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/btg/ Battletech General

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Thread replies: 320
Thread images: 73

Mad Panda edition - -

The /btg/ is dead - long live the /btg/!

Old thread: >>50500065

=================================

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE

==================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
https://www.mediafire.com/folder/cj0tjpn9b3n1i/Battletech
https://www.mediafire.com/folder/tw2m414o1j9uj/Battletech_Archives

MechCommander & Mechwarrior 3 pilot voices and SFX
http://www.mediafire.com/file/pehas5xyoaocfaz/2016-11-12_MechCommanderGold-Pilots-with-Instructions.rar
http://www.mediafire.com/file/wplodo9q9f1f377/2016-11-19_PC_Mechwarrior3-SFX-Vocals.rar

/btg/'s own image board: - (needs work)
http://bgb.booru.org/index.php
>>
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From last thread...
https://www.youtube.com/watch?v=Gz8Y1V8gy1A (embed)

MW5 single player on Unreal Engine 4. With voice acting and a major planetary assault by Union class dropships.

AND...

8604 - The Spider and the Wolf
https://www.mediafire.com/?3d9brfrkj9vnhka
http://www.mediafire.com/file/ivqhzog2wyoegxo/Battletech_35011_-_Aerotech_2_Revised.pdf
hexpacks 2&3:
http://www.mediafire.com/file/3o59kirzzz6znac/BattleTech_Hexpacks.7z
also introbox stuff:
http://www.mediafire.com/file/l22yrlkk9buzuzl/BattleTech_Intro_Box_Set.7z
>>
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https://www.youtube.com/watch?v=Gz8Y1V8gy1A

BUTTE HOLD 2018 IN UNREAL ENGINE 4.

Fuck the purple burd bloody.
>>
Well done, PGI. Never fuckin' thought I'd say that.
>>
>>50523011
This is fucking amazing.
>>
>>50523011
Fuck, looks pretty solid. This, the HBS strategy game, the theory that we may one day possibly see IlClan, it's a solid time to be a BattleTech fan.
>>
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>>50523011
good God
>>
>>50523080
>it's a solid time to be a BattleTech fan
Which is why I'm more nervous than ever.
>>
>>50523104
This? This right here? This is Beaten Dog Syndrome. This is what happens when you abuse someone for decades at a time: they can't accept nice things anymore without suspicion and misery. i'm sad i can recognize it
>>
>>50523080
>it's a solid time to be a BattleTech fan
This could be a resurgence not seen since the days of Mechwarrior 4. If we only had new paperback novels, it would be perfect.
>>
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More from MechCon 2016:

Atlas Scupts. Mech sculpts. Actual minis (more like macros)
>>
>>50521623
>>50521696
Given that we know the Regulans are reintegrated as of 3150, it seems likely (or would, in a rational universe) that the Regulan troops are sent to spearhead a fight against the Wolves, where they're less likely to have loyalty issues and troublemakers might get killed.
>>
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Also apparently a new mech (was noted by Randall to be canon) has been created by flyingdebris.
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>>50523304
is that the name of the artist or it was actually created from literal space trash?
>>
>>50523304
it looks like a shad's drunken blue-collar cousin
>>
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Also some new updates from HBS on the new Battletech game
>>
>>50523359
>>
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>>50523341
>Bluth Corporation

this nigga aint slick
>>
>>50523142
Tears in the rain, my brother. Tears in the rain.
>>
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>>50523380
>>
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>>50523399
>>
>>50523347
>Not knowing Alex Iglesias

http://flyingdebris.deviantart.com/
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>>50523359
>flew war torn home
>joined a merc company

This is why the rashagoul lost
>>
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>>50523441
>>
>>50523341
>Pharaoh Beer
aw shit nigga
>>
>>50523304
I like the way it looks, truth be told. Loadout is up my alley too.

>>50523010
>>50523011
FUCK YEAR.
>>
>>50523429
Both Shimmering Sword and Flyingdebris were at MechCon
>>
>>50523470
Whats the load out?
>>
>>50523455
>literally one jump away from New Vandenberg
HOW DARE THEY INTERFERE WITH A POSSIBLE ENEMY WHO CAN JUMP STRAIGHT TO ONE OF THEIR MOST VALUABLE WORLDS AND WHO'S LITERALLY RIGHT AGAINST THEIR BORDERS
>>
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>>50523493
>>
>>50523528
You want to know something crazier? Your fucking dropship captain is from New Vandenburg and was trained in the Taurian spacer military academy around the ninth planet in the system.
>>
>>50523542
wow, literally 100% fat shad
>>
>>50523554
With out jump jets. :(
>>
>>50523359
>The Restoration
>In late 3022, control of the Aurigan Coalition was forcefully seized by the old regime's longtime ally, House Espinosa. The rightful High Lady, Kamea Arano, managed to escape the coup and disappear into the Rimward Frontier. Working in secret, she began sowing the seeds for her own return to power: the Arano Restoration, a liberating army with the clandestine support of the Magistracy of Canopus.

>The Directorate
>When House Espinosa seized control of the Aurigan Coalition, they subjugated the Founding Houses and conscripted their House militias into a standing army. Under Espinosa leadership, the realm has been reformed into the Directorate, an authoritarian power with strong ties to the Taurian Concordat.

>In our story, you’ll interact with your mercenary crew on the Argo, along with various major personages from the Aurigan Reach. Over the course of the single-player campaign, you'll get to know these characters via personal conversations, crew briefings, and story cinematics. And of course, they'll also be communicating with you in-mission while your lance is deployed as seen in our Super-Pre-Alpha gameplay video.
https://www.youtube.com/watch?v=FjEeDz51pHE&feature=youtu.be
>>
>>50523567
well, it got fat, and now it can't jump no more
>>
>>50523552

In an era where the orbital mechanics of New Vandenburg were regarded as a state secret.

What the literal shit.
>>
>>50523617
If you choose not to assist the Aranos, the story basically stops. You can still do missions, but there's no plot. This is intentional because "branching plot arcs take too long."
>>
>>50523624
>In an era where the orbital mechanics of New Vandenburg were regarded as a state secret.
no, you're thinking of basically the calculations for pirate points in the hyades cluster, which were state secrets until it wasn't because coleman
>>
>>50523630
lazy motherfuckers
>>
>>50523630
Okay, now THAT'S stupid. Rails are no fun for anyone in a game like this.
>>
>>50523455

Thank god someone finally had the sense to add more Periphery realms. It always seemed to bizarre to me how few there were. If you want to have your super-power states you need a nice selection of smaller ones too.
>>
>>50523630

Where does it say this?
>>
>>50523677
Too bad they added it to the area with all the other periphery states. Spread out a little, assholes.
>>
>>50523649

Fair enough. I thought New Vandenburg was the capital of the TC.
>>
>>50523688
They said as much during the stream earlier.
>>
>>50523695
nah, it's their most important industrial world, and they're a fairly obscure faction so it's not a hard mistake to make
>>50523677
there used to be more, but them they sacrificed two of them to big up the Marian Hegemony, and of course the clan invasion put paid to all those bandit kingdoms and only one arose after that to replace them, which was a shame
>>
>>50523688
The HBS battletech presentation during MechCon
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>>50523142
Add one more to the list.
I feel like I can trust Catalyst and HBS at least reasonably well.
PGI has spent the last five years delivering disappointments. If there's a kickstarter, I'm not sure how generous I will be...
>>
>>50523717
>>50523727

Ah thanks. That sounds kinda dumb though then. Its fucking nobles getting deposed, not a democratic government or anything, who gives a shit, there's no guarantee they'd be any better.
>>
>>50523890
Their excuse was that they went through that with Shadowrun Returns and felt it wasn't an effective use of time. But my rebuttal is that the octuplecross is a time honored tradition in mercenary work.
>>
>>50523903

I'd be fine if that route was shorter as long as it was a legitimate choice.
>>
>>50523011
Please tell me I can mod this hunk of crap Shad. Or that I can get something that isn't crap as a starter mech. Then again, don't they have hardpoints on mechs now? So I can't build my preferred Shad anyway.
>>
>>50523528
>>50523624

Well, it's been retconned away now. Get over it.
>>
>>50523726
>there used to be more, but them they sacrificed two of them to big up the Marian Hegemony, and of course the clan invasion put paid to all those bandit kingdoms and only one arose after that to replace them, which was a shame

I like looking at my really old Inner Sphere map sometimes and seeing how much the periphery has changed since the mid-80's.

>The Outworlds is literally 4 worlds.
>The Oberon Confederation is just Oberon IV
>Elissa IX has a big state drawn around it instead of being part of the Oberon Confederation
>Circinus is just Circinus with a line drawn around it
>There are no Taurians or Canopians. The biggest group in the area is the Pirate's Haven cluster which nobody even remembers anymore even though it's still on the modern maps
>New Vandenburg and Pinard exist but as independent worlds
>No worlds out in the Marian end of space but the Trznadal Cluster
>No Tortuga
>Just a few independent worlds like Algenib exist in the place of the Rim Commonality
>Butte Hold still exists

That's how things were just before Comicon 1987 when the 4th SW kicked off in realtime.
>>
>>50523999
And to think that periphery 1e was the high point of shit existing in the periphery less than a year later
>>
>>50523010
YES
>>
Hey guys, odd question, but am I correct in remembering one of the new(er) books having some kind of "planetary militia maker," or something like that? I know there's some stuff like that in Hot Spots, but is there something similar that's more recent? Or am I having another episode, and should probably sedate myself?
>>
>>50524087
What, like a militia RAT or something? Or just a table with common militia units on it (Scorpion, Vedette, Urbie, etc) you roll on? Can't say I'm familiar but I'm interested.
>>
>>50524107
More along the lines of a composition type chart you could roll on. You know, something that'd give you X number of Infantry Regiments, Y number of Armor Battalions, etc.
>>
>>50524124
Hm. I dunno, but that sounds kinda cool for spitting out OpFors.
>>
>>50524133
I know, right? Like I said, I might be having some kind of fever dream, but either I saw something like/similar to that, or was trying to figure one out late one night.
>>
>>50524087

I think the Objectives series gave guidelines for militia sizes (not that they make any kind of sense given what's supposed to be happening) but I've never seen militia RATs.
>>
>>50524087
the only book I can remember with that is Objective Raids, which is old and contains more errors than facts, so that's probably not it
>>
>>50524124
You might be thinking of the Mob Rules in Reunification War.
>>
What's weird the weirdly out of place/shoehorned racial stuff in all the characters? Since when has that mattered in BTech?
>>
>>50524249

How do you mean out of place or shoehorned in? Battletech has always tried to detail the races of people living in certain areas, usually clumsily, so its normally a case of "eh, whatever".
>>
>>50524087
Found what I was thinking of! It's in Interstellar Ops, in the Inner Sphere in Flames section. There's a bit on generating random garrisons for worlds you attack, and that must be what I was thinking about. Thanks for talking me through my madness, guys!
>>
>>50524249
race mixing has always been a thing in BT. looking at you Rabbi Ortega
>>
>>50523380
Given the fact that Santiago is Spanish/South African, he could just be a really tan Mediterranean dude.
>>
So is there any BTech news from MechCon?
>>
>>50524461
They're talking about the new BattleMech Manual at some point, dunno if it was today or not.
>>
>>50523952
It's UE4 on PC.
Somebody somewhere is going to modding it Day 1 whether or not PGI wants them to.
>>
>>50524457

Or all the half-Japanese people in the Combine.
>>
>>50524502
I mean mod the configuration of the Shadow Hawk. I already expect mods to appear for the game itself.
>>
>>50524460

Honestly those guys look a lot more swag than the people we're supposed to like.
>>
>>50524514
I have to disagree. Lady Arano is my new BT waifu. I guess I just have a thing for displaced princesses leading a resistance to regain their kingdoms.
>>
>>50524473
Hmm... a book that just collates the 'Mech related rules.

So nothing really new then? Aiight...
>>
>>50524617
Well it's handier than carting around TW I guess, and according to Xotl it's actually going to be useful, but who knows whether that will be true or not.
>>
>>50524627
Fair enough, but I was kinda hoping for some forward momentum on where BTech is going.

Right now they're just fucking stalling. Is it a rights thing? Are they a hair's breadth away from losing the license from Topps and that's why they're gunshy about going #FullIlClan?
>>
>>50523010
Thanks again mediafire bro, files downloaded fine
>>
>>50524669
That's just normal for them really. 2002-2008 was Forever 67. They took a year off in 2013 for Year of the Star League. Now this year is the Year of the Succession Wars. Maybe next year too since it's such a big subject and they seem to be making introtech with the new minis the normal starting year again. I think they want the groundwork in place for their new baseline for new players before they shake up the end of the Dark Age.
>>
>>50524698
Ok, that does make sense.

So plastic Reseen & Clan 'Mechs when?
>>
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>>50524506
t-there's a good reason for that
>>
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>>50524695
Fantastic. Glad I and another anon could contribute.
>Implying you don't want your explodie-bucket orange as well.
>>
Tried to make a Clan Crusader that might be fun to play and not a tinder box. I don't like the way it came out.
>>
>>50523010
>PvE
YES
FREEEE OF THE MULTIPLAYER CANCER
FREEEEEEEE OF PTW
FREEEEEEEEEEEEEEEEEEEEEE
>>
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>>50524941
A little bit shallow on the LRM bins, frankly. And sure the LPL is there, but I'd drop to one pair of SRMs, and move them to the torso.
>>
>>50524975
Ahhh, I kind of figured this one would be like the original in that you let loose with the LRMs as you approach and the switch to shotgunning them with SRMs up close, but I see your point.
>>
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>>50524941
>>50524975

>XL Engines

Surats. Surats everywhere.
>>
>>50524958
>FREEEEEEEE OF PTW

You think buying this game will get you the --whole-- game? Nah bruv.

It's going to have Pre-Order/Day-1/Disc Locked/Cut-Content DLC out the fucking wazooo.
>>
>>50523011
Time to buy VR googles and update the machinery to run VR.
>>
>>50525303
If you want to play in a Phoenix Hawk in My Little Pony colors, only $3.99! ORDER NOW!
>Always online single player...
If that happens...
>>
>>50525850
Oh God... always online... don't even say it!
>>
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>>50525892
It's like they did with Sim City, but more online.
>>
>>50523304
>(was noted by Randall to be canon)
Until it makes it to an XTRO, I'm reserving my judgement.
>>
>>50523011
Those Manticores best not be for show!

Also I wonder if all the on foot thing means you might get to play the stock market and shit like in Crescent Hawks.
>>
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Anons, have you ever wanted a Sovetskii Soyuz that didn't completely suck balls? Probably not because there's like four people in these threads who care, but you're going to get one any way.

The SI and armour have been maxed out because, seriously, have you seen that shit? 830 kilotons of WarShip protected by armour that *wishes* it was made of tinfoil. Now it might even be able to survive one turn of fire from an Aegis! In related news, it's proofed against nukes on all approaches.

The weapons array has also been upgraded. The Nose arc alone can do as much damage as the canon SovSoy's Broadside arc, and the sides of the ship are now lined with great honking fuck-off NL, NAC and NPPC arrays that let it live up to the fluff of having the firepower of a Battlecruiser despite barely having the throw weight of a Destroyer.

Carrier capacity has been tripled to a full regiment, with 12 Small Craft for shuttle duty or the deployment of the ship's 3 marine platoons.

The only downsides are the loss of 170 kt worth of cargo capacity and it's still stuck at 2/3 Thrust.

The Clan version features the usual LF Battery and HPG, 6 ASF Binaries, an Elemental Trinary, and improved armour at the cost of 10 kilotons of cargo. But logistics are for NERDS so fuck them and fuck their bitching about cargo.
>>
>>50526077
>you might get to play the stock market

Then do the surprise twist and make Nashan Diversified the RNG stock and Baker Pharmaceuticals the safe and steady one.
>>
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>>50525892
DLC PPC capacitors.
Special Pony level.
"Take to the air with Improved JJs only $19.95!"
>worried that EA, Capcom, Blizzard or Activision or such might want to get in on this.
>>
>>50523010
>reactor online
>sensors online
>weapons online
>all systems nominal
I'm glad they fixed bitching Betty.
>>
>>50526692
If I see the line "Your callsign: Kid or Hey You", that's worth the price of admission in its own right.

Also
>no step on snek on the Shad

Wonder if there will be customisable 'Mech art like unit insignia, those slogans on guns and personal "nose art".
>>
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>>50523542
>Quad AC2s

This sounds terrible.

But it also sounds like a lot of fun.
>>
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>>50523011
>scout unit engaging in a stand-up fight against a medium unit
>ends up getting destroyed without even having attempted to at least fuck over as many of those tanks as possible while rickrolling the PC over coms and remain a constant, but elusive presence for most of the rest of the game


Cancer.

CANCER.
>>
>>50527064
AC 2 were really OP in the past, I don't know if they are still good
>>
>>50527094
Outstanding.
>>
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>>50527105
They're OK if you can boat 3+ or they're gigaquirked (in the case of the ballistic Blackjacks).

I know they recently got a heat reduction (for a while they were hot AF for their DPS). I should probably see if I can get any of my old fits running.
>>
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>>50527064

1 And a crowd had gone up to listen to the words of St. Hanse of Davion. 2 And he did speak, saying "Give it some autocannons, I love those things. Also some PPCs, I guess they're OK too." 3 And they did, and it was good.
>>
>>50527151
>"Hey FedSun how do you want to use your Ammo?" "Just Rotary my shit up"
>>
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Explodie battle bump
>>
>>50527151
>>50527228
https://www.youtube.com/watch?v=ySuixFGIfbE
>>
>>50523010
I love most of that, but the two things I absolutely hate are a)The AC being a single shot weapon, rather than the burst of fire that's described in nearly all of the fluff and b) As someone else pointed out, the Raven just engaging in standup fight with the Shad instead of fucking up everything it could and hightailing it. That actually would make an excellent tutorial mission (trying to chase down a Raven and kill it. It'd let you learn jumping, running, you could work in leg damage, all kinds of good shit into a nice narrative.
>>
>>50523010
>>50523011
>pre-alpha

It's gonna be like Colonial Marines all over again.
>>
>>50528377
>It's gonna be like Colonial Marines all over again.
Say it isn't so, Joe. Say it isn't so.
>>
>>50527987
I unironically like this dude
I only wish it had slightly more optimized variants, with more jumpjetting ones, and something like it's -8S but for earlier eras (with UAC10/LBX20/GR instead of the HGR)
>>
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>no close combat

Only tear now.
>>
>>50523011

I made the mistake of reading the reddit thread about it. Jesus, and I thought we had some fucking grogs here. Fucking cancer.
>>
Stat this guy /btg/, battletech style.
>>
>>50528452
...a mech with a single clan ER PPC or a gauss rifle? It's hard to come up with secondaries for that thing. Besides it's Gundam so paper thin armor and a nice kind-of vibro-blade thingie.
>>
>>50528452
A Phoenix hawk with the weapons swapped out for head mounted AMS and an LB-10X
oh and that laser resistant armor, Universal century mobile suits are highly resistan to laser weaponry
>>
>>50528566
You could at least do something fun like stick a capacitor on the PPC, and give it something really funky like a couple of VGL loaded with chaff. Hell give it something truly weird, like a Bombast laser.
>>
So what is everyone's thoughts on masc? Is it worth spending the tonnage, and on what sorts of chassis? How often to activate it? Every other turn or only when that extra movement will give you a backstab or get you out of a bad situation?
>>
>>50528723
Just whatever you do, don't be re-Targe-d and mount any ammo in the legs when you have MASC.

It is nice to have as a tool to occasionally reposition, but it's not something to build your strategy around, and it will occasionally fuck you in the ass with a sanding block.
>>
>>50528723
I use it infrequently. I had one too many crits on my legs that it gave me PTSD. I will only use it on something like a Dasher where the speed bonus is big enough to make me consider angering the dice gods who hate me because I wouldn't give up my virgin daughter Victor for the harvest festival.
>>
>>50528566
Plenty of mechs of the ZZ-era have lasers outta their assholes, really. You barely see 10% of everything they got according to wiki.
>>
>>50527094

Clearly its just a scrub retard in the Raven
>>
>>50523304

So, what is the loadout on this thing?

I'm guessing 40 tons, 5/8, AC-5, SRM-4, Small Laser, MG?
>>
>>50527094
you forgot:
>game takes place in 3015 according to the homepage
>Ravens were first built in 3024

fucking PGI.
>>
>>50529353

See >>50523542
>>
>>50529353

here's the loadout for the variants >>50523542

>>50529357
Game is probably not in 3015 (why would it be) but 3025, though having a typo on your brand new page is ridiculous
>>
>>50529399
>>50529400

Huh. Not the direction I thought they were going with that.
>>
Rolled 6, 6 = 12 (2d6)

BTG, BTG, What sort of mech would a Roman Legionnaire use?
>>
>>50529689

Well... http://www.sarna.net/wiki/Legionnaire
>>
>>50528723
Superchargers are almost always a better choice, and TSM just straight-out IS better
>>
>>50528723

Situational, and IMO you need to be moving at least 5/8 (preferably6/9) or better to even justify using it in the first place.

Just use it every other turn and the failure chance is really low. It starts to become dangerous if you spam it but a 1/36 failure rate isn't really anything to get worked up about.

Superchargers are better though.

>>50529689

Something tough, with a bit of a long-range array, not overly fast, and better in large groups.

Thunderbolt, most likely.

Or you could go full Marian Hegemony. RLs, RLs everywhere.
>>
>>50528426
>I only wish it had slightly more optimized variants

The doubleplas and stealth- ones both apparently are pretty good.
>>
>rolling 'Mechs for a new 3030 unit
>the results are in
>a Marauder, a Thud, two Shads (one of which is a custom), two Wolverines and a Wasp

I have a feeling I'm gonna get sick of shooting AC/5s, unless I can find a way to fit a real gun into the custom Shad.
>>
>>50530316

>unless I can find a way to fit a real gun into the custom Shad.

Remove the A/C5, and add either a PPC or Large Laser, increase the JJs to max, and fill the remaining tonnage with either another ML and/or more heat sinks.

Shadow Hawks are easy to save. It's just surprising that everything else with an A/C-5 has some kind of LL or PPC variant and it doesn't.
>>
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>>50530348
Yeah, this is what I came up with. I thought about a PPC, but in honour of the Marik Wolverine I'll just say the 'Mech's owner bolted on a Magna Mk 3 salvaged from a MAD-3D.
>>
>>50530348
Dracs have one. 2k
>>
>>50530316
Hey, at least if it's a merc unit you have a lot of ammo shared between mechs. It's a shame it isn't thirty-ish years later for variant ammo shenanigans.
>>
>>50528566
>Gundam
>Zeta
>paper thin armor

Dude, they were basically almost immune to automatic tank rounds

You confuse the Late F91 era MS with Zeta era MS.

also that thing is probably a roided Plasma Rifles than just a PPCs.
>>
>>50530517
That's basically an oversinked Griffin though. I like >>50530504, since it's similar to what I use, I just keep the 5/8/3 move profile for an LRM-10.

>>50530572
That's a Clay Bazooka anon. With MS killing rounds its closer to a Thunderbolt launcher. Without them, it's basically a net gun. And everything dies to beam rifles.
>>
>>50530572
>also that thing is probably a roided Plasma Rifles than just a PPCs
That may be for the beam rifles, but the Djeh in the pic is wielding a Clay bazooka, which can fire several different types of ammunition, so it's more like one of the special ACs or Thunderbolt launcher
>>
>>50528567
>Universal century mobile suits are highly resistan to laser weaponry

That, was only Hyaku Shiki and The O's gimmic m8. Reactive armor's fit better due to Luna Titanium.
>>
>>50530557
It is, and that's where I got lucky in the least. Well, I've had worse starting lineups in the past (including one where three out of eight were either Stingers or Wasps, and the heaviest unit was a bloody Crusader of all things), but I'll see how far this goes before I get the first "standup fight, enemy: four assault units.

>>50530517
I know and if I had a choice I would have taken the -2K, but unfortunately the roll wasn't Salvage: Kurita.
>>
>>50530657
their gimmick was based on resistance to beam weaponry, not lasers
>>
>>50530670
What are you rolling off of?
>>
>>50529711
I always hated that mech. One gun, one lousy gun even though it's slaved to a TC. It's not even a funny gun like on the Blitzkrieg.
>>
>>50530612
>>50530621
>Clay bazooka

Oh yeeah, that one....

I think LB-X 10/20 and thunderbolt 15/20 is a nice fit for it?

>And everything dies to beam rifles

Heh

Tell that to the Big Zam
>>
>>50530504
Am I missing something? You get nine tons for the AC/5 and ammo. You replaced that with a couple jump jets, two heat sinks, a LL and ML, but where's the tonnage from the SRM and ammo? I am confused.
>>
>>50530718
I got the 'Mech weights from FM Mercs (revised), then rolled the specific units off the Merc/Periphery General table in Xotl's RAT.
>>
>>50530709
Both are energy weapons, so what the difference?
>>
>>50530803
Shit, I capped that before I added the two additional sinks. I was dithering between another ML and a sink or two sinks, and decided to go for a cooler 'Mech
>>
>>50530878
It's the difference between PPCs and Lasers. Beam Rifles are charged particle cannons, while lasers are... not.
>>
>>50530894
Would it be cool to upgrade the SRM2 to a 4, then add another HS? That way I think you could fire both MLs, the SRM4, the LRM5 and possibly run around and save the LL for longer range engagements.
>>
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>>50530953
You could, but the LRM is pointless in close quarters, where you'd want to use the LL.
>>
>>50531128
Oh, I just figured the pilot could maintain fire with the LRM on a secondary target to provide minimal fire support and make the most out of the heat sink capacity.
>>
>>50531149
Secondary target mods add a +1. And it's an LRM-5. If something needs 3 points of damage that badly, you're either in deep shit or that thing's about to die anyway,
>>
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All this Shadow Hawk talk made me remember this. In a world where two shitmechs meet, there can be only one survivor.
>>
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>>50531906
>>
So...
PGI did star citizen, but in reverse?
>>
>>50525955
I heard it's gonna be in the next TRO
Dunno if that source was legit or not though.
>>
>>50531906
>yfw switching from a shad to a Banshee decreases your maximum firepower
>>
>>50531906

>Shi-ping Song is already dead, so no damage is dealt!

All according to keikaku.
>>
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>>50532172
>>50531963

And that wasn't even the best part of that fight. The best part was when the just-recruited 4/5 pilot in a Griffin I'd practically rebuilt from salvaged parts did this.
>>
>>50523011

Multi-platform?
>>
>>50532292

that's a solid maybe
>>
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I know it's not clean yet, but how does this scheme look on the Yu Huang?
What should the head and arms be painted to match?
>>
>>50532675
eh, just give it a wash and some drybrushing and it'll be fine.
>>
Tell me, /btg/, does the Draconis Combine, nay any of the Kuritas have palaces like this? Are they fertile battleground for infantry or mech actions? I want to know in case campaign time involves having some fun at a palace.
>>
I'm working on a mercenary force, and have quite a few mech questions.

To start with a couple, what version of the Highlander -733 do you guys think is best? The standard 733 with the AC10, the 733C with an AC20, or the 733P with a PPC?

And did all the -732b models leave with the Exodus? Even if so, would you recommend it as a refit for a Highlander?
>>
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Damn, shimmy's new marauder is really starting to grow on me. I especially like the autocannon, though it kinda looks too beefy for an AC/5.

So I guess post custom marauders
>>
>>50533052
The 733 with the AC/10 has the most versatility, but the PPC is nice since it doesn't rely on ammo, which a lot of the Highlander's weapons do.
As fot the B, it's nice for the DHS at the very least. so yes. Don't know if any were left though.
>>
>>50533052

I've always been a sucker for -733C. I love me a giant boomstick.
>>
>>50533202
It's great in cities, but a Merc company would probably like the versatility of the AC/10
>>
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>>50533202
>I've always been a sucker for -733C. I love me a giant boomstick.

Groovy.
>>
>>50533052
I believe all the Royal models were destroyed in the Hegemony campaign or left with Kerensky.
>>
>>50533009

>Tell me, /btg/, does the Draconis Combine, nay any of the Kuritas have palaces like this?

Yeah, we have illustrations and descriptions like that for Luthien. They've probably got them all over the place, especially on Galedon.

Bear in mind that though they look like traditional Japanese castles they're built to 26th plus century tech so will be stuffed with high-tech intrusion countermeasures and armoured up the wazoo.

>>50533052

>And did all the -732b models leave with the Exodus?

Pretty much but since it's such a simple refit I'd expect them to pop up even without the Royal designation any way.
>>
>>50533534
>Yeah, we have illustrations and descriptions like that for Luthien. They've probably got them all over the place, especially on Galedon.
>
>Bear in mind that though they look like traditional Japanese castles they're built to 26th plus century tech so will be stuffed with high-tech intrusion countermeasures and armoured up the wazoo.

Do does this mean they might have hidden turrets that pop out like I think if I recall right, Mechcommander had at some facilities? That would be cool and something to sabotage if so.
>>
>>50533587
More than likely. Plus -ninjas- DEST
>>
>>50532292
>Microsoft-exclusive franchise
>multi-platform

No
>>
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>>50533089
>So I guess post custom marauders
here are four of those, designed as mercenary custom shop/periphery manufacturer deals, pretty basic stuff.
>>
>>50533587
Pop-out turrets are amazingly fun to sabotage if you get good enough rolls to make them not pop out but think they did.
>>
What's the deal with mechs like the Gladiator? MUL says the 3R and 4R became available to mercs starting in the Clan Invasion era. Where were they before? If not in production, why not available earlier? Did anyone start building them around then?
>>
>>50533136
>>50533202
>>50533496
>>50533534
Alright, thanks for the input on that one. For an aside on the Highlander, are there any fluffy things I could add to a modern production run of the 732b to make it seem more Marik-y? In my campaign it's being produced in the League. I guess I'm asking anyone who is really deep into the technical aspects of lore, but I'm looking for things like League-manufactured communication equipment for command mechs, targeting systems, even armour and engine names. The weapon lineup I believe is solid and LRMs with Artemis IV fits something League built.

Next, I'd like opinions on a few mechs built elsewhere:
>Maelstrom -5K
>Gunslinger -1ERD
>Thanatos -4S or -4T
>>
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>>50530348
You're forgetting the DracHawk, AKA the "shitty Griffin".

Here's my take on a particularly nasty Swordsman alternative. Good berzerker unit, not so much with the skirmishing.
>>
>>50528377
>he doesn't understand how game development works
Every game goes through pre-alpha
>>
>>50534216

It got a bad name and they let it die out.

Some of the 3075 machines have a problem in that their stats don't back up the fluff. Things like the Gladiator, Hammerhands, Phoenix, and to a lesser extent the Crossbow don't make sense to have been eventually labelled failures and abandoned. They're good enough to at least hang with other 3025-era designs and in some cases are arguably superior.

>>50534331

I don't know much off-hand but you could look in TR 3050 at the stuff the Mariks were building to get brand names for things. IIRC you'll have to go to TR 3055 and the Tempest to see what the Marik GR line is though.
>>
>>50533633

Would the XBONE count as a platform.
>>
>>50534216
Junkyard sluts

It is a well known and canon fact that many mercs moonlighted as prostitutes at junkyards and wreckers to 'scout out' mech parts and the occasional chassis
>>
>>50534417

Everyone forgets the Shitshow Hawk. Besides, I mean something that just replaces the A/C-5 the way 'Mechs like the WVR-6M or MAD-3D without meddling with the rest of the weapons array.

>>50534331

>Maelstrom -5K

I'd only go there if you have artillery or SG LRMs. The Maelstrom is pretty terrible really. If you want a combat-worthy heavy I'd be looking at the Falconer or Penetrator instead. Since you're based in the FWL, maybe try the Tempest. It has its own issues but it fits with your fluff.

>Gunslinger -1ERD

Does dopey shit like having rear-facing, leg-mounted MPLs and only two JJs instead of 3, but starting with heavy armour and a pair of GRs goes a long way. The electronics aren't bad either so it makes a reasonable command machine.

>Thanatos -4S or -4T

DoNotWant.jpeg. MRMs are a bad idea, and the -4T is too slow to use the LB-X effectively given its mass. Try the Thunder with a refit, the Jinggau, or the Lao Hu instead if you can get them.
>>
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>>50532060
I don't know, anon
>>
>>50534853

Randall has weird ideas.

Like declaring it was canon that Gray Noton won Solaris in a Rifleman II only for Herb to over-rule him. But now Randall is LD, so fuck knows any more.
>>
>>50534475
you missed the joke
>>
>>50534488
TRO 3050 and 3055? Thanks for the suggestion!

>>50534594
Ok so the Gunslinger might make a reasonable dual gauss command ride. Technically we're not based *in* the FWL per se, it's just something that might be picked up. For my campaign I took the advice of /btg/ and liberally spread some mech designs around to balance some of the factions.

I can see what you mean with the Maelstrom and Thanatos.
Anyone want to provide second opinions on them?

>>50534216
>>50534488
Is the Gladiator worth adding to a merc force? For flavour or uniqueness if nothing else?
>>
>>50532675
Metalhead?
>>
>>50535339
>Is the Gladiator worth adding to a merc force? For flavour or uniqueness if nothing else?
Gladiator is actually pretty good. It's basically a super Panther, while still being actually faster than the Panther.
>>
>>50535339
2 large lasers on something fast aint horrible
>>
>>50535339
I mean, if you want a dualgauss command ride that's common and merc-ish, it's not that hard to strap two gauss rifles to a stalker, just pull the LRMs and LLs, drop the SRMs to 4s and throw in two, ammo and a bit of extra armor
>>
>>50535498

Gunslinger is both IS General and Merc General.

It might have started as a Drac/FedCom project but it spread widely and rapidly.
>>
>>50535789
>but it spread very wildly and rapidly

Lewd
>>
>>50535837
....he wrote widely, anon. You read it wrong. Remember Rule #1 of /tg/: jack off before you post.
>>
>>50535904
I cant jack off every five minutes im not 18 anymore
>>
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>>50535339
>Is the Gladiator worth adding to a merc force? For flavour or uniqueness if nothing else?
It's a solid enough design, a lot like the Cronos or Marik Wolverine. It just got shafted into a footnote in an unpopular TRO and dumped into "shouldn't have died out but did for political reasons" territory. Try the -5R in a Jihad game and feel the love..
>>
>>50535968
Figure it out.
>>
Oy,
Crud jockeys!

the FWL doesn't produce CRDs or offer any refits to them, right?
>>
>>50536346

The FWL even in 3025 had three lines for them. As always, how big these lines were is competely unknown, but if you were to assume any faction had plenty, it would be the FWL.
>>
>>50536346

>the FWL doesn't produce CRDs or offer any refits to them, right?

Brigadier Corp of Oliver has a line and some of the 3050 refit kits would have been coming from the FWL too.
>>
>>50536587

I stopped as soon as I hit the Oliver plant, but as Xotl said here >>50536567 they do have more. HB: HM lists four lines in 3067.
>>
Does anyone have any new art (official or otherwise) of the Ost series mechs or the Champion? The most recent ones I can think of are the project phoenix ones.
>>
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>>50536747
Just the Ootscoot so far.
>>
>>50536802
200% less cute.
>>
I made a BT shitposting page on facebook,
Grayson Carlyle's Lostech Meme Cache.
Give it a like if you're so inclined.
(4chan thinks the link is spam, so no link.)
>>
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>>50536980
>anon is outsmarted by 4chan botmod
>>
>>50536980
>using facebook
>in the year of our lord three thousand one hundred and fifty
No anon, you are the faggot.
>>
>>50537002
My newfaggotry is showing
>>50537022
Perhaps, but there's not too many alternatives if you want more than ten people to see it. Plus the buy and sell groups are pretty good.
>>
>>
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>stick assassin
>>
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>>50537079
>>50537100
thank you
>>
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>purple burd get fucked
>>
>>50537079
>"We sell Quikscell" in the background
>that sad Rakshasa
This pic gets me every time.
>>
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>>50537119
why viper watch agent so qt?
>>
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>>
>Mexican Atlas
>not only do you smell the chorizo you also can see the meat grinder that made it.
>>
>>
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>>50537022
But anon, it's three thousand and twenty five, just like last year and next year :^)
>>
>>50537677
No, it's 3150 for the foreseeable future. Until IlClan at least. So forever.
>>
>>50537333
>Griffin and Thud in the foreground deliberately shooting away and missing each other for a dramatic action photoshoot.
>>
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>>50537100
>non-stick assassin
>>
Can't find Historical: War of 3039 in the mediafires. Can someone share it?
>>
So... any other BTech news from MechCon other than they're still working on a book they already told us about?
>>
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>>50539098
https://www.scribd.com/doc/23569748/35014-Historical-War-of-3039

I shall be your guide......ON THE ROAD TO HELL
>>
>>50539161
thanks dudebro
>>
>>50524627
UPDATED SOLARIS DUEL RULES. Reprint that shit, duels are amazing.
>>
>>50539157
There's the uh, the new game.
>>
>>50524562

Anastasia with giant robots? Sign me up.
>>
>>50539461

Yeah, I'm talking about BatteTech, not a computer game. Surely there was more about an Alpha Strike boxed set, or more plastic minis or something besides the new collected 'Mech rules.
>>
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>>50539639

there was more about your mom
>>
>>50539639
Actually, there was something about minis and other things being sold by HBS due to getting a license from Topps to do so. I don't think they completed the list and posted it yet though.
>>
>>50539930
In scale with IWM (ignoring IWM's scale creep, obviously)?
>>
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Let's say I want to run a Time of War game where a group of Blakists and a group of Clanners merged with the assumption that they have basically the same goals: The unification of humanity under one power structure for its own protection and minimization of violence. How stupid is that idea and why?
>>
>>50540012
You'd be looking at the old clanner Society faction merging with the Word of Blake as the most likely route. It helps that it's even a popular in-universe conspiracy for their remnants running into each other in the deep periphery plus the fact that the Society was still organized by the main dude from the Inner Sphere through HPG comms.
>>
>>50540012
>How stupid is that idea?
Extinction level
>>
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Speaking of Blakists, I ran across some interesting info while reading Pandora's Gambit.

Previously, we knew for a fact that there were still some Blakists with full MD tech running around in the Deep Periphery as of 3090 due to the intro story of ISP 3. The Blessed Order while being old school Comstar were not Blakists and evolved separately in 3131. There was also some kind of retro Blakists that lived like the Amish on some world I forget.

But here's the good part. When Lester Cameron-Jones is talking about still funding Blakist hunting parties in the mid-3130's, he mentions that the last major cell of Blakists they wiped out was only 15 years prior. He also mentioned that they didn't get them all that time and that the survivors would have had the opportunity to rebuild by now.

So there were legit organized Blakists operating within the known sphere as recently as 3120. That moves the last known date of them up by 30 years, shows they survived past the lifespan of the MD implants, and is pretty fucking cool if you ask me.
>>
>>50540029
>main dude from the Inner Sphere

Nicholas Kerensky? I'm confused.
>>
>>50537079
Now I want a mech called the camel, simple so Hassan can sell some runs down merc outfit one.
>>
>>50540209

I think he means Etienne Balzac, the Jade Falcon chief scientist.

I don't think he was the actual head honcho of the Society (or that the even had a Supreme Leader) but he was certainly one of the high-ups.
>>
>>50537349
Can't believe somebody actually saved that. That made my morning, lol.
>>
>>50540229
He became the main organizer of the Society after he was exiled.
>>
>>50540229
>>50540303
>Looks like Vladimir fucking Harkonen
>Lab name is ball sack
>Constructs secret science empire under cunty traditionalist Falcons' beaks
>Gets caught, can't be executed because he's the shit
>Wages biological warfare against the beakies

Legit.
>>
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>>50540366
>Lab name is ball sack
Holy loly
>>
As someone who's just barely sort of not quite into Battletech yet and trying to find a faction that appeals to me, I need a little help clearing something up with all of them.

Some are obvious, Dracs being space samurai, Caps being space communist china... But the other ones I'm not too sure of, FWL is like space-EU (I think) and the Suns and Lyrans I cant figure out.

Best I can come up with for Lyrans is that they're vaguely Napoleonic/18th century themed? What with all the fancy nobles buying commissions so they can sip expensive wine in fancy military uniforms and shit. Is that intentional or am I grasping at straws here?
>>
>>50540816
Federated Suns is space USA with monarchs.

Lyran Commonwealth is British Empire mixed with German Reich.
>>
>>50541043
I was under the impression that the Federated Suns are the British Empire and the Free Worlds League is America before the federal government was fully established.
>>
>>50540920
All the states are feudal so you have nobles as the most common head officers in every faction. The difference with lyrans is they play a much more political game, where social hobnobbing and networking is worth more than actual capability. They have good soldiers but their strategic game has always been bad.

There's similar pitfalls in other states. The dracs are particularly notorious for their honor and conduct worship making most of their officers so by-the-book they rarely overcome mediocrity in terms of tactics and strategy but are the best in straight duels.

The FWL have excellent everybody but it's like herding cats to get them all onboard for major operations. They have a severely fractured and bogged down system due to Parliament. It's the place where individual worlds have the most say though, instead of being vassals.

The Davions have an excellent military and officers plus freedoms for the average citizen. It's the best oiled military of the five states until the Yvonne era. But it all comes at the cost of fucking over their infrastructure and education system. You rarely see this on the board game level since it is a war game, so they get called out for being favored a lot.

The Capellans are known for having the most die-hard troops who will fight the dirtiest of all the states. It was more balanced when that was to offset their shit gear and small numbers, but it makes them a real terror when they get the biggest military come the DA.

>>50541073
FWL is more like modern Britain since the closest thing to their Parliament is the House of Lords.
>>
>>50541114

>But it all comes at the cost of fucking over their infrastructure and education system.

Well... in places, any way.

The Outback is heavily under-developed, but the NAIS is far and away the best educational and research facility in the entire Inner Sphere, and the Suns were not just the first to integrate Clan-level materials technology into their infrastructure plus the first to be able to mass-produce Clan tech on their own.

The Outback allegedly gets pissed off with this sort of thing but it never actually has an impact on anything. Not only do the Suns churn out more and better high tech units than anyone else (compare and contrast to the Dracs, who continued to field SHS Panthers and Hatamotos as their most common Lights and Assualts because they couldn't make enough DHS) but even after the Filtvelt Coalition secedes in the Jihad they still act as though they're a part of the Suns.

The TL; DR of it is that other nations are effected by the downsides of their fluff. The suns, not so much.
>>
>>50541194
The NAIS didn't even exist until Hanse raided an old Star League library and set it up. All the other stuff you're talking about is Fedcom Era where they had that fat Steiner teat to suck on. Everything up to Ian's Death was a different ballgame.

And you honestly just reiterated my point, which was they had the best military and the best toys while other stuff kind of sucks but that doesn't affect the board game at all. It is present in the fluff though. Remember even those Blakist troops from places like New Earth and Epsilon Eridani called New Avalon a backwards dump, and it's the best of the Golden Five.
>>
>>50541043
I wasnt so much talking about what country they mirror most, more like what cultural theme or whatever they've got, if that makes any sense. Like I said I get the Dracs being like shogunate Japan and Caps being super repressive commies, it's just the rest of them I can't quite nail down the theme of.

The Periphery ones are all really cut and dry though, from what I seen. It's really just Space Romans, Space Rednecks and Space Hedonists.

Since nobody is saying my idea of Lyrans as being sort of 17th-18th century european themed is wrong, I think if I'm gonna latch on to any faction it'll be them. Even if they're terrible. I'm a sucker for napoleonic shit.
>>
>>50541250
They're more WWI-era German. Even their uniforms are patterned after it.
>>
>>50541273
Well, that's close enough I guess, and still sounds cooler than the alternatives, imo

The Taurians are cool too, for being space rednecks/libertarians. But according to the wiki they barely exist anymore in the lore, so that kind of rules them out, which sucks
>>
>>50523010
>3015
>raven
>>
>>50541311
they still got two clusters which is more than a lot of periphery realms
>>
>>50541311
When the Taurians had a bigger army, they didn't do anything but fuck around and fight the occasional pirate anyway. The biggest action they saw between the Reunification War and the Vendetta Affair was lending three regiments to Sunny and fighting for the Capellans in their war.
>>
>>50541242

>All the other stuff you're talking about is Fedcom Era where they had that fat Steiner teat to suck on.

Actually, no. HB: HD has a section where they talk about how the FCCW worked in their favour because so much infrastructure was damaged it became cost-effective for them to revamp it to Clan levels which they were previously not planning to do because it would entail shutting down entire sections of their industry to upgrade.

It's also the same time they're talking about the expense of WarShips and how much the FCCW cost, only to then turn around and deploy over a dozen Project Phoenix-level regiments in the space of three months.

It's not just that the fluff doesn't effect the quality of the designs they get, it's that it has little to no effect on the faction as a whole. Up to and including the secession of Filtvelt only for them to still keep sending aid and troops to the Suns proper and get literally nothing in return.

It's egregious because the Suns is notably the only faction this applies to. All Xin Sheng memery aside, even they had to go and get the MoC and TC to fight for them. The FWL regularly implodes into infighting, the Lyrans have social generals up the wazoo screwing them over at the wrong moment, and the Dracs are riddled with Black Dragons along with all the rest.

It's like a min-maxed character taking a major Flaw on Incompetence: African Basket-Weaving, because they get the points for it but it never matters.
>>
>>50541362
You say that but it's not like its not biting them in the ass right now.
>two march capitals lost
>First Prince not even in the right Successor State
>Military smaller than the Capellans were at the start of the 4th War
>Lost forces backing the RotS while it was falling apart

I would guess a lot of people going "Fucking finally" at it, but there it is now anyway.

HB:HD has a lot of wankery in it though about infrastructure, new lines out of nowhere, that phoenix refit stuff with magic warehouses of which a full 33% was supposed to be stolen by the Blakists. It seriously needs some revision. It's not HS:3039 levels of stupid, but it's up there.

It reminds me of the Goons before the Mars and Outreach debacle. Remember how all the forever 67 books were written by Wolfnet like they were so special and advanced that they could replace Comstar in that intelligence role? Ridiculous.
>>
>>50541426

>You say that but it's not like its not biting them in the ass right now.

It's other things biting them in the ass right now. Mostly Caleb.

Suns fans complain a lot about Yvonne and Caleb's father, but if not for Caleb's fuckery they'd still be riding high.

It took Caleb getting something like a fifth of the AFFS killed in a single battle and pissing off all his allies plus the Dracs hiring the Dragoons and double-teaming the Suns with the Capellans for them to get as far as they did.

About the worst you can say is that the Suns wasn't stockpiling as much as other factions. But when they were able to repeatedly whip dozens of regiments out of the ass in the past, I wouldn't have been bothering with that either.
>>
>>50541114
>You rarely see this on the board game level since it is a war game, so they get called out for being favored a lot.

Especially since they also tend to have the most cutting edge research and lots of expensive stuff like XL engines.
>>
>>50541250
the FWL has a very napoleonic germany feel to it, interestingly. Or Austria-Hungary. Lots of different units that all do things their own way.
>>
>>50539161
Ay it's best gril
>>
>>50540920
Suns are Space western Europe, with all the monarchy themes and shit, and a lot of their commanders are there just because of their blood. Steiner is space western Europe/Germany, with an obsession towards heavier mechs and getting outmaneuvered because of it.
>>
Can you guys give me a rundown on the MoC beyond memes? Sarna doesn't really have anything on them.
>>
>>50540123
>The Blessed Order while being old school Comstar were not Blakists and evolved separately in 3131
They were Blakists though
>>
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Moc MEDIC.png
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>>50542047
>beyond memes
>MoC

I dont understand
>>
>>50541043
>>50541073
Lyrans are Space America, Feddies are mix of British and French empires, FWL are Articles of Confederation America.
>>
>>50537630
Is... is that a Vindi with a sword?
>>
>>50542047
They're matriarchal and they have genetically modified catgirls
>>
>>50542047
Fetish faction with patron authors.
>>
>>50542154
That's every faction though
>>
>>50542214
Wrong
>>
>>50542252
Not really.
Dracs are the weeb fetish
Caps are the commie fetish
Lyrans are the KAISER fetish
Comstar are the nerd fetish
etc etc
>>
>>50542122
You see it right, Citizen.
>>
>>50542267
Still wrong
>>
>>50542267
>lyrans
>Kaiser fetish
niggawat.png
>>
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>>50542267
>>
>>50542071
They were not formed from old Blakist groups. They were Comstar who just went back to acting like pre-Focht Comstar, back to revering Blake and picking up the mantle of Toyama's teachings. So they formed similar to the way the original Blakists did. Not that a ton of Blakists weren't folded back into Comstar in 3082, but this was put together by a guy who was in literally Kindergarten back then.
>>
>>50542276
>>50542286
>>50542304
I think he more-or-less means "non-sexual fetish".
>>
>>50542305
Their ComStar was influenced by the hordes of Blakists put back into the order. Pre-Focht ComStar literally was Blakism.
>>
>>50542322
Don't forget Buhl was also using Word of Blake schematics for his mechs.
>>
>>50542322
Yeah, but it's no relation to any of the actual missing Blakist forces. That's why they sometimes get called neo-Blakists instead of regular Blakists. The guy wasn't a super secret Blakist. Everything he did was with the knowledge of the Primus and the First Circuit.
>>
>>50542367
He had to steal that from the Republic back in 3128 though.
>>
>>50542133
Cybernetic catgirls, anon.
>>
>>50542371
Just means their leadership is Blakist too. Neo-Blakist just means they want a return of the Blakist ways of ComStar. They're connected to WoB through the obvious influence tens of thousands of WoB members that rejoined ComStar would give. Honestly this shit isn't rocket science.
>>
>>50542381
And how did he even become aware of its existence? Or choose to use schematics shunned by everyone except hardcore Blakists. ROM agents in the Republic.
>>
>>50542414
Everybody and their dog knew the Republic had Cortland at the end of the war, so it's obvious they'd have copies of his work. Finding out where is not impossible when you can read everyone's space mail.
>>
>>50542407
I know. What I'm saying is that in-universe the only people called plain old Blakists are the ones who never surrendered after the war and were never destroyed. Blakists basically follow Gundam Zeon rules at this point.

>That's not Zeon, that's Neo Zeon
>Or was it Axis Zeon?
>>
>>50542454
And then they come back with a clone leader and fancier mechs
>>
>>50542454
What are you basing this assertion on? They're Blakists. Buhl was a sixth generation Blakist. ComStar undoubtedly returned to Blakism after being inundated by Word survivors. There's nothing really to discuss.
>>
>>50542432
>Finding out where is not impossible when you can read everyone's space mail.
ComStar of the Republic era =/= ComStar of the past. Knowing what and where Manei Domini secrets are being stored, and having the motivation to take and use such schematics, are not something everyone and their dog would be capable of in that era.
>>
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What did 1st Division (reborn) mean by this?
>>
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Will we ever see their like again?
>>
>>50539639
Yes, Randall also talked about a line of PDFs that would start fluffing out individual components, based on all sorts of TRO etc references to such over the years. So the Donal PPC is a little bet better/worse than the Lord'S Light PPC, etc.

Sounds like it could be fun, but also the potential for munchkinism. Either way, it sounds fitting as a PDFonly thing.
>>
>>50542484
Sounds like you didn't get the Zeon joke, but that's basically how it works.

>Zeon
>Delaz Fleet
>Zeonic Remnants
>Republic of Zeon
>Neo Zeon
>2nd Neo Zeon
>Sleeves
>Mars Zeon

All made from survivors of other organizations and new recruits all mixed together.
>>
>>50542510
Very soon...
>>
>>50542553
I mean I get what the joke is, it just doesn't line up with what we're talking about exactly. Fun series though.
>>
>>50542594
Rapidly approaching bump limit
New thread
>>
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>>50542304
Your ERPPC is damaged, please employ this repaired one in your future campaigns.
>>
>>50540920

The Steiners and Davions don't really have a personality to them, they are the "good guy" factions to the Draconis and Capellan "bad guy" factions and the sadly often neglected placeholder that is the FWL.
>>
>>50544735
What? No. Stop this meme. Yes, Davions had the auto win button for many many years but to say neither had fluff is silly.

Steiner is Space Prussia, and reflects on lots of issues with many things nations in that era had like, nobility running the mil because better birth.

Davion was Space France, then turned to Space America. Hanse was kinda a Teddy Roosevelt of a person in a lot of ways. In simple terms they were the winner good guys I'm not disagreeing but to say no personality to either of those factions is a bit lacking.

If anything the Fed Com felt rather bland and the FCCW needed to happen for flavor as well as keeping them from face stopping the 3 left over houses.
>>
>>50544852
>Steiner is Space Prussia, and reflects on lots of issues with many things nations in that era had like, nobility running the mil because better birth.

Not really. That nobility thing applied to multiple states in world history. Prussia was a military with an upper class playing as nobles, not the other way around.
Lyrans aren't Space Germany, but if they were they'd be some of the incompetent central or northern realms.
>>
>>50544964
Depends on the era in Prussia, but I'll not history geek out too hard. I think it's most hinted at easiest to say it's "like" or modeled after while not having an exact copy.
Look at the gangbang they brought themselves into, they need something or may be the first house to completely fall. It's a shame too, because I know where my bias lies.
>>
>>50545032
Ok. I will admit that current Lyrans are basically Seven Years War Prussia. Maybe a Khan will die and save them.
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