>the GM thinks that "character driven game" means just another linear video game-tier adventure but with the occasional backstory NPC as a quest giver
>>50481819
who's done this?
>>50481819
>Run a supervillain game.
>Tell the group during character creation session that they need to be proactive and come up with schemes.
>They all say it sounds cool.
>I still fill the world in potential quest hooks, something to jump start their imagination.
>News reports, headlines, little setting details about what's currently popular, named NPCs with personalities intentionally meant to push the PCs' buttons, etc.
>Every single one of them would rather sit at their base and jerk off instead of doing anything.
>Most they ever accomplished was lighting a small fire in a mall and kidnapping a boyband for a private concert.
They acted so excited for a chance to be immoral pillaging pricks, too. They could've just said they weren't interested in being evil.
>>50481996
Nobody, OP just wanted to make a thread about something.
>>50481819
So boot him and GM yourself.
>>50481996
my gm