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Dungeons and Dragons Fifth Edition General /5eg/

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Towers Edition

>Latest News
Druid UA is out! http://dnd.wizards.com/articles/unearthed-arcana/druid-circles-and-wild-shape
Be sure to fill out the survey on last week's clerics.

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>Last thread
>>50476634

>Thread Question
What was the best dungeon you've ever crawled? For GM'a, what dungeon did you craft that your players have enjoyed the most?
>>
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>>50480844
>tfw almost made OP image this and check em as name but decided it would be retarded and wouldn't even get dubs anyways
>>
Druids having sex with animals to breed a population capable of completing with a tribe of kobold 8 int wizards for food and driving then out, thus soloing 10000 kobolds.

Does that sum up last threads shitposting adequately?
>>
>>50480992
Fucking hell.
>>
Forge clerics are awesome two level dips. The rest of the features are kind of boring though.

That channel divinity is great. There are so many cool things it lets you do.
>>
Sup, lads, can you tell me about Glyph of Warding shenanigans.
The one i'm most interested in is Feign Death one. It seem to me that this combo can be pretty broken espetially against some like Strahd when he toches you to drink your blood.
>>
>>50481090
Glyph of warding has no range limitation, so you can seriously abuse spells with limited ranges by making them functionally unlimited.
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>>50481007
Anyone?
>>
The new dream druid really changes the max speed calculations. Since it isn't a spell, it isn't subject to spell stacking rules. Gather enough druids together and they could accelerate someone to light speed.
>>
>>50481103
I was literally just about to post asking if you could set a Glyph of Warding to activate on your death regardless of distance.

>Glyph of Warding set to activate on death
>Glyph is set to Drawmij's Instant Summons something to you
>Summons an object, let's assume it's the necessary statuette for it, that powers Contingency
>Contingency is set to Glyph of Warding
>Glyph of Warding is set to Teleportation Circle
>Teleportation Circle brings you to your lair, potentially a Demiplane
>When your body gets back it gets in range of another Glyph of Warding which is hooked up to Raise Dead (Theurgy School lets you get it)
Bam, alive again without needing a spell above level 6.

I'm sure someone has thought of a better way to do this but it's just off the top of my head.
>>
>>50480844
I've always wanted to run my players through a haunted lighthouse "dungeon".

The lighthouse once belonged to a chain of Russian nuclear-powered lighthouses built along the Artic circle so great shipping vessels won't run aground.

In it, the players find a functioning radio and tv constantly playing an emergency broadcast signaling the advent of nuclear war. I'll be playing a Chernobyl disaster recording as well as an emergency nuclear war tv broadcast.

The players hear constant shuffling, what sounds like rats in the walls and wailing and moaning. Turns out it's a hermit. Or is it.

They hear constant static and number station broadcasts.

The players find stairs leading down, the rock-hewn stairs progressively becoming flesh-like and weirdly pulsating. And heaving as if breathing.
They find massive eggs, some have flowered, while others remain seemingly dormant.

Dunno if they'd enjoy it though.
>>
>>50481234
I just need ideas of what enemies to include, if any. And I can always fluff while using the same stats.


Oh, there's a little village, if it can called that, that has sprung up on the same island as the lighthouse and is now abandoned.

Great sun-bleached bones lie strewn about on the soil, some jutting tower-like into the air. Curious, whale-shaped skulls, some broken while some are whole also lie upon the island. These creatures have fanged maws with teeth twice the height of a man.
>>
Alright /tg/, what should I do if I want magic to be mysterious and dangerous and not easily accessible to the players? I could just tell them not to play any magic users but I feel like I have to compensate for those somehow. Does low-magic D&D sound feasible at all or is magic just too big a part of the system?
>>
Sword & Planet anon here that's been asking for the past couple of threads.

But how would you implement shields / laser guns in 5e?

Space combat I'm already looking at Spelljammer. I'm looking to run a game that for all intents and purposes looks exactly like He- Man and the Masters of the Universe (John Carter, Flash Gordon, 80's pulp fanta-sci-fi)
>>
>>50481078
It doesn't let you do anything you couldn't do by having the barbarian haul the things you'd otherwise make. If you need a key or something, those will usually end up either being 'the rogue can picklock it' or 'it's magical'.

Pretty limited, especially for a multiclass. Given how strong the rest of it is, it balances out, however.

The level 2 feature is honestly the last thing you should be thinking is great.
>>
>>50481281
A few adjustments you could make:

Spellcasters don't automatically gain new spells upon levelling, but actually have to go and find / research / learn from someone else.

Warlocks / Sorcs or whoever don't gain spell slots until Long rest instead of Short.

Be strict and stringent about components and give spell foci a chance to break the more spells that are cast with it per day.

Running out of spell slots in a single day actually incurs Exhaustion (or casting spells requires the spell level's worth in Hit Die).
>>
>All PCs start with one free feat
>Ax variant human due to this, replace Human's stat bonuses with a +2 and two +1s that can be distributed as desired, and give them v. human's free skill proficiency. (maybe replace it with a tool proficiency if you feel like this makes them too similar to half elves)
>Warlock patron spells are known for free, instead of just being added to the spell list. (If you're worried about this making the 2-level warlock dip even stronger, make it so this doesn't kick in until level 3 or 4 or something)
>Use UA ranger, make it so beastmaster's pet attacks can overcome magical resistance starting at level 6
Are any of these changes too much?
>>
>>50481281
Allow players to still play magic users. They're heroes, after all, they break they norm.
5e is already lower magic than some previous editions.

Make magic items rarer and come with downsides to using them, so they're not direct upgrades but also try to make them useful.

Enemy magic users would be rarer until the higher levels. Less magic-based things.

The biggest problem is 'making it more dangerous'. There's honestly not a lot of good ways to do that.

I'd recommend making a table like wild magic that works like wild magic, except the table is much harsher and does things such as 'your spell's target destination changes'.
>>
>>50481324
UA ranger is pretty frontloaded. If you have any powergames they will dip into ranger for 1 level as soon as they can.
>>
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>>50481281
>>50481315
>>
8 kobolds vs a level 3 Wizard with 8 INT and a diamond pickaxe.

Who wins?
>>
>>50481308
>Confined to a prison, hands bound with cold steel, mouth gagged with a metal chain, door barred by iron
>Same for my companions
>Say a mental prayer to Hephaestus over the course of an hour
>Suddenly, the party is free of its metal bonds, the door is gone and the barbarian has a shiny new axe that I quickly bless.

It's a really good feature if you're creative. You just aren't creative.
>>
>>50481200
It still counts as a named effect, and that's what the actual stacking rule applies to.
>>
>>50481234
Damn son.
>>
>>50481349
The actual stacking rules specifically name spells, and that's it.
>>
>>50481343
What spells do the wizards have?
How many spell slots left?
What type of wizards?
Is it one pickaxe for the three of them, or do they all have a pickaxe?
Where are they fighting?
Why are they fighting?
Are the kobolds equipped?
Do they have homefield advantage / is the area trapped?
Do they belong to Tucker?
>>
What's a good class to multiclass into if I'm playing a Rogue?
>>
>>50481280
If you go with "All PCs start with one free feat" the easiest and cleanest way forward by far is to disallow variant human as an option.
The basic human is completely fine.
>>
>>50481343
How much int does the diamond pickaxe have?
>>
>>50481234
That's some creepy slugs & bugs tier magic realm shit bro
>>
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>>50481370

>What spells do the wizards have?
General question, any combination of spells, races, feats...
As long as it's something normally accessible by a 3rd level Wizard.
>How many spell slots left?
All of them.
>What type of wizards?
See above.
>Is it one pickaxe for the three of them, or do they all have a pickaxe?
1 Wizard with one pick axe, dummy.
>Where are they fighting?
Any where.
>Why are they fighting?
Plot reasons.
>Are the kobolds equipped?
Yes, they also could be from the CR kobolds of volos.
>Do they have homefield advantage / is the area trapped?
Anywhere.
>Do they belong to Tucker?
Don't know who tucker is, but if you guys do, you can include him at your own discretion.
>>
>>50481188
If you're not the DM, fuck off

If you're the DM, fuck off and read
>>
>>50481386
Not sentient or magical in nature, literally just a glorified pickaxe.
>>
>>50481234
Make it a hermit named Artyom, and he hits and moves and sticks to the shadows and attempts to separate and hunt down the party one by one.
>>
>>50481281
Your players are going to run into trouble with groups of monsters for use. Let them use the Cleave optional rule from the DMG, at the very least.
>>
>>50481372
Also about to hit level 4, what's a good Feat to take?
>>
>>50480844
>What was the best dungeon you've ever crawled? For GM'a, what dungeon did you craft that your players have enjoyed the most?
My DM ran a campaign based off a modified version of the Shattered Sun setting /tg/ made. We had to get into the Gateway of Hell and retrieve the Sun Shard inside it for the Alchemists after a mercenary troupe set up camp around it to try extract it for themselves.

>Located in the middle of a massive desert, surrounded by a maze of giant, magically mutated cacti with needles the size of rapiers and infested with huge, magically mutated scorpions and swarms of carnivorous insects
>At the center was a huge crystal cave that plunged three miles downwards at a slope with a chunk of the Sun at the end that could burn you alive if you got too close without protection and filled the entire place with blinding light, while also causing stray whisps of sand that were blown down to get blasted back out at red hot temperatures (which also periodically caused massive fires in the cacti maze)
>Camp composed of dozens of guards and engineers at the only usable entrance to the maze that we had to sneak through or slaughter to even TRY to start working on getting the shard out
>There were also fucking wraiths and ash zombies from adventurers who'd died trying to take it before us everywhere once we got the shard out too, since their spirits were envious and it called upon them

It was absolute bloody Hell even at level 14, and also some of the most fun I've ever had with a dungeon. Pushed my party to our absolute limits to figure out how to survive it and then work out a plan to transport the shard, and felt rewarding as fuck when we pulled it off.
>>
>>50481347
You aren't often in that sort of a situation.

And anyway, if they're even sensible, they'd have used magical bindings, not just 'put a gag in them', unless they're orcs or something.

'You make an enemy vulnerable to the next source of damage' is a much more generally useful channel divinity, even if it only allows for higher damage rolls over more interesting utility choices.
>>
>>50481391
Ever watched Aliens or played through System Shock 2, bro?
>>
>>50481372
What do you want to do? I'd usually say barbarian for combat buffs, but you lose out on rage damage bonus if you aren't strength based. Still, bear damage resistance and advantage at will is pretty sweet.
>>
The warlock quickbuild says they should take Cha and Con. Is there a reason for the Con? I don't see anything in their features that uses it.
>>
>>50481408
Nice, that's quite excellent. Thanks, brah.
Would he have been a whaler that's become too drunk and too lonely and too mad in his existence on the island, or is he something else always sticking to the shadows?
>>
>>50481472
Go Dex 2nd and con 3rd, you'll probably wear light armor, Dex mod could help abit.
Dex could also help if you decided to choose pact of the blade.
>>
>>50481447
>>50481447
>Shattered Sun

Link?

>>50481398
>Don't know who tucker is, but if you guys do, you can include him at your own discretion.

Wizard gets turned into a pin cushion, runs for his life, gets burned alive, thrown down a dark hole, and eventually gets eaten by a gelatinous cube.
>>
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>>50481489
>>
>>50481447
neat.
its almost a engineering problem
>>
>>50481489
https://1d4chan.org/wiki/Shattered_Sun
>>
>>50481472
It's just for keeping concentration up on hex, because it can last a long time if you pass your saves, and lead to a lot of bonus damage.

>>50480911
Nice consolation dubs
>>
>>50481478
Lurks in the shadows. He's a survivor from the time before, all his friends are dead. Everyone new person he meets dies, and he's gone insane from the isolation, deeming everything that's not him as something out to get him, or food, or both.
>>
>>50481503
Tl;Dr?
>>
>>50481478
But make him a friendly sort at first, much better for trhe betrayal to sink in.
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>>50481489
How about a 3rd level EK with full plate, both GWF and GWM + a torch that he drops near him to see in the dark and for some DMy reason he has battle maneuvers?

Check.
Mate.
>>
>>50481315
>>50481325
>>50481340
These are all good suggestions, but I think I should clarify a bit. I want to restrict the players' access to magic. Magic still exists in the world, but it belongs to monsters, or to nature, or I guess to warlocks who make dangerous pacts to obtain their power. I think it might make for an interesting campaign when magic is very much associated with "otherness" and the players have to rely on their wits and their brawn to overcome magical threats. But they have to be up to the challenge. I think more magic items, especially common variety magic items, might actually be a good way to compensate. So, they may not be able to cast Cure Wounds, but they could brew healing potions. And they may not be able to cast Protection From Evil and Good, but they might procure an amulet or charm that wards against spirits or somesuch.
>>
>>50481550
Also, he rolled 18 in literally every stat!
>>
>>50481552
It sounds to me like you want to play Dark Sun.
>>
>>50481577
Got it.
Thanks.
>>
>>50481522
The Sun was the egg of an absolutely fuckoff huge Phoenix that hatched and flew away. Fragments of the shell fell to the world below, burning a third of it to ash and destroying nearly all civilizations.

A thousand years later, society has rebuilt itself beneath massive 'Shardstreams' - basically small rings of Sun shards that circle the planet. Large portions of it are lost to eternal night and the foul creatures that dwell within it, however.

Some new races have sprung up, mutated by the potent magic of particularly large shards that fell to the planet - such as a race of rather disgusting looking merfolk, and the cannibalistic naked molerat equivalent of dwarves.

Alchemy is the main form of magic since small Sun shards lend themselves well to it and all formal magical institutions were destroyed centuries ago, and the tech is a mix of Renaissance and very early Industrial age with a slightly Mediterranean/Arabian style of society.
>>
>>50481552
Yeah, you would still have to do heavy restricting though.

Wizards can only learn spells from seeing spells cast and passing Arcana checks, or learning from a higher level wizard.

Sorcerers become tainted by the magic a la Chaos.

Warlocks have their patrons play a much larger role in the world.

Clerics / Paladins have to be extremely strict / rigid with their devotion and their actions, otherwise they could be stripped of power or not alotted all their spell slots for the day.


Druids.....ehh I dunno.
>>
>>50481614
Druids should have to perform rituals to mark land as "theirs" and harness magical power from it, which means it requires they work to preserve it in the longterm.

Different types could draw power from different aspects of nature and landscapes.
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What do guys look forward to in the fighter UA?
>>
>>50481254
Gibbering mouthers? Maybe an Elder Brain from VGTM at the bottom, by itself?

You seem to be going for some sort of Lovecraft/Metro 2033 combo, right?
>>
>>50481638
Some form of damage bludgeoning specialisation, a solid tank option, and the inevitable fucking anti-undead variant.

I'd also really love a DEX one specialised in exotic or unusual weapons like chakrams and whips.
>>
>>50481638
Nerfs.
>>
What's your stance on pure builds?Do you think everyone should at least get a few levels from other classes?
Should a monk ever bother with it?
>>
>>50481670
Why nerf fighter?
I mean, at levels 1-6 it's pretty solid.
I admit that at peak levels they're kinda bullshit with attacking 4 times and 2 action surges, also alot of people end up figuring out a way to get a bonus action attack so it gets ridiculous.
>>
>>50481638
rule 34 of whoever that is, hopefully.

But for real, Fighter has definitely gotten a lot of love from their supplemental material, I'm not entirely sure of what archetypes could be brought in that aren't battlerager-tier as far as niche-fluff goes.

Maybe a Mage-killer archetype? A better Bannerman/Warlord (lol @ PDK). A "Hercules / Gilgamesh" type who's just good at doing things or is extremely lucky (using Superiority Dice in a weird cross between Bardic Inspiration and Rogue-Expertise).
>>
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>>50481679
6 fighter/ 14 war domain.
Wreak Havoc.
>>
>>50481679
I think multiclassing is too often used to fit a character concept that could easily be executed upon with a pure build that had the appropriate background and a bit of tinkering with its proficiencies.

Multiclassing should only be possible if the character has someone in the party who can train them in their new class or an external source also, such as a Fiend offering them the chance to become a Warlock. Just suddenly gaining a new class with no in-story justification is dumb as shit and goes against the spirit of the game.

Pure builds are both underrated and should be encouraged when possible.
>>
>>50481706
>I think multiclassing is too often used to fit a character concept that could easily be executed upon with a pure build that had the appropriate background and a bit of tinkering with its proficiencies.
This.
Although, a few ideas need multiclassing, generally you can achieve a lot with pure builds and a bit of imagination + use of feats.
>>
>>50481706
For me, since the campaigns i play in tend to start at levels 2-3, if i plan to multiclass I take both classes at the beginning and tend to level them up together as though they were a new class.

For example I played a Paladin/Bard and called it a Steward.
>>
>>50481759
Squire?
>>
>>50481638
>magic hunter/killer, a purpose built dex fighter archtype
>more weapons for everyone
>>
Total newb DM here, forgive me if this question is stupid. If a class or race allows a player to take proficiency in a new skill can I allow them to instead take proficiency in a type of tool, or is it just meant to be something from the skill list on the character sheet? One of my characters is a bard going college of lore who wants to take up lockpicking duties for the party.

I know this isn't really a questions of what's allowed, I'm just trying to work out if it's a good idea.
>>
>>50481451
>Need to get through a metal wall, don't want to use spell slots.
>The wall is money.

>Turn money into bombs.

>Turn used bombs into fresh bombs

>Set up portable traps

The possibilities are really endless.
>>
>>50481638
A throwing axeman.
A medium armour specialist.
A shieldmaster.
A character who gets to 5ft step.
>>
>>50481813
Would 5ft step disengage?
>>
>>50481324
>all PCs start with a feat
I've been considering this myself, but I'm new to 5e and looking at the feats provided in the PH it seems like they're a lot more significant than what I'm used to (3.5e). Which makes sense if they're intended to be taken in place of 2 ability points.
>>
>>50481679
Why would a monk even bother with it anyways?
>>
>>50481638
The return of martial dice.
>>
lol@u guys making calculations about fighting 8 kobolds
this is what happens when you fight 8 of anything:
>two of them hold your legs
>two others hold your arms
>one takes your weapon off your hand
>one more tips your weight and drops you to the ground
>the last two kick your head in until you stupid ass pass out
>>
>>50481776
How to make a Squire? Or do you think Bard/Paladin would also be Squire?

I would agree that Bard/Paladin could be a Squire class. Probably Valor/Devotion where as Steward would be Lore/Crown.

Other than that, i dunno...i want to say Squire would be good as Fighter/??? just to keep it more martial and "simpler" as it is like the "Novice" or "Freelancer" class imo.
>>
>>50481506
Good one. I was thinking of possibly making him into a masked deep one, who is try to resist his inevitable transformation but is failing terrible and is giving into his bestial urges.

Or a dark one, a human that's been affected by transformative body horror from the Shadow plane. He only sees in black and white, predator and prey.

Was thinking in any case, there's been experiments conducted in the depths of the lighthouse and a player stumbles upon his/her clones. Many of them.
>>
>>50481506
>>50481254
Oh, there should at least be a brain in a jar and aboleths. Maybe xenomorph-like creatures, like those things from the Book of Vile Darkness.
>>
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>>50481873
Go on...
>>
>>50481647
A pretty good idea, thanks brah.
Was thinking that the lighthouse also was built over a questionable science facility, where the scientists engaged in Philadelphia/Stranger Things type projects. They tapped into elsewhere and brought back things with it, gibbering mouths from the Spaces Between.

Having an emaciated, insane from hunger elder brain with no offspring or slaves isn't a bad idea also.

Yeah, all sorts of inspiration, Aliens, Lovecraft, System Shock 2, others.
>>
>>50481286
Use the renaissance firearms from the DMG, along with all the explosives, and use the modern magic UA.

Thats it, refluff everything else.
>>
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>>50481880
>Was thinking in any case, there's been experiments conducted in the depths of the lighthouse and a player stumbles upon his/her clones. Many of them.
Maybe the one they meet initially is also a clone, while they eventually stumble upon something like pic related deep in the bowels of the structure in which they can barely make out the features of the person they met before, or possibly killed a couple of times by then.
>>
>>50481935
And personal shields?
>>
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Kinda dead.

Would you allow necrotic damage to heal undead and fiends?
Whereas healing and restorative abilities (like lay on hands) damages them.
>>
Any advice for a level 5 beast conclave revised ranger?

Probably going to ride my noble beast into the fray of battle.
>>
>>50481880
is trying* to resist his inevitable transformation but is failing terribly*. Damn it.


Darklings, holy shit, that's the creature. Instead of becoming a morlock, Artyom became a darkling (elder).
>>
>>50481927
Also, if you have rats in the wall and an Elder Brain lurking in the basement, you could make them cranium rats.
>>
Dear /tg/

Would you guys who have played larger party games before (7+) kindly help a chap out?

Will a larger party get through more content or less in general?
>>
>>50481286
There's a book in the 3rd party stuff called Ultromodern that might have that stuff.
>>
>>50482034
They will argue a lot and discuss every action.
>>
>>50482034
From my experience? Less. There will be some people who hog all the spot light too, since some people are too polite to interrupt the other 6.
>>
>applying for a game on roll20
>they mention 5eg or someone elses post
I don't know if that is a good or bad thing.
>>
>>50481985
Not him, but holy shit bro.
>>
>>50482060
Bad thing. Very bad thing.
>>
>>50481899
The rest depends on your particular magical realm taste
>>
>>50482078
>>50482060
>/5eg/ players are terrible to play with
>>quote from 5eg player, to 5eg players.
k
>>
>>50482121
A long as it's none of the people who argued all day yesterday I think it'll be fine.
>>
>>50480992
well its more a mashup of various seperate shitposting subjects but i think that covers all of them
>>
>>50480992
Missing diamond hardness.
>>
>>50481985
Damn, brah, that's horrifying. I like it.
Also, going off your thoughts, they've met the clone many times, each time the clone went berserk. They've killed the clone many times.

>>50482032
Looking nice, brah. Yeah, cranium rats would work well.
Also, what if the brain in a jar engorged itself on cranium rats and mutated into an elder brain?
There's still a relative abundance of cranium rats.


Have to pass into the land of nod, brahs, but thanks heaps.
>>
>>50481343
if the kobolds get unlucky with there attack roles and the wizard prepared a few magic missiles the wizard would win after a few rounds

more likely though the wizard will die from 6-8 spears impaling him
>>
>>50481343
>>50481343
The wizard is too stupid to defeat 8 kobolds and is thoroughly bullied by them.
>>
>>50481398
>Don't know who tucker is
well no wonder you think the wizard even stands a chance
http://tuckerskobolds.com/
>>
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So I'm making a fiendish chainlock and I want to focus on expanding my strengths. I figure that I'll pick up agonizing and repelling blast, then grab voice of the chain master to maximize my familiar's utility. From their I'm not entirely sure what to focus on. I was thinking about grabbing spells that boost enchantment and illusion power, since so many of the warlock abilities seem to focus on that. Would anyone recommend anything?
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>>50482136
>Roll20
Good luck.
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>>50482230
Gotta play somehow
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>>50481464
I'm thinking of putting a level into fighter for the benefit of a fighting style and Second Wind, but I'm not sure if it's worth it to just dip in one level.


Also is it worth taking a Feat at level 4 or just stick with the ASI? The feats I'm thinking of are are sharpshooter, dual wielder, or tough.
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>>50480992
Diamond pickaxe
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>>50481873
No, what happens when you fight 8 of anything is, they surround you, you keep swinging without committing until you're tired, then you get stabbed.
Alternatively if you're both stupid, you commit to a swing and the ones behind you stab you.
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>>50482237
If you're finding a group elsewhere and only using roll20 to play, you're fine.

If yoiu're using roll20 to find a group, you're fucked.
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Has anyone been in a game where you played more than one PC at a time ? or a game where a PC was played by more than one player ?
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>>50482191
My god, those fucking kobolds...
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>>50482367
Why? To what end?
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>>50482367
>Has anyone been in a game where you played more than one PC at a time ?
Not played, but ran when I only had two players. It only works with smaller games where there aren't a lot of skills or spells to keep track of.
>or a game where a PC was played by more than one player ?
I had to take over playing the party's illusionist back in 2e, for a few weeks. My character died and the illusionist's player couldn't make it. I didn't want to, but it was either that or the illusionist would've been killed off.

If you mean two people playing one character simultaneously, no.
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>>50480992
I preferred the shitposting in the thread before that, with the guy who said you can refluff phb races as other phb races. Shit was cash.
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>>50482323
You could dip into Mystic. I'm playing a High Elf Rogue 5/Mystic 3. Per turn I do 1d8 weapon damage, 1d8 booming blade Thunder damage (plus another 2d8 if they move), 3d6 sneak attack, and1-3d10 psychic damage from Lethal Strike.
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>>50482452
>you can refluff phb races as other phb races
what
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>>50481873
This is when I lure them up a staircase, then throw oil and a torch as they climb after me.
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>>50482226
GF is currently doing much the same. We're a little off though since we're doing a one on one campaign. I think that the deception/illusion skillset will be the bread and butter of what she hopes to do. I don't know if voice of the chain master is good, it just expands your 100 foot range and let's you speak. you probably have an Impact or something that can already speak and you can generally trust the improved familiars o their own.

I think Misty Visions and Mask of Many Faces will go way further
just be sure not to masquerade around in the same clothes with the same people.
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>>50481798

Letting a Bard get lockpicking proficiency is giving them too much. I wouldn't recommend it.
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>>50482452
So I can play a human that looks like an elf, so I can still have the pointy ears?
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>>50482452
>refluff kobold as orc
>finally get to play my barbarian kobold
it's genius, really
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>>50482436
Just wondering. I was tyring to find ideas for a character and it made me wonder about this.
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>>50482452

God damn that guy was frustratingly stupid
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>>50482484
Mystic is UA material and as such not very recommended to multiclass with.

For example, any class that took 3 lvls in the UA ranger would easily break the game, so do so at your own risk.
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>>50482506
I prefer playing an ancient gargantuan human with red scales, wings and a fire breath.
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>:Error: Upload failed on every webm
This sucks.
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>>50482367
>Has anyone been in a game where you played more than one PC at a time ?
Yes, plenty of times. In my group, when somebody can't make it, they elect one of the other players as caretakers for their character.
I also played a couple of campaigns back in PF where I effectively played 2 PCs through the leadership feat. Fun shit, you're allowed a lot more character concepts if you have two characters to control. Kinda hard to play brothers or lovers having to share control with another player. Of course the dm got tired of it in the long run, because unless we were 3 or less players, it forced him to rescale all encounters.
>or a game where a PC was played by more than one player ?
What, at the same time? How would that even work.
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>>50482452
Elf wizard whose previous party refused to resurect by normal means, since he was a bit of a dick and they were pretty cheap themselves, and instead gets brought back to life through a deal with a Hag, as a dwarf.

Do I use the elf statblock or the dwarf one?
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>>50482367
I had a game where we played side characters to give the DM a break but still play in the world he created, just with someone else DMing. It was fun to play the part of lower level heroes and hear the tales of what our main characters had done.

I've also played a game where it was just 2 players and the DM, so the DM was playing a PC and I was playing two, because we realized all of our characters were shitty party faces, personality-wise, and didn't want to change them.

Other than a shortage of players or something I wouldn't recommend it though
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>>50482012

Melee might be functional for beast conclave but if you're going for full power i think ranged is better in almost every way.
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>>50482616
dwarf
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>>50482616
If it's a Dwarf body, use Dwarf racial traits
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>>50482616
By polymorph rules you should have the elf mental stats and the dwarf psychical stats.
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>>50482616
Dwarf stats, but replace Dwarven Combat Training, Tool Proficiency, Stone Cunning and Dwarven Weapon Training (if mountain Dwarf) with Elf Weapon Training, the Extra Cantrip and the Extra Language.
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Do you guys ever dip levels into other classes as monk?Considering you can only dip 4 levels,I'm wondering if it's worth it.
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>>50482012
mounted combatant feat is pretty cool i believe

cavalier is also a pretty neat subclass, maybe you can ask your DM to grab cavaliers' maneuvers through a feat or something
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Bread anon here, my great sword enchantment just got downgraded
Went from +10 necrotic dmg and 100% of dealt dmg is gained as temp HP on a crit to
+20necrotic dmg and 24 temp HP on a crit
Fyi our dm uses percentile for crits, not extra dmg dice
It's still masterwork great sword so I roll 1d12 and have advantage with it
What's the coolest/most niche magical item youve gotten?
I have my session in 2 days, can't wait to update y'all.
Someone should do a screen cap compilation when it's over
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>>50482696
It's only good if your mount is larger than your opponent. Sadly, beast conclave can't do that.
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>>50482687
If i was creating a 5+ LVL character, maybe.
5 first levels are pretty mandatory I believe, but then you could reasonably go for Ranger (revised or not). Hunter's Mark and wisdom spellcasting is pretty fun.

Cleric and Druids also are reasonable, obviously, and there's probably some shenanigans interaction between Wild Shape and Monk features (Deflect Missiles as a Bear, whaddup)
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What's a good level to start a one-shot while still trying to scare the players?
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Anyone else think the new barb primal subclass the thunder one is pretty busted? Extra 2d6 per turn low levels is insane, I want to lower it a bit. I'm thinking 2d4 for now?
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>>50482723
Well that makes me sad.
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>>50482760
LV2 is okay. Had to come up with a one-shot real fast and decided to try out Death House. I changed the ending a bit, but most of them five survived.
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Anons. My GM is letting me play a Firbolg Sorc, and to be frank neither of the Origins really strike me... So I was wondering, how would one brew up an Origin based on The Green and the Parliament from Swamp thing? The GM's open to considering homebrew, as long as I don't go pants-on-head retarded.

Was sort of thinking of emulating certain Druid spells, but I wouldn't want to steal the class's thunder, either.
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>>50482835
Play a druid is how
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anyone got a pick of bugbearmont (the castlevania pic with a bugbear head)
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>>50482762
Berserker seems better.
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>>50482868
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>>50482494
>>50481798
If he wants lockpicking just make him take criminal background or some refluff of that.
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>>50483003
Thanks!
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>>50482868
>>50483003
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>>50482868
>>50483019
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>>50482868
>>50483029
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>>50482868
>>50483044
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>>50482868
>>50483052
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>>50481225

RAW, yes, RAI no, it's stupid.
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Is there a reason or scenario where melee attacks at 15 feet are so much more powerful than melee attacks at 10 feet that makes bugbearmont so enticing?
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>>50483096
ive been curious about this myself
ive heard about assassin rogue bugbears using the range for some shenanigans but i cant figure out why its supposed to be so enticing
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>>50483096
>>50483145

Rafters. Rafters all day.


Actually we were talking about whips and I love those pictures.
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>>50481225
Absolutely, raw and rai. Creative uses of spells should be rewarded, not denied.
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Is there any point in picking regular human when variant exists?
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>>50483159
If you really want to play a Human and your DM doesn't allow for variant.

Other than that, no. Base human is shit.
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>>50483157
Definitely not RAI for Glyph of Warding to have infinite range on its trigger
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I just realized fiend bladelocks are the most broken class in the game.
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Posting question from last thread

Best Magical Secret spells to grab at Bard 10? I've been getting a lot of good reccomendations to grab Wall of Force, Fabricate and Bigsby's Hands.
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>>50481281
No spells above lvl 5 beyond rituals.
More lvl 1 spell slots to compensate.
Have to actually find spells to learn them.
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>>50483096
>>50483145
>>50483155
Because it's silly to imagine a bugbear whipping niggas from afar

Also the discussion in that thread was that a bugbear could roll to attack and use the attack to ensnare quietly (since whips are finesse) and then drag with like a save DC of 25 yo resist being pulled into the shadows to be summarily murdered horribly by the party

That was a fun thread
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>>50483218
Circle of Power if support
Swift quiver if valor
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>>50483202
Give me a source for your designers intent claim.

My evidence is that wizards employees are generally retarded. They probably intended for it to work with unlimited range because that makes several cool but fair things possible. Being retarded, they didn't think of the bad things.
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>>50483218
Bigsby's Hand is amazing and trumps the others IMO.

>>50483214
Could you elaborate?
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>>50483242
There's no real limit on the shape of the weapon. So you can summon a weapon designed to hold starving rats in such a way that they are killed when you use the weapon. This allows you to gain temporary HP while hitting things.
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>>50483240
>My evidence is that wizards employees are generally retarded

They're really not but ok
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Current party is...
- Swashbuckler Rogue
- Arcane Trickster Rogue
- Gunslinger Fighter
- Paladin / Monk multiclass
- Me... a moon druid

Is it going to be bad if I switch to revised ranger?
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How do you deal with spells that have costs? Do you make players purchase and carry around special items or do you just deduct the gold?
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>>50481324
More like

Human
30ft land
ASI Con +1, ASI +2 to other stat of choice.

Pick one of the following:

1 Cantrip from any list except warlock , casting stat depends on chosen list.

Two skill or tool proficiencies.

Darkvision 60ft.

Roll a 1d4 die each time you level up and add to your Max Hp.
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>>50483261
haha lol :-)
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>>50483264
Have you seen the last two ua or are you just pretending to be ignorant?
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>>50483096
>>50483145
Be some combination of:
>Battlemaster Fighter
>Assassin Rogue
>Shadow or Open Palm Monk

Never give a flying fuck about opportunity attacks or Disengaging because there's no creature threatening a 15 foot square.

Whatever movement speed you have or where your partymember-adjacent enemies are means less when you're capable of hitting anything within 3 tiles.

You have a massively improved chance of being able to strike from some covered, concealable, stealthable location with relative impunity, which also helps you in setting up surprise attacks to start combat off and get the most out of your other feature.

Your options for battlefield maneuvering and control (read: shoving people) are improved. Not only can you hit enemies you'd otherwise struggle to reach, but Powerful Build can help convince shitty DMs to let you do things beyond what they think is reasonable, even if the PHB makes no mention of you being unable to shove Huge-sized creatures.

If you have a cool DM and a whip, ask if you can switch the Pushing Attack maneuver for something like Pulling Attack, and begin wrapping your whip around enemies' throats and yanking them into the shadows for e-z garroting.
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>>50483276
I don't see any reason it would.

>>50483279
If the PCs are low level, each item could be a pretty neat quest. Identify (spell) for instance requires a 100po pearl (not expended on spell cast).
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>>50483261
>There's no real limit on the shape of the weapon

"You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options)."

So no, you're limited to actual weapons. You can't just choose any arbitrary shape for it.
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>>50481225
It seems a bit convoluted. I'm not sure why you don't just set Contingency to activate Teleportation Circle. Also revivify would be simpler than Raise Dead in this case.

Granted, if you're splattered hard enough neither spell would be able to bring you back, and your dismembered body would be stuck on a demiplane where no one else can get to you.
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>>50481372
Depends:

You have decent Str/Con then Barbarian or Paladin.

You have decent Cha then any Cha based class.

You have high int then wizard.

High Wis and you pick a Wis based class.
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>>50483324

Well, technically, chapter 5 includes improvised weapons
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Post your current character!
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>>50483284
It's playtest material you mong, it's not going to be polished right away
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>>50483324
You can choose the form as long as it fits the general rules of the weapons on that list.

A sword one inches taller than average is fine. A spiked club with special edgy skills of fine, etc. There's a lot of leeway.
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>>50483338
chill touch instead of undead?! You are warlocking wrong /s
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>>50483343
I've seen higher quality class design on danddwiki
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>>50483373
Yeah ok this is bait
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>>50483279
>How do you deal with spells that have costs? Do you make players purchase and carry around special items or do you just deduct the gold?
Depends on the cost. Stuff like gems, I just deduct the money. More particular things (like say, the contingency spell's jeweled fetish), they have to wait until they get to a city and buy it there.
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>>50483382
100% serious.
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>>50481679
Battlemaster, Rogue or knowledge/forge cleric for three levels for monk either after getting extra attack and magic fists or starting with monk 1 and returning to monk afterwards.

Monk is a great one level dip for any Dex or Wis reliant class.
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>>50481873
if you are a low level wizard maybe, but good luck to 8 kobolds trying to grapple down anybody with a solid athletics or acrobatics (which should be any non full caster character).
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>>50481706
I force my players to role play it.

My swashbuckling rogue player for example won a fencing tournament and got him self a Dragon-heart to eat so he could become a sorcerer.
He would have had to steal it if he didn't win.
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>>50483360
I'm choosing to forgo being a laser cannon for more flavor and utility. I didn't want to be a cookie cutter warlock.
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>>50483230
>>50483096
Exactly. It works like this:

>four guards are standing around having a fun time.
>you are behind them, in a tree, around the corner, up in the rafters, or some other sneaky bullshit because you are a goddamn hairy ninja
>from 15 feet away, you reach out with your whip and snag one of the guards, dragging him away
>the others don't notice, because you're fucking 15 feet away, this guy has a whip around his neck, and you have the Powerful Build to yank him right off his feet
>you attack with advantage and apply your whip's damage, Sneak Attack die, your Martial die, and Surprise Attack die
>now double all of that because Assassinate gives you an auto-crit
>this guard is now FUCKING DEAD, even before you strangle him further with your Extra Attack
>combat is over, since the other guards are completely unaware
>you stroke your furry murderboner to its full size as you scope out your next victim
>repeat this entire process, recharging your Surprise Attack feature because these are not contiguous combat rounds
>work yourself to full release while sitting on top of four bodies piled up in the rafters
>use conveniently prepared nooses to hang each of the dead guards from some elevated object in a variety of fun poses
>call for more enemies
>as the enemies gather around and gawk at your gruesome modern art display, add them to the installation
>neck and hang every enemy in the dungeon but for the boss' second-in-command, and allow him to report back to the BBEG, horrified
>continue your reign of disturbing assassinations
>scope out all the local contractors and keep an ear out for anyone getting a big job that involves altering the rafters/roof of some castle or underground lair
>get yourself hired on
>walk straight into the BBEG's evil lair unopposed, go about your business, and neck the fucker when he's having lunch
>tell the foreman you just got a Message and your wife is giving birth, you're gonna be a papabear, you've gotta go
>waltz on out
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>>50483543
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>>50483540
hence the sarcasm.
Currently rolling up a nature/fey heavy warlock that steals the shape-elements druid cantrips from Elemental Evil list.
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Anyone's got any cool examples of skill challenges for 5e?

I'm hosting a game tonight and I'm afraid I'm a bit heavy on Talk and Combat, but not enough screwing around.
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>>50483338
>Hill Dwarf Life Cleric
>Worships Ilmater with unwavering devotion
>Always tries to give enemies who have not attacked the party yet a chance to redeem themselves for the evils they have committed thus far in their lives.It never works because he is a horrible diplomat (dumped cha).
>Loves to smoke his pipe and drinks a lot of ale.
>Also drinks a lot of any other type of strong alchohol he can get his hands on.
>Is always upbeat and optimistic about being able to save "fallen souls", despite not having saved a single enemy yet.
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>>50483621
You lost me at
>worships one of the worst gods
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>>50483599
these cantrips could have been so good

and instead they're so fucking bad

you thought of good uses though, i assume? mind sharing?
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>>50483617
Any environmental encounter is decent. Don't drag them out and if they come up with something simple yet effective, reward them.
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>>50483646
>mold earth
>not godlike
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>>50483635
What makes him the worst? I see no problem with a god who wants to help those less fortunate and is willing to forgive those who have done evil.
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Rate my adventure map /tg/

D20s rolled for travel with increasing chances of encounters (good, bad and neutral) for how far traveled without rest, didn't want to do exhaustion but what else can be added for flavour?
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Bards & Nobles anon here, wondering if you guys had any tips on making combat faster (5~6 players), more exciting to listen to, and still challenging for my players. Because we do it via podcast, we've dropped using a map & figurines for a more descriptive theater of mind approach which as helped, but I feel like there can still be improvements made.
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>>50483715
NYC/10
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>>50483715
>all those ice mountains
Shit map.
If you were just lacking textures and most of that is in fact hills, ok map.
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>>50483705
it's probably the best out of the 4, but I don't see how the cantrip could be "godlike" without going the memer's path.
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>>50483715
Small islands?
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>>50481421

Barring a good reason you should always take the ASI only take a feat if you specifically need that feat.
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>>50483646
There are lots of less obvious options.

Dig some holes with with mold earth, cover with free silent image invocation.
Use ice to cross water ways.
Use fire to make torches better.

Also they are all somatic only so perfect for sneaky distractions to fuck with people. You can also lock the effected material in shape and look badass during CHA contests. A crown of fire might go a long way to intimidate your enemies.
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Best way to make the most out of a lance without having to be on a mount 24/7?
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>>50483715
>didn't want to do exhaustion but what else can be added for flavour?
Slow down the march rate but let them keep marching, putting in assumed stops for food, water and rest as the slower rate of marching...
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>>50483676

examples...?
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>the srd finally added 5e
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>>50483711
He's a gimp and walking biohazard, bleeding fucking everywhere. His worshippers are the worst. They wanted to be Healing domain Clerics, but stopped their search for a suitable god with the most boring and played-out choice.

You know what God does everything Ilmater does and then some?
K O S S U T H

Healing people? Yeah, He's got the Renewal domain, we're covered here.
Curing disease? Let His cleansing flame scour out all your ills.
Suffering? Oh, yeah, He's all about that. Pain is just weakness leaving the body, you'll be way better off for this.
Perservering through the troubled times and enduring all manner of bullshit? One of Kossuth's main deals is you gotta put in the effort and sweat to get anything out of life. Also, walk over this fucking bed of coals a few times, it builds character.
Forgiving those who've done evil? Kossuth literally doesn't care if you've done evil, a third of His followers are massive dickheads!
Taking a bunch of shit in quiet dignity and then flipping out with righteous fury when someone's gone too far? Kossuth once let a bunch of asshole wizards summon him to fight their enemies. He shrugged, obliterated said enemies, then melted the whole of the wizards' country for having the fucking gall.

AND you can use His bitchin' flame to heat your Dwarven forges or compare all the sick or fucked up people you meet to raw iron who just need a bit of Kossuth's loving-but-totally-on-fire embrace to be forged into something more useful.
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Any good Player Vamp builds?
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>>50481679

If you can go pure, go pure. 5e does more than any other version to make single-classing both attractive and flexible: Dexbarb Bear "tanks," Grappler Rogues, Every stripe of Bard and Druid imaginable, frontline War Clerics, 1/3 caster archetypes, not to mention already-hybrids like Ranger and Paladin.

Don't discount dip feats like Magic Initiate and Martial Adept. They frequently make it possible to grab the one thing you wanted from a class without holding back your progression for things you don't want.

Levels 1, 2, 3, and 5 are pretty much designed to be multiclass-friendly. Earlier designs were going to include the ability to "buy" things off of other classes with your advancement but that ended up being very wonky as a general system. Fighter 1/________ X or Rogue 2/_______ X builds are well-factored in to game balance and make a lot of the flexibility 5e has going for it possible, especially when it comes to party composition and wonkiness thereof.

3 and 4 class builds are almost always a mistake. I have seen very few that weren't either super sub-optimal or based around some "trick" like 300 single-target damage 1/day that was interesting in whiteroom but useless in play. There *might* be a good 1/1/X build out there somewhere but usually that's an anti-pattern that should warn you there's probably an easier way to build the character you're overlooking.

A X/B X builds where the idea is to go evenly into two different classes is always* a mistake. 5e multiclassing/archetyping is at its best when you're using a small amount of your secondary class to support your primary class. Even splits end up being dramatically bad at both compared to the group APL.

In short: treat level dips like candybars: they can be a lifesaver, a small amount is pretty tasty and won't hurt you, but if it's all you've got you're going to die in a sad way.

*I haven't seen anything even near to a counter-example here, but if you've got one I'd love to see it.
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>>50481286
Refluff eldritch blast or ray wands
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>>50484015
Undying warlock. Play someone who is beginning their transition and pick up polymorph for a dire wolf/giant bat form, gaseous form, vampiric touch, etc...
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>>50484041
>Magic Initiate
Good.
>Martial Adept
Trash.
>>
Does an Aasimar automatically know he's an Aasimar, or does he and everyone else think he's a human with funny hair and a weird power?
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>>50484015
Play as Strahd
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>>50484071
>>Martial Adept
>Trash.

More like niche. If you have a rogue in the party and at least one person who's not very offense-oriented, that 2nd person taking Martial Adept to Commander's Strike the rogue for another Sneak Attack once per short rest is decent.

The UA fighters that use superiority dice love Martial Adept.
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>>50483861
That sounds pretty cool, but I didn't even know he existed until now, and it took me awhile to even find him in the SCAG book.

Also, calling Ilmater boring would be subjective, because I've been having a blast with this character worshiping him, and idk what you mean by played-out, but if you mean overused then I can safely say that I've never seen anyone else worship him. Most clerics and paladins I have seen worship gods like helm, torm, tyr, bane, and sune. I'll give Kossuth a good read when I make my next light domain cleric though.
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>>50483861
A cleric of Kossuth needs to be roleplayed in a completely different way than a cleric of Ilmater.
I doubt people looking to play lawful good healbots would enjoy playing a cleric of Kossuth.
Not to mention that his cult is rather geographically restricted and hierarchical (if you care for this stuff) and he's a fucking elemental rather than a proper anthropomorphic god.
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>>50483338
Forgive the quick, shitty sketch.

DM gave everyone a bonus feat at 1st for more racial diversity. Still picked Variant Human anyway.
>>
>>50481679
>What's your stance on pure builds?
Perfectly viable option, but it can get boring for some very frontloaded classes.
However unless you start the campaign with an already multiclassed character, it's pretty hard to justify a switch.
I had a character multiclass from warlock to bard, using his pact to justify the magical nature of the bardic abilities and spellcasting, and the fey/tome combo worked well tematically with the lore bard, but this kind of compatibility is hard to come by.
Other combos would be eldritch knights or bladesingers taking levels as wizard or fighter and justifying it as focusing more on the arcane or martial facet of their job.
>>
UA Ranger is really front loaded.
Anybody have some tweaks for it?
Or do you recommend using it as is?
Does the front-loading not matter if it's not being used for a 1 level dip?
>>
>>50484281
As long as the person is taking Ranger as their main class, it doesn't really need fixing.
>>
>>50483711
He's slave morality taken to its logical conclusion. He finds such dignity in suffering that it borders on masochism. He doesn't just end pain like the sane gods of goodness do; he takes it and treasures it. I have a feeling his rivalry with Loviatar is so heated because deep down they're more similar than either wants to admit. He's the ultimate gimp, literally and figuratively, and he wants mortals to be gimps as well.

Philosophy aside, his church has a lot of practical problems that are all their own doing. They have no budget to speak of because they blow all their income on alms immediately. Their efforts don't fight the root causes of disease, poverty, or other kinds of suffering, because that's never their intention. They do stuff like wearing hair shirts and self-flagellation, stuff that doesn't actually help others and betrays their love of suffering for its own sake. Maybe unconsciously, they ensure an ample supply of downtrodden people, either because those are the source of their power or because they believe it is nobler to be suffering than comfortable.
>>
>>50484281
I guess my fix would be 1st level:
+2 damage on favored enemies only once when attacking on your turn,
proficiency bonus to initiative instead of advantage

and then maybe at 6th you buff these back to their initial stand (since at this point you'll have +3 from proficiency bonus and advantage is better than a +5, it's all good i think)
>>
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>>50483338
>apart of monster hunting ninja clan
>gets framed for murdering one of her elders because her peers hated her for the special treatment she received
>instead of escaping from the ninja mansion, heads inward to the family's forbidden shrine
>shenanigans happen and she is charmed into drinking some sort of liquid from a sealed(spiritual seals) jar
>liquid is blood and is actually what remains of a weakened demon, offers her power in return to act as a new container while it tends to his wounds
>steals her great ancestor's sword from his tomb, gets teleported out and down the mountain far away
>weakened, now hunted for multiple counts of heresy, she is on the run from her past

Probably edgy and cliche but I think I'm gonna have some fun playing her.

Pic related, unfinished art of her.
>>
Question about damage at 0 HP and insta-death. Say you have 20 HP maximum, but only 1 HP remaining, and take a fireball for 28 damage. Massive damage rules say you're instantly killed. But if you're at 0 HP, unconscious, and take the same fireball damage, it would just mean 1 death saving failure. What sense does this make?
>>
>>50484396
fucking weebs REEEEEEEEEEEEEE
>>
>>50484400
If you take damage equal to your hit points while at 0, you die instantly. It's in the rules.
>>
>>50484396
"apart" instead of "a part" REEEEEEEEEEEEEE
>>
>>50484416
>>50484426
Reee to you too.
>>
>>50482367

Both. I didn't care for the first because it felt too much like we were playing a board game 2-handed and none of the RP mattered.

The second was one where the DM ripped off Wraith and had each of with a double-sided sheet where we played our character on the front and someone else's "spirit guide" on the back. Which ended up being a tangled mess because no one could ever miss a game without cancelling the whole thing and a DM who though the way to "create drama" was to turn the party against itself.

Might have been cool in more competent hands, though.
>>
>>50484400

"Damage at 0 Hit Points. If you take any damage while you have 0 hit points, you suffer a death saving throw failure. If the damage is from a critical hit, you suffer two failures instead. If the damage equals or exceeds your hit point maximum, you suffer instant death."

PHB p. 107
>>
>>50484069
Great idea, thanks!
>>
>>50484081
Ask your DM.

Volo's Guide aasimar have angelic guides who could clue them in on the basics of what they are.
>>
>>50484417
>>50484469
Oh shit! Guess I overlooked that. So stuff like a dragon's breath directed at someone with 0 HP is generally a death sentence.
>>
>>50484099
I do feel like Martial Adept could stand to have a little extra something going for it. Maybe mix it with one of those other feats that gives a really small benefit, like the weapon proficiency one or durable/tough
>>
>>50481800
Yes, you can turn metal into bombs.
If you have the other non-metal components.
Know who could also do that? Someone with tool proficiency. Yes, they'll take more time, might need a bit more knowledge than you do and might fail if they have to make a check and thus take even more time, but they can do it just fine because a DM willing to let you make bombs with that ability and the materials will let a person with a relevant tool proficiency and the materials make bombs.

Melting down a metal barrier is probably the most useful case. Personally the nearest to an occasion we could have used this is one time in one game our party rested outside a metal door that had magic on it, but chances are the DM wouldn't let one us it on the door because the metal could be considered magical considering the magic inlaid on it.

It's unique. I can't think of any other abilities that'll let you melt down 100gp worth of raw material to make some sort of giant metal block of 100gp material (1000lbs of iron). However, it is more flavourful than useful.
It's a great design. It's not very strong at all with how situational it is, which evens out the almost-always-useful abilties the rest of forge cleric gets. It's also very fitting for the domain, and encourages more crafting in 5e and some interesting ideas, where there isn't much in the first place.

... But, again, it's not a strong ability at all. Not something you'd multiclass for.
>>
>>50481552
Refluffing is probably the best way to go about that, then.

Don't restrict players options unless you know the players very well and they're all in on the idea. Otherwise, you'll just annoy people or people will annoy you.

I would either:

Less magic items, give a minor debuff to casting (maybe don't hit warlock or sorcerer too hard, I doubt half-casters or third-casters will care much).
Make everybody refluff all their spells and emphasise roleplaying for spells. Bless actually consumes a whole load of holy water (but do provide more money for the players), magic items exist but are toned down (seriously, either way you should tone them down. 8 hours of flying a day on uncommon boots, really?) and the idea of 'protect evil and good is pulling out and activating a charm', some charm which can't be kept active all the time but requires an action to pull out (and obviously a spell slot to 'activate').

Just be aware anyone but experienced players will already be confused enough without you houseruling a special roleplay item to every single spell.
>>
A lot of the anti homebrew attitude in this thread reminds me of playing Morrowind, first on console, and then on PC.

There seems to be a running consensus by a very vocal minority that homebrew is unnecessary, and you can just refluff everything to suit your needs. That reminds me a lot of console Morrowind. You couldn't mod it, so you just had to find in game systems or glitches that behaved sort of the way you wanted them to and squint.

But then you get Morrowind for the PC and everything just opens up. Sure there are a lot of shitty miss out there. But there are some truly game changing ones made by people who weren't satisfied with just squinting.

So in conclusion, homebrew is great, it makes dnd great again, refluffing is not a valid answer to most questions.
>>
>>50484519
If magical missile hit multiple times it would be a death sentence on anyone on 0 HP (3 auto-hits at lowest level against somebody who can't cast shield because they're unconscious).

Good thing magical missile only deals one instance of damage.
>>
>>50484546
You don't need non metal components to make the items with metal. It just has to have some metal in the final product. Read it again.
>>
>>50484519
If you want to play an enemy spellcaster as cruelly as possible, have them cast Magic Missile at a dying PC. Three missiles=three failed death saves.

It makes sense to keep targeting the dying in a world where relatively common magic and items can bring someone from dying to full fighting ability.
>>
>>50484631
The missiles all strike at the same time (meaning that you can't see if each one brings down a target before deciding where to assign the next one,) but they're still three separate missiles.
>>
>>50484609
>in conclusion
A single analogy won't give you a good conclusion.

Most of the hate is because most homebrew is situationally cancer. The stuff off of that god-forsaken wiki is broken half the time, and players often read that instead of the PHB and show up to games expecting to play that sort of stuff.

Homebrew is fine if there isn't already a good solution to your problem ('I want to play a holy warrior!' 'Well, why not just play paladin rather than a holy fighter specifically? or, alternatively, play pathfinder if you can, jeez.) which usually isn't the case.

If you know your DM well enough, you know how the system works and especially if you're aiming low (only an archetype rather than an entire class) then homebrew is somewhat acceptable. In a very serious game (not most games) it's even less allowable.

In a less serious game or a one-shot, it's also more allowable to use homebrew. Especially for one-shots. If it turns out to be bad, then leave it like that.


The problem I find a lot of homebrews have is they don't really have much of a purpose. They either provide a bunch of fluffy powers that don't help mechanically, excessively convoluted mechanics, too much mechanic and no fluff or literally being a worse/better version of something that already exists.

Homebrew is mostly mechanical representation of refluff. It's a new weapon rather than a new weapon skin, but you have to be careful about the weapon's stats and/or whether it even serves a purpose.
>>
>>50484703
It certainly doesn't help that most homebrewers haven't read the Modifying Classes UA and don't understand the underlying design principles of 5e.
>>
>>50484749

B-b-but muh 2 strong saves
>>
>>50484643
>literally alchemy
>you can turn 100gp worth of lead into 100gp worth of gold
RAW yes, RAI is dubious. Any sensible DM would not let you do it, but you might have a crazy/fun DM.

I would defend that RAI wouldn't allow it due to the fact it's too high-magic to be a 'once per short rest at level 2' ability. A wizard DEDICATED to transmuting needs to get up to level 14 to use 'major transformation' which is once a long rest and takes 8 hours to do.
>>
>>50484703
>>50484749
Yeah. I'm not opposed to homebrew, but honestly refluffing or small tweaks are so much easier in 90% of cases.

If someone wants to play an Arcane Archer, is it really worth it to make an entirely new class rather than having them be an Eldritch Knight? And if that isn't enough, making a variant ranger that uses Intelligence instead and trades some of their more druid based spells for some wizard based spells?

5e design principles are all about not needing a new class for every little thing. That's why you have a Favored Soul sorcerer as a subclass of Sorcerer, rather than being a separate class like in 3.P
>>
>>50482171
>prepared a few magic missiles

Do you know how spell slots work in 5e?
>>
>>50484664
They're three seperate missiles, but they each do the same level of damage as they are not seperate rolls, if you check the sage advice. This is why evocation wizard 1d4+6 magic missiles exist.

>>50484749
My favourite is when people don't understand casters.
Yes, you can make a 1/4 caster if they get spellcasting at level 4 and another level of spellcasting at 5, and one more level of spellcasting at 9, 13, 17.
No, you can't make a caster with 1 level 2 spell slot at any level unless you give the character a feature that isn't the 'spellcasting' feature.
>>
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>>50484793
I've asked my players if they want to play a paladin whose smite and smite spells triggered on ranged attacks. One has taken up that option.

It seems easy enough a change to get Light Arrows.
>>
>>50484848
> smite and smite spells triggered on ranged attacks
but anon, thats op
>>
>>50484517
>ask the DM

No, I *am* the DM. I can read Volo's guide.

Maybe a better phrasing would be: Should an Aasimar know he's an Aasimar? Why would "human with silver hair and weird eyes" be another race in RP terms instead of just "oh he's blessed kinda like that one priest who can perform miracles or that champion of the church who slayed a devil" ?
>>
>>50484848
Yup, been doing this since 5E came out thanks to inspiration from the Holy Gun in Pathfaggot. Gunslinging paladins were already a part of the setting, and it was easy as sin to make 'em for 5E. One of the only things that was easier when retooling the setting for 5E than 4E.
>>
>>50484868
Your mom is op
>>
>>50484848
>biggest drawback of barbarian and paladin is they can't fight at range
>completely remove that restriction anyway

They can play ranger if they want to be a half-caster dexterity guy who hunts down evil.

The entire idea of paladin is they march forth fearlessly into combat and bolster everybody's strength with auras and such from their recklessness. At least rapiers involve marching into combat.

Well, whatever, as long as you don't give them absurd bonuses for using ranged weapons it's not too unfair, because they lock themselves out of PAM, even if they do get the benefit if being dex-based. The main issue is if a charisma paladin does this, as it gives them a lot of flexibility.
>>
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>>50484868
Only really at lower levels, where the +2 from archery fighting style really shines.

Besides, Paladins are always good at one target Nova damage. They still burn spell slots to do it.

Is there a particular smite spell I should be worried about?

I haven't had a problem with the character, yet. If there is a particular combo to look out for, I'd appreciate hearing about it.

>>50484924
PAM?

I should be clear, giving ranged triggers removes the melee trigger for smites.
>>
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It's been out for a while, how's beast master revised ranger? Was thinking of making one for a friends game.
>>
>>50484958
It's how rangers should be in the PHB
>>
>>50484894
>Should an Aasimar know he's an Aasimar?

Yes, absolutely
>>
What's the consensus on the new druids? They seem better than Land, but I feel like they still have the issue of the druids shitty spell list
>>
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>>50484953
This is in the same group that has a Paladin2/DruidX for a Bear that can smite. So, melee is not something our group is missing.
>>
>>50485017
The druid's spell list is the best summoning list, discounting the fact that lore bard could also grab those summoning spells.

Shepherd is really fantastic, though the level 14 ability is just "improved dying."
>>
what exactly makes land druids bad?
>>
>>50485072
They're not bad. They're the worst of the 9th level casters. That's far from bad, just not at the top either.
>>
>>50485072
It's not that they're bad, it's that they're so overshadowed by Moon Druids, arguably one of the best classes in the game.
>>
>>50485072
It's not bad, it's moon druid that is broken.
>>
>>50485108
>arguably one of the best classes in the game.
>before level 10
>>
>>50481343
Wizard stats: Variant Human (magic initiate-sorcerer, +1dex +1cha)

Str 8, dex 16, con 14, int 8, wis 10, cha 16

Before combat have mage armor and light (on pickaxe) cast. 1st round cast sleep as once daily sorcerer spell DC13 save. Kobolds who fail save fall asleep. Fight remaining kobolds with magic missiles, sorcerer cantrips, and using light from pickaxe to cause disadvantages.
>>
>>50484953
If they want a bonus crossbow attack, they either have to take levels in something weird and suboptimal (say, war cleric) or they have to take two feats, which is extremely taxing to a paladin.
Thus, Pole Arm Master will still come out top for damage.

Losing the melee trigger doesn't matter much if they obtain something that negates close-range disadvantage (Feat or fighting style) or they simply walk away (Heck, they're a paladin, they can usually take a reaction attack).

Thus, it's probably slightly underpowered for a str/dex focused paladin.

For a charisma focused paladin, however, that can likely be overpowered.
A charisma paladin doesn't care as much about damage and is less likely to have picked up a feat such as PAM or crossbow mastery.
A charisma paladin wants to be near to all of their teammates to provide their teammates with their aura.
Giving them the flexibility to stand pretty much anywhere to make an attack and still be able to smite / apply improved divine smite is a bit powerful.

It's not massively more powerful, though.

>>50484958
Just remember, UA ranger isn't designed for multiclassing. It's frontloaded so it can get playtested faster, or something like that. Other than that, it looks pretty good.
>>
>>50483338
>Horc Barb
>Party tank and backbone
>Chewie to our sorc's Han
>Semi-closted gay
>Huge crush on the first boss (only on that got away/first really tough fight)
>Same boss still has nightmares of running away from crazed orc

Recently ran across him again, managed to corner him and give him a symbol of challenge. He failed the knowledge check to realize it was also common as an orcish mating ritual.

>soon
>>
>>50485072
They aren't *bad*, they're just outshined by every other full caster, to the point where most people who would play a land druid would rather just play a nature cleric or even just a wizard who has respect for nature instead.
>>
>>50484958

It's okay. Slightly stronger on the numbers and not nearly as dependent on weird rule mechanics as the PHB version. Still incentivizes heavy crossbow as its signature weapon but otherwise the ideas behind it are a lot more accessible.
>>
>>50484766
Rai it isn't dubious at all, because very rarely is any object pure metal
>>
>>50485108
You know, we've got a moon druid at our table and it really just feels like a regular druid. When they're in wildshape, they become very vulnerable to multiple easy to medium strength monsters and get forced out of wildshape in 2 rounds or less.
>>
>>50485153
Why heavy crossbow over longbow?

>>50485145
Isn't the revised ranger meant to be finished?
>>
>>50485138
If I remember right, isn't disadvantage only in sunlight rather than just 'light'?

>>50485072
They're not moon druids.
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>>50485072
They are summoners and summons are the worst types of spells. Some players are aware of this so will prepare beforehand, but the majority of the time it's 5 minutes getting tokens ready. placing them, getting the monster stats then writing down the health of each summon to keep track of etc.
>>
>>50485159
The wording is very much down to RAI as RAW doesn't make sense at all.

You could, in theory, make an entire fucking skyscraper out of concrete because it has a tiny bit of metal somewhere in it. Is it worth more than 100gp? No, it isn't, because you filled it with death traps and nobody wants to live or even go near it, and the death traps are all made out of concrete for the most part too. Concrete isn't even valuable.

In the same sense the DM should be skeptical about allowing blatant transmutation. Your deity will not offer you heroin to go inside your metal syringe you just made. ... Probably. Well, they might.

Allowing something that is clearly way too high a power level for level 2 characters isn't something that they likely planned for. If they did, they might as well do a rework of transmutation wizard and let them unlock the secrets of non-temporary alchemy at level 2 rather than at level 14 with a bunch of strings attached and instead of powerful features like portent.
>>
>>50485236
>Is it worth more than 100gp? No, it isn't, because you filled it with death traps and nobody wants to live or even go near it

That's not how intrinsic value works, anon
>>
Who thought it was a good idea to give druids shapechange instead of true polymorph?

Who thought it was a good idea to give anti undead subclasses necrotic damage?
>>
>>50485028
...Holy shit that's fucking savage.

I am legitimately tempted to run that as my next character just for a laugh.
>>
>>50485236
Rai, I believe the value is the material cost if the item. Which eliminates your skyscraper idea.
>>
>>50481472
With feind pact and armor of agathys letting opponents hit can outright kill them and feed you temp hit points, but you need a large enough starting pool not to be 1 shot
>>
>>50485252
The main idea of that is that concrete is worthless on a trade basis.

If you have 10000lbs of concrete, that isn't really worth anything.
It's worth as much as stone, really.

If we say stone is worth 1cp / lb, you can make at least a 10,000lb concrete item with a bit of metal in it.

Iron is already worth 1sp/lb, so that's 1000lbs of iron. I'd imagine iron is worth more than stone.
>>
>>50485236
Transmutation wizards are hilariously weak anyways. If they're your baseline you need to reconsider your opinions on balance.
>>
>wild magic dwarf sorcerer murderhobo
>in keep trying to flee guards after killing a noble
>rolls reincarnation after failing fear
>jumps off the side of the keep
>dies
>halforc appears and steals all of the dwarves equipment
>>
>>50484138
The only part of that which is true is that his church has a strict hierarchy.

He's no more geographically restricted than Christians are because the Vatican exists. Just because most of Thay loves the guy and he has his biggest church there doesn't mean no one outside of Thay is a worshipper. He has mass appeal because he's the GOD OF FIRE and literally everyone uses fire on a daily basis (or uses implements which required fire for their creation). He has one of the largest clergies among all the FR deities. They're literally everywhere.

Kossuth also allows for Clerics of all alignments because he has several aspects. You can pick and choose what you want from the guy. Are you not real big on incinerating people and cackling maniacally? That's cool, follow the LN aspect that's all about self-improvement and cleansing impurities of the soul and the physical (bodies / other objects). 3.5 had proper Paladins of Kossuth, and I mean proper in the don't-even-dare-to-be-anything-close-to-a-dick-or-you'll-fall sense.

Kossuth doesn't give a shit what you do. He is the ultimate live and let live deity. He understands that you've got to drink water, the most hated element, to survive, because you're a shitty and imperfect human, but you can work on that and he'll help you out. As long as you don't talk trash about him and remember to respect Fire, you're cool. He's not gonna crawl up your ass for putting out a forest fire or someone's burning house, because the fact that such a thing happened and people wanted to stop it was already an important lesson in the first place.
>>
>>50481472
Not dying is also a plus.
>>
>>50485303
This also means you can do whatever the fuck you want when it comes to the church. There is a strict hierarchy, yes, and many people involved with it are power-hungry douchebags looking to use you, but that's just Kossuth rewarding their cleverness and perserverence, while testing that of everyone below them. And again, since Kossuth doesn't really care what you get up to, he doesn't need you to join the Church proper. Dude just loves law and order, but if the clergy's being dicks clashes with your personal law and order, feel free to step outside of it. The important thing is that you honor him and Fire, not that you go through a bunch of goofy motions and act subordinate to some assholes. Kossuth responds on a tit-for-tat basis, so someone who pays lipservice all day and does the dutiful kiss-up in the Church proper is going to be looked on less favorably than some itinerant Kossuth adventurer who roasts 10% of his loot share in a fiery sacrifice and never steps foot in church.

You can be the biggest goodie-two-shoes wimp as a Kossuthan if you want. Every cliche you'd expect about a fire-worshipper can be thrown out of the window.

Likes destruction? No, that's chaotic, Kossuth is lawful.
Wants to sow fear by setting everyone's shit on fire? No, that's chaotic and douchey. Fear is just a blackmailed form of respect, and the latter is what Kossuth really cares about. He's just practical enough to be cool with the former, but you don't have to go that route.
Running off like an impulsive hothead? Naw, that's chaotic again. You gotta be like fire. It only seems crazy and random, but it follows very clearly-defined Laws if you understand the science behind it all. With enough careful study and knowledge of fire's properties and those of various materials, you can know exactly how a fire will break, how long it'll take to spread, how hot and thoroughly it'll burn, and even be able to work back through all of that by seeing some charred remains.
>>
How do you guys use contingency?
>>
>>50484099
>The UA fighters that use superiority dice love Martial Adept.
Because they already have several die, and MA gives them new ways to use it. For anyone else, MA is a one-trick pony once per short rest. It is not worth the investment of an entire feat for how little one maneuver can accomplish vs. the utility of unlimited cantrips and much broader range of abilities you can pick from for your single spell.
>>
>>50485377
Read the rest of what you replied to. Look up what niche means if necessary.
>>
>>50485272
I just googled 'how much does a skyscraper weigh'.
The answer is 222,500 US Tons. Whatever, it might weigh about that much.

Alright, that's 445000000 pounds, apparently.

If we said plain stone is only worth about 1/10th of a copper piece per pound (there's no official take on it, but it's 1/100th of the price of a block of iron), that's 4450 short rests to make a whole fucking skyscraper. Half a year of constant work by a single cleric, if they're good enough at architecture for it to not collapse. There's no skill checks involved though, so by RAW you'll probably automatically succeed at making each bit provided you know what each section is supposed to be.

That's actually a bit underwhelming unless we take the price of stone down lower. But what IS the price of stone?

>>50485289
This isn't a point about balance. This is a point about power levels.
If we assume this spell works like fabricate (level 4 spell, so level 7 character) then it works out somewhat.
Rather, the spell works like an even better version of a level 14 character feature given by transmutation wizard.

Sure, the wizard is weak, but it sets the idea of what power levels you can expect. You don't give players the ability to teleport at level 1, normally, for example. You don't give players immunity to anything at level 1, even if it's actually balanced.
>>
>>50484848
>>50484868
It wouldn't be very OP at all, especially if you trade out melee smites to do it.
>>
>>50485162

Longbow is a 1d8 that lacks the loading property. Heavy Crossbow is a 1d10 that has the loading property. Normally Heavy Crossbow doesn't see play because there's very few builds in the market for a martial-using class that can't take advantage of Extra Attacks.

Except both Beast Master builds. UA's Beast Conclave doesn't get an extra attack but it does let your companion respond to your attack with an attack of its own. The PHB Beast Master does get extra attack, but can use their action to command their companion to attack and get a single weapon attack once they do. The result is that the either Beast Master can upgrade to the biggest ranged weapon in the game without losing anything to its biggest drawback.

This is also why Beast Masters can afford to grab a feat and start slinging nets, as well, when they're virtually unusable for everyone else.
>>
>>50481281
Play a different fucking game.
>>
>>50485400
niche
niCH/
noun
noun: niche; plural noun: niches

1.
useful only in so few circumstances that its inclusion is indicative of bloat; something clearly outclassed by other options, often to the point that it needs tweaking.
synonyms: useless, impractical, pointless, disadvantageous, no good
"a niche feature"
>>
>>50485403
The conclusion you should draw from transmutation wizards and forge clerics is that you don't wait until 14 to give them what should be a baseline feature of their class.
>>
>>50485433
o-okay
>>
>>50485461
It takes up a 6th of a page. Are you butt hurt over what could be on that page instead when gems like Linguist and Weapon Master saw print?
>>
>>50485497
They are also "niche".
>>
>>50485468
Being a master of alchemy is not a baseline feature of a class.

It's more of an end-goal.

I'm pretty sure the feature is designed to be more like the 'fabricate' spell.
>>
Fastest land speed in dnd

30 base from tabaxi
+10 from a transmuter's stone
+10 from some dumb spell
+10 from barbarian 5
+15 from elk totem
+20 from monk 11
+50 from dream druid
x2 from haste
x2 from tabaxi
x2 from boots of speed

Action surge from fighter 2 1 extra dash
Haste from a wizard party member 1 extra dash
Bonus action dash from rogue 2
One normal action to movement
4 uses of movement total

4460 feet in a round.
>>
>>50485534
If it was, it would have had similar wording to the fabricate spell. It does not.
>>
>>50485501
What's your point? You responded to someone who said the stuff was niche with 2 instances of the feat being useful.
>>
>>50485666
Things like Haste and Tabaxi and Boots of Speed are not multiplicative. You merely add your speed again. You've also left out Mobile feat (+10 feet).

Only 1240 feet in a round.
>>
>>50485743
>Things like Haste and Tabaxi and Boots of Speed are not multiplicative. You merely add your speed again.
Just like you were told several threads ago: there is no such rule or ruling saying that in 5e.
>>
File: 5e fastbaxi.png (116KB, 759x706px) Image search: [Google]
5e fastbaxi.png
116KB, 759x706px
>>50485666
Uploaded the wrong version before. Here you go.
>>
>>50485756
delete this
>>
>>50482487
You really had to be there. He also argued that you can have rippling muscles with 8 strength.

>>50482506
More like you can play an elf that uses the human stat block, because "rules and presentation are orthogonal."
>>
>>50485808
>you can have rippling muscles with 8 strength
Size / definition does not correlate with strength. There are athletes who are merely cut who can lift more than bodybuilders twice their size with muscles popping out of their buttholes.

Also, man, Alter Self.
>>
>>50481698
>yfw you just watched X-Men Apocalypse.

shoot me now.
>>
>>50485835
It isn't 1 for 1, but if you have 8 strength, that means you're going to struggle to life much of anything at all. A bodybuilder and those athletes are both going to have more than 10 strength at the very least. If you want to be someone relatively weak for what their muscles show, why not 12 strength?
>>
>>50485782
So I can play Cheetarah or Tigra? Noice
>>
>>50481286
Laser guns do some amount of d6 in damage depending on the size, in a line with dex saves for half. Powered by batteries/power orbs/whatever, each orb is good for 1d12 shots and it's an action to replace it.

Personal shields can be temp HP and/or resistances, use the same orbs to power them.
>>
>>50485886
At level 20 with a pocket Wizard.
>>
File: ccflowchart.png (195KB, 1237x685px) Image search: [Google]
ccflowchart.png
195KB, 1237x685px
I remember there was this really detailed flowchart for creating characters in 5e. But the creator cencored it before he uploaded it for others to use. Has there been a new version with the info filled in since?

pic is of the censored version
>>
>>50485868
I don't get it.
>>
>>50485964
>>50485964
>>50485964
>>
any info on the next module?
>>
>>50485971
It's seen the codenames "Dust" and "Labyrinth" and has some writing work in it by Pendleton Ward.
>>
>>50483768
Playing a goblin using Nimble Escape every turn ?
With a build that doesn't rely heavily on bonus actions otherwise.
>>
>>50485971
feywild + shadow shit
>>
Does anyone have the player and Loremaster maps for Cubicle 7's Adventures in Middle Earth? Don't see it in the mega trove, nor in the PDF of the Player's Guide.
>>
>>50484363
>advantage is better than a +5
Advantage is +3.325, please learn how the math works before homebrewing.
>>
>>50484800
well prepared magic missile in general
>>
How much would it be to buy a small manor in Waterdeep?
Thread posts: 344
Thread images: 36


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