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Friendly Virtual Gaming Thread - /fvgt/

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Hey, You. You’re one of those people who spends their time browsing /tg/, but never actually plays a Traditional Game, right? Maybe you’re someone who came for a better community than the board you’re from, or maybe you played in the past, but don’t have the time now with your current schedule. Maybe you do play, but not as much as you’d like.

Welcome to the Friendly Virtual Gaming Thread. Our main goal is to provide various resources to allow /tg/ to play games virtually as their schedule allows, instead of having to work out scheduling conflicts over Roll20 groups and the like. Want to come in for a quick game of Magic, a Board Game, or a Wargame? Come on in and grab a resource then make a request.

This thread also serves as a sort of lounge for various projects in development. We have various groups trying to Get Shit Done, whether it’s writing, art, a homebrew RPG, or just trying to make /tg/ better as a whole. If you’re bored, come on in and shoot the shit with us, pitch your new project or short story, or whatever else.

Current Projects
>I am currently working on making a hack of the Dead of Night RPG for Night Shift.
>A Dark Souls RPG, possibly as a hack of the
>Forming of the /tg/ MUD Guild, possibly for the Discworld MMO.
>Art for the OP and the creation of a pdf to hold all our resources.
>Various writing projects

Resource page incoming
>>
>>50467642
RESOURCES

>Contacting /tg/ users
https://discordapp.com/ Discord is likely the easiest way to quickly get in touch with someone on /tg/, and is useful for playing games with the Voice Channels. Steam is also an option, if you have one.

>MTG
http://xmage.de
https://cockatrice.github.io
Both are cross-platform and contain most of the released card-sets.

>Axis and Allies
http://atwar-game.com
A huge community development means that you can play using countless digital maps, both real and fictional.

>Chess
http://www.freechess.org/ Play Chess using the FICS, the most widespread chess platform. Many mobile apps also support its use, making it universally cross-platform

>Wargames and Board Games
http://battlebox3d.com/ A 3D Tabletop Sim that allows the importing of custom models for terrain and models. Currently untested as to its actual use in playing Wargames, but it might support that Angry Marines army you’ve been obsessively modeling.
http://www.vassalengine.org/ Possibly the most versatile used resource on here. A There are several community-made addons for this program, including various editions of 40k and X-Wing Miniatures. Utility for Wargames isn’t the greatest though.
http://www.zuntzu.com/ Like Vassal, except with seemingly less support for different games. May be more usable for Wargames.
/bbg/

>MUDs and Interactive Fiction
http://www.ifarchive.org/ - Think CYOA, except entirely text-based. Old-school single player games that didn’t need graphics to tell a story.
http://www.mudconnect.com/ Text-Based MMO’s that allow for some RP. We’re currently looking to see if there’s anyone interested in forming a /tg/ guild for one of the these.
>>
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How does Dead of Night look for running Night Shift?

https://1d4chan.org/wiki/Night_Shift
>>
>>50467642
friendly bump for trying
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>>50467815
Just skimming the rules, and it seems like it'd be at least serviceable. Looks like a fun time.
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>>50467642
http://shipz.io/

Online Battleship Game
>>
I am interested in participating in all this, particularly the rp opportunities you are trying to provide, but I've never heard of a mud. What is it and how does it work?
>>
>>50467642
>Hey, You. You’re one of those people who spends their time browsing /tg/, but never actually plays a Traditional Game, right?
and just like that, OP isolated 75% of the potential thread viewers, probably the ones that could help with some of those projects you mentioned

since you mentioned interactive fiction, and I'm working on writing one right now, a question for passerby: would you prefer a random skill checking system (i.e. dice rolls) or an absolute one (you always pass if you meet a certain requirement, think New Vegas's skill checks) in this kind of game?
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>>50468599
A MUD is a Text-based MMO RPG, usually played through IRC, though MUD clients exist to make your life easier, adding shortcuts and common action buttons. Such clients also exist as Mobile apps.

Think a PBP RP thread hooked up to a classic RPG combat system to prevent "Teleports Behind You"
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>"I want to play wargames online because I live in an insolated area, don't have the money for minis or the time to paint them"
>*Autistic screeching*
Getting real, I have vassal but I haven't played anything.
Where do I find an opponent if /tg/ doesn't want to play with me?
>>
>>50468844
Ah, sorry. I was trying to think of a good opening hook to get people on the thread. I'm open to better introductions for future posts.

IF tends to be more puzzle-oriented to prevent the frustration of playing through an entire game only to fail because of something out of your hands. I would probably go with the latter option.
>>
>>50468910
Well, in true Reddit autistic sub for everything fashion, /r/Vassal40k is a thing.
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>>50468844

There's no point to dice rolls in a single-player CYOA with pre-decided outcomes.

This includes combat.
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>>50467647
>Discord
https://discord.gg/BNR5J
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>>50468844
>would you prefer a random skill checking system (i.e. dice rolls) or an absolute one (you always pass if you meet a certain requirement, think New Vegas's skill checks) in this kind of game?
I think I agree with >>50469177
Your mention of meeting a certain requirement reminded me of a CYOA book I read a while back that was part of a series.
One choice at the climax had a special alternate choice if you had a sword that was a potential reward in a previous book.
But as I recall, it did have you roll to determine resources expended and later your choices depended on if you still had resources left, so there's that.
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>>50469078
That r/ is a desert
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>>50469272
Discords kill discussion, usually with drama. We're shying away from a dedicated discord server and instead recommend you use it for the sole purpose of exchanging info to play games, and using it for voice chat.
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>>50469424

My current idea for my combat-oriented CYOA (in Twine) is to just have a single number for a particular monster--Monster Strength. You have your own number, Personal Strength. You get a couple of rounds in which you can take an action, which can raise or lower those numbers. In the final round of the fight, if your Personal Strength is higher than Monster Strength, you win. If not, you lose.

So even HP loss wouldn't be random, but determined by how far above/below the Monster Strength your final total ends up.
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>>50468910

i'd be willing to play, but i would have to get into vassal first. Does it work well?
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>>50469724
Sounds good and simple enough.
Keep at it.
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>>50469758
Here's an example of gameplay:

https://www.youtube.com/watch?v=7ugQB3ryGaQ&t=435s
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>>50467642
What the fuck is the difference between this and the Gamefinder, and why is this here instead of it?
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>>50469724
how well does twine work? I'm currently building my IF in C# and finding that I'm spending more time coding than writing (which could entirely be because I'm better at coding than writing)
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>>50469816

difference being this serves as a meta resource for tg to get stuff done as well as a game finder. Second is that gamefinder is pretty much just people looking for other people for roll20 at this point, which is different from what OP is going for here.
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>>50469816
Game Finder is a Roll20 beg thread for dedicated campaigns. This is more casual play. Also it's not limited just to games.
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>>50469789

Do they already have representations for all the units? Or to i need to make my own tokens?
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>>50469896
They use generic tokens, but you modify their stats. I wish there was an option to make your own tokens. We're looking for a better option that lets your make a more personalized 40k army. So far BattleBox3d with custom models looks like the best option, but we haven't tested it yet, and it's still in Beta.
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>>50469836

It works well for what it was designed for--text-based CYOA games.

I've seen at least one sprawling empire-management game written entirely in Twine, so I'm guessing its very flexible as well. I'm an absolute beginner coder, so the ease of use is mostly what draws me in.
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>>50469773

The only difficulty is figuring out where to peg the initial Monster Strength, both relative to player and to other monsters. I guess that's more of a playtesting problem than a math problem though.
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>>50469920
battlebox3d sounds interesting but making 3d models will be WAY harder than 2d tokens
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>>50468449
I'm planning on taking a page from the Apocalypse World rework and adding a few mechanics from that.
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>>50470266
Here's the thing... Most of the work may already be done for us

https://www.makexyz.com/3d-models/order/cc570fcc07113f6094f9d95cca0d3f53

All that's left is a little THIN YOUR 3D MASKING TOOLS, and you could have it. There's also the myriad of 40k weapon models that have been made out there that could serve as kits.
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>>50469482
Hmm... Stick around. We could probably get a following going. Especially if this 3d model thing for BattleBox3d Works. I'm sure there are people who have 3d models from 3d printing that they'd flesh out and mask for this sort of thing.
>>
Reposting because thread was dying
My ideas for a not!Souls rpg:
1) 2 D10 system where success on any test is on an 11+. Additional degrees of success are on 12-20. Instead of degrees of success providing more of something, tests require a specific degree of success to succeed.
2) Attributes do not “level-up”, instead the characteristics change at the GM’s discretion through context (e.g. spending time in jail would prompt the GM to lower attributes, whereas a character training would prompt the GM to increase the character’s strength). Attributes assist a character in succeeding at a test, providing a -x requirement on a test where x is their relevant attribute bonus (attribute/10, rounded down to the nearest integer)
3) Combat is more realistic than in most other RPG’s. Combat actions are specific and are often aimed. Pain from wounds is a factor in combat, which results in the combatant fighting worse. This includes both melee and projectile-based fighting.
4) Magic based on slots equal to Intelligence (or other attribute bonus), with varying casting times and focus required.
5) Characters may have an amount of traits depending on the background of the character. These traits may have a positive or negative effect (or both) regarding success on a test.
6) Functioning somewhat similarly to the fate points system, in that a character has a finite resource that replenishes at the beginning of a game session, each character is allowed to not!hollow 3+(willpower bonus) times each game session before being fully not!hollowed.

Not sure if I should make a separate thread, but I like the notion that /tg/ gets shit done.
if anyone is interested add me on steam: Existential Ego Death / halubi
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>>50471063

I like a lot of this, but i think 3 sounds problematic. I know overly simplified systems are frankly less than perfect, but the more complicated combat gets the slower and less interesting it gets as well in many cases. I mean if your stopping to figure out, "ok so he tried to stab me in the stomach but he missed and just cut me along the hip, so i took a x inch gash which adds a y pain modifier to my attempt to slash his throat which i miss cause he dodged and now we need to roll to see if i managed to hit anything else when i missed my target and it looks like i got his nose...somehow. Alright roll for superficial damage since damage to this area can't actually kill him, ever, but i can cause pain at least." it kinda goes south. I know that was a ridiculous over exaggeration on my part, and i know that probably is not at all what you had in mind, its just i always get a little worried when people start talking about making more realistic combat. It's never quite worked out for me in the past.
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>>50471063
I think you should use the Blade of the Iron Throne RPG, as suggested in the last thread. You can grab it from the PDF Share Archive PDF here:

http://i.4cdn.org/tg/1480198013612.pdf

It's a fairly straighforward conversion, has great combat, great roleplaying, and the only catch that I can see is that it's d12 dicepool based(Actually, rolling a bunch of d12s probably feels pretty awesome)
>>
I bought Tabletop Simulator on sale on steam, bought the 4pack for my group excited to try it out. (We usually just play over roll20).

>get excited, download a ton of mapmaking mods, character sheets, maps, and minis from the steam store
>nothing saves directly to the object chest, maps are all individual tables and minis have to be manually imported one by one from their respective tables
>character sheets are non-interactive. You can't write on them at all, they're just pretty objects to look at and decorate the table with
>99% of the maps were made by idiots who just wanted them to look pretty and had zero concern for them actually getting used in a fucking game. None of them have any sense of scale and have random NPC figures strewn about with no regard to grid placement or character scale.
>but it's got a flip table button!

Jesus fucking Christ is there some "don't fucking suck" setting I'm missing? Is this useless piece of shit a scam or what? It's just a physics sandbox with zero ability to be able to simulate Tabletop Games at all.
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>>50467642

I recently picked up the Vassal for WiF blitz; a kind of scaled down version of my main wargaming vice, World in Flames. Anyone interested in the game? You can find the rules and the download here.

http://www.vassalengine.org/wiki/Module:Blitz!_A_World_in_Conflict
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>>50471297
Oh, yeesh. That puts that right off of the Paid options list I was working on. I might suggest testing Battle Box, but that's a selfish suggestion, as I'm still trying to figure out if It's a working option, and whether I should put effort into gathering 3d 40k models, 3d model editing and painting software, and other shit in order to push virtual 40k as something that can be done.

You might also check here:
http://alternativeto.net/software/tabletop-simulator/
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>>50471244
Yea I checked it out and some of my ideas are based off of it. It's just I want to make a more dedicated system that reflects the Souls series.
>>50471176
Yeah, I mean I was thinking of how to make it simple. What I thought of was just that when you take a wound you also get pain, which removes some of your dice from your dice pool until you recover.
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>>50471706
If you're going that route, I think at this point you need your own thread. You'll gather more attention, and probably get better feedback.
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>>50471706

Hi, combat anon here.

If i may make a suggestion there is a game i really like called Ragnarok:Fate of the Norns, and it think one of it's mechanics may be relevant to your concept. In fate of the norns rather than dice you have runes. Actions are taken by paying runes. You have a certain number of runes and you can draw a certain number of runes a turn, depending on how you spend your levels. When you get wounded you take runes at random from your rune bag and start them down the wound track. For instance if i take 3 damage i take 1 rune and move it three spaces down the wound track. there are different tracks depending on how hard core you want to be. In any case at the end of the wound track is the death box. if all your runes end up in the death box you die. While a rune is in the wound track you can't use it. What this means is that as combat goes on you slowly bleed runes, which means that even if ordinarily you'd be able to play and draw three runes you can't now because you don't have that many in your bag. You also loose access to certain abilities that were mapped to those runes. Maybe you are now in to much pain to concentrate for that spell, or your leg is hurt and that heroic lunge isn't such a great idea. Any way this is what my mind goes to when you talk about modifiers for wounds. I don't know if that is helpful information, but maybe it can give you some ideas.
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>>50471463
TTS's problem is they wanted to let it do everything so they gave it no tools to do anything, which doesn't make any fucking sense. The functionality of it is so limited that it's barely useful as an online dice roller, and when it comes to maps and map making free programs like roll20 and map tools have it beat hands down. For RPGs it's next to useless, and for war games it's next to useless as well because of the way the asset "chest" is set up.

The only things it does well is the simplest of board games and card games, anything with a modicum of complexity it doesn't have the tools to handle.
>>
>>50472559
Shit man, my condolences on your wallet.
Well, I'll keep on the lookout for better options, unfortunately there's not much in the way of 3d Virtual tabletop sims. The options listed above are pretty much it, plus that one IPad App.
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>>50470612
Interesting.
painting them will be an interesting challenge

>>50470885
I will stick around, this thread better stick too
Maybe we can ever get to make some match ups
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>>50469836

>IF in C#

>not using Inform, or TADS

Text adventures are a programming problem that REALLY benefits from a domain-specific language.

>>50468844

Speaking of which, take a look at Reliques of Tolti-Aph, which was a demo game for Inform 7. In that game, most of your problems have a puzzle-based solution, but if you can't figure it out, you can generally try to fight your way through. using the gamebook-style combat system. Fighting is dangerous and unreliable, though, so it's better to save it for when you're really stuck.
>>
>>50473367
I'll be sure to keep it up. I'm almost always free for an MTG game, though I mostly do commander. I need to spend some time putting together my Black-Green Fungal Tribal deck, or my Mana-Elves Stompy Fun Stuff deck.
>>
So, what Text-based Adventures do you guys like? Personally I'll always vouch for Hitchhiker's Guide, but that's a classic within the genre.

My personal favorite would have to be Anchorhead. Lovecraftian IF with good writing? Yes please!

also, the IF Archive is a slog. this is much more organized, and searchable: http://ifdb.tads.org/
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>>50474520
Thanks. I'll add that to the OP. Personally, I respect Zork. I don't like it, mainly because I had to slog through the entire thing without a guide on a dare, but I respect it.
>>
>>50474520

General advice: Look at the top 10 in the Annual IF Competition. Anything that ranked well is probably damn good.

My favorite ones that haven't been mentioned are All Roads, Aisle, Shade, Nord and Bert Couldn't Make Head Nor Tail of It, Varicella, Hunter in Darkness, and Enlightenment.

The Arcade minicomp was pretty cool, too. I'll never look at Pac Man the same way ever again.
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>>50474951
Ah man, Aisle. There's one everyone needs to go play. One scene, One action you can perform, but so many different outcomes based on that one action. If you haven't played a Text-Adventure before, play this one.
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>>50473608
I know you mean well, but using an irrelevant language outside of one specific task would personally defeat half the point of taking on the task in the first place. And quite frankly, I've yet to come across any problem that's taken more than a few hours to solve, if that.
>>
>>50475021
Well, C# is kind of... proprietary. I mean, I know you can technically install the .NET framework to make it cross-platform, but still, it's very much a Windows language.

Though you can completely ignore me. I'd just code the entire thing in Java using some pre-existing IF library and LibGDX to save on porting issues
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>>50475085
Microsoft, not Windows, but you know what I mean. Let's not start a Language war on here though. The last thing we need is for this to turn into a brand new kind of edition war.
>>
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>>50475085
>I'd just code the entire thing in Java
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>>50475230
Like I said, Ignore me.
>>
>>50469940
Yeah, free cities is pretty good, isn't it?
>>
>>50475085
>I'd just code the entire thing in Java
Honestly, I'd try to cobble something together in C - it's pretty simple and lightweight, and parsing isn't too hard with it.
Then again, I'm only an undergrad...
>>
>>50475001
>>50474951
>Aisle
Mah Niggas.

>>50474520
Well, There's something far too endearing about Lost Pig, the tale of Grunk the Orc who needs to find his Pig.
>>
>>50475021

Eh, as long as we're being faintly dismissive, I'll say that if you want to use a butter knife as a screwdriver, that's fine, but IF is a very unusual case and the available IF-focused languages are highly advanced for their tasks. Roll-your-own IF engines are notorious within the IF community for being crude and unfriendly, and as a result are very unpopular.

And if you really want to be a good programmer, you absolutely need to learn more than one language, man.
>>
>>50474520
Well, if you liked Anchorheads, there's a small cult of Lovecraftian text-games that run about.

http://ifdb.tads.org/search?searchbar=lovecraft&searchGo.x=0&searchGo.y=0

So, are we still going to do that MUD Guild or not? Did we ever decide on a game besides OP's suggestion that we do Discworld?
>>
>>50471063
I also had some ideas for a souls ttrpg you wanna throw some ideas at each other?
>>
>>50475946
He made a thread:

>>50472199
>>
>>50475912
Well, I've been thinking that sort of thing needs its own thread where you guys can recruit actual players, and decide on a game. Unfortunately, that means you need to have someone who can take charge of that, and be guild leader, which is something I don't have the time for right now, otherwise I would.
>>
>>50472764
There's Tabletopia in the works, but it looks like they'll have much tighter control over what gets put on the plaftorm regarding IPs. Not sure it will be a viable option for private groups trying to put up whatever game they feel like playing, but it at least looks better than TTS, I'll give them that.
>>
>>50475912
>>50474951
>>50475759
Thanks. Edyctis looks like the first item on my list, but I'll check everything out.
>>
Alright, I'm going to start working on the official OP pdf. What else do I need to add besides what's in the OP?
>>
>>50476578
It does look good, I'll give it that.

Needs Custom Models or it's mediocre at best though. Also a single product key for Mobile and Steam.
>>
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>>50467642
>Art for the OP
Well, here's the thing I promised.
Let me know if you like it or had other ideas.
>>
>>50478789
not OP, but that's some good shit
>>
Does /tg/ have a discord?
>>
>>50467647
>MTG.
Sure, you could use XMage or Cockatrice.

MTG Forge is better though, and also has the option of single-player.
>>
>>50478879
its linked upthread

Several general threads also have their own discord.
>>
What do you think of solo roleplaying? I've tried it, and it is best to keep it simple and freeform.

Did a one-shot towergirls, with an improvised d6 system. First I wanted to give my knight some gimmick or recognizable trait, so he bought a broken magical gauntlet from an elf. Each finger casted a spell: fireball, waterbeam and other spells I pulled out my ass. If I rolled a 1, the gauntlet explodes along with the adventurer hand.

Firefucked archer ratfolk in first floor, discovered the invisible path in the spike trap in the second and in the third a harpy appeared. She throwed him out the window, but used waterbeam's recoil to ascend to the fift floor. Fucked up some wyvern, it broke my armor.

At the last floor, he was about to save the kobold princess, when the harpy bitch appeared again. The ceiling was low and she could not throw him out the window, so after some wrestling he stabbed her heart.

He saved the kobold princess and also obtained a Shiny Armor. The artifact could shine to stun all creatures in the room, but needed to recharge with sunlight. Maybe he will save another princess and decide which to marry, maybe he will keep going.
>>
>>50479364
>Solo Roleplaying
Like, 1 person and a DM, or like you're both the DM and the player?

>1 person and a DM
Disappointing, but doable.

>you're both the DM and the player
I'd rather play a decent vidya.
>>
>>50479411
Both dm and player.

If videogames are porn, solo roleplaying is masturbating using only your imagination or writting smut. You have to focus and be in the right mood, but if you do it well it is very satisfying.
>>
>>50479478
>If [SinglePlayer] videogames are porn, solo roleplaying is masturbating using only your imagination or writting smut.
Both of which I'd also be very unlikely to do.
For me, the reason to play RPGs at all is the inability of videogames to be capable of the same freedom, in the context of multiplayer games.
In the context of singleplayer games, something like The Witcher, or Neverwinter Nights, or Disgaea, or Final Fantasy Tactics, or Skyrim, or Zelda, all do a much better job than I could "gaming by myself,".
>>
>>50479702
>>50479411
>I'd rather play a decent vidya
This

>>50479364
I can kinda see the appeal, but if there is no story or puzzle to unravel, I'm afraid I just don't see the point.
No offense.

Your Towergirls example could just be a writing exercise with rolling to determine the outcome of events rather than thoughtful plotting.
Which would be a diverting and light way to write, but it's not really what I'd consider a game.
>>
>>50478789
Thanks anon, this is awesome.
>>
>>50481467
You're welcome.
Glad you like it.
>>
>>50481528
I'll definitely be using this as our OP from now on.

Also, everyone, hear me out on this, but I've been reading through Blade of the Iron Throne's Combat system, and I think it could easily be repurposed for something rather fun...

A *good* Pokémon Tabletop.

Combat is fast and flavorful, and the action/reaction dicepool system could easily account for things like dodging, Special Defense, STAB, and most other Pokémon stats and abilities.

It's also pretty easy to learn, making it better for /vp/ users to pick up.
>>
>>50468905
>usually played through IRC
Do you mean telnet?
>>
>>50482961
Ah, yes, my bad.
>>
>>50479116
Isn't MTG Forge exclusively single player?
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>>50483756
Never Mind, Online Multiplayer. testing it out right now.
>>
I play HellMOO. I'd love a /tg/ corp there -- if Hellmoo is too grindy, we can try InfernoMOO.
>>
>>50483822
We're open to suggestions, but we'd need someone to be a guild leader and organize the group. Would you like to?
>>
>>50483785
>>50483756
>>50479116
OK, MTG Forge is actually really nice. Adding it to the list.

Anything else?
>>
>>50478789
Good shit
>>
Alright, Game Request, Who want's to go up against my Athreos Commander Deck on MTG Forge?
>>
Ok, so I extended an offer to EDH general: A dedicated MTG Server for them to go at it with the software above. Figured it might be good to have some allies with a couple of the dedicated communities.
>>
>>50467642
You should include Cyberboard, for PBEM players. It's basically chess by mail, but for Wargames and Board games.
>>
>>50486329
Will do. Keep this thread warm for me, I'll be back later this evening.
>>
>>50483756
They added online multiplayer almost 2 years ago. Used to be exclusively singleplayer before that.
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>>50484347
Occasionally you find a card on Forge that doesn't work as the rules text should make it work due to a bug or another, but that's not common, and it happens less and less with every new release as they fix the bugs. They have most of the cards ever printed in Forge these days, which is pretty impressive. They're nearing the point where they'll only have to add new cards as they come out.

You can also replace the card art with higher res images if you grab them, but the auto-download off the internet option is good enough in a pinch.
>>
>>50487603
i wanted to test out my grenzo deck in forge just now, and it turns out goad doesn't really work properly. if you attack 2 players with 2 different creatures, all your goad triggers will only affect 1 of the players. or maybe i just fucked it up somehow, i don't think i did though

also the UI seems like a hellish clusterfuck compared to xmage
>>
>>50487643
I'm planning on setting up a server for /tg/, and I'm trying to figure out which program will be the most serviceable. So far I'm leaning towards Xmage, with cockatrice as a close second.
>>
Ok, so I've been thinking. We need a project that has immediate results and anyone can do. Why not attempt to update the wiki a little? Not drastic changes that would get reverted by the main editors,but polish a few pages here and there. Make things more relevant. As part of me making the server for /edh/ I'm going to request that they update the Commander page to be more relevant and easier for a newb to read through and get into commander.
>>
>>50489793
I can get behind that. There's some places that could use a bit of cleaning up.
>>
>>50490044
Yeah. I say we start with the /tg/ approved podcast list. It's too sparse for anyone to complain about us editing, and this recent thread has already done most of the work for us:

>>50410755
>>
>>50490084
Unfortunately I'll be busy until around 4 hours from now, so if someone else could get started on it that'd be great.
>>
>>50490084
Agreed. Great place to start.
>>
What other pages could get cleaned up, assuming that we can't edit anything too big without getting our changes reverted?
We can't delete or change anything unless we get the 1d4chan community on board. I'll probably have to contact the head editors at some point.
>>
So I threw in a bunch I listen to regularly and which are either fun or have helped me in my games or both.
https://1d4chan.org/wiki/Approved_Podcasts
>>
Great idea for a thread!!

I'm looking to play 2nd edition of Warhammer RPG, does anyone here play, interesting in getting a game started?

Best times for me would be

Thursdays after 7pm
Saturdays after 4pm
Sundays after 4pm

Though I may be able to squeeze other times in.

Preferred game to play is Warhammer Fantasy Role Play, 2nd edition only though.
>>
>>50490460
We need your time zones, also which program you'll be using.
>>
>>50479364
>What do you think of solo roleplaying?

Depends on what you mean. I like gamebooks, and solo modules quite a bit.
Some of the dedicated solo rpgs/wargames I've played are pretty good, too.
I've had mixed results with GM emulators, some good sessions some not so good.
Playing multiplayer RPGs without a GM emulator was just plain dull, though.
>>
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>>50490554
Whoops.

Eastern Standard Time.
Thursdays after 7pm EST
Saturdays after 4pm EST
Sundays after 4pm EST


As for program, I'm not really sure, What do you think would work best for Warhammer Fantasy? I'd prefer to do it with an IRC chat, via text. I'm not one to actually talk and speak with like Skype or anything honestly. Would that work for most people, or do you guys really prefer talking?
>>
>>50490904
Ah, an RPG, I thought you meant the wargame, which is more our area. Try the Game Finder thread, which is more RPG focused.
>>
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>>50491042
Funny you say that , I'm actually wanting to play Warhammer 8th edition as well! I'm looking at the Vassal Engine system... how does this work exactly? This seriously is news to me. Is it a completely virtual env. or do you still need the physical copy of the game to play?

I'm also looking to get into Star Wars Armada..

Bretonnia Players here...
>>
Ok, so I know there's Coders on this thread. I made a deal with /edh/ that we would set up an MTG server for them and us to use to play, at the request that we find an Admin who can manage it, and they update the wiki page. Anyone available to manage a Java program on an AWS server?
>>
>>50491124
Completely Virtual, but it's pretty subjective as to how usable it is.
>>
For those of you interested in MUDs/MOOs, I highly recommend Sindome!
>>
>>50492355
We're looking to Party up, but we need someone more familiar with them to help organize it.
>>
>>50492355
I can certainly help. Im one of the few members of the community that won't get pissy at you for talking about events in game to people
>>
>>50492411
We'd be glad to have someone help organize it. We haven't decided on a particular game yet, but we're likely looking for something RP focused, and easy for newbs. Discworld came up, but if you've got a better suggestion, we're all for it.
>>
>>50492475
Sindome is great if you like Cyberpunk.
>>
>>50491124
>Warhammer 8th edition
Personally I'm far more interested in WAP's Warhammer 9th Edition, to me it seems like WH8E+, rather than the WH8ESlim of 9th Age.
http://warhammerarmiesproject.blogspot.ca/

Though I suppose I could be interested in 8E if the players were cool with the WAP Army Books being used.
>>
>>50492692
This aligns with /tg/'s interests.
>>
>>50492355
You might also consider a /tg/ NWN persistent server. With mods it can be VERY tabletop. I've seen some impressive NWN shit over the years.

The DM client makes a big difference, as well.
>>
>>50492722
Nah, that's too vidya. We're /tg/, we can get by on a wall of moving text if the story is good enough.
>>
>>50492955
>we can get by on a wall of moving text if the story is good enough.
Sure, we CAN. that doesn't mean that's the only option, or that's what we want to do all the time.

>Too Vidya.
It's D&D. *WITH* a DM.

That's as /tg/ as it gets.
>>
>>50492692
What's the setting like?
>>
>>50493529
About what you'd expect. Mentions Judge Dredd and William Gibson novels a lot. Looks somewhat less focused on Cyberstuff and more focused on Drug-punk. They say right up front it's RP focused. Could be worth a shot, provided we get some interesting stories from it.
>>
>>50493020
Meh. FR a shit! A shiiitttt!!!
>>
>>50494595
>>50493020
So, don't play the single player campaign then, and stick to a multiplayer server, or play the many many conversions of classic modules to NWN?

>>50494585
It's also apparently limited-time, free right now.
>>
If there are anons here who want to help write the lore of not!Souls I would appreciate the help. Via Discord I suppose.
I'm also making a prototype map as of now that's based on the lore I've written. I feel Dark Souls suffered from occasionally having very... janky (?) ... world continuity and a world map would help with that. I can't art for shit though so the prototype will be later added to a drawthread and requested that someone can make a nice and pretty one.
So far the changes to Souls lore I've made are that the map includes locations from Souls 1+2 (I don't know shit about 3 yet), potentially having Yharnam as a city as well.
Most changes are just name-changes and such, instead of the first flame there is the first light, made by not!Seath when he stole away with the object that gave the giants immortality (he broke a hole in the clouds that blocked the sun (giants made it), for it would give power to man).
Another change is that instead of Gwyn, Nito, and Witch of Izalith being giants they are instead just people who found great souls in the first light. There's also a 4th that found the Dark Soul, who began casting hope into mankind for running their own show rather than being led by the Lords.
So yes this very clearly is not!Souls but some aspects will be evolved and built upon, the power of which is granted by this not strictly speaking being Souls.
I'll make a separate thread once I/we have written more of the lore.
>>
>>50494882
>. I can't art for shit though so the prototype will be later added to a drawthread and requested that someone can make a nice and pretty one.
OP art drawfriend here.
There is a drawfriend that is a wizard at maps that shows up sometimes.
If they or someone else doesn't work it up for after a thread or two, I'll give it a go.
I can do it, but if that other guy is about, he's better.

Also, once you have the lore ready to look over, I could help flesh it out if you'd like a fresh approach.
I've never played dark souls so I can spot if anything only makes sense if you're familiar with the source material.
But on the other hand, anything I contribute might diverge from what you were going for, unless I'm given direction.
We'll see.
Party on.
>>
>>50495435
I'm kind of wondering how much lore I should write actually. I think the best idea right now is to write up the main parts of the lore, and flesh out more specific details later.
Difficulty is concerning how much I should write that allows for a concrete backdrop on which GM's can base their campaign on, while not having too much so that GM's are restricted. I'm thinking of maybe writing up seperate lore sections/additional book going into more depth, as well as another possible section/book for ideas that GM's can use based off of DS.
I'll post in this or the next /fvgt/ when I'm done.
>>
>>
>>50491980
How are you planning on hosting the server? Also what program?
>>
>>50496618
AWS server, if the Free-tier doesn't work, we'll expand up to a higher - tier server, and attempt to make it donation fueled through a PayPal or something. I mean, if everyone that used it gave $1 or so we'd be set.
>>
>>50496618
>>50496984
Also probably using Xmage.
>>
>>50495500
Ok, so if it were me, I would just plunder the Dark Souls Wiki for the lore, and put it all into an Obsidian Portal. Better yet check to see if some autist hasn't already done so, and just copy it all wholesale, reverting any headcanon or campaign events they might have changed.
>>
>>50494676
Wait, is this the good Neverwinter? And it's free? That changes everything.
>>
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3dbattlebox looks cool but where does one find assets for it? Specially minis from /tg/ games
>>
>>50497581
OK so Here's a bunch of free assets you might be able to use: http://tf3dm.com/

However, they'll probably need to be converted to a viable format that BattleBox likes. You can do that through the tutorials found here: https://plus.google.com/+Battlebox3d

Models are stored at: C:\Users\UserName\AppData\Local\BigUnheardOf\BattleBox3D\models\

This actually leads to a brand new project: Gathering viable models and kits in order to create a database to play various Wargames, and seeing if this is actually a viable project. We need people to test the Direct Connect mode of the game, and seeing if Custom Models are able to load through multiplayer. If anyone has the time, I'd be willing to test this out with them.
>>
>>50497581
>3dbattlebox

>windows only
>>
>>50498343
Just for kicks, here's everything you need to make a space marine tactical sqaud:
http://tf3dm.com/3d-model/warhammer-40k-space-marine-tatical-squad-98719.html

>>50498400
Better one platform than no platforms at all.
>>
>>50498479
>Better one platform than no platforms at all.

Might as well be zero for all the good it does me.
>>
>>50498343
>>50498479
My biggest concerns are minis for other games like warmachine or infinity

>>50498400
>>50498495
Can't you run it through wine?
>>
>>50498564

No entries for it in the Wine database, so nobody's tested it. I dunno, it might work.

I suppose it'll make RMS sad, but let me give it a shot.
>>
>>50498631

Hmm. Kinda works, but has some problems. Lights don't work for one, meaning it's really dark. To make this workable I'd have to put some time into it, maybe try some different wine versions or something.
>>
>>50498564
http://www.yeggi.com/q/infinity+the+game/?s=tt

http://www.yeggi.com/q/warmachine/

They're out there. We might have to do some crazy things like convert Google Sketchup models to Blender, but they're out there.
>>
>>50498631
>I suppose it'll make RMS sad
Why?
Are freetards too full of themselves to use wine? Is a FLOSS implementation of window$s' APIs too propietarian?

>>50498749
Nice, now getting who to play will be the hard part.
>>
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>>50498791
>Why?

Because all proprietary software is an infrigement upon man's freedom, and tolerating it might be a necessary evil sometimes, but it's still evil. And even the ones you might consider small, petty evils ought to be opposed by somebody.
>>
>>50498899
But wine IS libre
>>
>>50498912

YEah, Wine isn't the problem, it's using Wine to run closed source software. Unless BB3d has source code somewhere -- I didn't see it on the site. That's what I was joking about when I said running it would make RMS sad.
>>
>>50498938
bb3d runs through unity, dunno what the staus of that is
>>
>>50498972

Closed source, but cross-platform at least. Portability is a big selling point of Unity, hence the name.
>>
>>50498791
First, we need to get a market for it. I'm currently searching through resources and finding a free, usable model painting/posing tool that's easy enough to make customizing models convenient, then I'm going to create a new thread letting them know this project exists and how they can help. We still need to test how custom models load through Direct Connect, and I'm also going to need to find a decent tool that can assist with rules, stats, and communication. Probably some kind of Discord Bot that can spit out statblocks and images.

We're probably going to start with 40k/Fantasy stuff, because that's probably going to be the most popular on the board, but there's no reason we can't compile resources for other games while we're at it.
>>
>>50499077
That sounds complicated
I would say that we could ask /3/ for help but that will slow down things.
>>
>>50499453
It's actually quite easy.

1. Get 40k fans to gather various models an pieces, from Bolt Pistols to Tyranids.

2. Convert all models to the format used by BattleBox3d.

3. Find a suitable piece of software that allows /tg/ to pose models, add "Kit pieces"(weapon models), and THIN YOUR 3D MASKING TOOLS, letting them create customizable armies and units.

4. Wait until someone dedicated enough comes along and recreates all the 40k chapters and /tg/ homebrew chapters for shits and giggles.

5. ????

6. Profit!
>>
>>50499646
>>50499453
http://www.meshmixer.com/
Alright, found a program that works for sculpting AND modeling. I'm going to create the thread. The real appeal is that what we're really creating a bunch of models that can be used by BattleBox, but they can also be used in real 3d printing.
>>
>>50499646
>2. Convert all models to the format used by BattleBox3d.
We will have to look this up
I tried but bb3d doesn't have a manual so right now its a mystery
I did find https://www.youtube.com/channel/UCH00LkoJ1QakjWsNCqjzQYw and https://www.youtube.com/channel/UCd_3Db4YFwJxoKDHXsDny2w
We will have to look at this to get answers

>Find a suitable piece of software that allows /tg/ to pose models, add "Kit pieces"(weapon models), and THIN YOUR 3D MASKING TOOLS, letting them create customizable armies and units.
Zbrush? We should really ask /3/

>>50500428
That looks nice but I will like to hear a third party opinion on how it is
>>
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>>50500527
I was able to import a Space Marine into Battle Box 3d with it, though it didn't have a texture so it was a blank model. It's designed for 3D Printing, and quickly combining/manipulating meshes and multiple objects together. Perfect for our It does not, however, support good

Also i just tested the Direct Connect with a friend. Custom Models take a bit to load, but they appear just fine, meaning that this program is perfectly usable for Wargames!
>>
>>50501133
>>50500527
>Perfect for our It does not, however, support good
Sorry, sentence fragment. It's perfect for model editing, but lacks usable UV/Texture Mapping. I'll make a quick thread on /3/ asking if there's better alternatives.
>>
Ok, So from what I can tell, Meshmixer is probably the best tool for our needs in terms of modeling, and Sculptris does the rest for us in terms of painting. I'm going to create the thread.
>>
>>50502377
A thread on /3/? crosspost us
>>
>>50503097
Oh, I didn't do it. Their Sticky post has all the resources listed. Sculptris And/Or Blender are the best for straight up painting, and MeshMixer is the best for the 3d print, posing, and kit editing, as it's a free fork of Autodesk. It's designed for that.
>>
>>50503097
>>50503204
Should I have? They might be interested in something like this.

Here's my rough draft of the OP for the thread I was going to make: http://pastebin.com/sZU4pUZD

Anything I should change?
>>
>>50503253
The thread for /tg/, not /3/
>>
Posted it. For better or worse:
>>50503730
>>
>>50503749
Huh, well, half for, half against in there. Looks like you're going to have to stay pretty far away from 40k for this to work, but this Machina Dei thing looks interesting.
>>
>>50506867
>>50503749
Well, that was a bust.
>>
good night bump
>>
>>50507762
Two things to learn from this:

1. Make sure we talk to the communities before we pitch projects for them. The Commander Server? Coming along smoothly enough. This? A flop.

2. We need to find a good Wargame/Skirmish game on the wiki we can finish it, and grab a bunch of minis to use in BattleBox, and have that be /tg/'s introduction to Virtual Wargames, not 40k.
>>
>>50509464
yeah, makes sense. there are a lot of people on /tg/ with no interest in 40k.

additionally, 40k has a couple RTs games, which begs the question from others why not play those instead if wanting to play 40k on a pc.

I'd prefer something like frost grave personally. skirmish scaled, and fantasy genred.
>>
Ok I've finished all the essential lore for the Souls ttRPG. It's not that much compared to what there is in Dark Souls but it should be enough for a GM to run a game, as the setting is known.
However now I could use help writing more lore, such as:
- Additional 'dark' gods (not!Nito is still exist, not!Velka is exist, but I'd like a pantheon of 'dark' gods to be in the setting)
- Fleshing out of the remaining major cities, including Sen's Fortress (it's like a massive undead asylum) and Blighttown (it's where lots of humans lived, I just need it fluffed and built. it's near the capital Lordran which is where the Lords lived. I can explain more if needed)
- One of the cities is poised to be not!Yharnam, where undead would be hunted down endlessly by the lords in hope that a cure for the undead curse would be found
If someone wants to help me then I can put it in a google documents page or something
>>
Does someone have the site to play card againts humanity online?
>>
>>50509841
That does look good, and ideal for a Web game. Quick, small-scale combat. Seems popular enough in /awg/, in fact, we should probably work with them, as they'd have the most interest in having custom models and armies for obscure wargames.

Do they require specific minis, or can you use generic stuff to? Something that doesn't require a specific artistic design would be the best option, as our most accessible resource is community made generic models.
>>
>>50509981
http://pretendyoure.xyz/zy/
>>
>>50509983
pretty sure generic minis work. desu I haven't played frost grave yet, got the book but haven't had a chance to actually play the game.
>>
>>50510030
Alright, so suppose we try getting a BattleBox Repo started again, this time we appeal to /awg/, putting the request inside their thread, and capitalize on the ability to theoretically play any wargame you can find decent enough models for.

How would we pitch that? I don't really trust myself to post something like that again without a proofreader.
>>
>>50509981
>>50509993
Speaking of, there's actually a /tg/ deck on cardcast to use with that (the code is TYMM7).
It's not bad.
>>
>>50510083
Well, we could ask them for a flagship game, something that has what we're looking for in a game to play with fa/tg/uys on the internet:

1. Small skirmish style game, doesn't require a ton of models to worry about, but easily gets more fun when you have your own customized set of models to play with. Doesn't require specific motifs or IP-licensed aesthetics.

2. Easy to jump into, fun, intuitive ruleset. Should be easy to play using BattleBox. You should be ready to play within about 30 minutes of being handed the rules.

3. Interesting Theme. If it's Generic Fantasy Skirmish 4: The Goblins are Green edition, it won't really matter how fun or easy it is. That Machina Dei game was pretty interesting, and would probably make for a great secondary project at some point, assuming we get this one off the ground.
>>
>>50510215
As someone admittedly ignorant of these games, that sounds good.

But I don't know, I'm mainly just bumping the thread.
>>
>>50511124
I'll make the request later today.
>>
Here's the post to /awg/: >>50514135
>>
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I don't think we need the interest of a larger group right now, itt we have anough people to agree into a game and play
We can start with that
>>
This is the latest draft of the Calvin and Hobbes RPG. Thought I'd post it here. Haven't had time to update it between college, work, and managing the other various projects going on here. Tell me what you think.
>>
>>50471297
Hmm... I never actually thought about playing an RPG on TTS. Given that other options exist and are free. I mostly enjoy playing table top games on it.

>>50472559
Wait... an 18XX doesn't have a modicum of complexity? TTS isn't the best for RPGs, but it is great for most tabletop games.
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