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Mecha RPGs

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Hello, /tg/. /m/ here. My current obsession is mecha RPGs. I made a list of them! (see below)

Did I miss any? Know of any I don't? I'd love to add them to my list.
>>
All mecha RPGs list [part 1]
=====================

5150: No Quarter Mecha Combat (from Two-Hour Wargames)
A Time of War (the new Battletech RPG)
Adeptus Evangelion
Aegis Project, The (three eras of mecha)
Aeon Trinity (has VARGs)
Anime Hack, The (includes mecha)
Apotheosis Drive X (FATE-powered mecha RPG)
Armageddon 2089: Total War (OGL D20 mecha mercenaries game)
Armature (/tg/ and other forums)
Armor Grid: Mech Attack! (miniatures wargame)
Armored Trooper VOTOMs
Backland Stride (/tg/ and other forums)
Battle Century G
Battle Century Z
Battlechangers - A Quick Play Transforming Robot RPG
Battlelords of the 23rd Century
Battletech
Big Damn Robots
Big Robots, Cool Starships (part of core BESM book since 2nd Edition)
Bigger Bads (supplement for Monsters and Other Childish Things)
Bliss Stage: Interim Stage
Bubblegum Crisis
Chromestrike (1D4chan/tg/)
Cloak of Steel (fantasy mecha by Postmortem studios)
Combat Armor Mecha
Cthulhutech
D20 Mecha (from White Wolf)
D20 Mecha Compendium Deluxe Edition (from Dream Pod 9)
Daikaiju Die! (Pacific Rim style RPG)
Dark Horizons (D20 robot mecha post-apoc warrrr)
Digital Mecha Wars (kinda silly)
Dominion: Tank Police (uses BESM’s Tri-Stat system)
Doom Striders (standalone D&D mecha)
Dragonmech (D20 fantasy mecha)
Exosuit A-OK
Fullmetal President: White House Mecha Chaos
Gadget Guide: Mecha (Mutants & Masterminds)
Gear Krieg (Silouhette system mecha in WWII)
Giant Guardian Generation (SRW homebrew)
Giant Transforming Robots (more Cartoon Action Hour mecha)
Going Japanese (for Cartoon Action Hour)
Gunwave
GURPS Mecha (includes setting “Cybermech Damocles”)
Heavy Gear (Silouhette system VOTOMs)
Infinite Mecha (rules for Infinite Frontier)
Iron Tyrants (minis wargame)
Jovian Chronicles (Silouhette system U.C. Gundam)
Kaiju Patrol (for Fate Accelerated)
Living Steel
Lunar Reckoning 69(1D4chan/tg/)
Machine: Overdrive (D6 Zen system)
Macross II
Maruader 2107
Maximum Metal (Cyberpunk 2020)
>>
All mecha RPGs list [part 2]
=====================

Mecha!!
Mecha [“Chris Perrin’s MECHA”] (from Heroic Journey Publishing)
Mecha & Manga (Mutants & Masterminds)
Mecha Aces (FUDGE system)
Mecha Clash (from Starbright Games)
Mecha Construction Guide (for Pathfinder system)
Mecha G-Core (FASERIP Marvel-inspired G-Core; Xenomorph Invasion & Cybermorph Invasion)
Mecha Omega (D20 OGL mecha and kaiju rules)
Mecha Smash (from Starbright Games)
Mecha vs Kaiju
MechaForce Tactical Combat Game
Mechagenesis : The True20 Robotic Roleplay Sourcebook
Mechamorphosis (D20 transformers)
Mechwarrior (the old Battletech RPG)
Mekton (and Mekton II and Mekton Z[eta])
Metal Wars (Cartoon Action Hour’s version of Transformers)
MetalKrushers (mecha gladiators tactical board game)
Musha Shugyo: Hyper Armor (mecha supplement for Musha Shugyo)
O.R.E. Mecha (One Roll Engine)
OGL Mecha (via RDP)
Origin of the Species: Transmechs Revisited (Spycraft 2.0 transformers)
OVA: The Anime Role-Playing Game
Planetfall (has many Mecha Manuals)
Psibertroopers
Quantum Legions: Vanguard (miniatures wargame)
Remnants
Rifts
Robot Jocks (mecha gladiators card game)
Robot Warriors (Hero system mecha)
Robotech (Palladium)
Rune Stryders (fantasy mecha)
>>
All mecha RPGs list [part 3]
=====================

S.I.Net. (sentient transforming mech RPG ala Bayverse)
Sentai Spectacular! The Ultimate Guide to Playing Sentai Superheroes
Shifter Bots (mecha and transformers RPG)
Super Fun TV Hour (another Super Sentai RPG)
Super Happy Sentai Hour
Steel Roses: The HeartQuest Guide to Mecha (Heart Quest mecha)
Strike Legion (minatures wargame)
Super Mega Ultra Mecha Fighting for You, Me, and All of Our Friends (for PFRPG & D&D 3.5)
T.I.T.A.N. 2100
Tears of a Machine (teen angst & giant robot drama)
Tenra Banshô Zero
Tetsujin Shogunate [Gossamer Worlds] (Diceless)
Tokyo Heroes
Ultimate Vehicle, The (Hero 5th edition)
Vanguard: Varmisk Fallen (mecha piloted by furries)
Vesna Thaw (Soviet post-apoc salvaged mecha GMless semi-competitive story game)
Wardogs (miniatures wargame)
Warhammer 40,000 (Adeptus Titanicus especially)
Warmachine
Weapons of Mecha & Power Armor Destruction (for D20 Future)
>>
Okay, that's everything. I have some other anime & manga-style RPGs, but I haven't put them in the list because their mecha element is minimal or absent. I'm eager to see if you smar/tg/uys have any others to add. Thanks!
>>
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Great list OP, I've never heard of half of these games. I can't really think of any to add to it either, you nailed most of the obscure ones already.

>>50416051
>Fullmetal President: White House Mecha Chaos
There's a fucking Metal Wolf Chaos game?

Has anyone played this or have the PDF?
>>
>>50416147

Well, it's only $3.40...

http://www.drivethrurpg.com/product/149660/Fullmetal-President-White-House-Mecha-Chaos
>>
It would be even more legendary if you had a mega of all these OP
>>
You're doing god's work, son. Now we just need people to rate and comment on how as many of these games play as we can.

The only one I'm familiar with is Silhouette. Character creation is clunky and unbalanced, but the main game itself is pretty straight forward. X is the related skill, Y is the related attribute. Roll Xd6 and take the highest result (additional 6s add +1) then add +Y.

I've got a copy of Mekton but haven't had a chance to do much with it. I find their random character background generator absolutely fucking hilarious though and want to sit down with a few people, roll up characters in their entirity and see what happens.
>>
You forgot Wermacht, a diceless Mecha Combat game
>>
>>50417228
Pardon me: Wehrmacht
>>
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>>50417228
>>50417252
> Wehrmacht

Oooh! A mecha game I don't know about. Neato! Thanks for the mention.

>>50416918
>if you had a mega of all these OP

Goddamn, I wish. I've got some of 'em but far from all. Hell, now that I look at it, TITAN 2100 and Combat Armor Mecha are as-yet-unrealized kickstarter projects. There's also Mecha and Monsters, which was successfully funded on KS and is reportedly going into layout now.

Annnnnd crap! I didn't include "Infinity" nor "Relic Knights." Shame on me!

I guess I should make a Pastebin, huh?

Of the games in the list, I've read and/or played Adeptus Eva, Aeon Trinity, Armature, Armored Trooper VOTOMs, Backland Stride, Battlelords 23C (not even sure it belongs in the list, really), Battletech, Big Robots Cool Starships, Bubblegum Crisis, Cthulhutech, D20 Mecha and Compendium, GGG, Gurps Mecha, Heavy Gear, Jovian Chronicles, Macross II, Maximum Metal, Mecha!!, Mechamorphosis, Mekton, Metal Wars, Rifts, Robot Warriors, Robotech, Tenra Bansho Zero, WH40K, and Warmachine.
>>
>>50417003
>I've got a copy of Mekton but haven't had a chance to do much with it. I find their random character background generator absolutely fucking hilarious though and want to sit down with a few people, roll up characters in their entirity and see what happens.

Mekton has flaws, but it's still a fantastic game. Really fun, varies from simple to complicated, pretty comprehensive (though it leans a lot more toward Real Robots than Super Robots). Not only is the Lifepath a fantastic component, there's also the great "Parts Unknown" repair table, the ejection table (oh man), and plenty more great stuff.
>>
>>50418108
Out of those, what are your favourite ones?
>>
For some reason, this always reminded me of heavy gear.
https://www.youtube.com/watch?v=Yx_N9wGG4Q0
>>
>>50416072
>Strike Legion (minatures wargame)

I'm liking this list, but Strike Legion is not a miniatures game, at least the RPG of it, there is a miniatures game of the same name though but that has little to due with mechs
>>
>>50416354

Skiming the Preview PDF, saw this gem

>John Adams had a pet dog named Satan†
who slipped the Presidential pets into the line of succession by cleverly editing the text of a trade tariff bill

With this annotation on the bottom of the page

>† In real life. I am not making this part up

This has to be the best RPG I've ever seen.
>>
>>50419764
>John Adams had a pet dog named Satan
>who slipped the Presidential pets into the
>line of succession by cleverly editing the
>text of a trade tariff bill

Man, I'd love to find corroboration of this. I'm open to believing it, but have yet to find evidence.
>>
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I'm actually having trouble coming up with a conclusion for my current Mekton campaign. It's a sequel to my previous campaign (and we've been calling it Mekton ZZ to boot).

After the end of the last campaign, where the villains attempted to push the Earth into a wormhole to a cthulian dimension, the world has rapidly gone into a new ice age. The planet was clearly going to be uninhabitable before too long, so the Earth's government decided to create a ship that would use the wormhole technology that almost destroyed the planet to travel to the nearest Earth-like planet to test its habitability.

So, at the end of things, the military base that the players were using has been overrun, the ship was damaged attempting to flee through a wormhole and is floating thousands of lightyears away. The party is split between the ship and the base on Earth.

It's the end of the semester and I'm moving out of state after this, so I need to come up with a decent conclusion. I was thinking something like Gunbuster, but I don't know how to get there.

Any suggestions?
>>
You forgot Metallic Guardian RPG.
>>
>>50416051
>>50416062
>>50416072
So which ones are any good?
>>
>>50422966
>Metallic Guardian RPG

Ah! Great. Another one to add. Thank you!
>>
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>>50424097
>which ones are any good?

This guy here:
>>50418108
>I've read and/or played Adeptus Eva, Aeon Trinity, Armature, Armored Trooper VOTOMs, Backland Stride, Battlelords 23C (not even sure it belongs in the list, really), Battletech, Big Robots Cool Starships, Bubblegum Crisis, Cthulhutech, D20 Mecha and Compendium, GGG, Gurps Mecha, Heavy Gear, Jovian Chronicles, Macross II, Maximum Metal, Mecha!!, Mechamorphosis, Mekton, Metal Wars, Rifts, Robot Warriors, Robotech, Tenra Bansho Zero, WH40K, and Warmachine

Well, Rifts and Robotech are shit. Votoms and Bubblegum Crisis are great sourcebooks but their "Fuzion" system rules are a baffling, inferior iteration of Mekton's rules. (Though at least Fuzion splits Mekton's Reflexes god-stat into two important stats.) Battlelords of the 23rd Century is shit. The D20 mecha stuff is, well, D20. Mechamorphosis is a GREAT read, I'll give it that. Metal Wars not so much. Tenra Bansho Zero is a great read, I'd love to play it. Heavy Gear and Jovian Chronicles are really well supported, and quality, but super dry to read and their Silouhette is a bit awkward. Personally I like Mekton Z best, but I modify it with quite a few house rules to fix its flaws.
>>
>>50425105
Thanks! Have never known where to start with these - come from a roleplaying background, so didn't want to go full boardgame...mekton z, eh?
>>
>>50425471
>mekton z, eh?

Yeah, basically. I mean... It's 20 years old... and a new edition was successfully funded through kickstarter but is over 2 years late to be delivered... And there are a lot of people on 4chan who HATE it. It does have its flaws:

1. The Reflexes stat is god. This can be fixed with some house rules. I essentially use a different set of stats when I play.

2. Mecha construction can be very complex, if you go all-out. As the ref, I tend to cheat and just fill out the final numbers for the mecha without worrying about costs and space allocations. Any player building their own mek will have fun though.

The game plays really well, and is written really well. It leans much more toward Real Robots than Super Robots, but you can do Supers okay if you try.
>>
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>>50422966
>>50424996

Oh wait... Metallic Guardian RPG is Japanese language. I'm not gonna include it, then, since I'm shooting for English language only. Otherwise I'd include RuLiRuLa and a ton of others.
>>
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>>50422665
>Mekton ZZ

I like it already.

>black hole & colony ship backstory

Dramatic! Sounds like one hell of a campaign.

>at the end of things, the military base that the players were using has been overrun, the ship was damaged attempting to flee through a wormhole and is floating thousands of lightyears away. The party is split between the ship and the base on Earth.

Ah. Splitting the party is always a bitch.

>It's the end of the semester and I'm moving out of state after this

[sheds manly tear]

>so I need to come up with a decent conclusion. I was thinking something like Gunbuster, but I don't know how to get there.
>Any suggestions?

Hmmm, that's a toughie. Maybe something about quantum entanglement? Like, a quantum phenomenon occurs because of the wormhole(s) and the ship's crazy tech... It causes people with strong bonds to be able to reunite. Once. They must all decide together which end they'll reunite on; the ship side or the earth side.

If they reunite on the ship side, they'll escape Earth's destruction and the base being overrun, but will be wandering space looking for a new home for humanity, and the bad guys may have survived too. If they reunite on the earth side, they can stop the bad guys once and for all and ensure the ship's escape and survival, but will all die with Earth. Maybe?

Hmmmmm. Perhaps a little hackneyed. Perhaps pull something like the end of Interstellar? That was sorta Gunbuster-ish too...

I guess I'd need to know more about the situation and characters.

where people who
>>
>>50425987
>where people who

Whoops. Forgot to edit that dangler off. Sorry.
>>
Fucking ace anon right here.
Thanks a lot, OP, once i get home i'm writing down all of these.
This will save a lot of time on this daily "mecha rpg pls help" threads.
>>
>>50416051
You're missing BRP Mecha, a Mecha supplement for Chaosium's Basic Role Playing system.
>>
>>50424097
Mechwarrior and AToW player here, MW is fine if you remember that you can spend Edge for rerolls in chargen so you don't get the "one-eyed sociopath generator" effect. AToW is less likely to fuck you over like that, but more complicated in chargen.
>>
>>50419683
>Strike Legion is not a miniatures game, at least the RPG of it
>there is a miniatures game of the same name though but that has little to do with mechs

Ah! Great to know. Thank you!
>>
>>50426006
>Fucking ace anon right here.
>Thanks a lot, OP, once i get home i'm writing down all of these.
>This will save a lot of time on this daily "mecha rpg pls help" threads.

I'm creating a google doc for it. I'll post the link shortly.
>>
>>50426018
>You're missing BRP Mecha, a Mecha supplement for Chaosium's Basic Role Playing system.

Wooo! Great, thank you. Will look it up.
>>
>>50427044
>I'm creating a google doc for it. I'll post the link shortly.

Here it is:

tinyurl
period
com
slash
allmecha

[It seems the system thinks the URL is spam.]
>>
>>50427174

I also added, to the bottom of the list, stuff that seems related, but not necessarily mecha-oriented. Mostly anime/manga-themed RPGs. I'm sure there's TONS more of these I've missed...

Anime Prime
BESM – Big Eyes, Small Mouth
Black Tokyo (hentai horror & ero-guro)
Bounty Head Bebop
Damage Control: The Advanced Disaster Department RPG (GMless)
Fantaji – Universal RPG
Fight! The Fighting Game RPG
Fight! Unlockables: Shonen
Kazei 5 (anime cyberpunk with mecha for Hero)
Maid: The Role-Playing Game
Monster Force Terra (play a kaiju!)
Musha Shugyo (another Fighting Game RPG)
Nova Praxis (post-singularity RPG with really fancy enhanced interactive PDF)
Open Anime
Otherworlds Zero (Maybe? Might be lame. Looks like “Destiny.”)
Panty Explosion
Shonen Final Burst
Sparks of Light (magical girls RPG)
Super Gachapon Fighter Omega Infinity!
>>
>>50427062
It's a good system. Not a great one or anything particularly outstanding, but a good, solid system that does exactly what it set out to do.
>>
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>>50427412

Yeah, I checked online, saw it's outta print, but reviews were favorable. I certainly like it's cover.
>>
>>50427589
I'm pretty sure you can get digital versions pretty easily though physical books are out of print.
>>
The thing about doing a mecha game is that the blanket term "mecha" covers everything from a powered suit to a planet-sized fortress, but also includes wildly superheroic and/or magical powers. Plus there's sometimes cybernetics, psionics, video game ki-blast martial arts, time travel, alien races...

Basically, to make a mecha game that can handle ALL mecha fare, you basically have to creative a universal system. Like Hero or GURPs. And god knows Hero's mecha supplement was awful.
>>
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>>50427774

Whoops! Just found another Hero system mecha supplment. Specified for Champions, "Robot Gladiators." I'm seeing a pattern with these names.
>>
>>50427774
Most of the games in OP's list are setting/style specific, only a couple of them are "universal" systems.
>>
>>50427774
>>50427789

Oh, I see now. Robot Gladiators is a followup supplement to Robot Warriors. Much like how Battle Century Z is a followup supplement to Battle Century G.
>>
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>>50427774
Actually, OP's list includes "The Ultimate Vehicle," 5th ed Hero's supplement, which has a chapter dedicated to mecha. Not that you'd know from its cover.

>>50427818
Speaking of which, Battle Century G is a new iteration of Giant Guardian Generation.
>>
Some anon recommended adding the Project A-Ko! RPG to the list. I added it to the supplemental anime/manga games assortment that comes after the mecha games list, because it doesn't seem to be a "true" mecha game... Someone please correct me if I'm wrong.

Also, adding to the anime/manga games list a recently-discovered homebrew shonen/fighting games RPG called "Thrash"
>>
>>50422392
I think he meant the part about John Adams' dog being named Satan being true, not the part about the line of succession

>>50427062
>>50427743
it's currently not available for purchase in digital format either, due to some legal issues that emerged in the wake of Runequest becoming part of Chaosium again and Chaosium semi-retiring the BRP Gold Book edition

according to the author a new version that will be tied to one of the other versions of the BRP D100 system will be out in the next year or two though

>>50427774
which is probably why a lot of them stick to a narrower band of Mecha styles(and even the more universal ones tend to have certain types they handle best)
>>
>>50428480
>it's currently not available for purchase in digital format either
So pirate it. You're not hurting anyone if they're not even bothering to sell digital versions.
>>
Any recommendations for a fantasy mecha game? I'm looking for systems that have robust rules for human-scale activity, including the potential for some sort of magic or superpower abilities. Mechs should be on a scale similar to VOTOMS or Ryu Knight.
>>
>>50428760
probably want a super's game with robot options/fluff at that point
>>
>>50428521
I actually have a copy(not sharing cause it has a watermark with my name on it though, and I don't know how to remove those), just noting that it might not be easy to find
>>
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>>50428760

Iron Kingdoms?

There's also several D20 mecha games in the list.

Hmm. Actually, Iron Kingdomds/Warmachine should probably be in the list...
>>
>>50428860
>I actually have a copy(not sharing

Aw. Meanie!

>cause it has a watermark with my name on it though, and I don't know how to remove those)

Just google "how to remove watermark from pdf".
>>
>>50428760
Exalted has mecha, though the power level is probably a tad bit high for what you're looking for.

Also, what's a good, relatively easy to learn mecha system? (Exalted 3E level is my limit)
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>>50429329
>Exalted has mecha

Interesting! I didn't know that. What do they call them? Do they have a supplement that focuses on them?

>though the power level is probably a tad bit high for what you're looking for.

Hey man, I'm always game for some godlike mecha.

>Also, what's a good, relatively easy to learn mecha system? (Exalted 3E level is my limit)

Try the base Mekton Zeta book. The construction rules aren't too complicated.

http://www.docfoc.com/176804387-mekton-zeta-core-rulebook-pdf

After you're comfortable with it, go explore Mekton Zeta Plus -- that's the advanced technical system that lets you do almost anything and is more complex.
>>
>>50429700
They're called Warstriders, basically kind of like the mechs from Escaflowne. The 3e version isn't out yet but for 2e I think they're in Artifacts of the First Age.
>>
>>50429700
speaking of Mecha in a fantasy context, Godbound has them, at least in the full paid version(they're left out of the free version, along with some other stuff and the art)

also the OSR games Colonial Troopers and Stars Without Number have mecha/power armor rules as well(in SWN's case once again it's specifically for the full paid version, free version leaves them out)
>>
>>50429700
>>50429734
I don't think they're adding most of the really high-magitech 2e shit to 3e, because the devs hated it.
>>
>>50429827
which would be a shame, as Exalted is a lot more generic in nature without it
>>
Hey OP, you might want to check out Mobile Frame Zero as well. Miniatures wargame that's designed around the idea of building your mecha company (and terrain, and objectives) out of Lego.

It's also got a pretty cool setting, that's ripe for a good RP from one of the more generic books you listed.
>>
>>50429916
>It's also got a pretty cool setting, that's ripe for a good RP from one of the more generic books you listed.

I do recall theirs a MFZ RPG coming out based of the Apocalypse world system
>>
>>50429948
>PbtA
>Mecha
Oh for fucks sake.
>>
>>50429948
Awesome. Never really had a chance to play Apocalypse World, but I hope it goes well for them. I would probably pick it up just to support them further.

I've thought about trying to knock something together in BESM before, but it's not my favorite system, and most of my friends are pretty indifferent on giant robots, sadly.
>>
>>50429734
>Warstriders

Ah so. Looks like "The Books of Sorcery, Vol. I - Wonders of the Lost Age" might be a book that has a lot on them.

>>50429754
>Godbound
>Colonial Troopers
>Stars Without Number

Neat! I'll look into them.

>>50429916
Ah yes! Mobile Frame Zero. I knew I was forgetting one. Thanks!
>>
>>50430027
>"The Books of Sorcery, Vol. I - Wonders of the Lost Age" might be a book that has a lot on them.

"Book of 3 Circles" too
>>
Other than Tenra Bansho Zero, have any other Japanese RPGs been translated? I've heard good things about Tokyo Nova, and of course I'm super curious about Metallic Guardian. Wares Blade and RuLiLuRa also look really cool.
>>
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>>50430976
>Tokyo Nova

I was just listening to a podcast about Tokyo Nova Axleration [sic]
>>
>>50429972
>PbtA

"PBtA"?
>>
>>50431205
Powered by the Apocalypse.
>>
>>50431249

Interesting. Sounds like it has promise. Thanks!
>>
>>50431009

There's a fanslation of Tokyo NOVA the Axleration here:

https://mega.nz/#!oBABVIAQ!hF9D_ofyL_3T2wbgyD9ys6WbtHp_zeXynSUItDB1DvI
>>
>>50430976
>Other than Tenra Bansho Zero, have any other Japanese RPGs been translated?
MAID.
>>
There was this mecha rpg that came from the UK a few years back, but I can't remember the name anymore. Something about power armor pilots versus an alien invasion.
>>
>>50432059
>>50416072
I found it. It's called Space Ninja Cyber Crisis XDO by Crucible Design.
>>
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>>50432253
>Space Ninja Cyber Crisis XDO

Wow. Now that's a deep cut.
>>
>>50416051
>Infinite Mecha (rules for Infinite Frontier)
The fuck is this? There's not a single thing about it anywhere outside this thread that google picks up.
>>
>>50432664
“A game set in a world filled with beautiful cyborgs, cute robots, superfast cyberbikes, powered exoskeletons, giant mechanoids, speed lines, comical pets, strange aliens, maniacal villains and demons with amazing groinal powers…..”

Sounds like a party
>>
>>50432690

Your google-fu is poor.

http://www.drivethrurpg.com/product/91485/Infinite-Mechas
>>
>>50432705
Groinal is my new favorite word.
>>
>>50432717
>Infinite Futures is a Sci-Fi RPG geared to allow you to play any sort of Sci-Fi genre or game. Built from the Pathfinder game system
Nevermind.
>>
>>50429916
MFZ is a base that really need some overhauling, as it is the rulebook is awfully layed out and there's a lot of unbalance since I last looked at it. Somebody was making a condensed version, but I don't know if it was ever finished
>>
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Man, I'd love to see a translation of Wares Blade someday.
>>
>>50427232
>Black Tokyo

no
stop
you fool
you'll doom us all (again)
>>
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I need a KOW designed tabletop wargame in my life.
>>
>>50426046
thank you! i of course luv the idea of big mechs, but don't know where to start...
>>
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>>50425987
Okay, so I've thought some things out, and I think I can get myself there.

For reference, at the beginning campaign I made a wiki and it's got some info on it: https://mektonzz.obsidianportal.com/wikis/main-page

It's got some neat lore stuff that was actually originally inspired by the Universal Century meets Occupy Wallstreet. I was actually planning on turning this into the setting for an RPG that was like a more streamlined version of Mekton that utilized 2d6 and had combat that played more like Dark Heresy than Battletech, but I never got around to it.
>>
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Relieving my Titanfall boner so I need an advice: what's simple to learn, pilot centred system that allows a degree of customization ? Real robot style, weapons wielded, not mounted.
>>
what system does real robots the best?

Super robots are all well in good with their beam swords that can cleave through reality, but I personally love the feel of real robots the best , I love the fact that they require logistics and can breakdown and need to be repaired sometimes with scavenged parts due to long protracted wars,or the fact that mechs are another cog, a large cog mind you, in the war machine along with other things I love how they handle both in 8thMS team, I also love the geopolitical bullshit that comes with it especially if its set in ostensibly our world or a very similar world, like a setting that has the Federated states of America in border disputes with Neo-Germany all while trying to work with/against the Russian cooperative and the Democratic dynasty of Nippon. or like in front mission with the USN vs. the OCU is.

is there a system/setting that can capture that feel both in tone and in the rules?
>>
>>50444676
I think Silhouette, the system for Heavy Gear, would work very well for something like Titanfall.
>>
>>50444751
Honestly Silhouette and Battletech have the "realest" real robot rules of the lot.
>>
>>50445138
>Honestly Silhouette and Battletech have the "realest" real robot rules of the lot.

What do you mean?
>>
>>50446857
Because

>>50444751
>I love the fact that they require logistics and can breakdown and need to be repaired sometimes with scavenged parts due to long protracted wars,or the fact that mechs are another cog, a large cog mind you, in the war machine along with other things I love how they handle both in 8thMS team, I also love the geopolitical bullshit that comes with it especially if its set in ostensibly our world or a very similar world, like a setting that has the Federated states of America in border disputes with Neo-Germany all while trying to work with/against the Russian cooperative and the Democratic dynasty of Nippon. or like in front mission with the USN vs. the OCU is.
Describes Heavy Gear (Silhouette system) and Battletech exactly. Battletech even going into insane levels of details with logistics.

Most other "real robot" systems lean on the side of the cinematic, Silhouette and Battletech are the most "realistic barring the inherent unrealisticness of giant robot war vehicles" systems that don't suck.
>>
>>50444370

Cool, I like your wiki! That Heaven's Gate incident sounds horrendous, yikes!
>>
>>50444676

Mekton Z bro
>>
>>50444751

Mekton Z can do you good.
>>
>>50447487
>>50447498
Have you actually played Mekton Z or just built mecha and theorycrafted?

I'm not challenging you, I just find that a lot of /tg/ haven't actually PLAYED MZ and end up finding out the hard way that the actual play rules of MZ suck balls.
>>
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Has anyone here ever tried Giant Guardian Generation? Im interested in Playing or even GMing but I want to hear stories if people have any
>>
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>>50447634
>Have you actually played Mekton Z or just built mecha and theorycrafted?

I have played a metric shit-ton of Mekton. First edition, Mekton II, Mekton Z. Played 'em lots.

>I'm not challenging you, I just find that a lot of /tg/ haven't actually PLAYED MZ and end up finding out the hard way that the actual play rules of MZ suck balls.

I'd actually go the other way -- the construction rules need work, but the play rules are generally pretty terrific and fun. The biggest flaw of the play rules is well-known: the Reflexes stat is god. That's fixable with some house rules, and is in fact fixed (or at least addressed in Fuzion, the revision of Mekton's system). I'm actually not fond of Fuzion overall, but it does have some strong points.

Anyway, yes, I've played a lot of Mekton and I do not think the play rules suck balls. Me and my various groups have had great fun with it.

I don't think Mekton is perfect -- far from it -- but it's fun and it's got the right spirit. It's a shame Talsorian crapped out. They had a lot of great creations, but in the end they couldn't keep their shit together.
>>
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>>50447683
>Has anyone here ever tried Giant Guardian Generation? Im interested in Playing or even GMing but I want to hear stories if people have any

I haven't played it, but as I understand things the game's actual, official, for-sale version is called "Battle Century G."
>>
>>50447683
Haven't played GGG itself, but the official BCG release is amazing. It's one of my favorite games, I've played and run it several times now.

It's a weird system in that it's a more narrative/fluff focused game, yet at the same time has a ton of crunch. It manages to feel rules light despite having a ton of options and mechanics and is generally just easy to pick up and play.

You can get the rules for free on the guy's site, just download the reference document. It's the full game minus a bunch of useless flavor text that you won't actually read anyway.

http://gimmicklabs.blogspot.com/p/downloads.html
>>
>>50448036

Hmmm! Thanx for the linx. I just downloaded the PDFs and skimmed 'em. System looks really good. Irritatingly, a lot of the features of BCG are similar to my own ideas for a mecha RPG. How bout that?
>>
>>50432253
>>50432664
Does anyone know where I can actually find a pdf of this? I lost mine a long time ago...
>>
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bump for Titans
>>
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>>50447480
The setup for it was actually super fun. It was the finale of the first campaign, so I started throwing crazy shit at the wall to see what would stick.

So, Cliff Edge had built a varitech fighter in a world that is essentially in the Universal Century. By the end of the campaign he had upgraded the Alondite enough that it could move at a fraction of the speed of light at top speed. The setting's equivalent of the Antarctic Treaty was broken so that he and another pilot could be outfitted with nuclear weapons so that they could take out the individual satellites that formed the wormhole that was going to destroy the Earth.

So, I've got one battlemat set up with a small inflatable globe where those players circumnavigate the planet to destroy the satellites. I have another battlemat set up that features the final battle with the BBEG, and the rest of the party is tackling that.

So, Cliff Edge and his wingman finished circumnavigating the globe and destroying all of the satellites just as the rest of the party was going to deal the finishing blow. Cliff Edge, now traveling at a third of the speed of light, decides that he's going to fucking punch the space station that this fight is happening on. Using MZ's charge rules.

We did the math for about how far he went, assuming each hex of the map we used was a full battlemat on the other, and concluded that his punch was going to do some 1,500 kills or something nuts. He punches the station, it explodes, the party survives. Everything was metal as fuck.

Actually, doing the math for how far he would have had to have moved, assuming that he's orbiting the planet at roughly the same altitude as the hubble, he should have done 296613 kills of damage.
>>
>>50448036
Seconding this.
>>
>>50453262

Omigod, Cliff Edge is a FANTASTIC name.
>>
>>50454216
The same player is currently playing as Max Edge, son of Cliff Edge.
>>
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>>50453262
>Cliff Edge, now traveling at a third of the speed of light, decides that he's going to fucking punch the space station that this fight is happening on. Using MZ's charge rules.

Holy shit!

>1,500 kills

Holy shiiiiiiiiiiiit!!!

>He punches the station, it explodes, the party survives. Everything was metal as fuck.

Pic related!

>he should have done 296613 kills of damage.

Holy crap. EPIC!!! I... I assume he died?
>>
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Are there any Savage Worlds games that feature mecha? I would assume Savage Worlds' RIFTS has mecha rules... right? Are they good?
>>
>>50454503
No, I let him live. I'm super lenient if my players do awesome shit.
>>
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What's you guys' experience with the GURPS mecha system as far as customization and interacting with shit that isn't other robots? I'm planing on playing a Not!Zaku pilot in a Multiverse game over winter break and I wanna know what I'm in for
>>
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>>50454801
>No, I let him live.
I'm surprised!
>I'm super lenient if my players do awesome shit.
Well, I am totally in support of that policy. Doing awesome shit should be rewarded.

Damn, man, good game!
>>
>>50454715
Interface 0 has some extremely battletech lite rules in it, the scifi companion also includes proper mecha building, if you want to keep it SW.
>>
>>50455140
>a Multiverse game over winter break

Ah, man, I miss being in school just for shit like this. As an adult, NOBODY is available to do shit during the holidays. :-/

As far as GURPS mecha goes, I remember reading it once a long time ago. A new edition or two has surly come out since then... IIRC Gurps Vehicles was a mathematical nightmare, and Gurps Mecha was based on it. Is that still true?

Um, in other words, er... I have no experience playing with Gurps Mecha.
>>
>>50455164
>Interface 0 has some extremely battletech lite rules in it, the scifi companion also includes proper mecha building, if you want to keep it SW.

Interesting. Well then, I'm adding the SW SFC to the list. Thanks!
>>
OP would you stop with the super chipper replies to everything? You sound like some kind of fake smiles Mormon pandering to a bunch of 5 year olds.
>>
http://www.mechafront.com/page/page/8798042.htm

Mecha Front should be on the list... Or are we only talking about RPGs? Because there are already some dedicated wargames on the list.
>>
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>>50457246
>OP would you stop with the super chipper replies to everything? You sound like some kind of fake smiles Mormon pandering to a bunch of 5 year olds.

Eat my ass, dickweed.

There, that better?
>>
>>50457282
I'm in disagreement with >>50457246 the chipper attitude is a nice change of pace from how it usually is around here
>>
>>50457266

Other mecha wargames incude Giant Monster Rampage, C.A.V., and YAGRAG (Yet Another Giant Robot Apocalypse Game).
>>
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>>50457333

Cheers, /m/ate.
>>
>>50416062
>Mecha!!

Whoah, that's a blast from the past. Seventh Street Games (now Flagship Games) had a decent if narrow grasp of the genre. They rrrreaaallllly loved the Macross Movie.

BTW, it's only got one "!"
>>
>>50457365

Don't forget:

Mekatac
https://boardgamegeek.com/boardgame/24274/mekatac

Mecha War Ultra
http://www.spiralbridgestudios.com/mecha-war-ultra/

Dust
http://www.dustgame.com/

AT-43
https://boardgamegeek.com/boardgame/24878/43-initiation-set-operation-damocles

Valkyrie
https://boardgamegeek.com/boardgame/175110/valkyrie

Iron Warriors
https://boardgamegeek.com/boardgame/39335/iron-warriors

and there's a free homebrew for Gundam:

Mobile Suit Gundam Skirmish
https://donkusgaming.wordpress.com/category/mobile-suit-gundam-skirmish-2/
>>
>>50457605

Okay, added those to the list. I wonder... should I break dedicated wargames apart? My goal was really to identify all mecha roleplaying games, but there's definitely a lot of overlap with wargames.
>>
>>50457282
Much better
>>
>>50457636
That seems like it would be a good idea, for clarity's sake.
>>
>>50457891

OK, will work on that now
>>
Interestingly, I found a thread about OP's topic on another site. Some of the games listed there might be worth looking into.

http://veekyforums.com/thread/50416021/games/mecha-rpgs.html
>>
For the anime-related RPGs section, what other licensed anime games have there been? I know there was an Outlaw Star game, right? Tri-Stat I think?
>>
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>>50460307
>http://veekyforums.com/thread/50416021/games/mecha-rpgs.html

Dude, that's THIS thread! LOL
>>
Stupid question time!

Battletech
Mechwarrior
A Time of War
etc

Which ones are RPGs, which ones are wargames?
>>
>>50460324
>I know there was an Outlaw Star game, right?
Can't find any mention of that online.

What I've got/know of in the way of officially published anime RPGs is as follows:
Armored Trooper VOTOMS RPG
Bubblegum Crisis (and Crash! and A.D. Police Files)
Project A-ko
Dominion Tank Police
Sailor Moon
Demon City Shinjuku
Slayers
Hellsing
Trigun
Tenchi Muyo!
Revolutionary Girl Utena
Ghost Dog
El-Hazard
Fushigi Yugi
Serial Experiments Lain
Hearts Swords Flowers
Parallel Dual
Neon Genesis Evangelion

Most of those are BESM/Tri-Stat things.
>>50460350
Battletech is the franchise and the wargame. Mechwarrior is both a video game series and the name for all the FASA-published BTech RPGs (FanPro republished Mechwarrior 3e as the Classic Battletech RPG). Battletech - A Time of War is Mechwarrior 4e, the Catalyst-published edition.
>>
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>>50460324
>>50460504
>Outlaw Star game

D'oh. I meant Trigun. My derp.

>>50460504
>[a list]

Noice.
>>
>>50460307
>>50460337
Wow, that's literally this thread with randomly generated usernames tacked on to all the posts.

That's fucking weird as shit.
>>
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>>50460324
>>50460504
while not explicitly a sponsored setting bounty head bebop is pretty much a cowboy bebop RPG and to a lesser extent outlaw star in everything but name only and even then its close. I want to run a campaign of some sort of fusion hombrew of bebop/outlaw star one of these days.
>>
>>50460504
>Demon City Shinjuku
Oh wow. That must be... interesting. Does it have raep rules? LOL
>Ghost Dog
You mean pic related?!?
>Hearts Swords Flowers
Well that's just the shojo supplement for BESM.
>Neon Genesis Evangelion
Whaaa? Is this official? Is it in English?
>>
>>50460307
>>50460337
Spooky af right now
>>
>>50460610
>NGE
Well, it has Amazon entries.
https://www.amazon.co.uk/Besm-Neon-Genesis-Evangelion-Book/dp/1894938119
https://www.amazon.com/Besm-Neon-Genesis-Evangelion-Book/dp/1894938100

>Ghost Dog
Yes.
>>
>>50460987
>http://www.evamonkey.com/eva-besm-cancelled/

Apparently planned but never happened.
>>
>>50444751
ok so im building a near contemporary mech world right now for shits and giggles. I may not do anything with it but right now, but I may turn it into something later on , my question is does anyone have any suggestions on what sort of ,country's/supernation's/power blocs, to include?

right now im thinking of including the Federated states of America, Neo-Germany, the Russian cooperative and the Democratic dynasty of Nippon like I mentioned before, if anyone has any ideas for names, who to include or absolutely anything else let me feel free to let me know im going to draw up a world map with my shitty MS paint skills when im done.
>>
>>50461302
>Neo-America
>Neo-Germany
>Neo-Russia
>Neo-Japan

Meh. Honestly, that sounds rather boring. And it's been done a million times.

I'd encourage you to try to come up with more original nations.

Maybe look at some articles about what parts of the world will be most habitable in 100 years or so, after global warming. Come up with new nations based on that.
>>
Current state of the master list:

tinyurl
dot
com/allmecha
>>
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>>50461354
yeah I know its been done a million times but what can I say I like the trope/cliché, and like I said I wanted to do it ostensibly in our world or a very similar world, and if im going to just come up with completely original nations I may as well just set it on another planet in another time or just use one of the established settings that are already available. that said the idea of making the nations based on what's left in about 100 years does have some merit. thanks for the suggestion.
>>
>>50461354
>>50461513

Maybe the South Pole's landmass becomes the most liveable, dominant power.
>>
>>50461354
Welp, based on that map it looks like South Africa is the place to be.
>>
Should a mecha RPG use hit locations, or no?
>>
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>>50462645
>hit locations

Well, Battletech does it, so it MUST be good!
>>
>>50462645
I'd say have it be an optional but well developed rule
>>
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>>50462772
>that bot in lower-right corner
>>
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>>50462645
>use hit locations, or no?

Isn't mecha gore part of the fun?
>>
Whoops, forgot the "Mech Brawl" (game for "Mech Creator") that Mechanon has posted here in /tg/ before. Added it to the list, under wargames.
>>
>>50460504
There's also the Dragonball Z Anime Adventure Game from R. Talsorian, but it's fucking awful.
>>
>>50463175
Repost updated list when?
>>
>>50460307

What the fuck is Veeky forums?

I've seen it before. All it does is aggregate forum posts (from what I've seen, it seems like it's only 4chan, though I could be wrong) and then replace the actual board name with "Veeky Forums." Like I just went on there to investigate a bit, and there is a thread that asks the following question: Is Veeky Forums the worst board on Veeky Forums? From that we can extrapolate that this thing is definitely automated.

I just need to know what purpose it serves. Google searches don't yield any results, and every other search engine I tried can't even find the site itself.

This whole thing is just so fucking weird.
>>
>>50455140

There's roughly speaking four different mecha systems in GURPS.

The old GURPS:mecha is 3e, and as such uses the vehicle rules. They are a major pain in the butt to use in practice since the way you do the "complicated maths" means you sort of have to know exactly what you want before you start designing, or else you have to redo from the start (because your first assumptions of weight and size trickle down to every other component).

Then there's GURPS:Spaceships. I think it was the third supplement in the series that specifically deals with fighters and mechas. A simple system and got what you need for running space battles. Mechas can need some tweaking to be comparable to a fighter though, because otherwise their leg components are purely a hindrance.

There's a pyramid issue that's named "modular mecha" that lets you quickly put together simple mecha. It unfortunately lacks a lot of depth that a true gearhead would enjoy.

Finally, you can design mecha as very large characters with the machine metatemplate. This +spaceships is probably the best solution overall.
>>
>>50463935
>Repost updated list when?

Updated list can be found here:

tinyurl
dot
com/allmecha

But I'll go ahead and repost it all here as well.
>>
Mecha Roleplaying Games, pt.1:
-------------------------------------------
Aegis Project, The (three eras of mecha)
Anime Hack, The (includes mecha)
Apotheosis Drive X (FATE-powered mecha RPG)
Armageddon 2089: Total War (OGL D20 mecha mercenaries game)
Armature (homebrew)
Armored Trooper VOTOMs (Mekton/Fuzion)
Backland Stride (homebrew)
Battle Century G (new iteration of Giant Guardian Generation)
Battle Century Z (followup to Battle Century G)
Battlechangers - A Quick Play Transforming Robot RPG
Battletech - A Time of War (Mechwarrior 4th ed, from Catalyst)
BESM - Big Eyes, Small Mouth
BESM D20 (includes rules from D20 Mecha)
Big Robots, Cool Starships (mecha for BESM, part of core BESM book since 2nd Ed.)
Bigger Bads (supplement for Monsters and Other Childish Things)
Bliss Stage: Interim Stage
BRP Mecha (for Chaosium's Basic Role Playing system)
Bubblegum Crisis (Mekton/Fuzion)
Chromestrike (homebrew)
Cloak of Steel (fantasy mecha by Postmortem studios)
Cthulhutech
Cyberpunk 2020 (powered armor in “Maximum Metal”, Cyberwalks in “Solo of Fortune 2”)
D20 Mecha (from White Wolf)
D20 Mecha Compendium Deluxe Edition (from Dream Pod 9)
Daikaiju Die! (Pacific Rim style RPG)
Dark Horizons (D20 robot mecha post-apocalyptic warfare)
>>
>>50467889
Mecha Roleplaying Games, pt.2:
-------------------------------------------
Doom Striders (standalone D&D mecha)
Dragonmech (D20 fantasy mecha)
Exosuit A-OK
Fullmetal President: White House Mecha Chaos
Gadget Guide: Mecha (Mutants & Masterminds)
Gear Krieg (Silouhette system; mecha in WWII)
Giant Guardian Generation (homebrew; precursor to Battle Century G)
Giant Transforming Robots (more Cartoon Action Hour mecha)
Going Japanese (for Cartoon Action Hour)
Gunwave
GURPS Mecha (includes setting “Cybermech Damocles”)
Heavy Gear (Silouhette system VOTOMs)
Infinite Mecha (rules for Infinite Frontier)
Iron Kingdoms (RPG of Warmachine miniatures wargame)
Jovian Chronicles (Silouhette system U.C. Gundam)
Kaiju Patrol (for Fate Accelerated)
Lunar Reckoning 69 (homebrew)
Machine: Overdrive (D6 Zen system)
Macross II (Palladium)
Maruader 2107 (terrible)
Mecha [“Chris Perrin’s MECHA”] (from Heroic Journey Publishing)
Mecha & Manga (Mutants & Masterminds)
Mecha Aces (FUDGE system)
Mecha and Monsters [Tiny Frontiers] (RPG coming from Gallant Knight Games)
Mecha Clash (supplement for Heroes In Time)
Mecha Construction Guide (for Pathfinder system)
Mecha SRD Extreme (D20 mecha system reference document from Ronin Arts)
Mecha G-Core (FASERIP Marvel-inspired G-Core; Xenomorph Invasion & Cybermorph Invasion)
Mecha Omega (D20 OGL mecha and kaiju rules)
Mecha Smash (RPG from Starbright Games)
Mecha vs Kaiju
Mechagenesis : The True20 Robotic Roleplay Sourcebook
Mechamorphosis (D20 transformers)
>>
>>50467906
Mecha Roleplaying Games, pt.3:
-------------------------------------------
Mechwarrior (old Battletech RPG from FASA; 3rd.ed. by FanPro as “Classic Battletech RPG”)
Mekton (and Mekton II and Mekton Z[eta])
Metal Wars (Cartoon Action Hour’s version of Transformers)
Musha Shugyo: Hyper Armor (mecha supplement for Musha Shugyo)
O.R.E. Mecha (One Roll Engine)
OGL Mecha (via RDP)
Origin of the Species: Transmechs Revisited (Spycraft 2.0 transformers)
OVA: The Anime Role-Playing Game
Planetfall (free, no-prep RPG; has many Mecha Manuals)
Psibertroopers (D6 Classic system, “Dead Night of Space” line)
Remnants
Rifts (Palladium)
Rifts [Savage Worlds] (Rifts using Savage Worlds rules)
Robot Gladiators (more Hero/Champs mecha fare, followup to “Robot Warriors”)
Robot Warriors (Champions/Hero system mecha)
Robotech (Palladium)
Rune Stryders (fantasy mecha)
S.I.Net. (sentient transforming mecha RPG ala live-action TF movies)
Savage Worlds’ Science Fiction Companion (has mecha rules)
Sentai Spectacular! The Ultimate Guide to Playing Sentai Superheroes
Shifter Bots (mecha and transformers RPG)
Space Ninja Cyber Crisis XDO
Super Fun TV Hour ( Super Sentai RPG)
Super Happy Sentai Hour
Steel Roses: The HeartQuest Guide to Mecha
Super Mega Ultra Mecha Fighting for You, Me, and All of Our Friends (for PFRPG & D&D 3.5)
Tears of a Machine (teen angst & giant robot drama)
Tenra Banshô Zero
Tetsujin Shogunate [Gossamer Worlds] (Diceless)
Tokyo Heroes (Super Sentai RPG; has mecha rules, of course)
Ultimate Vehicle, The (Hero 5th edition)
Vanguard: Varmisk Fallen (mecha piloted by furries)
Vesna Thaw (Soviet post-apoc salvaged mecha GMless semi-competitive story game)
Weapons of Mecha & Power Armor Destruction (for D20 Future)
>>
>>50467924
Mecha Minatures Wargames:
---------------------------------------
5150: No Quarter Mecha Combat (from Two-Hour Wargames)
Adeptus Evangelion (homebrew doing Evangelion with WH40K rules)
Armor Grid: Mech Attack! (miniatures wargame)
AT-43 (miniatures wargame)
Battletech (miniatures wargame)
Big Damn Robots (miniatures wargame)
C.A.V. (miniatures wargame)
Digital Mecha Wars (tactical wargame; looks kinda silly)
Dust (miniatures wargame)
Exalted (White Wolf anime-esque fantasy; has mecha called Warstriders)
Giant Monster Rampage (toy battles wargame, has giant robot rules)
Heavy Gear Blitz (Silouhette system)
Infinity (manga-influenced minis wargame)
Iron Tyrants (minis wargame)
Iron Warriors (miniatures wargame)
Quantum Legions: Vanguard (miniatures wargame)
Mech Attack (miniatures wargame)
Mech Brawl (homebrew)
Mecha! (minis wargame with some storytelling elements)
Mecha Front (miniatures wargame)
Mecha War Ultra (miniatures wargame)
MechaForce Tactical Combat Game
Mekatac (miniatures wargame)
MetalKrushers (mecha gladiators tactical board game)
Mobile Frame Zero (wargame using Lego minis)
Mobile Suit Gundam Skirmish (free homebrew Gundam minis wargame)
Relic Knights (card-system miniatures wargame)
Robot Jocks (mecha gladiators card game)
Robotech Tactics (Palladium)
Strike Legion (miniatures wargame)
Valkyrie (miniatures wargame)
Wardogs (miniatures wargame)
Warhammer 40,000 (Adeptus Titanicus especially)
Warmachine (miniatures wargame)
Wehrmacht (diceless mecha miniatures wargame)
YAGRAG [Yet Another Giant Robot Apocalypse Game] (miniatures wargame)
>>
>>50467938
Other anime, manga, and mecha-ish games:
-----------------------------------------------------------
Anima Prime
Black Tokyo (hentai horror & ero-guro)
Bounty Head Bebop (Cowboy Bebop & Outlaw Star imitation)
Colonial Troopers (OSR game with powered armor and some mecha content)
Damage Control: The Advanced Disaster Department RPG (GMless)
Demon City Shinjuku RPG
Dominion: Tank Police RPG (uses BESM’s Tri-Stat system)
Dual! RPG
El-Hazard RPG
Fantaji – Universal RPG
Fight! The Fighting Game RPG
Fight! Unlockables: Shonen
Fushigi Yugi RPG
Godbound (has fantasy Mecha in the full paid version, not free version)
Hellsing RPG
Kazei 5 (anime cyberpunk with mecha for Hero)
Living Steel (features powered armor; extremely complicated rules!)
Maid: The Role-Playing Game
Monster Force Terra (play a kaiju!)
Musha Shugyo (another Fighting Game RPG)
Nova Praxis (post-singularity RPG with really fancy enhanced interactive PDF)
Open Anime
Otherworlds Zero (Maybe? Might be lame. Looks like “Destiny.”)
Panty Explosion
Project A-Ko! RPG (has a modicum of mecha rules; early Silouhette game)
Revolutionary Girl Utena RPG
Sailor Moon RPG
Serial Experiments Lain RPG
Shonen Final Burst
Slayers RPG
Sparks of Light (magical girls RPG)
Stars Without Number (OSR game w/ robots & mechs - in paid version, not free version)
Super Gachapon Fighter Omega Infinity!
Tenchi Muyo! RPG
Thrash (fighting games & shonen)
Tokyo Brain Pop (psychic schoolgirls)
Trigun RPG
Trinity (White Wolf’s dark sci-fi, previously “Aeon”; has VARGs)
Valor: The Heroic Roleplay System
>>
Aaaaaaaaaaannnnd that's the complete updated list.

Again, it can be found at
>>
>>50467976
>tinyurl
>dot
>com/allmecha

(4chan's system thinks the link is spam)
>>
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was wondering id you wanted to throw Konflict 47 in the mix, while not super strictly a mecha miniatures game its an offshoot of bolt action, there are mechs in it and you can field an entire army of weird world war 2 tech, german spider mechs and American walkers included.
>>
>>50468148

Heck yeah I do! Adding it to the wargames section now.
>>
>>50467874
Thank you! Greatly appreciated.
>>
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What system would you'all say has the best rules for handling super robot Final Attacks?
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>>50469116
Battle Century G's technique weapons.

>Tension is a value that increases by 1 every round
>all attacks add Tension to their damage, making combat deadlier as the fight progresses
>Technique weapons can only be used once per battle, but they double your tension bonus
>You can further increase your tension with a couple powers
>Some abilities let you survive attacks that would otherwise kill you. Techniques are immune to that and kill you anyway if they deplete all your health
>>
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What would be the best system for a Zone of the Enders game?
>>
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>>50469252

Interesting! BCG really sounds like a great game.

One of Mekton's shortcomings is its lack of Super Robot-specific rules, both in mecha construction and in play. I still love MZ, but it definitely leans towards Real Robots.
>>
>>50469465

Probably Mekton Z

Heh. "Mekton ZotE"
>>
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>>50469116
>>50469481

I've homebrewed some Super Robot rules for Mekton Z. Rules for final attacks, rage modes, power-ups, things like that.
>>
I'm currently homebrewing a system mostly based on Battletech rules and my observations from playing Front Mission. I want it to give it some focus on combined arms and less 'Mech supremacy.
Which of these systems have interesting mechanics? The list is daunting, to say the least.
>>
>>50462645
/vg/ territory, but Front Mission also does it, works wonderfully. Not so much in Armored Core Last Raven, but the genre is different
>>
>>50470698
What's the gist of those? I'm having a super robot finale for a real robot campaign tomorrow, and I'd be interested to know how that works.
>>
>>50471637
Silhouette Core, the system for Heavy Gear and Jovian Chronicles, is hands down the best at combined arms. No other game handles infantry mixing with tanks, mechs, and aircraft as well as it does.

Except maybe Battletech.
>>
>>50471637
>>50472164

Mekton handles all machines with the same rules, so it could work well too.
>>
>>50472716
Mekton's scaling rules are trash.
>>
>>50472111
>a super robot finale for a real robot campaign

Now THAT sounds interesting!
>>
>>50472741
It's basically how Gundam 00 ended.
>>
>>50472739
>Mekton's scaling rules are trash.

No, they're not trash, but they could definitely stand to be replaced with something better.

But mixing with tanks, mechs, and aircraft doesn't require scaling, so.
>>
>>50472761

00 went Super with S2, it didn't wait til the ending.
>>
Anyone here got a full PDF of Battle Century G? Looks pretty good.
>>
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>>50472111

I basically cribbed from TFwiki's entry on "Burning Justice":

http://tfwiki.net/wiki/Burning_justice
>>
Well, RPGs do seem to lend themselves more to Real Robots than Super Robots.

After all, Real Robots tend to follow logic a little bit more, while Super Robots tend to operate upon drama more than rationality. "Kick reason to the curb" and whatnot, don't-you-know.

I'd say this is probably why there are more Real Robots in video games than in shows, and why there are more Super Robots in shows than in video games.
>>
>>50470698
GEKIGANGER!!!!!!
>>
>>50477215

Awwwww yeah
>>
>>50475089

Hmmmm. Reading the free version now (the System Reference Document). It's good, but it's got an issue -- all those powers, traits, abilities, advantages, quirks, perks, maneuvers, and other gimmicks are a LOT to remember. I can see players of this game suffering from the same kind of issues that D&D magic users do -- having to remember and keep track of a zillion different little details in their portfolio of tricks.

I do like how every weapon does the same damage, based purely on how much you beat your target number by, with modifiers depending on powers, circumstances, etc. That's pretty spiffy.
>>
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>>50478190
It looks like a lot to take in, but it's really not. It's a shitty argument for me to say "it just works," but it does. At least that's my experience from 4 campaigns of it.
>>
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>>50478366

Fair enough. I'm definitely going to try running it with my crew. Gotta say this: I do like how the tricks and gimmicks heavily reinforce the genre.
>>
Battle Century G's "Tension" mechanic is intriguing. Are there other games that have used a similar device?
>>
bumpittybump
>>
>>50478190
I'm having flashback from that long Dark Heresy 1ed campaign that went to Ascencion, jillions of talents and traits
>>
>>50483018
>jillions of talents and traits

Yeah. Can't say I'm real fond of that. But man, the traits and such are certainly genre-appropriate:

"Forbidden Secret Art"
"Mid-Scene Upgrade"
"Believe In Myself"
"This Is My Battlefield"
"Overwhelming Pressure"
"Behold My True Power"
"Make My Monster Grow"
etc
etc
>>
The thing about RPGs is that the people who play them are miserable, depressed failures who are unhappy with real life. Are there enough unhappy, miserable, depressed people out there who also have the patience and attention span needed to make an RPG work? I guess, but not enough to make such a practice popular or successful... or even worthwhile.
>>
>>50487411
I think you missed your shitposting target, projecting-kun.
>>
What systems are good for an Evangelion style game?

AdEva is not a correct answer.
>>
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>>50487411

Lame post is lame. I kinda like the pic, though. Gonna swipe it -- it'll surely be useful for some thread that goes way off the rails.

>>50490578

You could certainly do it with Mekton Z.

One of the "Kaiju vs Mecha" products might also be able to do Eva fairly well, but I can't say that for sure because I haven't played them.

Battle Century G might also be an option -- it certainly embraces the inexplicable and the mysterious.
>>
>>50478366
source?
>>
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>>50490578
>Evangelion

>>50490875
>Mekton Z

I once toyed with the idea of an Eva RPG supplement for Mekton. I thought it should take some liberties with the setting -- expanding things so that there are Eva projects in other cities around the world.
>>
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>>50490902

Zone of the Enders 2167 Idolo

(it's an OVA)
>>
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>>50490578
>What systems are good for an Evangelion style game?

Cthulhutech. Don't let the art style fool you, it's basically Evangelion with the serial numbers filed off.
>>
>>50490578
>>50490875
>>50490910

Hmmmm. Doing Evangelion in Mekton would be interesting. They'd be "Techno-Organic" for sure... Probably x10-scale designs, considering they're 80 meters tall.
>>
>>50491082
Cthulhutech's system isn't even good for itself, let alone anything else.
>>
>>50490578
Alright, time to create a shitstorm.

A good system for running an Evangelion game is. . .

Bliss Stage
>>
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Mekton ZZ Finale was mostly a success. Pretty neat stuff.
>>
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>>50493195
>Mekton ZZ Finale was mostly a success. Pretty neat stuff.

Awesome! That's great news. I'd love hear what happened.

And dude, that Mekton sheet is balls-out awesome. Hot-blooded!!!

(And hey, what font is that? I need to have it.)
>>
>>50492256
>A good system for running an Evangelion game is. . .
>Bliss Stage

You know, you might be right about that. I really, really need to get myself a copy of that game.
>>
>>50493404
Here you go, senpai.

I've run and played the system several times now, it's got some idiosyncracies and hurdles to it that you need to get over to really get the best of it.

But once you get over that, it's a wild ride. I hope your game goes well if you run it.
>>
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>>50493432

Whoah! Gracias /m/an!
>>
>>50493502
No problem. Have fun!
>>
Definitely thinking about picking up a copy of Bounty Head Bebop off amazon, but does anyone have a pdf they can post?
>>
>>50416021
Does the Robotech RPG have a dice rolling mechanic for the Itano Circus?

https://www.youtube.com/watch?v=Cfk_TXE8UaQ
>>
Out of all the ones listed by the OP, which one is best if I am a relative freshman and want to run a oneshot? Mekton Z?
>>
>>50494256
The Palladium one?

It's basically instant death for anything it's aimed at because of the shitty rules for trying to dodge missiles.
>>
>>50441347

Looks like the mobile suit whose kickstarter went tits up as they were a bunch of fucks.
>>
>>50447634

Played it with GM designed mechs.
We were a defence squad on Mars who were fighting hell -bugs
Played about 6 sessions before my entire group of friends imploded due to my room-mates new girlfriend.
The game was good though.
>>
>>50457427

I think I might own this.
Is it the one with the Aztec themed baddies?
>>
>>50494256
just take boxing and martial arts.
>>
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>>50494256
>Does the Robotech RPG have a dice rolling mechanic for the Itano Circus?

The Robotech RPG is made by Palladium, who use the same rules in all their games (Robotech, Rifts, Heroes Unlimited, Nightbane, etc).

It's important to be aware that Palladium's rules are generally considered to be TERRIBLE. They're very similar to the rules for Advanced Dungeons and Dragons, which was published in the late 1970s.

The late NINETEEN SEVENTIES. Jesus christ, Palladium's rules are actually older than the SDF Macross show itself.

(Oh, and the layout for Palladium's books is stuck in the late 70s too.)
>>
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>>50494358

Yep! That's the one. The rules weren't very good, but the Spirit Warrior Empire was a supremely imaginative setting. A shame the art wasn't better.
>>
>>50447634
>>50494322
Other than the Reflex being god stat to such a level that the GM has to very carefully tailor every game session to MINIMIZE combat in order for every other stat to not be completely useless, Mekton's biggest quirk is more of a long-play problem.

The XP and skill leveling system is fucked up. You get utterly fucked for having a high skill but low stat because it will take forever to raise either, and if you start with a high stat and low skill, you're basically REWARDED as your skill will skyrocket in no time, easily catching up with the person who started with a high skill AND you will completely outclass them at it.

All you have to do to minmax the system is put all your stats in Reflexes and use your skill points to make up for the differences everywhere else. You'll be a combat god in a few sessions and still not be completely useless outside of battle.
>>
>>50494287
>Out of all the ones listed by the OP, which one is best if I am a relative freshman and want to run a oneshot? Mekton Z?

OP here. I can't claim to have experience with all of them, but I'd say Mekton Z (just the main book, don't get into MZ+ just for a oneshot) or BESM, probably.
>>
>>50494304
>Looks like the mobile suit whose kickstarter went tits up as they were a bunch of fucks.

Huh?
>>
>>50494418
>Reflex being god stat to such a level that the GM has to very carefully tailor every game session to MINIMIZE combat in order for every other stat to not be completely useless

This is not A Thing.

Reflex is indeed the god stat, and it's almost unheard of for any MZ pilot character to have anything but a 10 Reflexes, but thankfully there's still Skill level -- every pilot needs five skills to pilot a Mek, and the levels of those skills will vary. If there were no Skills, the god stat problem would be much worse. But skills are vital, as the formula is:

Stat (1~10)
+
Skill (0~10)
+
1D10
vs
Difficulty Number
(10="Easy"~30="Nearly Impossible")

The other stats are useful outside of combat, and doing things other than combat is why you're playing an RPG instead of just a wargame. If you are using MZ purely as a wargame, the other stats are much less important, but there are still needs for Awareness checks are Stun saves and things like that.

>Mekton's biggest quirk is more of a long-play problem.
<snip>
>You'll be a combat god in a few sessions and still not be completely useless outside of battle.

Having run year-long MZ campaigns, I can say definitively that's not what happens. But it is true that starting off as a Rookie is rewarded...

Because that's accurate to the genre.
>>
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>>50494512
>Reflex is indeed the god stat

I'm glad that in Fuzion (the newer version of Mekton's "Interlock" ruleset) they broke Reflexes apart into two stats (Reflexes and Dexterity).

What's weird, though, is how they defined the two stats:

Reflexes =
"Your response time and coordination, as used in aiming, throwing, juggling."

Dexterity =
"Your overall physical competence, as pertains to balancing, leaping, jumping, combat and other athletic activities."

So... they define Reflexes as dexterity, and Dexterity as agility. WTF
>>
>>50494512
>The other stats are useful outside of combat, and doing things other than combat is why you're playing an RPG instead of just a wargame. If you are using MZ purely as a wargame, the other stats are much less important, but there are still needs for Awareness checks are Stun saves and things like that.

So is it not a thing or is it a thing? Make up your mind.
>>
>>50494538
Mekton's mech rules on top of Fuzion's play rules is the far superior way to play MZ, and requires minimal conversion effort.
>>
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>>50467991
>tinyurl
>dot
>com/allmecha

Cartoon Action Hour should be on the list, since it covers stuff like Transformers, Thundercats, GI Joe, MASK, Inhumanoids, etc. Lots of mecha-related stuff in there.
>>
>>50494557
>there are still needs for Awareness checks and Stun saves and things like that.

Awareness is based on the Intelligence stat. Stun is based on the Body stat. Repairs are based on the Tech stat. Running the fuck away from giant robots after you've ejected from your destroyed Mek is based on the Movement stat.

So yeah, even in a wargame version of Mekton Z, it's not a thing.
>>
>>50494608
It is, it's under the specific splats that cover it though.
>>
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>>50494574
>Mekton's mech rules on top of Fuzion's play rules is the far superior way to play MZ, and requires minimal conversion effort.
>>
>>50494631
Awareness is the only one on there that actually matters, the rest?
>Implying the REF God is ever getting hit.
>>
>>50494574
>>50494643
What even DO you have to convert? Other than "you use THIS Skill+Stat combo instead of THAT Skill+Stat combo" everything just works as-is, don't it?
>>
Speaking of Mekton is Mekton Zero ever actually happening?
>>
>>50494646

Actually, the Stun save thing can make a BIG difference. Even if a hit doesn't do appreciable damage, it can do knockback, and some knockback effects require a Stun save or you lose an action. And losing an action can really suuuuuccckkkkk.

>Implying the REF God is ever getting hit.

You don't seem to understand. In every MZ game, virtually every pilot has a REF of 10. I mean, mooks probably don't, but any named pilot character is certain to have a 9 or 10 REF.

That said, skills vary widely. The PCs probably all have REFs of 10, but they probably have skills more like 5. That gives the a base of 15+1D10. Plus, their mecha probably have some maneuver penalties, say maybe -3, so their mecha combat base is gonna be more like 12+1D10.

Meanwhile, the enemy ace will have a REF of 10, skills around 8 or so, and a superior Mekton with a maneuver of -1. His base is 17+1D10.

I'd say the PCs will get hit fairly often by this level boss.

And just in case you're wondering, Mooks might have REFs of 8, Skills of 3, and Mektons with -5. Their base is 6+1D10.

When a mook rolls high he'll manage to hit a PC who rolls low.

So, see? It works. It's not as bad as you make it seem. It's still not a well-thought-out feature of the rules, but it's not nearly as broken as you are insisting it is.
>>
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>>50494683
>What even DO you have to convert? Other than "you use THIS Skill+Stat combo instead of THAT Skill+Stat combo" everything just works as-is, don't it?

Pretty much. There are a few fiddly bits with regard to how many Hits are in a Kill, determining which Stat to use when operating your Mek, stuff like that, but yeah -- it's almost seamless.

>>50494722
>Speaking of Mekton is Mekton Zero ever actually happening?

I wish I knew. The delivery date was supposed to be December of 2013. For three years, RTG has given every excuse you can imagine, has fallen silent for months at a time, has announced other game projects (like The Witcher) and has offered refunds to backers who want it. Yet they still claim they're working on it and that it will come out. Eventually.

One thing I can say for Mekton Zero, the mecha designs are pretty keen.
>>
>There's one true god-stat
>that's not a problem when you accept that stat as your personal savior to lord over any heathens who don't accept it as their own true savior
>>
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>>50494840

Now you're just being silly, Anon.
>>
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>>50416021
Oh shit OP that was a lot of games, will have to check it out, thanks for writing all that and sharing it!

I hope to dare and one day run a sort of Super Robot-ish type game for some friends for fun, with the classic "defeat the X-Empire that wants to enslave the Earth because they once ruled the Earth" or something. What would be a good system for that? Been seeing a lot of Mekton in the thread, would that work?

Also, got an idea reading through this thread. If the players get to design their own special attacks, or atleast name one or two special weapons, would it be a fun idea if they got bonuses to using that attack if they actually shouted the name they made for it while attacking? Depending on the GAR they produce when they yell it and the situation they're in, there will parhaps be different bonuses. Or is this the worst idea written in this beautiful thread?
>>
>>50494784
Last I heard they had a major hiccup because they were using this older layout program from the 90s that wasn't compatible on any modern version of windows and no one at RTG knows how to use Adobe inDesign.
>>
>>50498440

Yeah, that's one of the infinity of reasons/excuses they've given. But that's not enough of a problem to cause a year-long holdup, which is about how long they've been using that excuse.

(Quark XPress is the old design app in question, btw.)
>>
>>50496461
Mekton is fucking awful for anything that isn't a shade of gundam.
>>
>>50501408

Also, Mike Pondsmith has been rewriting whole sections, like mecha design and combat and stuff. At least he claims he's rewriting them. For all we know, maybe he's only know writing the new-edition rules for the first time. But really, when your product's already late, is that really the best time to go back and rewrite whole key chapters? I dunno, maybe. Sigh.
>>
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>>50496461
>Oh shit OP that was a lot of games, will have to check it out, thanks for writing all that and sharing it!

pic related

>I hope to dare and one day run a sort of Super Robot-ish type game for some friends for fun, with the classic "defeat the X-Empire that wants to enslave the Earth because they once ruled the Earth" or something. What would be a good system for that? Been seeing a lot of Mekton in the thread, would that work?

Mekton would work, yeah, though it's not as strong on Super Robot tropes as I'd like. I mean you can do it, sure, but it's not that great on Final Attacks and Burning Justice and stuff like that.

Battle Century G is very Supers-friendly. That would be a good choice.

Also, though I haven't read it, I might recommend checking out Musha Shugyo: Hyper Armor (the mecha supplement for the shonen fighting game Musha Shugyo). I can't really comment on its strengths and weaknesses, but I'd guess it might be useful.

BESM (Big Eyes, Small Mouth) and their mecha rules (found standalone in "Big Robots, Cool Starships") may also serve you well. I've yet to delve deeply into it, so again, I can't say for sure.

>Also, got an idea reading through this thread. If the players get to design their own special attacks, or at least name one or two special weapons, would it be a fun idea if they got bonuses to using that attack if they actually shouted the name they made for it while attacking?

I love this idea.

>Depending on the GAR they produce when they yell it and the situation they're in, there will perhaps be different bonuses.

"GAR"? (I'm a clueless dweeb, sorry.) Whatever, I think it's a great idea! But perhaps penalties for NOT shouting out the name would be better. It's worth exploring, no doubt.

>Or is this the worst idea written in this beautiful thread?

Aw, I'm glad you dig the thread.
>>
>>50501417
>Mekton is fucking awful for anything that isn't a shade of gundam.

Lies. It could stand to be improved when it comes to Super Robots, for sure. It is indeed strongest when handling Real Robots -- which includes not only Gundam, but also...

Macross, VOTOMs, Armored Core, L-Gaim, Dragonar, Layzner, Brain Powered, Vifam, Dougram, Dunbine, Xabungle, Galient, Escaflowne, Buddy Complex, Valvrave, Muv-Luv Total Eclipse, Kuromukuro, Patlabor, Knights of Sidonia, Aldnoah Zero, Argevollen, Gargantia, Majestic Prince, Code Geass, Eureka Seven, Broken Blade, Rideback, Viper's Creed, Megazone 23, Zegapain, Mospeada, Southern Cross, Zoids, IGPX, Gunparade March, Fullmetal Panic, Gall Force, Madox-01, Bubblegum Crisis, Burst Angel, Mars Daybreak, Zone of the Enders, Argento Soma, Blue Gender, Gasaraki, Power Dolls, GunHED, Orguss, Dead Heat, Gorg, Galvion, Dorvack, Srungle, etc etc etc.

Plus the game has rules for mecha martial arts (can you say Tobikage?) and freakin' Super Deformed mecha.

And you can do Supers if you want, it's just not fully genre-focused in that area.
>>
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>>50501612
>BESM (Big Eyes, Small Mouth) and their mecha rules (found standalone in "Big Robots, Cool Starships") may also serve you well. I've yet to delve deeply into it, so again, I can't say for sure.

Speaking of which, how are people's experiences with BESM, and particularly with their mecha rules? Anyone got any insights?
>>
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>>50490928
thanks
>>
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>>50504384
>>
>>50504109

I think BESM is pretty much gone nowadays. At least, Tri-Stat is no longer supported, as far as I can tell.
>>
>>50504109
>>50505592
The d20 version of BESM is absolute garbage, and I don't mean in that "hurr durr d20 sucks always" way, I mean the writers had no fucking idea what they were doing. The whole thing was a huge mistake.

Tri-Stat is the only way to go.
>>
>>50506899

I can believe that, no doubt.

I mean, Savage Worlds Rifts? Hell yeah, can't possibly do worse than Rifts' native production, layout, and system.

Gurps Cthulhupunk? I'm sad RTG and Chaosium were never able to make it happen, but sure, why not Gurps? Seem like the kinda thing it was made to do.

But D20 BESM? That's baffling to me. "D20 Mecha" or "D20 Ero-Guro" or "D20 Kancolle" or something makes sense, but D20 BESM? That's like doing D20 Gurps or D20 Mutants & Masterminds or D20 Hero System. It's just weird.
>>
>>50496461
>I hope to dare and one day run a sort of Super Robot-ish type game for some friends for fun, with the classic "defeat the X-Empire that wants to enslave the Earth because they once ruled the Earth" or something. What would be a good system for that? Been seeing a lot of Mekton in the thread, would that work?
>Also, got an idea reading through this thread. If the players get to design their own special attacks, or atleast name one or two special weapons, would it be a fun idea if they got bonuses to using that attack if they actually shouted the name they made for it while attacking? Depending on the GAR they produce when they yell it and the situation they're in, there will parhaps be different bonuses.

I'd actually be REALLY to get other people's thoughts on how to model Super Robot anime in RPG terms. Like >>50476401 said:

>Real Robots tend to follow logic a little bit more, while Super Robots tend to operate upon drama more than rationality. "Kick reason to the curb" and whatnot

Word. Making up rules for things that defy reason is a tough proposition.
>>
What's the best way to play Heavy Gear RPG?

1E? 2E? or SilCore?

I know there's a 20th Anniversary edition coming out soon, but I haven't heard any news in months,.
>>
>>50508460
Fate.

No seriously. Fate runs on
>drama more than rationality. "Kick reason to the curb" and whatnot

>>50508900
2e. SilCore is good but Skill Complexity is completely retarded and the vehicle construction rules, while simplified, also removed a lot of granularity and customization possibilities.
>>
So is anyone running one of these fucking games on Roll20 or anything? I'd like to run it for my group but FUCK I hate running shit I havent played.
>>
>>50509193
I really don't like FATE, it's too light on mechanics in my opinion, plus I'll admit I've never been able to comprehend how to properly make that style of game work

>>50508460
I think Strike! RPG would be a decent choice for Mecha campaigns with some slight tweaking to it's mechanics(indeed I believe the author intends to do an official mini-supplement at some point to cover how to use the system for that sort of thing)
>>
>>50509193
>>50509542

Fate is a system I've been wanting to check out for a while now. It sounds fun! But I also suspect it might be a bit more "blurry" than what any mechahead would probably want.

>>50509542
Okay, I've downloaded the Strike! free rules reference and will check it out. Thanks.

>>50509475
I've always wanted to try running a game on Roll20 but have never gotten around to it. Time and The Female always get in the way of that.
>>
>>50510317
>Time and The Female

That's a great album title right there.
>>
>>50510317
>Okay, I've downloaded the Strike! free rules reference and will check it out. Thanks.
take a dig through the /tg/ archives over at desuarchive.org, you should be able to find the full rules pretty quickly(if I remember properly Strike's free rules reference is pretty barebones)
>>
>>50510473

Right you are, I found it. DLing now. Thanx!
>>
>>50510582
Strike also has a couple minor expansions out currently(including one that expands rules for vehicle combat), including 2 new classes(one official, one third party), and a Playtest document for an upcoming official major expansion(which I'll provide here)
>>
Are there pdf out there for mekton z or jovian chronjcles? Can't find anything and I'd prefer to take a look before spending if possible.
>>
So me and my friend have been planning to run a Muv-Luv game, is there any system that work well with horde of enemy against a few PCs?
>>
>>50510883
>Can't find anything
Have you tried actually looking?
>>
>>50509542
>>50510473
Guy who ran Strike! mecha oneshot here.

It worked pretty good. The free rules reference thing is shit though, it doesn't go into fight mechanics at all.

Here, have latest PDF:

https://www.sendspace.com/file/2fuwd4
>>
>>50416021
So I just CTRL+F'd this thread and couldn't find any mention of Giant Allege. Which is a damn shame.
Thread posts: 266
Thread images: 80


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