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Dnd 3.5e General /DD3/ Adventures https://dnd.rem.uz/3.5%20

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Dnd 3.5e General /DD3/

Adventures
https://dnd.rem.uz/3.5%20Adventures/

Rulebooks
https://dnd.rem.uz/3.5%20D%26D%20Books/

Figured I'd make a 3.5e general as there is a pf gen, 4e ge and 5e gen.
What books do you considrr essential for newbs?
Soulknife edition.
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the hell is going on with her boob, is that her nipple?
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Pathfinder general essentially functions as the 3.5 general, since they're largely compatible.
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What's your favorite 3.5e supplement? Mine is Elder Evils. Just the cover art alone is enough to cement it in my top five. I remember seeing it in Barnes and Noble when I was 12 or 13 and thinking, holy shit this is what D&D is supposed to be about then? Fighting some massive worm beast on the tops of this fantasy city, when it's really just a bunch of dudes sitting around the table rolling dice for it? That seemed so much more adult and sophisticated than the contrived adventures I was DMing at the time for my brothers. So I bought the book. Ten years later I am finally getting to the point where I can introduce Father Llymic, in that same campaign. Hopefully it'll be awesome.
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Any good supplements/premade adventures? I'm good with rules when I DM but i suck at worldbuilding and npc interactions.
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>>50376881
no they are fucking not
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>>50377065
Tome of Magic. I love the layout, the flavour, the art, and the mechanics. Just make the DC for Utterances 15 + CR (not double CR), reduce the DC of Truespeak class features appropriately (so reduce them by 15, then halve them, then add 15, i.e. DC 35 would be DC 25), and halve the adjustment for meta-utterances like Quicken. When you do that it's a solid 10/10, without that it's only about a 9/10.
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>>50378407
i like legend of the silver skeleton
theres also tarth moorda but thats more of an adventure zone and it leaves the characters personalitys mostly up to the gm
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>>50375576
ayy a 3.5 general

I don't use supplements when I play for the most part, but the frostburn supplement is pretty cool for snow/ice environments as well as making there be some actual cold magic in the game, which is largely lacking otherwise
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>>50377065
>>50378636
Sorry shoulda linked your comment, not the OP
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>>50378457
The problem with Truespeak isn't the skill checks, which are easy to optimize around, but the weak efforts, lack of versatility, and painfully short duration.
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>>50378636
>>50378636
Yeah Frostburn is pretty awesome. Running a solo campaign for my dad using it as the main book, he's fighting a ton of snow shit with his druid/ranger/wizard/arcane hierophant, and his rogue/dragon shaman.

He's level 5 now (hasn't started on arcane hierophant quite yet) but I'm hoping to use the mini adventures in the book. Already had a fun little "help the neanderthals take back the ruined fortress they were living in from the orcs". And a snow goblin tribe has been an essential ally to the PCs and in fact was the one who taught the wizard his spells (he was ranger/druid originally).
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This might be a weird question, but I've heard different accounts of a 3rd/3.5 ed supplement called Underdark. I know there's a Drow of the Underdark and a Forgotten Realms Underdark book, but is there just a straight up plain ol' Underdark book for 3rd/3.5? And if there is... are there scans?
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>>50379077
It's in the 'forgotten realms setting' folder in OP's link.

Halfweight is fun when dealing with classes that have Armored Caster.
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>>50379112
So there's no simple Underdark book, it's the Forgotten Realms Underdark? Ok, thanks.
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I am working on a pretty huge dungeon (10+ fights plus puzzles, traps and other encounters) in which the players will be unable to restock on stuff (but they will be able to rest).
The Party is lvl 9, small, and doesn't have a mage. (I won't give more info because i am pretty sure at least one of my players is a fa/tg/uy and i don't want to give too much away, just in case)

I already have the areas mapped out, and encounter ideas for most of them, but maybe some of you have ideas, especially for Area 5 and 6 of them where i am stuck:

>1) Entrance
This is where the PCs enter. Fluff, the main puzzle of the dungeon that allows them to get what they want as well as one encounter per door that leads to areas 2-5. They will foreshadow the areas I am thinking 2 fights, one puzzle and one social encounter.
The later two are the problems, i am having a hard time coming up with something entertaining atm.
>2) The Labyrinth of closed Doors
Each passage in this labyrinth is made from slightly different stone and every door is different, with everything between heavy bronze ones and flimsy wooden ones, but each room is tilled in the same stones. In the rooms will be 'random' things, from spiders to a kitchen, from a friendly ghost to a deadly mist.
>3) The Bird Room
This will be pretty straight forward: A large, high room with a water basin in the middle. There will be flying enemies and the only way to avoid their attacks will be to hide underwater. (But if the players don't do that then there will be a second fight in the water)
I am thinking about using Harpies as the enemies atm, but i am not 100% on that yet.
>4) The Crystal Palace
A large, crystalline area, with crystalline enemies. Do you guys have any good ones for me?
>5) Four Rooms
Here i have honestly no idea. I have planned four large-ish rooms (5*9 squares at least) for big set-piece fights, but that's where i am stuck atm.
I don't even have a theme yet.
>6) Final Room
Cont. in the next post
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>>50379410
>6) Final Room
This is where the PCs find what thei where looking for, after fighting the final, and most challenging, boss. I don't have a good grasp of the fight yet, but i want to do something epic with a good amount of tactics. I think i will do something in two stages, but yeah, no clue what exactly.
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>>50378407
The Book of Vile Darkness has a lot of fun ideas, though you do need to exercise some caution when using them. Spells like Tongue Slash and Apocalypse from the Sky are good fun, but stuff like Soul's Treasure Lost or Love's Pain can end friendships.
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>>50378407
Red Hand of Doom, probably one of the best 3.5 adventures ever made.
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i find sandstorm and stormrack real nice but i can't seem to find people who want to play desert or pirates dnd
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So, I've found myself helping a friend run a campaign of 3.5. Originally I was simply going to be a player, but the friend is new enough to GMing and to 3.5 that he had one of his friends helping.

Long story short, the 'assistant GM'- from here on out titled 'Ass' (For assistant, not anything else. Wink.) ended up dredging up the shittiest overpowered spells from various third-party books, ended up outrageously overpowered because he talked my naive friend into letting him use a custom prestige class, and ended up just stomping through all of the challenges. When my friend told him to stop doing that shit or get out, the Ass got out.

So now they're still new to running- we only had a handful of sessions- and they asked me to help. We decided on starting up a fresh slate, for the most part- people keep their XP and their magical items that we've gotten so far, but recreate everything with a new set of rules.

One of said rules being that we'll only whitelist certain books that people can use freely. Not that they can't take stuff from other books, only that the players have to bring mine or the GM's attention to the class/feature/race in question and get it okayed.

What's a good starting list of permitted books? I figured all of the Complete stuff, Unearthed Arcana, PHB 1&2 to start with, and my friend irrationally loves drow so I suppose we'll also be using the Underdark books. Do you guys have any suggestions?
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>>50382070
There arent really any books that need to be outright baned just aspects of certain books.

I am tired right now and cannot remember the things in question though.

Your friend made the right choice.
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>>50375576

My friend is running the Tomb of Horrors tonight. I have backup character sheets for myself and the other three players, but does anyone have any good advice for us to avoid a total wipe?
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>>50382804
Treat it like a hardcore crawl. Be paranoid as fuck, have hirelings you can feed into traps, don't take deaths personally, don't I repeat DON'T go ethereal.
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>>50382804
Check for taps constantly. Endlessly.
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>>50382829
>don't I repeat DON'T go ethereal

Shit, really? I thought I was clever, tossing together a ghost warlock who could be our scout. How fucked is that player?
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>>50382857
He's preeeetty dead.
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I'm about to run my first session ever using DnD3.5, and it'll be my friends' RPG experience.

I got an adventure ready and know how the basics of DnD works. it'll be a simple dungeon exploration before we start getting into some more advanced stuff(namely before I start writing and/or stealing some more advanced stuff)

could you guys give me some tips and tricks?
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>>50384202
The "DM's Best Friend" is literally your best friend.

Basically, you add a +2 for favorable circumstances, a -2 for unfavorable circumstances.

It's the easiest way to get players to be more involved in whatever it is that they're doing and to add more descriptions. Just something like giving a player a +2 to his attack roll against a drow if he drops his shield and uses his free hand to wildly brandish a torch is the kind of thing that makes players think within the world, and that helps a lot.
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>>50384202
Don't be afraid to just make up a rule if you don't know. Keep the game flowing, don't get bogged down in rules just yet. Pacing is more critical to having a good time than anything else. Rule of thumb: if players do something that you don't know the rules for, it's a +2 or -2 to their roll. If it's REALLY great/terrible, it's a +/-4 instead. That handy trick has saved my bacon in the past.

To improve your rule mastery: read the rule books on your time and make note cards with important information (what skills do what, the combat maneuvers like charge/bull rush/trip/etc, anything you have difficulty remembering); run mock combats in your spare time so you learn how to move quickly on monster's turns so combats don't bog down; read up on spellcasting and common spells (if you'd take it as a player, expect them to so you should know what it does); read the DMG, especially chapter 2, it's super helpful for new DMs.
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>>50384275
>read the DMG, especially chapter 2, it's super helpful for new DMs.

This. It's got genuinely good advice, the kind of stuff that even veteran DM's could stand to pay attention to more.

It's a damn shame that I skipped over most of the DM's guide back when I first started, going straight for the magical items. But, at the same time, I have a feeling that I may not have appreciated the advice as much if I hadn't gotten a few games under my belt first.
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>>50384354
>This. It's got genuinely good advice, the kind of stuff that even veteran DM's could stand to pay attention to more.
I've been DMing since I was 9 (almost 20 years) and I still go back and re-read that chapter from time to time, just because it is so handy. DMG2 actually has a good advice chapter too, if I'm honest (rest of that book is iffy IMO).
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I just finished reading and re-reading the adventure I'll play, and am now going through DMG

this adventure feels too simple. almost pointless. I guess I'll try tinkering the hobgoblin raiders into something bigger for the next sessions. my sweet delusions of grandeur

>>50384271
>>50384275
>DM's best friend
note taken

is it worth getting a couple images for the creatures? or should I just try to describe them? (I'm afraid I'll do it badly)
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>>50384451
Show them the picture on your tablet/laptop (if you have one). If not, use the MM's illustration. Pictures and props make everything go smoothly.

>this adventure feels too simple. almost pointless
Don't worry about that, it'll be fun anyway. Better to have something nice and simple out of the gate than to get overwhelmed by complexity. Remember to KISS (keep it simple, stupid).
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>>50384451
>this adventure feels too simple. almost pointless
it would have to be insanly bear bones to be to simple for new guys
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>>50386462
>bear bones
fuck now i wanna adjust the legend of the silver skeleton to be about a bear instead of a sucubus
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>>50375576
id advise backing up all of those files to a trove.

publishing http links like that is a good way to both get the oener of the site in shit and lise access to the files.
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>>50377065
>frcs/players guide to faerun
>manual of the planes/planar handbook/book of vile darkness
>fiendish codex 1/2
>unearthed arcana
>magic item compendium/spell compendium
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>>50382070
Problem is not certain books. Though PHB is problematic. It's combinations of abilities and some standalone abilities that can on their own fuck up your game or at least put a strain on inexperienced GM.

If you want to play a game up to high levels ban all casters with 9th level spells. It will be much easier for new GM.
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I am thinking about house ruling that Weapon Focus and Weapon Specialization are not bound to a single weapon, but to the category they are in (combining light and one-handed weapons for simple weapons and folding the exotic into the martial ones) so one would have
Weapon Focus (Simple/One-Handed),
Weapon Focus (Simple/Two-Handed),
Weapon Focus (Simple/Ranged),
Weapon Focus (Martial/One-Handed),
Weapon Focus (Martial/Two-Handed),
Weapon Focus (Martial/Ranged)
and the same with Weapon Specialisation.
Still a lot, but it would allow Martials a little bit more flexibility, so they won't have to pass on a +3 Weapon if they already have a +2 with Weapon Focus and Specialisation.
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>>50388199
probably would work at the very least it wont do much harm

if you want to give martials a bit more flexibility give fighters exotic weapon proficiency its a little silly that these masters of combat lack it
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Hello guys, I come from the 5e thread and I just wanted to ask a single question.

Is there anything in 3/3.5e close to the Advantage/Disadvantage thing in 5e? The thing is whenever you're making a d20 check, you throw two dice, if you have Advantage then you take the higher, if you have Disadvantage, the lower. This applies to any d20 related check, be it skill, attack roll or saving throw.

Is there anything anywhere in official 3e material that works like this?

Thanks a lot.
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>>50389893
Pretty sure there isn't, although I'm not a 3.5 archivist by all means.
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I'm wanting to pick a fluffy prestige class for a druid got any recommendations? I'm far more concerned with fun and stuff so it doesn't have to be like super good or anything.
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>>50389893
There is some abilities that allow you to have rerolls a couple of times a day. They are mostly luck themed and cost too much.
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>>50390093
You could look into Loremaster from the DMG and the Race-Prestige Classes from Unearthed Arcana.
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Shit, i am the guy from these posts >>50379410 >>50379481
I am almost as ready as i need to be, but i just realised that i didn't actually look up any crystalline enemies aside from the Stained Glass Golem. I only have a few minutes left until i have to start, do you guys know any ones with a CR between 4-10 ?
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>>50390403
Monsters of Faerun has the Gem Golems, try those.

MM3 has the Gulgar, a crystalline themed humanoid. They may be handy too.
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>>50390228
Could you tell me where to look?
Spell Compendium?
A "complete splatbook"?
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>>50389893
There's nothing like this that I know of. There's the various luck rerolls, but nothing that lets you roll twice at once and pick the best/worst.

As for the various luck rerolls, I believe the feats are found mostly in Complete Scoundrel and a few spells are found in Spell Compendium.
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>>50390508
Complete Scoundrel - Luck Feats. They are mostly shit.
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Not sure this is the right thread, but I've been trying to amass a collection of the Eberron novels. I have maybe half of them, but the ones missing are:
The War-Torn 1-2, 4
1 The Crimson Talisman
2 The Orb of Xoriat
4 Blood and Honor
The Lanternlight Files 1-3
1 The Left Hand of Death
2 When Night Falls
3 Death Comes Easy
The Abraxis Wren Chronicles 1-2
1 Night of the Long Shadows
2 Taint of the Black Brigade
The Shard Axe 1
1 The Shard Axe
Tales of the Last War (Eberron anthology)
Dragons: Worlds Afire (anthology includes an Eberron story)
Untold Adventures (anthology includes Eberron stories)

Any or all would be appreciated.
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Is Cleric still the best class for necromancy?
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>>50391126
Dread Necromancer is probably the best necromancer available. Clerics are quite strong at it too. Can't go wrong with either choice.
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>>50391390
Excellent, thanks.
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>>50391476
See if you can get the DM to give you access to Libris Mortis, lots of good content in there for necromancers.
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I've started a new campaign and a couple players at the table told me they wanted to fight against space marine-ish baddies. How should I make them? I've been stumped on it.
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>>50391798
Well, that's complicated. What do they mean? Just big tanky dudes in armor? Dudes with guns? Psychic powers? What precisely do they seem to want?
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>>50391798
D20 Modern supplement Cyberscape includes options for what they call "golemtech," might be a place to start.
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>>50391647
Noted!
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Whats a good alternative for the Bodaks Save-or-Die (Death Gaze)
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>>50391798
I've done this before home, I got you. First of all make their dirty Zarus, he's basically The Big E in d&d. Need to be han so give them jutenbrod feat at kevel 1 to give them powerful build, higher weapon die, bonuses to lofting caoacity and combat manouvers. Next give them the blooded one template, it can only be applied to youths and will probably kill any adult trying to do it, it sets them in a tank with blood and gives them a few stat boost, +2 str +4 con -2 into and +2 natural armor with combat reflexes o top of all that. They will probably need a couple of levels in fighter depending on what type of marines you want and they're feat intensive, but use the resolve alternative class feature to replace the level 2 bonus feat with resolve which will up their will saves. Ferocious barbarian is a good starting class, str and dex boost without any hits to targeting people outside of 30 feet with ranged and no -2 to ac.

Equipment wise is where shit could get pricey, clockwork armor is basically light power armor, +4 str and dex, good ac, 5 foot speed increase. For a boltgun substitute use a heavy repeating crossbow with dragon fire bolts that deal another +2d6 damage to each bolt.

Really depends on what type of marine you're wanting to build fluff wise though but these are a few things that I've used.
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>>50392140
Thanks for all the info! I'll use a bit of it.

As >>50391889 mentioned I wanted a psion or two mixed in with clericw for chaplains, I should be able to do what they've been looking for with this.

Thanks for the input m8s
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>>50391647
>>50391126
I've found that 3.5e is the best edition if you want to play with undead. Libris Mortis was written for it, and there's a Lich prestige class template for high-level casters.
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>>50392140
That actually looks pretty nasty on paper. I could see the rending weapon property used for chain weapons.
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I'm working on a campaign right now and I was wondering, how do you handle LA+ races for character creation?
I personally allow LA+1 races with no negative to exp gain since I like running high power.
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How would you guys improve 3.5? Because Pathfinder really didn't do much in my opinion.

I would:

> make 3/4ths the highest BAB
> better yet reorganize the save bonuses (1/2 level + 2 and 1/3rd level) to work for both save bonuses and attack bonuses
> balance AC more in general, lower attack bonuses so they are less fucking insane
> but not to 5e levels
> fewer autistic feat chains, characters automatically get feats but monsters don't
> thus preserving player options but making it so you dont have to pick 500 feats for a high level monster
> Deadly Agility from Pathfinder is a core feat

I like 5e in some ways but honestly it takes the bounded accuracy meme a little bit too far, and I like the feats themselves but not how they work. I also don't like the free weapon finesse / dex to damage. And that is coming from someone who likes playing Dex-based characters. I had a drizzt-esque ranger that had weapon finesse and deadly agility, but handing it out for free just seems too easy.... I dunno.

I would also like to keep the SoD spells but give them a risk of killing the caster as well: so like you have to do a DC 5 or DC 10 will save when casting slay living or the spell backfires and kills you instead. I loved the powerful spells in 3.5, 5e just feels neutered. I enjoy both editions but 3.5 is just so clearly my favorite.
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>>50396241
Agree with this. LA+1 isn't even worth a full level, it's worth half a level at best. Hobs and Catfolk for example. Yeah they are superior but not worth an entire level in a class.

Personally I don't give much of a fuck about respective power level and I let people play what they want unless it has racial hit dice. Then you need to pirate Savage Species and learn their rules, which aren't actually that complex.
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>>50396339
This misses the biggest thing that needs fixing: the entire skill system. In fact, repairing the skill system alone solves a lot of my issues with the game.
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>>50396356
What I try to do sometimes is find a stat block of a half-whatever version of a race and turn that into the baseline stats for player characters to use. This leaves the monster stats for monsters and a simple fluff separation between the weaker civilized "monster" races and whatever corrupted, cursed, or god-forsaken outcasts roam the dungeons and wilderness.
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>>50396339
So, play FantasyCraft?
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Don't you die on me, /dd3/.
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>>50396241
Late reply, but I always allow buy-off. Eventually, most people end up catching up. That said, I feel like most LA races aren't really that great, save stuff like Goliath for ubercharger builds.
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>>50396339
>fix the way skill points are allocated.
I will write up some more details on this in a later post
>give fighters exotic weapon proficiently
>less feat chains
i dont mind a few but it gets a bit silly at times (although not as bad as they are in pathfinder at least)
>adjust the price of some mundane items to make a bit more sense
>remove component pouches
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>>50389893
nah in 5e you will get bonuses to your roll instead or sometimes a reroll but in almost all cases if you choose to reroll you have to take the second result.

i think there are a few things that let you reroll and chose which to use but they are usualy very specific
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>>50390093
unfortunantly the druid is probably the class with the least prestige options but you could talk to your dm about the stormlord from complete divine its not hard to adjust it to remove the talos worship the book gives some advice on the matter.
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>>50392128
instead of dying instantly from the gaze then rising 24 hours later as a bodak have the gaze kill somebody after 24 hours with imedient raising unless they can get into sunlight before the 24 hours is up.

makes it a race against the clock
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>>50396497
the system itself is mostly fine its the way points are earnt thats the probem
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>>50398970
alright skill system.

As is the skill system has a problem of favoring wizards far to much with the amount of skill points they get and shafting everybody else especially fighters. The class skill system does a good job of keeping things from getting to out of hand (and then paizo decided to make the problem even worse in pathfinder by changing the system) but its not really ideal.

the obvious solution is to allocate points based on the primary stat however this still hurts MAD classes so its not ideal.

unfortunatly i do not really have a solution and i fear the whole thing may just be to baked in to the balance of the game to fix without fucking everything else up
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>>50375576
>What books do you considrr essential for newbs?
manual of the planes
dieties and demigods
epic level handbook
>>
Can you use Share Soulmeld to share Soulspark Familiar... with your Soulspark Familiar?
Then you can grab a level of druid for the animal companion, and a level of wizard for a familiar, then eventually a mount. Then you have five soulsparks, an animal, a familiar, and a celestial mount.

Is there a way you can 'graft' feats or abilities onto companions like that? Maybe a cohort with all three companions and Share Soulmeld too...
>>
>>50399195
I was thinking about Stormlord being a possible one, that or Holt Warden from Complete Champion
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>>50399329
I have an idea, but i will say upfront that it isn't anything final, more of a jumping off point:
Firstly, revamp the Skill list. Expand it a bit but also (for example) replace Spot, Search and Listen with Perception and Balance, Climb, Jump and Tumble with Acrobatics.
Increase the Average Skillpoints per level a bit, with less of a spread between Classes, say 3/4/5 plus Modifier, (or maybe more/less depending on the number of total skills).
And on Modifiers: I think it would help if it where highest mod. from the mental abilities (Int/Cha/Wis) as well as highest mod. from the physical abilities (Str/Dex/Con). This would help MAD characters as well as basically everybody aside from Mages.
I would also do away with the double cost for out of class skills, but impose something like a 3/4 max limit on those instead.

Also, and this is something a bit different, i would codify degrees of success and would give examples for the DM.
>>
>>50390093
Lion of Talisid

The problem with Druid PrCs is that literally none of them except for the ultrabusted Planar Shepherd are more flavorful or powerful than raw Druid 20.
>>
>>50396624
No, I don't like FantasyCraft much. It's okay but it just seems like a mess.

>>50402969
I'd honestly just delete the class skills list altogether. Make certain classes have reserved skills that you can only take ranks in if you have at least 1 level in that class (such as spellcraft, umd, disable device, open lock).

If you're going to stick with skill points I would rather go that way.
>>
So guys I'm looking for some nice forest maps to run a adventure about hags, any suggestions?
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>>50405921
bunch more maps here
http://archive.wizards.com/default.asp?x=dnd/arch/mw
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>>50406250
>http://archive.wizards.com/default.asp?x=dnd/arch/mw
Thank you sir!
>>
>>50377065
What's the point of having a morning star with an axe blade on one side? "Today the Worm Giant feels like crushing big skulls instead of chopping tiny people. This pleases the Worm Giant"
>>
>>50408477
Well, the worm giant is made of worms. They're not very intelligent.

Or perhaps half of them voted on using an axe, half of them voted on using a morning star, and the one tiebreaker was like "I HAVE AN IDEA."
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>>50408477
Does all three damage types: bludgeoning and piercing from the morning star, slashing from the axe head.
>>
So, anyone running a 3e campaign in here, other than me? (and I'm ending it in like 3 sessions)
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>>50411605
i have not had a game in years

but i think i might be able to run one soon
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>>50411628
Damn, that's a shame man. No players? No interest?
>>
>>50411605
I'm running my own campaign for half a year now. 3.5 edition in forgotten realms. I actually get decent RP even though I'm GMing for 6 players.
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>>50411852
Where at in the Realms? It wouldn't happen to be Tethyr, would it?
>>
>>50375576

Half orc monk. Backstory involves getting kicked out of their clan for being half breed. Generally lawfull good but lets the orc side go bezerek every now and then, usually ends up in trouble.

Suggestions for patron deity?
>>
>>50411952
What pantheon? Greyhawk? Eberron? Faerun?

Grewhawk would be Kord.
Eberron would be who cares its eberron gods don't matter.
Faerun would be Tempus probably, maybe Tyr if you're into Justice.
>>
>>50411901
Close guess. My campaign is set in Amn mostly concentrating around Shadow Thieves. They had to choose what is the lesser evil when party's paladin, needs help to rescue his love from her abusive noble family. The elven wizard has to reach the highest authorities of shadow thieves to find who may have killed his beloved mother while he only has clues. Every party member has some problem that is only easy to solve if made in a way againt their morality that is tested all the time. (Every party member is LG or NG)
>>
>>50412220
Sounds intense. Are you interacting with the Sythsillian Empire at all? Or the cities that left Amn and went to Tethyr, like Riatavin? Or Amnian exploration in Maztica at all?
>>
So... how do we fix the Shadowcaster?
>>
>>50412393
Do this:

1) Charisma determines the DC to save against your mysteries. Intelligence determines the highest level mystery you can cast.

2) Grant bonus mysteries per day based on Charisma. These would work just like bonus spells. For instance, if your Cha is 14, you can cast one extra mystery of 1st-level equivalent and one of 2nd-level equivalent per day. (Note that each mystery does give an equivalent level, even though you don't learn them by level.)

3) Eliminate the rule that says you have to take mysteries in a given Path in order. If you want to jump around, so as to broaden your versatility, you can.

4) Within a category—Apprentice, Initiate, Master—you must have at least two mysteries of any given level before you can take any mysteries of the next higher level. For instance, you must have two 1st-level mysteries before you can take any 2nds, and at least two 2nds before you can take any 3rds.

5) Eliminate the rule that says you get a bonus feat equal to half the number of paths you have access to. Instead, you get a bonus feat equal to the total number of Paths you complete. Thus, while you are no longer required to take the entirety of a given Path, there's still encouragement to do so.

6) You may “swap out” mysteries, just as a sorcerer does spells known. If you “un-complete” a Path in this way, however, you lose access to the bonus feat you gained from completing that Path. (You can regain access by re-completing the Path, completing a different Path and choosing that feat as your new bonus, or selecting that feat as a normal feat at your next opportunity.)

7) Once your Apprentice Mysteries become supernatural abilities, change the save DC from 10 + equivalent spell level + Cha to 10 + 1/2 caster level + Cha. This makes them useful even against high-HD opponents, and follows the pattern for other supernatural abilities.
>>
Planning a 3.5 campaign, would love feedback on the houserules I'm planning.

>PCs may use PHB only without explicit consent
>All 2+int skill point classes are now 4+int
>Skills are all in: You pick N+int skills and have max ranks in them. Permanent int increases get you additional skills at max rank
>Each PC gets half max ranks in an additional two skills and quarter max ranks in two more.
>No full casters (bard, druid, cleric, wizzy, sorc). All half-casters lose their casting.
>All PCs can cast as a sorcerer 1/2rd their level (rounded down). They may pick spells from wiz/sorc, druid, and cleric lists. No spell failure from armor. All spells with a duration require concentration (for the PCs)
>Give all PCs most of the benefits of a Vow of Poverty, and be very sparing with magic equipment (which won't just be +1 swords)
>Weapon focus, specialization, etc all apply to all weapons.

Idea is to make something more Sword and Sorcery esq with martial prowess being king but magic being availab.e
>>
>>50413630
I suggest using a different system. I like D&D, but it does not do what you're trying to do. It loves magic. 3.5 is a superhero game.
>>
>>50413703
I fucking wish I could get these loons to play anything else.
It's 3.5, PF, or zero attendance.
>>
>>50413630
Give players a choice between Sorcery and Tome of Battling. Maneuvers are fun.

And maybe allow the druid to exist, but take away his companion and give away his wildshape early. Shapeshifters are fun too.
>>
>>50377065
Tome of Battle, for extremely obvious reasons.
>>
>>50413630
>and be very sparing with magic equipment
No no no no no no no no no dont do this
About 1/4 of all complaints about the fighter being outlcassed come from people not using enough magic items.
>>
>>50414427
I'm attempting to fold the needed pluses in via the "free VoP" bonuses so I can make magic items actually feel interesting and valuable. I know that VoP is seen as strictly inferior to actually having shit, but is it so horribly worse that it invalidates melee combatants? If so, what's wrong with it?
>>
>>50390093
Take a Druid with aberrant blood from lords of madness
Learn spell venomfire from serpent kingdom
Take aberrant wild shape from lords of madness
>>
>>50390093
>>50414754
And then take Warshaper. Form all the tentacle-shaped natural weapons you want, full attack someone with more tentacles than Evard has ever dreamed of.
>>
>>50377065
is that a giant worm that walks but with snakes instead of worms and a mace instead of spells
>>
>>50414671
oh yeah i forgot about the vow
i dont know much about how useful the vow is but it probably fixes the problem a fair bit.

i would still advise against it to a lesser extent its not so much about the numbers as the versitility
>>
>>50415872
>versitility
Should hopefully be covered by making everybody a half-caster. Though it is possible some idiot will load up on evos and useless skills, then bitch about being unable to do anything out of combat.
>>
>>50413630
>>50413744
Play Iron Heroes.
It's essentially 3.5 but more Conan'd. It's probably my favorite version of 3.5.
>>
>>50415910
Yeah that works
I probably just overreacted after years of people complaining that there fighters without a magic sword cannot keep up

You should be fine
>>
Something that always made me question- can you Shadow Evoke a Contingency spell, and deliberately fail your save against illusion so the contingency takes?
>>
>>50411605
Running a 3.5 campaign and am playing in a on and off 3.5 as well.
I run my game in a not!Forgotten Realms Setting because one player ( the DM of the other game ) is a hardcore lore-fag as far as FR and Faerun in particular go.

The only problem in my game atm is that the Story which i thought would be the introductory Arc was so convenient to make longer that it has turned into a proper main-quest by now and it is 97% resolved by now, so i padded it out with an [unnecessarily] long dungeon which will be wrapping up in the next session or two and i have no idea what to do next...
>>
>>50377065
Book of Nine Swords
Elder Evils
Races of Stone
>>
>>50417545
Give the Crusader a +5 armor and a harem of succubus babes
>>
>>50417624
>The plate armor of the harem
This is a [Glamered] [+5] [Adamantine] [Full Plate].
In its armor form it's a marvelously crafted Full Plate Armor, ornate but not too flashy. In its clothing form it's a pristine white silk shirt, its top two buttons unbuttoned showing of just a little bit of the wearers chest.
On on this armor lies a dark curse: Every night the wearer is haunted by 2d6 Succubi who want nothing more than to drain his life force. The wearer must succeed on a DC 15+(Number of Succubi) will save or take 1d4 of health damage per Succubi as well as be temporarily drained of 1 Con.
>>
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>>50417763
I like it!
>>
I have a question for the (armchair) DMs:
My players don't sell their mediocrely useful magic items. They are all around 8th and 9th level, so an average encounter should net them between 3k and 5k gold.
As i am having problems justifying why somebody would have 100 pounds of gold laying around (or even 10 pounds of platinum) i prefer to give out (somewhat) minor magic items, often just on the other side of gimmicky.
But my problem is that they never sell this stuff but keep it, basicly binding this wealth that they could spend on one big, direct upgrade on many small "side-grades". Not that i necessarily begrudge them that, but on some fronts i can see some weak spots they develop because of this. (Only one of them has a resistance item, theres only one ability-score increasing item and that's not even for a main Stat of that character, etc)

Anyway, how do you guys handle such situations?
>>
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>>50417966
Have them encounter insane, PTSD-addled adventurers who have proper equipment as their next group of foes.
>>
>>50418053
I have thought about something like that, but i dunno, i think it feels cheap (to me, at least) if they find to many direct upgrades.
To a certain degree i want them to think about if they want to keep the random item they found or sell it and buy something tailored.

Sure, the Barbarian can keep the [Keen +1 Falchion] but if he would sell it he could get a [Berserk +1 Waraxe] instead.
>>
>>50418325
Keen Falchion is gangsta as fuck. I'd keep it too
>>
>>50417966
art
have an enemy carrying around a small painting

also mundane items
>>
>>50418342
Okay, now that i think about it, yeah, it is pretty dope.

>>50418348
>Art
Sure, a Vampire or some "cultured" enemy might have some Art, but not that many others.
The Slaad won't have a Rembrandt around.

>Mundane Items
Aside from Gems i am hard pressed to think of many things that are worth more than their weight in gold...

And, btw, even a Bag of Holding I full of Gold is worth no more than 15k
>>
>>50415833
Nope.
>>
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>>50390093
What kind of druid are you playing so far Anon? Lots of PrCs to qualify for, and druids do so much that it's likely to be a narrower path, but hardly one you can't afford power-wise and you already said fluff was the goal.

Elemental Savant if you wanna go oldy.

Master of Radiance for sun druid.

Stormwrack has a couple good weather druid options.

Master of Many Forms will net you all kinds of fun shapeshifting, works well with Warshaper too.
But if fluff is your goal and optimization in the trash, go Fochlucan Lyricist. Requires Druid, Bard, and something that gives evasion (Rogue advised, monk needs some work-arounds due to bard/monk alignment conflict) or any other source of it your DM will allow (maybe ring, maybe temp effects).

It scales druid casting, bard casting, and bardic music effects. If you still have levels left over after you finish it up, Stormsinger's probably fine.
>>
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>>50413794
Spirit Shaman works just fine for druid casting and is still a less broken class. Rangers can handle the same archetypal role as clerics of the forest. As can certain Warlock and Dragan Shaman concepts. Wild-shape Ranger in particular is great for shape-shifting combatants.
>>
>>50418488
is it a giant worm that walks but with giant worms
>>
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Anons, what do you do when you have a good game going, and 1 or 2 guys come in and ruin a nice thing?
I was in a game which had no full casters, just initiators, partial casters, combinations of the 2, and a beguiler.
Then one of the initiators dies and rolls up a war weaver wizard, and a new dude brings in a minmaxed anyspell cleric. The 2 of them proceeded to make a game which had hard fought, better won victories that had a lot of planning involved (like luring a group of frost giants into a snowy field that had been lined with pinecones and alchemically treated oil for an inferno) into nonstop curbstomps that required no effort at all save waiting for the casters to key up the right spells.
It got to the point where a buddy and I basically went autopilot during battles and coordinated our social efforts (he was trying to bring all the orcs in the region under his banner for a better way of life for his kind, I was assisting him and rehabilitating one of the giants that survived the battle, he became my Little John).
I guess I'm just a little salty that a game that was pretty damn fun and challenging in it's own right became far less so. I even asked the DM to request the players to keep their classes at T3 like the rest of the current players, but that either was ignored or never happened.
>the salt is real
>>
>>50418772
I was considering playing a spirit shaman in an upcoming campaign, any advice?
>>
>>50418740
>optimization in the trash
Lyrist can be pretty solid. The hard part is getting Evasion, but if you use Spelldancer, Shape Soulmeld, or the Shadow Template, you can still pull double 9s, and I'm pretty sure it's impossible to be a bad character if you have 9th level spell slots.
>>
How are initiators?
I have been looking at a swordsage, and I like them thematically, and plan to go full burn it all wit Desert Wind.
Are their feats for supernatural abilities like the metamagic feat line?
>>
>>50419081
There are a few feats aimed at SUs, IIRC, but not as many as spell-likes. Check Tome of Magic, probably, in the Binder section. Spell-likes could also use normal metas that were mitigated to +0, and SUs can't.
>>
>>50418896
Sauce?
>>
>>50418896
considering the caster supremacy is mostly exaggerated its more likely all your plans were just making it harder for you before the wizards came along

either that or you are not fighting enough enemys each day

although if by any spell cleric you mean rainbow warrior then yeah thats a problem fuck the rainbow warrior
>>
>>50375576
So out of all the D&D/PF threads on these boards the 3.5 one is the one that is devoid of Weebs.

Yep. sure. You win 3.5 you win.
>>
>>50419275
>talking out of my ass: the post
So plans that made sure everyone came out alive in a low wealth/standard encounter game with no full casters somehow made it harder?
Explain that to me, anon.
>caster supremacy is exaggerated
>watch it literally happen in my game
>it's all in your imagination!
>ignore all the people who have ripped the game apart and shown that it does unequivocally!
>>
>>50418772
I was talking about still taking out the druid's casting.

I want a class that's all about wildshape, but without having to spend the first five levels as druid, damnit.
>>
>>50419779
Wildshape Ranger?
>>
https://www.dandwiki.com/wiki/Assassin_(3.5e_Class)

my friend wants to be this level 1
he basically gets everything the assassin prestige class gets at level 1. I'm thinking no. what do you guys think?
>>
>>50420218
Tell him to start out as a rogue and he can prestige into it. You know, like everyone else.

I recently got out of a game where a certain player made up their own class that had all divine and arcane spells from the necromancy school, but nothing else. That would have been pretty fun, except he also had something like 10-times his level in HD he could control at one time, and decided that he didn't really need the bodies there- he could make them out of MAGIC.
>>
>>50419844
Wildshape ranger has to spend the first five levels as ranger.

I want to be able to wildshape at 2, even if I'm a squirrel or someshit.
>>
aint no party like a mixed race party cause a mixed race party gets racial advantages on dex rolls
>>
>>50420761
No you don't; the Wild Shape feature replaces your Combat Style feats. Start Wildshaping at 2 dude.
>>
Encounter balancing question:

I'm running a campaign for three experienced players and two beginners. Party just hit level six. I'm having a lot of trouble keeping encounters balanced, and it seems to be down to luck. In every combat scenario so far, players have either missed every single attack, or hit criticals on every single attack. I mean literally we have two fighters doing upwards of 50 damage per round because they are dripping with buffs from the more experienced careers. I tried boosting encounters by raising AC on monsters, but they continued to roll 19s and 20s over and over each turn so it didn't matter. Meanwhile, I am consistently rolling low and am unable to land hits on these guys sporting Mage Armor and shit like that. Combat has become frustrating for all of us, because every enemy ends up being an HP sponge that can't land a hit.

I've thought about fudging rolls just to shake their confidence a bit, but I haven't used a screen at all, due to a small play area, so if I started using one now it would be suspicious. What do I need to change to get combat in a better place? Mobs of little guys that hit harder? Dropping a caster in every encounter to buff my main enemies?

I've been running games for years and have never run into this kind of issue before.
>>
>>50428004
Caster support for the enemies would help.
Attacks that don't need to roll to hit, like breath weapons or other AOEs would also ensure damage.
More attack rolls on your side should even out the curve, but that depends on how much your dice hate you.
You could also just get new dice, since yours are clearly cursed.
>>
>>50420761
Get the Divine Minion template and start as a Master of Many Forms.
>>
>>50418740
Where can I get this picture without the caption? It is actually pretty awesome.
>>
>>50428004
test the dice to see if they really are inbalanced
if crits are being a problem try throwing some of the creatures that are immune to crits at them (but dont overdo it)
>>
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>playing 3.5
>current year
>>
>>50420218
well thats not as bad as i was expecting

this does not look to bad at first but then i look at all those abilitys. Its not so much that it is unbalanced they seem to have at least made an attempt to balance it as it is kind of pointless turning the game into some sort of combo minigame.

classes with there own special resource are usually a bad idea

overall i would say tell him you will give it a try for a little and if it does not work out just have him trade all those levels back in for traditional rogue levels.

>Spells: Same as the SRD Assassin prestige class spell list when it comes to determining their spells and spells per day
nevermind fuck this class
>>
>>50431347
and what edition do you play anon.

we will see what ways your edition is inferior and superior to 3e
>>
>>50431488
It's just straight up stupid. My favorite part was where it suggests it gets special rulings by saying "even though this is a spell-like, it's not like a spell," and then immediately changes its mind.

>Deadly Arts (Sp):
>Deadly arts cannot benefit from Metamagic feats, since they aren't strictly spells. However, they can benefit from feats that deal with spell-like abilities.
>>
Hey, i was wondering for some time now:
Is there a MMO-type healer class in 3.5?
By that i mean a non-armored caster who is specialised in healing, maybe with some buffs or protection magic thrown in?

And, are there any caster who can heal arcanely?
>>
>>50432150
well the miniatures game had the healer
there is also a priest prestige class specialized in healing and undead turning called the radiant servant of pelor in complete divine
>>
>>50432175
ah wait i know you want the combat medic from heros of battle
>>
>>50431347
this desu
>>
>>50432185
alright looking over the class the combat medic is without a doubt what you want
>>
>>50432190
>>50431347
>Hoc Anno Domini
>Not playing a home-brew based on Chainmail, Shadowrun and Fallout 2
>>
Any advice on how to run "red hand of doom" in Eberron? Especially considering that I really don't have much experience as master. Should I change the main antagonist to something else like the lord of the blade or just run it as it is?
>>
>>50389893
there is only one thing i can think of and that's the Corruptor of Fate who basically gave disadvantage on all attacks against them
>>
>>50432204
i am suprrised the war weaver from that book does not get much attention
>>
>>50420736
>>50431488
>>50432077
yea i basically just told him no. We usually run a generally good aligned game mode. If he wanted to coup de grace a good player in their sleep they wouldn't be able to do anything about it at level 1 and the GM would have to pull real total bullshit to stop the level 1 assassin with insta death from doing that.

It would make for a not fun game real quick.
>>
Anyone ever hear of a greater masterwork weapon before?
>>
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Ok I want to make the best climber anyone ever saw.

A climber’s kit gives you a +2 circumstance bonus on Climb checks.

A halfling has a +2 racial bonus on Climb checks because halflings are agile and surefooted.

The master of a lizard familiar gains a +3 bonus on Climb checks.

If you have the Athletic feat, you get a +2 bonus on Climb checks.

If you have 5 or more ranks in Use Rope, you get a +2 bonus on Climb checks made to climb a rope, a knotted rope, or a rope-and-wall combination.

So we are looking at a level 1 Sorc/Wiz with +11 misc in climb and 4 ranks for a total of
+15 to climb level 1

What are some better options out there? are there any creatures that get +8 racial bonus to climb that have no level adjustment?
>>
>>50435351
sorry i cant get 5 ranks in use rope level 1 my bad
that would be level 2
>>
>>50435351
grippli bro
>>
looking for a feat that stops the fatigue a barbarian gets.

It seems kinda shit that i get more than 2 rages a day but become exhausted afterwards
>>
>>50435790
have you ever tried lifting two cars in one day?
>>
>>50435351

Warlock. Level 1. Take the Spiderwalk invocation.

Boom, now you can spiderclimb freely forever.
>>
Gonna start playing CoS soon but I'm having a bit of an issue settling on a class. I played Cleric in our last (fairly lengthy) campaign and don't really want to do so again anytime soon, and one of my bud's has already decided on being a Paladin,

The issue is that I want to pick a class that's fairly decent at fighting the undead since I figure it'll be very necessary for obvious reasons, since the rest of my group besides my Pally friend aren't much interested in picking shit to fit the setting and are just going for whatever they feel like (which is fine, but I wanna try munchkin a teeny bit in character creation to make sure we don't struggle too much).

So yeah, what are my options for a class with an abundance of radiant damage or just decent anti-undead tools in general that isn't a Cleric or Paladin?
>>
>>50438959
Wrong general, friend.

But if your DM allows it, Scourge Aasimar Barbarian is an amazing undead-killer.
>>
>>50439023
This is what I get for just searcing for 5eg in the catalog, shit.

Cheers for the advice though.
>>
page 9 bump
>>
>>50377065
>What's your favorite 3.5e supplement?
Dragon Compendium, actually. I love the art, love the articles, love the monsters, just the whole book is classic and fascinating. Rare as fuck though.
>>
Shit it's quiet in here. Where'd everyone go?
>>
same guy from >>50384202 here.

had my first adventure and it was pretty fun
players went as Hrrm the half-orc who doesn't speak and Negro Elf the mage who only casts fireballs.

it was pretty comical adventure with Hrrm biting on rats and Negro Elf being saved by a 1 roll on a trap that would certainly kill him
although they did almost die a couple of times in combat (namely to a zombie bugbear and to a giant spider)

I felt I went way too free on the rules sometimes, though
>>
>>50446130
>mage who only casts fireballs.
That sounds hilarious but i literaly could not think of a more underpowered character
He would destroy so much loot
>>
>>50446130
>I felt I went way too free on the rules sometimes, though
in what ways
>>
>>50435317
no. maybe some shitty dragonlance splat,
>>
>>50435317
Dragonlance setting has masterwork gradings up to Legendary that offer a +5 to attack rolls.
>>
>>50387507
it's https.
>>
Any thoughts on how to make a campaign that uses vitality, wound, and spell points not COMPLETELY retarded?

I really dig the interaction between wound and spell points, that as you spend more of your spell points you get fatigued or exhausted, while taking any wound also fatigues or exhausts you, so you can knock off a third of an enemy's spell points in a single hit.
>>
>>50438959
Do I have to say it? Avenger or Invoker.
>>
>>50417966
>As i am having problems justifying why somebody would have 100 pounds of gold laying around

My approach is that the upper echelons of power do not have mountains of gold (unless they're dargonz or dorfs etc) but rather, as you say, trade favors and items that are supposedly worth that much.
>>
>>50428004
In 3e one thing that I find helps is to make enemies pretty meh physically (aside from distinct melee types to be feared), with minimal fortitude (compensated with various spell defenses), and optimized will. Some DR/magic also helps keep summons etc. from tearing apart the physically meh types.
>>
>>50449512
vitality is not retarded, it just compel a different game style.
you can do a connected pool system: quickly refreshable vitality, slowly refreshable wounds, martial/magic points to power abilities, you can sacrifice wound to get points or the opposite.
>>
>>50435351
Barbarian with Ape Totem (Unearthed Arcana) gives you climb speed equal to half your land speed at first level. Done.
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