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Daily reminder that every single "problem" with Dungeons

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Daily reminder that every single "problem" with Dungeons and Dragons is actually caused by terrible roleplayers roleplaying terribly.

Learn to play, kids.
>>
>>50370544
Oh, so the HP bloat, trap options, and imbalance are the fault of the players, not the developers being stupid and making poor choices. No, no, that sounds totally reasonable.
>>
>>50370561
>HP bloat
Bad roleplaying
>Trap options
Bad roleplayer
>Imbalance
Bad roleplayer

NEXT
>>
>>50370579
That's wrong though, dummy.
>>
>>50370605
Let me break it down for you since you're clearly a terrible roleplayer.

If you ever stop to think to yourself "man X has too many hit points" then your campaign lacks in good roleplaying.

If you think any option in the book is a trap option, you are clearly a minmaxing piece of shit and not roleplaying at all.

Same goes for "imbalance".

Go back and read the first chapter again. Start with "What is a role playing game"
>>
>>50370627
>If you have to hack at the monster for 27 consecutive rounds, you just aren't roleplaying hard enough.
>If you want your character to not suck or be somewhat competent at something, you're a minmaxer
>If someone's making your character irrelevant because they chose the good option, it's your own fault how dare you

Okay
>>
>>50370654
>I'm wrong so I'm going to invent some hypothetical situations in which I am not wrong

Chapter 1. Go.
>>
>>50370663
Which edition?
>>
>>50370668
Take your pic, friend. It's your education.
>>
>>50370544
>Daily reminder that every single "problem" with FATAL is actually caused by terrible roleplayers roleplaying terribly.

>Daily reminder that every single "problem" with Synnibarr is actually caused by terrible roleplayers roleplaying terribly.

>Daily reminder that every single "problem" with Wraeththu is actually caused by terrible roleplayers roleplaying terribly.

>Daily reminder that every single "problem" with SenZar is actually caused by terrible roleplayers roleplaying terribly.

>Daily reminder that every single "problem" with HYBRID is actually caused by terrible roleplayers roleplaying terribly.
>Daily reminder that every single "problem" with Synnibarr is actually caused by terrible roleplayers roleplaying terribly.
>>
>>50370678
If you can't even name which edition you're talking about, how can I believe your claims that the players are the problem? You're very bad at this.
>>
>>50370693
>I'm so wrong that I'm trying to derail the discussion as if that would magically make me right

Start with reading the how to roleplay section of AD&D 2e, then move into the how to roleplay sections of your favorite modern D&D.
>>
>>50370544
>Blaming everyone else but the DM
>Picture of Obama
Sounds about right.
>>
>>50370707
I don't have a favorite D&D because it's bad.
>>
>>50370561
>imbalance
>problem
>>
>>50370715
Correction, you believe it's bad because you play it really really badly.
>>
>>50370720
Good roleplayer detected
>>
>>50370728
But it has all sorts of issues. Enemies have too much HP, and some classes are just straight better than others? You can't just roleplay those mechanical flaws away.
>>
>>50370759
>Enemies have too much HP
No they don't

>some classes are just straight better than others
Only minmaxing pieces of shit believe this
>>
>>50370765
>No they don't
Yes they do

>Only minmaxing pieces of shit believe this
But it's true. Also, wanting your character to be good at something is not min maxing.
>>
>>50370544
But my problem is with the use of the d20 and its flat distribution. I prefer probability curves.
>>
>>50370544
Daily reminder that every single "problem" with roleplaying is actually caused by terrible developers developing terrible games.

Learn to gamebuild, directors!
>>
>>50370787
Name one enemy that has "too many HP" and I'll name the problem you are having that causes you to think so.

Your second response there is just justification for minmaxing, which is what minmaxing pieces of shit do, of course.
>>
>>50370788
If you have spent any time during a roleplaying game thinking about the probability curve of the dice, you are not a roleplayer.
>>
>>50370809
This. You don't come out of the womb as good story tellers or character writers. Games need to teach people how to play.
>>
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>wanting your character to be good at something is not min maxing.
>implying that a good roleplayers ever do anything in a game
>implying that you shouldn't just swan about moaning out your vagina about how opressed your character is
Try to keep up m8
>>
>>50370813
Trolls. Trolls have way too many HP, and regeneration on top of that. It's not fun to just hack at them for round after around until they fall over.

And as for minmaxing, are you just supposed to play really terrible characters all the time? I don't want to be a person who can't do anything.
>>
>>50370820
Are you sure about that?
>>
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>>50370865
It should be pretty obvious at this point, but if you spent any time at all thinking about how a troll has too many hitpoints, you are clearly not roleplaying. Your constant attempts to justify minmaxing (because that's all you know how to do) illustrate this.
>>
>>50370765
> minmaxing pieces of shit

> game demands effective builds in order to have narrative authority

> play in a narrative fashion but actually have no control over the story because you don't win rolls

k.
>>
>>50370888
So I just have to stop thinking about the numbers? Okay, I'll remember that next time my character would hit -10 HP. I'll just roleplay him as not dying and killing all the bad guys. Thanks Anon!
>>
Just a reminder that if you let this shit steam your ass, you have fallen for bait.

No one who actually still plays dnd gives a shit if you like it or not.
>>
>>50370876
Anon, I must tell you I love this bait image
fukken saved
>>
>>50370914
>minmaxing piece of shit starts sperging out because he has no argument

So glad we ban people like you from our games
>>
>>50370963
But that's what you said, right? Stop thinking about the numbers and just roleplay, right? My character wouldn't die, so I'm roleplaying him.

Unless that's not what you meant at all. In which case, why would you say something so silly?
>>
>>50370982
>'tism spasm continues
>>
>>50370993
>Calls autism when own logic backfires horribly

Okay.
>>
>>50371012
>'tism spasm continues
>>
>>50370982
This is exactly right, if you throw out all the numbers, D&D isn't bad. Don't even fucking read any of the parts of the players handbook that has numbers. Don't fill out the character sheet, that has numbers too.

Monster Manual? Find me a monster without numbers in there.
>>
>>50371027
>'tism spasm picks up steam
>>
>>50371024
>Still no argument
>>
I do agree on players pigeonholing themselves and doing more rollplaying rather than roleplaying and not willing to think out of the box of the PHB despite it telling you to do exactly that
>>
>>50370544
bad roleplaying will never change the fact that AC is a STUPID concept, because armor just shouldn't make you harder to hit

a really nimble ninja and a guy in stupidly heavy plate armor will take the same amount of damage if punched in the face. That's just wrong.
>>
>>50370914
>>50370982
Jesus Christ this kid might as well be every "optimizer" I've ever had the misfortune of playing with. What a loser!
>>
What the fuck rpgs do you people play? Dnd is just what everyone knows how to play so I play it but it seems fine.

I'd be down to try other systems but the other systems I've read are more or less the same as dnd 3.5 and all sound fun.

5e is cancer imo.
>>
>>50371068
But I'm roleplaying. I can't minmax AND roleplay, you said it yourself.
>>
>>50370654
>If you have to hack at the monster for 27 consecutive rounds, you just aren't roleplaying hard enough.
Because combat never lasts for more than a single minute, right?
>>
>>50371077
>'tism spasm shows no signs of stopping
>>
>>50371077
All I said is that you're the type of fruity loser everyone hates to play with, kid.
>>
>>50371095
I hate to play with idiots who don't know what they're doing a lot more than people who do.
>>
>>50371091
>Still no argument
>>50371095
You're sending very mixed messages here. Are you saying I should look at the numbers sometimes? Walk me through this, I want to be a cool big dick gamer like you anon!
>>
>>50371062
Sounds like you need an injection of roleplaying in your campaign senpai
>>
>>50371105
That's because you're a min maxing piece of shit, to use the parlance of our times
>>
>>50371109
I think that you got your wires crossed mid 'tism spasm, anon. Calm down and try again when you feel better.
>>
>>50371118
You mean I actually know how the game works.
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>>50371062
AC though colloquially referenced as "hit or miss" actually represents the threshold of protection your armor provides. A miss on AC is not a missed attack physically but an attack that was not capable of overwhelming your armor. The "miss" is a reference to failing to roll the right number.
>>
>>50371126
No, I mean that you're a min maxing piece of shit, clearly.
>>
>>50371123
Just tell me what you mean. I mean, surely a paragon of roleplaying virtue who can make bad games good just by excising his craft with adequate gusto would surely share his secrets so that he may better the RPG community.

Unless, god forbid, you don't know what you're talking about. You do know what you're talking about, right? I'd hate to be tricked.
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>>50371143
>'tism spasm rages on
>>
>>50371143
The other guy is right, you're just having an autism tantrum lol
>>
Why are people getting angry at an obvious troll thread?
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>>50371157
>>50371158
>Still no argument.

So you're wrong?
>>
>>50371164
Autism, looks like. 100% pure "If I can't minmax I'll throw a fit online" Autism.
>>
>>50371166
I'm definitely not wrong about your position on the spectrum.
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>>50371178
>>50371157
>>
>>50371143
You guys both know you're just kidding right and not taking this seriously, right?

It's fake like wrestling, right? The Roleplaying guy is obvious, but the guy responding is more convincing.
>>
>>50371164
What anger?
All I see is standard /tg/.
>>
>>50371173
No I mean on both sides. A mechanically poorly designed system CAN be enjoyed and roleplayed within, but it doesn't make it a good system. Honestly both sides are being autistic retards.
>>
>>50371190
>still trying to take the logical high ground mid tantrum

Just admit that you are a terrible roleplayer and I'll assign you your homework and you can go improve yourself. Who knows, you might actually get accepted into a real campaign someday!
>>
>>50371198
Sounds like you're a little mad about being a bad roleplayer.
>>
>>50371178
>Still no argument
>Wrongness intensifies
>>50371194
Don't worry champ, it's all a clever ruse on both sides. Everyone is trolling.
>>
>>50371212
>'tism spasm ends with a classic "I was just pretending to be retarded"
>Waiting for the judges...
>USA: Autism/10
>Brazil: Autism/10
>Russia: Autism/10
>He's done it! A perfect Autism!
>>
>>50371194
You know comparing some of the "arguments" on /tg/ to fake wrestling is pretty spot on. It's all fake and everyone knows it but it's still entertaining.
>>
>>50370690
You put Synnibarr in there twice.

There's nothing wrong with SenZar.
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>>50370759
In 5e everything is a glass cannon
>>
>>50371223
>Still can't refute claims that he's wrong
>Still resorts to screeching autism
>Hasn't looked into the mirror to realize that he has become what he's hated the most.

He who stares into the abyss will find that the abyss stares back into him.

No anon, you are the autist.
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>>50371235
We're all autistic here. If we weren't we wouldn't be here.
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>>50371235
>Goes for a hail mary last ditch demonstration for the judges in the parking lot but it's too late, the gold star for autism has already been awarded.
>to him
>>
>>50371244
>Still wrong
>Still a retard
>>
>>50371244
You're the saddest little faggot I've seen in a while
>>
>>50371229
At level 1, maybe. You're fucking stupid if you think enemies are made of paper at high levels.
>>
So here is my take on it. A system should not be measured by one's ability to work past its flaws by being a good roleplayer, but rather by looking at it from a perspective of what the system accomplished through its mechanics. This mainly is because roleplay is separate from the system and an external interaction with players that can be done even without a system in place.

Here is the first problem I have and its with complete eclipsement of characters. I think can all agree that from a mechanical side everyone wants to make a meaningful contribution. Now let us take an Alchemist and a Rogue. Both the Alchemist and the Rogue want to sneak into a building. The Alchemist, because of class features such as mutagen, chameleon skin, and invisibility, will have a bonus anywhere from 20-30 points higher than the rogue. In fact because of alchemist's class feature support it is likely there is nothing the rogue can contribute that the alchemist is not simply better at. Does not having anything that is your own feel good at a player? This is a failing of the mechanics.

This is also not because the alchemist specifically built to be better than the rogue, but merely because the alchemist's inherent features are superior as a class.

Now let us look at Trap Options. Trap Options aren't necessarily a bad thing in that, a feat that is flavorful and allows your to do something cool but is not optimal isn't bad. An example of this would be most Style feats. The problem comes where you have two feats that neither are very flavorful, but one is simply better than the other.

I don't know. I can roleplay it and enjoy myself (and do, I play D&D and enjoy it), but why should a system require me to?
>>
>>50370544
>RPG
>Roleplaying Game
>GAME
I think OP is missing the point.
>>
>>50371300
Even after calming down enough to present your case you're still wrong
>>
>>50371333
I'm a different guy.

Another problem would be rocket tag. At high levels offense and defense do not scale. By the numbers characters are at first very fragile, become mildly robust, then at high levels enter into something called Rocket Tag. This is true in 3e, 3.5 and Pathfinder (so 3rd edition derivatives). This causes at high levels combat to become situated almost entirely on who acts first, as initial actions are very likely to cripple your future ones.
>>
>>50371333
>No argument
>Still a retard
>>
>>50371360
After having suffered from release 4E, 5E, and a truckload of shit video games that did the exact opposite of rocket tag, I could not possibly give less of a shit about rocket tag because it's the opposite that ruins games, not rocket tag.
>>
>>50371333
Also a lack of variety of combat for some classes. An example would be the humble fighter. A fighter most likely has their most effective action being a full attack because killing the opponent is often the end goal. Other actions such as trip, grapple, drag, bull rush, etc. are often invalidated by an enemy being too large, or by the fact that it will get you no closer to defeating an enemy. The fact that one's action is the same each round, and there are only so many ways to describe hitting someone with a sword (even in text based games one can only say how they attack so many ways).
>>
>>50371387
Both sides ruin games. Rocket tag and elongated combat.
>>
>>50371388
>And in conclusion, minmaxing is not only good it's actually necessary. Thank you.
>Please clap
>>
>>50370544
This is like people bitching about mobas
I can only control my own gameplay
but I can do things to try and mitigate the deficiencies in other people (and myself, to be honest)
Like not playing D&D. 5e good though :^)
>>
>>50371404
In D&D it is. The game is balanced around the assumption that characters will optimize to some degree. In fact, every system is.
>>
>>50371413
>Please clap
>>
>>50371424
>Still wrong
>Still a retard
>>
>>50371401
No, rocket tag annoys me in the worst case scenarios, but the other fucks up the game to the point where I will outright refuse to play.
>>
>>50371404
No, that's not what I'm saying. What I'm saying is it does not feel satisfying to not be able to contribute. For a fighter often his means to contribute is via a full attack more so than other abilities.

This is especially true if he is fighter large enemies, or worse enemies without weapons. A fighter who has a very flavorful duelist build with sunder, disarm, and steal is up against a huge sized dire bear. He can not sunder, disarm, or steal from this creature because it has nothing to disarm, sunder, or steal. This he is forced to only full attack, because his character can not do anything else without provoking AoOs and in character it does not make sense for him to do anything else because he knows he will leave openings during which he will be attacked.

How is one to solve this except by only facing enemies he can sunder/disarm/steal from? Is this always an option? Is the fact that the system can put you in a situation where your specialization no longer matter or that they are so narrow that you can not contribute outside a small set of conditions good?
>>
>>50370865
Wtf anon.
Is this b8?
An enemy whose main gimmick is being REALLY FUCKING HARD TO KILL is poorly designed because it is REALLY FUCKING HARD TO KILL.
Fuck if some of these players were at my table id tell them to go check out pf with the sperglords.

100% agree with the op, but ill extend it and mention that the dm can roleplay poorly too.
That said, a player who wants a noble fop with no combat talent should not whinge that their build is obviously inferior just because they are too retarded to rotate their character to solve a problem
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>>50370544
This is such tremendous bait I can only assume it's being done so OP can feel successful at 'trolling' people.
Congrats, OP, you've successfully imitated a retard.
Or you are one.
Could go either way, really. It's probably both.
>>
>>50371490
>The only way to contribute is to roll high all the time
I guess it's true what they say. Min-maxers really just can't imagine a scenario where playing a role is better than playing a (high) roll. What a shame!
>>
>>50371539
It's not about rolling high, it's about being about to roleplay and make use of your flavorful build. I can't roleplay when my character can not do anything besides full attack. I want to roleplay and do neat things. The game does not facilitate this as my character has a very narrow group of things he can do. He can only do a narrow group of things because of the system's design.

My roleplay is being limited by the mechanics.
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>>50371539
>sucking is a role too
Good point anon
>>
Why even roll dice? If balance and combat simulator doesn't matter why play D&D at all? There are games that do roleplay better. Games with rules that affect the story and let the players have agency outside of combat and 'social interactions where dicerolls are appropriate.'

Why not just play Risus or Cortex or World of Darkness or anything else?
>>
>>50371566
>It's not about rolling high it's about not having fun if you don't roll high

And that's why they call it Roll Playing.
>>
>>50371606
Personally that's what I say. D&D is not my favorite system, it's merely the biggest game in town.

I prefer Burning Wheel or WHF if I'm going to play Low Fantasy, and prefer Ars Magica for high. If I want to be narrativist I play FATE.

D&D's claim to fame really is being the biggest game in town. Which is fine. I enjoy playing it when I do, it just isn't my favorite. It's superheroes gonzo fantasy, which CAN be fun.
>>
>>50371650
>Still wrong
>Still a retard
>>
>>50371650
I'm not sure where you're getting this from. Are you saying it's a good thing when a character is limited in their contribution to a narrow field such as simply continuing to attack.

In this example as the experienced duelist who is fantastic at sunder, disarm, and steal, how would you roleplay to improve your experience against the dire bear?

Or, a second scenario where I would also like an answer.

As the same duelist your party now needs to go through intrigue. You are good at two things, being a soldier and knowing about engineering. (Profession (Soldier) and Knowledge (Engineering), you're a fighter with 10 int). This intrigue aspect of the game will likely take multiple sessions. How do you contribute to it meaningful over people with social abilities, abilities to speak with the dead, abilities to forge documents, abilities to hide and find things, abilities to track people down, gather information, or know about the local area. What do you bring to the table here, and how do you roleplay in order to bring a unique experience to the table? Do you simply roleplay someone who can't help for ~24 hours (four 6 hour sessions)? Is it a sin if someone doesn't find that fun?
>>
>>50371705
>And in conclusion, it is not only good to min-max, I literally cannot play without min-maxing because it will bother me forever that I could have one more point if I had just taken that feat at 5th level
>Please clap
>>
>>50371724
>Still wrong
>Still a retard
>>
>>50371724
Specifically this theoretical character is the opposite of minmaxed. If you do have a secret on how to have a fantastic time with him in these situations I want to know. Obviously you know something I don't. What's the harm with explaining?
>>
>playing any system other than Interlock Unlimited
>>
>>50371724
Look at that stormwind fallacy.
>>
>>50371655
>I have to play games without rules because if I play games with rules without minmaxing the shit out of my characters it bothers me until I have an autism spasm
>>
>>50371869
>Burning Wheel
>WHF
>without rules
What?
>>
What the fuck even is this thread?
>>
>>50371926
Bait
>>
>>50371926
Roll players having a tantrum about the truth mostly
>>
This thread is bait, I'm only posting in here to see it get locked.
>>
>>50371511
If it's stupid but it works, then it ain't stupid.
OP aimed low but got a shitload of bites anyway.
>>
>>50372092
At least one guy knows how to roleplay
>>
>>50371440
If you prefer rocket tag so much, just ask the DM to kill you the first time you get hit.
>>
Everyone in this thread is either autistic or retarded. Me included because you all got me to post
>>
>>50371705
Fucking retard.
This is the cancer that is killing the hobby.
When you see a problem, find the edges.
Then you rotate the problem and drop it over your knee like you are bane going to town on mutherfucking batman bitch.

For your examples....

Look around, take the high ground maybe. Or ask the dm if this bear is making wide swipes.
If so lead it under a tree or some vines to try to entangle it.
On a mountainside?
Maybe there are some loose rocks around. Enough that you can make it across but may cause the bear to start a little rockslide?

And the second example?
Fuck you should be king in that situation.
Ask your dm what the dueling code is.
Odds are you can shank some pissant in your way for some imagined slight if you are a combat monster.
Evil?
Just fucking have an illusion on a large cart and drive by one of the fuckers with a ballista when they are balls deep in some whore.
Fuck load some alchemists fire onto the tip too man.
Or even find a rival, manufacture or find evidence for a blood fued equivalent, then throw your lot in to tip the scales.

Honestly, if you lack the creativity to plot your way out of a wet paper bag, maybe pen and oaper rpgs aint for you kid.

When a player rolls a dice and asks me to think for them, i make a secret roll.
If it ain't a 20 its somewhere between moronically stupid and monkey paw
>>
>>50373133
Wow, way to answer his examples with suggestions that don't work.
>>
>>50371052
>Hey kids! Want to know how to get trolled in 50 posts or less?
>>
>>50373152
Really?
How do they fail?
As a martial-focused character, he should be looking to apply his skills of tactics and bloody violence.
Failing to consider your options makes me consider you a failure.
Dont expect your dm you spoonfeed you something made for your snowflake.
Take your character, imagine it as a living breathing life and act it out.
How would grok the barbarian act if challenges to a debate?
How would the wizard win a drinking contest with dwarves?
As a DM, if the encounter is in my players favour, either they prepared for it, their enemies fucked up or they haven't seen the sword of damocles.
Only the desperate, insane or mindless engage in conflict thats uncertain or unfavourable.
Always always the PCs and their opponents should be jockeying for the upper hand.
Anything else is a cardboard cut out with some stats attached.
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>125 posts
>39 posters
>>
STOP FUCKING BITING THE BAIT YOU IDIOTS
THE HIDE POST FUNCTION EXISTS FOR A REASON
>>
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>>50370544
you can't just tell people their aspergers is the problem!

that's homophobic or racist or whatever the popular slang is these days
>>
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>>50370544
Or you could play something that isn't complete dogshit with the worst armor mechanics fucking imaginable.

For fuck's sake how hard is it to devise a simple two-stat armor system to represent coverage and armor strength?
>>
>>50373268
>How would a wizard win a drinking contest against a dwarf.
That's a good question. I'd say he would have to secretly enchant the alcoholic properties out of the drink and hope the dwarf gets wasted fast enough before realizing you haven't even gotten buzzed yet.
>>
>>50370579
kek
>>
>>50373390
Oh I think we had a thread on this once.

>Armor has two ratings, percentage of the body covered, percentage of the quality protected
>Either you can attempt to deal damage through the armor, using piercing or concussive attacks, against non rigid armor. Cutting weapons (swords, axes) count as piercing, against rigid armor they count as concussive.
>Alternatively you can try to hit where the armor isn't, this is based off the striking player's weapon dexterity for their selected tool and the difficulty to strike an unarmored spot.
>>
>>50373390
>Or you could play something that isn't complete dogshit with the worst armor mechanics fucking imaginable.
Savage worlds called.
>to represent coverage and armor strength?
Savage Worlds is still on the phone.
>>
>>50373545
Savage Worlds sure as fuck doesn't do it realistically in any manner, not to mention it's TOO lethal with weapons that are TOO effective. You should struggle to deal damage through armor, with you either hacking a person's limbs to bits if they're unarmored, or both of you simply falling into a grapple as you aim for the dagger-to-the-throat.

If you've got good armor, combat should be simultaneously brutal and non-lethal. Death only really happens when somebody manages to knock you down and chooses to finish you off. Or you're really unlucky and somebody slips a sword tip or dagger into your gorget/bevor flaps and shanks you in the throat. Even more-so if the tech level is only 13th century, as combat for the well off was pretty non-lethal if the enemy showed mercy.
>>
>>50373133
And how does this address the examples. You're still contributing far less than the other players in these situations. In the first example likely full attacking is still a better option than moving around. As a martial in D&D moving around makes you unable to full attack, which is severely suboptimal.

>Just fucking have an illusion on a large cart and drive by one of the fuckers with a ballista when they are balls deep in some whore.
You're a fighter you can't make an illusion.

>Odds are you can shank some pissant in your way for some imagined slight if you are a combat monster.
And how does this get you closer to finding the intrigue to its end? If you think every situation can be solved with combat you're retarded.

>Or even find a rival, manufacture or find evidence for a blood fued equivalent, then throw your lot in to tip the scales.
No that's the point, you don't have the skills to manufacture or find that evidence.

Your examples are fine for a character with the actual skills to accomplish those goals. The fighter does not have them. He does not have sense motive to try and sniff out who to go after to duel. He doesn't have magic to create illusions, or disguise to disguise it. He doesn't have perception to find evidence or linguistics to forge it.

I don't know where you're going with this.
>>
>>50370544
>D&D is perfect and spotless
>it has no strengths and weaknesses, only strengths
okay
>>
>>50370627
this logic can be literally applied to any RPG system in existence.
>>
>>50370544
Just for reference the current guy who's having fun baiting /tg/ is easily recognisable by the political image, use of "daily reminder" and broken record argument.

Current advisory is not to bother engaging, as he will not respond with any argument, but just call you retarded and re-cite his original nonsensical point. Do you really want to spend half an hour of your life talking to a brick wall?

http://archive.4plebs.org/tg/search/text/Daily%20reminder/deleted/deleted/type/op/
http://archive.4plebs.org/tg/thread/50347075/#50348979
>>
>>50373268
>As a martial-focused character, he should be looking to apply his skills of tactics and bloody violence.
There are many situations where knowing about tactics and hurting people does not help the situation in any manner. Especially if the enemy is stronger than you.
>>
>>50370544
>the first RPG ever adopts a mechanic from a naval wargame
>expands the idea to make both the hitpoints of a creature and the damage of an attack variable
>keeps this once-revolutionary-now-obsolete mechanic for more than 40 years
>surely the system isn't the problem
well, fuck you, OP. it's a legacy gamist mechanic that simulates fantasy only very inaccurately - yet it's an important part of D&D that the brand cannot shake without losing part of its identity. so it keeps dragging the corpse on.

and then you have the deendee fanboys (or should I say wotc employees) who need to stalwartly deny all of this because they can't stand D&D being portrayed justifiably in a negative light.
>>
File: 1476974096279m.jpg (66KB, 1024x945px) Image search: [Google]
1476974096279m.jpg
66KB, 1024x945px
>>50370544
Quality shitposting thread
>>
>>50373654

>all those "daily reminder" posts
>they don't post daily

Can I sue for false advertising?
>>
>>50370544
There are some functional problems where the rules can't really adequately explain reality? Like take for example HP. Despite your claims, HP isn't fully explained either as a real thing or as an abstraction. If it's a real thing, how does killing a couple of monsters (IE going from 1st to 2nd level) instantly make a character 50% more resistant to injuries? How does a 20th level character become nearly 20 times more resistant to injuries than a 1st level character if all they did to get to that level was just kill a bunch of monsters?
If it's an abstraction, what do healing spells represent? The way people usually explain it is that if a character with 10 total HP takes 5 damage it's a serious injury, vs. with higher level characters luck, skill, and some immaterial plot power causes them to be less likely to be wounded so that, for instance, a character w/ 100 total HP might have to take 50 damage to be wounded as seriously as the first character with only 10 total HP. If this is the case, however, how come a 1st-level healing spell can totally heal the first wound but barely does anything for the second wound, if they're equally serious?

Let's face it, there are parts of D&D that just don't make sense, and no amount of "good roleplaying" will be able to ever completely make them make sense.
>>
God I fucking hate this place.
>>
>>50373788
Please don't, they might actually start posting them daily.
>>
>>50372127
No, it's still stupid and he just dropped his standards.
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