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/swg/: Star Wars General: Now THAT'S a Star Destroyer editon.

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 352
Thread images: 89

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Previous Thread: >>50291878

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign
>>
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>>50337026

Huh, they actually DID use that in the show.
>>
My first tournament since HotR came out is on Saturday. I'm running Rey and Heroes Poe, but should I outfit Poe for regen or arc-dodging?
>>
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I like the lasers they made for the YT_2400.
>>
>>50340405

She's got big-ol' guns. Or may have been upgunned by the rebellion. Had some slick moves too, noticed what looked like an S-loop.

So, canonically even CEC products are supposed to be easy to run and mod - the "Iron Squadron" kids are supposed to be seen as youthful incompetents right?
>>
>>50340476
It's worth noting that the 2400 has upgraded cannons (in FFG medium cannons) compared to most other CEC freighters
>>
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>>50340014
Why do assault frigates look so fabulous, folks?

Is it because they're built out of dreadnought hulls, but are just better in every respect? Is that it?
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>>50340614
They give up fighter capacity. I like both versions of the Assault Frigate Mk1, hate the mk2 though.
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>>50340642
>hate the mk2 though.
Madness!
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It's just not as good as either Mk1.
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Anyone got any good token bases, topdown vehicle and unit art, maps, and other assets for SWRPG?
>>
>>50340081
I like how that isn't actually that over the top when you see it at angles. The shadow helps it avoid contrast and standing out. Almost wish Thrawn had made it garish, because that would have had me laughing my ass off.
>>
>>50340476
>Rebels has any reasoning behind what happens
>>
>>50340014
Escort Frigate has always been my shipfu.
>>
Repost from last thread

So, me and fellow player in a post TOR era campaign have an idea, and I want to know how viable it is. Our GM has signed off on it.

The campaign is basically "hunt down valkorian horcruxes before the sith do" and is mostly a Jedi campaign - my character is an ex jedi turned smuggler gunslinger, and the other player im in league with is a maverick duros astronavigator - our whole business is charting new hyperspace routes and selling them for money.

Anyway, we have it in mind to find a nice lovely planet (or failing that, a space station), in a rea of unclaimed space between the outer rim and the republic. Afterwards, we set up a Homestead on it, turn that homestead into a starport, and then start a couple businesses there (a cantina, maybe a retailer). All the while, we chart fast hyperspace shortcut routes from this planet as backdoors into all the major territories - hutt space, sith space, republic space, etc. We expand the place into a shadow port, a place for spacers and deal brokers to come, mingle, setup shop, make deals, transfer cargo, etc - all while we get a small percentage cut of any deal made, any business profit earned.

Keep expanding it into a city, maybe.

What do you guys think?
>>
>>50341433
I don't see why it wouldn't work, barring that it may cost you more money that you get out of it.
>>
>>50341433
Sounds like a good time. Kind of like a cousin of a merchant game.
>>
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>>50340014
Post starships and starfighters that you would love to see statted out Star Wars-style in your system of choice.
>>
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>>50341690
FFG system

>Finally, a weapon to surpass MISSILE BOAT
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>>50341690
>r-type ship booty
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>>50341690
>>
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>>50341690
Every starship in the Wing Commander series, really.
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>>50341783
>spaceships with arms
>>
>>50341783
>>50341823

God Almighty, there's a show I haven't thought about in ages.
>>
>>50341849
Rewatched it recently. It was really, really, really fun.
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>>50341690
>>
>>50341922
I ripped the gem heist mission and the gravity prison wholesale and the players thought I was the best GM ever.
>>
>>50342000
piece of shit
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>>50341690
>>
>>50341690
Woo
>>
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Found this floating around the interwebs recently, has anyone tried X-Wing Mario Kart?
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>>50341089
I use sprites taken from Yoda Stories. Its kind of a meh game but the sprites were great
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>>50342209
You have my attention.
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>>50342277
Some searching pulled up this off reddit. Here's the imgur link mentioned mid-way through http://imgur.com/a/Up7GH
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>>50341280
*star wars
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>>50341690
>>
How do we fix the Kihraxz
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>>50342208
I-7 Howlrunner with improved etheric rudders
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>>50340614
Probably because being stuck on a dread in the era of the Empire is a sure sign that you're either
>gunna die with 16,000 other people
>fucked up badly and been sent there

At least the AF looks like an angry fish and not a floating dick

Speaking of that era, Fractal's Victory is looking pretty damn cool
>>
Hey there,

We have a Discord up if anyone wants to chat or something.

https://discord.gg/8VUH2
>>
>>50343564
Who is "we" in this case?
>>
>>50343589
/co/, but there is a /tg/ text chat for those interested
>>
>>50343452
>hating on best dread
Get tae fuck you upside-down convict wanker
>>
>>50343671
>Republic Navy shills out!

All the Dread has is a record of abject failure at every turn, they even managed to fuck up the high tech ones by getting them lost out in the middle of nowhere.
A ship assembled by peacenik hippy dimwits that think a 'lever' is high tech and don't actually like fighting anyone.
Yeah... sign me up for that shit sandwich- NO THANKYOU!
>>
>>50343452
Not a fan of how he did the bridge or the steeply angled steps.
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>>50343803
That's it. I'm sick of all this "Masterwork Bastard Fleet" bullshit that's going on in the d20/Saga system right now. The Katana Fleet deserves much better than that. Much, much better than that.

I should know what I'm talking about. I myself acquired Katana ships in the Mid Rim for 2,400,000 credits and have been practicing with them for almost 2 years now. I can even base delta zero planets of solid durasteel with my Katana ships.

Rendili smiths spend years working on a single Katana Dreadnought and fold it up to a million times to produce the finest starships known to the galaxy.

Katana Dreadnaughts are thrice as sharp as Imperial Dreadnoughts and thrice as hard for that matter too. Anything an Imp ship can cut through, a Katana ship can cut through better. I'm pretty sure a Katana ship could easily bisect Alderaan wearing full plate with a simple laser volley.

Ever wonder why the Old Republic took so long to fall? That's right, the Separatists were too scared to fight the disciplined Republic Navy and their Katana Fleet of destruction. Even after the Galactic Civil War, Imperial spacers targeted the Katana Dreadnoughts first because their killing power was feared and respected.

So what am I saying? Dreadnaughts are simply the best ships that the galaxy has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katana Dreadnaughts:

(Dreadnaught-class Exotic Cruiser)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork

Now that seems a lot more representative of the laser power the Katana Fleet, don't you think?

tl;dr = Katanas need to do more damage in d20/Saga, see my new stat block.
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>>50341690
Pretty much any ship from the Freespace game would be amazing, but the Galatea and Hercules get top mention.
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>>50343803
Look, the 16k crew was just stupid from the start, it didn't make sense even for a laughably high crew number.
>>
>>50344013
I mean, that's in line with the crew:size ratio of a modern aircraft carrier
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>>50343930
A masterpiece, saved.
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>>50343930
Now look Admiral Anon, there's no point turning up to a laser fight if you can't find your fucking fleet.
200 ships Anon, twofuckinghundredfuckingships you have got to be shitting me!
Oh. We.. we.. kind of lost them
Where!
They aren't a set of fucking speeder keys Anon! We've got bunch of space faggot separatists looking at us real like surly and your fleet just kind of 'got lost somewhere', ok I got to take this call- stay there!

What do you mean the god damn Outbound fleet got lost somewhere?
You do realise it was the size of a god damn fucking moon and how much that huge piece of shit cost? Seriously you're not telling me it got fucking lost too!
Uh huh
Oh
Ok, so you're telling me some art loving space elves turned up, blew all its guns off and then just you know, broke the cunt.
Ok, ok calm down, did they break all of it?
They broke all of it... well that's a fucking relief, at least THEY DIDN'T FUCKING LOSE IT!
>>
Anyway to play Star Wars Destiny online yet?

Outside of Tabletop Simulator that is
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>>50343951
>GTF Hercules
>Not GTF Perseus

Perseus was my baby, flew that thing through the campaign as soon as I got it. Just couldn't get over the hit and runs and dogfighting advantages that ship had; all courtesy of the fact it was so fast.
>>
Is it wro g of me to have completely given up on Lost Tribe of the Sith the moment I realized it wasn't going to focus on the Sith species? I know JJMiller is a great writer but the sith species is just such a cool facetbof Star wars that I really got bummed out that it would not be all about red space Egyptians with funny head tentacles.
>>
>>50345328
>Is it wro g of me to have completely given up on Lost Tribe of the Sith the moment I realized it wasn't going to focus on the Sith species? I know JJMiller is a great writer but the sith species is just such a cool facetbof Star wars that I really got bummed out that it would not be all about red space Egyptians with funny head tentacles.
Nah, it was LoTF nonsense, you sjould be commended for having the fortitude to make it that far at all
>>
>>50345351
I meant the prequel miniseries part.
>>
Huh, despite noticing Tahiri was barefoot in Enemy Lines I never put together that she was a tusken.
>>
>>50344091
any idea what all those people are doing there and how to take that over to star wars?

Officers
Navigators, Pilots, Gunners, Sensors
Hyperdrive, Ion Engine, Shield, Power, Armament, Life Support Technicians
Service personnel
Security
the odd tractor beam or jamming device and a bunch of droids

I mean it adds up, but min. 9000 people for a dreadnought is a lot, even if you consider 3 shifts
>>
>>50345363
Same RL era, same deal
>>
>>50345421
I mean yes it was under Denning at the Del Rey editorial level, but JJM is fuckin great.
>>
>>50340715
The mk2 is supposed to be an upgraded dreadnought. Can you point to a single feature in that thing that has any resemblance to a dreadnought? Because I sure as hell can't.
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>>50345404
402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?

Imperial navy service must be a boring hell 95% of the time. I mean even if you finally get into a fight, you're most likely off duty somewhere in your bunk while Kip the prick from dayshift gets all the fun of melting civic transports full of rebel scum.

Or are all these guys mainly backup, because these control terminals are death traps? One lucky Ion shot and Kips face melts rather than the transport, so he has to take a bakta bath for the next 3 weeks.
>>
>>50345238

Is that picture supposed to be dark as fuck, or are my color settings hosed?
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>>50342949
Make Talonbane non-unique.
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>>50345531
3-4 shifts, several gunners each. (And remember most of the stat blocks count in abstracted batteries where the actual weapon count isnleft vague.)
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>>50345527
maybe beacuse the dreadnought looked a bit like a dick. So they thought: hey, lets expand on that. So they made one like dick with balls (Top view). It was only then, that they realised its shit, so they slapped on fins and stuff to cover it up a little.

I hate it too ... but its so damn good in armada
>>
>>50345527
I am pretty sure the Mk2 was actually a keel-up construction some of the more well supplied rebel shipyards built new. Explicitly NOT just a dreadnought refit like either kind of Mk1.
>>
>>50345531
Three shifts, pal. 140 guns x 3= 320 gunners, plus the minorly important idea of having backups and assistant gunners, because y'know it's the military and being able to man 100% of the guns after loosing two thirds of an emtire shift is just very slightly important
>>
>>50345531
140 guns and 402 gunners -> ~2,87 gunners per gun -> a shift lasts 8 hours and 22 minutes. When you consider that with 400+ people someone is always going to be sick, attending their grandmother's funeral or in the brig for drinking on duty this does sound fairly reasonable.
>>
>>50345531
>What are these guys doing all day?
Clean up mess from last shift, jerk off in their bunk, eat. sleep etc
When it comes to shooting something, they're on damage control and replacement for casualties
>>
>>50345531
Well, 140 guns, three shifts, 402 guys is actually slightly under what's needed for maximal readiness
>>
>>50345531
You know, a situation where folks are either on duty or sleeping may be desirable to SNCOs, but in practice is completely impossible, and a crew where you try that would almost certainly mutiny in weeks, if not days
>>
>>50345531
>What are these guys doing all day?
Sleeping/off duty? Because, y'know, people can't actually work 24/7/365, and ships don't cease to exist for 16 hours of the day
>>
>>50345600
>>50345615
>>50345620
>>50345622
>>50345637
So they fire every single one of the 80 concussion missile tubes separately?
I mean, if they are all dumb missiles, they are fire and forget anti-capital ship armament. If they are homing missiles its the same againt star fighters. Wouldnt it be an enormous waste to not rig them as batteries?
Space battles didnt take more than a few hours, so you have people sit in front of screens 24/7?
When half of one shift is dead chances are good that armament control equipment shared their fate. So theres nothing to replace.

I know we are talking about science fantasy and I have no fucking clue how a real battleship works, but it all seems over the top for me.
>>
>>50345531
>402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?
Have you ever head of the magical mystery concept of a weapon with a crew of more than one? I mean, for fucks sakes even an infantry tripod blaster is a two-man job let alone a fucking turbolaser the size of a london apartment
>>
>>50345531
>402 gunners for a fucking vic-I?! Are you shitting me? For max 140 guns? What are these guys doing all day?

A better question is why isn't that shit all automated? All the aiming, firing, and most of the loading is already automated on IRL ships.
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>>50345703
>I have no fucking clue how a real battleship works
And it surely fucking shows
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Unrelated, but according to the wook, the YT-2400 in Iron Squadron is called "Sato's Hammer"

Was that mentioned in the episode? I can't even remember.
>>
>>50345732
>A better question is why isn't that shit all automated? All the aiming, firing, and most of the loading is already automated on IRL ships.
One ion blast and it's all over. Deautomatization makes sense in the face of weapons that straight fuck electronics without having to penetrate a ship's hull.
Better to have it all done by hand and carry too many cunts than be fuck-useless after a lucky ion hit, no?
>>
>>50345732
Because the Star Wars universe is too old to have computers. Sure there are droids. But take a look at the B1 and tell me you honestly want a disembodied version of those things hooked up to every ship system.
>>
>>50345752
What can you possibly do manually after an ion hit? It's not like you can shove buckets of tibanna into the barrels by hand.
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>>50345703
The point being, man who doesn't know shit about anything, that even if a crew of twenty motherfuckers can run 80 tubes, which is a dramatic underestimate, the turbolasers and ion cannon require a few folks per gun per shift, which adds up pretty quick, you daft bastard
>>
>>50345733
Yeah, sorry, next time I read up on the intricacies of modern day military tech to talk about a scifi universe. Sorry for that.
I mean theres no reason why an empire with hyperdrive tech couldnt do >>50345732
>>
New GM starting a FFG star wars game to a group of notorious minmaxers. Are there any rules interactions or classes or such that I should be aware of? What are the strongest talents, weapons or gear options the game?
>>
>>50342170
Incompetent kraut pilot detected
>>
>>50345770
>What can you possibly do manually after an ion hit? It's not like you can shove buckets of tibanna into the barrels by hand.
Did you know that rotation and elevation on old tank and ship turrets wasn't motorized, and relied on tough guys turning cranks? Well, that's what an ion'd fighting capital ship would be doing to aim it's guns
>>
>>50345793
What I'm saying is that there would be nothing to fire after an ion hit. It's a damn energy weapon, there's not much you can do after an ion hit fucks all that stuff up.
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>>50345772
Yeah! Give in to the dark side! Defend your universe and resort to puny insults!
>>
>>50345809
>What I'm saying is that there would be nothing to fire after an ion hit. It's a damn energy weapon, there's not much you can do after an ion hit fucks all that stuff up.
Do you understand that an ion hit fucks up electronics, the more complex the worse it hits? generally extremely simple shit like valve controls and pumps survive, inless it was vastly disproportionate ion blasting compsred to the ship's size, but it absolutely mangles shit like ship-wide fire-control gear?
>>
>>50345835
>but it absolutely mangles shit like ship-wide fire-control gear?

no you moron, it would mangle everything that makes that turret work. if your turbolaser turret gets hit by an ion blast it's out of commission, you can't make the damn thing fire if all the bits that make it do that are broken.
>>
Ah fuck, looks like we've attracted a baitfag, likely from leddit or spacebattles, or possibly even /co/
Ignore it, and it should go away
>>
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>>50345822
>>
>>50345865
>>50345895
Well, at least the bait got responses. And quite some informative ones at that. It was certainly more entertaining than skimming fluff to find the answers.

>>50345404
Not a single response to an actual question, from all those wise guys here.
>>
What specializations are the best for crafting?
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>>50344091
No it isn't

Max PASSENGER size, not crew requirements
>>
>>50345531
Star Wars doesn't do exploding consoles.
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>>50345751
Recon.
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>>50341819
This would be a serious Star Wars fighter strictly based on stats. Chris roberts designed Wing Commander because he couldn't get a Star Wars license, his designs are all tweaked Ralph Macquarrie works.
>>
>>50346020
They absolutely do lethal force as a consequence of damage though. Clone Wars has several troopers blown out of airlocks, decompressed, and otherwise killed by damage to capital ships. Insisting on redundancy, then cross-training another few replacements, is entirely within the realm of rationality.
>>
>>50346153
Yes, I just don't like exploding consoles so I pointed it out.
>>
>>50346007
Grab yourself EoTE 'Special Modifications', you'll love it
Mostly you're looking at Mechanics and some Computers, depending on what you're building, with a primary stat of Intelligence

>>50345770
Depends.
Some of the guns on a SW ship use a chemical charge in them, which are loaded the same as you would an artillery piece, there's an episode in the Clone Wars where they're running around a gunnery deck trying not to shoot them in 0G, forgot the episode name though. As for actually hitting anything, well, that's mostly dependant on their speed and how far away they are, plus whatever movement their ship is doing. Anything past about point blank on the vehicle scale is going to be mostly luck though and you revert back to old timey tactics of saturating the living shit out of the area.

So there is a possibility of weapon systems happening, as for the rest that might run off some kind of 'mains supply', then all those useless eaters of crew are going to be earning their money by making it work again- flipping breakers, repairing busted lines and putting out any fires along the way.

Missiles assuming you can get them to launch, have their own guidance and power, so you 'might' be able to squeeze them out. What and where they hit though could be really interesting!
>>
>>50345775
Game is pretty easy to break. Biggest sign of min/max-ing is going for a 5 in any characteristic from the get-go. Some typical ones: a gunner buys a weapon with auto-fire, and applies Jury Rigged to auto-fire; brawlers going for Pressure Point and buying up Medicine ranks; talkers going for scathing tirade and trying to get the supreme version as quick as possible; any force user trying to use Move by just lifting up a character then dropping them.

>>50346007
Artisan is one of the generally good ones for crafting, but starting in it makes you force-sensitive and if you just buy into it later to avoid force-sensitivity, you still got access to good talents, but some of the great talents (intuitive improvements, for example) aren't usable. Droid and Cyber Tech have some good general building talents, but most a geared specifically for use towards maintaining or building cybernetics or droids. Mechanic is an alright all-around inventor specialization if you are avoiding force-sensitivity.
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>>50345775

Watch for someone trying to go force user specifically for move object. A player who goes that route wont only min max enough to make combat irrelevant, but he'll also ruin the game for everyone else.

I know this from personal experience
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Question

How would you stat a DL-44 for FFG Star Wars?

I ask because I want to suggest to my GM a houseruled statline for it - and because the base "Heavy Blaster Pistol" statline is too generic for what is supposed to be a quality blaster pistol
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Tell me about your Darth. Why does he wear the mask?
>>
>>50344414
My sides have joined the Katana Fleet in deep space.

>>50345732
>automation
What are you, some kind of Mon Calamari ship wizard?
>>
>>50347074
Heavy Blaster Pistol, because there isn't a more generic heavy blaster pistol than the DL-44
>>
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Wook says Vic-I has 4800 crew. 400 out of those are gunners.

I actually liked the multiple shift argument, but this site says differently.
http://www.galacticempiredatabank.com/VSD.html

Going along with this, there are the death star laser batteries (pic related)

So if you look at the ISD-I, which has around 1/3 of the crew as gunners, one could argue that there are actually 1200 gunners divided in three shifts.
http://members.shaw.ca/david.p.z.888/star_wars/star_destroyer.html
>>
>>50347074
It's a rugged, reliable heavy blaster pistol.

Just like every other heavy blaster pistol out there that you didn't buy from some sketchy dude out the back of his van. If you want your FFG weapons to have something special to them they have hardpoints for a reason, there's no need for unnecessary equipment bloat.
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>>50347074
IT'S JUST A GOOD

SOLID

PISTOL
>>
>>50347074
something something masterwork heavy blaster pistol
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>>50347236

That would be the Merr-Sonn Power 5

>>50347321
Every single book has stats for unique weapons


At the very least, I can just use the statline for the BR-219, and either tweak the crit rating, or tweak the hardpoints.
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>>50344414

Okay. Look. Guys. What we have here is. What we have here is some things that need to get done.
Were going to get them done. Things are going to get done, you can believe me.

What we're going to do, what I'm going to do, is, I'm going to build a Space Station. A big space station. It's going to 900 kilometers wide and it's gonna, it's gonna be something that can take out planets.
I mean, just take them right out. Like right out.

And were gonna make the seperatists pay for it!
>>
>>50346953
>>50346598
>Force Move
From my reading, doesn't the enemy get to resist the move vs. the force-user's discipline?
>>
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>>50347542
>Palpatine
>Trump
I'm not really seeing the equivalence here. Trump seems closer to Garm Bel Iblis in terms of campaign platform. Make Corellia great again, oppose the false song of a galactic order, campaign against a woman many see as a control freak, etc. The only thing missing would be a humble moisture vaporator salesman and talk show host.
>>
>>50347666

Its more the objects they can move and throw, if left unchecked they can be throwing skimmers and TIEs at people with comparative ease.
>>
>>50347411
>Every single book has stats for unique weapons
And yet they've left the DL-44, one of the most iconic weapons of the franchise and one of the first things that would have come to mind, as a standard heavy blaster pistol.

>At the very least, I can just use the statline
For the heavy blaster pistol. Take a look at the Katana Fleet post and ask yourself "Am I doing something that is literally a meme?"
>>
wat

http://starwars.wikia.com/wiki/Tector-class_Star_Destroyer
>>
Any advice for a guy starting X-wing with Scum and Villainy? My friend told me to just buy two Jumpmaster 5000's. Can you buy upgrade cards separately?
>>
>>50348151
>This SD class was mentioned on the top post in r/StarWars

Checkmate anon. I'm bringing you down with me.
>>
>>50348151
It's basically something that was invented to cover up a weird modelling error in RotJ. It's the ship equivalent of the Wilhelm scream-a self parodying meme of people using the EU to explain even the most meaningless details in the films which keeps making it into canon sources. Even mentioning the existence of the Tector Class SD is to display the highest level of EU nerdom besides Skippy the Jedi droid.
>>
>>50347542
>seperatists pay for it!

kek'ed
>>
>>50347542
>And were gonna make the seperatists pay for it!
It's hilarious because he actually does this.
>>
>>50348656
>>50348526
How is Catalyst? Worth a read or a listen?
>>
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Quadjumper preview is up.

Whoever was calling reverse maneouvers was right, and the highlight of the article is, as I suspect some people were expecting pic related.

>Things you can do with Scavenger Crane

>Conc Headhunters now with Ghetto Extra Munitions.
>Reload Dengars Countermeasures
>Guri with an extra shot of Adv Protons, maybe more if you're lucky.
>A way to repair your HLC on your SuperDash
>"Why has Rey got Concussion MissJESUS CHRIST!"
>NOTE: I never said some of the things you can do with Scavenger Crane were all good ideas.
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>>50348712

Quad is a mean little ship. FFG even calls it out as an ideal blocker - which it is. Reverse is also just as imagined. And goes great with Constable Zuvio to be a ghetto scum bomber. Roll up, reverse, drop bombs. Including Action: bombs.

And the Quad only mod lets you reposition your own ships, though of course you must tractor yourself. But it's an action to apply tractor, that's pretty good.

Also, people called the "A Debt To Pay" condition, it does function just like the reverse of A Score To Settle EPT - hence the 0 points. And people are bitching about conditions being too complex.
>>
>>5034871
It sucks, that they didn't show PS5 pilot and 1 crew car (i guess it's the same pilot). Probably it's still in balancing state. I guess it's the only reason FFG haven't released the article for so long time
>>
>>50348873

Wave X is on the boat, so pretty sure we're past any balancing.

I think it's just FFG likes to hold some stuff back so you have to buy the pack to see it, or whatever. Quad had it's dial revealed, so they kept some cards in - the TIE/sab and Upsilon got all their cards, but didn't show the dial (not that it matters for the TIE).
>>
>>50348712

I think the biggest thing about this card is that it's another buff to the Dengaroo build since it let's Dengar regenerate his Countermeasures.
Frankly, I'm not sure the Dengaroo build needs anymore buffs, it's already completely insufferable.

Wait, now that I think about it, doesn't this card repair the Captured TIE modification as well?

...how is THAT supposed to work?
>>
>>50348466
>modelling error

you can't make errors with actual physical model, it was a ship-class that just didn't have much on-screen time

>>50348697
it is very homosexual
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>>50348943

>...how is THAT supposed to work?

Utinni!
>>
>>50348945
"Modelling error" might be the wrong term, more like an error in the way they filmed it. Did they seriously build a Star Destroyer model without a hangar for that scene?
>>
>>50348975
Yes.
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>>50348982
Huh.

Learn something new every day.
>>
Is there a book that stats up a Gladiator-class Star Destroyer?
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>>50348405
Most Wanted, HWK, jumpmaster, YV-666, G-1A
>>
>>50346598
I have a heavy gunner and a tirade user. God help me.
>Mfw the gunner wastes a nexu in the first turn of combat
At least I can think of ways to work against the Tirade user; animals and droids. I don't know how the FUCK I'm going to stop my gunner player from trivializing combat short of bringing out something like droidekas and Dark Troopers.
>>
Is it worth buying one of the other Star Wars corebooks if you already have one? Is the content varied enough between each book beyond the repeated rules? I made the Rookie mistake of telling my players "You can be force sensitives and maybe kinda be a Jedi or a Sith" and bought FaD, and they were onboard but then they all wanted to play Smugglers. Should I bother with EotE or could a pdf printout of the careers be enough?
>>
>>50349298
PDF is probably enough, download one and have a look.
>>
>>50349298
EoTE has many more weapons and weapon modifications that they'd be interested in. Different ships as well.
I own both books.
>>
>>50349318
Cheers Anon. My next question is, the different lines are rules compatible, but is it a case of "Just because you can, doesn't mean you should"? Should I use Obligation over Morality? Do they co-exist on a character basis?
>>
>>50349331
I'd rule that it would depend on the character's starting career. Plus, obligation makes a lot more sense thematically.
>>
>>50349392
I should say, obligation makes more sense thematically if the player in question is a smuggler.
>>
>>50349392
>>50349441
Sorry, I phrased it poorly. In the case that one of my players wants to play a FaD career while I assume everyone else will be smugglers, hired guns and bounty hunters, should that FaD character use Morality and be the only one to do so? Or would a Force-themed Obligation work where an Inquisitor occasionally kicks in the door?
>>
>>50349148
It's in Nexus of Power I think, up in the OP
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>>50349476
Stick to morality for the F&D guy, the mechanics of being a force user are closely tied to it
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>>50345861
Not necessarily, and certainly not beyond repair. Guns CAN been deionized mid combat in combat, and some parts only cut out if hit while powered up.
>>
>>50349476
I'd use Morality, full stop.
It has mechanical effects on force users, other than exiles from EotE, who shouldn't be taking that as a starting career anyways.
>>
>>50342686
*Disney
>>
>>50348943
The problem there is that if Dengar is taking the salvage crane, he's not taking Glitterstim. Comparatively, I'd rather have the one-shot Glitterstim and Countermeasures on the turn I need it, than the possibility of refreshing Countermeasures.

The biggest awesome part about that Salvage Crane, is all the ships you can slot it in on that could use it. N'Dru with Lone Wolf, Cluster Missiles, Guidance Chips, and Salvage Crane? Repleneshing 4-die clusters is pretty awesome. You could even give Guri Sensor Jammer, Stealth Device, and the Salvage Crane, for replenishing 4 agility.
>>
>>50347962
If we're going full shitpost, Trump is more like Jabba. Ugly, evil, and slimy. Pence is the real Palpatine. He's even hiding in plain sight.
>>
>>50349897

I got Stealth Device and Cloaking Device mixed up for a second, yeah that's a good point with Guri and the Stealth Device.

Essentially, I think that the best way to describe the SC is as a janky Extra Munitions, which is Scum and Villainy for you. It wouldn't work on a dedicated bomber since EM works for every munition you have, but for things with only one Missile or Torp slot it works great, maybe even better if you're lucky than Extra Munitions.

Then again, S&V don't really have a dedicated bomber, other than the Y-Wing at least and they don't have Illicit slots so the point is moot.
>>
>>50349897

Yeah, no, Scavenger Crane is a GREAT card. It's like Extra Munitions which has a 75% chance to get more use out of, assuming you get a kill with the munitions you're using or lose a teammate. It works for focused fat builds or swarm builds. We're gonna see some interesting things with this.

Right now I'm interested in solid ideas for missile boat Rey with this. Her ability works on secondary weapons.
>>
>>50349969

So if the Havoc shows up for Scum (not out of the question, they don't have a small base heavy bomber and it's coming to Armada) probably won't be bringing the Illicit then.
>>
>>50349960
>Palpatine
>Anyone other than George Soros
>>
>>50350011

Yeah, but Finn's doesn't, and what are you going to pair up with Salvo Crane that's better than that combo?
>>
Just started a IA campaign on the rebel side. Anything I need to know?

We're the wookie, the Jedi, and the smuggler, and won the intro mission.
>>
>>50350028

Probably not, however, Extra Munitions PLUS Salvo Crane isn't the worst of combos. Everything get's at least two shots, maybe a bit more if you need it.

Connor Nets + EM + SC is going to be fucking obnoxious. Luckily I don't think there's a way of doing that combo on a Rebel fleet that allows you to take Sabine.
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>>50345773
>intricacies of modern day military tech

Battleships have been obsolete for about 71 years now, they're hardly modern.
>>
>>50349488
>>50349550
I have a similar problem and find force stuff boring, can someone give me a quick rundown of morality and conflict?
>>
>>50350072

You'd have to find a good missile, but Finn is 5 points, so you'd have some wiggle room there. Plus, Smuggling Compartments lets you attach another Mod so you can throw on Guidance Chips - which because Rey has 3 ATK you can change any die result to a Crit and could reroll 2 blank faces. If you blow them up, you could then recycle and likely not discard Crane.

The question is what does the rest of the list look like.
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>>50343452
>cool

>they forgot the purpose of the wedge shape
>yet again
>but worse this time.
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>>50350176
What do you mean? They gave it some pretty decent firepower that could go in any direction. The raised sections in the middle have really unnatural angles that make me nauseous but that's not necessarily a BAD thing.
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>>50349969
The crane also works great on any scum munition carrier without the ability to take EM.
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>>50345238
>hit and runs

The Herc may not be all that fast, but it was good enough at hitting that there was rarely anything left to run from.

My left nut for a decent 1/72 kit of it. I'll accept resin. Hell, I might even be interested ok with vacuform.
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>>50341690
>>
http://fractalsponge.net/?p=719

I like Ansel for the most part but he's crazy if he thinks that's gonna hold 3-4 SQUADRONS of TIEs.
>>
>>50351507
He is most assuredly high. One squadron would be really pushing it, let alone FOUR
>>
>>50340014
Im probably only one who is bothered by this, but why the hell is Assault FRIGATE the same size, nay, a bit bigger than a bulk CRUISER?
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>>50351722
Sci-fi and fantasy writers cannot into military/nautical terminology or scale.
>>
>>50342000
Ah, the starfighter, the irrefutable proof of the fact that with enough thrust even a brick can fly!
>>
>>50351722
>>50351778
Because it's made from the Dreadnaut Heavy Cruiser stripped down and hotrodded.
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>>50351722
>the star DESTROYER is the largest ship in the picture
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>>50351810
On that one i can forgive it a bit, seems like on every second thing i watch or read the big fuck you class ship is called either a battleship or destroyer.
>>
>>50351810
>>
>>50351796
That's fair i suppose.
>>
Anyone know of any good thanksgiving sales on right now?
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>>50351840
battleship or dreadnought are the best designations for hueg spaceships. Carrier is alright if it's carrying fighters/bombers. Destroyer makes no sense since it was historically one of the smallest ships designed to hunt down and destroy (hence the name) torpedo boats.

>>50351852
>burgers in charge of ship designations
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>>50351929
STAR(System) Destroyer has its own meaning Instead of destroying Torpedo boats, it destroys civilizations.
>>
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How many people does it take to fully operate and maintain a Corellian Corvette?
>>
>>50352787
According to the Wook:

>The standard crew was made up of 8 officers and 38 enlisted crew,[2] but could range from 30 to 165 total, depending on its configuration.

I'm guessing 30 and 46 are skeleton crew figures. 150 is my best guess for a bog-standard, off-the-shelf corvette.
>>
>>50352787
>>50352954
they also list the minimum crew as 7, so you could probably get away with 10-15 assuming you are primarily cruising around and not getting in a bunch of fights or anything.
>>
>>50352954
Damn it's just as I feared that's far too big for your average adventuring party. Thanks.
>>
>>50351778
Expanse has done a fairly decent job at that...
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>>50353010
Not necessarily. The PCs could serve as the away team and bridge command staff, while everything else is manned by unimportant ablative redshirts.
>>
>>50353000
I would say 7-15 is what you'd need just to get the damn thing off the ground and moving. Assuming three shifts gets you to around the skeleton crew numbers, which makes sense
>>
>>50348697
It's pretty great.

Krennic is so yandere for Galen and he tries to out keikaku everyone only to keep getting outsmarted.

The smuggler's story is super interesting too as it is one of the first flames of the rebellion.
>>
>>50353276
like I said, you can get away with 7-15 if you're using it as a glorified bus. For actual military duty you'd want several shifts, but that would be mostly unnecessary for your average EotE group who is probably using it as a mobile base to putter around in and move cargo.
>>
>>50353366
>like I said, you can get away with 7-15 if you're using it as a glorified bus.
It would almost certainly be breaking down all the fuckong time as well if you did that, but you COULD run it like that
>>
So exactly how viable would a heavy fighter built around a twin-turbolaser array be? I just had the most ridiculous design pop into my head, and I figure it would be a funny, out of left field encounter as a local defense force for a planet with more tibana-gas than sense.
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>>50353355
stolen from another board
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>>50353721
>two turbolasers
Sienar already did it, anon.
>>
>>50353721
>So exactly how viable would a heavy fighter built around a twin-turbolaser array be?
Define "heavy fighter". A patrol boat in the freighter size-range? Sure. Like the size of regular starfighters? Even sienar at their most batshit only managed a single light turbo in something that size
>>
>>50353790
YOu're quite wrong, and the post above you shows it.
>>50353775

The Bizarro was a stopgap, or maybe had a better cyclic rate, but those twin linked bastards were a right pain in the ass. (Though honestly none of the fighters themselves were all that challenging, it was the sheer amount of them and the retardedly OP control Transports that really made those missions hard.

Four turbolasers that can shoot anywhere and accurately point-defense your missiles away.
>>
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>>50353775
Those...kinda look too small to be turbolasers? I thought turbs were those control towers on the deathstar, Venator batteries, and the Corellian corvette guns. Do they come in different sizes or something?

I was basically picturing like a twin barrelled Venator battery with engines, cockpit, and two laser cannons attached, but if it's a true heavy fighter it seems like it could go up to a quad-barrelled turbolaser no problem.
>>
>>50354109
>Do they come in different sizes or something?
Yes. Also, it was probably a limitation of the game engine or the modeling team. XWA's engine was dated even by the standards of the late 1990s.
>>
>>50354109
Its also important to note that it was part of a series of drone fighters, so anything in the crew compartment was probably replaced with a powerplant for the lasers because there was no need for a pilot seat.
>>
>>50354109
>I thought turbs were those control towers on the deathstar, Venator batteries, and the Corellian corvette guns. Do they come in different sizes or something?
Yes. Light turbolasers aren't much larger than standard laser cannon, so you sometimes see specialized gunboats like the Sorosubb Corsair or various whacky TIEs with them. The really big ones like you're thinking of are generally called "heavy turbolasers" or "turbolaser batteries". And the problem with strapping two of those to anything small is the absurd power draw on those fuckers. You could maybe build something freighter-sized that's the really big guns, a horribly overpowered reactor and a tiny crew compartment
>>
Anyone got any experience with the kart race variant rules for x-wing that seem to be going around the internet? The group near me is trying it out soon and I'm trying to come up with interesting ships to bring that aren't just A-wings/TIE interceptors.
>>
>>50354168
Yes anon. That is precisely the idea. Like I said: more tibana gas revenue than sense. The planet is basically the equivalent of one of the rich ass Arab gulf states and decided to fund their own domestic heavy fighter. The requirements were to contain anti-fighter, anti-capital ship, and universal ground support. They also didn't want to fund capital ships, as they deemed them unessecary and had too much crew for their small population.

After being laughed out of the Sienar and Income offices, they eventually settled in with a Corellian contractor to develop the "Sandstorm" Class Heavy Fighter, a freighter sized design built around a heavy turbolaser, with co-axial laser cannons, and also containing a small bank of concussion missiles.

After development was completed and the first squadron developed, both the Emirs and Corellians gathered around for a night of partying. One Corellian, during the party, made the mistake of calling the fighter "the worst design I've seen since the AT-AT" whose armament was "probably compensating for something" within earshot of one of the Emirs. He was promptly executed, and the contractors were forced to issue an apology.
>>
>>50349241
I bought a G1-A without any upgrade cards
how badly did I fuck up?
>>
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>>50354387
>Sienar
One minor issue is that Sienar wouldn't be the kinds of people to laugh anyone out of their offices, especially if the client is rich and pro-Imp. If it does not exist, they will build it and strap it to a ball cockpit. What reasons would Sienar have for rejecting the commission? Alternately, what reasons might the planetary government have for refusing Sienar's offer of a turbo-TIE model?
>>
>>50354486
I didn't realize Sienar was so batshit.
>>
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>>50354620
Sienar R&D is what happens when you take an Italian supercar manufacturer and replace its board of directors with Palpatine, Jeremy Clarkson, Richard Hammond, and James May.
>>
>>50354739
That's utterly terrifying, but also amazing.

Yeah though I'm planning on running an Imperial campaign so while these guys wouldn't be antagonists, it's not infeasible that these insane ships end up in Rebel hands.
>>
>>50353694
>It would almost certainly be breaking down all the fuckong time as well if you did that, but you COULD run it like that
I don't think it would be that bad, but maintenance would be more time consuming.
>>
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>>50354620
ok, this is fan made but considering the Experimental series and the evolution of the TIE Punisher it's not that far-fetched as you'd think
>>
>>50354620
sienar R&D is what happens when the kind of person who says "fuck it, if I just keep taking drugs, I'll never have to deal with the comedown, right?" has access to enough drugs to actually DO that
>>
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>>50355032
>>50354864
Got it then, so Sienar would absolutely supply these fuckers with their turbolaser fighter. Not only that, they'd probably be like "Why only a dual battery? Why not a quad battery? Or even a six gun battery?"

And then the Emirs would agree why not before lighting a cigar with a thousand credit chip and they'd all go off for a night of booze, spice, and Twi'lek hookers.

Since my idea is to have an ISB campaign this works perfectly. They'll be in charge of guarding the assholes who are helping this insane deal go down, all set in Space!Dubai

Thank you anons
>>
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>>50355032
>Raith Sienar stumbles into the offices of the Sienar Advanced Research Division. His eyes are bloodshot from glitterstim and ryll. He shoves some yarrock into his mouth and chews furiously as he sits down at a work station.

>Twelve hours ago he was on Lianna at a corporate board meeting. One office party bet later, he's on Corulag. Its night now, which was an inconvenience, since he had to drive a landspeeder into the lobby to enter his own building. He would have a talk with the regional manager later.

>What was he doing? Oh yes. One of the Board Members bet he couldn't design and prototype a starfighter in 72 hours. Sucker.

>As the security teams approach his room carefully, tipped off by the silent alarm, Sienar looks over at a paperweight on a nearby table.

>Boots kick open the door and five blaster rifles level their sights at the intruder. Their leader shouts "STOP RIGHT THERE INTRUDER THIS IS A RESTRICTED-...Sir?"

>Raith Sienar holds up the paperweight. He's drawn solar panels on flat parts.

>SHUT UP I'M CREATING!" he screams back at them as spittle and yarrock fly from his mouth.
>>
>>50353076
>>50353010
BEEP BOOP You forgot about droids. You need one droid per skeleton crew count and since they can work way more efficiently than a living being, they probably count as two basic crew members. If you can plug in a droid brain to take over a crew position, it can count as three basic crew members, since it can do what amounts to 3 8-hour shifts without rest. Note that SAGA has rules for droid automation. You could also easily house-rule taking a droid brain out of a droid: mental stats as normal and physical stats as -, and you can even rule on how much just the brain would cost by calculating the resale value of all of the other parts of the droid from the custom droid creation rules.

>>50353694
>breaking down all of the fucking time
That's exactly how you want a ship in EotE to be. Ships are the best money sink.
>>
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If Star Destroyers are so awesome (they are) and canonically some of the best warships ever designed (they are, at least in pre-Mickey Mouse lore), why in the movies and in some of the EU are they always shat on?

Granted, half the EU is complete trash that shouldn't be taken seriously (Skippy the Droid, vampires, etc) and in Return they're actually beating a larger Rebel fleet until the Emperor dies, which turns the battle around. But still, why does so little EU lore and movie time show them as being as powerful, awesome, and terrifying as they canonically are?
>>
>>50350924
I love the Herc's big, blocky engines. I made a lego one to go along my Star Wars ships when I was a kid.
>>
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>>50355311
>Sienar looks up at the Imperial official, murder barely concealed in his eyes

>The limp wristed little pussy was gesturing a laser pointer toward some fucking drawing

>He wiped his hands across his eyes, clearing away the fog from last night's death stick binge

>It was a fucking X-Wing. Right there. And the faggot kept talking about them and their fucking shields and hyperdrives and shit and how to make TIEs that could counter them

>"THAT'S FUCKING IT" He shouted while jerking up from his chair like a mynock on too many stims

>"I'M TIRED OF HEARING ABOUT GODDAMN X WINGS. THOSE INCOM SHITS WANT TO BRAG ABOUT THEIR S-FOILS? THAT'S THE ONLY GOOD THING THEY EVER MADE!" he continued while stumbling towards the display. With one swift motion he tears down the paper, grabs a pencil, and starts ripping lines into it

>"GODDAMN S-FOILS ARE SO COOL. I"LL DO THEM ONE BETTER. I'LL MAKE MY OWN S-FOILS" he said as he continued striking a crude elonated series of spikes in a corss pattern, then completed a circle

>"YEAH. YEAH IT'LL BE A TIE WITH S-FOILS. AND IT'LL HAVE SHIELDS, AND TORPEDOS, AND A GODDAMN HYPERDRIVE TOO. THAT'LL SHOW THOSE FUCKERS."

>The officer at this point limply reached for his laser pointer, which Seniar grabbed and started blinking over the circle's sides

>"AND HERE'S WHERE I'LL PUT THE ION CANNONS"
>>
>>50355480
They weren't really shat on in the movies though. In ANH they show up and Han fucking bails, in ESB they eat multiple asteroid strikes and the rebels get away from them by hitting them with an ion cannon to just clear some space and get out, which was implied to be a really hard to perform act that took a lot of work and probably cost the rebels a lot in setting up a complicated entrenched defensive weapon that they would need to abandon.
in RotJ its explicitly stated the rebel fleet is gonna get its ass handed to it if it gets to close range with the star destroyers, and that's one of the most desperate points in the entire movie which if I'm remembering rightly shows the most rebel deaths.

EU, if the writers were worth their fucking salt they made them scary motherfuckers. Zahn, Stackpole and Allston all made Star Destroyers legitimate threats that absorbed shitloads of punishment before they ever went down if they did at all. It was incompetent fighters that would kill them, as Trench Run Disease is really fatal for larger space craft. There weren't many instances (except in crack stories like Dark Empire) where star destroyers just went down without a fight.

EU's big problem was that it was really focused on characters, and not many want to try and go toe to toe with a star destroyer. It was pretty much Wedge and his pilots who would try to kill a star destroyer, and those were always herculean affairs.
>>
>>50355480
The only place I can really think of that they're "shat on" are is Rogue Squadron III, which severely nerfed them from their goddamn terrifying RS II incarnation. I can't think of a single piece of EU media where taking on an ISD is considered an easy thing. Even in Rebels, which shows the least competent Empire by far, it's never considered an option to stand up and fight one.
>>
>>50354169
K-Wings or ships with Burnout-SLAM upgrades.
>>
>>50355676
>>50355709
RS3 is pretty much the only piece of EU lore that has Rebels annihilating Imps, even star destroyers, but its canonicity is disputed because it's a video game. You're supposed to be that good because you're the player, not because it's canon.

There's also the end scene of Jedi Knight Jedi Academy, but even then it takes multiple MC80s to destroy a badly maintained, undermanned, unshielded, unprepared star destroyer.

Wedge and the entirety of Rogue are pretty much Mary Sue incarnates anyway. I always wished that TIE Fighter game would've given you a chance to wipe the floor with them, but it didn't, and even if it did video game canon is very iffy.
>>
>>50355676
Yeah. It's canon that in ROTJ one of the Mon Cal cruisers tried to go up against an ISD-II in close combat. It was so badly mauled and the ISD was barely scratched in comparison that the cruiser suicide rushed into the ISD to destroy it.
>>
>>50355843
>that TIE Fighter game would've given you a chance to wipe the floor with them
Except it does. IIRC, Wedge was canonically on one of the Y-wings in the game and the player can shoot him down.

>mary sue incarnates
Not really, no. In the novels, everything they do can be performed easily in the flight sims, which Stackpole and Allston used as reference. Their dogfight victories are all totally plausible within the realm of flight sim gameplay (git gud) and their victories in larger battles often come at a high cost and require large amounts of external aid.
>>
>>50355602
>"We need to go faster" Raith Sienar said calmly, taking a sip from a snifter of Corellian brandy. A half-finished death stick sat forgotten behind one ear.

>"But sir, the standard TIE Fighter already reaches 100 MGLT, and with its edge in maneuverability and numbers, can outperform the Incom X-Wing," the engineer protested.

>Sienar stared at the TIE/LN schematic on the screen in front of him. "Faster," was all he said.

>"B-but the TIE Interceptor is already faster. A top speed of 111 MGLT and even greater maneuverability. Naval Command raves about their performance-"

>"The RZ-1 A-Wing has a top speed of 120 and it is HELD TOGETHER WITH ELECTRICAL TAPE AND PRAYERS!" Sienar screamed. "We are Sienar Fleet Systems. FLEET! ANOTHER WORD FOR FAST!"

>"Um, that's not what that means in context-"

>The snifter smashed into a thousand pieces against the engineer's head. "SFS MAKES FAST HAPPEN!" Sienar screamed and looked from the bleeding man to the screen. A button press brought another schematic on the screen. This one was a TIE/LN fighter with a booster engine bolted onto it.

>"132 MGLT," he said as his eyes took a glassy sheen. "I'll show those hick technicians on the Outer Rim what FAST means..."
>>
>>50355311
>>50355602
>>50356472
Goddammit your rendition of Raith Sienar reminds me of the CEO of the small company i had my first programmer job at. The fucker would demand a meeting, spurt some inane shit sprinkled with too many buzzwords, shout "MAKE IT HAPPEN!" then storm off leaving us programmers with less of a clue what to do than before the meeting.
>>
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>>50356472
>Sir, we just got word that Cygnus released a starfighter with something called a SLAM drive.
>THEY FUCKING WHAT
>>
>>50349960
>t. Chris Weitz
>>
>>50349960
No. There will be no cuckoldery in my /swg/,
>>
>>50345394
As much as the Vong annoy me, the second half of NJO was really really goat.
>>
>>50348873
Crew is BoShek, pilot is probably Sarco Plank.
>>
>>50357157
I Kinda liked Traitor (Though I don't get the hype), and Enemy Lines was good, but what about the rest?
>>
>>50355311
>>50355602
>>50356472

Reading all these really makes me want to run a campaign with Sienar as the BBEG. Just a gang of scrappy fighter jocks and their sooped-up hot rods against a drugged-out, mentally-unbalanced Walt Disney of starship design.
>>
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>getting Kalleran stats already for No Disintegrations

Jesus FFG is so fucking fast at implementing new canon shit
>>
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>>50357578
Link for the lazy

https://www.fantasyflightgames.com/en/news/2016/11/22/predatory-species/
>>
>>50357578
>>50357631
I could have sworn EotE already had Devaronians, or was that just AoR?

Either way this seems like a weak-ass species list.
>>
>>50357636

Devaronians already in Nexus of Power

Other two are new, comparing to the index. But I could've sworn I've seen Clawdite before.
>>
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>>50357636
Devaronians were in a FaD book. Also Clawdites and FFG getting to expand on something new isn't weak at all!

I'm biased though and like the Kallerans. I had to wait almost a decade for species like the Kyuzo to get rpg love and there's still for species from TCW not detailed in general.
>>
Is it bad that I use "can their head and attached appendages fit in a standard helmet" as a metric for going with a species or not?

'Cause damn I can't picture a sealed helmet on a twi'lek or togruta.
>>
>>50357631
Did they just give us the Clawdite stats off the bat? Have they done this before?
>>
>>50357782

we didn't get the ability spread.

But yes, I think that's the first time we've gotten the rest of the stat block.
>>
>>50357782
>>50357830

Wait, no. 1 Presence, 3 Cunning. referenced in the main text. Not explicitly called out.
>>
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>>50356472
>Being a leading Sienar engineer trying to figure out what the fuck Raith was on about
>Team are pulling an all nighter, we drag out the Ryll and pass the bong
>Time passes
>Slack Barry, our jnr marketing exec and all round useless cunt suddenly pipes up...

>"ok.. alright, now what if"
>He doubles over giggling and stoned as a motherfucker
>"Turbolasers! You know the really fucking huge ones that they stick on capital ships"
>"We've done that though"
>"Nah, what if we like..."
>He staggers a bit, trying to claw out the words from his drug addled brain
>"...this time, we use FOUR!"

>Whole room is in tears trying to comprehend this kind of idiocy
>"What the fuck Barry!"
>Well fuck it, we're shit out of ideas and start feeding schematics into our poor computers
>Most of the room has moved onto Glitterstim as the Ryll wasn't cutting it anymore
>We output the whole steaming shitheap into main development and put it together

>"You faggots won't do it!" Barry is challenging us, "I'll fucken do it!"
>"No you won't" we're egging him on to take the hit for the team, that poor bastard, we'll miss him
>His finger hovers over the send button on the holo-mail like a sword of Damocles
>BAM
>Oh shit, the mad cunt did it. He just sent it to the Imperial Navy and Raith Sienar

>Wake up in my office the next morning, scrape the crust off my chin and blearily stare at the walls for a bit
>Room stops swimming, hope the security team that charged in is just a hallucination
>whew, that was close
>Oh shit, they're not and bundle me down the hallway to Raith's office
>I'm so fucked
>So fucked

>Raith's just staring at me with that fucked up, crazy look on his face like a dog trying to pass a huge turd
>"Imperial navy ordered 30,000 of your ship"
>I've just been promoted
>>
My group and I are planning on playing during the New Sith Wars as lightside/ grey jedi, specifically during the Republic Dark Ages. I've read a bunch of stuff on Wookieepedia but I'm looking for more info about that era as well as the status of the Order and the Brotherhood of Darkness.

Also looking to play as a near-human. Particularly Lorrdian or Mirialan. Does anyone have any my other near-human suggestions?
>>
>>50351722
because those are designations of role not size.
>>
>>50357631
I'm just grateful for a Martial Artist archetype without force abilities, and in the mention of it, it sounds like it will have a lot of abilities to use.
>>
>>50359480
So many bounty hunters in star wars (especially TCW) seem to be martial artists so I'd be surprised if it wasn't a thing
>>
I straight up never noticed this fucking Venator just landed in the background.
>>
>>50350037
Palpatine is how Clinton could have been if she were successful, and more attractive.
>>
>>50360411
It's over, red hat man. Let it go.
>>
>>50360423
wew

On the subject of Palpatine though, does anybody have a screencap of the post describing a theory that he was planning for war with the yuuzhan vong?
>>
>>50360441
No, because that's a nonsensical bullshit idea not worth screencapping
/pol/ and /spacebattles/ can suck my cock
>>
If I'm writing a story about Star Wars universe original characters in something that reads out like a Star Wars Clone Wars or Rebels episode, how long do you think the story should be?
>>
>>50360441
Hopefully the one eviscerating it?

He was planning on the side to fight any threat to his supremacy, and focused on the Vong boogie man to get Thrawn and a few other more reasonable people to thrown their lot in with him. (Mostly Thrawn since the Chiss had been dealing with Vong scouts for a while)

This was the man who built a planetary superlaser that surpassed any of the planetary turbolasers made in the past on one of the likely Vong invasion routes (And what turned out to BE the actual invasion route) and then he decided to use it to trap a Rebel fleet and got it blown the fuck up.

I had screenshots of the Dubrillion super laser from Deception at Destrillion but can't find it.
>>
>>50360487
Also could you IMAGINE Lando with a Superlaser vs the Vong invasion fleet?
>>
>>50360487
>>50360502
Though I doubt Pentastar or the Remnant after it would have given up Dubrillion/Destrillion if it had such impressive tech.
>>
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>>50360670
>>
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>>50360670
benis :DDDD
>>
>>50360696

>>50360704
dont talk shit about muh shipfu
>>
>>50359760

You think we'll get some stuff for Teras Kasi in this?

I always did want to play a Bruce Lee Enter the Dragon style Teras Kasi practitioner who doesn't speak standard.
>>
>>50360058
It's a really good shot. Lots of detail.

It's so dense
>>
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So is the Droid Tech spec supposed to be about making squads of combat minions, and giving them shittons of blue dice while they fight off hordes of enemies for you?

Because thats what I'm doing...
>>
>>50342209
My FLGS did it twice, I haven't done it yet, but everyone loves it.
>>
>>50361312
Or having lots of builder-bots that just swarm over broken stuff/people and fix it.
>>
>>50361518

I also noticed that "Eye for Detail" is great for crafting, whatever your actually crafting, regardless if its droids, weapons, armor, etc.
>>
>>50357127
>unironically calling people cucks

Kill yourself thanks
>>
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>>50357631

>no mando's

Must be in Friends Like These, then, I hope that book has a full "Player Options" chapter with tons of mando stuff, otherwise I'm gonna be pissed.
>>
>>50357631
>Martial Artist Specialization
Is... is this real? Are my hopes answered? Will it actually be better than straight Marauder/Doctor hybrid?
>>
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>>50357631
>>50361857

So thats the three confirmed Spec's
>Operator
>some type of investigator
>Martial Arts(?)
>>
>>50361869
Apparently so. I'm just hype cause I spent all of yesterday porting one of my favorite characters (something like an idiot Shaolin monk) to the system, and now they're making a Martial Artist spec.
>>
I've been playing X-Wing for 10 months, focusing on X-wings (both kinds) and YT-1300s. Is it worth adding a K-wing and/or an ARC to my collection?
(My birthday is three weeks before Christmas and everyone I know knows I play X-wing. I know someone will want to get me a new ship.)
>>
>>50354864
It's going to need a really beefed up reactor to power four of them.
>>
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>>50361980
>>50354864
>>50354486

>Turbolasers on a Silh 3 Starship
>>
>>50362055
Are you gonna be the one to tell Raith it can't be done?
>>
>>50362055
This is Sienar we're talking about. The only rule is "As long as the money and drugs flow, there are no rules"
>>
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>>50358255
>running the last numbers for the new Defender-class starfighter
>just watching the numbers scroll by on the screen as the ultracomputer crunches flight stats and void model input data
>datapad beeps
>"1 New Mail"
>Oh great, Raith has pushed out a mail to the R&D department again
>time for buzzword bingo
>Bingo. bingo, bingo, bingo.
>he even used "enhanced void/etheric slipstream capability" in a serious way
>pick out what little substance there was behind all the drug-fueled ramblings
>he wants it to go faster at lower cost and shorter R&D time
>standard CEO white noise
>after discussing it with the team we decide "what the hell, let's give him what he wants"
>brainstorm up a Defender platform with almost 2.5 times the speed
>ok, we had to sacrifice the shields and every cannon except the original TIE chin ones
>but it has more than double the top speed of a "regular" defender
>maybe this will make him see sense

>two weeks later and a new mail from the boss
>he's... congratulating us on a project well done
>fuck
>just you average day at Sienar Fleet Systems R&D
>>
Just started playing imperial assault skirmish last night. It was pretty fun

Does /swg/ play?
>>
>>50362412
>>50358255
>>50356472
>>50355602
>>50355311
>Wolf of Corulag, coming to a Holotheater near you
>>
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>>50364113
Fear and Loathing in Los Lianna?

>We where pushing 0.5 past lightspeed into Tion sector when the drugs began to take hold
>>
>>50349272
What's the Gunner using? Bear in mind that simple blaster pistols are illegal for civilians on most civilized world's. Carrying something bigger that a blaster rifle, especially automatic, is gonna draw attention even on a lawless hellhole like Tattooine. Rarely the good kind of attention.
Yeah the gunners gonna be amazing if you put him in situations which perfectly line up with what he's optimized for. Just adjust the occurrence of such situations to keep him in line. Big guns are also rare and expensive, make him work for them.

As for Scathing Tirade, keep in mind that the player is not yelling at the stormtroopers till they go unconscious. He's yelling till they lose the will to fight and retreat. Guess what? If the enemies all retreat there's no loot, which munchkins will hate.
>>
>>50349331
They can all work together but don't give yourself too much work. I run it with players having either obligation or duty. Can be mixed in the party but each player only has one or the other. Put em both on the same chart to roll. Then all force users have to have morality as well because it's very tied into the force use mechanic, and it's also player tracked so no additional work for you.
Don't give non force users morality
>>
>>50349476
Give that player obligation and morality. Only give them the starting benefits of one though
>>
>>50347182
Anakin, did I ever tell you the legend of Sith apparalel?
Although similar to the clothing and armor worn by the Jedi Knights of the Galactic Republic, Sith apparel was in fact much more personalized to the wearer than its Jedi counterparts; for many Sith, their armor and robes were an integral part of their identity. For users of the dark side, though, their clothing and armor usually involved some measure of physical protection, such as traditional armor plates, cortosis weave materials, or even self-contained life support systems. Many Sith were most easily recognized by their distinctive garb and often used this to further intimidate or impress their foes and allies alike.
>>
>>50361737
>He thinks Mandos are still a species
>>
>>50365040
>simple blaster pistols are illegal for civilians on most civilized world
That is wrong, blasters are perfectly legal for pretty much anyone to own, it's just that most people don't. Chandrila is the only world I can think of were guns would be illegal, but they're a bunch of filthy pacifists like Naboo and Alderaan and look what happened to them.
>>
>>50350146
Players have a 0 to 100 morality score they track. Go high enough they get extra strain and more light side destiny points. Go low enough they lose strain, gain wounds, flip a destiny point dark at the start of a session, and use dark side force pips from now on. This means that to use the white pips and not gain more conflict they're spending strain and a destiny point, redemption is hard.

Conflict is what they earn during a session for doing conflicting things in the absolute morality sense of star wars. Mostly up to the gm but loose examples I've seen are 10 for murder, 8 for torture. The gm should award conflict as he/she sees fit, and remember it's not about whether the character sees it as evil or for a good cause or anything, just whether that individual act is objectively evil. Where the conflict really comes in, and why it's so important for all force users to use the morality mechanic, is that using a black pip on a force die grants conflict (in addition to using the force in any harmful ways). This is important because no side of a force die is blank. If the wrong colour pips come up they have to make a choice whether they need to use the force for that right now and draw on the dark side, or be patient and try again next round. It's a very nice mechanic imo. Using pips opposite from your own inflicts strain and requires a destiny point.

At the end of a session the player would roll 1d10 and subtract their conflict from that session, then apply that to their morality. Earned 5 conflict but rolled a 7, you go up 2. Earned only 2 conflict but rolled a 1, you go down 1. Conflict is always zeroed out between sessions, unless perhaps the sessions stopped in such a way that's it's very much just a pause to be resumed exactly next time.

This randomness allows for the temptation of the dark side. It's not like prior systems where do evil thing=become eviler, but instead do evil things=increase chance of slipping towards the dark side.
>>
>>50365229
>Chandrilan guns
Welcome to Space California.
>>
>>50365261
If they were real commies they'd've replaced every pistol with Mosin, every rifle with Mosin-Nagant and every assault weapon with AK.
>>
My FLGS has now been asked for pre-orders from their supplier for No Disintegrations, which generally means it is roughly two months away from hitting the shelves.

....I want it now.
>>
>>50365303
I mean Nagant pistol. I fuc/k/ed up.
>>
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>>50365261
I've envisioned Chandrila more like Space Britain than Space Commiefornia.
>>
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>>50365322
Who is based Space Nige, then?
>>
>>50361936
Short answer: Yes.

As for what they have, that's a bit more complicated. The K-Wing is a derpy-looking mess drawn out by a 12 year old. But they're otherwise a decent bomber with a shit ton of health to chew through. They also come with extra Munitions, Conner Net, and Twin Laser Turret cards, so there's that. Miranda is it's best pilot, because she can be annoyingly difficult to kill.

The Arc is a thing of beauty, and looks terrific. Otherwise it's the only Rebel ship that has a crew slot and astromech slot. It also has a rear arc, and a nicer dial than most heavy rebel ships. Card wise, it comes with some neat toys like Seismic Torpedoes, and Vectored Thrusters. Vectored Thrusters are nice, because they're a mod that gives a small ship the barrel roll action for 2pts.
>>
>>50365322
The Offensive Weapons Act means that the police can define anything as a weapon if there was use or intent of use, it is a very flexible peace of legislation and I'm sure whoever they took the bike wheel from was a shithead.
>>
>>50358334
I feel the New Sith Wars is one of the freest eras to do a story in, since we pretty much know jack fucking shit about it other than the very end.
>>
>>50365202
They';re more of a hum an subrace now than they were in Legends.
>>
>>50366113
>Subrace
Are they really a subrace, though? They don't seem to exhibit any biological traits outside the human norm. Seems more like a national culture than a subspecies.
>>
>>50366137
They're as qualified for it as Corellians.
>>
>>50366166
Corrllians and Alderanians aren't subraces, either.
>>
>>50366476
>Corrllians
They have their own stats anon
>>
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Do you think this would make a good Verpine equivalent of the BX?
>>
I wanna run 6 Quadjumpers in X-Wing, and name the list "Tug Life". Am I horrible?
>>
>>50367598

Potentially.

A part of me can't help but feel that might just work as a list though. There's a LOT of Tractor Beam available for it.
>>
>>50367598
>>50367692

For instance, consider the following list

https://geordanr.github.io/xwing/?f=Scum%20and%20Villainy&d=v4!s!233:-1,-1,-1,-1:-1:30:;233:40,-1,-1,-1:-1:30:;232:189,-1,-1,-1:-1:30:;230:-1,139,138,-1,215:-1:30:;233:-1,-1,-1,-1:-1:30:&sn=Unnamed%20Squadronl

Jakku Gunrunner — Quadjumper 15
Spacetug Tractor Array 2
Ship Total: 17

Jakku Gunrunner — Quadjumper 15
Intelligence Agent 1
Spacetug Tractor Array 2
Ship Total: 18

Unkar Plutt — Quadjumper 17
Ketsu Onyo 1
Spacetug Tractor Array 2
Ship Total: 20

Constable Zuvio — Quadjumper 19
Bombardier 1
Conner Net 4
Scavenger Crane 2
Spacetug Tractor Array 2
Ship Total: 28

Jakku Gunrunner — Quadjumper 15
Spacetug Tractor Array 2
Ship Total: 17
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I gotta say that I really love the way the mandos air-deployed from these things in TCW.
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>>50348077
The main way to counter this is narratively; pulling that sort of shit on the regular tends to draw Imperial attention.
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>>50348077
>>50368824
Yeah, it's a good way to get Dark Troopers, low flying light cruisers etc on your ass.
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>>50349272
First off, nerf fucking autofire. Second, NERF FUCKING AUTOFIRE.

Gunner will be fine after that.
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>>50368857
Or just, you know, Inquisitors/Darth Vader.

The Force is USEFUL, but you have to make sure no one sees it and realizes what's up of you're fucked.
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>>50349272
What's tough about Tirade?

>>50368861
It can't be THAT bad can it? And what's a good nerf?
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>>50368575

It's a pity these things are fucking HUGE, or else FFG could put them in XWM with wings that tilt up, get some new Scum cards in (like Darth Maul and the Nightbrother). Or make them like the firespray, cross-faction imperial, get some supercommando pilots.

But, probably not going to happen because they're as big as the goddamn Ghost.
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>>50368875
You don't even need them a lot of the time. Snipers, gas, incendiaries, artillery, orbital bombardment, and proper air strikes (none of that idiotic low-and-slow gun run bullshit) are all effective counters to uppityForce-sensitives.
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Anyone got any good topdown art of ships? Especially Star Destroyers, Republic ships, Separatist ships.
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>>50368911
I mean, they do have large ships for XWM
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>>50368894

Autofire is worst if you get jury rig, so you can reduce the Adv cost to 1 like with Sunder, so you shoot guys a lot of times. Anything that adds auto-adv like Superior also is bad, as bad as lightsaber crits.

That said, it adds a Purple die (and because of it, if a player forgets to add it, they aren't autofiring), and enemies with Adversary can easily make that nastier, they will just evaporate minion groups regularly. Make it cost 3 instead of two, so the lowest is goes it 2 adv is a decent, but I'd say to play with it first - lots of people don't really find problem with Autofire weapons in play.
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>>50361676
>comparing trump to jabba
you first
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>>50368946

Well, they're too small to be a Huge, but the Ghost is already an enormous miniature, and this wedge-shaped beast is I scaled so that it's a bit wider at the back and longer than the VCX I think - something which already barely fits on the large base. FFG would have to do some serious warping of the scale (which might not be approved by LFL, I don't know how they feel about that sort of thing) to make it work and even then, awkward as hell to store. It's not a very mini-friendly design.
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>>50368894
The best way I've found to counter autofire is adversary ratings. That way they still get to gun down minions but attempting to do so against tougher opponents threatens a despair.
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>>50368861
>>50349272
Are you sure he's to blame? From what I've seen Gunners only wipe the floor when you make your NPCs stupidly run out and charge them. Use cover, tactics, and especially nades. NPCs charging headfirst into a LRB is an obvious death.
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>>50360789
Didn't know you were into futa, anon.
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>>50368894
Poor sweet summer child.

Autofire is absolutely balls-to-the-wall insane. The ONLY drawback is that you have to increase the difficulty by one step, the same difficulty when using say, two pistols at once. The difference is that while you can pay 2 advantage to trigger the second pistol, with autofire you can pay 2 advantage to trigger a 2nd hit...and then 2 more to trigger a 3rd, and a fourth...and a fifth...

Did I mention these hits can be allocated among different targets in the encounter?

And since Jury rig can (by RAW) be used to lower the activations cost to ONE advantage instead of two, you can DOUBLE the 2-3 hits you'd expect to get on average to 4-6.

And then your player starts bumping up their agility, and improving their weapon skill, and getting talents like True Aim (2 ranks of it in the Gunner tree alone) that increase their weapon skill when they aim.

They do better damage than lightsabers, at far better range, with a weapon that DOESN'T bring the wrath of the Empire down on you just for owning it. I suppose you can't really carry it around in polite company, there at least there's th-wait, nevermind, there's a carbine with autofire that's literally as easy to conceal as a blaster.

Autofire is pretty much the most broken part of the system that isn't tied to space combat, for which see pic.
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>>50369006
Doesn't every attack against an adversary already threaten a peril anyway? So Autofire is still superior.
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>>50369057
Yes, and it will generally always be superior to regular combat, but because of the upgraded dice with autofire. it starts to have more of an effect.
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>>50369020
>Cover

Yeah, that lone setback die will make all the difference.

>tactics

Calling for AT-ST support tends to make for an unfun game for players.

>nades

Players tend to have high soak. Snipers will fare better, but see under 'tactics' above.

In short, people tend to like to engage in firefights. It's what you see in the movies, after all. And it works great so long as that one asshole doesn't abuse autofire.

>>50369006
It still makes autofire a no brainer vs two weapon fighting and everything else. it's not just about how much they rape enemies, it's about how one player option is miles better than all the others.

>>50368894
A good nerf is to make them declare how many 'shots' they want to try for, and upgrade the combat roll that many times. Then they have to get the 2 advantage to trigger the shits (up to how many they attempted), no jury rig. This introduces lots of red dice into the equations for shit like the blaster overheating, hitting friendly/doing unintentional damage to surroundings, etc.
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>>50369111
>A good nerf is to make them declare how many 'shots' they want to try for, and upgrade the combat roll that many times. Then they have to get the 2 advantage to trigger the shits (up to how many they attempted), no jury rig. This introduces lots of red dice into the equations for shit like the blaster overheating, hitting friendly/doing unintentional damage to surroundings, etc.
That is several nerfs in one and seems very excessive.
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>>50369111
>A good nerf
Thats actually pretty good
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>>50369111
>upgrade the combat DIFFICULTY roll

Sorry, important distinction here.
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>>50369143
The Jury rig part isn't a nerf, it's a fix. 3 advantage is, on average what you need to crit once. Being able to hit THREE FUCKING TIMES with the same amount is absolutely retarded.

Upgrading the difficulty per hit is more gentle than following the basic guideline set down by Two Weapon Fighting, which is INCREASE the difficulty per (potential) hit. Trust me, upgrading a roll's difficulty three times (and getting something like 2 red die) is much better than increasing it (and getting 5 purple).
>>
I made the mistake(?) of buying one of these and a Kihraxz without the included upgrade cards. Just the ships and pilots.

Should I buy another G-1A for my Scum, or the Hound's Tooth?

I also have the Most Wanted pack (not including Y-Wings and Slave I), and an M-3A fighter.
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>>50369270
Forgot my ship
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>>50366137

They aren't a subspecies because anyone can become a Mandalorian, regardless of species.
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>>50369210
I'd rather increase twice than upgrade once, fuck getting despairs.
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>>50369111
>Yeah, that lone setback die will make all the difference.
You don't apply more dice for tougher cover?
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>>50369041
The thing with starfighter combat is that the whole "die to a TIE fighter in one volley" thing is exactly what's shown. We NEVER see an X-Wing absorb a direct hit to their rear-it always instagibs them. The idea of them having shields which give an advantage over TIE/LNs is entirely based in the EU with no support from the films whatsoever.

But yeah everything else is shit.
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>>50369455
>The thing with starfighter combat is that the whole "die to a TIE fighter in one volley" thing is exactly what's shown. We NEVER see an X-Wing absorb a direct hit to their rear-it always instagibs them.
Bullshit, Luke takes two hits before even losing R2, the unimportant pilots died because they got whittled offscreen and were not important for that to be shown.

And from a gameplay perspective it's a terrible fucking way to run any game. XWing/TIE Fighter had the best representation of shields.
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>>50369455
>We NEVER see an X-Wing absorb a direct hit to their rear-it always instagibs them.
The starfighters in the trench in ANH usually do take a few hits to kill. Vader has to hold down the trigger rather than simply tag them with a single twin-linked blast. Luke also survives a hit to one of his engines during Yavin.
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>>50369481
IIRC, there's also a first-person shot in Yavin of the X-wings diving into the trench with lasers flying towards the camera. The flashes and explosion sound effects that occur as the lasers make contact with the PoV are presumed to be hits. So yeah, shields exist and shields work.
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>>50369404
Then you don't know how the dice in this game work.

Look at these odds: http://game2.ca/eote/?montecarlo=100000#proficiency=4&boost=1&difficulty=2&setback=1

84% chance to hit, nearly 70% chance of at least one net advantage. Let's upgrade it once: http://game2.ca/eote/?montecarlo=100000#proficiency=4&boost=1&challenge=1&difficulty=1&setback=1

Chance to succeed dropped to 80%, which is not much of a loss. Chance for that sweet sweet advantage you need to roll is about the same. All you did was risk the 1/12 chance of a Despair. And it's not like those are game ending, either. Maybe you can't fire for a turn, or you upgrade an enemies roll, etc. About the worst thing I can think of is it being used to hit a friend because you fired into melee, in which case why the fuck are you autofiring into melee, you retard?!

Now let's increase it twice: http://game2.ca/eote/?montecarlo=100000#proficiency=4&boost=1&difficulty=4&setback=1

You've suddenly dropped to 60% chance of overall success, and basically fucking HALVED your odds of getting an advantage. You're just as likely to get Threat, and that can be used to fuck you just as hard as a Despair in large enough quantities.

TL;DR: don't worry about Despairs, they're not game ending when they happen.
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>>50369455
>>50369481
One more thing, Wedge also pulls out of the trench run after taking a hit to the engine.

One more thing, if shields do nothing why did the flight leader remind everyone to stablise rear delegators.

One more thing, look closer at the films you'll see cannon shots bursting before they impact craft. That's not an accident.
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>>50369448
If you want to houserule it, sure. OR, you could just houserule autofire not to be so fucking insane.
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>>50369448
>>50369531
I actually use that same "better cover gives more Setback" rule. It doesn't really do much to stop an autofiring asshole, for much the same reason more Defense doesn't fix starfighter combat.
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What's a good houserule set that makes pilot skill and handling matter while still keeping Sil important?
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>>50341922
Of course it is. it's Outlaw fucking Star!
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I liked to imagine that the least moronic person at Bioware was reading the KotOR comic and designed Shae Vizla entirely around this badass.
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>>50369946
And he even got a second appearance!
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>>50345732

>driods took m'job!

its for artificial job making
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>>50368575
I like that the Mandalorians called that thing the size of the Falcon a 'fighter'.
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>>50362412
>keeping the hyperdrive while scrapping the shields
That's going to get expensive.
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>>50369317
No mistakes, only happy accidents.
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>>50370204

Oh, you sexy thing....
>>
This was a good thread, lot of funny OC
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>>50369719
What my group does is that an attack roll is Gunnery vs. Piloting. However, if you Gain the Advantage on somebody, then it uses core rules.

This assumes the thing you're shooting at is Sil 4 or lower, of course. For Sil 5+, just use the standard table.
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>>50372156
>>50372156
>>50372156
NEW THREAD
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>>50369448
>>50369574
I up the Setback by 1 even for basic cover, so light cover is 2. Heavy cover I'll up even more, maybe even toss in a few Purples if it's particularly good. I want my PC's to think tactically and not just stand in the open firing like morons because "hurr hurr it only gives them one black dice", and the same goes for my NPC's.
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>>50371593
What if a really big ship is shooting at them? (Respond in the new thread)
Thread posts: 352
Thread images: 89


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