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So, a relatively common trope in capeshit is ludicrous amounts

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So, a relatively common trope in capeshit is ludicrous amounts of money being a super power unto itself.

Short of just doing literally exactly what capeshit does (ie just using money to buy magic) does FANTASY allow money to be a superpower? All that really comes to mind is paying enough mercenaries to make a continent quake.

Stories of using fat wods of gold are also welcome.

>inb4 trope autism
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>>50297197
We call people with stupid amounts of money to pour into making themselves living gods, 'Player Characters'.
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>>50297197
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>>50297197
It's worth keeping in mind that in the Middle Ages, a high quality steel sword would cost as much as an average house. A full suit of steel plate armor would cost even more. A warhorse with barding, even more still.

All in all, a well-equipped knight or nobleman's gear could cost him an amount equivalent to several million dollars today.
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>>50297197

I made a character in Exalted who started with five dots in resources once. It was absolutely hllarious being able to throw around more money then some Dynasts at any particular problem.
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>>50297559
How much of a difference did it really make having a pricey set of wargear versus the ordinary varieties? Was there really a one-to-one ratio of expense to effectiveness, or did the military aristocracy just spend so much on their arms and armor as a status symbol?
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>>50297559
Your values are a bit skewed. You are not wrong that Horse > Plate > Sword. But houses were super cheap on that period, and seldomly bought or sold, so you are basically basing your stuff into nothing. Usually price conversion is done through livestock, which had less variation in 'value' than crops due to being less directly affected by weather, as well as being sold per 'head' rather than per arbitrary weight measures that changed drastically from place to place.

According to most sources, the value of commissioning a brand new armor would be around 3 heads of cattle. A warhose would go for twice that in england, were they didn't bred them and had to import from france, but perhaps no more than 4 heads of cattle in france, specially the north. A sword would be equivalent of half to one head of cattle.

The reason behind the high price of the armor, surprisingly, wasn't the necessary skill and knowledge or the materials use, but the sheer amount of time, as a full plate armor can take months to be finished, and paying by day's work was common practice. Also, there were many different moments when measuring was necessary and so, this was usually done by a resident blacksmith in the castle.

Big cities saw much less heavy arms commerce, with the exception of south germany and northen Italy. There, places like Milan, Venice and etc would have a number of mercenaries wealthy enough to afford full armor.

This guys would eventually be the origin of the term freelancer. They were also called Condotieri.
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>>50297197
>does FANTASY allow money to be a superpower?
Not at the same scale, because capeshit supermoney allows you to take advantage of a globally-connected economy. The best analog I can think of would be something like Harold Allnut from Batman as a pocket artificer NPC that your PC could use to convert sums of gold into the equivalent DMG value of magic items.
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>>50297197
>trope
>capeshit

You have to go back
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>>50297197
>Short of just doing literally exactly what capeshit does (ie just using money to buy magic) does FANTASY allow money to be a superpower?

Burning Wheel and Godbound do.

>Burning Wheel
>Select life paths that let you be a merchant
>Literally become Schlomo Shekelmeiser
>Buy basically any mundane necessity your party will need, become haggler extraordinaire, and

>Godbound
>Select Wealthy Word
>Fart more shekels in a day than the average goyim will see in a life time
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