Our DM is giving us the option of playing up to four characters in a 5e game, but the experience for all characters we play has to be divided among them. My knee jerk reaction is wanting to play four, because it seems like a group of lower-level characters would still be more effective than one big strong guy, but when I think about levels costing four times the XP, I get the jitters. What do you guys think?
Two characters that complement each other would be best. Or team up with another player and make octuplet sorcerors.
>>50295371
i feel like it will end up similarly to having four times as many players, namely that it takes forever to get anything done. Also, will lead to having conversations with yourself. Seems like a bad idea on your gm's part.
>>50295545
but, and here is the caveat i just thought of. If he plays it as high fatality and you wheedle it down until each player only has one surviving character they play, that could be kinda cool.
Remember that fighting a higher level enemy is not as easy as just throwing more attacks at it,over than being less powerful you also hav2 less chance to hit if you are lower level,which means you proba bly will be disadvantaged. I woukd say only go for muktiple characters if yiu have some kind of plan. Something like a banjo kazooie kind of couple .
Another thing to keep in mind; magic scales weird. High level spells can be MUCH better than lower level spells.
depends on what character(s) concept you want to play. Four low level fighters will probably be more deadly than one fighter with the same total XP, especially if you build them to have complementing teamwork feats.
One high level caster will be way more effective than four with retarded spellcasting progress