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/wbg/ - Worldbuilding General

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Thread replies: 278
Thread images: 54

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Crime edition

On designing cultures:
http://www.frathwiki.com/Dr._Zahir%27s_Ethnographical_Questionnaire

Random generators:
http://donjon.bin.sh/

Mapmaking tutorials:
http://www.cartographersguild.com/forumdisplay.php?f=48

Free mapmaking toolset:
www.inkarnate.com

Random Magic Resources/Possible Inspiration:
http://www.darkshire.net/jhkim/rpg/magic/antiscience.html
http://www.buddhas-online.com/mudras.html
http://sacred-texts.com/index.htm

Conlanging:
http://www.zompist.com/resources/

Random (but useful) Links:
http://futurewarstories.blogspot.ca/
http://www.projectrho.com/public_html/rocket/
http://military-sf.com/
http://fantasynamegenerators.com/
http://donjon.bin.sh/
http://www.eyewitnesstohistory.com/index.html
http://kennethjorgensen.com/worldbuilding/resources
https://www.reddit.com/r/AskHistorians/wiki/books/europe#wiki_middle_ages
https://www.reddit.com/r/worldbuilding

/wbg/ discord: https://discord.gg/ArcSegv

>are there any serial killers in your world? describe them
>describe any criminal organizations that your world has. what activities in particular do they do? how influential are they? are they struggling, or are they in the middle of a huge growth?
>what kinds of atrocities have been committed by states in your world? genocides, purges, mass slavery, work camps, etc.
>what cultural and economic factors influence crime in certain areas?

previous >>50206068
>>
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oh, and some resources for all yall niggas desu

http://pastebin.com/u/jonstond2
http://bestiary.ca/
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>>50291115

btw, how is bible anon doing? the wonderful autist that's writing a whole scripture for his world
>>
asking again, except now all you fuckers have to see it.

Alright, so to sate my current early twentieth century sky boner I've started researching the era and planning out a new setting. Anyone got any interesting tidbits, history nuggets, or inspiring events I could direct by attention towards?

Right now I've been looking into all those little revolutions you don't hear about in the american education system. Reading timelines and picking out interesting sounding events, considering technological innovations and their implications.
>>
>>50291150

southeast asia and indonesia
>>
What kinds of things should I keep in mind if im building a Space Opera kind of game?

This is going to a little different because it's essentially going to be D&D in Space. I'm straight up ripping apart and slamming back together D&D, Kill Six Billion Demons, Spelljammer, Warhammer 40k, Dr.Strange dimensional art, and Star Wars.
>>
I'm doing a game set in a far future post apocalypse, where the players are villagers in an enclave carved out of an abandoned megacity.

What sort of hazards would you find in a decrepit futuristic megacity? What happens to abandoned cities ecologoes as time goes on? Does anyone know of any good resources on megacities, or abandoned cities? Does anyone have any ideas on how to do survival and hexcrawl in an abandoned city?
>>
>culture is built on the idea of being peninsular
>no matter how i re-draw the map, it always ends up looking like a distorted or fucked-up europe
help
>>
>>50291658
>Automated Cleaning Robots that have identified current-age humanoids as a biohazard
>Feline super-predators that have adapted to an urban environment, pouncing on their prey from 2-4 stories up
>Most food in megacity supermarkets has decayed, with the edible stuff having long been poisoned by their containers breaking down
>Sub-Human raiders from the city's network of abandoned mega-tramway tunnels
>>
>>50291939
somali
>>
Does anyone know if this has ever been continued?

https://warosu.org/tg/thread/46222834#p46231942

https://warosu.org/tg/thread/46277139
>>
Has anyone ever used that ethnographical questionnaire? Is it useful or a waste?
>>
>>50291150
Antibiotics.
>>
>>50291939
Draw a benis shaped penisular.
>>
I'm DMing a campaing for my step-daughter and her friends, D&D 5th ed rules.

The setting I'm using is something I built on the run, taking stuff from videogames and different settings and tgames (Thief, Ravenloft, Bastion, Dark Souls, ecc).

For the moment I have this big metropoly, by the sea in which my players have been acting like Fantasy shadowrunners, fixing problems for clients and stuff like that.

Are there any tips on how to continue? I just made up things as they asked questions, limining myself to this big ass city, I have no idea on how to continue.

>>50291099

I've made up this gang for the background of one of my players.

It's heavily influenced by the Thieves in Law from Russia. They tattoo themselves with different symbols in order to represent rank and abilities. Their Boss is the Butcher, an one armed woman who is rumored to be a witch that uses different materials in order to create magic tattoos.
>>
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>>50291939
so many options to choose from
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>>50297983
>tfw keweenaw
>>
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Hey /wbg/, I'm trying to find a way to create light, concise, but evocative ways to write out setting information. This is my first attempt, I know it's not really very good, but I'd like some feedback if this is a good way to do that.
>>
>>50298227
Depending on how many districts you have, this probably needs to be more concise. There's too much description.
>>
>>50298362

Hows the description itself though? Strong? Evocative? Makes you want to explore?
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>>50298944
I like it. It's a bit like a door-to-door salesman. Needs a spellcheck, though.
>>
>>50298944
>>50298961
I feel like it's overdone and you could get just as much impact out of less, but I'm on a phone and can't really write up anything as a good example.
>>
How would you about making humanity accepting of space gods?
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Thoughts on this guy? Particularly need help with a name. Without boring you all to death, they're non-carnivorous giants, that probably feed on giant flora (small strokes by the paws are humans). I'm thinking hibernation but I'm not sure of the logistics given their size. They're not very smart, carried through the food chain by their enormous size, and as such often domesticated by humans to aid in construction (as shown).
>>
>>50300301
Garganby.

Hibernation makes a good deal of sense for something of that size. Spending periods asleep would help cut down on caloric consumption, especially in seasons where food was more sparse. Mammals of that size are also better suited for colder climates due to the body heat they produce, though that may just result more in lighter fur.
>>
>>50300391
nice nice, thanks a lot. <3
>>
Is it physically possible to cause gunpowder to cease working but nothing else majorly changes IRL?

I want my setting to be modern day except some event x number of years ago makes guns unusable. I was thinking said event would make saltpeter cease to react or something? But then the issue is that 1, guns could be made to work through alternative chemical explosives, and 2, removing a single element could catastrophically affect life in other ways, like photosynthesis or similar.

tl;dr, what chemical can I remove to make guns stop working without screwing up life
>>
>>50300097
Define 'space gods'
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>>50301516
You can't, because as you said if gunpowder stopped working we'd switch to some other propellant and you'd end up having to ban anything combustible (which is bad for the obvious reasons). Instead you should just fiat guns not working because you say so. Dunno, maybe the god of firearms died and the very concept of gun stopped working as a result?
>>
>>50301516
Some cunt accidentally shot god so now he smites anybody that so much as mentions the things.
>>
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Seriously, how do you draw a city map that doesn't look like total ass?
>>
>>50303628
Start by not drawing main streets first and then trying to fill in the small ones.
Study real city maps. Seriously, just go over city maps of ten, twelve, fifty various cities.
And most importantly: CONSIDER THE DAMN HISTORY of the place. There are basically two kinds of cities: ones that emerged over time, and ones that were planned out and build over a relatively short period of time. In reality, of course, most cities contain various quarters which emerged differently, at different times and under different pressures and conditions. So think of those first.

Seriously, think of what has been happening in the city before you think of what the layout is. When you start lying it out, do five, six, ten different versions capturing the city at different historical periods.

Your city layout should emerge logically from the stories you are making for the place, not vice versa.
>>
>>50303628
Also, in that particular images, most of your STREETS are wider than the ACTUAL BLOCKS OF HOUSES between them. Which unsuprisingly looks terrible. Consider the scale, particularly the width of the block of houses relative to the width of the street, and the width of main street relative to width of side street or alley. Also, roundabouts are generally not that common and scarely that big.
>>
>>50293835
I don't know if there's much sense in filling it out but it's great to give it a read through and try to answer everything very quickly in your head once you've created a major region in your setting. The point is that if you draw a complete blank, you have more work to do.
>>
>>50302241
Powerful alien beings with an inherent control over some of reality.

Humanity gets to the stars and finds out that those mythos-like superbeings not only exist, but run things.
>>
>>50306690
I'm gonna say worship. Probably a big resurgence of normal Earthling religions, claiming these gods prove them right in some type of way, and probably a HUGE surge in alien god cults. Overall, I think humanity would on the whole become a whole lot more interested in spirituality and philosophy.
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>tfw I want to make a setting that has swords/blades/weapons of power
>tfw each sword requires the wielder to prove themselves worthy to the collective of spirits stored in them
>tfw I can't think of a single phrase to summon the power from within the swords

Fuck my life into pieces
>>
>>50306930
>TO ME, MY ANCESTORS!
>>
>>50306930
>supercalifragilisticexpialidocious
>>
Anyone know of any books or settings I could reference for a mobile city? I want some of my gnomes to live in a giant crab-walker/moving fortress.
>>
>>50306930
Who the fuck needs phrases?

Embrace the inner weeaboo. Make it a peculiar musical scale, or the rustle of a certain cloth, or the unrivalled power of a special move (swinging the sword around your head).
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>>50307234
Archizoom - Moving city
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>>50306774
I feel that this would require some form of anthropomorphism for it to catch on. If the space gods are too squiglichy, most people would reject it. I was thinking humans learn it the hard way.
>>
So, a while back I was part of a game of D&D where the setting was colonial America, only the "New World" was basically Skull Island from King Kong, where dinosaurs never went extinct and magic was a thing based on where you came from.
I enjoyed the setting so much, I've taken to working on expanding the setting for the purposes of writing a story or two, and I mostly just want to bounce ideas around. Also, does anybody have that comic where velociraptors are basically chickens, complete with the feathers?
>>
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>>50308752
The comic is Manly Guys Doing Manly Things.
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>>50308847
That's the one I was thinking of, thanks!
>>
I'm building a world and it kicks ass.
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>>50312491
>I'm building a world and it kicks ass.

Is it an actual humanoid world?
>>
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So currently I have a setting where Psychic powers are a thing, but as I ended up building it I ended up adding in some magic shit as well, or at least 'unexplained phenomena' to go with it.

Is it really bad to mix the two or do you think I can get away with it?
>>
>>50312654
I think it depends on the explanations for each, the capabilities of each, and the genre you're going for.

How did you end up building it in a way that you need magic rather than just sufficiently mysterious psychic powers?
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>>50312955

Well I'm making an urban fantasy setting with a bunch of science fiction elements. Basically it's a city outside of time and space with a few hovercraft and advanced electrical machinery but everything is hand made from scrap, hand me down clothes are everywhere, all the buildings made from waste etc. It's a dimensional grease trap.

This place also allows people to develop psychic abilities, but psychic powers are a lot like super powers in this game. As in you only get one, you're not a wizard that can learn multiple. You can maybe manipulate electricity, read minds a bit, sense emotions and the past, invade peoples dreams, that kind of thing.

However as I got deeper into the setting I have a lot of stuff that I want to just be 'unexplained'. Things like the underground with strange items in ancient lockers, with strange powers and monsters that guard them. These things aren't really 'psychic' per say, or maybe psychic powers at a strong enough level are indistinguishable from magic.

Basically though; I was thinking of adding in some Unknown Armies magic, which includes things like doing rituals to try and manipulate fate and happenstance, no flashy stuff. That kind of brings in the occultist vibe, which is something I want to draw into the setting without ruining the mostly city-dungeoncrawl thing I've got going on.
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>>50313577
I feel like I saw you ask this in another thread. Something about magic tattoos as well?

That aside, I personally would suggest keeping it under the umbrella of psychic powers, just making it to the degree of very old or unexplained ones.

For example, you say it's a city outside space and time. There's the possibility that aliens would have shown up there at one point, perhaps ones who had far greater psychic potential.

This could result in them learning multiple or far stronger powers that humans can't equal, such as creating strange trinkets or twisting things into bizarre monsters and guardians. Maybe the monsters even are just aliens that have gone mad from ages gone by or had their mind wiped by a rival and were reduced to mere beasts.

However, for fate magic, you could have it simply have a number of theories, with one being the prevailing one. Some will insist it's some sort of strange luck magic, others will believe them prayers to whatever god lords over this place, many will insist that it must be some great psychic entity with luck manipulation that enjoys watching people do those tasks for whatever reason, and of course, you'll get a handful of skeptics who insist luck magic isn't real and that it's all coincidence.
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>>50313681
>Something about magic tattoos as well?

I don't recall anything about that.

But the rest of your stuff has good ideas, thanks.
>>
>>50313748
Must have been someone else then. Similar question and all.

Anyway, best of luck to you.
>>
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Been getting into mapmaking lately, needed a creative outlet outside of my college course to relieve stress, thoughts on it?
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>>50314270
nice.

Never have I ever had the patience or deftness to do such detail.

Is it an archipelago?
>>
>>50314315
Thanks mate, I'm not the most patient or visually artistic guy myself, but stopping myself from being stressed is a good enough motivator.
I suppose it is one, I spilled some macaroni onto the paper and traced around the pieces, so I guess that made it more islandy.
>>
>>50314270
I like it, the style looks pretty similar to a video I watched on the subject
https://www.youtube.com/watch?v=SpW0d5by-8w
>>
Is it bad I have sky elves?
>Lithe
>Lightweight
>hollow bones

That sound bad to you guys?
>>
>>50315070
I once had elves in one of my settings be vaguely avian in appearance, so I think it could work.

Big thing would be not calling them Sky elves though. Doubly so if they're the only kind of elves.
>>
>>50315015
Oh yeah, not gonna lie about that influence, very fascinating videos that dude has.
>>
bump so we don't need a new thread. Also to promote some activity:

>What eccentric beauty practives exist in your world?
>>
What could be some potential consequences of having a universe made up of currently living gods?
>>
>>50317168
well I don't know how excentric it is, but in the Edaphian Caliphates, people often paint their bodies and faces for special occasions. They paint idealized scenes of their profession, caligraphic depiction of scripture or symbolism on there to show their social rank.
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>>50306930
>IN THE NAME OF THE SPIRITS I CLAIM THE POWERRRRR
>>
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Scenario is that a shadowy order descended from the abullah society collects artifacts, ancient texts and secrets and uses them to unlock a mysterious shard of an unknown object/element and uses it to bring the world into chaos, orchestrating a third world war between the 5 powers, America, Britain, China, Russia and a middle eastern federation.
the war drags on as the new ANA network (anti nuclear array) prevents the world from collapsing into total nuclear war and preventing inter-continental strikes, the order manipulates the powers into launching bombing runs, worsening the situation before they try to take over the world using the shard, which fails spectacularly , ending the war , collapsing society and unleashing magic and shit across the earth.
could have alternate history elements, thinking that some new geography pops up and maybe Atlantis rising or something.
>>
>>50317168
Out of all of the races and ethnicities, Blightfolk are the most obsessed with their looks and maintaining an aesthetic status quo. They intended to have laws requiring different castes to wear different color schemes, but the poorest people cannot always afford to abide by it so it is loosely enforced.

The primary color of someone's outfit must always be very unsaturated and quite dark. The lowest class is meant to dress in a brown, a very dark blue, or a light grey. They are not allowed to have a bright secondary or tertiary color.

The next caste generally includes family patriarchs, soldiers, and servants to the higher class. Grey is their primary color, typically worn on their coat and pants, while they express a secondary color in trim, a slightly exposed undershirt, or a shawl. Soldiers of the royal army, however, wear black as their primary color.

The highest class of nobles and merchants has jet black as their primary color, an honor which only about 5% of Blightfolk can partake in. They have a very bright secondary color, usually orange, purple, gold, or red. Generally they can afford to trim this color elaborately into their clothing, and nobles tuck a fabric into their neck that shows their family's color and insignia. A dark red secondary color is reserved for the ruling al-Rayan dynasty.

Beyond color schemes, they require women to dye their hair solid white from fertility to around their 40s, although some keep their hair white for life. Foreigners that dye their hair white as well as Blightfolk women that violate their religion while having white hair are typically executed or alternatively shaved and exiled. Women cannot show skin other than their hands, heads, and necks and they cannot cover their face or hair unless it is winter.

Three different eye shadow patterns are used. One in war, one in marriages and funerals, and finally one for the wise men that determine what policies will be the most efficient.
>>
>>50308752
Prehistoric Animals are always cool to use. I got a few of these running around Not!Africa

Also I'm taking the idea of America being like Skull Island.
>>
>>50291099
Hi /wbg/ I'm looking for a way to make a detailed floor plan of the PC's home.

At first i was looking at the "The Sims" game, but i don't want to throw 30 € away for an glorified god complex simulator.

Are there cheaper 3D alternatives out there ?
>>
>>50320287
Surely you can find sims 2 for like 10 somewhere
>>
>>50291099
hey /tg/ I need some help. I need a name for a star and I want it be a "strong" and fairly long name, like
> Ghormanghast
> Armikrog
> Gunnerkrigg
Something like that. Any ideas?
>>
>>50319313
Thoughts?
>>
>>50320287
Grid paper, pencil, and pen?
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>>50321065
I'd say find some German words that could be related to stars and mash'em together, will get that similar sound and a good length.
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>>50291658
Depending on what led to the apocalypse will determine how cities age. In most instances cities will be recovered by flora and fauna, essentially creating new biomes. Chernobyl is a good observation for what happens to cities. Already wildlife is starting to push back into it and the flora has already done so. NatGeo also did a nice documentary on this (the video isn't the best quality):
https://www.youtube.com/watch?v=GyEUyqfrScU

For survival I would just do it for what they're trying to find and apply some DC they have to beat, if what they're looking for is in the hex they're in. If you have some kind of map then you might also be able to establish a standard search time for each building. This standard could be influenced by encounters in the building, weather, general party health/encumbrance, etc.
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>>50296675
Are you looking to stay in the city or are you trying to expand out of it? That will determine a lot.
>>
>>50320287
http://www.roomsketcher.com/homedesigner/
>>
>>50320287
Microsoft Paint. Or FireAlpaca, if you're feeling fancier.

Also
>dismisses The Sims as "glorified god complex simulator"
>posts in world-building thread
>>
>>50319768
>Prehistoric Animals are always cool to use.
I agree. Or tweaking animals into different evolutionary paths, like a domesticated sperm whale.
>>
So I've been trying to think of ways to create new races that aren't just beastfolk and I came up with some combination races in a sense.

What about something like a mix of hobgoblins, dwarves, kobolds and other underground creatures into a single racial thing? Something wise but small, a genius crafter but possible a loner and ornery?

Kind of like a generic troglodyte creature but with a bit more inhuman features and cultural or racial identity?
>>
>>50323019
>a domesticated sperm whale.

How?
>>
>>50323123
Well, obviously, there's quite a bit of fiction at work here. It'd have to be "an animal similar to a sperm whale" to start.

But enclosing off a medium-large harbor with a particularly strong gate and feeding them mostly meat scraps. Selectively breeding for larger skull cavities, faster mating periods, and docility. Killing and harvesting them when they get too old to make more whales.
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>>50323263
Huh, so they're like cows?
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>>50323293
That's the idea.
>>
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Rate my Atlantis map pls
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>>50321960
>http://www.roomsketcher.com/homedesigner/

Thank you good anon.

>>50322783
well when you say it like that.
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>>50323384
I need a bit more information. Why is it connected to England? What's the topology of Atlantis like?
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>>50323384
Looks like a goose. Round out the tip in the bottom left a little more
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>>50323518
Its incomplete currently, platos writings said it curved off the cpast of libya(africa) so i need to add in some extra bits. Topology is enviromrnt right? If so then typical fantasy environments, forests, plains ,hills and mountains but further south it gets nore aquatic with swamps and flooded valleys. i want soth atlantis to be a part that requires underwater exploration.
Its connected to england because i was thinking of acient celts having been atlantean influenced. im sure in platos writings again he said many tribes and far off lands were influenced by the coty/continent
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>>50323687
Sorry for gramatical errors spell check is being an anus.
>>
>>50323687
Topology, more specifically, is stuff like mountains and valleys. Changes in the ground's altitude.
>>
>>50323919
Oh, wait. Shoot. Topology is something else entirely. I was thinking of topography, which I also didn't quite get right.

I haven't gone hiking in a very, very long time.
>>
How do you give a region a shared language and religion without just having a Rome-type fallen empire?
>>
>>50324427
Maybe variations on beliefs and languages. Like austria and germany and protestant and orhtodox christians
>>
So I have this magic system plotted out (kinda inspired by Fullmetal alchemist in that runes supplied with energy do the work, but there's a lot of differences and adaptations) And a general idea of how it's going to work.
Problem is I have no artistic talent, and thus can't actually draw said runes/symbols.
Anyone know where I could find a good artist for this sort of thing?
>>
>>50307234
Peter Philip's Hungry City Chronicles. The setting is basically Warhammer 40k's Dark Age of Technology where the devastation of the Earth has forced people to uproot their cities and drive them around to escape earthquakes, volcanoes, etc. After a few hundred years though, with these cities running around gobbling up resources like fuel and food from around the world they've started running low of easily accessible sources and start preying on one another to take resources and population rather than settle down.

Very heavy-handed pro-left slant on environmentalism, capitalism, and politics, but if you can ignore that it's a great series.
>>
>>50324505
Maybe in the draw thread, /r/worlddrawing was a thing but I don't know if it's still running. if you provide a sketch (however shitty it is) you might have a better change of getting someone to do it for free.

If you're willing to pay you might be able to drop by ic but there's more shitposting than art there these days.
>>
>>50324451
But how does that develop separately? Germany and Austria were both colonized by the romans.
>>
>>50324505
You could try drafting rather than drawing. I have no artistic talent either, but I can still make some pretty neat stuff with a compass and straightedge. If it's FMA-inspired runes, that should get you a long way.
>>
>>50324427
How big of a region?

There could have been an attempted coup some time ago, and those who attempted it (it'd have to be a group of considerable size, like a general and his/her army) were exiled and subsequently established their own settlement. If it was a coalition of high-ranking generals and officials and their respective followers, you could perhaps justify a couple different settlements. They'd share the same language and possibly the same religion, but most likely wildly different worldviews and cultures.
>>
>>50325278
I guess a region the size of Albania?
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>>50325315
Then it doesn't even need to be that complicated. There was a kingdom, it grew and expanded. Voila.
>>
Working on a ~10 page PDF of my upcoming game's setting, if I post it here tomorrow will people give feedback or not care? Never posted here before.
>>
>>50325712

10 pages seems a bit long, but I'm sure somebody will enjoy it.
>>
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Could use some input on my setting background (which is still very much a WIP).

The deity of creation is a tainted, melancholic being obsessed with perfection in all things- a flaw that seeps from creator to creation. The universe is cyclic- it has existed an infinite times before and will exist an infinite times later, but as of yet every single incarnation of it has ended up a tortured hellscape as the creator goes mad in its quest for true perfection- ending with the apocalypse as it callously sweeps aside creation wholly and remakes it, destroying the current universe. Mortal life is trapped within this cycle by reincarnation. There is no death, the dead merely pop back in the latest sentient body which only furthers the corruption and misery of each incarnation. Tyrants are overthrown only to come back and repeat their actions. Genocide happens repeatedly in every universe and there is no possible escape from any of it. The only solace for life is that it does not remember its past incarnations.

Eventually the creator tires with the last universe and it is swept aside in casual annihilation, and a new one is formed. But by unknown means a new god suddenly appears, and not one of the numerous lesser spirits under the creator- but an equal. A usurper. It calls itself Death and bestows the gift of death upon all beings in creation: to every beast, to every man, and to every other sentient it bestows a soul. The soul halts the process of reincarnation, instead seizing the consciousness of the being to the alternate realm of death, which is described as a true paradise free from the corrupted insanity of the creator.
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>>50325751

While at first the Death-God is content to remain hidden, a welcome surprise for all life upon the ending of its life, the God decides to reveal itself to mankind as its chosen race. In part it is to save them from an oppressive religion that worships the creator, who twists the chosen into abominations. To one beggar he bestows a vision of salvation from this cruel world, and gives him the gift of its word. The beggar becomes a prophet, spreading the word of death's salvation to all who will hear him. Eventually the rulers of the city-state crack down on the prophet and burn him on the stake while his followers are chained and forced to watch. Oddly the flames burn brighter than they should given the primitive fuel, and the entire stake is engulfed in an inferno that completely obscured the prophet's body. To the shock of everyone the prophet emerges as a skeleton, holding the molten chains that had bound him, now burning in his hands.

The chains of his faithful all spontaneously turn to dust, and the Prophet tells them to travel to every city and village and spread death's word- to turn their houses into ships and to bring a fleet of ships to the prophet. Some of the city authority attempts to stop them, but they are incinerated upon merely looking at the prophet, and many of the authority and worshipers of the creator immediately defect to the death cult.
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>>50325761
Eventually when much of the population of the land is gathered, the Prophet sets sail and leads his flock. After months of travel they eventually land at a continent death had shown him- one of great forests and sweepings plains, uninhabited by any sentients and ripe for the taking. The foundations of great cities of the future are laid down, and new civilizations sprout across the forested continent, ending only at the mysterious mountain range in the east, from which no scouts seem to return.

The Prophet retires to a monastery on a mountain, upon which an eternal great flame is lit, symbolizing the faith of all the people in the land.
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>>50325751
>>50325761
Couple things. First is that I'm not sure how possible genocide should be before death exists. Depends on what you're going for.

Secondly would be names. Creator and Death are to the point, but could be more evocative.

Third is more minor, but turning the prisoners chains to dust. I would imagine the molten chains would be a rather evocative image in the faith. Having a copper or bronze shackle with a few links around one's wrist would be an interesting symbol of faith, akin to a cross to show of the way he died and was risen.
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>>50325712
Unlikely. If you want feedback, don't just dump everything out at once. Hit the key points first. These can take many forms, but start with these three:
>"This is what differentiates my setting from your typical generic store-brand setting."
This is stuff like the Polynesian-inspired setting of Earthsea or mass effect from Mass Effect.
>"I'm not so sure about this element. What could I do to improve it, or what would be a more interesting alternative?"
and
>"I'm pretty proud of this. Is it as cool as I think it is?"

So you don't need to tell us about the history of the flag of the nation of the northernmost country, just an outline.
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>>50325875
>Couple things. First is that I'm not sure how possible genocide should be before death exists. Depends on what you're going for.
People still die, but they just immediately reincarnate into the latest child. The Wheel of Fate is unbroken and turns endlessly. You kill Hitler and his regime, but within a century it'll be back as the whole thing will just repeat itself, forever. Death however is the break in the wheel, and I've thought maybe one of his symbols being a broken wheel with a crack running down it. It ensures that, good or bad, once you kick the bucket you stay dead and thus give the world an uncertain, free future where things do not repeat, or at least not as much as they normally do.

>Secondly would be names. Creator and Death are to the point, but could be more evocative
Yeah I'm trying to think of shit for that. Possibly Ankou for death.

>I would imagine the molten chains would be a rather evocative image in the faith. Having a copper or bronze shackle with a few links around one's wrist would be an interesting symbol of faith, akin to a cross to show of the way he died and was risen.
I think about that two, but kinda flip flop on the subject given how badly it should burn them, or if it should burn them and mark them as the original faithful.
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>>50326155
Nah, I don't think you need to have them physically burned. That makes later conversion more difficult.

Having the symbol be a shackle is easier, as it could have been picked up later as a more metaphorical representation. Its also easy to have thin bangles of the material for those who are faithful, but not full on priests.
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>>50325742
>>50325944
I should clarify it's 6x9 pages at 11pt font. Here's one page. Too much?

There is one page explaining the continent in general and six more, one for each nation. These pages are broken down into overarching themes like the one attached.

There are two more pages. One details a brief five step timeline of the setting while the other explains how to use the gazetteer chapter. My goal is to present the thematic skeleton of a setting and have the players add to it, change it or throw it out at their convenience, with a few pointers on how to do so.
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>>50326332
Well, all right. Having everything be well-organized does a lot for making it readable and digestible. I was afraid of ten pages of walls of text.
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>>50326288
What about candles? Instead of being baptized, new members of the faith, typically as babies, are given a part of the eternal flame that lights a candle that will never go out or melt, symbolizing death's gift of the immortal soul.
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Not!Newfoundland map I did over 5 hours today, fucked up the coastline and mountains shading, but still has some nice things. Newfoundland's coast can choke on a dick though.
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Let's talk fictitious elements/materials. Do you just include the few you need for the technology and properties and such you need, or go whole-hog and make up a bunch? I don't mean going so far as making your own periodic table or nothin', I just mean that, say, people don't wear sapphires set in platinum, they wear specialite set in miraculum.
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Is there a room for worldbuilding or unit histories for WH40k/FaBa/others here in this thread or should they be reserved for some other thread?
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>>50326898
I can't speak for everyone, but as long as you meaningfully contribute to the conversation and help others with their own projects in good faith, I'd give feedback on your homebrew Furry Pirates setting with a blowjob-based economy to the very best of my ability.
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>>50326958
That said, though, I don't know very much about 40K so I don't know how helpful I'd be.
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>>50326813

For my fantasy world yes, I want to do this because I want there to be clearly different metals with useful properties that are mostly 'balanced' with each other.

Like in our world Steel > Iron > Bronze basically with some exceptions, but I'd prefer to go with 'Conspirite', a softish metal that is quite, light and doesn't shed reflections useful for sneaking and Hevallium- the metal for dudes who want to go around in gigantic onion-knight tier armor suits barely able to move but extremely fucking tanky.
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>>50327132
Is that a "yes" to only creating the materials necessary to your world's function, or a "yes" to creating fictitious materials for your world's minor details as well?
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>>50327228

What's the difference? I already have some minor ones I like to insert. For instance, there is a type of really shitty metal you can get by burning plants and sifting through the ashes in one part of the world. This ash and metal is sold because it's cheap and easy and even farmers can make it in the summer when they have nothing else to do; and this explains where things like nails, buckles and other simple metal things come from and why they aren't too expensive.

I also have another sci-fi setting based on multiple dimensions intersecting at one location. Here there is practically an infinite number of different metals, many with completely alien colors or unusual properties, so I don't even question it.
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>>50326813
My setting's fundamental particles are different than the real world, so most of the metals are named the same as real-world metals simply due to similarity.
For fantastic metals, there's Mythril and Orichalcum existing as Platinum alloys, Avarium, Adamantium, and Titanium.
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Help me come up with a good world map fampais

I want to run a game about mercantile republics
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>>50327680
Have you tried Hexographer?
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>>50327339
Different how?
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>>50327741

I mean geography and interesting world features
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>>50328060
Classical elements rather than atomic nuclei. I don't understand it very well at the moment. To help clarify:
>Density is determined by relative consistency of "elementary particles"
>elementary particles can be used to define what a substance is, should the exact ratio/formula/whatever be determined
>magic is a force in the universe, (usually) radiating through all matter
>magic is closely associated with willpower, and the ability to apply changes to reality
>there's a positive/negative energy spectrum for living creatures as opposed to the "collect and conserve heat" system the real world uses

There's also shit about the world not being a closed system, with matter being able to be created and/or destroyed. I'm still chewing on the metaphysics.
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What software should I use for mapping cities?
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>>50328362
Furthermore, chemistry and metallurgy is largely different.
>gunpowder and other explosives are non-existent, as the fundamental chemistry is different
>anti-matter is also non-existent
>most alchemical products are created using herbs and other reagents that react well to a certain field of magic, however vaguely
>some materials have supernatural properties, often reliant on radiation-blocking/refracting or resistance to change
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>>50328342
How about fjords? Everybody loves fjords.

Most major cities would be built around natural harbors, even moreso than usual. Maybe have some river deltas 'n' shit?
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>>50328362
I kind of have a system like that for my setting, except a little different.
>Internal logic enforced by the resident overgod of law
>Magic is a method of 'overriding reality' allowed under certain restrictions
>In addition to their usual physical properties, materials have magical properties, which causes them to interact with magic in weird ways
>Magic need not be conserved (as it's not strongly bound by law)
For example, nerves have magical as well as physical effects, so it is is actually possible to track chi flow through nerve pathways if you know how to do it
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>>50328465
My setting has a Creator-God acting as the binding force for the primal elements, bringing order to the chaos. It's half the reason that magic effects aren't permanent, you can't out-willpower an omnipotent ur-being. It's also why the most powerful in-setting magic involves making the Creator-God enforce a rule
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>>50328465
Ooh. What if magic gets more powerful the more "important" its use is, when the god of law is more willing to allow exceptions?

So the same spell would be more potent when cast against an evil overlord than against an obnoxious neighbor. Or whatever, depending on the god's moral code.
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>>50328456

Hmm, would fjords be more common in an iceworld?
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>>50328511
I guess? A fjord means that there were lots of glaciers there at some point. But if the glaciers were still there, the fjords wouldn't be. I think.
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>>50328498
That's more along the lines of 'Wish', which works something like this:
>You make a proposal through magic
>Resident goddess of magic (and chaos, daughter of god of law) modifies this proposal to her liking and submits it (she's allowed to do this because she's the goddess of magic and open-ended requests are hers to deal with)
>God of law rules on her interpretation and either accepts it or modifies it himself
Generally, the rulings for most spells are either hard-set or reviewed in edge cases by them. Since they're gods, they're able to do this instantaneously.
There are some other special rules, like 'If you try to kill someone during Time Stop you're instead frozen in place until the god of law or someone else decides to unfreeze you', but that's how it generally works.
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>>50328579
Cosmic bureaucracy is good too.
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>>50328579
I've resolved Time Stop by having it be personal time compression rather than an outright halting, kinda like those super-speed scenes from that one X-Men movie. You simply can't generate enough force to interact with anything when you're moving faster than should be possible.
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>>50328642
Yeah, that makes sense. The reasoning for that particular rule is that the god of law is also the god of death and time, so pulling that sort of stunt is pretty much tugging the tiger's tail by encroaching on his domain.
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>>50328571
>>50328511

idea I had: a polar pangaea
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>>50328820
Sounds interesting. Though maybe instead of Pangaea, something more like a scaled-up Antarctica (which isn't actually a solid landmass under the ice). But I'd definitely be interested in that.

You could do a ton of cool stuff with the annual frost-melt cycle.
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Alright /wbg/, I've caved. I am planning a setting that I want to emulate certain aspects of Final Fantasy and other JRPGs, namely the comfy/cozy artwork I keep seeing for Final Fantasy 3 and other games (pic related).

Trouble is, I don't know jack shit about these sorts of games, much less how to capture the feel of the world I want. Anyone know some good tips or suggestions that can help? Besides playing one. I don't have that much free time anymore.
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>>50328820
>>50328846
Polar might indeed be a bit tough, but there's plenty of variety you could include with a sort of massive ice world like that.

Annual thaws would result in rivers and waterfalls springing up out of nowhere, and you'd probably still have lots of regions of evergreens interspersed with mountains and tundras.

You could even have it so it's only a single 'landmass' when the ice is thick, breaking up during the warm seasons to divide it into two separate continents as the landbridge fragments.
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>>50328872
Yet you have the time for worldbuilding.

So are you trying to make a world inspired by Final Fantasy, or are you just trying to make a cozy world?
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>>50328908
.....Both?

I can worldbuild while doing other shit. Sitting down and playing a videogame is a lot more time-consuming for me weirdly.
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>>50328943
Consider watching an LP of it then.

For me, it's been a while since I played 3, though I recall earlier final fantasies did enjoy the chosen warriors of light thing, and I think the protagonists of 3 were rather young. Having that sort of children of destiny thing might be good for the one.

As well, freedom is pretty important in final fantasy 3, due to the way they had classes work. It's very easy to change jobs, and the presence of airships gives a similar element of freedom.

The sort of tone it gets across is one where it's a story of good triumphing over evil, just one that needs to be told, but can be told in many ways. The threats are clear and looming, but are never truly urgent. It is their fate to clash against the forces of evil, but how they do so is up to them.
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>>50328820
Watch Frozen Planet and the Frozen Seas episode of Blue Planet.

I'd imagine most people would live towards the fringes of the world-pole, in the regions roughly analogous to northern Norway/Sweden at the fringes of the (Ant)Arctic Circle. The arrival of the equinoxes (when sunset/sunrise occurs) would likely have particular religious significance.

Here's a question: how does navigation work? Compasses don't work so good near the poles, and astrolabes and sextants work best if you have astronomical bodies (read: stars) to guide you.

>>50328943
Fair enough.

Y'know, in the mobile/Steam version of Final Fantasy IX, you can auto-max your level and set abilities to fill instantly, if you're just interested in the world/story. Sorta makes it easier to do other stuff at the same time when you can breeze through combat. Just a suggestion. And IX is probably my favorite.

BUT, having played I, III, IV, IX, X, and parts of VI and VIII, I'd say the most important thing is to look at the world as the avenue for fantastic adventures. Airships, castles, magical powers--they all exist to grant you freedom and let you do amazing things.

And in general, it's fundamentally optimistic. The good guys always win. If they're upbeat and energetic, they win because they don't give up. If they're gloomy and depressed, they gradually learn to see the good in the world. Anyone who dies, dies a hero.

I'd probably have played more of Final Fantasy VIII if I could have made Squall's name Grumpy Gus, but there weren't enough characters.
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>>50329059
>Here's a question: how does navigation work?

Not sure if this would work, but could you separate the magnetic and rotational poles to a significant degree in order to have compasses work properly?

If it's also a large enough area near the pole, they could still be helpful as a way to point to center.
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>>50329059
>>50328875

maybe something like this
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>>50329142
That could work.

I'm sure I'm not the first person to tell you this, but you should probably trade in your Macintosh Plus. There's much better drawing software available now.
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>>50329108
Possibly?

Going from what I'm reading on Wikipedia, it seems that the magnetic north pole moves about but cyclically returns to the true north pole. That makes it seem to me like there's some reason it needs to be in that area. I'm not a geologist.
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>>50329108
Oh, but now here's an idea.
https://en.wikipedia.org/wiki/Rupes_Nigra
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>>50329206

pls no bully
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>>50329353
Well, you also don't have to be perfectly scientific about it. You could also make it the world flat and stick a particularly sizable lodestone somewhere to help with navigating. Assuming a fantasy setting, of course.
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>>50291099
tips for drawing / mapping small settlements/outposts, or even small castles/keeps? I can find like "city creator"s online but I'd rather be able to draw my own or if its one of those programs or whatever at least customize it
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>>50329408
I guess. I just always like those little workarounds to mundane problems. It makes the world feel more fleshed out, like a place with a real history of inventors and innovators solving the unique problems the world presents, and it makes the world feel more unique. Those little moments of "oh! I wouldn't even have thought of that, but that's a smart way to work around it."
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Hmmm, how do ocean currents work when the pole is nowhere near water?
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Tell us about your world's festivals and holidays:

>When are they held? Why?
>What are the superstitions surrounding them?
>Paint a picture from a typical festival day/holiday.
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>>50329930

Cookie day. Everybody eats cookies. Because they are good.
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>>50329930
The Festival of Light happens when the great lamp that hangs above The City begins to dim, their greatest source of light in a sunless existence.

The Worshipful Company of Lightmongers begin the process of refuelling The Lamp under the careful supervision of the High Luminary, as throughout The City feasts and festivals are held and light calendars are readied to be reset.

Just as The Lamp is about to flicker out and die, the Lightmongers renew it and the City begins another lamp-year, content in the knowledge the darkness will not swallow them up for a little longer.
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>>50329930
Four times a year the foreign men come and collect jaws. In return for jaws, they give out lace, and medicine, and coffee and guns.

The whole ordeal is a magnificent occasion. The jaws are stacked high in mighty clay and wicker tubs, each one dragged behind the horse-riding King or one of his sullen Chiefs. Slaves and warrior alike line the procession's path, cheering and whooping and buying hard candies (another foreign reward). Then the cannons are fired, the foreign men smile, and they turn and leave for their lands in the north.
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What are your favourite Tropes to include in a setting?

What are your most hated Tropes?
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>>50331936
>What are your favourite Tropes to include in a setting?
How would I remember them, Jesus Christ there's too many. Thinking in tropes is fucking stupid anyway. You do what you do, and that will turn out to be a trope.
>What are your most hated Tropes?
No tropes are worth hating. It's all in execution. The closest you could reach is a trope you dislike handling/executing -- but then, you just don't handle or execute them.
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>>50331936
>What are your favourite Tropes to include in a setting?
Generic Tolkien-derived names (Perathor, Angrath, Norakan, Valanoch)

Shady district of potions, magic, and exotic goods

Unrealistically large biomes

Wise wizardy wizards that do not fit in with the rest of society
>What are your most hated Tropes?
Everyone is either evil or morally gray and no one is truly good

Anything called "The Empire" and anything close to it, and great central empires in general

Evil theocratic organization/faction

[Englishword][Englishword] locations and surnames

The peasants are all dirty and poor and exploited

Knowledge of the gods being common

Dangerous monsters living right next to civilization and somehow neither the monsters nor the civilization went extinct

Elves and dwarves

Orcs being morally gray or redeemable

Races that are just recolored humans from the neck down
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>>50332137
It's hard to find such a complete pleb.
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So anyone play in or have settings where humans were once a thing but are now extinct or extremely rare? For clarification I don't mean settings that never had humans in the first place.

Hard mode being that it's not a sci-fi setting.
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>>50332137
>generic Tolkien-derived names
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How long would it take realistically for new cultures, languages and countries to come about after an apocalypse?
I want a pseudo-medieval diesle/Dungeon punkish world to form post-collapse
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>>50334374
It depends on the scale of the apocalypse, but countries might be the fastest overall. I could see those springing up as soon as any group of survivors gets enough power to stake their claim on land. Defending and policing it is another matter, but they'll start cropping up within decades.

Cultures is harder, and will probably take a few generations and wars to get to a different place. I'd say closer to half a century here.

Languages is a lot harder, as even with slang and dialect changes things are slow. You'd need multiple centuries for someone speaking English to be completely unintelligible.
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>>50334374
One full generation
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>>50334479
Lets say that one group fins a library thats mostly intact. They read up on a pre-end nation, like the good ol USA would a group arise to try and bring it back?
>>50334487
As in Great-grandparents, grandparents, parents, kids?
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>>50334566
They may try and bring it back, but more likely is that they'll use it as a template. It won't be the same nation by any means, even if they call it the same thing.

They won't blindly follow it just because gramps remembers being an American, but they may see some good ideas and draft a new constitution with them. Or they might find the values incompatible with their lifestyle, and continue what they're doing.

New Vegas from Fallout might be a decent example. You have both the New California Republic, which was vaguely American, and Caesar's Legion, which was heavily Roman.

Neither is a copy of their culture, but you also have to consider that the people in the library might find a book on a different nation for inspiration if they think the old one failed for a reason.
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>>50334674
Okay so i could have a US faction that models itself after the usa, gung-ho and championing old world values but divergent in some core beliefs and practices. Could be a sort of manifest-destiny mentality
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>>50334720
It's your world. It might be possible, sure. It's on you to justify it alongside other events.

You won't have the apocalypse happen and Neo America spring up overnight. It's probably going to be divided, split into multiple factions who think their interpretation of America is right. Broken up further by other factions in the Americas who think America is stupid and went for something else. Hell, the New America might not even crop up in America.
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>>50335069
>new america goes to europe
>meets new america
>everyone forget geography
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>>50335097
They might not both call it 'New America', but it's entirely possible that multiple groups would take inspiration from the same place.

You might have every city called Rome on every continent try and make itself the new Roman Empire.
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What do you think?
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>>50335232
>aesthetics
SHIIIIIIIT
>geography
You've thought through the whole "this river flows apparently uphill" thing, right? As it is it looks janky whether or not you've thought it through, but plonk a few more mountains to its west and it'll look fine.
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>>50335232
Seems kinda empty with that massive desert, and there's a lot of rivers. That probably makes it somewhat realistic, but not terribly interesting.
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>>50323384
I'd round off the the bottom of the big island and make the shoreline more jagged, like Britain.
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Starting a new map, hope I'll finish it

>>50335232
What's the scale?
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Thanks for the feedback.

>>50335599
>You've thought through the whole "this river flows apparently uphill" thing, right?

Yes.

>>50336344
Has about the size of Australia.
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>>50336430
Then there's extremely little details there. Try to populate it with things. Most of it now is essentially empty and uninteresting.
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>>50336484
Don't listen to this guy, anon. You can fill deserts with plenty of shit.
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There has been a lot of talk about militaries here in /wbg/ with majority concentrated on men and land stuff. But how about navies?


>What is the technology level in your world/fleets?
>What kind of weaponry do your ships have and how big the ships are?
>How do the ships operate? What is their doctrines?
>Biggest or important naval battle?


What about other weapons of war that don't get much light. Artillery, siege weapons or other fancy stuff.
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>>50336522
Sure he can. But he didn't. That's the entire point. Right now it looks like some Hawaiian island.
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>>50291099
>serial killers
one that's actually part of the main cast. he has multiple personality disorder, or something like it.
>criminal organizations
there used to be quite a lot of assassin's organizations/guilds until knight guilds were created to combat them. theyve for the most part faded or broke apart now since the country is in a relatively peaceful state.
>atrocities
mass witch hunting about 10 prior after a big war that was followed by one of the worst plagues the world's ever seen.
>cultural economic factors
thats a lot of writing. economics is a big thing for me and getting into all the economic details of a medieval based society is something id rather not start, cause i wont stop.
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>>50336700
Not everything needs to go on a geographic map.

Anyway, you don't even have to directly use all the land you draw out. There's no compulsion to fill everything with content.
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>>50336760
But why would you even bother with drawing a map if it's gonna be empty?
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>>50291099
didnt there used to be a link to a pdf of a book that was all about worldbuilding? it was like an actual textbook.
anyone know what im talking about?
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>>50291099
I skipped on the first two questions because I'm still modelling nations and don't go on particular
>>what kinds of atrocities have been committed by states in your world? genocides, purges, mass slavery, work camps, etc.
A particularly terrible mass slavery happening in one small nation. Back in a day a powerful empire invaded a small island and established a colony while admitting natives as second-class citizens on the land that was once their. Then empire got overrun by godless zombie orcs leaving the colony without support of imperial army to subjugate natives. Imperials did what any reasonable person would do in this situation - declared themselves the true master race among savages, stripped natives of all their rights, took what property they have left and made them all slaves subjected to regular beating just in case. Now about 2 centuries later they have reached the level of craziness where they would publically torture and kill their slaves for fun as a form of conspicuous consumption, while forcibly breeding replacements. Nobody likes them for this.
>>what cultural and economic factors influence crime in certain areas?
On a related note, this kind of heavy racial divide and extensive slavery has created a significant group of people of allegedly master race who don't own slaves and can't find a legit work because it's all taken by slaves. So they sustain on royal handouts while engaging in various degeneracy which is protected by criminal cartels, smugglers and pirates.
>>
>>50336616
>What is the technology level in your world/fleets?
The general technology level is highly stratified as the world is huge and divided. The nations where the focus is on have about 1300s to 1500s European technology, while far away things can be centuries behind. A break in the seams of reality a few decades ago caused a small group of WW1 ships and their crew to appear in the far north of the world where almost everyone froze to death. The ships that were abandoned in the arctic were seized by Portage's navy, they were unable to understand and repair most of them and the gunboats they saved were stolen in a particularly humiliating defeat that crushed Portage's naval supremacy in the far east essentially turning them from an empire to a kingdom. Only one relevant ship remains, a huge dreadnought which is leagues more potent than any other form of magic or technology in the setting (except for one thing). Firearms have been reverse engineered to some extent, in the "present" of the setting firearms are being used in total war for the first time and they will soon become the staple of combat, although thaumic rifles are more effective. Behind Portage technologically is the larger empire of Ignacia which still dwarfs Portage in size and power. Any other nation except for Zhur would lose quickly and decisively to Portage or Ignacia in a naval battle.

>What kind of weaponry do your ships have and how big the ships are?
Top tier (Portage): Relic firearms and artillery, scarcely used
High tier: Firearms, cannons, thaum weaponry
The rest: Giants, crossbows, and ballistae
>>
>>50339045
>How do the ships operate? What is their doctrines?
Highly dependent on the navy in question. Most of Portage's battles were in the far east against far inferior navies (think Spanish colonists vs Ancient Greeks, that is when the gunboats aren't around) where they would typically have only a few ships and keep at a distance firing cannons and rifles until the enemy surrenders. Smaller boarding ships are used to steal foreign ships, something the Portagé navy is notorious for, with their fleet being of strange and diverse design. For most other nations, tactics would not be out of the ordinary for their technological era, except for the use of giants.

>Biggest or important naval battle?
At the siege of Keralon, the dreadnought's captain was followed by a massive aquatic demon that viewed him as competition and the dreadnought as well as 150 of Portage's ships, the Riark of Portoia, most of the invading force, all of the defenders, and half of the city's residents, were lost. The city was destroyed and the Empire of Ignacia would fall a few years later as a partial consequence. This was the only event in which a magical entity changed the course of civilization. The battle itself, prior to the blood sacrifice, was brutal for both sides with the vastly outnumbered Portagé navy having no experience fighting against well-equipped enemies that had an artillery piece of their own.
>>
Does anyone know of a possible scifi weapon with the aesthetic of a bow and arrow? Seems like most anachronistic weaponry can be handwaviumed into usefulness in sufficiently soft scifi, but I cant imagine a single justification for bows that sounds even remotely plausible.
>>
>>50339108
Well, assuming projected energy laser weapons are out, a bow and arrow might be rather useful if you need to fight in a vacuum. The arrows will have no arc, and don't really need air to function like guns might. Space age materials also mean you could get a ludicrous draw weight, and nothing stops you from giving the arrows explosive payloads or other utility.
>>
>>50339108
Each end point of the curve shoot a type of ~magic particle~ to the middle, where the person holding the bow uses a catalyst in their other hand to aim it and fire, with the catalyst programmed to shoot it based on the physics of a real bow.
>>
>>50339108
Maybe you can have arrows that are really sharp and hard so you can use some specialize weapon.
Maybe in the future, gunpowder and power packs for your ray gun, just won't do, because future scaners would detect chemical trail and energy emissions, but would let a stick and a strong pass.
Perhaps your exosceletons have outpassed your guns by lightyears.

That's about it. I don't think there can be any reasonable justification to use your muscle strength to bend something and then use energy of this bending to propel a projectile when you can use a gun, except when maybe some of the few faults of a gun being very critical.
>>
>>50336344
looking good so far anon
>>
>>50336344

cute
>>
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Posting a map I´ve recently made for a game.

Thoughts?
>>
>>50336344
Cant see shit
>>
>>50339108
look up the bow from immortals(2011 movie). you basically pull it back and it creates its own arrow.

this anon>>50339181 actually makes a few good points.
>>
>>50339594
i like it. the BBC in the bottom right is a nice touch.
>>
I am going to write about Kalistian Empire ships due to them needing more fleshing out.

>What is the technology level in your world/fleets?
Kalistian ships could be categorized into two categories. The modern dwarven engineered ships and smaller less advanced river ships. Galleys being the ship everybody who respects themselves uses, these dwarven engineered ships are quite good.

>What kind of weaponry do your ships have and how big the ships are?
The ships used by Kalistian Empire can be designated to two classes, smaller river galleys and bigger sea galleys. All ships mainly use their missile weapons ranging from archers to bigger scorpions and ballistas before engaging in boarding actions. The biggest galleys have practically rows of scorpions and throwers lined on their decks and towers.

>How do the ships operate? What is their doctrines?
If there is room for ships to maneuver they try keep their distance and fire their artillery pieces if possible. Usually maintaining battle lines and firing broadsides have worked for them, but if their enemy is more agile or excels in boardings they are in small trouble. Their bigger ships are practically invincible due to their size against boardings.

>Biggest or important naval battle?
When Kalistians were campaigning against the cities at the Great Sand Rivers delta and coastline their armies were in disadvantage purely from the distance supplies had to be carried across the land. While Kalistians could beat their enemies on ground, they could advance deep into enemy land or besiege their cities. With their enemies having superiority at sea it was pure suicide to transport supplies by river.

The fairly new and developed fleet of Kalistian galleys armed with new ballistas beat their enemies in few battles, allowing the transportation of supplies by the river. This allowed them to maintain their forces when they captured few first cities at the coast.
>>
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Hmm, this is not something that's easy to visualize or map
>>
>>50339594
The wide paths through the forest look a bit video-gamey.
>>
>>50342655
Is the outermost line the equator?
>>
>>50342715

yes
>>
>>50342655
I see what you mean. Not quite sure how to fix that either, short of getting a globe.
>>
>>50337089
This?
>>
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>>50332716
>Rimmworld
A fantasy world once ruled by its only sapient race: Humans. They inevitably did the whole "decadent empire" thing and began meddling in the Gods' domain by using the magical equivalent of genetic engineering to bring the species of their mythologies and fairy tales to life.

Not being able to make Something from Nothing, they settled for making vaguely animal-people with loose similarities to those beings (ie; one race that was essentially rabbitfolk were given traits that sound similar to other worlds' elves). Making sapient slave-races struck the Gods as immoral somehow, and so they went to war.

Fast-forward a few millenia. The current fantasy races still sort of view humans as a race of benevolent gods who overthrew an older, evil pantheon. A lot of their societies and adventurers are based around scavenging the old Human artifacts, which is difficult since most of them are within a "the-warp-is-overtaking-me" sort of region where the ancient empire was located, and so is dangerous as fuck to enter without precaution.

Spoiler: The Gods and Humans killed each other off entirely, leaving Heaven a complete wasteland for the foreseeable future, or until the PCs can find a way to clean it all up.
>>
>>50332716
I have nurtured the idea of setting where humans in far future built robots and AIs to do their bidding. AI then took over and decided to remove humans from existence, which the AI managed to do by spreading to as many systems as possible.

AI declared the war against humanity by plunging countless of ships into their dooms during their hyperspace travel and turning all robots and defenses against their former human controllers. This lead into a quite one sided war against humans in which they were exterminated by the AI. AI after winning the war and removing all sources of human signals in whole galaxy it could find found itself in strange position. A human made fail-safe that dictates if the AI cannot receive any human signals it is to stop its programming and act only in self defense. This lead into the AI deactivating itself and turning into hibernation mode where it only reacts locally to any human signals.

Humans before disappearing had spread to whole galaxy and in progress met with numerous alien races and interacted with them. This quite sudden disappearance of humans lead into galaxy wide chaos due to how humans had been the most powerful faction in the there. So fast forward a several millennia and you now have new empires and races in the galaxy. There is countless of worlds and areas of space where going is more or less guaranteed death thanks to the AIs self defense programming. But same time those abandoned places are treasure troves of old super advanced human tech.

The thing is, nobody is sure that all humans were killed, but that there is still thriving human societies hiding around the galaxy.
>>
>>50344377

As an afterthought this is pretty used setting idea, but it is very viable and could lead into nice world building or campaigning.

One thing this reminds me is the old, but very good Void quest.
>>
>>50343071
this is it.
>>
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Hmmmm
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>>50345008
Well, I was going to suggest using that orange-peel style of mapping to try and break it up, though trying to look up the actual name on wikipedia has made me realize there are far, far more ways people have laid out maps.

https://en.wikipedia.org/wiki/List_of_map_projections

Here's a full list if you feel like looking through it, though I'm not sure which ones fit best due to most of these being designed for an earth with little land near the northern pole.

Pic related did stick out to me as interesting
>>
>>50321666

In future session There will be some jobs located in the countrysides, with ancient manors, backwater villages and inbred people
>>
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>>50345161

A bigger problem is I'm not entirely sure how to generate proper weather/climatology
>>
>>50345161
I must say that this picture is now saved. Looks very interesting take on the world. I think I will do something similar to my own world.
>>50345257
I would go with the map with lesser amount of glacial. Imo looks better and allows much different environment and not only cold tundras.
>>
>naming regions of the continent
>pretty much just punching the keyboard and seeing what comes out at this stage
I regret everything.
>>
>>50345444
If it helps I tend to type out a thematically appropriate word, translate it into a language that "fits", and tack on a descriptive word or two in english (I find it helps players latch on to places, because ain't nobody remembering Al Llusus land of thieves without that last bit).
>>
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How far should the polar glaciation extend?
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>>50332716
I had an idea once to make most cliche setting possible, with lots of one-note races and humans being average bringing them together.

Then humans mysteriously disappear.
>>
Bumperino:

>Are there any interesting plants in your world? What do they do?
>Are people educated in your world? Why/why not, how and to what standard?
>Tasty snacks? Who eats what, why and how is it prepared?
>>
>>50346424
>Are there any interesting plants in your world? What do they do?
No
>Are people educated in your world? Why/why not, how and to what standard?
No, why would they be?
>Tasty snacks? Who eats what, why and how is it prepared?
All food is bland and only vaguely nutritious.
>>
So, here is setting my friend came up with, i will give a short version

>The gods have created the world and such, but given time, some were disatisfacted with creation and sought to re made it, killing all living beings, the other gods said no, but shit eventually escalated in a war, since the gods are untireable and would basically fight forever, they made a deal and combined their powers to make a type of game, which is a war game.

>The gods would make races, those races would evolve, make empires and mighty warriors, and some of those warriors would be chosen to wield the power of the gods, or the divine power, under service of their lords, who held even greater power, those knights crusade across the multiverse in search of the divine artifacts.

>In this setting, magic is rather scarce and only the lords and their vassals can have en-masse, magic enhaces technology, regular armor was enhanced with magic, and thus allowing to beat common firearms, another rule of magic, is that armor and weapons need to be thick and in single piece, the blade of a sword is single piece of metal, while a gun has mobile parts, so thats the excuse for meele be prevalent, enhanced guns are thing, but the truly efficient ones tend to resemble combi bolter rip offs and Vile's shoulder cannon from megaman.

>In addition, there are outer gods and other lesser but still strong evils in space, civilization is only truly exapansive in the zones ruled by the 8 great nations of space in the setting, feudalism is justified due to superpowered lords and knights having to defend their fiefs from literal monsters from deep space, however, there is also smaller nations who exist in the setting, some being galaxy or intergalactic based, but nowhere near as a monstruous as the great nations, who themselfes are bothered with each other and the occasional threat of monsters forming vast hordes to destroy everything.

cont.
>>
>>50346735

>While the setting has all that, the party does not consists of knights lords and ect, but of less adventurers, explorers and other who wish to travel thru space, the party of murderhobos, while being the PCs, are not central to the setting plot and the major forces could easily wipe them, in short they are not epic godlike adventurers, but something akin to rough traders and smugglers, living as characters of a setting, instead of MCs

>In the setting, the lords and their knights are field rapemachines, pissing off the law enough that it comes after you is a death sentence, and encounters aginst them typically resort to running and trying to outsmart them to allow oneself to run.

>While the players can fight and adventure around, challenging the big dogs is off the table, similar with how IRL gov has unlimited troops and better equipment than the criminals, its like the SWAT vs bank robbers, they can't win by pulling a rambo and killing everyone, they either surrender or try to come up with a way outsmart the cops to able to run.

>Most of the combat however is done aginst pirates, lesser monsters and minor assorted creatures of the region where they are set

thoughts?
>>
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>>50335955
Better?
>>
>>50347225
since the setting involves nuclear war, i was thinking i could change up the world map a bit with new lakes, rivers and maybe small seas beinh created by arctic ice being rapidly melting, not sure that would work though. , like how in warhammer its clearly earths continents just shifted a bit, something like that.
>>
>>50346735
>>50346797
That seems kind of odd. Who would follow a god and fight wars for them if that god just wants to destroy everything and remake creation?

Why has space been brought into this war of the gods? Seems kind of like a weird way to try and include eldritch stuff. Are there not enough monsters on their homeworld? If they are expanding into space, and there's so many planets, why didn't the gods who were unsatisfied just continue making more planets or solar systems to try and get something they liked? Or heck, you said multiverse, was there not enough space in the multiverse for them to do their own thing?

Having all the magic in the hands of knights and nobles just sounds like it's an excuse to drop level 10 guard armies on the players when they step out of line.

The system for justifying magic enchantments also seems odd, as something being 'a single piece' is hard to quantify. A sword has a single piece of metal for the blade, so you can enchant that. Can you enchant the head of an axe? The string of a bow? The barrel of a gun? A cannon?

Under that system you probably can't even enchant most armor, due to most of it being made of multiple pieces of material rather than one solid brick.
>>
>>50345645
On earth its like 10%
During ice ages up to 30% of the land was covered
>>
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Sorry to interrupt, /tg/, but does anybody know some sort of database to draw pics from? I am currently writing a setting encyclopedia and it's woefully lacking in illustrations. I don't really need anything specific, just some random image collections to brighten up with book's pages.
>>
Tell me about your drug cartels /wbg/
>>
Tell me about a faction that exists within your setting.
What do they want?
Why do they want it?
What od they look like?
Whats their goal?
Are they based off of something from another work or from history?
What role do they play in the world?
>>
>>50353015
>Tell me about a faction that exists within your setting.
The Infernal Legions

>What do they want?
To conquer the earth

>Why do they want it?
Because its there

>What od they look like?
A collection of various creatures, ranging from the massive Lords of the Pit, to the oddly proportioned Void Gazers, to the malformed surgically-altered Bile Legionnaires, among other beasts.

>Whats their goal?
To conquer and subjugate all that they encounter

>Are they based off of something from another work or from history?
Other than the DOOM/Hellgate: London inspiration for the setting, not really

>What role do they play in the world?
They are the main antagonists of the setting

I didn't mean to, put I ended up making the Burning Legion for my setting.
>>
Here's a question:
How do you do the difference between regular ol' magic and psionics?
>>
>>50353015
>What do they want?
The world to be ruled by their Demon overlords.
>Why do they want it?
They'll get some kickbacks... maybe.These are Demons after all
>What do they look like?
Everyday people. The leadership are a clergy.
>Whats their goal?
To prepare the world for their masters' rule.
>Are they based off of something from another work or from history?
Fairly prototypical false/corrupt Catholic-esque religion its not a commentary on Catholicism itself, I just adore the aesthetic
>What role do they play in the world?
They caused a form of an apocalypse previously when they first tried to release the Demon Lords into the land.
>>
>>50354631
In my main setting, I have magic both as a spiritual force and as its own form of Matter. Physical and Spiritual/Magical Fire are not the same things, and will react differently. For example, Magical fire won't easily ignite dead logs, but it would burn live trees. conversely physical fire won't protect well against ghosts.

I don't have Psionics, but if I were to add them I'd make them a part of a trifecta. Physical, Spiritual, and Mental. Or to re-relate it to more common terms, make even more distinctions between "Divine" and "Arcane" magic and how they affect different things. Going to my previous example, if a divine being appeared to you in a dream, that would be both Spiritual and Psionic. Using physical abilities would be ineffective, but using divine magic or psionic power to interact would accomplish more. That's how I would incorporate psionics into most settings. I think the DnD designation overlaps too much with what Magic is to them.
>>
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How's this?
>>
>>50356097
Very hexish.
>>
>>50356097
That peninsula must be pretty geologically young not to have been cut off from the mainland by erosion and turned into an island.
>>
>>50345444
http://fantasynamegenerators.com/#placeNames
>>
Tell me about elves, /wbg/. Do you allow their continued existence?
>>
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>>50357793
Yes. They keep to the deep woods and the land of Faerie, so interaction with other races is minimal.
>>
>>50357793
The elves in my setting were the first race created by the gods, and managed to gain a mastery over magic.

Then, when their god was attacked in a war between gods and asked for their help, they fucked off and built an illusory utopia deep in the forest so nobody could find them.

Now they're basically a myth, with individuals occasionally poking at the outside world out of curiosity.
>>
>>50357793
They wear stilts (or so the locals claim) beneath their wispy loose fitting clothing. While the civilized people of the empire have searched for the so called tall-folk, the only evidence of such are the local customs and traditions built around emulating them.
>>
>>50357793
The humans conquered their only kingdom and enslaved the survivors.There are about 50,000 left in the world, with ~95% being slaves.
>>
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Could I get some feedback on this map?

It's meant to be in a tropical/jungle region. Top right is a dam.
>>
>>50357472
It's not geologic, but flooding.
>>
>>50291099
Well the setting is a futuristic semi hard sci fi

>describe any criminal organizations that your world has. what activities in particular do they do? how influential are they? are they struggling, or are they in the middle of a huge growth?

There is a massive amount of piracy and smuggling syndicates, but they tend to not interfere on a huge scale mostly either being paid by the police agencies to mess with other crime syndicates and acting as privateers attacking "private police" (privately owned police) company's competition or paying off the police to leave them alone so they can do whatever they want...

However there is a pro human terrorist cell who are against how the central galaxy and the security council have been mistreating humans and allowing populations/small colonies of humans to be enslaved or destroyed all while demonising humans and enforcing ridiculous taxes and disarmament laws on human governments and populations.

There are several other species that are treated as bad or worse than humanity, some have attempted uprisings or/and lash out quite regularly.

>what kinds of atrocities have been committed by states in your world? genocides, purges, mass slavery, work camps, etc.

Quite often competing/at war empires/companies will destroy a population of another's slaves using sicknesses, radiation, biological weapons, mass poisonings or simply "crash" a cargo ship into a population centre from orbit... Mass slavery is a norm amongst a few of the bigger empires simply because its cheaper than hiring actual workers or building the amount of autonomous drones or robots required ( although most do both )

Genocide is rare because why kill them when you can have slaves instead?
But there is cases where an empire will totally destroy another to make sure the threat is gone.

Basically the known galaxy is in a constant cold war like situation with just the security council to hold it all together, its really not a great time to be alive.
>>
>>50358299
Maybe add more trees? Right now it looks like it's mostly plains.
>>
>>50358368
I mainly used the textures as gradient shading, but yeah, more trees. I wish Inkarnate had a good rainforest tree.
>>
>>50358385
I'd use either only textures/colors or lots and lots of trees. Otherwise, it looks really good!
>>
>>50358446
Thanks! This was my first attempt at Inkarnate, or any sort of map making for that matter. It's nice to get positive feedback.
>>
>>50349316

This is something i left out due to lazyness but: In the beggining, there was only a grey nothing, the void of nothingness is the power of life, two main gods spawned, which are the head honchos of the good and bad side, they had to create everything, from colors, thoughts, mind, time and everything, with a god being made for every new physical aspect of reality

Part of the bad gods plans is reshape creation, they hate how their brethen is in love with the creation, they were not perfect and all knowing at the beggining, they had to create nature and its laws, some creatures that pre date the laws of nature still walk around, they want a new and perfect creation, also space was always there, its just that in beggining, all of the proto races were located on single super planet, were the old gods roamed, technology progressed and the loser races fucked off into space, making their own empires and such, kinda like a bizarro Zoroastrianism

Its also part of the bad gods plan to grimdark creation so people accept that the idea that life sucks, and starting anew would be great, the good gods belive that reality is worth preserving, and that mortals will grow up, i would need to dwelve deeper into the guy's made up lore, but the bad guys seems to be some sort of manipulator of sorts.

turns out the rest was too big, so i will place the whole thing in a pastebin, this setting seems kinda meh to me, i feel like playing a regular game of DnD would better.

http://pastebin.com/eu9HdPzM
>>
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Have you ever created a setting in which Anarcho-Capitalism is a relevant philosophy or somehow instituted on a large scale successfully? How did it function? Was it a genuine success or was it corrupted by human nature?

Monarchies, democracies, and fascist states are a dime a dozen in settings but I rarely ever see Ancaps portrayed. The closest thing most people get to one is standard cyberpunk corporatocracy.
>>
>>50359991

anarcho-syndicalism is a thing that happens again in again in history

the closest thing to anarcho-capitalism is something like the british east india company, who were pretty much free to robber barons on a global level as long as they didnt shit on a yuropean power
>>
>>50357793
Once trusted tenders and protectors of the God's orchards, they took one bite into the Fruits of Immortality which granted them long life and enhanced vitality. For this tresspass they were banished from the heavens and scattered across the spheres. When they once again reached the heavens through their own power, many were glad to know the gods were now dead. Since their original purpose drives them, they train in traditional martial arts and gardening, and much of their homes and ships are made from plants.
>>
I need to iron out some details for my setting. like how long should i set it after the nuclear war? a few centuries? and what can i do with remaining towns and cities that weren't bombed or nuked? Did post-collapse romans still live in roman empire cities?
>>
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>>50332716
Originally meant to say "hard mode being that it's not a fantasy setting", but who the fuck cares, I like y'alls responses

>>50344171
That sounds fucking metal, dude. Sounds sort of like Valyria from GoT/Ice and Fire, except it has more of a presence in the lore.

>>50344377
I really like this idea too. I like sci-fi settings that cater to batshit insane explorers...I mean adventurers...in some fashion.

>>50345892
Also sounds cool.

Holy shit I want to do a setting where humans are extinct/disappeared now, but I want to do it good.
>>
>>50357793

On my friend's weird setting, elfes are the half breed of a human and a dragon, not sure how it works
>>
>>50357793
Elves, as they believe, were creations of the gods, placed on their homeworld (Let's call it Annwn for now) and gifted the World Tree, their source of knowledge, magic and longevity. They lived in a caste based society and diverged into the first four elf races (spring, summer, autumn, winter), each serving a role in the tree's protection and proliferation. Over several millennia they spread the tree's seeds across the world, growing lesser trees and integrating other fey races into their civilization, at times forcefully.

For a while that worked out, but some grew discontent with their place in the castes and fell under the sway of a demon. They were led to a coup but were tricked into poisoning the World Tree, infusing it with the demonic spirit. The demon used the tree to drain life from the world, but in exchange bled a sap which granted true immortality to those that drank it. Those that did so became known as dark elves, those who refused and opposed them the light elves. One faction took some of the tree's untainted seeds and fled to the setting's main world (Gaia for now), becoming the wood elves the rest of the setting's races recognize.

Fast forward one millennia and the wood elves on Gaia have integrated into the population of their region, the World Tree seed they planted a heavily guarded secret kept isolated from the rest of the world. On Annwn the dark elves lead hedonistic lives, uncaring of the almost dead world around them and making slaves of their once kin. The light elves still wage war against the dark, but seeing their losing efforts have begun to follow the wood elves, establishing a few hidden, fortified cities on Gaia to assess the possibility of a mass exodus. One such outpost happened to establish itself in the territory of the orcs, who noticed and immediately tried to exterminate the invaders. This triggered a war between the two that has gone on for a century and continues to the setting's current time.
>>
I just came up with very grimderp idea. How about a setting where some humans are being raised on farms and being treated literally as cattle with just one purpose: to be used as food.

Lmao, this is like so fucking edgy.
>>
>>50362539
So how witcher vampires work
>>
Would it be a good idea to write a short intro for players to jump off from with their character?
i.e they're in a bar, on a carriage, on the train, etc.
Could have an event or multiple things for them to investigate or act upon to introduce themselves.
>>
How important is long hair for soldiers in the cold? Can a warm fabric be placed between the cold helmet and the head?

I wanted a northern culture to shun long hair but it would be illogical if it inconveniences them in combat. Maybe short hair is a noble thing for them?
>>
>>50362539
This seems pretty grim, and also like too much of a hassle. Why not breed cows?
>>
>>50357793
I'm not a big fan of elves, whenever playing them straight or not, but I do have fantasy Slavs who live in the woods in harmony with nature's spirits and beat people up with staves because they have almost no iron or copper.
>>
>>50353015
>What do they want?
To kill all the gods
>Why do they want it?
Because once they kill all the gods the world will end
>What od they look like?
They are unnaturally pale and have no hair anywhere, and also larger and healthier than most people. That's what people become when they kill their god and eat its flesh.
>Whats their goal?
To become gods of the new world
>Are they based off of something from another work or from history?
I'm not sure if I'm influenced by anything. Maybe a little bit by main villain from Arcanum, but they diverged quite a lot
>What role do they play in the world?
They stir shit in mysterious ways across the world and also practice mad medieval science.
>>
>>50364306
Not too important. If they cut it for cultural reasons, all that means is they're more likely to wear wool caps to help keep warm somewhat, but they'd probably be doing that anyway.

Short hair is actually better in some ways for warfare. Less likely to get grabbed or caught on something.
>>
>>50364556
And they aren't elses because...?
>>
>>50364963
Or collect lice. You know, the main reason it was done.
>>
>>50365165
Because they are humans just like everyone else.
>>
File: LaughingHuscarls.jpg (64KB, 538x482px) Image search: [Google]
LaughingHuscarls.jpg
64KB, 538x482px
>>50365211
>fantasy slavs
>humans
>>
>>50345645
Having it only extend to an earth-normal, like ten percent, would still cover a lot of the land on your map, as everything is centered around the poles.

I'm interested to see what you come up with, because its shaping up to be a very interesting map. Would definitely love to hear what you come up with when it comes to cultures developing on this place.
>>
>>50357793
Well one of the Elf races has the world's King Arthur in storage, another is really emo and convinced they're all ugly, others live in the deserts as nomads and the ones that were supposed to be simply sea Elves somehow morphed in my mind to be Greek/Italian hybrid culture that like laughing and getting drunk.
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