What system is detailed on survival in the wilderness? Such as hunting, foraging, and shelter?
Systems not centered around that just having extensive chapters will do as well.If you say GURPS at least tell me which book
>>50266065
Ryuutama has a lot of those kinds of things. Granted, it is more focused on story and traveling in the wilderness rather than surviving in it.
>>50266283
Thanks, I'll check it out
>>50266065
>GURPS
Basic set, my man. Very simple rules with a bunch of depth. Check the campaigns book
Low-Tech Companion 3 has the most in-depth rules for it. Hunting, gathering, fishing, trapping, small-time agriculture, smoking, preserving; it's all there.
After the End, the series for running post-apoc games, has a more streamlined version that easier to game but doesn't lose much in terms of detail. Fishing and small pest hunting is folded into gathering, there's a larger focus on finding clean water, and IIRC there's not a lot about handling/keeping food.
Dungeon Fantasy: Wilderness Advantures is basically the same as AtE, but since it's for GURPS's not!AD&D line, it assumes the existence of magic and that the PCs are a bunch of hardcore badasses.
In the latter two cases, you don't need the other books of that series; the rules are easy enough to port to a non-AtE/non-DF game that you run with only the Basic Set.
>>50266408
>>50267238
Thank you. I am on it.
>>50267238
>>50266408
showoff