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I want a tabletop game that lets you have personalized and customization

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Thread replies: 34
Thread images: 14

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I want a tabletop game that lets you have personalized and customization of weapons and firearms.

Are there any games that do this well? How would you implement this feature?
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Honestly, I don't know how you could do a weapon customization thing that didn't feel like tiny and trite pluses and minuses. It's not like an FPS where adding a scope or such changes the way you'll use the weapon.
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>>50258267
Well pathfinder lets you actually make new weapons, not a very elaborate system but its something.
Also saw something for it that let you make your own guns too, homebrew but still.
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>>50259795
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>>50258267
I know you can in GURPS, and I remember some modern system shilled on here that featured weapon customization as a core part of the game but I can't for the life of me remember.

I really only can speak for GURPS, and while it does it very well, I don't know if I can recommend you reading all that just for it, as it is a rather incidental feature.
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What's a good way to keep a gun customization simple? It shouldn't be like a video game with a million different options.

Why not something simple like;
>Barrel (includes sights?)
>Receiver/basic gun/grip
>Stock/accessories

So you can choose to have a sniper barrel (has scope) and a wooden stock (good for accuracy) to custom build a sniper. Or you could go for a short repeater barrel (faster attack) and the wooden stock to create an accurate assault rifle style weapons, etc.
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>>50258267
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>>50262004
Equipment: page 88 to page 245
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>>50262040
I personally can't stand any d20 system game, but I always recommend Ops & Tactics just because no other game puts in the dedication for this level of /k/ specific autism.
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>>50262086
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>>50258438
At the end of the day the same concept is the same however pluses and minuses, have a high power scope on a rifle? Probably gonna be better at range and less useful up close.

I know Only War includes weapon upgrades, personalization/customization options, and rules for unique weapons (like a lasgun from some special forge world). You could likely combine these to create a fairly interesting set of customization options. Longer barrels, super short carbines, lighter trigger pulls, lighter or heavier guns, more or less reliable, etc.
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>>50258267
Shadowrun has lots of options for personalizing weapons and using different ammo types.
>>
Not a full RPG system, but a supplement for the TimeLords RPG, and you could probably convert it to any system you liked with sufficient knowledge of TimeLords and that system.
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I was working on this for a while....
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>>50262004
>>50262086
>>50262111

Ey, I'm >>50259977 and I think Ops and Tactics was the one I was thinking of.

It's d20 tho? That's a shame. I'll still have to give it a shot.
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>>50261539
I think keeping it simple is the way to go, though going a step further and highlighting that mods and attachments should always have some kind of tradeoff or reason for going without it. A scope, for example, should be something you add to a gun because you want it for a specific use, not just because the gun has an open "scope slot" for a free +1 to hit or something.

One thing that always bugs me is "extended mags" for firearms. There's almost no reason NOT to have them as many systems don't have them take up much extra space or contribute toward an attachment limit. It's just paying a little extra for some more bookkeeping.
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>>50258267
>Fallout 4 scrap guns
Delet this right now.
The "designs" are fucking retarded and whomever came up with them should be executed in the street, so maybe then they'll see how a real gun looks and works like.
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>>50265565
Fallout has always been pretty goofy and zeerust-y, if you're okay with future 50s and not this, you're an autist.
>>
>>50265640
Play the originals.
>bethesdababbies on /tg/
>>
>>50262086
I'm pretty certain that I could go in the same level of autism with Cyberpunk 2020 and very few houserules. Some AK derivatives:

AK-47 (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a., WT 3.8kg)
AKS-47 (CAL 7.62x39mm, ACC -1/-2, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a./L, WT 3.8kg)
AKM (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 2, ROF 2/20, AMM 30, CON n.a., WT 3.1kg)
AKMN (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 2, ROF 2/20, AMM 30, CON n.a., WT 3.2kg, AK scope mount)
AKMS (CAL 7.62x39mm, ACC 0/-1, RNG 200, DMG 4d6+1, RCL 2, ROF 2/20, AMM 30, CON n.a/L., WT 3.1kg)
AKMSU (CAL 7.62x39mm, ACC -1/-2, RNG 150, DMG 4d6, RCL 3, ROF 2/20, AMM 30, CON n.a/L., WT 2.8kg)
AK-103 (CAL 7.62x39mm, ACC +1, RNG 200, DMG 4d6+1, RCL 2, ROF 2/20, AMM 30, CON n.a/L., WT 3.4kg, folding stock, AK scope mount)
AK-104 (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 2, ROF 2/20, AMM 30, CON n.a/L., WT 3kg, folding stock, AK scope mount)
PM Md. 63 (CAL 7.62x39mm, ACC -1/-2, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a/L., WT 3.2kg)
PM Md. 63/65 (CAL 7.62x39mm, ACC -1/-2, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a/L., WT 3.2kg)
PM Md. 80 (CAL 7.62x39mm, ACC -2/-3, RNG 150, DMG 4d6, RCL 2, ROF 2/20, AMM 20, CON n.a/L., WT 3kg)
PM Md. 90 (CAL 7.62x39mm, ACC -2/-3, RNG 150, DMG 4d6, RCL 3, ROF 2/20, AMM 30, CON n.a/L., WT 2.8kg, folding stock, AK scope mount)
AMD-65 (CAL 7.62x39mm, ACC -1/-2, RNG 150, DMG 4d6, RCL 2, ROF 2/20, AMM 30, CON n.a/L., WT 3.8kg, folding stock)
Type 56 (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a., WT 4.1kg, folding bayonet)
Type 56-2 (CAL 7.62x39mm, ACC 0/-1, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a./L, WT 4.1kg, folding stock)
Type 56-2 (CAL 7.62x39mm, ACC 0, RNG 200, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a./L, WT 4.1kg, folding stock)
Type 58 (CAL 7.62x39mm, ACC 0, RNG 250, DMG 4d6+1, RCL 3, ROF 2/20, AMM 30, CON n.a., WT 3.8kg)
Etc.
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>>50258267
Eberron is a good setting for that if you take the Artificer class
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>>50265658
I'll admit my first and favorite Fallout was Tactics, but regardless original Fallout has always had 50s scifi as a major influence, whether it's actual 50s monster films, the obvious militarized Robby the Robot design of the Brotherhood's armor, or mostly 80s stuff that took inspiration from 50s scifi, like Carpenter films. There's objectively nothing wrong with Fallout 4's gun designs.
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>>50265738
tfw I am not a gun person and I don't know anything about guns

So... uh, which one lets me shoot a lot of bullets?
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>>50265845
>no trigger guard
>knife glued on is not a bayonet
>different pieces of pipe make a sniper scope
>buttstock is somehow supported by a thin spring
>grips are an uncomfortable mess, especially those that seem to have coils around them for no reason
>wastelander who knows NOTHING about guns
>makes a drum mag and side-loaded mags
might as well make pipe-guns using caseless ammunition bullpup rifles, while having no knowledge of guns whatsoever.
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>>50265738
And here some options for the AKs:

Red dot sight / holographic sight (WA +1) (ex. Kobra)
4x scope (bonus for aiming is doubled, RNG +25%) (ex. POSP)
Night vision scope (can aim at night, CON -1 category, Wt. +1kg) (ex. 1PN58)
Bipod (can aim for one more round, cannot mount front grip or grenade launcher)
Front grip (RCL -1)
GP-34 grenade launcher (for all types of AK, ACC -3, RNG 100, DMG 7d6, ROF 0.5, AMM 1, CON -1 category, Wt. +1.5kg, uses 40mm VOG grenades)
Drum mag (AMM 75, Wt. +2kg, CON -1 category, does not work with underfolder)
Etc.
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>>50265858
They all do.
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>>50265738
Getting Jagged Alliance 2 AIMNAS flashbacks because of this.

Now that was some delicious firearms detail porn.
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>>50266515
Jagged Alliance 2 rocks. Didn't try this mod, though.
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>>50265939

They look cool, that's all that matters. Fuck off.
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People have reverse engeneered phoenix command and wrote excel programs to create weapons (not sure if you can do bombs, granades and bazookas)
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>>50258267
Shadowrun. No matter what edition you're playing, there's always a gun porn book that features lots and lots of options for customizing your guns.
Thread posts: 34
Thread images: 14


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