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>Setting has non-human races >Setting has beastfolk >Setting

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>Setting has non-human races
>Setting has beastfolk
>Setting has beastfolk that don't look monstrous
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
>Setting has furries without the rape, fetishes, and neon colored fur
>Setting has furries.
Where do you stop?
>>
>>50220754
>Setting has beastfolk

Sweet spot.
>>
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>>50220754
>Setting has beastfolk that don't look monstrous

I unashamedly like the viera. They are a fantastically designed race.
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>Setting has beastfolk that are naturally non-evil aligned

Horrific, goat headed barbarian abominations that are actually legit niggas are the best option.
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>>50220754
>Setting has furries.
That's where you start.
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>>50220754
>>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
>having any Always Evil races at all
TRASH TRASH TRASH TRASH TRASH TRASH FUCK YOUR ANCESTORS FUCK YOUR GRANDMA FUCK YOUR MOTHER AND FUCK YOU
>>
>>50220754
Where's the option for monstrous beastfolk that's not inherently evil?
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>>50220889

Some races are just full of assholes, anon.
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>>50220828

This, 100% this.
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

Is the only thing I categorical wouldn't do. Racial alignment is stupid. The rest depends on group and the setting specifics.
>>
The Elder Scrolls level is the best level.
>>
>>50220754
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
Before this one. Unless the beastfolk have shared ancestry with humans (e.g. weretouched).
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>>50220904
A general tendency towards being assholes, that's one thing.
Virtually impossibility of them boasting absolutely no non-evil characters is another thing entirely.
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>>50220754
>Setting has furries without the rape, fetishes, and neon colored fur
This. Although without the rape, fetishes, and neon colored fur, they're not furries. Just anthropomorphic animals.
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>>50220904
in all fairness I made a Gnoll that was overly kind, everybody was sus as fuck about that character since y'know, gnolls.

I understand people probably consider me a furry the instant I bring up playing a Gnoll, Nagaji or Lizardfolk but I really just like being able to have low dex without it punishing my ac since I like to play selfless heroes, even in evil campaigns I'm heroic - to my party.
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>>50220754
>>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
Right here, please.
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>>50220911
The Miqo'te are just in the right spot.

Pure catgirls are a little too unserious, cat furries are an abomination, and Mithras were so close but just a few tiny steps too far into the cat spectrum.
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>>50220754
>Setting has furries without the rape, fetishes, and neon colored fur
I stop around here. Never have furries in my game, but have plenty of beastfolk that are non-evil aligned and are able to make hybrids from humans and other races (though in most of my settings, hybrids can form from almost anything sentient).

It's mostly because of my players honestly. I'm furry as fuck, but my players (probably) aren't. I'm not going to push my shit on them, but they're more than fine with beastmen and monster girls and the like, so I feel free to have them in.
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>>50220968
>ugly, weird races used mainly as racist caricatures

No, no thanks.
>>
>Setting has furries without the rape, fetishes, and neon colored fur

Do Khajiit/Argonians count as this tier? What about D&D Dragonborn? Kobolds?

Is a race not furry if it's incorporated into the lore of the world? Or is it based solely on external appearance?

Depending on those factors my current homebrew campaign is 0-100% furry.
All the races are essentially anthropomorphic animals, even the mechanical race (because why would they look human if there's no humans around?) but they are all proper races with histories, cultures, and mechanics attached.

Personally I just say it's a furry campaign because I'm not in denial but does it qualify if you are only allowed to choose from established species which all have their own lore?
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>>50220754

>Setting has humans of other races
>Setting has females

Around here is where I stop. Don't want to make people think I'm some sort of SJW now, do I?
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>>50220754
I'd go all the way to furries, with the right group of players

I worked out a sci-fi setting based on alien refugees crashlanding on Earth and slowly trying to breed their way to dominance of Earth through population dynamics as well as virgin soil epidemics
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>>50220754
>setting has ducks
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>>50221084
This. My setting only has white, human men, and they reproduce with the power of science and cloning so it's totally not homo.
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>>50220904
Full of assholes is ok. Always Evil And Can't Help It is beyond shit
>>
>>50220828
What do their helmets look like?
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>>50220754
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
This is about where I go. At least, if you define "hybrids" as "can have kids with humans, but will mostly be more beastfolk, with some chance of apparently pure humans", anyway. Aranea, kobolds, gnolls, dragonborn, lizardfolk, minotaurs... hell, I've even given some stray thought to doing up a "horsefolk" race just to see if it could be made viable. Sort of more "traditionally non evil" minotaurs.
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I don't like races bound to specific alignments. Cultures bound to specific alignments I can dig, but if it's the entire race, it's just an arbitrary limitation on roleplay. If you want to have a species that's genetically inclined towards evil, just make them a type of monster.

I'd stop at
>Setting has beastfolk that don't look monstrous and are not naturally evil-aligned.
I don't mind a little furry, but "naturally non-evil aligned" is headed straight into legit furfag territory. And I don't just mean furry; I mean furfag: furry, plus all of the deviantart mary sue flakey glitterbombing faggotry that infests nearly any pure-furry community.

In terms of how much furry I like, I usually stop at around 15-20% mark for the non-monstrous races, and for the monstrous races I put actual animal heads onto humanoid bodies. Even the stuff on the far animal end of the scale tends to be pretty anthropomorphised in the furry community, in a cartoonish sort of way (see pic related). I say fuck that shit; that's uncanny valley, and not even the good kind you'd want to put in a horror campaign. You're either going to be mostly human with a few animal bits tacked on, or you're going to be animalistic on the level actual human-animal chimerae like classical depictions of the minotaur.

The monstrous ones aren't base playable races; if a player wants to play one they can talk to me and we might be able to work something out.
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>>50221095
that just means the PCs have a clear objective of rectifying the world
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>>50221021
Miqo'te are fucking trash. Someone decided "Let's take humans and slap cat ears and a tail on them and call it a day" was an acceptable design process in a game where all of the other races are incredibly distinctive. The Roegadyn have flat noses and distinctive, almost shark-like features pervading their entire facial structure, the lalafell look like fucking porcelain dolls rather than living things. Even Elizen are further away from humans on the human-like spectrum than the fucking Miqo'te because their faces are oddly structured and their bodies are absurdly slender.

Miqo'te are there solely for the purpose of fulfilling everyone's generic slutty catgirl fantasy rather than having any sort of unique or inspired design. Mind you, that's not necessarily a bad thing, but it's stupid to say they fall under any sort of notion of good design. The Au Ra are also shit for the same reason.
>>
>>50220754
>>Setting has non-human races
>>Setting has beastfolk
>>Setting has beastfolk that don't look monstrous
>>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Here's as far as anyone should ever go.
>>
>>50220754
>>Setting has beastfolk that don't look monstrous, are not usually evil, and there is a non-zero percent chance that they can bear hybrid children from human-beastfolk relationships.
I'd take this. Be funny if two hybrids had a all-human baby.
>>
>>50221119
So... You play a Vandread campaign?
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>>50221203
So how would that happen? Would it be:
>Wizard cursed the pregnant mother
>Wizard blessed the pregnant mother
>Cleric cursed the pregnant mother
>Cleric blessed the pregnant mother
>Some extra-dimensional being decided to do it because "I wanted to see what would happen."
>>
>>50221188
You're wrong on too many levels.

To start, you need to recognize the subtlety in how they handled the cat-like features. It's not just cat ears on a human, but subtle traits that make the eyes more cat-like, the nose more cat-like, the mouth, the teeth, the posture, even the variance between each other more cat-like.

It's a fantastic achievement in measured control, to the point where even if you removed the ears and tail, they would scream "cat person."

Secondly, they just look good. There's always people demanding things to be different and new, and while that was fine for the Mithras, the ultimate result was that the Mithras had a tendency to look rather unattractive. The Miqo'te, on the other hand, have a perfectly refined appearance and style that is clearly the result of years of work.
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>>50221337
>>
>>50220754
Go on...
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

If you stop before here, you're locking off setting options because of memes. If you keep going, you're bringing sex into a game played in-person around a table with your mates.
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>>50220828
Viera are great

>>50221145
They're kind of like elves, so they don't tend to go heavily armored. I think I recall seeing them in metallic circles and half-helms to help guard their heads, but they don't have full plate bucket helms or anything.
>>
>>50221145
>>
>>50220754
Can I have beastfolk that look a little monstrous but aren't necessarily evil?
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>>50220772
This. As long as they look bestial and have traits akin to the species they are based off of I'm cool.
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>>50220754
Oh no, the furry boogeyman.
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>>50221570
I've always wondered why her ears don't get hurt, being exposed like that. Then again, she wears boobplate, so it's not like her armor is meant to be realistic.
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>>50220861
This. Minotaurs are bros.
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>>50220754
>Setting has Beastfolk that DO look monsterous, and are not auto-evil aligned but rather are products of their environment and culture
Best option right here
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>>50220754

Depends heavily on whether elves are beast or man.
>>
>>50221816
>>50221816
Yeah, it's final fantasy. They aren't known for realistic armor. I'd just be thankful that they actually gave her a helmet
>>
>>50220754
>Setting has furries without the rape, fetishes, and neon colored fur
>neon colored fur
The others are a very tentative maybe but neon fur is a hard no. Unless some pc character decided to make a 320 page backstory about some were-folk fucking a rainbow, then it won't ever happen.
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>>50222079
there's raws of new Meshi, the dark elf is definitely not people
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>>50222222
CHECKED
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>>50222222
Checked.

Also, if anything, the furry fanbase is pretty indicative of people that absolutely will write 320-pages of "Wolfkin Reader X Rainbow."
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>>50222222
Well, shit. Digits confirm that is officially as far as anyone can go.
>>
>>50220754
>>Setting has non-human races
>(Insert warhammer 40k meme here)
But honestly I'd stop at
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
>>
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>>50220828
This.

Also, it's a real fucking shame they waited so long in FFTA2 to introduce the Gria.

They are all of my hnnnnnnnngh.
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>>50222831
>Ravager

Don't mind if I do
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>>50220754
Stop past non evil beast races.
It makes more sense for them to be neutral like normal animals, but people will fuck each other up because they have a different skin color.
No fucking way one with a different head will last.
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>>50221816
Here;s a cool solution though: Armored ear piercings. They can get piercings that act like plates and the helmets can come with connectors to take the weight off the ears.
That or they could just tuck them into the helmet, rabbit ears are pretty flexible and you're not wearing a helmet for days at a time.
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>>50220904
>before 5e gnolls could actually be good, although it was difficult since they were descended from a demon, basically hyena tieflings
>after 5e gnolls are always 100% evil with no chance of being good and have no personality beyond rape, enslave, eat, kill, when even orcs get a token attempt at saying not all orcs are evil

Fuck 5e's dev team. The system is good but all their attempts at fluff are shit.
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

They're mostly neutral in my settings, I guess.
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>>50221314
He said it wasn't homo, so it can't be Vandread.
>>
>>50220754
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
This. The closest to pure beastfolk I have in my setting is dragonborn.
The closest thing to 'furry' is druid rabbitfolk who are afraid of most things taller than them and have more halfling features than rabbit ones.
There are some amphibious people who are aligned toward chaos and are technically able to breed with humans, but they're also closer to mermaids than furries.
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>>50222831
I just want tactics a3: Ivalice boogaloo ;.;

Preferably with a story more in tone with tactics/tactics a1 with protagonists that have character arcs and make some morally questionable decisions from time to time and not be retards in stupid hats blundering around until they accidentally find a main storyline.

And yeah, Gria as more than a half-race would be swell. Also, more fucking Bangaa.
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>>50223493
Fair point.
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>>50221142
Then explain Turks
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>Put beastfolk in your setting
>Don't make them monstrous
What's the fucking point then.
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>>50223949
I don't know, but there must be a reason people like catgirls, or they wouldn't be as common as they are.
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>>50223882
Tactics A1 style characters in the Ivalice setting would be GOAT.

But it will never happen. The Ivalice Alliance has mostly fallen apart because Squeenix is absolutely retarded and hates money.
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Here, provided this means monstergirls. Otherwise you stop here:

>Setting has beastfolk
>>
>>50223949
Not every animal looks monstrous, so why shouldn't there be beastfolks that don't look monstrous?
People want to fuck them anyway, so you can't even play the sexualisation card.
>>
>>50223161

It's not like any of the settings are bound to that fluff. Gnolls in Eberron are mostly neutral and the largest center of Gnoll culture has a strong tradition of being hired out as bounty hunters and mercenaries.

There's at most a passing reference to the fact that some Gnolls worship dark forces that make them all evil and crazy, but they're treated like psycho crazy cultists of any race.
>>
>>50223949

Animals can also be cute. That's the big appeal of many beatfolk races, mostly dog, fox, cat, and bunny ones.
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
Redwall.
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>>50220754
>>Setting has beastfolk that are naturally non-evil aligned.

They're decent folk as trading partners. Too much prejudice for them to be moving into human cities, but the badger-men are friendly enough to travellers.
>>
>>50223989
yeah.

Marche and his struggle as he realizes his actions are destroying the world and the fact that the people opposing him include a bunch of heroes?

Ramza and his whole big "I have no clue where my loyalties should be and everyone I ever knew is in some way fucked up but fuckit I'll work with whoever to prevent the Zodiac from eating us all."

Heck, even FFXII had a fairly interesting political landscape in its story, if you ignore the shirtless tool on the front cover.
>>
>>50224112
XII also had a fuckton of cool lore.
>>
>>50224046
>Redwall
Is this readable as an adult? I enjoy fantasy in general and I'm not too picky.
>>
>>50224226
I'd say yes, if you keep your bar fairly low for depth.

It's well written, has memorable characters and locations, has engrossing story arcs, and has literally the best food porn.
>>
>>50224002
Degenerate tastes
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>>50224043
>Animals can also be cute
Monstrous and cute aren't mutually exclusive, anon.
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>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

Aside from even mentioning the alignments (alignments are retarded) this.
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>>50224330
Neither are Monstrous and lewd.
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>>50220828
And the fact that they make your dick hard is just coincidence, eh?
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Why do animal people get a free pass for being cute, but warped unnatural abominations never do?
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>>50224456
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>>50224523
With monstergirls, anything is possible.
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>>50224456
I think that post can sum up most of this thread, anon.
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>>50224536

>The other eyes don't blink

reported
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>>50222222
Guess I can't really argue with those digits
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>>50222222

>These digits wasted on some wishy-washy nerd who would unironically allow garbage into his campaign if his player typed up enough TLDR to justify it
>>
>>50222222
If one of my players ever hands me a 320 page backstory to justify a neon coloured werewolf, I think I'd probably need to call the police because they are clearly criminally insane.
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>>50224607
She just doesn't want to turn her gaze from you is all.
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>>50224694
If one of my players ever hands me a 320 page backstory to justify a neon coloured werewolf I'd say I'd allow it, IF he could read it to me out loud in one sitting.
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>>50224667
I think what he means is that you'd need a really good justification if you want colored fur, not that you'd need to write a novel about it.
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>>50224780
Actually, that's a much better idea. Make them read it aloud for the group, get some popcorn.
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>>50220754
>Implying it is desirable to stop
Get over yourself /tg/. There's fun to be had in the lands of pretend.
>>
>>50224864
"Wolffolk barbarian tribes of Geoplate 8/b used to roll around in toxic waste before battles to demonstrate their resilience to the enemy. Living in large communities with other races had made that tradition impractical, but delinquents and rebellious teenagers still cover their fur with fluorescent paint."
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>>50220754
>setting has alignments
Anon I was done before even getting to racial choices.
>>
>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

Lots of beastfolk makes for neat characters, either PC or NPC. While it doesn't fit every setting, I'd rather not lose this tool because of memes.
Hybrid offspring or furries, tho? Hard pass.
>>
>>50220754
All depends on the GM really.

The setting that I've been working on for years is predominantly beastfolk, and then I went to college, got a furry roommate, and decided I needed some big changes. Removed everything I could find that was even slightly close to a fetish even if it made sense for the species. Made a strict "no-hybridization" clause. There is one species that contains members who have natural colored fur but I legitimized it by making them genetically altered clones, each color being a marker for what their intended task.

The setting was already pretty much run on mass xenophobia, so that became fun to play on.

Forced alignment is stupid outside a few D&D specific examples though. Any player worth their salt should be able to explain their character's stance on things without a simple two axis grid. Every race/species should have it's own dark secrets and its own grand achievements.
>>
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
Somewhere in this area.

Beast people exist. Mixtures are rare, but not impossible, and generally speaking there needs to be some weird fuckery that needs to be involved.
>>
>>50225693
>predominantly beastfolk
same, most of them are soft of animal hybrid pseudo bipeds
lionbears, ferretdogs, and sort-of-cats are the big three
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>>50225814
>lionbears and ferretdogs
Cool. What are they like?
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>>50225930
I haven't drawn them but the lionbears have bear ears with a wide but feline face, a mane (the females just have a smaller one), and powerful legs
The males are big, strong, and protect the village while the females are quick, lithe, and go out to trap and hunt until they get pregnant, then they'll bulk up and take up men's work
nearly all of them live in the way north
flat-chested until pregnant, then their breast will swell slightly

the ferret dogs are sexually monomorphic, very thin with long legs, a long muzzle, large ears, and lastly a long neck with 11 vertebrae. their eyesight is okay (about human level) but their ancestors hunted mainly with their sensitive paw pads and hearing
also flat-chested
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>>50220754

All those monstergirls aren't gonna get raped by themselves you know?

Who here would rape and procreate with monstergirls to show the superiority of humanity.
>>
>>50221203
>>50221315
I actually played in a campaign that revolved around 15% furry and full-furry. As in, humans didn't even exist. I played just that, a Human born from the union of two hybrids. Got mad stigma for being a freak, ended up speccing into some clockwork bullshittery and went full Battlesuit. It was glorious. Everyone else shat their pants when I started tossing blasting charges around.

Good times...
>>
>>50220754
>Setting has beastfolk that are not inherently evil, but have very different priorities to humans
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>>50226924
>All those monstergirls aren't gonna get raped by themselves

Trust no one! Not even self!
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>>50226924
>Implying it isn't the other way around.
Prepare your Angus.
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>>50227180

>implying a monstergirls with their noodle arm can subdue a 6 foot+ tall men.

I truly cannot believe those setting where full grown men can be subdued and raped by monstergirls with frankly rather weak body.

I don't care that the lamia is 7 meter long, her human part is still as weak as that of a 5 foot tall girl.

Very easily: Mermaid due to basically being a handicapped women.
Women level: Lamia, harpy, monoeye, fairy
Problematic: Centaur, arachnee, scylla
>>
>>50226998
That's pretty awesome.

Personally, I stop at monstrous beastfolk. More beast than man, they lose some of their intelligence and abilities if they leave wild magic zones. For example, bird people lose the ability to fly because their wings aren't big enough to fly without magical aid. My players briefly picked up some parrot people because they liked the bard's music.
>>
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>>50227180
Bring it on!
>>
Are there any good settings that actually have furries? I've seen a couple of furry settings but they're all pretty shitty.
>>
>>50227767
Take a setting that only has human's but has diverse cultures. Now cross out each word "human" and replace it with that culture's assigned anthro species (works better if you call, for example, cat people something not reminiscent of cats or felines. Like celegora).
>>
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>"beast race"
>it's just a human with animal ears taped onto the top of their heads
Explain this.
>>
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>>50228391
Wizard did it or gods have good taste.
>>
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>>50220754
>>Setting has beastfolk...and are naturally non-evil aligned.

See, I have a problem with anything being naturally non-evil aligned.

Isn't "bandit" enough of a reason to kill something? Do you really need some metaphysical spiritual law saying "killing one of these is never wrong"?
>>
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>setting has non-human races
>>
>>50223928
Being part of the Eastern European culture.

Find me anything East E. that's not complete shit.

Put a Turk on the Atlantic coast, they turn True Neutral.
>>
>>50223161
Even when Orcs were Always Chaotic Evil, Faerun had good aligned ones.

Literally the only explanation for
>Always
in alignment has to do with which god the race has sponsorship of.
>>
>>50228609
>posts a picture of a non-human
>>
>>50228642
>Find me anything East E. that's not complete shit.
Vodka.
Women before they turn 30.
>>
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>>50220754
>>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.

Here, here is where I draw the line

I may enjoy and use aesthetically pleasing artwork to depict beastraces. I think of it along the lines of you can appreciate an animal for being beautiful without wanting copulate with it, but, in-unvierse, you're a a sick fucker if you think they're sexy. It's on the level of beastiality. The attraction just doesn't naturally exist unless the individual is truly depraved.
>>
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>>50228676
>>
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>>50224523
Because abominations are lumped into Cthulhu Lovecraftian Eldritch tropes, meaning always antagonists.

But its a good subversion to have eldritch horrors without being Lovecraft. Pic related.
>>
>>50228609
Its hilarious, the more Warhammer they put out the better Sigmar looks, the more Warhammer 40000 they put out the worse the Emperor looks.
>>
>>50228851
He's a greater good (not the space communists) kind of leader, break a few (billion) eggs [read humans] to make an omelette [read human imperium]
>>
I usually stop before
>setting doesn't have mermaids
>>
>>50224864
Lupin person of Renardy (Mystara race of civilized frenchish wolf people) whose ancestor was involved with a senmurv.
>>
>>50220754
There is no visible gradient unless you're already a furry. When you think "would they notice if I went a little furry?" the answer is always yes.
>>
>>50229036
>senmurv

This is one of the dumbest monsters.
>>
>>50227551
The lamia in your picture may have needle arms, but she looks like she has 20+ feet of snake body as well, which looks way thicker than an anaconda's. You know, those animals that subdue and break buffalos and crocodiles for a living.
>>
>>50223493
>>50223914
Its only the girls planet that was max homo. Guys were pretty uptight in their dystopia.
>>
>>50230477
At least it isn't the shit that came out of the settlers of America, now thats retarded shit. The Senmurv is a pretty old creature from ancient Persia, featuring as the royal symbol for the Sassanid Empire.
>>
>>50220754
>Setting has beastfolk

Go no further then this. Replace low-tier mobs with beastmen. Establish them as fundamentally broken, more feral then not.
>>
>>50221314
Out of all the great things about that series, the most impressive is how they managed to take a character I deeply despised and turn him into a character I deeply respected in the span of a single episode.
>>
>>50230841
Maan I gotta go rewatch it.

Just gotta suppress flashbacks to DLing episodes on dial-up.
>>
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>>50220754
>setting has beastfolk that are non-evil aligned

I leave out the naturally part because that implies that any race that's not some supernatural entity like a demon or angel starts out as one alignment.

Sometimes, I just want a questgiver that's going to stand out, or a plot point that will surprise my party. I gotta keep them on their toes a little.
>>
>>50220754
The point to stop is where people stop having fun.
>>
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>>50224523
Who said they don't.
>>
>setting has anything in it
>>
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>>50231348
>setting has anything in it
>setting actually presumes that something exisits
>setting doesn't work accoring to the rules of ancient greek scepticism
into the trash it goes
>>
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>>50228391

A race of interplanar hopping folks, like githyanki, breed with non-interplanar hopping folks, half race has... problems during interplanar hops, worst cases end up going like jeff goldblum in The Fly, least worst cases end up with a few body parts switched out with animals.

Cutest cases e.g. animal ear kimonini go on to breed and create a race of animal ears folk.
>>
>>50228391
It's a very common curse. Not everyone has access to a 5th level cleric with remove curse.
>>
>>50221021
I preferred Mithra to be honest.

That game had all round surprisingly good lore though. Elvaan are fucking rad.
>>
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Hmm. How would a female dragon react to giving birth to a (seemingly) human baby?
>>
>>50233051
Who is the father?
>>
>>50220993
>what are niggers
>>
>>50233121
A wizard with a portal, a turkey baster, and a lot of free time.
>>
>>50220754
>Where do you stop?
Nowhere on your list.

In Exalted, magical furries are one of the designated protagonist splats. With rape, fetishes, neon colored fur, and shapeshifting.
>>
>>50233580
Exalted doesn't even try to hide that it's a bad game, does it?
>>
>>50228391
Animal-eared people are baseline. humanity is just another breed of them.
>>
I'm actually working on this bit of worldbuilding myself for a homebrew.

Humanity is the dominant race (mostly due to developing a particular form of warfare before anyone else, which prompted an explosive expansion across their native continent before anyone else could catch up) but there are many different types of beastfolk in the world. Due to humans beating them to the punch for imperialism they fall into the very rare sovereign nation or, more likely, populations that are either forever-displaced or simply struggling to integrate in many of the human-run nations.

None are inherently good nor inherently bad (Though at least two have declared themselves enemies of humanity and are violently beating back their expansion in one part of the world) but ARE, politically, in an extremely awkward spot in many human-run lands.

My dilemma is: Does this run into THOSE POOR, POOR OPPRESSED FURRIES :'-( territory when I'm going more for 'political/ethnic outsider issues' than anything else?
>>
>>50222176
The weird part is that XII and Ivalice in general also has some of the best-armored people around (the Judges). The armor's also not as terribly impractical as fantasy armor usually is, although it still prioritizes trying to look cool over being functional.

It's like somebody in lore production said "wait wait wait, we can't have a faction that has a ton of armor. We need to balance this out. Make a faction of tree-huggers that wear almost nothing."
>>
>>50224252
>Literally the best food porn
That's not Dragon's Crown.
>>
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>>50230657
Maybe when you are sleeping with her.

But snake of that size are rather slow, so you'll be able to evade her rather easily. Even if she get hold of you, you can still choke her by the neck till she pass out way before she choke you since a man would have a much greater upper body strength.

Beside, a snake may told onto its prey no matter how much it fight back. A lamia will probably slitter away crying after a punch in the face. You know, like girls in real life?

When will this monstergirl = strong meme stop.

Unless you are dealing with things with extra arms like an arachne or a girtablilu, monstergirls are but regular girl with some fantasy trait.
>>
>>50234745
Well, some kinds of monsters are magical, and magical things can be dramatically more dangerous than their physical appearance indicates, so those might be stronk too.
>>
>>50234745
>But snake of that size are rather slow

https://youtu.be/r1FPetAw6sU?t=48s
>>
>>50233121
A bard, more likely than not. Although Steve Irwin is a strong possibility.
>>
>>50234745
Except, you know, every example of a monstergirl in myth being a superhuman monster capable of ripping regular mortals into tiny shreds..
>>
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>>50221095
[WORRIED]
>>
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>>50220754
>Different games has different settings
>This is somehow wrong
Besides, it's 2016 and you are still using furry boogeymen. Wasn't the new boogemen evil femnazis ruining the hobby forever?
>>
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>>50235448
Let's up the stakes.

Evil furry feminazis.
>>
>>50227551

Alraunes would be problematic as well. After all, the female part is merely a lure to get you close enough to flay, restrain and consume.
>>
>>50233943
I'd worry more about falling into humans = europeans. I know it's sounds sjw-y but it really does make the game less interesting. European medieval culture is often treated pretty blandly, so making humans culturally distinct in some way that isn't "Europe+China" or "Europe, but they have X" goes a long way into making the conflict more believable.
>>
>>50227551
Depends on if the lamia uses venom or is a constrictor-type. Both rely on getting the drop on the enemy for their best chance, but depending on the circumstances can definitely still win a straight fight.
>>
>>50235653

It doesn't sound SJW-y. I had similar concerns, especially since I was worried that- given the extant analogs in human history- it might come across I'm literally dehumanizing indigenous peoples.

One thing I'm very clear on is that the beastfolk are not 'savages'. They have the same technology level as the humans- the humans simply had the benefit of an early boom. And of course, war isn't just restricted to across the lines of species- there are several beastfolk nations at war with each other and several human nations doing the same. Thankfully only one of them is markedly 'European' in feel.
>>
>>50235876
You might also try breaking down Europe. Even colonial Europe was not at all homogenous (in fact that probably contributed to the speed of colonization). Even cultures that seem similar to outsiders (Belgium and the Netherlands) have started wars between these people. Also try to create cultures that pull from cultures few people will recognize. Sub-Saharan Africa is good because very few people research it, and because magic does actually exist many of these cultures fit in nicely with their huge history of witchcraft.
>>
>>50220754

In my setting all beastfolk are monstrous and owe their lineage to a chimera race that just recently got wiped out for going around devouring people to better evolve themselves. Thus with a long history of violence and rape they gave birth to misc beastfolk who form tribes and are entirely sterile.

They are very prone to evil given their living situation and natural desire to rip and tear. Some however have awkward if not sumbiotic relationships with human nations, mostly by doing shit jobs. Like defending a human town from great monstrosities that would otherwise wreck everyones shit. Thus putting less stress on the militia and guard and making them somewhat acceptable for trade.
>>
>>50220754
>>Setting has furries without the rape, fetishes, and neon colored fur

This is where i say it's still okay.

Anything more than that is however disturbing.
>>
>>50235933

The setting is magic-light. But by and large, the "European" nation is a tongue-in-cheek jab at British Colonialism. Most of the other major human nations draw from various empires throughout history, particularly Persian, Hellenistic, and Indus Valley, though I've sprinked inspiration across the map from things like Tokugawa-period isolationist Japan and the Creole-ethnic Caribbean.
>>
>>50221142
>Always Evil And Can't Help It is beyond shit
The only species I disagree on is dragons. They're so much larger than life that having their alignment set makes sense to me. I see them more as fundamental forces of nature, like celestials and fiends, than as life-forms.
>>
>>50234914
Yes they are. That snake merely lounged, beside it's in water.
Have you ever seen an anaconda moving outside of water? It's slow.
A lamia will never catch you.

>>50235732
Regardless, even so she still only has the upper body of a normal woman. Anyone with some decent CQC skill can just choke the bitch, or stab her to death.

>>50235299
But if we assume that monstergirl are not magical, then they really don't pose a treat to an average man.
>>
>>50234745
>A lamia will probably slitter away crying after a punch in the face. You know, like girls in real life?
The key word there is probably. A friend of mine would break your arm at the elbow if you punched her in the face.

I saw her do it to a drunk fuck at work.
>>
>>50220754
>Every setting must be WHFR
Please kill yourself. Preferably with something lacking sharp edges
>>
>>50221031
>I'm furry as fuck, but my players (probably) aren't. I'm not going to push my shit on them
You will be spared when the purge comes.
>>
>>50224536
Weren't you a girl?
>>
>>50233634
it's okay when weebs do it though amirite :_D
>>
>>50236269
>Anyone with some decent CQC skill can just choke the bitch, or stab her to death.
Only if they get the drop on her. If she wraps herself around you, you'd better be good at turning yourself to jelly before she gives you a crash course on it.
>>
>>50236269
>But if we assume that monstergirl are not magical
Why would you ever assume something as stupid as that?
>>
>>50236269
They can move up to 10mph when stalking prey. While that's not terribly fast, it's more than fast enough to catch a person in an enclosed environment.

And, once you're within range, that's when "snake-like speed" comes into play. A snake's body is a giant bundle of muscles, and any hopes of hitting the human part before you're constricted is just wishful thinking.
>>
>>50231993
Please don't take these items?
>>
>>50237122
what items? you can't prove to me that items exist
>>
>>50236320
I'm talking about the average girl.

>>50236533
You do realize that her human part will be coming at you first right? Making herself a perfect target for you to hit.
>>
>>50222877
This post needs some appreciation.
>>
>>50238033
>I'm talking about the average girl.
Why do you assume that a lamia would act anything like an average human girl in the first place?

>>50236269
>But if we assume that monstergirl are not magical, then they really don't pose a treat to an average man
Then they're not monstergirls in the first place. Monstergirls are generally just fetishized versions of folkloric monsters and outside of appearances they carry the same abilities associated with the monsters they're based on.
>>
>>50220754
>Where do you stop?
Stop?
Srly though, depends on who you're playing with and the setting/themes
>>
>>50226924
>Raping the monstergirls
You don't really get how things work do you?

>>50233051
Depends on the kind of dragon, though if it was worth anything to her she'd probably take care of it

>>50234745
>>50236269
You don't know too much about sneks do you?
>>
>>50221031
>Actually liking the disgusting design aesthetic of furshit
Anon pls. I mean there's nothing wrong with wanting to fuck strange things, that's part of being a man after all, but if you actually like those shit designs you really need to reexamine your sense of aesthetics.
>>
>>50240082
You sound like you get your opinion of anything off of /v/ and cringe threads
>>
>>50240207
It's true though, if you really think neon colored sport's team mascot ripoffs are good design you ought to see an optometrist and get your eyes checked.
>>
>>50240393
>my opinion is fact

Thanks for proving my point.
>>
>>50241092
>nuh uh, anything I want to think is good if I want it to be because everything's just opinions, murder and baby fucking is good too if I think it is, and if you think otherwise that's just your opinions!

Get the fuck out of here with your subjectivist bullshit, you have shit taste, you know it, I know it, end of story.
>>
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>>50241197
>>
>>50241260
Wow, you sure came up with a real convincing argument there buddy. Meme on me some more, I'm sure it will teach me the error of my ways.
>>
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yea yea monstergirls are great and all, but what about the monsterboys
>>
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>>50241603
Kawaii as fuck, but if you put them in a game everyone will know you are a homo pervert.
>>
>>50241603
They are qt little fuckbois
Really durable to survive all the snu snu though
>>
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>>50220754
>>Setting has non-human races
yeah, sure. okay
>>Setting has beastfolk
whatevs'
>>Setting has beastfolk that don't look monstrous
not all animals look monstrous, but I better not see any weird fetish shit
>>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.
racial tendencies towards alignments always struck me as dumb
>>Setting has beastfolk that don't look monstrous, are naturally non-evil aligned, and there is a non-zero percent chance that they can bear hybrid from human-beastfolk relationships.
eugh. alright, but they're horrible genetic fuck-ups that lead relatively short lives riddled with health problems, and are sterile.
>>Setting has furries without the rape, fetishes, and neon colored fur
not unless it has top-tier fucking worldbuilding would I ever accept such a setting. and even then I'd have some reservations.
>>Setting has furries.
DELET THIS
>>
>>50220754
I honestly don't mind furries. Just as long as they don't dominate the setting.
>>
>>50241934
It's the people who obsess over them you gotta watch out for.
>>
>>50241934
Nah the problem isn't with "furry" versus "nonfurry" (talking about full animal people I presume), it's more if they fit the setting or don't. Example animal people with a well thought out culture and niche exist in the setting = A-OK, hell even if they are the only thing in the setting they are fine as long as they are implemented as something legitimate and not just a one off fetish. The problem becomes when instead of something appropriate for the setting it's instead neon colored sparkle dogs based on the GMs fursona's race who go around asking the players if they wanna yiff when the rest of the setting is rather grounded.
>>
>>50225084
Why are you afraid to love, anon?
>>
>>50242030
Frankly, I consider this a worldbuilding issue more than a furry issue. If you can't fit something you like into the setting cleanly then you fail as a worldbuilder.

I mean, I could fit furries so well into the setting that you could dump millions of catgirls into it and nobody would notice.

I mean, other than the wars about 20 years down the line but frankly it would be weird going a generation without somebody starting a war.
>>
>>50242205
>I mean, I could fit furries so well into the setting that you could dump millions of catgirls into it and nobody would notice.

I find myself disinclined to believe your claims.
>>
>>50224523
The same reason you always see environmentalists bitching about people eating cows and pigs, but never to stop crushing spiders; one is nicer to look at than the other.
>>
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>>50227180
>prepare your angus
>you will never woo a wild, carnivorous monstergirl by introducing her to the wonders of steak
oh

>>50241934
oh, believe me, the 'oppressed furries fight fascist humans' bit is way worse than having them dominate the setting.
>>
>>50242307

>Humanity brought many gifts to the monstergirls
>None prized so highly as garlic butter and a little pepper
>>
>>50242307
Not like this anon.
>>
>>50220754
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

I would stop here were it not for the whole "beastfolk that don't look monstrous" part. I prefer the idea of some good beastfolk existing but am quite leery of the prospect of them not looking beastly.

Walks on two legs is as anthro as things will get in my games.
>>
>>50220828
They are an exception to my usual tastes for beast races.
>>
>>50224523
Never is a strong word.
Mini Beholders are actually popular familiars.
>>
>>50230477
Until you realise it's a flying wolf.
>>
>>50241603
>monsterboys
MonsterMEN.
>>
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>>50220754
I want beastfolk that ARE monstrous but are naturally non-evil aligned. That's my spot.
>>
>>50247496
No, boys
>>
beastfolk are just so god damn lazy

virtually always they're just humans with animal parts glued on and a single stereotypical behavior
nothing exotic, nothing unique, nothing new, nothing interesting
less original than adding elves and dwarves
>>
>>50242235
Most of the beastkin live in a place known as the Lost Continent. Note, it's not called lost because people don't know where it is but rather people no longer possess it.

The lost continent is a perticularly weird place. Background magic levels in general are enough to significantly influence biology and in some places it spikes enough to create spellwork at random. Ruins of multiple civilizations pepper the landscape, all results of groups trying to harness all that magical power for themselves and failing horribly. You can sometimes date the ruins by the depth of the craters. Accidental translocation (never say teleport, the scolarly mages take issue with this) is not even that unusual.

I suppose Someone would notice if juvenile female beastfolk started to fall from the sky but most would assume that the beastfolk got tangled up with the Lost Continent's general weirdness and just ship them back.
>>
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>>50228824
Friendly horrors are great.
>>
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Depends a lot on what sort of feeling you are going for.
Just heads-up: mostly talking about non-human races in general.

In grimdark fantasy, you can have them, but it might be best for them to be hostile monsters to convey cruelness of world, while in more upbeat high-fantasy you can be more liberal with them. In historically accurate fantasy ( alt-history ) they'd be a no go.

Basically, choose what fits the setting.
>>
>>50220754
>naturally non-evil aligned
Natural alignment is stupid anyway. It's good for kid that can't handle anything more subtle than Good VS Bad.
>>
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>>50248334
Are you trying to make me post more monstermen?
>>
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>>50220754
>setting has beastfolk that don't look monstrous

wot u talkin bout m8
>>
>>50226924
>Who here would rape and procreate with monstergirls to show the superiority of humanity.
I just want a manticore to kidnap me and keep me in a nice cave somewhere...
so, er, yes. Definitely to show the superiority.
>>
>>50220754
>>Setting has furries without the rape, fetishes, and neon colored fur
Considering this is pretty much all the reasons to not like furries there.
>>
>>50228767
>Makes a bunch of sexy monstergirls in your setting
>Call your PCs degenerates if they want to bone them
>>
>>50248463
So, nerds are god damn lazy. Not beasfolks.
>>
>>50228692
Borscht.
>>
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>>50242307
>fascist humans
I wouldn't actually mind playing a facist anti furry squad
>>
>>50249102
You're forgetting about all the cringe. There is an incredible amount of cringe with people and their fursonas. It used to be a game that people would search their name+furry on deviant art and report back with the worst thing they could find, up until it became much more popular to search name+hedgehog.
>>
>>50249208
https://1d4chan.org/wiki/Fur_Heresy
>>
>>50249236

Huh. I knew about the "____ the Hedgehog" game, but not the other one.
>>
>>50220754
To be completely honest it doesn't matter to me.
Whatever my players want is fine with me, as long as I'm not narrating their sex acts or anything.
None of my group is a big furry. At most one or two would want to marry a wolfgril or catgril which is fine.
>>
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>>50249135
It's subjective as to what's sexy. Not everyone likes monstergirls. I do, personally, but I don't think it's good form to insert them into a non-sexual setting in a sexual way. And while players themselves might find them attractive, they need to remember that good roleplaying requires a separation of these things. They may find an appealing image of beast races sexy, but it doesn't mean their in-game character would find the in-game equivalent sexy as well.

I can understand the appeal of more human-like races such as Elves, but in-universe, there's going to be a biological reason for there being no natural sexual desire for the other. Maybe a platonic interest, but that's pretty much it.
>>
>>50249512
Really depends on the monstergirl imo.
Most of the ones from, say, MGQ are abominations that should be killed with fire, but a lot of the MGE ones are pretty universally sexy
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>>50228824

that's literally why flumphs tho
>>
>>50228824
I agree, but I'm gonna need the sauce on that buddy
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>>50220754
>Setting has beastfolk that don't look monstrous
this is where I'd stop, but what exactly is the definition of non-monstrous? if it's "sexually attractive" then fuck that
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>>50249512
Are you from kitsune-loving /pfg/?
>>
>>50240082
>>50240393
Oh, don't get me wrong. I hate overdesigned furshit with neon colors and shit and things that look like they're sport team mascots. That's not my aesthetic at all. In fact I'm pretty picky about what kind of furshit I like, but I don't think it's worth going into the details here.

But hey, more power to people who like what they like.
>>
>>50220754
Stop? What is this word?
>>
>>50228391
Heck, I get triggered when beast races have big pair tits when the base animal has multiple pairs of nipples or isn't a fucking mammal in the first place.
>>
>>50253705
I'm no biologist or anything, but wouldn't the number of teats an animal has be pretty dependent on their birth rates more than anything else? Like, dogs have a bunch of nipples because they birth whole litters and have to feed them all at once, but a race of intelligent doglike people may no longer have birth rates like that even if they did evolve from the same base animal. Like at most you'd probably see second and third sets of vestigial nipples or something like that.

I have nothing to say about lizardtits, though.
>>
>Setting has beastfolk that don't look monstrous and are naturally non-evil aligned.

But actually I wouldn't mind half-harpies and such per se.

I take for a fact that if there are not monstruous humanoids they will fuck with humans and such.
>>
>>50253927
You bring up a valid point but if we're thinking in terms of evolution (assuming the race wasn't divinely created) big breasts are a secondary sexual characteristic for female humans. Giving beast races large tits makes about as much sense as giving all males peacock tails.
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>>50253927
>I'm no biologist or anything, but wouldn't the number of teats an animal has be pretty dependent on their birth rates more than anything else?
Yeah. If a species birth rate is high and they have a lot of babies at the same time, they need more teats to feed them at the same time, or they'll starve.

Evolution's been quite efficient with this. Humans usually don't have a ton of babies at the same time, so we only have two breasts, while most other mammals with a ton of babies at the same time have multiples.

>I have nothing to say about lizardtits, though.
I do. Keep 'em coming.
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>>50254040
The issue with treating breast as aspects of sexual selection, and sexual selection in general, is that there is some modern disputes on the veracity of past ideas. This is largely due to improved knowledge of genetics, especially in regards to how genes are responsible for rather complex results that lead certain obvious physical traits to act as markers for more subtle ones. The peacock's tail, for instance, may be linked to genes that make the fowl more resistant to certain diseases.

Human females having large breasts is likely significantly more complex than the idea that men are attracted to them, especially considering that their are plenty of women without large breasts. The evolutionary path that lead humans to develop large breasts is not completely unique (with animals like cows and orangutans also having large breasts, with the former's being quite large indeed [thought that's the result of human intervention]), and beast races that grew to become quite similar to humans in other ways really have no reason to not also develop large breasts.
>>
What makes good beastfolk?
>>
>>50254262
So the beast-races keep limb structures which aren't ideal for bipedal movement, but quickly (in evolution time) lose their extra nipples and rapidly grow larger breasts even though there is no sexual selection pressure (although there may be other factors there is sexual selection pressure on human breasts and peacock tails)

Your two examples of other mammals with a pair of large tits are closely related to humans or the result of human interference, I doubt you can find any examples which aren't like this.

Also I regret not saying this in my first reply but I care about evolution less than the "identity" of the beast race. I want my cat people to look like cats, like the Khajiit (yes I realise they do the 2 breasts thing but they're a good enough overall example) or the Charr from GW2, not like some girl with cat ears on that goes nya!
In the same vein I hate when aliens look like humans with a few vestigial growths, I want completely new body-structures.

In short I like a beast race to not be fur/scales, ears and a tail slapped on a human.
>>
>>50254608
If the litter size is reduced to one and the nurturing time increased, human-style breasts may be the optimal configuration. These are imprtant population concerns, and are not unlikely to evolve at a circumstancial pace.

If the creatures are human sized and of human intelligence and are otherwise very similar to humans, it's not too farfetched for their bodies to adapt towards a human-like configuration. Convergent evolution, and all that.
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>>50228824
Lovecraft's horrors aren't really antagonists a good chunk of the time though, humans just frame them that way, kind of like an ant might think a human walking across their trail is an enemy when the human doesn't actually even know the ant is there.

Anyways, why can't we have both, cute and helpful but ultimately terrifying horrors?
>>
>>50222222
I would allow neon races that made sense, like certain bird races or specific lizards or amphibians. For fur, it would likely have to go into planar-touched territory, which is possible, but you aren't getting a fucking rainbow out of that. Fetishes and rape are a hard no at the table. If you and a player want to ERP on your time, go for it, but that shit ain't for the table.
>>
>>50254754
Soo your logic is that beast races can have big tits because they're converging with humans, but you've given no reason tit size would be a feature that converges faster than say hair growth or ear shape or lack of a tail... so logically all you beast races are exactly the same as humans, because breast size is one of the fucking last things that would converge (because it is a sexually selected for characteristic which can be detrimental, just ask any big breasted woman about back pain).
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>>50255202
While the size of human breasts do not dictate the amount of milk they produce, they are however important indicators of estrogen and testosterone levels, as well as health and nutrition especially during development, and potentially more complex underlying genetic factors. They are important signals of fertility, and arguably more.

They're not simply ornamental, and have deeper implications than simply being aesthetically pleasing. The logic is that other races which might be similar to humans could potentially value fertility in their females above mobility/freedom from back pain, hence they might be similarly disposed towards females with larger breasts.
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>>50254262
Another thing to note is that breasts are not universally considered sexual, and men from cultures that don't consider them sexual think it's fucking hilarious that other cultures do -- Oedipus complex, etc.
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>>50228385
This works alright, but changing some things to reflect the species abilities is also very good. Like, the snake people aren't going to be primarily farmers. That'll affect their pantheon, what they trade, for what they trade, and their festivals. If you aren't great at making cultures, you will want to base it on some human culture, then modify it. If you're good at making things from scratch, you'll want to base it on the adaptations of the race in question.
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>>50220754
Go on, I'll tell you when to stop.
>>
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>>50220772

I need a special spot, DESU
>setting has beastforl that are naturally non-evil aligned.
There's nothing wrong with good/neutral alligned beastfolk, but non-monstrous beastfolk are harram.

>>50220828

>viera
>well designed

furry: spotted
>>
>>50220754

Beastfolk players are just closeted furries with a rape fetish.
>>
>>50258175
>with a rape fetish
Where is this coming from? I would've thought it'd be vore if anything.
>>
>>50257460
He's not a furry; he's just a weeb. The whole KEMONOMIMI != FURRY meme is a thing mainly because they appeal to different demographics -- furries want more animalistic characters, weebs want humans with a bit of added cuteness.
>>
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>>50258348

>he's not inhuman scum, he's just inhuman scum
>>
>>50220754
>Setting has beastfolk and they aren't always evil
the perfect setting
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>>50235448
All OP was asking is where do you personally stop, why you gotta make this a bigger deal than it is
>>
>>50258436

fuckin agreed mate.

>>50235448

>current yes
>new boogemen evil femnazis

subtle. You sure fooled us, you're fitting in fine.
>>
>>50258529

*current year, fuck, typo.
>>
>>50256213
With ugly ass nipples like those, I don't blame them for not considering them sexual.
>>
>>50235448
>Wasn't the new boogemen evil femnazis ruining the hobby forever?
You're thinking of /v/.
>>
>>50258776

nah, this discussion is here too. They've been tunnelling their way into MTG and a few other things lately. I don't think it's gonna work because we'll just stick with games we have if new ones spend too much time focusing on muh inclusion instead of actually making the game work, but there are elements trying to wiggle in.
>>
>>50235448
Furfags have always been cancer.

Femnazis are just trying to use RPGs as their new propaganda machine and poorly at that.
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