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So how much does it strain disbelief to have a city with relatively

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Thread replies: 14
Thread images: 6

File: Scrap city sci-fi.jpg (62KB, 564x645px) Image search: [Google]
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So how much does it strain disbelief to have a city with relatively advanced technology, like flying cars, have everything be built and repaired by hand from old junk and other technologies? Like everything is hand me down scrap but works alright.
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>>50205176
It doesn't strain anything if you aren't autistic
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So.... cuba with hovercars?
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Well, they're not building the hover engines from scratch. The societies that they are scavenging from have access to factories and stuff, but the scrap city is just maintaining the junk from the more advanced cities
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>>50205222

Nice git and thanks for the pic, even if your actual post was pretty worthless/edgy.

>>50205226

Hey, that's a good way to put it.
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>>50205296

OP I don't see why people doing the best they can with what they have is straining belief.

I actually kinda like it. Cool pic btw.
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Depends on the players.

For many players, what matters is that the setting is consistent, not "realistic". You can make such a setting consistent if you put enough thought into it.

My first thought of how to do it would be to say that, while factories producing this new stuff exist, that are a long distance over there in a rich part of the setting. The players are over here in a poorer area, where most stuff has gone through multiple owners before it got here.
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File: techno nomad.jpg (324KB, 1000x781px) Image search: [Google]
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It's worth exactly 3 strain.

Seriously, if it's the equivalent of your planet's Third World or under sanctions from another country, there's nothing to strain. It sounds like a great way to insert social and political subjects into the game. Have the people living there been scavengers for a long time? Is it just a phase after a disaster, or is reverse engineering a core part of their culture? Where do the engineers come from, and do they represent a privileged or underprivileged class? Does the society that made the original products still exist and is it active economically? Did the products come from somewhere else like a robot "ecosystem" or a crashed UFO? How does a society where everything revolves around technology react to a lazy person or a vagrant, eg most player characters?
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>>50205324

Sorry to derail but kiith Gaalsien is that you in that pic?
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>>50205176
So, something like Septerra Core's Shell 2?
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>>50205176
Just another day in the ninth world.
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>>50205176

It wouldn't nor should it. I mean, you can look at some cities in the world where you walk part of the street and you see ultra modern buildings and aesthetics and then go a couple blocks down and everything is tin roofs and utility poles with way to many cables attached to them
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>>50205176
Not at all. See: the real world.

Maybe hovercars and other advanced tech are rugged and commonplace enough, some found their way to the 3rd world and the locals are using them and maintaining them as best as they can, even though they lack the infrastructure to build them and professional repair facilities.

Still, just having fancy trucks won't magically turn favelas into crystal towers.
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>>50206005
Forgot pic, fug
Thread posts: 14
Thread images: 6


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