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/CofD/ &/wodg/ Chronicles of Darkness and World of Darkness

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Previous Thread: >>50180114
>Pastebin:
http://pastebin.com/7sSgGVPH
>News
http://theonyxpath.com/now-available-mage-tradition-and-convention-art-shirts/
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
>new mega
https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw
This week's Monday Meeting Notes:
http://theonyxpath.com/pre-election-day-coverage-monday-meeting-notes/
>Question
Have you ever used the Cyberpunk supplement?
>>
>Cyberpunk supplement?
The what
>>
https://www.scribd.com/document/68189364/Vampire-the-Masquerade-Cyberpunk-2020-World-of-Future-Darkness

The file is too big, so if you want to download it, then choose 'Upload an Essay' then copy the last thread, its what i did.
>>
>>50201563
Semi-official crossover with Cyberpunk 2020, it was published in the White Wolf magazine roughly 20 years ago.
>>
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I want to run a game where the players are average joes that live in the same dilapidated tenement building, and they just found out it's condemned and they're going to be evicted in 3 months, and a mega-mall is going to be built on this spot and the rest of the block. Then, weird, spooky things start to happen and they start developing rudimentary magic powers and have to figure out what's going on and how to save their homes. Also, the greedy landlord selling his land to mega-mall corporation (tm) is probably involved in some greater conspiracy.

Generally want low magic, high mystery and mysticism, not so much on the vamps/werewolves/those other fantasy critters. What edition and book should I run? Would this be better done in oWoD or nWoD?
>>
>>50202542
use nwod asnit has easier mortal,rules. books like second sight and the hunter book witchfinders are what you want to make the magic
>>
>>50202542
I always say "use CofD", but there's literally a nWoD 1e SAS module about being a bunch of people living in the same building that then goes tits up with occultism zombies or something like that.
Wish I knew the name of it.

>>50201563
>>50201593
There's also Mirrors: Bleeding Edge and the one in the Demon STG.
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>mages
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Just saw Doctor Strange today, and I feel like it's honestly the closest Movies have gotten to sorta portray Mage type nagic, it wasn't just flashy lights (although there was a lot of that too( but the nagic actually looked and kinda felt like magic.
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>Brainstorming Plot

You hear through the grape vine about a virus the that crashes your memory back to factory settings. Nothing unusual there, but then you hear of another story of a bug going around town that causes a temporary form of Alzheimers.

How are these two connected and what is the plot?
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>>50204158
Filename time?
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>>50204244
Filename time.
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>>50204255
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>>50204446
That's not a WoD filename.
That's not even a /tg/ filename.
That's not even how filenames work, that's the filename version of one of those shitty demotivators where people just caption an image with the words that are already in the image.
>>
>>
>>50203266
Yeah. I mean, it's a LOT lower powered than anything in Awakening, but it hits all the same themes.
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>>50204826
>>
So... in WtF2, is there any limit to how many times you may change shape per turn?
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Is talk of Scion or Trinity allowed?
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>>50205564
Yes. In their own threads. Now git.
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>>50205531
That's literally the opposite of Null Mysteriis. You're bad at this.

>>50205524
Just from the trailers it looks ridiculously high powered compared to a starting Awakening character.
>>
>>50205586
>Just from the trailers it looks ridiculously high powered compared to a starting Awakening character.

Yeah. It looks like it. But it's not really that impressive.
Actual spoilers for how it works, so be careful if you haven't seen the film yet.
They are in a non-physical realm, and the ones who do all the reality folding have special attunements to that realm, making it easier for them to do that kind of stuff. Think of it as using Patterning to warp an Astral realm, because that's pretty much what they are doing.
>>
>>50205629
Ah. That seems like Mage, then.
>>
>>50205637
Yeah. A good similarity would be
having a pact with a powerful being that allows you to play with advanced factors for free when mucking about in various Astral Realms.

Thematically it is really damn close though, and I really like the film.

Oh, and all the high power stuff they do in reality is basically accomplished via a super high level artifact.
>>
>>50205586
Null Mysteris only get "scientific" results out of their research because they use un-scientific bullshit to justify them
>>
>>50205849
No. They use the scientific method to try to understand things that conventional science doesn't explain.

>>50205531
If anything, this is Ordo Dracul.
>>
Ravnos besc clan
>>
>>50205524

Also, I have something to say "Platonic Form looks like that" to people without referencing Green Lantern.

(The sorcerers in Strange fight with weapons they make out of pure energy, the way that Prime spell works in Awakening 2e)
>>
>>50206922
But Green Lantern is great, why wouldn't you want an excuse to reference it?
>>
>>50206439
>Ravnos poster is illiterate
Who would've guessed?
>>
>>50205849
>>50205953
Are there any in-book examples of Null Mysteris at work?
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I have a present for you guys! A story about a cult! And it has a spooky mummy in it!

For you see, Titan Comics has begun a series of comics based on the classic Hammer horror film franchises. And for some reason they went with the Mummy rather than Dracula like most sane people would. And because spooky mummies are the stars of a gameline in both WoD and CofD, I share this with you.
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>>50208207
>Cont.
I always saw their work like this: A member collects a piece blown off some horrifying abomination. They look at it under the microscope. The see a massive collection of cellular and chromosomal abnormalities. They sequence the DNA. They discover it's human. The cross-reference their findings with discoveries of others. They learn this type of horrifying abomination can imitate objects and is made out of people. They investigate body theft and look warily at lawn chairs.
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>>50208300
The Hammer films were really pretty violent bodice rippers, so at least this comic seems to understand that much. There's a short essay in the back by a film historian about their iteration of the Mummy which was kind of cool
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>>50208315
There's five variant covers, also. My favorite one is the one after this which is why I'm actually bothering to post them all.
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>>50208363
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>>50208379
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>>50208396
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>>50208412
Starting as all good mummy tales do, in Duat with an angry god mocking your dreams. Mummy the Curse approved
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>>50208300

>Hammer has a comics imprint now

Hammer House of Horror series when?
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>>50208429
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>>50208440
We don't ever get the story on this mummy here this issue. I think he's our original monster from the Hammer films, so I'm sure we'll see him again. RIP Christopher Lee
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>>50208457
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>>50208466
>Modern tribal cult.jpg
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>>50208477
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>>50208497
These guys give me an LDI vibe, really.
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>>50208508
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>>50208514
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>>50208528
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>>50208538
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>>50208547
>Lol, just drug her
Why do anything else before that then?
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>>50208508

I agree, especially after Jackal Paw Blues.
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>>50208564
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>>50208581
Organs are for losers
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>>50208315
>Bodice ripper
>Mummies
Oh boy, those dessicated organless corpses ravaging virginal Victorian women sure gets my juices flowing. That's a thought I want to masturbate to.

I mean, sarcasm aside if you had a vampire it would be something I want to masturbate to, but mummies=gross, vampires=sexy.
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>>50208603
>>
Just FYI, I've gotten banned for storytiming off /co/ before. Tried to share some Hack/Slash.
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>>50208592
This page is probably the weirdest one for me this issue. What the shit is with the weird bandage thing besides forcibly getting this girl into mummy cosplay?

>>50208603
Only until your sekhem drops to 8 and your sahu reforms.
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>>50208616
I feel like this is directly relevant to this thread's interests and is one issue. I'm not about to try and do like 200 pages or more or something. But hey, if I do get banned before this is done sorry guys.
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>>50208649
https://www.youtube.com/watch?v=5cR-WiGKZtg
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>>50208603
>Mummies
>That's a thought I want to masturbate to.
[Takatsu] Sore wa Rekishi ni Kakanaide!
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>>50208660
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>>50208662
What does that mean in not weeaboo?
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>>50208671
>Call me!

I like this guy a lot. Also apparently the weird sex slavery angle came because the author thought the first story up while he was at a museum and basically saw a bunch of bored school kids barely even caring to gawk at the spread eagled corpse of an egyptian woman, a depressing end that she probably never expected when she was nearing her own end and setting money aside to get mummified and all.
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>>50208672
Its a shotacon manga starring mummies
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>>50208672
Don't Write That in History!
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>>50208717
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>>50208717
>>50208719
Tell me more.
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>>50208733
I don't even know what the fuck is going on here at this point
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>>50208742
Just google it you dolt!
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>>50208753
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>>50208764
And that's it. I may or may not drop in with future first issues of their Hammer imprint, since it seems thread relevant and give people who'd not normally even know about the win-o-thread to check it a chance to see if they maybe should, but won't do monthly issues here because that's what /co/ is for and I don't really want to get banned.

You know, unless the next issue is fucking amazing or something.
>>
>>50208753

You fuck up the corrupted version of the Rite, Ammut comes to turn you into a Shuhanksen, clearly. Even in the London evening light, apparently.

In all serious, though, thanks for this. It really does have some Curse comparisons, which is really neat. It's also nice to see Peter Milligan finally land on his feet after Gay for Justice.
>>
>>50208436
Probably eventually. I think the Mummy is testing if it will sell, then we'll get Dracula, then we'll see.
>>
Maybe I'm just retarded and can't read, but can demon-bloods purchase embeds, or can they only gain more of them through the cipher?
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>>50208898
Purchasing Embeds are how they get the Cipher.
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>>50208379
https://www.youtube.com/watch?v=L1tAXVj8NHA
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>>50209621
I thought demon-bloods moved along the cipher by gaining the notice of the God-Machine
>>
So anons. The LARP is ramping up. We now have a year left. The Tremere are reduced to a mere fraction of their former selves after Saulot-in-Tremere's body fucked up their 'become human and become mages' ritual. The Salubri are being blamed, in conjunction with Baali-allied Brujah serving an elder claiming to be the mythical Troile. The Withering will start soon. The Sabbat are about to have their final internal schism. And Gehenna looms onward...

I am trying to determine how I want the Withering to work mechanically in the LARP. I'm thinking that, once it hits, for the first little while the players must test at start of game. If they fail, the first time they activate a Discipline that night, it fails to activate -- but all expenditures and such happens, and have it snowball from there to lessened Generation and blood pools, tests any time they use a Discipline. I think it'll put the appropriate fear into the characters.
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>>50206922
>(The sorcerers in Strange fight with weapons they make out of pure energy, the way that Prime spell works in Awakening 2e)

It's too bad the platonic form spell in Mage requires a character to expend a point of mana to create the weapon plus an additional point of mana for each use thereby rendering the spell prohibitively expensive to really use.

BTW, can a mage still use Prime as in 1e to convert matter to mana?
>>
>>50209916

If everybody withers at the same rate, all at the same time, with them being unable to stop it... it's boring, not terrifying. Hopeless situations make for awful roleplaying.

Always give players a ray of faint hope to grasp onto; I don't mean just "maybe you'll become humans again, lol", I mean give their characters a chance to retain what they've earned this far, regardless of whether it's a whole lot of kickass disciplines, their humanity, their loved ones, or whatever.

So, introduce the Withering slowly, and randomly, at first. Don't just go "okay, everybody now have to do checks for dsiciplines every time" right off the bat. Give the players (or rather, characters) time to think about what's happening, and don't make it too obvious, make it seem as if it might be explained away by something else.

Then, ramp it slowly up. And when the withering begins to affect more than just one random crazy vamp who's screaming about her powers growing weaker, let 'em stew for a bit. Make it seem as if they're all slowly circling the drain, the end rapidly approaching, whatever way it might be.

Then, introduce a ray of hope, and it needs to be genuine (even if the characters might dismiss it). Faint, almost lost, but there for the taking, if they've got the luck and the skills to get to it. Horror is so much more terrifying when you know you've got something to lose by doing nothing; if you just go "WITHER AWAY AND DIE REGARDLESS OF WHAT YOU DO, AHAHAH!" it'll make for a boring game, and will just lead to having a bunch of vamps sit around and go "welp, time to just goof off for fun, after all, we're all screwed anyway :D".

So yeah, take it slow, slowly ramp it up, give a ray of hope, and introduce stuff to ensure the withering will feel personal to as many as possible (disciplines of strong vamps growing weaker, humane vampires getting greater urges to do evil deeds, etc.).

Or at least, that's what I'd do. *Shrugs*
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>>50210368
Yeah, that's mostly our plan right now.

We plan to stagger it, and start out light; there's an order of operations that it'll happen to, primarily based on Generation (lower gens first, higher gens later), with a single test at the start of the night for their first Discipline use, and months later, if they can't find a way to taper it off (which they can, that's built into our plot to allow them to affect the final outcome, they've already done some things like stopped the Sixth Great Maelstrom from happening), then enhance the Withering down the road. I was more just theorycrafting the mechanics of how the Withering might work since it's not something that ever had a LARP mechanic (or indeed, anything outside of story mechanics of lowered bloodpools and easier failures). But I appreciate your input, and it's good to hear that from someone else too. :)
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>>50202542
Go oWoD and use the Sorcerer's Revised book for ideas (you'll still need a copy of Mage Revised corebook on hand)
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>>50211684
>Mammon Mystery Cult
>>
So can fomori become demon thralls or are they too close to being the same thing?
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>>50211792
Well Banes are part spirit, so if a spirit can be bound to a Demon's service I'd use those rules. Otherwise, they don't have a soul to sell.
>>
Jesus Christ, what a fucking shit storm.

The entire White Wolf team ready to answer questions, and who gets the floor? An outraged Feminist Studies Major who seems upset at things a completely different group of people did in the 90's, the direction the game has taken in the Mind's Eye Theatre community and, if I understand correctly, the hideous oversight White Wolf have committed by not explicitly banning certain topics as off-limits for their games.

I was hoping for something like "when will you increase the team converting the back catalogue to POD?" but nooooooooooooooooooooooooooooooooo

https://www.youtube.com/watch?v=8fhpXrrLBsI
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>>50212156
This video is fucking one hour long, so unless you want to give me a time code, I don't really give a shit about you whining about a feminist asking questions about whether this game is going to be as pants on head incompetent as the last time.
Especially when one minute in and I'm feeling the pretension as the guy talks about how they're going to "talk about some pretty dark subjects" as if they're likely to be handled with any sort of sensitivity from the people who wrote "you have raped our mother".
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>>50212228

Besides, they don't give a shit about their back catalogue being on POD since the company's all run by LARP celebrities.
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>>50212228
>>50212290

You don't give a shit, but felt the need to post anyway? You must really enjoy reading your own posts. 0/10
>>
>>50212357
I'm sorry, did I not react with the outrage you had hoped for? Too bad, you made a statement and other people can comment on that.
If you want me to care, show me why I should care.

Also, like the other Anon says, why would they care about PoD? That's Onyx Path's domain anyway.
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>>50212357

I mean, it's just LARP drama.
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>>50212406
>I'm sorry, did I not react with the outrage you had hoped for?

On the contrary, there was much outrage on your behalf. You apparently felt so entitled to a timecode that you're incapable of skipping through a video without it. You then explicitly said you didn't care, but now you've gone three posts in a row ranting about it. Fucking golf clap.

Now in answer to the only question phrased without the smell of burning ass hair, they should care about PoD because their business model involves them obsessively micro-managing every aspect of their IP. They have more clout with OPP than you give them credit for. If they're trying to milk this cash cow for all it's worth, good business sense is to reprint as many old books as possible. How is that hard to figure out?
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>>50212472
Oh, and FYI, the screaming starts from 15 minutes in and it's still going now, at 40:41.

You will notice I'm not frothing about "SJW's" and posting pepe memes. I'm just calling out academic wankery in a forum designed to ask about fucking games.
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>>50212472

Just a post a time code next time, goddamn.

They're still not going to focus on PoD. They're a licensing company with an emphasis on LARP. They'll either pass it down the line to Drive Thru to take care of or do it at a molasses pace.
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>>50212515
Drive thru don't -

Fuck it. Read this.

http://whitewolf.wikia.com/wiki/Now_in_Print
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>>50212577

Right, they'll just let OBS do more of the work while they focus on the oWoD and LARP, or they let Now In Print fall on the wayside. At most, White Wolf will host more Vampire bundles and call it a day.
>>
>>50208717
>Shotacon
the main character is like a 20 year old neet. but there is loli and milfs.
>>
>>50212502
You're not frothing about SJWs, no, but you did whine about "an outraged Feminist Studies Major" with a tone and context that make it clear how you stand on that issue.

I can't actually hear what she's saying very well, but it sounds like she's talking about how oWoD was pretty racist. Scrubbing back, she seems to have been asking things as early as 9:30, so I assume she was actually the first questioner, and they seem to have spent a lot of time justifying themselves.
>Guy says to look at Werewolf and how there was a lot of progressivism there
ಠ_ಠ
Fuck I know I had little hope for this new shit, but seriously? That's where you're going to point to assure people that you're going to be inclusive?

>>50212472
>You then explicitly said you didn't care, but now you've gone three posts in a row ranting about it. Fucking golf clap.
Actually you seem to have done more ranting than I have. And I don't care if you can't provide me with information to see what you're complaining about.
You care about PoD. I don't. I actually care about the question the woman asked, and while I don't want to listen to the rest of this, I'm not exactly excited for the answers.
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>>50213282
Are you really going to be triggered by fucking owod of all things, the most dick suckingly SJW RPG setting ever conceived? I love it when you people eat your own.
>>
>>50213305
>Triggered
Man, are you so triggered by the concept of finding something annoying that you have to whine?

oWoD was then what SJW would be considered now, but it was still written from a white perspective that marginalized and exoticized foreign or minority groups. It was just trading in paternalistic colonialism for fetishized coolness.

It's not "eating our own" to criticize things that are left leaning, and I keep hearing people whine and moan that the left never criticizes itself, so I'm not sure what your problem is.

"These are the noble savages, these are the badass kung fu Asians, these are the magical gays" was progressive in the 90s because it was acknowledging those groups' existences in a way that wasn't hateful. It was still treating them as strange and alien and not part of "us".
>>
>Requiem for Rome focused largely on the city herself
>Forsaken by Rome is about the barbarians, especially in Germania and Gaul
>the Mummy chapter is obviously set in Aegyptus

Where would you set Roman settings for Mage, Promethean, Changeling, Hunter, Geist, Demon, and Beast?
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>>50206982
>But Green Lantern is great, why wouldn't you want an excuse to reference it?
>>
>>50213627

Thanks for making the wait for the Companion even harder, jerk.

I don't have a Roman setting for it, but I think I've blabbed about my ideas for a mythic Greek crossover with Beast amd Changeling (or maybe Deviant).
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>>50213065
Also, plebs. Seriously, what the fuck is this joke supposed to be? Does it just not work in translation?
>>
>>50205540
Not a hard limit if you can shift reflexively. If you're spending essence to shift, it's capped by your essence per turn.

But if you shift reflexively, your ST might just limit it to three or four.

There's a fighting style that relies on multiple changes per turn called tactical shifting.
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>>50213671
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>>50213712
Hal Jordan's such an idiot.
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>>50213744
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>>50213757
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>>50213358
Projection will get you nowhere.

>and I keep hearing people whine and moan that the left never criticizes itself


>that marginalized and exoticized foreign or minority groups.

But seriously, if you want a real convo I'm game. We've pretty well established that Kindred of the East has racist elements not because they have a different underworld but because "asians" are a racial group with the unique race-based ability to become risen-vampire hybrids on death. "Gypsies" are another racial group that have unique racial powers.

On the other hand,

>"These are the noble savages, these are the badass kung fu Asians, these are the magical gays"

This requires further elaboration, because it sure sounds like you tried to claim the Akashic Brotherhood is just "the kung fu asians."

I assume "Dreamspeakers" are "noble savages," which is a pretty unnecessarily hostile way to describe the catch all shaman dudes, and as far as I know there were shamans in cultures globally. Certainly, cramming shamans into one Tradition isn't any more reductionist than cramming "discredited scientists" in.

And what the hell are the "magical gays?"

I don't know who "us" is in the context of Mage the Ascension, or how the fuck you would make a group part of "us." Perhaps Virtual Adepts and Hollow Ones?
>>
>>50213744
Good idea Hal, don't kill the xenomorphs. This won't backfire or anything. The fact they have yellow blood is going to fuck them over isn't it?
>>
>>50213879
I'm 99% sure the point is that they dropped them off at LV-239 (or whatever) thinking it'd be a safe place.
>>
>>50213879
It's kind of amazing that Hal's bosses were okay with genociding the Kryptonians but Hal isn't okay with killing xenomorphs, isn't it?
>>
>>50213891

Nigga they literally tell you it's Mogo.
>>
>>50213891
The rest of the comic is about Kyle Rayner dealing with the fallout.

And taking the Wisdom break that Hal tried to avoid.
>>
>>50213627

Shit, that's a tough one. Hmmm.

Mage: somewhere in Asia Minor. That or stay in Macedonia and continue To The Strongest.

Promethean: anywhere on the Empire's edges.

Changeling: Britannia. Too obvious, maybe?

Hunter: Also in Rome, to present the other side of the Requiem story.

Geist: Post-invasion Carthage.

Demon: Pompeii.

Beast: Maybe Hispania?
>>
>>50213942
>>50213923
Shit sorry
>>
>>50213942
Post some pages from that? What happened, someone crash landed on Mogo or something and carried an implanted xenomorph off?
>>
>>50213948

I like the idea of putting either Mage or Promethean in Judea during the revolts.
>>
>>50213978
>Post some pages from that? What happened, someone crash landed on Mogo or something and carried an implanted xenomorph off?
Full storytime probably not fitting for the thread.

Someone crash landed on Mogo and got infested with xenomorphs who had built a nice big hive there.

Rayner's called there and initially doesn't want to kill them, does so. That's after losing his ring.

https://en.wikipedia.org/wiki/Green_Lantern_Versus_Aliens
>>
>>50213805

I've got substantial beef with the Dreamspeakers being an umbrella for all of the animist practitioners under the sun, and speaks to some incredible racism.
>>
>>50213358
>these are the magical gays

Who are this magical gay splat you speak off and how can i play them?
>>
>>50213671
Haha, who wrote that?

>>50213805
>Muh projection
*You* don't seem to want a real conversation, if you're starting by saying that I'm projecting. I'm not even sure what I'd be projecting, since the entire post was stating feelings that many people share, myself included.

Also, it's not *just* because they're treated as being inherently different from us white folk. It's the way they're presented. I also wasn't talking about any specific groups within the World of Darkness setting (though the ones I had in mind when I typed that aren't the ones you made guesses at). The presentation of any foreign aspect in World of Darkness takes the same form that naming a sports team after an oppressed minority does. That is to say, it's an ostensibly flattering but none-the-less stereotyped caricature.

The "Us" was the predominantly white American authors. Again, those foreign elements were treated as being inherently different and alien to the American authors and readers.

There's also the fact that, like >>50214055 says, oftentimes many disparate groups are lumped under the same umbrella.
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>>50214041

Promethean in Judea sounds pretty rad, actually. It'd get super heavy, but that's half the fun of Promethean.
>>
>>50214083
What I had in mind was some of the general approach to homosexuality that oWoD had, but specifically I meant Tribebook: Children of Gaia.

But also Changeling: The Dreaming
>>
>>50214126

It would be heartbreaking right up until your Golem starts ripping apart legionaires with her bare hands.

And then the Romans crack down on your mortal community twice as hard, and Disquiet makes them blame you for worsening things with your meddling.
>>
>>50214175

It's also be fascinating in that there's a good chance that your party might be 90% of all Prometheans on the planet.
>>
>>50214267

I still think the "there's a 100 Created on modern Earth" thing is dumb.
>>
>>50214322

It's dumb as hell, and yet still I like it as a "writers have no goddamn sense of scale" example.

It also helps that serious attempts to figure out demographics in WoD/CofD either leads to hilarity or someone going on a full undertaking as a side project for their Jewish Mystic analysis of The Book of Nod. Only those two options.
>>
>>50214322
How do you feel about the few thousand Arisen?
>>
>>50214055

Personally i dont because is recognize in setting as a pretty racist/eurocentric dick move from the order of hermes but i am also not the kind of people that get offended that said explanation was offered afterwards to fix it as a "band aid".
>>
>>50214378

That a Bronze Age empire, even a magically aided one, had a relatively small population of trained laborers? I'm perfectly happy with it. Having more Arisen would hilariously destabilize history.

What's the rough total, anyway? Is it 42 x 7 Arisen per Guild?
>>
>>50214377

The limited demographic numerical info is both intentional and prudent. Firm numbers aren't necessary for most setting elements and more easily permits groups to set limits and numbers that are best for their own chronicle and maintain the "toolbox" nature of the CofD. Besides, if OPP/WW did provide demographics, people would probably still constantly complain about how they numbers are "stupid," "wrong," or even too metaplot-y. It's would be impossible to please most, no less all, fans, and ambiguity leave more options open.
>>
>>50214421

Jakki, do we have an anticipated release date for the Dark Eras Companion?
>>
>>50214421
There's an official total of Deceived, about 500 (it wasn't exactly that but it was hovering around), who they note had the least chance to make mummies and their Rite was simply less successful overall. So that means minimum of 500+ per guild, how many more you think the plus means is up to your interpretation of how much 'least successful ritual' means for the Deceived. Means minimum 2500~ Arisen, 500~ Deceived, however many shuankhsen.

I recall one person suggested the Arisen count was probably closer to 7k based on some iffy estimates I felt of multiples of 42 ad 7 but definitely 2k or more based on the official Deceived count.
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>>50214460

Why would I know?

It's in Art Direction, which usually lasts months. Then it goes to Layout and then Proofing.
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>>50214480

I feel the Shuaknhsen are crazy numerous, due to basically being "all of the slaves and prisoners of the Empire." There's a line in the section that says they're rarer than Arisen which makes zero sense.
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>>50214490
>Why would I know?

You're one of the biggest fans waiting for new Mummy material, and I assumed if anyone heard news about the release, it would be you.
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>>50214506
They aren't just 'all the slaves and prisoners' but also the ones who Ammut decided to not utterly annihilate. I don't think everyone who was killed in any of those mass slaughters became a shuankhsen. Don't forget, shuankhsen are basically unstoppable and specifically hate Arisen so a smaller number of them can still cause massive problems over the course of history.
>>
>>50214378

I think the limited number of Arisen works better because there's an explicit event that created them. Given the infinite human capacity for obsession and creation, there should be way more than 100 Prommies on the planet, even given their hard coded lifespan of one century.
>>
>>50214515

I read the Monday Meeting Notes, same as anyone else. It's hard to believe Mummy is basically done once Rio and the Companion drop, but maybe they'll hire me for the 2e in a year or three?

>>50214531

That's fair, I imagine she probably consumed the vast majority of them utterly.

>tfw your barbarian chieftain Su-Menent convert will never fight the Shuankhsen of his tribe who died in chains as he learned the magics of their conquerors
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>>50214557
>hard coded lifespan of one century.

I only have a passing familiarity with Promethean. Is this actually a rule, and is it new for 2e?
>>
>>50214557
I was suggesting that the number seemed ludicrously high to me, but then again a few thousand really isn't that much and the Rite's success or failure really hinged on the subject themselves making it through Duat.

Can you imagine that first Sothic Turn when they all came awake at once in the same bit of Egypt?
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>>50214581

You might get more Mummy in Dark Eras 2, or if you're reallllly lucky and the stars are aligned, Mummy 2e.
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>>50214581
>>tfw your barbarian chieftain Su-Menent convert will never fight the Shuankhsen of his tribe who died in chains as he learned the magics of their conquerors
Why the hell not? Just because there's not as many, if that's even the right way to look at it, doesn't mean there can't be some. That one Tef-Aabhi chick in Curse of the Blue Nile fought her kouhai who was sacrificed by the shan'iatu to finish the Father of Ab.
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>>50214591

I'm pretty sure the Created live until killed twice.
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>>50214581

Not if they hire ME first, chump! Hahahahhahahaha!

Who am I kidding, I do work for them sometimes and I didn't even get picked up for Hunter.
>>
>>50214594
>Can you imagine that first Sothic Turn when they all came awake at once in the same bit of Egypt?

Wasn't that an entire chapter in Sothis Ascends?
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>>50214615

If Geist could get a new edition, so will Mummy. Assuming the current timeline holds, it'll be announced at next Gen Con and then take two years to put out.

>>50214619

Because I never play, anon.
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>>50214591

It's implied that the inner flame goes out after a century if someone doesn't reach the New Dawn. This is why the Dust Bowl created Lineage is going to go extinct in the 2030s: one of their major forms of achieving Multiplicato is lost forever to them.
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>>50214639

I have my doubts that OPP will still have the license for WW products that far out.

I also find it disconcerting how few supplements have been released for the CofD lines, how long they take to produce, and the lack of new titles in the pipeline.
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>>50214676

WW doesn't give a shit about CofD financiallt, they'll let OPP make the books because it's more or less free money until One World takes off. It's not like they're into being speedy, either.
>>
>>50214639
I think I've offered twice now to invite you to my mixed game if the GM said okay, are you free Mondays?
>>
>>50214676

New White Wolf has zero desire to make CoDd products and is quite happy to make money off someone else doing it for them. I do expect Storypath material to start eating up a decent chunk of the products coming out in the future, but still.

Also, there's plenty of new stuff in the pipeline! They just put a new mortal up in Development this week!
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>>50214701

I appreciate it, but I work an erratic retail schedule especially during the holidays and have rubbish luck with online games.

Also:
>crossover
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>>50214708

An oWoD Mortal book, even. It looks like it'll be neat.
>>
>>50214728
Yeah I know, I've voiced my complaints about some issues with that every time someone brings this shit up in the thread but it is also the only CofD I'm getting in my life. The GM can't focus on themes to save his life, he very clearly was raised in the 'angsty superhero' mold of the 90s WoD.
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>>50214733

The ghost hunters book is CofD, isn't it?

>>50214748

You're not selling me on this there, anon.
>>
>>50214763

No, it's WoD. They corrected that as soon as the announcement happened. It's got a WoD dev on the project and everything.
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>>50214763
>You're not selling me on this there, anon.
Well he also has a good gift for long term plotting and tends to do interesting things with our enemies and threats using the mixed enemy pool as an option. Also it helps most of us as PCs have coordinated to make things work between ourselves.

I think I just use this place to vent since doing that to him would likely just lead to hurt feelings. No GM is perfect, but its also hard to give constructive critiques without seeming a dick
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>>50214805
It also probably helps two players are pretty blase about things like that and one is never there so we've been slowly winnowing splat themes down into something using the most engaged players which is fixing thematic consistency. Gives me less to bitch about
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>>50214126
>Promethean in Judea

That's actually so fuckin obvious that I feel embarrassed for not thinking of it first
>>
>>50214055
>and speaks to some incredible racism.

Why is everything racism to you? They are Animists: The Tradition. Their sphere is Animism: The Sphere. Literally an entire sphere of magic dedicated to animism and the animism dimension. Animist does not mean "non white person." Fucking retarded.
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>>50214085
>Also, it's not *just* because they're treated as being inherently different from us white folk.

They are not. You keep saying shit like that, but you cannot and will not justify it or explain it. You just like to snipe at this shit, and then... waltz on to the next topic, never having to defend your claims, since you can't.
>>
>>50215832

Is there a suggestion box for Dark Eras 2 or something cause if Book of Judges Hunter isn't in it I want to put Promethean Judea in.
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>>50214625
They died of old age in 1e, too. They could give themselves extra time by burning permanent azoth while going to the wastes.
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>>50215909
They literally fucking are. You (I presume it was you) literally linked a fucking thing that stated they are. You just happened to claim it didn't say what it said. Other people besides myself pointed out that you're an idiot.
>>
>>50215955
I really don't have the patience to sift through the thread trying to guess what post you think was mine when you could have just linked me to it, so I pronounce you winner of this argument.
>>
Any love for Aberrants here?
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>>50215995
I also don't have the patience to sift through the thread. I just assumed you were talking about Kuei-jin and the fact that being ethnically Asian is a requirement.
>>
Be sure not to bathe for a week if roleplaying Promethean, to simulate wasteland.
>>
>>50215871

That's like trying to say that Christianity, Islam, and Judaism are all "really just one big Abrahamic faith."

If you're gonna try and say that a Japanese miko and a Navajo witch are the same thing then you're pretty dense.
>>
>>50216760
>That's like trying to say that Christianity, Islam, and Judaism are all "really just one big Abrahamic faith."

Yes. Then take that "really just one big Abrahamic faith" and throw it into a blender with Zoroasterism, Atenism, and so forth. THEN you have the beginnings of an actual, you know, Tradition... the Celestial Chorus.

Look, if you don't know shit about Mage, then I can see your confusion. For example:

>If you're gonna try and say that a Japanese miko and a Navajo witch are the same thing then you're pretty dense.

Nice strawman. Its not clear at all what you're offended by at this point. Awakened political groups lumped together by the magickal UN are... going to look like political groups lumped together by the magickal UN.

How is any of this controversial, "racist" (in an out of character sense) or hurtful?
>>
>>50217152

The Celestial Chorus is profoundly Christian in origin, as we see in Dark Ages: Mage, which also gave us whole separate Fellowships of Jewish and Arab mages.

You were saying?
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>>50217169

>The Celestial Chorus is profoundly Christian in origin,

Ah I understand, not only do you not know shit about the backstory in mage you don't understand what a Tradition is. God damn, it must suck to be uncontrollably compelled to jump into conversations about RPGs you're not familiar with.

Again, the Celestial Chorus dates back much further than Christianity. Read books. Try it sometime. You can even read the Tradition Book for the Celestial Chorus.

Here you are, crying about the "racism" of the Dreamspeakers being a Tradition, and yet an utter shitload of monotheistic... and NOT monotheistic religions... are crammed together under a very loose appellation of people who don't agree with much anything.
>>
>>50217266
>>50217169
Hell, not only do they date back to ancient Egypt (not Christianity), and not only are Abrahamics smushed into monotheists and monotheists smashed into pantheism, monism and a hell of a lot more, but there are atheist CCers as well.

Similarly, just as the Council of Traditions smushes analogs to sleeper belief systems into neat, tidy categories, the mechanics of Mage the Ascension certainly smushes everything together as well. Even if, for whatever bizarre reason, the Council of Traditions was 7 different animistic Traditions + the Order of Hermes + Everyone Else smushed together, there's still only 9 spheres to go around, so I don't know what you'd even want.
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>>50216046

It's got its flaws, but that game is still cool. Looking forward to the new edition when it comes out in 2050.
>>
>>50214763
>The ghost hunters book is CofD, isn't it?

Nope. WoD.

Which is really exciting; I loved the "Hunters Hunted II" book, and I'm hoping "Ghost Hunters" will be something similar.
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>>50218098

Weird that it wasn't a Wraith stretch goal.
>>
>>50218211

I think it's because Ghost Hunters will apparently be, from what little I've heard, less about hunting only wraiths, and more about people hunting "ghost stories" and other weird tales and rumours.

Wraiths, Werewolves, Fae, Mages, Vampires and the rest can all leave behind clues that get regular mortals curious. Unlike "Hunters Hunted II" which was a solid "vampire hunter" book, I think Ghost Hunters will be more rounded out in terms of the "enemies", and will be less about killing, and more about regular mortals trying to figure out what the hell is happening in the World of Darkness.
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>>50213696
It's pretty self explanatory if you know what PLEB means, you goon. She means he's a member of the lower class, who tended to not be terribly chubby as they had meager access to food.
>>
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What's the difference between an idiagam and a malejin? I always thought they were one and the same, but apparently not.
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>>50219525

An Idigam is a spirit from the void beyond Earth's Hisil, shapeless and chaotic until they choose to coelesce.

A Maeljin is one of the ruling entities of the Lower Depth known as "Inferno", from the book of the same name. They're like corrupted, souped up, God-rank spirits of Vice.
>>
>>50219549
Dave, I just wanted to thank you for making Deviant. Everything I've seen about it makes it sound like such a cool concept, and hopefully it will allow me to realize my dream of playing a symbiote in CoD.
Also you turned me onto Guyver, which is great.
>>
>>50219549
Oh, Wounds literally do just open into the inferno?
>>
>mfw oWoD gets new books and Chrod is abandoned for the sake of keeping licensing rights
>>
>>50218263
So it's 'Supernatural' for the OWoD, much like Ghost Stories/Antagonists/Midnight Roads was 'Supernatural' for the NWoD. Could be good.
>>
I am planning on running a Mage the awakening game set in Rome and I was wondering what advise you might have for me seeing as this would be my first world of darkness campaign. I was planning on having the PCs try to thwart the plans of a tremere lich while being hunted by witch hunters and having to navigate the supernatural politics of the city.
>>
>>50219830
Okay so first and important question; Rome during what PERIOD anon?
>>
I suppose I should have mentioned this, but during the modern era, as in today.
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>>50219944
You ought to have, yes. First bit of advice? Depending on where in Rome we're talking and what bits of the setting you're using chances are they're looking at HEAVY Malleus Maleficarum influence, I can't imagine those lads are so stupid as to leave their surroundings not heavily defended. Put emphasis on "Actions have consequences, you're in their territory not the other way around" and keep them on their toes.
>>
>>50219830
Get one of those "Lonely Planet" guides for Rome, they're relatively inexpensive and they'll give you maps, names of streets, libraries, museums, all the major shit stuff happens at. You might even get inspiration for stories from reading about touristy stuff.
>>
Anyone has lore of the bloodlines?
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>>50219746
But that's not even remotely true. You're not even trying...

>>50220539
You know, I'd never thought about that.
>>
>>50220687
>But that's not even remotely true. You're not even trying...

Yeah! I mean! We are getting more Beast books!
But sure, tell me about the Requiem supplements we've gotten in the two years since the release of the new edition.
>>
>>50220899

Sometimes I wonder if all the 2e books should have gotten a Kickstarter. On the one hand, more Kickstarters. On the other hand, a line has a better chance of getting a book made and out in a decent amount of time if it was a stretch goal first.
>>
>>50220899
The books aren't coming out the way we'd all like, but it's pretty clear that WoD and CofD books written by Onyx Path are by completely separate groups that have nothing to do with each other. On top of that they're very clearly working on CofD books.
Changeling 2e, Geist 2e, Deviant, Dark Eras Companion, Hunter 2e, the Beast supplements... the problem is just that the CofD development teams are stretched much thinner, and are also working on Cavaliers of Mars and Scion and Pugmire.

But even then how long has Wraith 20 been worked on? When is Changeling 20 going to be coming out?

They're not dropping CofD in favour of WoD "for the sake of keeping licensing rights". I don't get the impression that Dracula wants them to step up production or anything, though for all I know that could be true. I'm more inclined to believe they want to preempt him. Get their shit out so that they'll profit when V:V comes out.
>>
>>50220990
Tell that to Mummy.
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>>50221007

Aha! Mummy's a first edition book, so I'm still technically right, the best kind of right!
>>
>>50221007

Mummy received a lot of supplements in a fairly short time, and some still to be released. There's no doubt that it's Kickstarter was largely responsible for this extra material, both as a demonstration of interest as well as prov iding capital. This appears to be repeated with Beast despite fan criticism of the line. Conversely, major lines like Requiem have no released supplements and Forsaken only one with no other announced supplements, respectively.
>>
>>50220994
>But even then how long has Wraith 20 been worked on? When is Changeling 20 going to be coming out?

Yeah. I admit. It's only the big game lines of oWoD that gets any love. But it gets plenty of love.

Whereas in CofD, it's ONLY Beast that gets any love.

Vampire hasn't gotten any supplements in 2 years. We got a new core book and two blog posts, and THAT IS IT.
Werewolf got one supplement, and now it's completely silent.
Demon got the kickstarter books, and is now completely silent.
>>
>>50221112
They need to push Beast so that the community will implode with insanity over MUH SJW TOPICS!
>>
>>50221112
To be fair, they all got something in Dark Eras.
>>
>>50221293
I don't mind that. What bothers me is the directionless mess, and shitty mechanics.
>>
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>>50204446
Can we make a loli's panties disappear to the naked eye with Obfuscate?
>>
>>50221338

No. It'd make everyone not notice her crotch.
>>
Social Combat and Conflict. I know of the stuff in Danse Macabe, Invite Only and 2e and Mirrors.

I am kindof a fan of he Song of Ice and Fire RPG's version of social conflict. Anyone have any thoughts on stat-based social conflict in WoD?
>>
>>50221361
Then what's the point of it all?
I thought Nosferatu were supposed to be empowered weebs.
>>
Some basic mage questions.

Mana restoration at a hallow. So if a hallow is rated at 2. For every interval I spend meditating and have a successful roll I can gain 2 mana or does it mean I can only gain up to 2 mana a day from the hallow?

Imbued items/Artifacts. Do they count towards your spell control?
>>
>>50221642
>or does it mean I can only gain up to 2 mana a day from the hallow?
This one.
>>
>>50221544
Where the hell did you get that idea?
>>
>>50221656
Cool.

Also to clarify my second question I mean a spell cast by an imbued object not imbuing an object itself.
>>
>>50221333
The greatest sin of any game.

>>50221112
Vampire is also troubled due to a lot of personal issues with the development team, along with them trying to do Cavaliers of Mars. That's why they brought on a second dev, though I've heard nothing since.
As the other anon said, there's also Dark Eras, with the Companion and Dark Eras 2 and the Crossover Chronicle coming soon.
It's not like we're getting nothing. And frankly I'd rather they focus on getting everything updated to 2e.

I mean, we haven't even heard back about the Mage FAQ or the Legacy blogposts. We used to get a ton of open development, but now things are pretty silent.

>>50221338
>>50221361
>>50221544
Actually, if I recall (I'm too lazy to look it up), they give the example of making a fence or something invisible using Obfuscate to be able to see what's on the other side.

>>50221706
In oWoD they were the creepy tech guys who spied on everyone with hidden cameras and hacking. Requiem dropped that or shifted it to the Mekhet.
>>
>>50222082
>As the other anon said, there's also Dark Eras, with the Companion and Dark Eras 2 and the Crossover Chronicle coming soon.
Companion we have already paid for, DE2 and Crossover haven't even started.

>Actually, if I recall (I'm too lazy to look it up), they give the example of making a fence or something invisible using Obfuscate to be able to see what's on the other side.
Shouldn't work. It's a psychic invisibility, not a light-bender.

>In oWoD they were the creepy tech guys who spied on everyone with hidden cameras and hacking. Requiem dropped that or shifted it to the Mekhet.
Yeah. They were intelligence hoarders. I still don't get the connection with the Japanese though.
>>
>>50222469
>Shouldn't work. It's a psychic invisibility, not a light-bender.
It's also vampire blood magic, so it doesn't really mean anything. I mean, if I use Cloak of Night and then stand in front of a poster on the wall, you can still see what that poster says, because I'm now completely invisible.
>>
>>50222519
No you aren't.
You are also blocking the view of something people want to see, which is pretty close to exactly what one means when says "draw attention to oneself", so it'll make your Obfuscate fail.
Also, it's not blood magic, it's a discipline. Big difference.
Disciplines work around either using the power of blood to enhance your body, or by psychic powers.
Obfuscate is in the latter category.
>>
>>50222082
>Crossover Chronicle coming soon

"Soon" is relative.

Changeling 2e, Hunter 2e, Dark Eras 2 and Deviant are all slated before the Crossover Chronicle, to say nothing of possible delays that might bog down OPP due to their own properties such as Scion and the upcoming Trinity Kickstarter.

I wouldn't expect the Crossover Chronicles before 2019 or 2020, at the earliest.
>>
>>50222599
>I wouldn't expect the Crossover Chronicles before 2019 or 2020, at the earliest.

I wouldn't expect it at all. Things going as they have, I'd be surprised if OPP is still a company a year from now.
>>
>>50222570
>The vampire can also spend an extra point of Vitae when activating Face in the Crowd or Touch of Shadow to vanish completely. Rather than being overlooked or just an “average presence,” the vampire instead completely disappears.
>Everything that he’s carrying vanishes with him. People can no longer notice his presence if he attacks someone or if he cries out. A sadistic vampire can use Cloak of Night to make his victim vanish in a crowded street, then feed with impunity while his victim cries out, never knowing why people do not help her.
>Particularly canny observers can follow the vampire by incidental signs of his passing — disturbed smoke, gaps in crowds, and the like. An observer rolls Wits + Composure – the vampire’s Obfuscate dots as an extended action. Each roll takes one minute, and the observer must roll more successes than the vampire’s Wits + Stealth + Obfuscate.
This to me doesn't sound like anything is being blocked. It's complete invisibility, even if it is a mental trick.

>Also, it's not blood magic, it's a discipline
What the fuck do you think a Discipline is? It is literally magic using the power of blood (vitae).

>>50222625
Nothing would lead you to suspect that. Why do people keep acting like they're in freefall? This was probably their most productive year yet.
>>
>>50222708
>This to me doesn't sound like anything is being blocked. It's complete invisibility, even if it is a mental trick.

I'll quote the book:

Obfuscate tricks the victim’s mind directly,
removing traces of the vampire from the sensory
information reaching her brain, rather than fooling
her senses directly. Obfuscate affects smell and taste
as much as sight or hearing — potentially useful if
you’ve angered a pack of werewolves, or a vampire
with sharp Kindred senses

You aren't bending light or anything. You are warping minds. Unless you can warp minds to make people see through solid objects you can't make them see things on the other side of you.

>What the fuck do you think a Discipline is? It is literally magic using the power of blood (vitae).
Blood Magic is a very specific subset of using the powers of vitae.
>>
>>50221112

Demon got a full run of books: the only thing it needs is a Night Horrors supplement. If you're going to complain about releases, Demon is the wrong line to pick. Consider that Mummy still hasn't gotten its Kickstarter stuff.

Vampire's been dragging on for so long because Rose had to keep OPP running, but you're forgetting that we've seen tons of previews for Secrets of the Covenants and the writing outline for Thousand Years of Night.

Beast literally hasn't gotten a supplement yet.

You're also forgetting that Mage has two books in the pipeline, and that Deviant is coming out.
>>
>>50222082
>We used to get a ton of open development, but now things are pretty silent.

You mean like where we saw all of Changeling 2e like, a month ago?
>>
>>50222792
>Demon got a full run of books: the only thing it needs is a Night Horrors supplement. If you're going to complain about releases, Demon is the wrong line to pick. Consider that Mummy still hasn't gotten its Kickstarter stuff.
I honestly forgot Mummy. Yeah. They shit on that one as well.

>Vampire's been dragging on for so long because Rose had to keep OPP running, but you're forgetting that we've seen tons of previews for Secrets of the Covenants and the writing outline for Thousand Years of Night.
Ah yes. And how much have we seen of that book since the previews? And how long ago were those previews?

>Beast literally hasn't gotten a supplement yet.
Thanks for proving my point.

>You're also forgetting that Mage has two books in the pipeline,
One. We have been told that there is another in the far future, if OPP lives that long.

>and that Deviant is coming out.
Yeah. Because they don't want to support the existing CofD games. It'd be better if they stopped doing new games, and focused on supporting their stuff.
None of the new lines since H:tV have been even halfway successful.
>>
>>50222625

You would be right if this was any market besides the tabletop RPG market. OPP isn't even the worst delay offender.
>>
>>50222818

I think the prior Anon was specifically referring to Mage open development. DaveB used to be quite prolific in his blog and forum posts, including here on /wodg/. but he's been very quiet lately.

It probably would have been better if he never promised the FAQ and supplemental Legacy and antagonist material because it created unmet expectations.
>>
What supernatural shit hasnt CofD touched on yet?
>>
>>50222865
Yeah. But the other big ones have other stuff to keep them afloat.
WotC lives on M:tG, FFG lives on gouging board games players. OPP lives on... eeh... Hope.
>>
>>50222857
>I honestly forgot Mummy. Yeah. They shit on that one as well.

They haven't shit on it, it has one book left.

>Ah yes. And how much have we seen of that book since the previews? And how long ago were those previews?

We've seen all of the mechanics in it. Again, the delay is due to Rose having to handle the company; they've since brought on a new Vampire developer.

>One. We have been told that there is another in the far future, if OPP lives that long.

Signs of Sorcery and Tome of the Pentacle.

>None of the new lines since H:tV have been even halfway successful.

Demon has done incredibly well.
>>
>>50222878

I think 2hu scared Dave off of these threads by devoting a dozen threads to screaming names at him and saying he should be ashamed for releasing an unplayable book. He's still all over the forums, teasing stuff about Tome of the Pentacle and making Werewolf fans angry.
>>
>>50222923
>They haven't shit on it, it has one book left.
Which hasn't come out. See above re: shitting.

>We've seen all of the mechanics in it. Again, the delay is due to Rose having to handle the company; they've since brought on a new Vampire developer.
Yeah. We've seen the alpha versions of the mechanics.

>Signs of Sorcery and Tome of the Pentacle.
Looking at the "work in progress" notes on the Monday Meeting stuff, I can say that you are wrong.

>Demon has done incredibly well.
And isn't about being a demon.
>>
>>50222938

I recall the contentious Forsaken OPP forum thread about werewolf souls, but what has Dave said recently concerning the material in Tome of the Pentacle?
>>
>>50222783
>Unless you can warp minds to make people see through solid objects
... which it clearly seems to be doing.

>>50222818
Yeah, but not regularly, and not as blog posts, and that's only one gameline.

>>50222938
I seriously doubt that Adslahnit scared Dave off. He's posted literally in this thread.

None of that TotP stuff or Werewolf angering stuff has filtered out to here. Tell us more.
>>
>>50222962
>isn't about being a demon

You could always just say you don't know anything about Gnosticism, bud. D:tD is a pretty straight-forward Gnostic fallen angel story with a thin coating of chrome paint to reinforce the synthetic nature of its demiurge.

>>50222989

He's talked a lot about the NYC consilium and how weird it is.
>>
>>50223006
>You could always just say you don't know anything about Gnosticism, bud. D:tD is a pretty straight-forward Gnostic fallen angel story with a thin coating of chrome paint to reinforce the synthetic nature of its demiurge.

It's a spy thriller game with a sci-fi coat of paint on top.
>>
>>50222999
>and not as blog posts

Why does this matter? Go pop open the forums sometimes, most of the devs are there.
>>
>>50222898

They'll be fine. Pugmire will have the same market space as something like No Thank You, Evil! and it has media coverage and streams. The StoryPath games have a niche outside of the Of Darkness crowd and they're willing to get ambitious with them.

CofD will probably continue to be slow no matter what, though.
>>
>>50223060
It's harder to keep up with the random forum posts.
>>
>>50223025

And it's one of the best espionage games on the market (right up there with Cold City and slightly behind Night's Black Agents), but that doesn't stop it from being a good demon game.
>>
>>50222999
>... which it clearly seems to be doing.
No. It's just a negative hallucination.

But if you have any evidence to the contrary, be my guest.
>>
>>50222938

2hu is barely a blip on the most vocal critics of White Wolf things. Someone like him isn't going to send people running unless they seriously can't ignore his posts or let his tone of voice get under their skin. Dave's been on RPGnet, I'd like to think he knows how to read internet crit by now.
>>
>>50223087
And I would have been okay with it if that was what they had marketed their shit as.
>>
>>50222857
>It'd be better if they stopped doing new games, and focused on supporting their stuff.

Id like to live in that world.
>>
Any news on when the Wraith 20 book is finally going to be done?

The long delays between delivery and the actual Kickstarter from OPP is getting on my nerves.

I'm currently still waiting for my Exalted 3 book, Dark Eras and Wraith 20. While I understand the delay for Dark Eras, waiting 3+ years for a book is kind of ridiculous.
>>
>>50223476

Dansky has been sending pretty regular Wraith updates out to backers recently?
>>
>>50223006
>He's talked a lot about the NYC consilium and how weird it is.

Wasnt the NYC consilium already established way before Tome of the pentacle? I could swear i read some stuff about it in 1e and i think the fuffly pieces in 2nd Core were set in NY.
>>
>>50222857
>>and that Deviant is coming out.
>Yeah. Because they don't want to support the existing CofD games. It'd be better if they stopped doing new games, and focused on supporting their stuff.
What's an actual reason they don't develop Deviant as Onyxpaths, non WW line? If I understand correctly copyright law (correct me if I'm wrong), mechanics can't be copyrighted, so I don't think it would really infringe anything. Is it only about using trademarked name (not imho that big problem they changed it already from WoD to CoD) and worse marketability if they weren't WW approved? (I guess WW would take away rights for other lines too, but couldn't they continue same way as what I suggested with Deviant?)
>>
>>50223512

True but there's no actual timetable for the book. It's back in 2nd Draft right now.
>>
>>50223476
>The long delays between delivery and the actual Kickstarter from OPP is getting on my nerves.
>>50223984
>True but there's no actual timetable for the book. It's back in 2nd Draft right now.

While indeed annoying, I am hoping the reason it's taking so long is because they're trying to make it one of the best Wraith books of all time. If that *is* the case (which is no guarantee, mind you) then I'm willing to wait.

That said, you're not alone in getting anxious and a bit irritated at how long it's been stuck in development hell.
>>
>>50222938

Ahahaha. Fuck, no.
>>
>>50224454

Glad to hear it, then!

Tell someone to hire me for Mummy 2e.
>>
>>50222857
>>You're also forgetting that Mage has two books in the pipeline,
>One. We have been told that there is another in the far future, if OPP lives that long.

Three, actually, all confirmed by WW, two announced. More probably after that.
>>
>>50224454
Sorry to ask again, but I've had no reponses before.

Can Magical removal of memories of the Supernal before quiescence sets in save a Sleeper from mental trauma?
>>
>>50224522

No.

The trauma from witnessing the Supernal is immediate. Quiescence is the human mind's defence mechanism - the best you'll manage is being able to dictate what their changed memories are if you take an active hand in shaping them. The reverse - reinserted the memories after Quiescence - just results in another Breaking Point and forgetting again.
>>
>>50224604
Good to know, thanks man.
>>
>>50223519
I can confirm the fluffy bits were indeed from New York. They were like peeking through a keyhole, though.
>>
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which old world of darkness game line is the best for a first time story teller to run a game?
>>
>>50224978
Hunter
>>
>>50224978
Where is the original version of that?

The fact that people threw "Classic" on it is weird, since everything there is from nWoD.
>>
>>50224978
I love that Immortals mummy girl in the top right.

Not least because she is nothing but a bait & switch since her type of immortal is NPC only stuffed into the final chapter.
>>
>>50224978

I'd implore you to play CofD instead but Hunter should be pretty easy for newbies to grok. The best games are Wraith and Demon, but they aren't newbie-friendly.
>>
>>50225060
>The best games are Wraith and Demon, but they aren't newbie-friendly.

Or sanity friendly
>>
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>>50225068

Well, Wraith is one big metaphor for mental illness...
>>
>>50225092
>dat tiny waist

Aesthetic
>>
>>50224604

What Practices of Prime, if any, can suppress the Quiescence or Dissonance without the spell itself causing a Sleeper target a Breaking Point?

Also, can Prime and/or Matter be used to convert objects into usable mana or tass? If so, what Practices are required?

Thank you.
>>
>>50225111

There's a Prime spell in 2e that lets you make Sleepers immune to Breaking Points from magic, you might wanna start there.

I have an Obrimos Guardian who casts it by branding 'worthy' Sleepers.Her Wisdom isn't looking so hot.
>>
>>50224514
>Three, actually, all confirmed by WW

Is Signs of Sorcery anywhere near complete and ready for release? Also, care to offer any hints about this mysterious third Mage supplement?
>>
>>50225135
>There's a Prime spell in 2e that lets you make Sleepers immune to Breaking Points from magic,

I don't have my PDF handy, but doesn't that spell merely delay the Breaking Point, and the target then suffers after the end of the spell's duration or something similarly unpleasant?
>>
>>50225187

Not if you make it Lasting! But yeah, it's real nasty and probably my favorite spell in 2e.
>>
>>50225203
My favorite 'dick move' spell is the Apocalypse rote. Especially when dealing with non-mage supernaturals.
>>
Question about active mage sight. Does it only work in situations where you can perceive things already? For example if my character is in a pitch black room and turns on active life sight. Would they be able to see living things skulking around in the dark?
>>
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>>50225023
I'd buy that for dollar.
>>
So does the Stop exploit in the Demon Player's Guide allow me to toss knives like Dio Brando and have them hit the target when time resumes?
>>
>>50225203
Sadly you can't make it lasting, but you can make it indefinite.
>>
>>50225203

I don't believe it can be made Lasting, and even if it could, would still suffer Dissonance.

On a related note, it would be nice if what spells can and cannot be made Lasting is clarified in much greater detail in the hopefully upcoming Mage FAQ.
>>
>>50225523
It works even if you can't perceive them, life sight doesn't use photons to detect living things (source: mage sight vs concealment section - this particular section seems rather confusing, I don't really see a reason why there should be any difference between mind and life sight when using against light-based invisibility).

>>50225686
>On a related note, it would be nice if what spells can and cannot be made Lasting is clarified in much greater detail in the hopefully upcoming Mage FAQ.
agreed
>>
>>50225543
Depends on the the way the ST interprets it.

Myself, going by the spirit of the text, I'd say that the knives bounce off the target harmlessly unless you end stop as you throw
>>
>>50225991
Do you know what section by any chance? I'm still trying to wrap my head around the differences between mage sight and knowing magic.
>>
>>50225060
Demon is, mechanically, unusually simple.

The only super oddball mechanic is the way that for a mid-torment demon, it is hard to predict whether you will heal people or poison them, etc. But I've never known anyone to play a mid torment demon, only ever low or high ones.
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