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/srg/ - Shadowrun General - Revenge Edition

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to Jackpoint...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>50138993
>So You Want to Hire A Shadowrunner.ad
>Known_Associates.feed (Draft)
>Christmas_2074.trid
>Liber_Necronomica_(Annotated)

Personal Alerts
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>Shoot straight
>Conserve ammo
>And never, ever cut a deal with a dragon
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Hello fellow SHADOWRUNNERS! What COMPUTER CRIMES have you committed lately? Have you RUN against any EVIL CORPORATIONS and stolen VALUABLE SECRETS?
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>>50180855
Nice try GOD
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>>50181245
>elf poser
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Salve, /srg/, give me some input.

I'm building a Human Combat/Face Hybrid with the bare minimum of combat *Ware (Reaction enhancers, Muscle Toner, Wired Reflexes), leaving me with A Priorities in both Attributes and Skills.

I already gave him 5 in Charisma and 6 in Agility, but i'm really torn on how i should allocate the 10 Points i have for Skillgroups.
Any ideas?
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>>50181526
>I already gave him 5 in Charisma and 6 in Agility
What are his Reaction and Intuition?

>i'm really torn on how i should allocate the 10 Points i have for Skillgroups
6 points in Influence, 4 points in Stealth.
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>>50181538
Reaction is 5(9) (Enhancers III, WR I), Intuition sits at 4.

Are you really sure about the 6 Points in Influence? Would keep me from taking specialisations and thats imho a good place to waste this fuckton of Skillpoints on.
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>>50181245
What's this girls name?
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>>50181558
>Reaction is 5(9) (Enhancers III, WR I), Intuition sits at 4.
Get that Intuition to 5 - take a point out of Agility if you have to.

>Are you really sure about the 6 Points in Influence?
It's that or 6 in the Stealth group and 4 in Athletics.

There aren't a ton of skill groups in the first place, and fewer still actually worth taking.

Also, Influence only has Etiquette, Leadership, and Negotiation. You'd still have Con, Impersonation, Intimidation, and Performance to take as non-grouped face skills.
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>>50181566
Read the fucking file name.
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>>50181574
Listen man, It's 5:50 in the morning. I just got up, and I could only see the first two words in the file name.
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>>50181585
>making excuses instead of just owning your mistakes
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>>50181593
I was gonna add an actual apology, to turn the excuses into a joke, but then I thought it might just come across as sarcastic so I didn't bother. I didn't want to delete what I typed though, so I posted it anyway.
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>>50181572
Why would that point of INT be of such high importance?

Thinking about the whole concept, it might be easier to switch priorties a bit, going from skills A to B and then increasing Nuyen from C to B, so i can fit tailored pheromones in there.

Because atm, i basically have basically softmaxed all usefull skills and still have 16 Skillpoints left.
Would also allow me to ditch "In debt II" ...

>>50181574
wow, rude

>>50181566
I have absolutely no idea, sorry
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>>50181621
>Why would that point of INT be of such high importance?
It's used for Initiative and Perception. An extra die on shooting tests is of comparatively minor importance.

>Thinking about the whole concept, it might be easier to switch priorties a bit, going from skills A to B and then increasing Nuyen from C to B, so i can fit tailored pheromones in there.
Do that.

>Would also allow me to ditch "In debt II" ...
DEFINITELY do that.
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>>50181645
Okay, working on it, lo and behold, i actually can fit pheromones Lvl 3 in there.

Any ideas for Qualities and gear?
(Please no sleeping tiger)
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>>50181663
>Any ideas for Qualities and gear?
Berwick suit and jacket, First Impression, Bland.
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Hey Yekka, the Skillbonuses from Tailored Pheromones aren't showing up in Chummer.
Any quick way of fixing this?
Same with clothing like the Berwick Suit.
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>>50182019
Berwick has skill bonuses?
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>>50182096
+1 on Social Skills with WiFi on
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>>50182155
Oh, that. I generally take the view that wireless bonuses are user-manageable, and keep putting off implementing proper wireless bonuses. What you can do is make an override entry to add the appropriate bonus or make your own wireless entry in the Improvements tab once you hit career mode.
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>>50182230
>make your own wireless entry in the Improvements tab once you hit career mode.

That works well enough.

Anyone wants to give me some input on Weapons of choice for my talky/shooty Guy?

Automatics is usually the Skill of choice for me, but for a parttime Face, I might actually go for Pistols?

Note: I don't have a smartlink, so if i go for automatics, I'd probably take an FN HAR and an Onotari Arms Equalizer.

For pistols, i have no fucking Idea.
Warhawk for Damage?
Savalette Guardian for Burst Fire?
Manhunter for the holosight?
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>>50182325
>Savalette Guardian for Burst Fire?
The Guardian is a good default choice.

>(Colt) Manhunter for the holosight?
Manhunter is good for being unbrickable, but for the holosight.
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>>50182325
Get a smartlink on your contacts, if not your eyes.

Are you planning on being a sneaky, infiltrator type? Pistols. Does swapping between auto-shotguns and sniper rifles sound fucking rad to you? Longarms. Anything else? Automatics.

Steyr TMP, Ingram Smartgun X, and Ares Alpha/AK-97 will be your go-to weapons if you're Automatics.

Savalette Guardian, Colt Agent Special, and a taser for pistols.

An Enfield AS-7 for a shotgun and either the Ares Desert Strike or the Remington 950 for snipers.
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>>50182325
Slivergun.
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>>50182593
>a gun only useful against soft targets
Warcrime-tier disgusting.
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>>50182325
Automatics is largely superior to Pistols, but everyone knows this, and it gets real boring real fast.

Pistols is a good choice for a face. You can pull a Han Solo / Greedo if you need to and you can carry a weapon (taser) around basically anywhere without looking like the deranged criminal that you are. You should definitely smartgun your pistols, and get the smartlink in contacts or in your eyes. If you're concerned about wireless, you can always turn it off. The guardian is the best heavy pistol in 5e, but the warhawk is the most stylish.
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>>50182631
>get the smartlink in contacts or in your eyes

Get it in your eyes directly, you don't have magic to lose. The extra die when shooting might just make the difference.
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>>50182577
I already have almost no money left, the one die i get with a smartlink over a Laserpointer isn't really worth the additional Karma I'd have to spend to get the Nuyen.


Crap, I'm really torn atm.
Yeah, the Smartlink gives an extra die to both Accuracy and Shooting, but fuck it, i implanted a god damn targeting laser in myself.

The age old struggle between style and substance.
I think I'll stick with the laser ATM and get the smartlink later ingame. 4800 for an alphagrade Smartlink vs 1200 for an alphagrade Targetinglaser. I already spend 5 Karma on Nuyen and have only 2100 left, while still needing to buy a Home and maybe some sort of transportation.
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>>50182737
>implanted targeting laser
For what purpose?
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>>50182767
Not having to put the thing on every weapon i buy, especially the ones that already have very limited place for upgrades, e.g. Pistols.
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>>50182737
>targeting laser
Bad, dumb choice, fampai.
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>>50182830
Exfoliate your onions, Chumpai?

Its the infrared Version, i don't see any disadvantages.
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>>50182843
Posting a WIP, feel free to comment, fellow shadowsteppers.
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>>50182843
It's worse in every way than a smartlink. Just get rid of something to get a smartlink.
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>>50182950
1200 Nuyen, works on every gun i get into my hand vs 4000 Nuyen + several hundred nuyen per gun, works only on weapons with the appropriate modification and useless on guns that i grab on the go before somebody hacks them for me.

Yeah na, not worth the hassle.
Might get one later in play, depending on how the character developes, but the Smartlink really doesn't give me enough of a bonus to justify the added cost.
It might get interesting again when I'm able to get the improved range finder, but thats a few runs probably.
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>>50181666
>First Impression, Bland
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>>50182608
>your face doesn't seduce everyone and make them take their pants off before shooting them

Dzoo-noo-qua-tier ugly
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>>50183571
>shooting everyone in their junk with flechettes

That's exactly the kind of thinking I want on my shadowrunning teams.
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>>50183004
You're dumb and doing something bad, but you do you, fampai. Good luck.
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>>50183639
To be fair, it is only one less die for quite a bit less nuyen.
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Where do your runners meet your Johnsons?
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>>50183651
Life lesson: There are many times in life when it pays to be frugal. There are many times in life when costs to be frugal. When it comes to implanting something in your fucking body, get the best that you can.
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>>50183558
Nah, it works. He becomes the kind of guy who can charm the pants off of you on a first meeting, but is completely forgettable after he leaves. I've known a lot of people like that, especially people who work in politics or media.
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>>50183651
>quite a bit
No, for a tiny amount less nuyen.
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>>50181278
Ha ha! Surely you jest! Why would GOD be posting on a FILIPINO BASKET WEAVING site?
Now about those ILLEGALLY OBTAINED VALUABLE SECRETS?
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>>50183686
Matrix meets mostly, or via trid projected drone.
Mostly because my face character is a helpful cheery AI who emerged from a Siri-like agent program though.
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>>50181616
don't worry, man. I still love you and I know you tried. I hope you have a great day.
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>>50183709
>More than double the cost for a one die increase
>tiny amount

I see you are good at both math and economics, one should trust your advice!
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>>50184361
It's not about the proportional increase, you silly dork, it's about the increase in bribe relative to your total budget. An extra thousand nuyen or three is a tiny amount of extra cost compared to the bonus offered, compared to the money you're looking at in the priority you selected.
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>>50183651
It's also legal. Never underestimate the power of legality for social characters.
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>>50182737
>Smartlink gives an extra die to both Accuracy and Shooting
>extra die to Accuracy
That's not how accuracy works, chummer.
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>>50184408
The bonus is one fucking die so 17 instead of 18.
Really not worth the hassle if the money is not available.
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>>50184990
The point isn't the just the die, it's also the accuracy. That actually does really matter for combat in a way other limits don't.
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>>50185165
There are far cheaper ways of increasing accuracy past the already +1 that the laser sight gives you, such as a personal grip that is only 100Y.
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>>50182577
The agent special is fucking shit though, you cannot ever hit someone past 20m with it due to the range limitations.
For niche infiltration work, maybe, but I wouldn't ever recommend it alongside the guardian or the warhawk/ultra power.
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>>50180817
What's the best way to get into Shadowrun if you've never played before?
I've played Shadowrun Returns and Dragonfall.
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>>50185463
Get the books and start reading (suggest 5e since it'll have more people on it now)
Look for games willing to take on a newbie
Practice creating characters and ask for advice here
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>>50185305
>The agent special is fucking shit though, you cannot ever hit someone past 20m with it due to the range limitations.
Sure?

>Capsule rounds all use Light Pistol ranges, no matter what weapon fires them.
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>>50185165
Accuracy is also only a single point difference. So even for a gun with 5 base Acc, with custom grip you end up with either 7 or 8 Acc, which is usually totally irrelevant differences in the sub20 Dicepool ranges.
You are trying to max out in an area where the additional cost is disproportionately high compared to the small gain.
There is absolutely no reason for this Build to go for the Smartlink at Chargen instead of simply grabbing it later when money is less of an issue.
PCs that use a wide range of different weapons would be a different call, but for a pistol-only Guy, its a fine choice.
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>>50180817
I'm trying to build a ork drone rigger with additional skills in explosives/demolitions in third ed for an upcoming game, is there any advice that SRG can give me?
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>>50185192
>>50185651
You're talking about a couple thousand nuyen on someone with C or higher Resources. It's not a significant burden in any way, and getting a targeting laser instead is just stupid.

And that's just talking implanted - and Alpha at that. It's much cheaper if you get it put into contacts or something.
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What's the best way to go about making a dakkamonster? I thought it would be best to use a troll so that you have a very high strength that can deal with recoil and lug around heavy machine guns, but my friend tells me the best way is to be a dwarf or elf because of their superior agility.
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>>50186039
If you get a smartlink in your contacts then it only provides +1 dicepool and +2 accuracy, which a laser/grip would accomplish for much cheaper.
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>>50185640
Then why not use a holdout pistol instead, since with capsule rounds base DV of the weapon is effectively irrelevant?
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>Question /srg/:
Why are weapon foci melee only?
Magical bows and throwing weapons may not be as popular as swords but they are still a thing in mythology and fiction. If the the 6th world is gonna have kung-fu fighters and swordsmen why not magical archers?

The only reasons I can think of are balance or the mechanics of astral space. Considering all the weirdness with bomb-arrows and shit I can't really see how a fairly expensive boost to a dicepool would break the game so I figure it must be astral space.

>Followup Question /srg/:
What's the deal with astral space and ranged and melee combat?
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>>50186100
It would only provide the accuracy, not the dice bonus, and it would do it for a tiny amount cheaper, compared to the points that he's working with.

That's like saying that something which costs 2 points is 'way' more expensive than something which costs 1 point when you're subtracting it from a pool of more than 50. It's based on how serious of a tax it is on your total, not compared directly against each other like that.

That and, importantly, it doesn't have to be fucking Alphaware. He can get a cheap Used Smartlink and then replace it with an Alpha one after his first run, if he's that concerned about a thousand nuyen.
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>>50186144
Because when a focus leaves your hands it deactivates. If it's not on your person, it's inert. That's a hard rule.
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>>50186157
Also, unlike a laser, a personalized grip can also stack with a smartgun system. The comparison is laser+grip (+2 Accuracy) version smartgun+grip (+3 Accuracy, +2 dice).
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>>50186076
I think it depends whether you want mobility or not; a or or troll, properly kitted out can throw out so much ammo that it probably makes up for their lower accuracy.

On the other hand, it probably requires serious cyberware, esp legs and or foot clamps.

Alternatively;possibly could go full Equilllibrium with a elf phys adept with dual pistols or similar, which has more mobility but is alot squishier.
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>>50186157
Laser sights provide a +1 dicepool and +1 accuracy bonus when wireless.
Smartlinks provide a +2 dicepool and +2 accuracy bonus when wireless and implanted, otherwise it's just the +1 dicepool and +2 accuracy when wireless.
A non-implant smartlink can be emulated by a custom grip and a laser sight for quite a bit cheaper.
And I know where anon is coming from with his penny pinching, since even when I make characters with B and C ranked finances a few thousand nuyen does make a significant difference in what I can and can not have.
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>>50186186
>I think it depends whether you want mobility or not;
Mobility is what cars are for. I want to be firing a heavy machine gun on full auto at Halloweener scum nonstop until the ammo belt runs out and not feeling a bit of recoil all the while.
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>>50186243
>>50186186
Despite how it may seem trolls really aren't that much better at sustaining full auto fire than anyone else.
The majority of your recoil compensation is going to be from modifications or cyberware, not your actual stats.
Stats play into it (STR/3 round up is your innate recoil control) but a troll can only be 4 points stronger than an elf (assuming the same 'ware), meaning if both an elf and troll max out their strength (6 and 10 respectively) the troll only gets two extra recoil compensation.
This isn't much when you realize almost all LMGs only have full auto fire, which gives you 10 recoil.
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>>50186280
I'm aware. I'm also aware that using MMGs or HMGs as personal weapons requires a strength of 8+ or 10+ respectively. And why on earth should I limit myself to LMGs?
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>>50186316
Oh, huh.
See, I thought that double recoil applied to MMG and HMGs, but not LMGs, but it seems it does.
Honestly I'm not sure using them is even worth it at all if you need to compensate for 20 recoil each time you fire them (while still having a dicepool to hit with).
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>>50186109
The Agent has a decent statline and can use heavy pistol ammo, at the cost of range. It's a good choice for backroom meetings and other common Face situations. If you pick a holdout instead, you're swapping out that limitation for others.
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>>50186396
Oh wait, I just remembered FA stuff can do a "short burst", which is 12 recoil and kind of manageable with a gyro harness and such.
Might want to get foot anchors though for those long full auto bursts.
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>>50186396
>if you need to compensate for 20 recoil each time you fire them
You don't. Double uncompensated recoil.
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>>50186396
Only the uncompensated recoil is doubled; if I can get my RC to 10, I'm just peachy. If I can get 4 from strength and 3 from a cyberarm gyromount, then I only need 3 more RC from any given source to not have to worry about recoil altogether. And as it just so happens, I've noticed that come with that much RC right out of the box.
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>>50186462
>>50186466
I see, I dunno why but I always assumed "uncompensated" meant "recoil before compensation" but I guess that's pretty fucking stupid actually.
Sorry, I'm a faggot, please fuck my face etc etc
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>>50186450
12 is the long burst.

Machineguns are shit if you can't be sure to be able to compensate 100% of the recoil all the time, due to uncompensated ones getting doubled.

Grab an Ares Alpha with GasVent 3, Shock Pad and electronic firing + an extended Clip for more dakka.
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>>50186517
I was thinking a RUHRMETALL SF-20 HMG (GasVent 3, Shockpad and laser sight right out of the box) with a smartgun system actually, but I guess I could use an assault rifle with a silencer too for when some amount of subtlety is required.
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>>50186202
This.

FFs, just take a look at the Charsheet that was posted. There is really nothing that would be sensible to cut for the required Karma.

>ib4: spend your free Karma on Nuyen for the Smartlink instead of qualities.
C in Nuyen is a lot less than it sounds when you substract the Combat Ware and the Rating 3 Pheromones that have been taken by the Character
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>>50186574
Its a nice gun, but you'd have to get restricted Gear to afford it and thats really not worth the Karma, IMHO.

The only redeeming capability Machineguns had was their very high Ammo Capacity and even that isn't a unique feature anymore, since Hard Targets introduced extended Mags.

The Ruhrmetall is still a very nice gun for suppressive Fire, which is a very underrated option.
Go for it if you feel like, its viable enough to not totally gimp you, provided you can slug it around. Problem is you might need a backup weapon skill.

For funsies: Grab the FN-AAL Gyrojet Pistol.
Most GMs don't have it on the radar and the Damage Value is really sweet.
Downside is you need a special Skill for it.
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>>50186620
Damage+FA+Loadsammo is their lure for me (not the other anon), you kind of get everything (range too), but you can't conceal it and need a lot of recoil comp.
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>>50186620
>Its a nice gun, but you'd have to get restricted Gear to afford it and thats really not worth the Karma, IMHO.
A gun I can attempt to obtain once I've started playing then, perhaps? I'll have to look over all the other machine guns and figure out which one's the deadliest that I can actually have at chargen.
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>>50186671
An Ares Alpha has better damage and AP, though, doesn't it? And you can get over 80 rounds with an extended mag on that. Machine guns are just kinda shit.
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>>50186743
Better damage, worse AP. But really, you can't get any of the really good machine guns until after chargen.
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>>50186765
Damage is way better than AP anyway. What's the damage difference? Enough to be really significant? I'm on my phone, or I'd look it up myself.
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>>50186743
Depends on the machine gun, the alpha is one of the harder hitting ARs, but the heavier machine guns (RPK, Ruhrmetall) have more damage and more AP, with less damaging machine guns still having more AP than any AR.
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>>50186700
The ones you can get are chargen are all pretty shitty and have stats worse than the best Assault rifles :(

I wanted to play a similiar Charakter once.

>>50186671
Yeah, same for me, but the damage for those that are legal for starter characters aren't really good.

I'd do the following, if you really want to go through with this concept:

Go to the pastbin, grab the german version of Run&Gun ("Kreuzfeuer"), look up the Vindicator and copy its optional rules.
Go to your GM and ask if you can implement those in your game.
Grab restricted gear and a Vindicator, be a very happy DAKADAKA man.

tl;dr for the rules:
Salvos fire 1.5 the amount of bullets AND suppressive Fire does 1.5 the amount of damage of the base weapon.
Especially the last part is exceptionally brutal, making everybody in the suppressive field facing a Damage Code of 15 with -4 penetration
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>>50186798
Well, if talking about the best MG you can get at chargen, the Ares Alpha does 1 more damage and 1 less AP. But if you want to compare the best machine guns, oh boy, Ares Alpha gets blown out of the water.
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>>50186829
>making everybody in the suppressive field facing a Damage Code of 15 with -4 penetration
Unless they Hit The Dirt™
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>>50186829
P.S.
And keep in mind that surpressive Fire doesn't produce any recoil and you can do this for a VERY long time due to the 200 round belt :)
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>>50186829
Eh, I think my plan is going to be to start the game with a Russian arms dealer as a contact so that getting my hands on a Ruhrmetall won't be hard once I get the money for it.
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>>50186846
Which is made impossible by the enhanced suppressive Fire option from Run&Gun (except if they spend edge), roasting them pretty quickly.
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>>50186866
>each of the barrels is a smaller minigun
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>>50186874
Yeah, you should probably pick up one of the cheaper ARs and slap an extrended mag on it for now(like an AK or FN HAR), and then try and get the face of his group to find him a Ruhrmetall ingame.
Or maybe go for an RPK HMG, because your arms dealer is Russian and he might throw in a bottle of vodka.
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So, generally speaking.

How many holdouts is too many holdouts?

How many of you have a wrist arm slide, a knife in your boot or four ounces of C6 in your anal cavity?
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>>50186925
More than one sounds like overkill.
Having the soles of your Boots be made from plastic explosives might be a decent escape plan, I'll copy that idea.
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>>50186909
Eh, it's still 16F availability, can't grab it at chargen. And the Ruhrmetall is only 3,300 nuyen more, so I'm not sure it's worth buying in game.
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>>50186925
I remember there was one gimmick build I toyed with that used the nimble fingers, quickdraw, and perfect time so the adept (who was a nartaki) could quickdraw, reload, toss away an empty gun, etc, all while still having complex actions left.
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>>50186874
Remember that MGs use Heavy Weapons. You'll have to invest in two different skills if you want to use both MGs and ARs.
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>>50186925
>How many holdouts is too many holdouts?
Enough that a guard can find one-or-more in a patdown. Past one or two holdout weapons, the threat of exposure goes up while you gain almost nothing for it.
>>
>>50186948
Actually, it might just be better than the Ruhrmetall overall.
They've got the same damage code, same base accuracy, same AP, etc.
Why not just slap on a laser sight and a gas-vent 3 to the RPK for a total of 17,025Y, compared with the Ruhr's 19,600Y.
>>
>>50186969
I'm aware. Pity heavy weapons isn't any skill group, because I need Pistol skills for my holdout weapon too.
>>
>>50187048
>I need Pistol skills for my holdout weapon too
Why? A machine pistol is as concealable as a heavy pistol. You can easily concealed carry one, with a good jacket and a concealed holster.
>>
>>50187047
I was going to swap out the laser for a smartlink system actually, but hold on and let me check your math.

>>50187059
Oh, right, I forgot machine pistols don't use Pistol. Still, I might buy up a bit of the Firearms group just to make sure I have all my bases covered.
>>
>>50187098
>I might buy up a bit of the Firearms group just to make sure I have all my bases covered
Why? Skill substition is a rule in the core rulebook. You can just use Automatics in place of Longarms or Pistols at, like, a -2 penalty.
>>
>>50186945
>Shoes of plastic exp

Sounds like a great idea, my ork anachist would love that, being able to sneak plastic into a corp hq.

Is there any good books that detail anarchists from shadowrun? I've mostly been running my guy as german punk rocker/rammstein member mixed with a Victorian anarchist
>>
>>50186945
>Having the soles of your Boots be made from plastic explosives might be a decent escape plan
It's also a good way to qualify for some new cyberlegs when you glitch a defense roll against someone with a taser.
>>
>>50187128
No recent ones that i know of.
Your best bet is (funnily enough) probably the old "Deutschland in den Schatten" or Shadows over Germany Sourcebook for 1st or 2nd Edition which had a big entry on Berlin.
In the old editions,that city was basically the anarchist paradise, seeing as it was absolutely lawless (Fluxstate, if you want to try your goodle-Fu)
>>
Well what do you know, Gas Vent 3 is only 600 Nuyen. In fact, the price difference between the Ruhrmetall and the RPK HMG is less than the cost of applying all the bells and whistles aftermarket. But then again, if I take the Ruhrmetall, that leaves me with more slots for even more bells and whistles...

>>50187112
Hm. Probably not worth it then.
>>
>>50187170
I have found the neo-anarchists guides to life/N.America so hopefully those will be useful in describing modernday shadowrun anarchists.
>>
Is foam explosive worth it when an equivalent amount of commercial explosive is far cheaper?
>>
>>50187772
You can use it as insulation?
>>
>>50186169
Yeah, but why is it a rule? In game terms it seems sort of arbitrarily limiting.
Adepts can turn their mana into distance attacks with powers like Distance Strike. Mages can create bolts of energy with spells. Why not a focus that, when active, can channel mana into bolts? It could charge small physical objects, possibly ones crafted for that purpose, that are then launched. Or it could fire pulses of force, like a long range Distance Strike or an aimed Power Bolt.
>>
>>50187994
Two words: Game. Balance.
>>
>>50188106
Yeah but how badly do magic arrows actually mess with game balance? Assuming they only work when fired from a foci held by an Awakened, I don't see how they change the playing field any more than a Mana Bolt or grenade or armor piercing arrows.
>>
>>50188216
Note that while there are magic arrows, they seem to be artifact grade stuff instead of just common foci level.

From a lore standpoint, the thing about magic arrows is that the knowledge and mana levels are a bit too low and with guns having developed as long as they have, when the mana reaches a much higher point, you're more likely to see a Gunslinger path than a resurrection of an Archer path.

The main balance thing is that it makes an already good assassin type (bows are more slient than guns) even better, and if you can make it a foci you'd also need to account for things that interact with foci, like Elemental Weapon, how some abilities would interact with ranged foci especially for things that otherwise would be immune to those thing (like pinning an immaterial spirit), and it becomes a frighteningly powerful option for astral combat that ignores the issues of casting.
>>
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>>50187994
>Game terms
Balance. Adepts already make better shooters than street sams, giving them a pile of extra dice isn't really helping anyone.

Historically, Shadowrun magic has a bunch of rules about how it works that isn't necessarily known to the characters. In fluff terms. a weapon focus becomes bonded to your aura, and is quite literally an extension of your body. Your aura cannot exist separately from your body, so the moment it loses contact it loses its source of mana.
>>
>>50188106
Doesn't even need to be for balance. Just game choice on which archetypes do what and how.
>>
Is there any rough advice I can get for my Attributes? I'm a Physical Adept and I have no idea how to assign them.
>>
>>50187772
It's in a spray can.
>>
>>50188496
Agility>Intuition>Reaction>Strength>Lmao fuck mental attributes
>>
>>50188496
Are you looking to bang bang, stab stab, or stab bang?
Regardless, The physical attributes plus Willpower are your core, with Agility being the most important. You need to pick which particular stats you value most. Body is important for taking damage, Reaction is important for preventing it (and driving), Strength is for punching the shit out of wageslaves, and Willpower is for having a big stun track and being a hard ass.
>>
>>50188533
Sure, but a single can of rating 10 foam explosive costs 1000 nuyen, whereas 2 kilos of commercial explosive costs 200 nuyen.
Like, I get that spray cans are convenient, but given that the game doesn't even calculate encumbrance with anything other than armor bonuses, it seems much more cost effective to just drag along a duffel bag or two of dynamite.
Plus, dynamite comes in red sticks, for that classic bomb look, and can be turned back into nitroglycerin, which comes with a built in anti-tampering device.
>>
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Q: does astral projection kill sustained spells (eg invisibility) under sleep/unconscious rules? Getting conflicting research
>>
>>50187994
>Yeah, but why is it a rule?
So that mages can't leave activated foci in the van and still enjoy their effect.
>>
Hello, /srg/.

Any objections to have SS revolvers be able to fire a burst ala fanning but with -2 accuracy due to this?
>>
>>50187994
>>50189302
You could theoretically have a bow/crossbow/gun as a weapon focus, but it probably wouldn't give you any benefit while astral projecting, unless you wanted to beat people to death with it.
>>
>>50189448
No theoretically about it - there are canon examples.
>>
>>50189489
I thought there might be, since I remember something about an Ares Predator(or something else Ares, at least) that was a focus of SOME sort, but I wasn't sure.
>>
>>50189620
The focus bonus only applies to pistol whips and stock-clubbing and such. Still a solid option for a gun-adept to be able to dispatch spirits, but not the best choice ever.
>>
>>50189439
>SS revolvers be able to fire a burst ala fanning
Why would you need to fan? Weren't double action revolvers invented in like, 1850?
>>
>>50188496
Tier 1:
Intuition and Reaction. You use these for Initiative. Intuition is slightly higher priority since it also applies to things like Perception and Assensing. These should by 6 and 5, respectively.

Tier 2:
Agility. You use this to hit people. If you're a melee character, Strength is also Tier 2. These should be one below your racial maximum.

Tier 3:
Strength for non-melee characters. You want Strength 4+ for the extra point of Recoil Compensation. It really is helpful. If you're not willing to drop 3 attribute points on Strength, though, you can leave it at 1 with no real penalty; it only matters otherwise at 4+, and doesn't meaningfully apply to anything other than melee damage and recoil.

Tier 4:
Body, Willpower. You gain extra bonuses for these at every odd score - they should be at least 3, and if not 3, they should get bumped all the way up to 5.

Tier 5:
Logic, Charisma. You can leave these at 1 without any issue, and increasing them past 1 provides you no real benefit. Only buy them to 2 or 3 for fluff reasons - if you don't picture your character as having poor logical or social talents.

Those are the priority tiers for combat characters.
>>
How creepy and sexual/familial can I make a bug cult before it becomes too much for a game?

I really like the magnitude of bug cult threats.
>>
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>>50189889
Depends on who you're playing with.
>>
Would extensive burn scars count for Deformity(picasso)?
>>
>>50189439
To be able to do that you'd have to mod your revolver since you cant do it with a double action. I'd suggest making it so you can switch between single and double with a simple action. Maybe a free action with wireless. With single action 1 shot would be a complex action.
>>
>>50190564
How extensive we talking?
>>
>>50180817
>phone booth

Boy that's a nostalgia trip.
>>
r8 my character. He's a mage/edgelord.
http://pastebin.com/aicxWnLs
>>50190789
All over his body, to the point where he's completely unrecognizable to those who knew what he looked like beforehand.
>>
>>50180855

Nope.
Sent a limo full of trigger happy yakuza and their bellicose boss rolling roof over wheels down an avenue through judicous use of vehicular judo and dorifto though.
>>
>>50190867
So much edge he'll probably cut his way into the metaplanes. As long as there isn't a missing limb, or anything as extreme as that as a result of his scarring, I'd say Picasso is probably fine. Either that or "Distinctive Style."
>>
>>50190564
>>50190867
I'd say no, at least not with the quality as written.
Picture a Picasso painting. Now picture that but made of flesh and bone. That's what Deformity is meant to represent: somebody who has parts in the wrong spot, not someone that's suffered severe injuries. And even then, it's a Changeling thing, so unless you've got SURGE, you (probably) won't have Deformity. (There's probably cases where it would still work on a non-Changeling, but those are probably rare to the point of basically non-existance.)

If you want to have burns and just be unrecognizable, that's not a quality thing, that's a fluff thing. At best, you might take Distinctive Style, if your burns are severe to a point where they make you stand out from other people and easier to identify.

Ask your GM, though. They might have a different take on it.
I'd probably still say no to using the quality as-written for severe burns, though, unless they're so bad that all your senses have been impaired.
>>
>>50191120
Guess I'll go grab emotional attachment instead then.
>>
>>50191120
>it's a Changeling thing, so unless you've got SURGE, you (probably) won't have Deformity.
It's weird how whitewashed the perception of the 2040s-50s is, that anyone thinks other non-SURGE causes are unlikely. There are plenty of poor people who lived in horrible situations or were unlucky enough to be inflicted with something that could provide social and perception penalties. That's as far as you need to go - something happened to the PC, or something happened to the PC's parent(s) and they're suffering for it.

Pick up a copy of Target: Wastelands or something that gives the low down on previous decades, unless you're playing a corporate shut-in who was born yesterday.

>While these (negative) qualities are intended to be the dark side of SURGE, they can also be taken by characters looking for a little extra flavor from their character’s background, such as mysterious mutations or the side effects of gene therapies
Definitely doesn't have to be a changeling thing.
>>
/srg/, I need head shots. Art, photos, w/e.
going shooting this weekend. Need head shots for head shots.
>>
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>>50191374
Like this?
>>
>>50192051
nah, more like portraits. of shootable faces.
>>
>>50189742
>not rating agility basically Tier 0
>rating REA and INT higher

Major fail
>>
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>>50192101
Got you covered. Here's a shootable face.
>>
>>50192216
The most shootable face.
I'd add more but searching for Harlequinn pictures might irreversibly taint my computer.
>>
>>50192216
indeed shootable face. white background would be sexy though. Ink is fucking expesnive
>>
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>>50192264
Fuck, dude. Open up MS Paint and work those fingers.
>>
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>>50192216
Fuck me, he was in a movie.
>>
>>50192516
I hope they paid him in magical swords that he couldn't fence.
>>
>>50192216
The second adventure was better than the first.
I mean, it ain't much, but it's true.
>>
>runners break into a matrix engineer's apartment and steal all of their porn
>want to know what kind of porn they've stolen
>"a lot" isn't good enough
>make a random shadowrun porn generator macro out of roll20 tables

lol internet
>>
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>>50189734
Just shooting a double action just isn't, like, cool, man.
>>
>>50192516
...What is that from?
>>
>>50192630

And you'll be sharing it when exactly?
>>
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>>50192876
The moment I figure out how to make it stop generating things that don't make sense. It usually works fine but sometimes it'll suggest shit like rape porn with only one character or 3 ork wageslaves fuck a dryad gang member in space.

And the most disgusting and depraved thing it suggested was anime trid love story between two physads on a snowy mountain.
>>
>>50192958
What the fuck do you mean by "things that don't make sense"? All of those are perfectly normal.
On a side note I've found myself accidentally building Ork Adam Jenson. Would eye protectors cyberware work like implanted sunglasses ?
>>
>>50193022
>raping yourself
>dryad gang member in space

I dunno tim these seem a little outlandish to me. The last one was a joke and one of the most sensible things it suggested
>>
>>50192729
Look, if you want to be cool while using pistols, ditch the revolvers, and then grab a pair of berettas and some black clothes.
The ability to shit doves while jumping sideways isn't required, but is highly recommended.
>>50192958
All of those are hilarious. Keep it.
>>50193022
That's what they're supposed to be. It's unclear as to if they can move out of the way like his tho, it's entirely possible you might end up crying out of your mouth like Molly Millions.
>>
>>50193034
what now people with split personality cant be porn stars or physads cant find true love ?
>>
>>50193037
>>50193067

You're right, maybe it's part of the charm. I'll add some extra shit to the tables later and fix it up a bit, but I don't know of a way to share the tables the macro reads from. Maybe just paste it all into a pdf with instructions on how to roll it with your own dice
>>
I'd like to run a Cabelas's African Mercenary Adventure 2072. Is there any reading on what the fuck is going on in the Africa of the sixt world? I remember there being a lot of segregation, black zulu elves and some dragon shit.
>>
Quick, give me plots for street scum level missions in Russia
>>
>>50193716
The crew is tasked to rob a bullion dealer, but things go wrong as they are forced to partake in an underground streetfighting tournament
>>
>>50193716
Acquire vodka
Acquire borsch
steal some porn-simchips
>>
>>50193716
Russian chummer reporting in. Try this:
- Steal a shipment of shitty synthetic weed (called "spice")
- Some gypsy stole your bro's bike. Now you have to siege a whole gypsy ghetto in abandoned block marked for demolition.
- Recently your bro has gotten some friends in local skinhead gang, and now he's taken prisoner by some trog junkies. Skinhead leader would go berserk if your bro tell orks about their weapons cache.
- You've sold some cheap jewelry you've stolen from some drunk whore to a pawn shop. Later shop owner told you that this shit were magical, and now you have a psycho junkie-witch on your tail.
>>
>>50193907
Stealing all of this
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>>50187873
>using explosives as insulation
I see no possible way this could go horribly, horribly wrong.
>>
I tried reading the rule books but I'm still having trouble making heads or tails of the rules.

Is there a reccomended cliff notes version?
Also the amount of d6s to be rolled seems like it would really slow down a game, is it meant to be slower than say d&d?
>>
>>50193723
>robbing a bullion dealer turns into an underground streetfighting tournament
How does that even happen?
>>
>>50194255
As the party robs the bullion dealer, they attempt to sell the loot and accidentally try to sell it back to the guy they robbed
>>
>>50192142
Agility is absolutely not top tier for a combat character. Having 1 extra die in your attack dice pools is great, but not as great as having 1 extra point of initiative occasionally giving you a fourth initiative pass.
>>
>>50194205
>cliff notes
there is the hayek sheets in the OP pastebin's mediafire

>dice pools
Here's how you do it
>count how big your dice pool is
>take that many d6
>yes, all at once
>clasp your hands around them and chant a few prayers to the dice gods
>throw all of them at once

>count how many of your dice are 5 or 6, these are your hits
>count how many 1's there are. If there are more than half your dice pool you have a glitch
>in 5e you can use up to your limit in hits, so if you rolled 12 hits, but your limit is 3 you can only use 3 hits
>you then determine the threshold: In most cases a simple number, in some cases an opposed dice pool
>in the first case you need to get more hits than the threshold, simply take (your hits - threshold). If the number is 0 or greater that's your number of Net Hits
>in the second case the opposite dice pool is rolled and the number of enemy hits determines your threshold

the main thing slowing the game is not the rolling
it's the task determining how many you roll
>>
Are aspected mages in 5e not able to spend priority skills in spellcasting and shit during chargen or is chummer just being fucky? I'm almost 100% certain they're supposed to be able to pick up mag skills from their chosen group normally.

But I could be wrong, because despite being 90% of awakened, aspected mages are about 0% of player characters and I haven't seen one since 4e.
>>
>>50194265
funny you said that we had a char who tried to sell gems to the guy he stole them from
There was collective "We have never known, met or seen this guy"
>>
>>50194324
What version are you on? Try updating to the latest nightly.
>>
>>50194343
I'm curious: exactly how did he perform that fuck-up? Did he not know who he was stealing from? Did he forget to check who he was selling to? Was there trickery involved?
>>
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>>50194349
I'm already on latest but I figured out the problem. When I said "I'm almost 100% certain" what I meant was "I'm a complete fucking retard"

Aspected Magicians can't raise their mag skills normally because they get the skill GROUP, not the skills themselves, and it can't be broken without spending karma.
>>
>>50194367
Well you know how runners are in need of money and we get some info about some shop getting a delivery of gems. Some diamonds and what not. Simple enough job break in the night, get the stuff, get out and continue our main job the next day while our fixer looks for a buyer.
Of course one of us couldn't wait. Got his share and while we were doing some leg work went to the exact same shop to sell them. Many "Are you sure?" were said from the GM bu he still went with it.
Now imagine this fat jew dwarf sitting and looking through the diamonds with his lens thingy only to see his logo nanocarved into the gems with a laser. Imagine our friend face when the dwarf pulled a big ass revolver. Imagine his face when he found out that this dwarf is the local gang's fence.
>>
>>50182325
Automatics, but use pistols for cc. Just substitute pistol skill with automatics when using them and put the skillpoints into something more useful.
>>
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>>50194444
>he knowingly went back the same store he stole it from
>this was not a case of ignorance, nor of being deceived, but instead one of unbridled stupidity
Mother of god.
>>
>>50194503
Only two things are infinite and all that
I thing the best thing of this event was the polite gangers driving bikes and asking "Oi! Sorry to bother ya chummers but have you seen this bloke?"
>>
>>50194283
Combat characters still do a lot of out of combat work, and agi helps with a lot of it. Conversely, rea only boosts your driving rolls. Besides, the points in rea do nothing unless you do get an extra pass, while you're guaranteed to make rolls with agi.

Int = agi > str (if melee) > bod > wil > rea > str (if ranged) > log > cha
>>
>>50194710
My recommendation was literally Intuition 6, Agility and Reaction 5, with Intuition always taking precedence over Reaction, and Agility always being one below your racial maximum.

Your recommendation was for Agility to be in an entire tier above Intuition.

You can only have one attribute maxed at chargen - for combat characters, that should be Intuition.

How about you read what I actually said in my tier post instead of just bullshitting?
>>
>>50194732
That wasn't me.

And I'm not convinced int should be below agi.
>>
>>50194745
>And I'm not convinced int should be below agi.
Then you have a shaky grasp on the game's mechanics.

AGI should be your maxed attribute if you're an infiltrator first and foremost, but if your primary role is as a combat character, you should max your INT instead.

AGI should still end up at 5 (before augmentations), mind you. It's still your solid second priority, after your Initiative stats. But it's not the first and most essential, the way Intuition is.
>>
>>50194770
Int is less important in combat because you can't guarantee an extra pass, but you can guarantee making to hit rolls.

Killing the enemy fast > surviving for longer, therefore attacking > defending, therefore agi > int.

If the main focus wasn't combat, then int would be better, but in combat, agi is king. Int is a very close second though.
>>
>>50194806
1 extra point in Agility only amounts to an average of .33 extra hits on a roll. That's a relatively minor effect.

Having 1 extra point in Intuition can absolutely be the difference between having a guaranteed extra initiative pass and a non-guaranteed extra initiative pass.

For example, someone with Intuition 5, Reaction 5, Wired Reflexes 3, and Reaction Enhancers 3 has 16+4d6 initiative. They're usually going to have 3+ initiative passes, but they can roll poorly and only have 2 initiative passes. Someone with Intuition 6, on the other hand, is guaranteed a minimum of 3.

But that's not even the most important part of initiative. The most important part is getting to shoot first. If you beat someone out by a single initiative point because you had Intuition 6 instead of Intuition 5, you get to try to shoot that guy before he gets to try to shoot you.

But wait, that's not even getting into the benefit that the extra point of Intuition can offer when it comes to making sure you have enough initiative to spend on interrupts and defenses - the difference between having 15 and 16 initiative is that the former loses an entire initiative pass if he chooses to Dodge, while the latter keeps two initiative passes either way.

A combat character should absolutely have Agility of 5 (or 6/4, for elves/trolls) and Reaction 5 (or 4, for dwarves).

But when it comes to choosing either AGI or INT to have as their maxed attribute? INT is the right choice for the strongly combat-oriented character. AGI is only the right choice if you're planning on being a primarily physical infiltrator and secondary combatant.
>>
>>50194806
>>50194878
Don't forget the fact that Intuition gets used in Defense tests, while Agility doesn't. That's yet another point in its favor, in the long list of points.
>>
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>>50194423
Correctymundo, unfortunately. There's a house rule to allow breaking skill groups in create mode, incidentally.
>>50192744
Cleopatra 2525, apparently.
>>
>>50194423
Also if you want to play an Aspected Enchanter or Sorcerer, theres no way to purchase Spells without spending fuckloads of Karma.
>>
>>50194878
Few characters are going to have wr 3 and all the other init boosting augs, to that's a strawman-y argument. More likely you're going to end up somewhere in between 11 and 21. Initiative is important, and it's why you should have int and rea high, but neither stat is used as often as agi.

Shooting first is important, but hitting is more important. "speed is fine, accuracy is final". In the rare case that an opponent gets to match your initiative, he's likely going to have a big defense pool as well, and you need to ensure that you hit. Yes, you can just break over into the next pass, or just manage to go first, or get the extra 6 for a dodge, but it all matters little if you can't hit. And just as much as you might get that, an extra net hit might mean that you impose a bigger disadvantage on the enemy.

>>50194894

And this is exactly why I wrote
>Killing the enemy fast > surviving for longer, therefore attacking > defending, therefore agi > int.
>>
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>>50195046
As usual, 1% of the magicians own 99% of the magic! We should rise up and overthrow them!

But we can't, because aspected magicians are fucking shit.
>>
so I fucked up as a GM
my group consist of a infiltrator, a shaman, a technomancer, and a face
>get an idea from /tg/ about having a run against MCT
>players get hired by a Yak to steal a McGuffin from MCT for an easy payday. Yak does all their leg work for them. Literal milk run.
>all the intel checks out except that the escape route through the sewers is all wrong
>MCT wanted to see if a paracritter they had stuck in their sewers would be an effective security system.
that was the plan for the session. here is what actually happened.
>players hit me up a day early
>they want to play right now
>let them know I'm not ready and that I don't have a floor plan for the session
>they say they don't care at all and I can just make it up on the fly
>cave to peer pressure and so the game begins with no floor plan and no mook stats
>they scope out the place like any good runner should
>except they don't
>the infiltrator of the group smoke weed in the back of the MCT building.
>I remind him of the Zero Zone policy
>he shrugs and says he's going to use one of the employees badges to get in.
>I start to talk but the Technomancer starts demanding I tell him what he can see with from the alley he's hiding in with his hunting rifle
>I tell him the front of the building and he huffs about how he's underpowered
>the shaman walks in through the front door of the building
>the infiltrator ask if anyone walks outside I say yes
>he offers him weed
>the wage slave declines and ask him who he is
>the infiltrator kills him
>in broad daylight
>on MCT property
>>
>>50195200
>the technomancer says he's hacking into the security feed to erase video evidence of the murder
>I ask him if he's sure
>he rolls to hack
>gets in
>is attacked by the spyder on the network
>tells me thats bullshit because he got in so he should be able to do whatever he wants blah blah blah
>shaman is about to kill the person she thinks is the receptionist
>realizes that the lady is watching the security feed
>starts looking into the astral
>oh shit this lady is a mage
>oh shit there is a powerful spirit here
>she starts to make nice with the lady instead of something dumb
>catches wind that the MCT security team in on the way
>shaman acts terrified that she is going to be killed or worse by a runner
>the SecMage tells her to stay there why calling in a lock down. Goes astral to start slinging spells at the infiltrator
>btw the infiltrator is lugging around the body looking for a place to hide it
>the Shaman tells the infiltrator he has 4 kill squads closing in on him and he needs to get out of there
>he pulls out his silenced pistol and says he's ready for combat
>I have him fight 1 kill squad
>he dies (burns a point of edge and I have him turn invisible and run away)
>the techno decides to fight the spyder
>he almost dies (jacks out and takes dumpshock) but still is up
>The technomancer takes a shot at the SecMage because ¯\_(ツ)_/¯
>bullet proof windows on the ground floor of the building
>this was actually told to them by the Yak who hired them but I'm the asshole
>SecMage comes back to her body which the shaman has been guarding
>SecMage invites her to a mage group she's apart of
>calls in kill team on the Techno's position
>techno skeedadles cursing his team for a failed mission
>>
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>>50195207
now you may be wondering what happend to the face
>the face asked me how they were supossed to get in
>I tell him they had be given one fake key card to give them access to the floor they needed
>he takes it
>I make sure the entire party is paying attention
>he walks in
>he takes the elevator
>he goes to the mcguffin (it was plans for a new deck MCT was working on)
>he gets it
>then the infiltrator decided to kill a guy
>and everyone forgot about the face
so fast forward to everyone bailing
>face has been listening to everything going on
>everyone ask him why he didn't help
>he tells them what he was doing
>a unanomous "Why didn't you say so!" can be heard
>he uses the escape route the Yak gave him
>the one that has a monster in it
>that would just kill him
>instead its fine and leads him into the barrens
>everyone blames me and they are right too
>1 karma
>+1 notirity
>end session

what should I have done different /srg/?
>>
>>50195217
you should have killed them and disposed of their bodies
an no, I'm not talking about the characters
>>
>>50195217
Tell them "this is what you get for pressuring me into a session I told you I wasn't prepared to run"
>>
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>>50195200
>>50195207
>>50195217
>the infiltrator kills him
>in broad daylight
>on MCT property
The infiltrator and technomancer are retards. If possible, ditch them and get some replacement players.
>>
>>50189889
Make it very lewd
>>
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>>50194444
>>50194343
>>50194503
>>50194584
I miss the C.L.U.E. Files
>>
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>>50195194
I really wish they weren't, though.

I've actually built a couple pseudo-aspected mages (regular mages, but with points in only one area) because I think it's a neat concept, and it does a lot to prevent the mage from dominating the game.
>>
>>50195448
>that guy who crawled out of the elevator
>>
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>>50195448
Fear not anon, a quick google search tells that the C.L.U.E. Files are alive and well.

http://www.highprogrammer.com/alan/gaming/shadowrun/clue-files.html
>>
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>>50195486
This is how I play my mages in every ttrpg. Even if the system doesn't give a mechanical reason to, it's more flavorful if the wizard only shoots lightning in combat because unlimited power is his gimmick, the witch only casts cold and mind-affecting spells because she's a huge bitch, the alchemist only uses his powers to make bombs when he could be curing the sick and injured, etc.

Doesn't really work in shadowrun because the team mage has several different jobs and an aspected mage can't do all of them at once, and no matter which of those things they want to do they suck anyway
>>
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Does Shadowrun have any guns that collapse for easy packing (and concealment) in a bug-out bag? Something good for an emergency, but that nobody would ever pick as a primary weapon.
>>
>>50195673
There's two different collapsible guns, a heavy pistol and a machine pistol. There's also the Puzzler, but that's a different thing.
>>
>>50195673
you can mod them to be
and there was a gun made of items on you like pencil and jewelry and stuff
>>
>>50195707
I was thinking something more like a hunting rifle, for bugging off innawoods.

>>50195710
That sounds terrible.
>>
>>50195673
RG 34 has the PSK-3 collapsible heavy pistol if money isn't a problem and you're good at talking to fixers
>>
>>50195673
you can put the Easy Breakdown mod on most weapons, making them able to be de-constructed and put together within a few combat turns. While deconstructed they fit in a normal briefcase
there was an pistol in 4e, whose parts look like jewelry.
and you can take Holdouts/Pistols
>>
>>50195710
>>50195721
Shiawase Armaments Puzzler (RG33) is the awful james bond contraption you're talking about
>>
>>50195721
>Easy Breakdown mod
So I'd need to have it modified/customized for this to work? That sucks, but doable, I guess. Definitely defeats the purpose of it being a cheap bugout bag item.
>>
>>50195745
If you're bugging out to innnawoods, you'd want more than a peashooter anyway. Awakened fauna are no joke.
>>
>>50195745
Its not really that expensive, especially for a runner.
>>
>>50195754
Fair point.

>>50195757
It's about it being effectively disposable - or the sort of purchase you leave in your closet for years without real use. Adding 750 big ones to the price of a throw-away is enough to make you want to invest in making it into a keeper instead.
>>
>>50195717
nothing says innawoods like an easy breakdown modded springfield m1a stuffed into a bag somewhere
>>
>>50195745
Colt Agent Special is for bug-out bags. Because bugging out in the sixth world means going to another city in another state/country/...

"Innawoods" is so unsafe people rather face the random violence of gangbangers in the slums than go there.
>>
>>50195803
>nothing says innawoods like an easy breakdown modded springfield m1a stuffed into a bag somewhere
Truer words were never spoken.

So, that'd be 2450 for an easy-breakdown rifle, and it comes with an imaging scope. Then it's just a matter of packing enough ammunition. 12P is probably enough to at least scare off Awakened varmints too. It's too bad most paracritters have at least Armor 1 - an innawoods rifle is exactly what I'd normally love to pack hollowpoints or flechettes on.

>>50195804
Point well taken. Stopping power required.
>>
>>50195628
They're not, though. They stopped being written in 2003. You can find the old ones, but there are no new stories of cluelessness out there.
>>
>>50195804
I once played a campaign about hunting awakened animals in northern and eastern Africa and the Mediterranean, we were toting around three anti material rifles and an HMG for the typical hunt. Only reason we didn't go full rocket launchers and grenade spam was we generally need the beauties alive or at least mostly intact. Thank god for the local police contractor was not particularly good, because it was enough trouble hiding that arsenal from those morons, never mind KE or the Star.
>>
>>50195882
Remember to pack a hatchet (or at least the head) and a good, big knife too. You can always make your hatchet a new haft with a bit of wood and a few minutes.

If you're Awakened, make sure one of those is a Weapon Focus, in case of free spirits. I recommend the knife. A combat knife is missing 1 accuracy and 1 damage compared to a katana, but is way more useful in survival situations and easier to conceal.
>>
>>50195882
>>50195976
A Toyota Gopher (pickup truck) with Suncell is 32,000 nuyen. A Toyota Gopher with a multifuel engine instead is 39,000. You can add a winch for 750 more. It has the same handling offroad as onroad (handling 5 - really solid, actually), and enough mod points to do some screwy shit with it if you want.

It's a good choice for driving innawoods.
>>
>>50195803
Except an easy breakdown modded sks.
>>
>>50196167
If you can tell me where to get an SKS stat block, I have a slavic gun adept to roll up next time one of my characters dies
>>
>>50195882
And don't go alone - there's a lot of nasty awakened fauna that like to sneak up on you, and a dog's senses may well save your life. If nothing else, it's company.
>>
>>50196167
>>50196211
It'd just use the M1A stats, probably. Weapons aren't really model-specific, they're just iconic versions of entire categories of gun stats. You know, the same way the Ruger Thunderbolt can just just be represented with a Savalette Guardian.
>>
>>50196211
Just use an existing one, because there's only so much variation between different guns.
>>
>>50196137
>>50195976
>>50196227
Easy-breakdown Springfield M1A - 2450 nuyen.
Several hundred rounds of ammunition - 500 nuyen.
Victorinox collapsible hatchet - 250 nuyen.
Combat knife - 300 nuyen.
Metalink commlink - 100 nuyen.
Survival kit (including water purification unit) - 200 nuyen.
Toyota Gopher with multifuel engine (so that you can literally run it on bundles of sticks and leaves) - 39000 nuyen.

So, that's 3600 nuyen not counting the truck.

If only Howling Shadows had included prices for man's best friend, the Hellhound.
>>
>>50196285
Get a Survival Knife, its the same price as the Metalink, is a functional commlink, and also does other good shit.
>>
Why does the ultimax rainforest carbine suddenly have burst fire in chummer? Did we get errata?
>>
>>50196302
Replacing the combat knife, or on top of the combat knife?
>>
>>50196313
Alongside the Combat Knife. The Combat Knife is for murdering.
>>
>>50196313
The combat knife is for being a Weapon Focus, if you're Awakened. It's expensive - 7300 nuyen for a Rating 1 combat knife weapon focus - but if you run across a free spirit, it might be the only thing you have on you that can make the free spirit rethink fucking with you.

Like with most survival weapons, you don't necessarily need to be able to put down dangerous, large animals (and spirits), just make them decide that you're not worth the time/risk.

If you're not Awakened, though, the extra -2 AP isn't worth having another item cluttering up your bag. Replace the combat knife with the survival knife.
>>
>>50196307
Missions errata.
>>
>>50196285
I was thinking of an ordinary, mundane dog, but if you can find a GM willing to let you have a hellhound, all the better.
>>
>>50196514
They're used extensively as attack dogs by security, and guard dogs by gangers, so I don't see getting ahold of a hellhound puppy being too big of an issue. The problem is more the lack of an explicit price tag for buying it, and then for training it.
>>
>>50196528
>>50196514
They're not amazing retrievers - they're german shepherds - but they can help light fires, are extremely smart, and things like deer count as 'small game' to them, because they weigh an average of 320 pounds (145 kilos) - that's about the size of an adult tiger, and noticeably larger than a black bear.

Can't go wrong with a hellhound.
>>
>>50196629
For reference, hellhounds are black german shepherds (like the picture you used) but weigh as much as Zorba, the world-record-setting largest dog.
>>
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>>50196629
>>50196636
>dice pool of 9 for tracking
>dice pool of 7 for biting
>dice pool of 8 for fire breath
>dice pool of 9 for sneaking
>dice pool of 7 for perception
>an additional +2 for scent/hearing
And that's before being trained - just what all hellhounds have. Give that dog some instruction and get him a doggy armored jacket, and you've got Ork's Best Friend, right there.
>>
To all the faggots who insist that corps have mages on call at a whim for things like security checkpoint assensing, spirit conjuring, and so forth:

>How about a mage? Oh, mages are special for all the right reasons. They have exclusive access to the astral. They can fling spells, scout at the speed of souls, summon, control, and dismiss spirits, maintain warding— it’s a shame they are so damn rare! The density of magic in the shadows is not mirrored by the corps, who have to spread their magical assets that much farther afield. Magic, and mages in particular, are about as expensive as security gets.

When a corp has a mage on staff, they're going to be something like a senior researcher, not some fucking security personnel at some corp installation.
>>
So, I GMed a street scum game grounded in Sevastopol today and my two regular players (usually doing a high-flying campaign) loved it. They stole soyborsch and vodka from a bar before burning it down and the decker (a new player) already handles matrix mechanism like a pro.
>>
>>50197052
That's for actual wage mages, awakened who have limited magical capabilities are more common, and even they can assense you and get a couple of hits.
>>
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>>50197052
Except that magical talent =/= research skill. SR is actually good at mentioning that a lot of senior research personnel who study magic aren't Awakened themselves, they're just smart and work hard. For a lot of them, their worth as magically capable people is better than any other talents they have.

There won't be a bunch of mages hanging out playing poker in the breakroom at every podunk affiliate property, but magic security is explicitly part of the word, even in the last sentence of the thing you quote. Spirits are conjured and sent out on remote services to patrol areas for astral intrusions, important events will likely have a mage on hand for assessing and magic emergencies (like deactivating alchemical weapons), some poor schmuck spends 30 hours a week travelling from one property to another reinforcing wards, etc.

Awakened are common enough to be used, but rare enough not to be wasted.
>>
>>50197200
>even they can assense you
Some of them can. Your typical Magic 2-3 Adept probably can't.

And even awakened who have limited magical capabilities still only collectively make up 1% of the world's population, and only a fraction of those will have any interest in security work.

>Magic, and mages in particular, are about as expensive as security gets.

Any magic - not just actual, full-blown mages - are rare and expensive, and you're not going to find them present at anything but the most well-funded security setups.
>>
Are there any rules for optical scopes in 5e? The wording in core suggests that the imaging scopes are digital. Goofing around with a mage/sniper build
>>
>>50197446
Page 432 of the core states that they have 3 capacity for holding vision enhancements.
Smartlink and magnification fall under that.
>>
>>50197491
>Smartlink and magnification fall under that.
Image Magnification comes standard on scopes, actually, but otherwise correct.

>>50197446
>Are there any rules for optical scopes in 5e?
Optical as in non-digital? Ones that a mage can use for line of sight?
>>
>>50188344
With a good piece of pipe you can knock the world right around. -Sugar Conny, anno 1983.
(Probably more so with a high tech glowy pipe.)
>>
>>50195376
what
why
>>
>>50197508
>Optical as in non-digital? Ones that a mage can use for line of sight?
Since they mentioned mage/sniper, I'd assume so.
DESU, if I was making a mage sniper, I wouldn't give them a sniper rifle tho. Instead, I'd go for a telescope and a very tall tower atop a mountain. Remember, when you're a mage, your greatest enemy is the curvature of the earth.
>>
>>50195217
>>50195207
>>50195200
>what should I have done different /srg/?
Better IRL legwork to ID and uninvite the Pathfinder-tier players.
>>
>>50195217
Nothing, sounds like the players who were smart and quick on their feet were rewarded for their presence of mind and the retards were crucified by their own stupidity.
>>
https://johnnynuclear.bandcamp.com/album/atomic-heart
>>
>>50195376
That is my goal.
Tell me, have you watched videodrome?
>>
>>50198756
It's much easier to get damage output from a gun than a spell in 5e, and likely more repeatable.
In 5e rules for optical visual enhancements are a bit lacking, but you used to able to get optical versions on some vision upgrades, so you're in ask the GM territory, it's probably going to be at a premium cost and not have the capacity for extra enhancements.
Alternatively skip the scope get yourself a sustaining focus and use the enhance aim spell. Cast it at a low force, spend an Edge to punch through the limit. Or get it and a regular scope and just focus on casting spells to buff yourself and don't worry about being able to target through the scope.
>>
>>50200108
I'm glad someone had the dedication to provide the music for the next run of mine.
>>
Bump

AAA corp-owned buildings usually have both magical and matrix defenses, in addition to the physical shit, yeah?
Specifically a research/manufacturing building owned by Mitsuhama
>>
>>50203885
aye, AAA would most definitely have all 3 defenses (assuming it's not a covert op), but depending on what corp, the 3 defenses would be of different strengths.
>>
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I want to play up the fact that Shadowrun is a setting built in the ruins of the Fifth World, with fantastic magic and technology but vast expanses full of swords and sorcery between the cities lighting the darkness like pinpricks in the night.

What are the key assumptions I need to change about the setting in order to make that work, while changing the absolute minimum to achieve that tone?
>>
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>>50204178
You assume that the gangs in the Barrens are more post-apocalyptic tribes than street gangs.

You assume that the Barrens themselves are less 'the really, REALLY bad side of town' and more 'Fallout-series urban ruins pockmarked with settlements and teeming with mutants.'

You make there be tons of bullshit out past the Barrens, in the true wastelands/wilderness, rather than it just being a blank expanse of 'adventures don't happen here.'

And you make magic, as a force, mysterious and strange enough that you could have it do just about anything and have people shrug and nod - but also rarely-seen enough that it doesn't just become 'a wizard did it.'

But the really big thing? You have to make easy transportation hard to access. People cluster up around the cities not just because the wilderness is fucking dangerous, but because the roads get consumed by fast-growing plants, the skies are choked with unexpected magical megafauna, and that means the cost of long-distance vehicles are prohibitively expensive, because they have to deal with that shit. And it's not like there's a government to pay for the infrastructure repairs and upgrades anyway.

Maybe make the assumption that most land isn't claimed by a nation too. Sure, the UCAS and Aztechnology and such still have territory to which they lay claim, but it's less 'a significant chunk of an entire continent' and more 'the region surrounding this major city.' You know, like the State of Seattle, but that's how ALL the national territories work - never anything larger than a union of citystates, separated by adventure- (and adventurer-) filled wilderness, ruins, god-kings, mutants, and other crazy fucking bullshit.

Fuck, this is sounding more and more like the setting I want Shadowrun to be too, actually. Like, as long as you're still in the city, it's still cyberpunk criminals. But then you quickly get into all this other shit the further you get from the nearest downtown.
>>
>>50204300
These aren't exactly changes to the source material; you just need to crack open a few more books, and be reading from a wider range than just the last edition or two to find it.
>>
>>50198756
Yeah, I wanted to use the rifle for my main damage output, but be able to cast some spells on a distant target in a pinch. But the imaging scope comes with "vision magnification" which is explicitly described as digital. There are optical binoculars and digital binoculars, but no explicitly optical scopes.
>>
>>50200283
>It's much easier to get damage output from a gun than a spell in 5e, and likely more repeatable.
Yes, but spells have a much greater range, and don't take penalties for use at great range.
>>
>>50203914
Yeah a AAA will generally have meat/matrix/astral covered at their facilities, it's just a matter of figuring out what your specific AAA is going to focus on more. A NeoNET facility is going to have more electronic warfare than normal, Wuxing will have you choking on astral dick the moment you walk in the front door, Evo might put you up against the whole gamut of weirdos from eldritch transhumans to technomancers and AIs, and their weakest wageslaves might have cyberarms or spit acid or some weird shit too.

In your case, MCT likes security riggers and Mages, and might have a cage full of hellhounds or some other spooky critters for when their security officers aren't going to cut it.
>>
>>50200108
I think sawed-off/shortbarrel modification isn't subtracting from weapon damage.
>>
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Unless you're Clockwork, everyone can use a break from theft and wetwork every once in a while. What's the best "good feelings run" you've ever been on, /srg/?
>>
>>50203885
That would appear to be because it's not. Fixed in the next nightly.
>>
>>50205135
hooding feels nice although it normally involves theft and wetwork

oh delivery jobs to orphans or hospitals and extraction jobs for people who actually need an extraction can be nice.
>>
>>50204418
He said the wanted to change the absolute minimum; that's what he needs to do. Play up certain elements of certain things, play down certain elements of certain others. And then suddenly you have sword-swinging barbarians freeing mutants from the slaver of a sorcerer-king operating out of a ruined football stadium, all in the broken, monster-infested wastelands of the technomagical spires of downtown.
>>
>>50205757
>of the technomagical spires of downtown
In the shadows of, rather. This is Shadowrun, obviously. There's still going to be developed civilization somewhere; you just need to narrow its footprint.
>>
>>50205757
>He said the wanted to change the absolute minimum
Point was, you can do all of that without changing fuck all. You just need to be aware it exists, rather than wishing it existed.
>>
>>50205839
What you need to change is how much it gets emphasized and what elements get downplayed. Regardless of edition, things like wageslavery, corporations, the digital world, and urban life gets emphasized. What you need to do to make what the anon was talking about happen is play that kind of stuff down, and play up the elements that contribute to the setting outside of downtown being a post-apocalyptic swords-and-sorcery-and-hackers adventure.
>>
>>50205852
>What you need to do to make what the anon was talking about happen is
... read the correct books. That's it.
>>
>>50205445
Huh? Shortbarrel? Wrong quote?
Also is it possible to have the accuracy reduction only when that mod is combined with the stock removal?
And want to put a voice warper in my ballistic mask. Hard targets 187-188
>>
>>50205880
I think you need to do more than that - to emphasize the correct books, and gurney downplay the ones that don't fit his vision. But at this point, it's a minor semantic quibble, and that's the most retarded form of discussion, so I'm going to leave it at that.
>>
>>50206046
It is a quibble. Of course you have to turn the scope of the game towards where you're going with it, but it's still a mistake to think the written supplements don't take the official setting where anon was describing.
>>
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Evening chaps- uh chummers, i'm Mr johnson, yes, shall we begin?
>how do your runners respond?
>>
>>50205982
Whups, yes. It might be possible to do some shenanigans with forbidden/oneof I suppose, but it'd be creating multiple copies of the item. Currently no easy way to manage bonuses with conditionals.
>>
>>50180817
Awww shiiiieeet, is that Syndicate?

Motherfucking Bullfrog productions?

Fuck yeah.
>>
So I'm reading Shadowrun Anarchy.

I'm sort of a little disappointed by the Shadow Amps.

It seems like anyone can buy Adept powers without the buy in that Mages and Technomancers require (there's nothing that would point to Adepts needing to be Awakened, other than my knowledge of Shadowrun), which is good. But the Adept Powers are kind of useless, which is bad. But there's also Cyberware that isn't that good but costs the same as Adept Powers, except with the additional benefit of costing Essence. I mean, Cyberpurs and Killing Hands do the same thing, with Cyberspur costing -1 Essence. Retractable Razors on the other hand is reasonable at 2 Amp Points and -1 Essence, but kind of makes those Cyberspurs pointless.

I'm used to not every trait within a rating being equivalently meaningful to a story, but that just seems like they didn't think about what they were doing. These are *the same* traits where one has a steeper cost. There's also a lot of traits that only allow rerolls or additional dice, which isn't very interesting.

I'm not actually sure what the rules of the game are, but the powers are kind of uninteresting.
>>
>>50206805
Also the Amps are all expensive.
>>
>>50206412
Mine would just sit down, put his boots on the table, and pull a sandwich out of his coat and start eating it.
Maybe a "Go on" if the git doesn't get to it.
>>
Saw a Security Rigger statblock in one of the books last night, but now I can't find it. Anybody have any idea where I could find that?
I could also use a Security Wage Mage statblock, if there is one anywhere
>>
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>>50208299
>>
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>>50208299
less lethal >>50208461
>>
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>>50208299
and a knight rigger
>>
>>50208461
>Magic 4
>most Awakened skills are below Rating 6
Vindicated.
>>
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>>50208511
Yeah, magic is hard. Being a full magician with 6 mag is like winning the lottery twice in a month
>>
>>50208557
A shocking amount of double-lotto winners prefer to live as underclass criminals, apparently.

(For the record--that is entirely the system's fault, not the players. Magic 6 errtime all the time, baby.)
>>
>>50208557
>>50208622
>Being a powerful wizard
>Wanting to be a corp's pet
>>
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>>50208635
>have nice apartment in a pretty good area
>kids are guaranteed to get free college and well-paying jobs when they graduate
>nice middle-class car that you're almost done paying off
>enough money to put away for retirement and still buy your kids an xbox 1080 for christmas
>the apartment's soy processor can make grey nutrient paste taste like pizza
>free healthcare
>only job responsibilities are wear a jacket with a NeoNET security patch ironed onto the shoulder, talk shit about last night's urban brawl game with your coworkers, and cast detect guns on everyone who walks through the nearest door for 8 hours a day
>if you're lucky, get promoted to "guy who sits in comfortable chair and astral projects around the building every 15 minutes"

For some people, Shadowrun really is the brightest timeline.
>>
>>50208796
and then some runners come, kill your friends, destroy your workplace, steal company property and blow your leg of in the "distraction" to cover their escape
>>
File: GOD.gif (2MB, 300x200px) Image search: [Google]
GOD.gif
2MB, 300x200px
>>50208796
>Working for the Man
>Selling your soul for financial stability
>Wearing a uniform
>Getting your haircut

Corp mages are traitors to magic and the metahuman soul.
>>
File: 1475295310434.jpg (326KB, 683x582px) Image search: [Google]
1475295310434.jpg
326KB, 683x582px
>>50208968
>put together piss easy extraction run for new group to see how they pull it off
>runners find the path of least resistance, putting only a single rating 2 civilian security guard, some cameras easily disabled by the technomemer, and some maglocks between them and their target
>they make no attempt to distract or subdue him at all
>adept puts an arrow through his head and leaves his body in the extraction target's bathtub

life at a B corp is rough man
>>
>>50208974
>Cutting your hair
>Implying there isn't at least ONE Gandalf expy at every corp worth its nuyen
>>
File: 1475343245211.png (390KB, 322x466px) Image search: [Google]
1475343245211.png
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>>50209487
>Hey, Dr. Rob-
>YOU WILL ADDRESS ME AS COURT WIZARD
>Right, Court Wizard Roberts?
>YES, SQUIRE?
>Director Villiers needs that report on her desk by Friday afternoon. The suits think Renraku is going to beat us to production and they're getting antsy.
>THE QUEEN SHALL HAVE HER SCROLLS ON THE MORROW. THOSE SLANTS SHALL NOT DEFEAT US THIS TIME! BEGONE FROM MY CHAMBERS!

I'm imagining this dude is initiated like 8 times and they just can't afford to fire him, so they just kinda deal with his shit
>>
File: whatisthisshit.jpg (79KB, 487x640px) Image search: [Google]
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>>50209624
>Hey, doctor*ahem* Court Wizard Roberts?
>YES, MILADY VILLIERS?
>Could you please accelerate your production of focus designs? My boss is getting kind of gitchy about the lack of production
>OF COURSE, QUEEN!
>YOUR WISH IS MY COMMAND! I SHALL BEGIN THE CREATION OF FOCI SCROLLS AT ONCE
>>
what does smart tire do anyway ?
>>
>>50209268
HE WAS ASKING FOR IT. DUDE WAS PLAYING HEARTHSTONE ON HIS PHONE ON COMPANY TIME.
>>
>>50209268
https://www.youtube.com/watch?v=Ag_AFraxj-4
do this every time they kill some henchman unnecessary
>>
You guys ever just get too much lonestar presence?

Like you're trying to go to the ATM and suddenly lonestar, then you have to fight them off and run for your life. Get somewhere safe, go to another jackpoint, check email, jack out, lonestar. Head to apartment, lonestar.

Another game? Go to my day job, beaten by lonestar. Get to docwagon for treatment, lonestar siting in waiting room. Go buy a gun so I can fucking kill myself? The vendor was actually lonestar.
>>
>>50210557
right here on page ? of rigger 5.0 just like chummer said it would be :^)
>>
>>50210711
Uh, no, because KE got the contract in Seattle.
>>
>>50210722
>Get arrested by knights.
>Thrown into cell.
>Hear a nightstick behind you.
>Lonestar.
>>
>>50210711
I suggest using tag eraser
>>
>>50210711
No. Every time my players go out, I roll a D6 and only have them just SEE cops on a 1. Whether they actually do anything to them depends on what the players are doing.

That is, unless they've been tagged, tailed, or monitored in some other fashion.
>>
>>50210714
oh nice, wonderful, amazing.
So what if I have Doble Rebolution instead of the Thundercloud? What does it do than ? Because its certainly wont be floating.
>>
>>50210822
Rebolution? Fuck me sideways I mean Revolution.
>>
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>>50210822
apparently the same thing, but for other vehicles instead of different types of roads

seems like they provide no mechanical benefit, but if anyone asks your tires change width depending on what you're driving over
>>
>>50208796
>Being a corporate citizen is like being wrapped in a warm, cozy blanket—wrapped so tightly that you can barely breathe, let alone move. You sign over your life, your body, your soul—and in return you’re cared for, sheltered, loved, and told how, what, and when to think.
Better hope you like the corp mandated EVERYTHING.
>>
>>50210822
Check Arsenal, SR4 for a better understanding of what smart tires are. SR5 mechanics have been lost to feral AI.
>>
>>50206412
Mine would sit down in an overly theatrical swish of his long coat, nod to mr johnson, then sit back and let the face take care of the politeness while he attempts to score some of whatever unholy snackfood that guy has from the diner owner.
>>
>>50195376
Give me a name for this
My dick wants it
>>
>>50206805
Bumping for someone else to say something about this.
>>
>>50211505
chummer, yours is the 323d post in this thread
you ain't bumping shit
>>
>>50211924
Well I can still draw attention to it.
>>
NEW THREAD
>>50212093
>>50212093

>captcha: via deerwood
Thread posts: 327
Thread images: 66


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