>the setting is strewn with ancient artifacts known as chronoliths
>they do not follow time, which makes them indestructible and immovable
>people who are magically gifted can use them to view the future
>people who are chosen by the gods can use them as save points
>the party is not chosen
>the BEEG is
>>50173677
you can't really beat the BBEG then, because every time you defeat him he'll jump back to a previous point in time and do something differ-
oh my god
>>50173698
>because every time you defeat him he'll jump back to a previous point in time
Well ain't he in for a nasty surprise then.
>>50173677
>find BBEGs last used chronolith
>build a giant cauldron around it
>fill it with lava
>kill BBEG
>>50173698
You can succeed. You just have to kill the gods first.
They can't have a chosen one if they're dead.
>>50173698
>>50173734
Actually remove step one and put in a new step two:
>have BBEG use chronolith inside cauldron
>>50173734
Now that's some dorfy thinking, anon!
Do you think there would be someway to harness the suffering of the trapped BBEG? Maybe use it as a power source?
The key to beating villains with save states (or precognitives, for that matter) is to trap them in a no-win scenario. You lay your plans out so that they can be carried out at any time, and you wait until they save again (or to the limit of their precognition). You carry your plans out only if there is zero chance they can counter them.
>>50173677
Does time reset, or do they just reappear at the save point when they die?
If time resets, you'll need some time trickery of your own to even realise what's happening. If they reappear, then this >>50173734
>>50173677
>they do not follow time
So, they never intersect with the timeline and for all intents and purposes don't exist in the setting?
>Save point
This implies that the physical state of the character at that point in time is locked; killing the BBEG outright won't work, and will return them to that state and time with the memories of their death/failure.
There inlay the weakness. The BBEG is able to escape physical wounds with this chronolith, but their mind carries on between. Attack the mind, and ensure they are brainwashed by the attack, and the BBEG is defeated.
They can restore... but the brainwashing carries over, so they're still mitigated. The key point, however, is that the psychic assault cannot be undone by rewinding to a visit to a Chronolith. If a Chronolith can be triggered by someone whose mind has been broken to vegetable-hood, than that state is useless.
Alternately, attack the BBEG's motivations. (Social-fu!) If the BBEG has no reason to perform their Evil Plot, there is victory, even if the fight is unseen.
However, both paths carry risks. If the BBEG can learn psionics, it is probable that they will have the highest-tier psionic defenses when a fight occurs, and will know their attackers' abilities. They know themselves, and know you; you know neither. Anyone familiar with the Art of War knows what this means. This danger is exacerbated in motivation-editing efforts, as the BBEG can probe your desires without the chance of psychic scars.
Alternately, "Time lock! Disintegrate! Gust of Wind! Now where's my tea..."
>>50173736
Nah, you'd just need some sort of Oracle to help you as a counterbalance