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Are there any RPGs that allow Fallout 4 levels of weapon customization?

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Are there any RPGs that allow Fallout 4 levels of weapon customization? As in, takign a ready gun and changing its parts until you've mangled it into death machine doing exactly what you want - changing calibers, semi/full-auto action, weight and balance, etc.
A game granular enough to even differentiate between range and inherent accuracy of the gun, but also factoring in how the weight factors into the aiming, or how shorter barrel makes it easier to use in close quarters etc. It'd be great if it was fun to play, too, I guess.
I wanted to do something like it in Savage Worlds but honestly I dunno about it, there just isn't a lot of fiddle room in those weapons, they're just too simple.

>inb4 GURPS
I assume so, but tell me which supplements
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>>50168544
>GURPS
>I assume so, but tell me which supplements
high tech; as well as some of Ultratech. Otherwise its just basic set rules
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>>50168544
Most RPGs give zero fucks about equipment and concentrate on what the dude can do. In a few levels, your damage comes mostly from your talents and shit, with the equipment's effect being an afterthought.
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>>50168590
>levels
hahahaha; he plays level based games
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>>50168607
Let me translate for the retarded, then: Once you have spent a few session's worth of experience, most of your damage comes from the talents and abilities you have bought, with the equipment's effects being an afterthought.
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>>50168622
Hahahaha
Really?
What systems are you running where thats reality?
>>
40krpgs and Shadowrun let you fuck around with your guns a lot.
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>>50168544
Ops and Tactics
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>>50168685
This, Shadowrun lets you be a mad cunt with attachments and mods with tons of different guns to boot. Even if you'll only use an Ares Alpha...
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>>50168685
Oh and so do FFG's star wars lines though maybe to a lesser extent than their 40k games. At least strapping a laser sight on your laser gun isn't tech-heresy in a galaxy far, far away.
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>>50168544
>he thinsk fallout 4 is highly customizable

Nigga you ain't played a Tom Clancy game.
>>
>>50168660
Any system, dumbass. Hell, this guy just mentioned shadowrun. Most guns aren't that important, since the skills and amount of success you get can make a pistol kill as hard as a rifle on an experienced character for each category. All that will matter is the range modifiers. Which you won't even care about after a while of playing.

Do you actually play RPGs? It's the same story for most systems. Experienced characters can kill dude as good with a pistol as with a rifle or a shotgun and regardless of how it has been tuned, due to how much of the effect comes from the character itself.
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>>50168717
Last one I played was Raven Shield. Gun porn and sweet gunplay alright, but not much in the way of mods - suppressor OR large magazine OR scope and that's it.
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>>50168544
Fragged Empire has a number of customisation tables.
For example: I have a standard kinetic rifle.
I can take a gun variation for each weapon, so I make a modification to it and take 'Gauss' which gives me all the pros and cons of that variation. In addition to that, I may take as many weapon modifications for it as I wish as long as I can afford it, so I take a tactical sight, a suppressor, retractable mods and advanced modification (burn) which all have their pros and cons.
Same deal goes for all outfits, and utility items.
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>>50168837
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>>50168994
S-sauce?
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>>50169029
Readniggaread.gif
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>>50169096
Wow, I need to sleep. Thanks, Anon.
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>>50169029
Read the filename nigga.

Game is basically dead in concern of multiplayer, but it was fun while it lasted. It's not as terribly complex at it looks, some of those options only have three options, and some attatchments perform like ass so nobody used them, but there was a lot of fun stuff to fuck around with. Like thermal sensors to spot people through walls, X-Ray scopes to see through everything, thermal scopes, laser sights, gas mods to make your gun fire faster or slower, different stocks, and more gun skins than in any game I've ever seen save Counter Strike GO.

Multiplayer could be both fun or infuriating, thanks to the incredible, horrendous lag and bullshit fucking scouts who are able to go invisible and carry a god damn P90. The noob tubes were worse than MW2 too.
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>>50168994
Well fuck me. On that note, I remember one of the Advanced Warfighters being arcadey shooter on the consoles and pretty solid tactical game on PC, or the other way around - was it 1 or 2, and what platform was it tactical on?
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>>50168588
Not OP but thanks man. Didn't even know you could up load pdfs to 4chan like that.
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>>50169142
Sleepniggasleep.png
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>>50169205
are you new to /tg/? it's been board's staple for fuck knows how long now, and people embed pdfs in almost every thread
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Twilight 2020 maybe. Or cataclysm: dda for vidya
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>>50168544
Shadowrun, though a lot of the mods except for a couple of pieces will just be tacked on shit that isn't actually worth it.
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>>50168706
>At least strapping a laser sight on your laser gun isn't tech-heresy in a galaxy far, far away.

That is literally one of the easiest attachments to get in 40K for a lasgun, because the drain of the flashlight is so small as to be irrelevant to power consumption of the weapon.

Most Guard just aren't viewed as being worth the expense, is the issue.
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>>50169183
Pretty solid on the PC, as typical.
Thread posts: 27
Thread images: 6


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