Does anyone remember this game? If so, how would you develop the setting for a game or create a setting inspired by it?
>>50155939
CATastrophe, only furrier?
>>50155939
I do. Its honestly your classic flying islands kind of setting. So Any game that does well with ship to ship combat with some rules for doing air-to-air combat with small planes and maybe a mecha thing too would work out.
Though for the last two a secondary character sheet would do for the mech if you even want to include it. However, that's just for actually running it. In terms of actually doing the setting well, you don't have to over think it. In fact, you can just keep things nice and simple. Keep it idealistic, make the tech rather high-fantasy. Most importantly. Try and just ...make it a dumb romp with an evil team of bad guys and more.
The more you overthink a setting like this the more you fuck it up.
>>50155939
no but i remember Tail Concerto
>>50157095
basically the same game but the hunting down cat pirates is an optional side deal and not the main deal, same base concept of grabbing and throwing though, only now you can leave the robot and be defenseless save for a shitty stungun with a sword blade and your robot has various alt frames and a super limit break mode that makes you a human and turns the robot into power armor of a sort.
>>50157087
I distinctly remember that it got a distinct Evangelion feel near the very end tho.
>>50157304
The stungun was absolutely stupid. What was the point of bolting a sword on the end?
>>50157683
the point of it was to get your hopes up and make you think it was a good weapon for all of the 3 times you had to use it.