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How to get past that crippling fear of failure and actually start

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How to get past that crippling fear of failure and actually start writing a setting/homebrewing/any /tg/ related project?
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>>50154648
Failure of what?
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>>50154648
Alcohol

Drugs

Sleep derivation

Not giving a fuck
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Accept that you will fail. Alot. You'll get over the fear of it eventually.
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You are afraid... of yourself?
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Just remind yourself that Cestree believes in you.
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Everything sucks to someone. But if even one person enjoys it, it's worth it. Isn't it?

If the project itself seems overwhelming, just start it out as notes on what you want to include or exclude, and expand on them from there.
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Well, psychology studies suggest that controlled exposure to the object of your fear is the best way to cause extinction of a phobia.

So basically try and fail. Expect to fail a few times. No one hits it off great their first time. Writer throw away dozens of drafts before they get published, entrepreneurs have a few startup go broke, GMs run shitty games to learn what doesn't work.

It's part of the process.
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>>50154648
>crippling fear of failure
Never had this, just crippling lack of motivation.
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remember, failing is fun
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>>50155651
In games? Yes.

In life? No.
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>>50154648
Realize that never trying is the biggest failure of all and use your fear to motivate you.
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>>50154648
Have an actually good idea.

Don't write just to have your own system or lore. Wait for inspiration, and let the excitement over something genuinely new be its own motivation
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Just start game building by adapting what you know and don't take it too seriously.

I started my homebrew by trying to translate the Final Fantasy Legend games to paper and then mixed in rogue-like elements because I wanted a quick and dirty rpg experience that took quicker that it took to actually roll a character in D&D.

I then found friends to playtest it and I ended up fleshing it out when they asked to do more in the game, so i added more and rebalanced things. Eventually, the barebones wacky stories that came out of these playtests ended up being worldbuilding (dragons being killed with magical knitting needles, the mystery of bear-based condiments, trapping enemies in treasure chests, etc.).
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>>50154713
A long time ago, I remember seeing this old pick-up artist's guide that had a series of challenges designed to bolster your self-confidence around women. One particularly memorable challenge had the requirement that you ask women for their number until you accumulate ten...wait for it...*rejections*.

I always admired that for the creativity if nothing else.
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>>50154648
The only way to fail at /tg/ shit is to fail forward. Seriously, there's almost nothing to lose except maybe some spare time.

Also, never write shit from scratch and steal/borrow shit you like.
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>>50154648
Having just started myself (who knows if I'll finish), I'll say this:
>get a clear idea in your head of what you want to do
>make an outline
>write stuff down on index cards, helps you decide what you want where, what can be grouped together, and what you want to toss
>just do SOMETHING on it every day, even if it's minor. Just type some shit, just edit some shit, just brainstorm some shit.
>double check whatever you're doing by comparing it to similar stuff that already exists to make sure you're not forgetting anything obvious (what's a "d20"?)
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