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Welcome to the Accidental Magical Girl thread! Various worl

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Thread images: 50

File: 1477417184666.pdf (1B, 486x500px)
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Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.

This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses mostly SCS.

Post builds, roleplay, write stuff.

1.51 CHANGELOG: http://pastebin.com/ub28mT8t

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
1.51 Changelog: http://pastebin.com/ub28mT8t


IRC on Rizon:
OOC Chat: #MGCYOA
In Character RP Pub: #TheWand&Circlet
IC Campaigns: #MGChronicle or #MGPnP
IC Shenanigans: #Overcity
IC Cafe: #MGCafe
https://www.rizon.net/chat
Linkboard: https://titanpad.com/RWlqAHmERq

The Discord Server for Roleplaying and Campaigns:
https://discord.gg/S2kqw

Previous Thread:
>>49952627
>>
File: 1477417383682.pdf (1B, 486x500px)
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The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
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The SCS was made as an addon to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for updates and addons.

>Errata for 1.6
Core p.15: Add the following Outfit Enhancement. "Spellweaver - Increase your Spell Rating by 5 while equipped."
Core p.19: Spell Rating is calculated by adding your MAG and your highest stat together.
O&C, F&F p.8: If someone has both Marked and Minions, their Minions are immune to their own summoner's Marked ability.

>Addons to the SCS, including the Patron expansion and GM's Guide
http://pastebin.com/kVJmwcj3

>Mirrors: http://pastebin.com/wTMU8JjX
>Changelog: http://pastebin.com/pzKwa1kD
>Previous Versions: http://pastebin.com/WpKxFQd9


Also put up the CYOA.
>Addons for the CYOA, currently only the Patron Module
http://pastebin.com/9qFcbzN0

>Mirrors: http://pastebin.com/teUgkHyS
>Changelog: http://pastebin.com/nNqnESfz
>Previous Versions: http://pastebin.com/V2X9itz0
>>
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This PDF is for AMGC 1.131.
It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.


>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
http://pastebin.com/ZvxkyAbH

>Character sharing thing made by emperor_
http://mgcyoa.azurewebsites.net/

>Spec Trees (spells for all 19 normal Specializations, updated often):
https://titanpad.com/FUjuIO6cfH

>Magic overhaul by Drakon in progress. Teaser located here: http://pastebin.com/jCStZAqq

>Torque's Google Docs Character Sheet
https://drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo

>AMGC Character Archive:
https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/

>Mirrors: http://pastebin.com/ArCvYAPt
>Changelog: http://pastebin.com/3rwLq8TT
>Previous Versions: http://pastebin.com/FJwNH5Fz

>Updates in progress:
https://titanpad.com/AMGC1-14Vote
>>
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All Add-Ons for both the SCS and AMGC are also linked here and below for further convenience.


AMGC Corruption Module, for mechanics of a monstrous nature.
>>
File: 1477417873819.pdf (1B, 486x500px)
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AMGC Fusion, for magical girls that are truly inseparable. At least, as long as the fusion lasts.
Hint: it's not long.
>>
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The AMGC Puchuu Expansion, for the myriad creatures that seek to instruct or command most magical girls.
>>
File: 1477418295819.pdf (1B, 486x500px)
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The SCS Order & Chaos, Friend & Foe expansion, for adapting patrons to SCS play, a basic bestiary, and creating dark magical or monster girl characters.
>>
File: 1477418371961.pdf (1B, 486x500px)
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The SCS Worlds & Wishes supplement, for directly adapting AMGC characters into the SCS, getting advice on GMing, plenty of optional rules, and more. A FAQ is also included for some common questions.
>>
>50084170
>50090787
http://lynniaprism.tumblr.com/
>>
So, what did your mahou fight today?

None of my mahous were active today, but my monster girls were quite active. One turned a whole forest into a world of illusion, and the other went out hunting and ended up picking a fight instead.

A busy day all around.
>>
>>50110921
>One turned a whole forest into a world of illusion
Is this illusion world open for investigation by puchuu mahous?
>>
>>50110403
>http://lynniaprism.tumblr.com/
Better link: http://polishprism.tumblr.com/
>>
>>50110403
>>50111261
What's this? Mahou art?
>>
>>50111287
Lynnia's current tumblrs. She makes good mahou (and general) art for cheap
>>
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bamp
>>
>>50111287
Former community member's tumblr. Her art's pretty good.
>>
Rolled 17, 15, 15, 19, 15, 19, 5, 6, 5, 12, 11 = 139 (11d20)

This is Tuna with Bacon! Let's rock!
>>
>>50115438
>tumblr
>good
nice meme
>>
>>50116116
>I can't read.
I thought I was on /tg/, not /vg/.
>>
>>50116116
well i mean

it's not infamously good

but try finding someone nearby who frequently draws better?

there are standards you'd judge a movie with that was playing in theaters after a multi-billion dollar budget, and then there are standards you'd use to judge your friends indie short. you can't apply the expectations you hold to people who's work you've seen because it's famous to the work of your acquaintances, see?
>>
Why are we wanking over a FORMER community member? No one gives a fuck.
>>
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>>
>>
Anyone's Monster Girl or Boy terrorize Humanity lately?
>>
>>50119144
Recently a mummy girl has taken to kidnapping magical girls and draining them of their life force so that she can return to her youthful self that has all of her limbs.
>>
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>>50119144
As a fearsome creature of the night, it's not like she has any other choice!

She does, she just enjoys the taste of warm human blood too much.
>>
Disgusting Monster """girls""". You will be purified.
>>
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>>50119993

>Disgusting Monster """girls""". You will be purified.

Legacy says "hello".
>>
>>50120110
Then die, you perversion of nature
>>
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>>50120122

>Then die, you perversion of nature

Get out of Jail and Sturdy also say "hello".
>>
>>50120110
>stupidly broken perk
>finally the vote passed to get rid of it
Fucking get rekt mong shitters.
>>
>>50120206

I don't recall it being gotten rid of.
>>
>>50120206

It isn't broken in the slightest. People are just bellyaching.
>>
>>50120211
The effect is being removed. Same thing.
>>50120368
Immunity to a game mechanic is retardedly powerful and just not fun (unless you have a character you want to be OP). I don't know how it was created without anyone seeing the issue this presented.
>>
>>50120396

>The effect is being removed.

How so?
>>
>>50120440
The immunity from purification effect is being done away with, as of the vote for AMGC 1.14
>>
>>50120396

>issue this presented.

There isn't any issue.

Not being able to purify something (unless it wants to purified) is not really an issue.

Plus that effect (not being able to purify something under normal circumstances) is still the same unless I read something wrong on the voting titanpad.
>>
>>50120396
You have to realize there was no QC on any of the supplements. The writer Ain forced his headcanon in to them and wouldn't accept any criticism, to lore or to balance.

It's being fixed now that he's left. Don't talk shit without knowing the circumstances.

>>50120461
It's pretty problematic that it was a hugely character defining option... that you could obtain through RNG. There's not even a specification on what happens if purification is attempted. Poorly designed all around.
>>
>>50120800

I have never seen any problems arising from Legacy anywhere.
>>
>>50120396
The new wording still has them immune to mid-combat Purification, save under Special circumstances.
>>
>>50120800
Reminder that Ai-n held a titanpad for suggestions/revamps to all extant MonG perks for AMGC 1.1 and it got very little actual feedback beyond "add more stats."
>>
>>50120871
While that's true, it was primarily because Ai-n refused to budge on denying MonGs the stats from their second spec.

The history of MonGs in AMGC is a mess.
>>
>>50120858

>Special circumstances

Which has yet to be defined.
>>
>>50120871
Suggestions he never accepted because he played mongs and WANTED them to be broken. Oh, and as a irc mod, kicked out people in the chat if they didn't agree with his direction.
Fuck off.
>>
>>50120800
The wording is being changed to 'Cannot be purified under normal circumstances'. The intended effect is to give the user the choice of coming up with some elaborate ritual necessary to purify the MonG instead of making it completely impossible.
It doesn't mean that you can now purify Legacy girls as easily as any other.
>>
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>>50121034

>Fuck off.
>>
>>50121034
>Oh, and as a irc mod, kicked out people in the chat if they didn't agree with his direction.
Who got kicked? DSD? The faggot who threatened people in private chat over things that happened in-character?
Yeah, I'm sure Ai-n just banned him for disagreeing with him.
>>
>>50119993
It's not like we can help it !
>>
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>>50121202
Silence, knave! Your reign of terror has come to an end!
>>
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>>50121202

Nor should you want to help it.

Being a Monster Girl is great.

Plus for some Monster Girls, being purified would mean a return to mediocrity.
>>
>>50120999
It's intentionally left up to GM interpretation. There won't likely BE a definition. Literally anything but the defined methods works. Throwing salt water on the monster girl while shouting "OUT FOUL DEMONS" might be considered valid, depending on your GM.

>>50121034
>>50121150
>Baiting this hard.
>>
>>50121309
*Player interpretation
GMs don't get to arbitrarily decide what works and what doesn't for my character. Hell no.
>>
>>50110171
remind me...are these the things that turn you into witches and harvest your soul? because I am already a giant spider...
>>
>>50121363

>GMs don't get to arbitrarily decide what works and what doesn't for my character.

Agreed.

Though I assume "special circumstances" are decided by you as the player's character.
>>
>>50121280
Hey ! I usually try to take blood only from willing people ! Not every monster girl is bad.
>>
>>50121363
Yes they do. If you don't like it, then git gud and be the GM yourself.

>Game Moderators don't get to Moderate Games unless it COMPLETELY AND TOTALLY agrees with what I want.
I wonder if people in these threads actually think before they post.

If a GM makes a ruling you don't like, how about you fucking debate it like a reasonable person instead of sperging out like an autistic manchild? Barring that, find a different GM? If literally every GM you find isn't willing to compromise with you, either your interpretation is exclusively self-serving or you're not looking hard enough.
>>
>>50121399
>_>

...usually
>>
>>50121479

Seems like it has the potential to bring a scenario to a screeching halt for hours.
>>
>>50121487
There is such a thing as "unforeseen circimstances" you know.
>>
>>50121479
No, GMs don't get to make rulings on my character. I won't let a GM say my character randomly decides to kill the quest NPC, why should they allow another character to randomly decide what my character's weakness is?
Should I let a random person who has never previously seen my character decide what would work based on their authority?
That seems completely ridiculous.

Barring that, I believe the purpose in Legacy is to give autonomy to monster girl players to decide whether they get purified or not. Removing that autonomy is stupid as fuck.
>>
>>50121575

>give autonomy to monster girl players to decide whether they get purified or not.

They still functionally have it don't they?

It still can't be done regularly and "special circumstances" can be what you say it is, regardless of what the GM has to say about it.

It's not like you have to let some GM spoil your fun on that.
>>
>>50121544
>Letting a GM/player debate ACTUALLY interrupt gameplay.
Sounds like your problem is that your GM doesn't know how to make a quick change to their notes to not completely fuck everything up.

>>50121575
>No, GMs don't get to make rulings on my character.
Yes they do. Deal with it or stick to unmoderated play. You're literally saying that GMs can't do their job.
>Why should they allow another character to randomly decide what my character's weakness is?
Because if they're a good GM it's not random and it's not something they didn't consult you on first. Only bad GMs will go "well I've decided that this Gorgon is weak to taco sauce, which will purify her easily because I SAID SO."
>Should I let a random person who has never previously seen my character
Stopped reading there. If your GM isn't reading your character sheets ahead of time (at LEAST a few minutes before your session time), then they're a bad GM or like getting fucked in the ass by player complaints (meaning they're bad).

Bad GMs don't mean you should make shit harder for good GMs to do their jobs. It means you should stop being the retard that plays with bad GMs.
>>
>>50121546
ಠ_ಠ "I accidentally left my lunch on the bus and was really hungry" isn't a good excuse for eating people. BY THE POWER OF THE MOON!
>>
>>50121630
Hate to break it to you but the AMGC gms aren't that good or are new to the hobby. There is no GM I trust in this community to make a character breaking choice for me. It's not fun for me to have a random person take the character I love to play and remove the reason why I love playing her.
I would argue that a good GM would respect that as well.
>>
>>50121796
And what do you fanatic have to say about my monster girl friend who specializes in empathy and feeds off dark emotions like anger and hatred ? By feeding she helps people get rid of all these destructive feelings ! That's definitely good for society !
>>
>>50121630
I think the anon is from the roleplay half of the community. A lot of rp happens without any dm overseeing it, and in the irc at least, there's not one dm overseeing it all that you go to for advice or whatever. So I have to agree that it'd be kind of dumb for a dm to decide purification rules like that when that's usually just not how the community works.
To each their own right? I like having more creative freedom even though it can lead to players and dms both taking advantage of each other.
>>
>>50121390
Depends on how you play. Most people tend towards a more generic kind of puchuu than just a carbon copy of Kyubey (assuming they even use puchuu in the first place, which isn't that common)
>>
>>50121399
>Not every monster girl is bad.
Lies!

Prepare to face my blade, corrupted wretch!
>>
>>50121878
>helps people get rid of all these destructive feelings
>monster girl
>>
>>50122084
I swear, is blood the only sweet thing that can come out of you ? ><

>>50122120
That's why I said not all monster girls are bad !
>>
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>>50122213
I bet she isn't even real!
>>
This thread is full of Mong(rel) Cancer that refuses to admit there is something horribly wrong with it.

Now, being the glorious non-magic using bastard I am, many would think I would have to resort to chemotherapy and radiation treatment to cure any cancer. However, "soul powers" allow me to emit force onto matter naturally, so I can actually ignore your magic bullshit entirely and manipulate your biological structure while pumping enough naturally occurring positive energy back into you. I may have to beat almost to death first, so you lack the energy to resist, both physically and magically, however.*

*Only in a just world, where Creation is respected, instead of being the personal plaything of children who just end up breaking it and expecting mommy and daddy to buy them another one.

I don't RP here anyway. Can't actually stand seeing children suffer, being used as private soldiers, or not getting the proper medical or mental treatment they so desperately need.
>>
>>50122472
I-I don't know what you're talking about ! You don't even have proof that she doesn't exist !

Anyway, my point still stands. Good and Evil are not absolute values nor are they innate properties. A natural monster girl is not necessarily evil.
>>
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>>50121878

>specializes in empathy and feeds off dark emotions like anger and hatred

I have a Dark Magical Girl that does that to cultivate her plants.
>>
>>50122620
>Good and Evil are not absolute values nor are they innate properties
As far as children's TV shows are concerned, they generally are.

>A natural monster girl is not necessarily evil.
Natural monster girls are a bit tricky, but I'd say they should at the very least be barred from being truly 'Good'. Most should be Chaotic or True Neutral, or some kind of Evil.
>>
>>50122620
>Good and Evil are not absolute values nor are they innate properties.
My sides have left orbit, Modern Westerner. They actually haven't, because I don't find it funny.
>>
>>50122620

Good and Evil are also subjective.
>>
>>50122664
I agree ! As a True Neutral (or maybe a tiny bit chaotic) monster girl, I hope we can all be friends ! I've had enough of being a punching bag for magical girls in training just because my master finds amusing to not teach me actual magic. Seriously, what is the point of having two specializations if I don't know how to cast a single spell ?
>>
>>50122818
>Seriously, what is the point of having two specializations if I don't know how to cast a single spell ?
Shit... thanks for reminding me I need to work on the spellbook.
You're a vampire, right? Air + Time?
Want me to post the Air section? It's pretty much finished.
>>
>>50122810
:V same thing bruh
>>
>>50121869
>AMGC GMs are bad!
Yeah, because all the "good" GMs went to the SCS.
I can shitpost, too.

>>50121959
If they're not doing moderated mechanical play then why even bother complaining? I think they're just somebody bellyaching to stir shit.
>>
>>50122875
Actually, I wasn't trying to remind anyone of anything. I was just ranting about my own rp.

I'm Ice + Darkness. It's pretty useful, even if I don't know actual spells, since I sleep in dark alleys.
>>
>>50123004
Ice, huh?
I always liked Ice spec, even though it got removed from AMGC. If it wasn't for the fact that the Water tree was half Ice spells, I'd be making an Oddball: Ice tree.
In fact, I was thinking of making it so that Water specs could choose to be more Ice- or Water-oriented, which would grant a bonus to spells of the chosen element and a disadvantage on spells of the other one. What do you think?
>>
>>50123057
why was ice removed in the first place
id rather have it back so it could be like the cyoa specs
not the same person btw
>>
>>50123073
I'd like it back too desu
If I got the opportunity to, I'd vote in favour of bringing it back
>>
>>50123087
>desu
when will an hiro remove these damn filters
>>
>>50123098
>an hiro
i don't wanna talk shit about mods... but is that awful meme still in use
>>
>>50123130
it's just easier than typing out his whole name desu
>>
>>50123057
I only used the cyoa and the patron expansion when I created my character. I did look over the other files but it was just a quick survey so I can't really say much about it.

I do like Ice as a whole spec even though I didn't choose it (it was what I rolled). It has a certain "feel" to it that I don't get with Water.

However wouldn't it be unfair for the other spec if only Water magic has a sub specialization ?
>>
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>>50122620

I wouldn't call a rabid dog evil... but it still needs to be put down. Some things just have to be dealt with.
>>
>>50123073
Blame the fucktards who started the hot mess that is AMGCore.

>>50123087
It should have had a vote a LONG time ago. Too late to add to the voting ticket up now though.
>>
>>50123280
What an insulting metaphor ! I'm not even contagious, shesh ! At least, I don't think I'm contagious. It wouldn't make sense, given how I became like that.
>>
>>50123272
>It has a certain "feel" to it that I don't get with Water.
Agreed, which is why I think it should be brought back. I guess the sub specialisation thing is just an attempt to do that without shaking up the whole existing system

>>50123303
Not necessarily. We made some huge changes to Shield and created Sunder. We've added a third table before which changed how we roll, and Zene was considering killing Cosplay back when she was in charge of the pdf.

AMGC is a community-run system. What we do with it is up to us.
>>
>>50123303
Actually in the 1.13 update voting titanpad there was an option to bring back Ice. For some reason it didn't pass but it was there.
I wish Ice hadn't been removed too but what's done is done. Water is a cool spec with all the versatility now, I guess..? Meh.
>>
>>50123357
Sahara (and Ai-n) set an awful precedent by changing things without a community consensus in the first place. My fear is that the votes to overturn a number of Core-specific items simply won't pass because they've been present for so long.
For example, I would remove the Corruption supplement entirely and propose an adaptation of monstergirls as presented in the CYOA Patron package.
But.
I know a vote for this would never pass. I don't believe it's because people think Quasar's monstergirls are bad... but because Core monstergirls have simply had more screentime.

The same applies to reviving Ice spec and removing Corruption as a rollable spec.
>>
>>50123494
There's too much good and fun content in the Corruption supplement to just remove it. That's why no-one wants it gone.
Quasar's monstergirls are fine for a writing prompt, but you need something more specific for a PnP system. Aside from balance, AMGC's Corruption is already perfectly fine for PnP.
People have voted on reorganising the perk tables before, and I'm sure the worst parts of the pdf will be voted out in time.
>>
>>50123280
Go Blueberry go! Smite them!
>>
>>50123550
*good and broken content
>>
>>50123703
It's not THAT bad
>>
>>50123735
how can you say that without laughing?
the whole pdf has insanely OP perks and you get six of them. and then some combo off of each other for even more brokenness
were they really created so whoever made it could have an epic character because wow. i can believe it.
>>
>>50123812

>you get six of them

Five if you pick.
>>
>>50123812
>insanely OP perks
Calm down.
They honestly don't seem that bad to me. Can you quote the ones you think are the worst here?
>>
>>50116173
I stand by my statement that Tumblrites are nothing but trouble, any way you cut it. There are few that are not, and I doubt this Lynnia is one of them.

>>50122620
WHO SHALL JUDGE

I SHALL JUDGE YOU
>>
>>50124289
Oh come on, we have already reached a consensus on being friends. You don't want to be isolated from all the others, do you ?
>>
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>>50124338
The others are TRAITORS.
>>
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>>50119993
>>
>>50126021
I bet you're a beacon girl.
>>
>>50126021
Oh, well that's a little extreme, e'nt it.

Relax a little! NatMonG(rel)s are, like all other monsters, to be eliminated. Even if it feels that it is improper to do so, one's feelings are not to obstruct oneself from their work. Purify if possible, but destroy them if not.
>>
>>50129112
>Relax a little!
There's little fairy-like creatures basically running a Human trafficking operation with Little Girls to make them Child Soldiers with magic powers. To ask me to relax would be asking my immense yet mostly passive anger to subside. -and Good Luck with that, m8.

>>50128755
You have lost the bet, but I leave you with a [LAUGHS INTERNALLY].
>>
Rolled 15, 16, 19, 17, 17, 18, 13, 1, 7, 7, 6 = 136 (11d20)

>>
>>50130315
How do you roll ?
>>
Rolled 4, 16, 19, 19, 10, 5, 9, 18, 19, 12, 18, 16 = 165 (12d20)

>>50130692
"dice+xdn" where x is the number of dice to roll and n is the number of sides.

Rolling myself so this isn't a wasted post.
>>
Thanks !

dice+11d20
>>
>>50131446
Put the Dice command in the "Options" field.
>>
Rolled 18, 2, 18, 12, 17, 7, 4, 14, 4, 14, 11 = 121 (11d20)

>>50131446
I did it for you here
>>
>>50131637
>>50131993
Thank you. I'll use these
>>
So what's being updated soon.
>>
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Has anyone ever tried to make a lambdadelta-like magical girl ?
>>
>>50133732

No, but I have one that is like her counterpart Bernkastel outfit wise.
>>
>>50133732
She's outside the powerscale of the characters you can make in this CYOA.
>>
>>50133772
The magical exploding candies should be fine. Throwing galaxies at people would definitely be OP.
>>
What do dark magical girls typically do, besides trying to corrupt pure magical girls ?
>>
>>50133982
I don't know. Wasn't there a viral article a while ago that our galaxy is due to collide with another in a little bit? It won't hard our planet beyond making the night sky looking spectacular. As a distraction it could be a utility, it only seems OP RP-wise due to it's galactic scale.
>>
>>50133982
>Throwing galaxies at people would definitely be OP.
>tfw you have a character that is literally a physical galaxy in a human shell.
Y-yeah...really OP, right anon? Who'd do something crazy like chuck a galaxy?
>>
>>50135426
I'm sure there could be a circumstance in which it's a totally normal behavior
>>
>>50134762
Wait, they do other things BESIDES corrupting pure magical girls?
>>
>>50110252
Why don't Dark Magicians get a second power or weapon?
>>
>>50136846
Because they're normal monsters. Only effect monsters get to do crazy stuff like that.
>>
Rolled 14, 9, 19, 7, 15, 16, 15, 20, 6, 16, 10 = 147 (11d20)

>>
Rolled 1, 4, 10, 19, 15, 7, 19, 15, 11, 16, 18, 18 = 153 (12d20)

>>
Rolled 19, 3, 4, 13, 18, 2, 14, 18, 7, 10, 3, 2 = 113 (12d20)

>>
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>>50134762
>>50136305
You know that thing where the Puchuu rewire your brain to feel super-great about murdering monsters and promoting Order?

Dark Magical Girls still have that, it’s just wired to be pro-Chaos.

They do things like jump into crowded areas and terrify people so that they’ll scramble away like a flock of scared birds, rewire traffic lights to mess with people, grab a kid and do some roof top running to just leave ‘em somewhere, that kind of thing. Also, they get into scraps with Magical Girls, not because of ideological differences or anything, but because their brain’s been wired to make it FUN!!!

The Dark Magical Girl doesn’t Corrupt you because she’s loyal to Chaos, or explicitly as a Goal. She’s doing you a favor! You can be friends! Just imagine, causing all that chaos together! It’s way better than being the lackey of some fuddy duddy and risking your life fighting monsters … and if you don’t think so yet, you will sooooooooon!

At least, that's the impression I got.
>>
So on what worlds is this CYOA based?
I just finished watching madoka yesterday and i can see some inspiration taken from there. But surely madoka wan't the only inspiration source
>>
>>50141814
The CYOA is a multiversal setting
>>
>>50141814
These days AMGC is probably taking more from Monster Girl Encyclopedia than anything else.
>>
>>50142123
>AMGC
>setting
>>
>>50140087
I want to RP with you, friend
>>
this got really complicated, didn't it?

last time I was in one of these threads it was just the primary PDF. what's changed since that there are so many supplements and things I don't fully understand?
>>
>>50140087
I thought they were more lawful evil, with a clear goal in mind like world domination or whatever. It seems to me that all magical girls have a broken mind, whatever their alignment is.
>>
>>50142720
I really think we veteran members take the PDFs for granted and we really need to make things clearer to understand. desu~

The CYOA in the original post is the simplest character generator and can ~usually~ be converted to AMGC or SCS later. The systems are similar but AMCG has been around a long time and has a larger community, while the SCS is recent and has firmer rules and an experience + character progression system. It's also harder to mess up and end up with a weak character in the SCS which also arguably favors drawn out battles, while the AMGC arguably has more benefit to power gaming and a quicker combat system.

The Rizon IRC is here to help you with either, especially the AMCG, and the Discord group is also here to help you with either, especially with the SCS.


CYOA: >>50110171 , >>50110220

SCS: >>50110230 , >>50110376

AMGC: >>50110252
AMCG Monstrous Girl Edition: >>50110262


((There's also a Puchuu+Fusion expansion for the AMGC, and a booklet on GMing for SCS that you can feel free to explore LATER but that as a beginner you shouldn't look at, so I didn't include them in this post. While the bonus lore and GMing advice may be good to be aware of the world weaving later players don't tend to use them.))
>>
>>50143735
Also note that rolling a character using the CYOA PDF and then converting that character to SCS is the only way to make a SCS character.

While AMGC characters have their own similar-to-the-CYOA PDF it's important to note that AMGC doesn't use any origins other than Smug or Death (from the first page of the CYOA) and that CYOA characters with other origins are difficult to convert to AMGC.
>>
>>50143775
AMGC to SCS conversions are totally possible, though. Just see the third SCS pdf ( >>50110387 ) which you missed in your previous post.
>>
>>50144671
If you read their post, you would know they did not miss it. Instead left it out under the thought that a beginner shouldn't need them just yet. And SCS uses the CYOA. So there is only truly two conversions. CYOA to Core. And Core to CYOA. When saying that you are converting SCS to Core, you are effectively stating that you are converting CYOA to Core.
>>
>>50144671
I did neglect to mention the AMGC-SCS conversion. I was under the impression it isn't final yet. Like, I heard an implication that the creator doesn't even consider it functional yet.
>>
>>50142986
>Agent of Chaos is Lawful Evil

Well, I’m not going to rain on anyone’s fun and say it’s out of the question. I wouldn’t think it’d be the norm though. Nobody really plans to become a Magical Girl, it’s not (barring circumstances particular to your Realm) something that a person can aspire to be. They’re selected by the Puchuu, and then, if things go unexpectedly sideways, they might become a Dark Magical Girl right out the gate. No real plan or agenda out the gate, just that magical incentive system prodding you towards action.

Outside of that scenario, Magical Girls go dark when they sign on with certain Patrons, or when they’re Corrupted by other Dark Magical Girls. Now, you might seek those scenarios out purposefully after becoming disillusioned with the Puchuu, but neither scenario really puts you in the “Mastermind” position.

I figure the Evil Mastermind Magical Girl scenario is generally made up of Dark Magical Girls who’ve been at this for a while. Either they’ve adapted to their programming and have stepped up their game, but don’t answer to anyone because they’ve always been a Dark Magical Girl, or they’ve reached the point after playing the long game and getting out from under subservience to whoever turned them. Of course, once you conquer your own Realm, what’s left but to start sewing Chaos in your neighbors’? Welcome to BBEG-dom.

>>50142522
Aw, thanks buddy. I'm still kind of circling around the outside sponging up data at the moment. While it's on the agenda (heard that there's a dearth of DMG's and standard Puchuu Agents), I haven't rolled up my Dark character yet. Maybe later tonight if the thread's still up.
>>
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On the subject of Dark Magical Girls, two quick questions.

Is there a cease fire in place at the Wand & Circlet or should I just avoid the place and stick to the Overcity?

Second, odd question, is there a Dark Magical Girl team active? Would it be conceivable to get a GM together to run some actions for something like that?
>>
>>50147841
There is NO FIGHTING WHAT SO EVER in the Wand and Circlet. Those who violate that rule are kicked out of the establishment by the Bartender (his stats are "Who cares, you lose").

As for DMG Teams? None active at this moment. But it shouldn't be hard to garner interest. I'd be willing to run something for you over in the IRC. But if you're a fan of the Discord, I am not opposed to running it there either. I just prefer IRC myself. Looks better.
>>
>>50148078

>Those who violate that rule are kicked out of the establishment by the Bartender

Which is great for abusing if you want to trash talk someone.
>>
>>50149619
I think it's accepted that if you are intentionally goading someone into fighting, and thus getting kicked out, YOU will be the one kicked out instead. No one has decided to attempt this yet, however.
>>
>>50149667
Nidhogg and Decha have done this multiple times without consequence.
>>
>>50149702
It's because no one cares about Nidhogg (the player) and are mostly content to let him do what he wants because there's no helping the mentally retarded.
>>
>>50149836

Then there shall be no help for you either friend.
>>
>>50148078
>There is NO FIGHTING WHAT SO EVER in the Wand and Circlet

I totally get why this is a thing, but it still frustrates me.
>>
>>50150129
Some people just take it to extremes, I just realize my retardation and try to hide it most of the time.
>>
>>50149667

Well, as mentioned >>50149702, I have (had) my characters deliberately exploit the bartender's zero-tolerance for the purpose of antagonizing-making a fool out of people with zero consequences.
>>
>>50146658
I won't be free for a couple of days, but after that, looking forward to it
>>
>>50142123
what a burn, what a burn

>>50141814
It features less Madoka, and more... Sailor Moon and the like. You could also say that Mobile Suit Gundam's gray-versus-grey morality sets in, depending on how you see the Patron document.

... but that's just from /m/e.
>>
>>50142123

Is that a bad thing or something?

I mean, pardon me if I'm wrong, but I haven't seen many Magical Girl shows with Monster Girls.
>>
>>50142123
AMCore monster pdf displays WAY more magical realm-y perks than I'd be comfortable with, personally. How did so much fetish crap get a free pass?
>>
>>50152978
What's a magical realm-y perk ?
>>
>>50152978
Original AMGC creators?

May even be also desire from the people, by the people.
>>
>>50153473
Perks that embody a fetish or kink. Do you mean for me to name specific ones?
There are sixty, but from memory I can say all of the physiological change perks and mind control perks are very unsettling. The mental rape perk Darksided is perhaps the most offensive to my sensibilities.

>>50153576
That they exist encourages their usage.
>>
>>50153914
>Darksider
>rape
Anon...
>>
>>50154061
Mental rape, mind you, not physical. It specifically says that you can use it on an unwilling victim. The only situational usage it implies, in fact, is against anyone resisting it.
Changing someone's personality, body, and thought processes all against their will is disgusting and I would never want to see it used in a game. As a DM, I'd never allow one of my players to use it against another player either.
>>
>>50154176
It's corruption, it has nothing to do with rape. You might as well say that the original Death CYOA scenario should be banned because the Puchuu doesn't ask for your permission to transform you.

Just because something is done against your will, doesn't make it rape.
>>
>>50152978
both systems have magical realm bs, honestly i find amgc tame. unless you're trying to make it lewd since a lot of the perks aren't overly specific
like yeah there's parasitism. it exists. but you don't have to make the craving semen or cunnyhoney even though it's teeechnically possible

at least it doesn't include a succubus package out of the box like the other popular system here
>>
>>50154176
this is a series about little girls blowing each other up with magical boxing gloves and fire balls as the childish nature of the genre is consumed by naive existential awareness and edginess. I'm not sure something being realistically upsetting is a great argument.

idk i think all those things could be played that way but their mostly innocent. the only people who are going to know that, like, the Parasite perk mean sexual fluid addiction are people that are already experienced with that kind of porn. idk maybe it was written with that duplicity in mind and it's hard to unsee
>>
>>50152546
>You could also say that Mobile Suit Gundam's gray-versus-grey morality sets in, depending on how you see the Patron document.
>... but that's just from /m/e.
I'm still not a Not!TSAB Soldier, so we aren't /m/ahou shoujo yet.

Actually I'd prefer to be a Mass using Belkan, just to mess with people.

>>50154230
>It's corruption, it has nothing to do with rape.
That is definitely a mental and physical rape at the start, the later figuratively, and changes you forever. Or atleast for a long time until someone helps you "recover".
>>
>>50154635
How do you define 'rape'?
>>
>>50154682
People tend to use the word "rape" for "unwanted intrusion" either into physical or mental capacities.
>>
>>50154682
I said figuratively for the later, meaning not a literal case of rape. "Mental Rape" is forcefully violating another's mind and wrecking the shit out of it, this normally results in one being a battered mess and haunts them for years to come. If they can even still think in a way that resembles thinking straight atleast, worse case scenario they're fug'd up and the villain now, m8.
>>
>>50154694
So if someone stabs your hand with a knife, that's rape?

>>50154747
>this normally results in one being a battered mess and haunts them for years to come
Seriously?
Corruption just makes it fun to follow a particular monstrous motivation, whether it's causing chaos, protecting something, or whatever. It doesn't cause any kind of trauma. It's more like forcefully converting someone to your cause.
>>
>>50154822
>Seriously?
Seriously, but I said "Mental Rape" and not just Corruption.

>It doesn't cause any kind of trauma.
They are literally transformed into a sub-human monster and mentally modified to want to serve evil or causing an unjustifiable ruckus, even if you could argue they aren't traumatized the people they effect have a pretty nice chance of being traumatized.

>It's more like forcefully converting someone to your cause.
-and that makes it okay... Why?
>>
>>50154822
There's also the tiny caveat that ones corrupted through Dark Sider don't need to take a motivation and second spec. The mental edit is even more minor in that case.
>>
>>50154973
>Seriously, but I said "Mental Rape" and not just Corruption.
Well then your statement means nothing, because we're talking about Darksider, not 'mental rape' in general

>They are literally transformed into a sub-human monster and mentally modified to want to serve evil or causing an unjustifiable ruckus, even if you could argue they aren't traumatized the people they effect have a pretty nice chance of being traumatized.
It's common enough to play monster girls as if they're mentally no different from magical girls. Stop exaggerating
Plus, what this >>50154998 anon said

>-and that makes it okay... Why?
This is a world were magical girls and monster girls literally kill each other. This isn't *actually* sexual violence, so as far as I'm concerned, it's not crossing any lines.
>>
>>50152978

>fetish

You're looking into things too hard.

You can find a fetish in practically anything.
>>
>>50155098
Magical Girls are a fetish. Remove Magical Girls.
>>
>>50155059
>This isn't *actually* sexual violence, so as far as I'm concerned, it's not crossing any lines.
I assure you we have crossed several lines, but we obviously kept going just to see what would happen.
>>
>>50155636
>>
>>50155958
>>
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stat this mahou, /mgcyoa/
>>
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Rolled 11, 17, 3, 4, 15, 4, 1, 6, 7, 12, 10, 9 = 99 (12d20)

Contracting~
>>
>>50156147
Made with AMGC Pointbuy. Hope that's OK.

Age 16
Underdeveloped (+ Lck)
Empathic (+2 Lck, + Str, + Mag) A simple smile and burst of happiness is all that it takes. Turning that frown upside down becomes lethal. Only, not. Lethal to nutbladders around the world at any rate?!
Power of Friendship (+ Lck) - That smile is infectious even to BBEGs.
(Gold) Focus Fire (+Agi) - She's better in a group to help others play off each other.
Mystic (+1 Mag) Ley Lined - Her bobbypins make a super X slash attack! And if she adjusts them in the heat of battle, she somehow will feel much safer.
Uniform (+ Vit) Determination - School girls must have pluck and determination.
Flexibility (+ Agi) - For being so talented at sports.
Money (+ Lck) - Must I explain?
Natural Aging (+ Vit) - It'd be much too sad if she couldn't live a happy after school years life with her closest friends.
A Way Out (-Vit, +Lck, +Agi) - Being caught in the cycle is cruel. It's better for her to pass on when the time is right and not outlive everyone she holds dear.
Eternal Style - Karen is CUTE! CUTE!
Fortunate (+ Lck) - Karen is lucky!

Silvers went into +2 Mag, +3 Vit, +1 Agi

Str 5
Agi 8
Vit 8
Mag 8
Lck 11
>>
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>>50157244
We have a winner!
>>
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>>50156478
Regina Colton – Reaper of the Burning Skies: Midnight Storm

STR 5/7 (1 Copper)
AGI 6/16 (1 Gold, 1 Copper)
VIT 4/10 (1 Silver)
MAG 4/6 (2 Copper)
LCK 4

Age: 8
Body: Over Developed (+1 STR*)
Specialization: Corrupted Air (+4 AGI) (1 Silver)
Weapon: Spear(+1 STR, +1 VIT) – Precision (Roll Parry and Piercing Attacks with AGI)
Outfit: Uniform (+1 VIT) – Defender: +1 die to defense rolls that use STR
Power: Copycat
Perks: Dual Weapon - Use an Action to change Weapon to a Machinegun with the Rapid Firing enhancement.
Flexibility: (+1 AGI*) +1 Dice to escape Grapples
Environmental Sealing (+1 VIT) Immune to Environmental Damage
Natural Aging (+1 VIT) Can choose to age, but always reincarnates to the base transformation.
Transfiguration (+1 AGI*) Turn into a Bat that cannot be detected by those untrained in spotting magical beings.
Wings (+1 AGI) Fly! Grants +1 bonus dice to Dodge and Disengage (1 Silver)
>>
>>50157629
16 AGI? Not bad, not bad at all.
10 VIT makes her pretty survivable too. Looks like a good build all round, except she has a slight vulnerability to MAG-based attacks. Can't have everything though.
>>
>>50158344
I'd actually originally had her built with 12 AGI and 11 STR (with Aerodynamic on the Spear and Recoil on the Rifle for range manipulating shenanigans) so she'd be a bit more of an all-rounder.

I kind of decided that having her be super-zippy but vulnerable to magic would be more interesting.

Was reeeeeeeeeeally tempted to keep Ojou-sama so she'd have someone to run crying to when things didn't go her way. Alas, once I settled on Transfiguration "The littlest air raider" theme was pretty much set, and I wanted wings for that.
>>
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I have some questions about accomodating my vampire girl to her urges.

Does it satisfy my devourer's urge if I drink blood from a blood bank ? Or must I always take it directly from the source ? Can I just drink animal blood instead ?
>>
>>50161370
In the end, it is ultimately up to you on how you do it.

You will never satisfy everyone, someone will invariably complain about some aspect of your monstrous urges and how you fluff them.

Just don't listen to them and do what YOU want and what YOU feel comfortable with.
>>
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Stat this creepy magical girl, /tg/
>>
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>>50161571
Here is a close up of her face.

Beware, it's spooky
>>
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>>50161370
I play a vampire, too, and the way I like to do is that not all blood is created equal. Taking blood directly from a live human is better than taking directly from an animal which is better than taking from a blood bag which is better than nothing.

But >>50161444 is right, you can do your own thing, it's no big deal as long as it makes sense.
>>
>>50154747
Someone being turned over to the dark side by the big bad only to be rescued by their friends using the power of friendship is a pretty common story trope, very much so for the magical girl genre.

Would realistically having your mind warped be super traumatizing? Yes, of course. Much like realistically, constantly fighting monsters would be 'child soldiers shattered by battle fatigue' territory and not 'plucky teenagers with attitude fight monster of the week'

You're turning this one part up to maximum but ignoring all the other parts. You have to decide where on the scale your story is.
>>
so if a natural mon G has a patron that gave them a Gifted Artifact, and then they're purified, and the patron takes off so they're now solo... do they still keep the artifact?
>>
>>50161643
Did you use AMGC to make your vampire? If so, can you review the vampy archetype perk package? I'm not sure if I like the interpretation of vampires there or how they're Air/Time. Seems either random or a reference to Dio Brando.
>>
>>50162634
You can say that the Gifted Artifact is the single Solo benefit you get, and thus keep it that way, but if the Patron gave you the artifact and then skedaddled, they probably took the artifact with them.

Otherwise it seems like a great way to powergame yourself into a free artifact.
>>
>>50162670
You don't have to follow the archetypes to the letter. They're there for people who are uncertain or don't want to worry too much about picking their own perks.
>>
>>50162670
Not sure what you mean by the "interpretation" but I definitely agree with you on the Air/Time spec thing. Should probably be Darkness and something. Darkness/Beast?
>>
>>50162670
The spec combination was from one of the original iterations of the CYOA not just from the AMGC designer.
I'd recommend the archetypes if you are new to the system and don't know exactly what you want. Iirc the vampire one is pretty decent.
>>
>>50162670
>>50163016
Like this >>50163231 anon said, the spec combination dates back to the original red image-based version of the CYOA.
Though we have changed plenty of things since then, and I'm sure we could find a new pair of specialisations to use. That would leave us without an archetype for Air/Time though
>>
>>50163336
I don't think it's a big deal. I like having the homage to the original and it's not difficult to pick the specs you want and go for 5 of the vamp perks as an alternative.
>>
>>50163442
Air/Time is also super good in both systems, so there's that.

Although Brewer managed to get both Air AND Time nerfed multiple times from their original power in the SCS.
>>
What's a natural mong? Did I miss something in Patrons or is it AMGC original?
>>
>>50163685
They are mongrels born as such, as opposed to mongrels who used to be magical girls.
>>
>>50163540
Brewer literally saved SCS desu. Did more playtesting than anyone, had a great eye for balance, called shit out even when he would have benefitted from it being fucked and DSD actually listened to him.
>>
>>50163777
So where are they mentioned? I really can't seem to find anything in the pdfs. My apologies for the dumb question.
>>
>>50163855
They're mentioned in one of the SCS pdfs.
>>
>>50163855
Sometimes, people design monster girls with backstories where they were always monster girls, rather than getting transformed into one by a black coin or whatever. There weren't any official rules for this before but since these kinds of monster girls have become more common, they've made rules for them now.

It's definitely not AMGC-only though. I'm fairly sure the SCS has rules for them too.
>>
>>50163855
>>50110220
They're mentioned in the patron addition for the CYOA version
If you take the magical overload/monstrous form pair of benefit/drawback then you become a monster girl.
>>
>>50163793
I listened to everyone, even when it didn't seem like I did. It's just that Brewer spoke more than most.

The SCS does owe a lot to Brewer, though.

>>50163855
A Natural Monster Girl is one created with the "Magical Overload" patron benefit, to separate it from people that became Monster Girls via the Black Coin (noted in the SCS as "Corrupted Monster Girls").

Narratively, the only difference is that one is a choice and one is considered an "accident" in-character.

>>50163954
In the Red CYOA, all mosnter girls were considered "Natural". It wasn't until the concept of the Black Coin came up that people started considering "Corrupted" monster girls.
>>
>>50163855
>>50163995
By the way if you follow the rules of this pdf, you can't be a natural mongrel if your patron is the beacon or the ebon mint because then you can't take an additional drawback.
>>
>>50164063
Early in the CYOA Patron Doc:
>You can take an additional benefit from the Universal list or from your Patron's alternate benefits.
Magial Overload:
>You MUST take the Monsterous Form drawback.

The fact that Solo lets you override the "No Additional Drawbacks" rule for Magical Overload would imply that the other two can do it, too.

Still, at least in the Mint's case there's really no point, since you can just jump straight into Monster Girl status with the Black Coin anyway.
>>
>>50164227
I don't think so, it's specifically said in the summary section that you can't take additional drawbacks for the beacon and the ebon mint while solo is excluded.

The reason for the ebon mint is probably to avoid something like a natural monster girl using the black coin to gain the benefit of a dark magical girl in addition. That would be ridiculous.
>>
>>50164227
I don't follow this. How is a monster girl supposed to be naturally born this way if it's a drawback from a patron? Isn't the magical overload and monstrous form drawback still caused by the patron then a la a transformation?
>>
>>50165982
The "natural" adjective is not an official thing at all.

It's probably something the mongrels invented to make it seem like they're not so bad since they supposedly didn't choose to be monsters.

Depending on the way the magical overload happened they can still be rather corrupted. They could even have willingly accepted the monstrous transformation if it was a contract thing.

Basically, you shouldn't put blind trust in a monster, no matter what they say.
>>
>>50163793
Who is Brewer? Gone or namechanged?
>>
>>50140087
>>50146658
Remember that Chaos Engine is just one of the Monstrous Motivations.

>>50162634
If you take Solo to represent getting a Patron and immediately losing it, you don't have the free benefit to take Gifted Item and Magical Overload. I just reread it and realized where the problem is - It looks like Solo's Alone implies that you get a benefit in addition to the one free benefit, but remember that Alone is a drawback - it doesn't give you a benefit, it restricts you to the free benefit and that's all.

Alternately, you'd have to take a Lesser Force and then immediately launch a storyline where the patron came under assault and was killed. And I think that'd qualify as power gaming.

>>50164227
>The fact that Solo lets you override the "No Additional Drawbacks" rule for Magical Overload would imply that the other two can do it, too.
Nope. Part of Solo's benefit is being able to override that restriction. Beacon and Ebon Mint do not create monster girls, at least not from the outset.

>>50165982
It's less 'natural' and more 'you were made monstrous from the get go by your patron' which contrasts with the 'get corrupted and morph into one later' that the Ebon Mint offers via the Black Coin. But just saying natural makes for a concise one word description.
>>
>>50165982
Technically you aren't privy to the benefits/drawbacks of your Patron in-character. Thus, you as a player taking "magical overload" is something like a "glitch" in the process of becoming a magical girl, turning you into a monster instead.

It makes more sense if you've seen the original summary of how monsters are created. It's something along the lines of "Some shit happened and you start mutating into something ELSE. The Puchuu swears about it 'going wrong' and absconds the fuck outta there."
>>
>>50143735
>>50143775
well, I don't know if I'll jump in (I'm busy at the moment and the world is burning anyway) but thanks for the response and information. if I do then I think I'll stick to Death and rolling traditionally, though, for memory's sake
>>
>>50164063
>>50166248
>mongrel
>someone else is using the term now
What is this feeling? Is it... Pride?

>>50169578
>and the world is burning anyway
Yeah the left and their millennials tend to do that when they don't like something.
>>
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>>50167653
>Remember the Chaos Engine is just one of the Monstrous Motivations.

This is a fair point. Admittedly, I associate the Monstrous Motivations more with Monster Girls (and, to a lesser extent, cashing in the Black Coin). I honestly hadn't even considered them for DMG discussion.
>>
Rolled 9, 13, 20, 18, 18, 18, 11, 14, 5, 18, 14 = 158 (11d20)

>>50110171
>>
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>>50110252
Hey there ! I'm trying to create a magical girl using the amgc character generator.

Age: 11 (Roll: 14)
Body: Average (+1 Any) (Roll: 7)
Specialization: Dark Magical Girl (Choose another Specialization and become Corrupted) (Roll: 20)
Weapon: Range (+1 AGI) (Roll: 7)
Outfit: Elaborate (+1 MAG) (Roll: 12)
Power: Nullification (Roll: 6)
T1Perks: Mystic Artifact (Roll: 4), Enhanced Weapon (Roll: 3)
T2Perks: Get Out of Jail (Roll: 8), Inter-Dimensional Tourist (Roll: 1)
T3Perks: Astral Projection (Roll: 18), Transfiguration (Roll: 10).

I have a whole lot of magic there so I guess I will max it, I choose magic for all +1 Any bonuses. I also choose Spirit as my corrupted spec to go with the astral projection and use a bronze coin to change my weapon from ranged to mystic. It would probably be more effective to keep that ranged weapon and use the coin to add to my magic stat but the image I have of my magical girl doesn’t fit with it.

That leaves me with the following stats: Strength 4, Agility 5, Vitality 4, Magic 15, Luck 5

I still need to choose my weapon/outfit enhancements and use my remaining coins (3 bronze, 3 silver, 1 gold). Would be kind enough to give me some advice on that ? I don’t think I understand the system well enough to make enlightened choices.

Also, please tell me if I made any mistakes or misinterpretations.
>>
>>50172369
Your weapon scales off of AGI, so you're probably going to want to hard-in on AGI since it's only 5 right now.

Marksman will help your damage a lot, since you're pretty mediocre right now, but Recoil will help you live longer since you can do better to keep Melee/Fists off your ass.

Either outfit enhancement will do fine.
>>
>>50157629
Copper and Bronze are frequently confused. While this isn't a problem in character creation, where the intended meaning is obvious, I'm making a note of it here just to remind people that they're different. It could cause some minor confusion post-creation.
>>
>>50172795
The weapon is coined to mystic from ranged
>>
How does this look for a starting build?

Why you've caught their eye: Weapon
Age: Roll: 7 +6= 13
Body: Roll: 14 = Average
Specialization: Roll: 7 = Time
Weapon: Mystic
Outfit: Roll: 9 = Flowing
Power: Roll: 4= Hammer Space, Gold Coin= Third Eye
Perks: Rolls: 16,11,18,2= Sorcery, Enhanced Sustenance, Eternal Style, Closure

Stats:
STR: 4 + 1(Outfit: Flowing) + 1(Bronze Coin) = 6 - 1(Health Sapping) = 5
AGI: 4 + 1(Average Body) + 1(Time) + 1(Bronze Coin) + 2(Silver Coin) = 9
VIT: 4 + 1(Enhanced Sustance) + 1(Bronze Coin) + 2(Silver Coin) = 7 - 1(Health Sapping) = 6
MAG: 4 + 2(Weapon: Mystic: Pocket Watch) + 1(Sorcery) + 1(Bronze Coin) + 2(Silver Coin) = 10 + 2(Secondary Specialization: Psychic) = 12
LCK: 4 + 2(Time) + 1(Closure) = 7 + 2(Secondary Specialization: Psychic) = 9

Patron: Horror, Zur'il the Fount of Knowledge
Benefits:
Magical Overload
Reasonable (Zur'il seeks to spread and gain knowledge in our reality in all its forms, the knowledge it grants isn't always 100% good for the mind, but it's at least aware of this, attempts to avoid breaking minds completely with mental overload, and usually asks before granting knowledge)
Mana Font
Creeping Doom

Drawbacks: Monstrous Form
Mind Bent (OCD: Bibliomania)
Health Sapping
Big Brother (Zur'il likes to keep tabs on its chosen)

Monster Girl
Body mutations: Centaur Layout (Lamia)
Mind Mutations: Hoarder
Soul Mutations: Second Specilization (Psychic), Powerful Aura

Does Mana Font and Powerful Aura give a bonus to MAG?
Can I take extra green mutations if I pair them with black mutations?
>>
>>50173608
I'd say it looks good. I feel a strong identity from your build.

Nothing says you can take more mutations than the four described. In my opinion it would be too much since you're already very monstrous both in body and mind. I guess your hoarding is about knowledge ? Coupled with your mind bent drawback it's a heavy insanity, with a good potential for evil role-play.

The mana font and powerful aura are rp bonuses if you only consider the patron pdf. The cyoa and its patron addition are more adapted to free-style rp, anyway. There might be a concrete advantage to these in the SCS pdf but I'm not sure.
>>
>>50173608
>Does Mana Font and Powerful Aura give a bonus to MAG?
No. If it doesn't specifically say "+1 MAG" or "+1 to a Mystic Stat", it doesn't give MAG. Mana Font makes it easier to cast spells, and Powerful Aura makes it harder for your enemies to get a lock on you and bolsters your allies.

>Can I take extra green mutations if I pair them with black mutations?
Nope. That'd be broken.
>>
>>50173608
>>50173829
In the SCS, your build is A+ for both Style and Power. Your Evasion isn't any slouch (+10) and your offensive power is pretty good, although you'll have to watch resource management because you picked two of the most resource-intensive specs in the game (save for maybe Gravity). Mana Font will help with that, though.

In my opinion, Powerful Aura and Redirected Magic are both much better in a lot of cases than Secondary Spec is, but the diversity in spells does help a lot to even the playing field.
>>
>>50172369
Since you have the Enhanced Weapon perk, you can get 2 Enhancements. I'd suggest Enchanted (good all around for using Mag attacks) and Hard Light so you can get reliable damage in if you're OOM.
For the outfit Enhancement, Accumulator is great if you're casting a lot. However, you're a bit squishy, so Determination is a good back-up option if you don't raise your Vit.

In AMGC it's better to dump coins into stats almost always. I'd bump your Vit to at least 6 (I'd feel safer with 8 if you don't grab Determination), get your Mag to at least 20 so you can have access to all the spells in your spec, and maybe a bronze or two in luck.

If you want a second power to spend your gold instead of going pure stats, Duplication is a fun choice, and with your high mag you can make fucktons of clones. Works really good with your build.
Regeneration is also a very safe choice and will help you in almost every battle.
>>
>>50172369
Alright, I've re-read the amgc mechanics and finished my build.

I chose the Empowered and Ley lined enhancements for my weapon and the Accumulate enhancement for my outfit.

The gold coin I use to get a second power, I choose Third eye.

I use two silver coins to get to 20 Magic, one silver coin to get my Vitality to 6, two bronze to get my luck to 7 and the remaining bronze to round up my Agility to 6.

When I was in the middle of being transformed by a puchuu, the spirit of a dead dark magical girl used the opportunity and my developping affinity for spirit magic to seal my soul in a permanent dazed state and possess my body. I am more or less like a doll when she's not actively possessing me. Her goal is to use my body and magic to spread corruption and get her revenge on the magical girls that killed her. She makes use of all my abilities to further her objectives. Her name is Raquel and she calls me Polly.

My weapon is a magic collar. It serves as a focus for my spirit magic and is also the key to my seal.

My outfit is very doll-like in appearance and mainly black with frills.

My animal form is a deer and my interdimensional helper is a spirit whose identity I have yet to determine. That spirit doesn't differentiate me from Raquel.

I have 12 wounds, 20 mana, 7 fortune points and 4 soaks.

Feel free to tell me what you think about me.

What must I do to role-play with people ?
>>
>>50173829
>>50173843

Thanks.

>>50173608

Thought I'd do some introdctory writing for my character.

It all started with that pocket watch. It appeared to be made of gold, had five hands, some extra dials and circles of numbers on its face. It was a steal at that pawn shop for only five bucks and it looked cool. I didn't really think anything of the store owner smiling at me as I pocketed the watch as anything odd.

I got home and began fiddling with the dials to set it. I assumed the extra numbers on the face were for determining the date. As I did this I began to hear the tick tocking of a clock growing louder but I couldn't stop myself from adjusting the clock, it obsessed me.

After what seemed like hours but I instinctively knew it was only minutes. A strange, child like voice drew my attention.

The voice came from a black fox like creature with a white spot on its forehead and earrings. It said, "Hello. I am Duza, a Puchuu. Congratulations on becoming a Magical Girl!"

I blink in confusion, "What."

I look down at myself, I've gotten younger, about thirteen or fourteen, and female. My clothes consist of a long brown trenchcoat with a white undershirt, a bolo tie with a metal star ornament for the fastener, knee length brown leather skirt, and cowboy boots. My skin is tan.

I reach up to feel the slight weight on my head and find a wide brimmed leather hat with long red hair tied into a pony tail, "Why am I girl and dressed like this?"

Duza answers cheerfully, "Because you're a magical girl! The pocket watch you found was the catalyst for your transformation! It is your duty to fight monsters and protect humanity!"

So... I'm a super hero? I cock my head to the side about to ask another question but my attention is drawn to the watch in my hand as it starts whirring. I look at it and see every hand is spinning rapidly in various directions, this goes on for a few seconds before the hands all stop, aligned with 12 on the outer most ring of numbers.
>>
>>50174117
I didn't see your post before I posted, sorry.

What's the Determination you speak of ? I only saw Accumulator and Shielder in the Elaborate outfit enhancements.
>>
>>50174251
It's a generic enhancement for all outfit types, at the bottom of the list. Gives you a res from death.
>>
>>50174214
Hop in the IRC, everything looks good! The link is in the opening post.
>>
>>50174228

There's a loud chime as the pocket watch strikes twelve. Somethings wrong, I can feel my skin, even my mind crawling. My eyes goes of the pocket watch as I look to the window to see view of outside become vieled in inky darkness.

Duza backs up on the couch and looks afraid, "Oh this very bad, somethings coming... that watch is wrong. I have to warn the other girls." It fades away and vanishes.

I'm left in the living room with the watch. A voice reverberates in my mind, "Hello, Girl."

I'm suddenly wracked with pain both physically and mentally. I fall off the couch onto the living room floor, writhing in pain. Time seems to slow down as my body and mind are assaulted.

I can feel and hear my legs breaking, my spine elongating. Something's wrong with my teeth... my mind is awash with information. I know about that fox thing, I know about the city, I know about the other girls, I know my magic, I know the voice and what it wants me to do.

Finally after what seems like hours? days? it ends. I'm left breathing heavily on the floor, sweating. The voice enters my mind again, "Enjoy my gifts."

I pick myself up... I don't have legs. There's a snake tail from the hip down with a diamondback pattern and rattle on the end. I feel the inside of my with my tongue which I can feel is now fork, I have fangs. My hands reach up to my head and I feel pointed ears.

I move around experimentally on my new tail, it comes instinctually.

I look out the window on an alien cityscape. I already know my family won't remember me and I know once I leave my house I won't be coming back. I need to find a base... I need knowledge... I need power... I need to spread and protect knowledge.

I pick up the watch from the floor and place it in the breast pocket in my coat. I turn to look at my living room and give a sigh before exiting into the alien city... New life here I come.
>>
>>50172369
>>50174214
>>50174117
I decided to follow your advice and change my weapon enhancements from empowered and ley lined to enchanted and hard light. Ley lined was prolly a poor choice since I don't have many soaks.

I'll also change my coin assignment and put the two bronze I used for luck in vitality instead.

My final stats are: Strength 4, Agility 6, Vitality 8, Magic 20 and Luck 5.
That makes 16 wounds, 20 mana, 5 fortune points and 5 soaks.

>>50174329
The link is https://www.rizon.net/chat ?
>>
>>50173892

Should I pick a different, less resource intensive secondary spec than Psychic? Main reason I went with it was for RP reasons. It fit Zur'il's them of the mind and knowledge acquisition.
>>
>>50174607
There's not going to be a benefit to buffing your Agi instead of Luck. I'd shuffle those two.
>>
>>50174804
Nah, you should be fine. If you pick up an enhancement like Mana Drip, it shouldn't be a problem to stall out to recover any resources you eat into.

Plus, both of those only truly resource-intensive if you insist on spamming your counterspells without considering whether or not it's worth countering.

This of course assumes that you actually intend to play the SCS, but your RP concept is 100% solid either way.
>>
>>50175042
Does IRC us the SCS?
>>
>>50175217
No. They banned its creator and usage because they only wanted the irc moderator's system to be used.
>>
>>50175217
Not especially. It's not banned to use like some people would have you believe, but AMGC is much more heavily favored there.

The Discord is usually where people end up if they want to play the SCS.
>>
>>50175234
>>50175278

Last question, is it okay that I used the purple CYOA or should I convert to the blue?

I'm only just noticing more people seem to be using the blue cyoa.
>>
>>50175375
The purple CYOA is fine, even if you're just roleplaying in the IRC/Discord.

You'll only want to convert to the blue sheet if you feel you'll actually play in a PnP session, and only if that session is using AMGC.

That said, a lot of people have multiple versions of the same character for just that purpose.
>>
>>50174950
Isn't it bad to have agility as an odd stat ? Since the defence number of rolls is rounded down ?
>>
>>50175535
Luck can roll omni-defense against every type of offense rolls, and gives you fortune points. Fortune points translate into 2 successes when you use them, which is an extremely valuable resource while questing. Agility is good, but Luck is better.
>>
>>50175560
You mean you can roll luck to defend against any attack ? Isn't it broken ?
>>
>>50175620
Yep.
Vit can also be used to roll against every attack, by the way (but it costs soak to do so). The balancing factor is that neither Vit nor Luck can be used to attack with, only defend.
>>
>>50175663
Then I guess I'll switch my agility point to luck. It also helps for my summoning, from what I saw in the spec tree.
>>
>>50175375
If you use the Blue pdf you'd have to remove your patron benefits. You can still be a monstergirl but the changes are pretty extreme in how it departs from the original pdf.
Id say it comes down to where you want to rp. Blue for irc, original for discord.
The irc is a lot more active but has more slice of life and really emphasizes the multiverse setting. Discord is more structured with dedicating times to progress a session and the lore is more tight.
>>
Rolled 3, 20, 6, 9, 10, 7, 14, 5, 12, 2, 19 = 107 (11d20)

I feel like writing.
>>
https://discord.gg/t9nzB Today's link for the Discord. Sorry we've been slacking off with posting these.
>>
>>50175947

I think I'll go with the IRC and reroll parts of my character for the blue while keeping certain parts such as Age, Outfit, Weapon, Specialization.

I'm a bit confused about the perks for monster girls. Do I take 12 perks 6 from the regular tables and 6 from the monster girl table or do I only take 6 from one set?
>>
>>50176346
Also there's nothing stopping me from RPing my patron, Right? Even if there's no mechanics for it with the blue.
>>
>>50176346
Monster girls in AMGC remove the stats from their spec. They keep the normal perks that every magical girl roll.
You then pick 5 monster girl perks from any of the monster girl tables, or you can roll 2 from each monster girl table. If you scroll to the bottom there's also generic monstergirl packs you can pick from.
>>
>>50176365
Right. There's a WIP going for adding Patrons mechanics to the blue pdf too. Hopefully it'll be done sooner rather than later.
>>
Rolled 5, 14, 8, 10, 1, 13, 19, 3, 16, 4, 3 = 96 (11d20)

>>
>>50173608

Blue Conversion done, how does it look? I had to change my type of monster girl due to different rolls.

Age: 13

Body: Average

Specialization: Time

Weapon: Mystic (Pocket Watch), Enhancement: Ley Lined

Outfit: Flowing (Duster, Riding Pants and Wide Brimmed Hat), Enhancement: Artful Dodger

Power: Hammer Space, Gold Coin= Third Eye

Perks: Sorcery, Enhanced Sustenance, Eternal Style, Closure

Third table: Roll: 10,15 = Transfiguration (Raven), Skeleton Key

Monster Girl Perks: Rolls: 20,2,15,1,11,9
Perks: Legacy, Prehensile (Feet/Talons), Truesight (Tetrachromatic Eyes/Bird's Eyesight) (Bronze coin spent to switch perk), Drifter (Flight), Sixth Sense, Prismatic (Eyes)

Monster Girl Type: Raven Harpy

Monstrous Motivation: Hoarder

Secondary Specialization: Psychic

Weaknesses: Illusion, Darkness

Stats:
STR: 4 + 1(Outfit:Flowing) + 1(Bronze Coin) = 6
AGI: 4 + 1(Average Body) + 2(Time) + 1(Bronze Coin) + 2(Silver Coin) + 1(Prehensile) + 1(Wings) = 12
VIT: 4 + 1(Enhanced Sustenance) + 1(True Sight) + 2(Silver Coin) = 8
MAG: 4 + 1(Time) + 1(Weapon:Mystic) + 1(Third Eye) + 1(Sorcery) + 1(Transfiguration) + 1(Legacy) + 1(Sixth Sense) + 1(Prismatic) + 1(Bronze Coin) + 2(Silver Coin) = 15
LCK: 4 + 1(Hammerspace) + 1(Closure) + 1(Skeleton Key) = 7

Wounds: 16
MP: 15
FP: 7
Soak: 5
>>
>>50177690
>Soak: 6

Forgot to add bonus from Eternal Style
>>
>>50177716
>Being good at making clothes from thin air means that all of your clothes are more durable.
AMGCBABS?!
>>
>>50177754
>AMGC Devs in charge of making sense
lol.
>>
>>50177809
To be fair, saying "You can make clothes out of thin air so you're incapable of losing the benefits from your clothing" doesn't make much more sense, if any more.
>>
Rolled 11, 6, 16, 7, 13, 16, 12, 4, 14, 7, 9, 13 = 128 (12d20)

>>
Rolled 15, 15, 6, 3, 14, 6, 13, 20, 18 = 110 (9d20)

>>50176147
ORIGIN: Contract
Age: 15 (Silver, change from 9)
Body Type: Overdeveloped (+1 Strength*)
Specialization: Darkness (+2 Magic, +1 Vitality; Bronze, change from Psychic)
Ranged Weapon (+1 Agility) Silencer
Elaborate Outfit (+1 Magic; Contract Origin)
Power of Focused Assault

Perks:
Ally (+1 Agility)
Gifted (+1 Magic*)
Natural Aging
Closure (+1 Luck*)
Awareness

"The night isn't safe."

That was what little Marie heard, walking around at night. She turned to face the source of the voice, but to her relief and then eventual regret, it was just a bird, perched on a wall.

And it spoke. "I have been watching you for a while now. I think you have what it takes to fix that, however."

Before she could even think of what it was even talking about, it finished with, "All you need to do is make a contract with me."

Could she pass up such an opportunity? She was content with life, sure, but there can always be too much of a good thing, and right now, perhaps this was her chance to give her life something interesting.

She accepted. She forgot. She became...

The Black Raven, she who would destroy the darkness lurking within shadows, she who never was seen by light, but was its bane.

She whose journey had just begun.
>>
Rolled 7, 14, 7, 3, 12, 1 = 44 (6d20)

>>
Rolled 17, 9, 3, 15, 18, 12, 10, 18, 20, 15, 18 = 155 (11d20)

>>
Rolled 6, 6, 8, 2, 4, 11, 7, 6, 19, 11, 18, 2 = 100 (12d20)

>>
>>50174228
>>50174399

Edited introductory story a bit due to different monster girl type.

http://pastebin.com/SydLgs0b
>>
>>50183188
You don't mind having a different monster than what you wanted at first ?
>>
>>50183834

Not really, I can work with Harpy just as well as Lamia. I'm fond of Harpies and Lamia, most Monster Girls really.

I could have gone with choosing my perks instead and stuck with the rattlesnake lamia idea, but when I think about it Raven Harpy works better since Ravens are culturally/mythologically associated with knowledge (Huginn and Muninn for example and ravens are smart birds) which fits what I had already planned for my MonG's patron and ravens are associated with tragedy which fits with the DMG/MonG character theme.

While my character will focus on the hoarding of knowledge/books with her Monstrous Motivation: Hoarder, ravens are also known for hoarding behavior which again fits better than a snake girl.

I guess the perks and stats are slightly better too using the blue over purple. I think the perks are a bit better for my high MAG, high AGI build with the Harpy as well.
>>
>>50183188
Nice piece of writing. Do you plan to roleplay or just continue with the story?
>>
Presenting the SCS v1.7!

Big Changes to the Core PDF in this Version:
>More Generic Spells
>A new Enhancement
>Elaboration on Spell Rating
>Rebalances to a bunch of Relics
>Buffs to Ice/Fists
>Nerfs to Metal/Mystic
>>
>>50185610
The OC&FF Expansion for v1.7.

Big Changes here include:
>Titanic has been reworked to allow the player to choose to become Miniscule instead, and the stat increase from Titanic has been changed.
>Minions are now immune to the Fear condition applied by "Marked", as they were meant to be.
>Gifted Item gives the option to replace the CYOA-granted Artifact with any artifact of your choice.
>>
>>50185417
I was planning on roleplaying, but I was thinking of writing something involving my character clearing a place in the Overcity and setting up a base.

My impression is the Overcity has large empty sections so there's plenty of space. I was thinking my character would take up residence in one of the empty skyscrapers since she can fly and writing a bit about that.
>>
>>50185686
The W&W for v1.7.

The main changes here are:
>New Optional Rule that allows players to spam Assists without using their turn's actions.
>New Augments, which will hopefully take major strides towards allowing players to customize their spell pool. The next update will hopefully include more options to go from t3->t4, as well as finally giving players t5 options.
>>
>>50184089
AMGC gives out stat bumps like candy, so it's only natural that you'd have a higher stat block than in the CYOA/SCS.

The way stats scale in both games is drastically different, though, so having higher numbers doesn't necessarily mean your character is better in one system than the other.
>>
Everyone's favorite magical girl lesbians are back for the interlude

And HP too.
>>
>>50185767
Oh, I also forgot to mention that AMGC conversion is now massively upgraded to not shaft the player.

You still don't get your 6th perk or any of your exclusive perks, but as I've previously stated they're almost entirely mechanically redundant or worthless in the SCS anyway, so you can just fluff 'em if you want.
>>
>>50185699
That's fine as many players have done the same.
One small bit of fluff is that the Overcity tends to shift around, so one landmark on a certdin day may not even exist the next time you visit.
There are still stable zones, though, just not very many. YMMV on whether you want to incorporate that into your story. It can be cool but you shouldn't feel gimped out by it, the most important thing is to have fun.
>>
>>50175947
I want your proof that the IRC community is more active. If you can't provide it then stop spamming the thread with an unsubstantiated claim.
>>
>>50186650
The IRC generally is more active because it's been around longer, and more frequently has unmoderated play in the form of pub interactions. The core userbase is larger there and most haven't considered migrating to the Discord because of past transgressions and/or qualms with the moderation and/or drama. I imagine a few of them also think I'll eat their children at night and make them play the SCS or something, but this is likely entirely flu-induced delusions on my part.

The Discord is less active because it has fewer people and mostly sticks to moderated play. We do have unmoderated RP, but it's less frequent because of the smaller core userbase and because we've had problems with actually garnering players because of all the time wasted fighting off shitposting in the early days.

Consider that an official write-up on the subject.
>>
>>50186650
>>50186754
As an addendum to this, if you consider the Discord having less frequent RP a problem, then try roleplaying in it. We're always looking for people to run games, as well as ideas on unmoderated RP and just dicking around in the pub. Even if people aren't talking, there's usually SOMEBODY around most of the time, and we'll respond if somebody says something.

Don't assault people in the thread just because they think the IRC has more activity. Do something about it to prove them wrong.
>>
>>50186513
Hmm, I could have her be able to pick out a stable area with her Third Eye Power by reading the magic in the area.

Alternatively I could have it shift around and use her Sorcery knowledge to mark it magically somehow so she knows where it is when she needs it.

I think the first sounds more reasonable, right? Or does the second one work?
>>
>>50186937
Both are pretty reasonable. There's also stuff like making a self-sufficient home that just happens to move around a lot. Every few days you're finding new stores and people to talk to, and possibly new books nearby to hoard.
>>
>>50186937
My first thoughts were to role play interactions with the Overcity's powers-at-be to arrange a stabilized zone, possibly in exchange for currency or a quest, or to dedicate a heavy amount of effort to trolling the Overcity for fairly stable spots near suitable portals. If your maguka were a MAG build themed around observation, facts, and written information (wink wink), particularly if your patron is a deity of knowledge and no stranger to Lovecraftian geometry (wink wink wink), pioneering the mathematical advances that might allow you at least begin charting out the Overcity's constant shifting by pure methodical grit might also be viable.
>>
>>50186002
oh hey it's flamy
>>
>>50110230
>>50185610
>>50185686
>>50185767

Pastebins and so forth updated.
>>
Rolled 8, 7, 20, 3, 16, 14, 1, 15, 15, 15, 6 = 120 (11d20)

Alright, here we go.
>>
Someone give me an idea for an Oddball
>>
>>50190583
Morgan Freeman's Voice
Drifting
Bad Dubbing
Chinese Zodiac
Astrological Zodiac
Pie
Edginess
Eurobeat
Captcha
Things that start with the letter "Q"

Some of these, believe it or not, already have spell lists.
>>
>>50190583
Why not try to define the rest of your character, imagine how your rp could be and then your magic should naturally come to you
>>
>>50186002
HP is best girl.
>>
Something I just noticed AMGC

On Mystic Offensive rolls for Magic Missile and Arcane Barrage it has the attacks stated as doing one damage but doesn't mention anything about damage for every success more than the defender like other weapon attacks. Is this an error or are mystic base attacks supposed to be really weak?
>>
>>50191490
Mystic deals a Flat ONE damage if you roll more successes than the Defender.

It is intended to be weak. I believe this is to encourage you to use actual spells more.
>>
>>50191528

That seems a bit of a hamfisted way to encourage spell use. Shouldn't spell effects simply be better than the base attack? I mean why gimp one weapon? It feels like punishing MAG weapon users and forcing people to take something else if they want to have a decent normal attack to fall back on.
>>
Rolled 2, 9, 1, 2, 4, 11, 11, 12, 13, 3, 18, 4 = 90 (12d20)

>>
>>50191614
Welcome to the wonderful world of MAG builds

Don't expect the community to vote to increase the amount of damage dealt anytime soon
>>
>>50192254
Actually, I think there was a vote to increase it to a whole TWO damage... And I think it won.
>>
>>50192269
Oh, hallelujah
>>
>>50191614
That's why the Hardlight enhancement exists anon
Also damage that bypasses soak is a lot better than it seems
>>
>>50191614
It's a ping for 1 true damage if your attack is better than the opponent's defense. That's hard in general in AMGC, but at least you don't have to ALSO deal with Soak.

I agree that it could stand to be a bit higher, but 2 damage did get voted in, if I recall.
>>
Rolled 7, 18, 10, 17, 1, 1, 10, 19, 1, 14, 14 = 112 (11d20)

>>
Rolled 14, 16, 7, 14, 7, 10, 8, 18, 10, 19, 16 = 139 (11d20)

>>
Rolled 3, 16, 3, 19, 10, 5, 7, 5, 17, 12, 11, 16 = 124 (12d20)

>>
File: 112031.jpg (188KB, 1024x768px) Image search: [Google]
112031.jpg
188KB, 1024x768px
OD, UD, or Average, MGCYOA?

>captcha: Curve Complex
>>
>>50199966
Avg
>>
>>50190583
ok

explosions qpu jumping
>>
>>50200032
>QPU Jumping
Look, there's just not enough setup time for that.
>>
File: amgc113.pdf (1B, 486x500px)
amgc113.pdf
1B, 486x500px
Remade the AMGC main PDF in another program.

Pros:
>Filesize down (3.72 MB, from 4.91 MB)
>Source filesize down (6.17 MB uncompressed / 5.39 MB compressed, from 130 MB uncompressed / 59 MB compressed)
>Bookmarks
>Better image clipping

Cons:
>No image transparency unless the original images couldn't be found (if that's a con for you)
>Slight loss of image quality, albeit difficult to notice without high zoom
>Might look a little disorganized in places, since it was remaking a PDF done in an entirely different program

Good/not good?
>>
>>50200821
>No Transparency
What program did you use? I use Word 2013 for the SCS PDFs, and while I keep the designs minimal, I know for fact that it can and does support making transparent objects that will export to a PDF format. That's like, basic level stuff, too, so specialty programs shouldn't have a problem working with transparent objects.
>>
>>50199966
Average
>>
>>50200926
That was by choice, not necessity. Partly that I wanted to keep the source's size down, partly that I couldn't be asked to figure out exactly what the original authors did to apply that same pattern of transparency to each image.
If people really want the images to have transparency like it used to I'll work out something.
>>
>>50200821
Looks good, but I think the text formatting for the last 3 Powers got messed up? Compared to the other Powers it seems to be lacking.
I wouldn't worry about image transparency. Too minor and most of the images are kinda ugly as is.
>>
>>50200983
It does look good, although it's obvious that there's no transparency. It looks a bit rougher as a result, although people may not be able to pin it down.

It's still a pretty damn good replica.
>>
Just kind of curious about this, but if you have the Enhanced Sustenance and Eternal Style perks does your character no longer produce waste? The former gets rid of the maintenance and various disgusting things human bodies do and the latter takes away nutritional needs so you aren't necessarily taking in much of anything in to expel.
>>
>>50203388

Got that backwards, the latter and the former.
>>
>>50203388
More importantly, will it stop periods and farts?
>>
>>50203398

I kind of assumed the first didn't happen since Magical Girls don't age. I've been assuming they are actually sterile because of that.

Wait... could certain monsters be produced from MonGs and DMGs? I could actually see that as a quest/story hook or character concept to have an Echidna or Typhon as a MonG/MonB.
>>
>>50203398
>>50203441

Plus some Magical Girls are prepubescent.
>>
>>50203441
>>50203398

QB confirmed that magical girls are fertile previously. Poor things don't get a break.

However, raising the topic is a bannable offense, for some reason, in the roleplay.
>>
>>50203388
That is an excellent question that nobody wanted to think about.

Still, for science I'll think about it.

...yeah, probably. That seems like how it'd work.

>>50203398
>Magical girls have periods for eternity
>This is the REAL reason males turning into cute girls for eternity is considered a bad thing.
>Not the monsters
>Not the forgetting everything you once were every time you die.
>Not how expendable you're treated
>The periods.
Better Gold to 55 for the next character.
>>
>>50203474
IRC doesn't ban talk about fertility so long as you're not doing it for lel porn reasons, last I heard, and the Discord has a channel specifically FOR talking about that shit.

You shitpostin'?
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