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Infinity General: Powerslide Edition

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File: wu ming girl.jpg (61KB, 900x600px) Image search: [Google]
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where convicts denied names have sick moves.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last Time on /inf/:
>>50064808
>>
Another list by HelLois... Is this playable? Looks playable.
IwBgTAPgzCIQagUwC6IE4EMB2B7AzgAQAmiANgQJJYBmAlurgQKJ4C26GpRGEwApAFYwfYAE5+AQn5CRADlF8pg4WJCLpK2QHZFwgVBGiFEgYIBsfMFtGmpCrWrBRZ6nWZdOLU02YtPhEmCm1qYwWqYAAsAWZjpOBlIxcVAALOouZgpOOt58vpZQAcBpZqZgYAoREUA=
>>
Second for Evolved Intelligence is an AI of peace.
>>
>>50106000
I would like to try CA but I can't tolerate their current attempts at destroying humanity.
>>
>>50106000
Ur Rationalists did nothing wrong
>>
>>50106015
They have made attempts at negotiating for a peaceful surrender of the humanity, but the evil jewish overlord ALEPH sabotaged all the attempts of doing so. ALEPH wants the war, not EI.
>>
Sell me on Infinity. I know the basics already.
>>
>>50106113
You never sit bored while the other guy is taking his turn.
Game is highly lethal and thus there's no unkillable deathballs.
There is a catgirl medic.
>>
>>50106113
Operators operating operationally, also butts, robutts and mechas.
>>
>>50106113

>XCOM the tabletop game
>>
>>50106000
Reminder that Bostria said during an interview that a writer got scolded during a meeting for trying to portray ALEPH as evil.
>>
>>50106162
>Game is highly lethal and thus there's no unkillable deathballs.
Unless you're fighting a Cutter with a shitty list.
>>
>>50106162
>There is a catgirl medic

I require a source.
>>
>>50106162
>>50106235
>>50106342

Neat. I'm feeling either Aleph or Nomads; any recommendation?
>>
>>50106992
Aleph is the elite army. Not many dudes, but they have generally good stats and fancy tech.

Nomads have some of the best hackers and defensive stuff. They're not really special beyond that, but they don't really suck at anything in particular either.
>>
>>50088827
You know, I think a tomcat HRL would be a good start. About the right scale, same kinda boots and the torso isn't so different: grind off the tits, replace the weapon, resculpt the chest to have a plunging neckline with the weird ribbed underarmor of nomads... Put anew head on (maybe from another female moderator, alguicile or one of the new red veil zanshi?), sculpt on ears, and either make a tail or use the cheetah pupniks tail... Voila. Shouldn't be too hard really.
>>
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>>50106974
Ugly as sin, she is.
>>
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>>50106974
>>
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>>50107781
The new model's not so bad if you greenstuff ears and a tail on.
>>
>>50107814
It's just an old sculpt. Of course, with them resculpting models that already got resculpts instead of focusing on the old shit, it may be forever before it gets rotated.
>>
>>50106439
Nomads and CA btfo
>>
>>50108124
Evil != overwhelmingly manipulative and controlling with a lack of morals in the name of a supposed greater good. ALEPH may not be evil, but it is certainly the later.
>>
Ok, so thinking about taking the dive on this game, mostly on the merits of loving the look of the Batroids.

Was advised to go Onyx, which I did, and I've got this now

Combined Army
──────────────────────────────────────────────────

10
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
OVERDRON Hyper-Rapid Magnetic Cannon / . (2 | 74)
MAAKREP TRACKER Lieutenant Combi Rifle + Light Shotgun / Pistol, Knife. (1 | 29)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UMBRA LEGATE Lieutenant K1 Combi Rifle, Flash Pulse / Pistol, DA CCW. (0.5 | 40)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)

6 SWC | 275 Points

My question just comes down to what should I do with the last 25 points? I've got no real context on the game besides tutorials and a demo, so I'm not really sure what to do with it.
>>
>>50109234
You've got 2 lieutenants. Might want to deal with that first, and probably give your Maakrep a decent gun as well. Double Umbra is kind of strange but I guess I could see it working.

When in doubt, doctor worm. He can keep your army alive, take objectives and play the drums. Hands down one of the most useful dudes in CA.
>>
>>50109234
Watch battle reports for your faction of choice, they can help you visualize how the units work and their general, but you will not be ready for how different pieces work in practice until you get to play.

I was pretty horrified by how absurdly resilient TO Cammo + heavy armor units are in practice. Or how absurdly destructive HMGs are despite their stat block not feeling that much more powerful than a combi rifle or whatever.
>>
>>50109437
Yea I realized that after posting it.

I want to give the MAAK an HMG, but I can't find the allowance for it. I guess I could go for a non-Umbra Lt.

Ended up with this, mucking around. Now really sure on how good it is, or what, if anything, I can do with those last 9 points.

Combined Army
──────────────────────────────────────────────────

10
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
OVERDRON Hyper-Rapid Magnetic Cannon / . (2 | 74)
MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
SKIÁVORO Lieutenant Plasma Rifle, Nanopulser / Pistol, CCW. (0 | 52)

6 SWC | 291 Points
>>
>>50109531
>Skiavoro
Huh? Oh, I never noticed you were running vanilla rather than Onyx. That changes some things. In that case, scrap that tinbot Unidron. The carbine dudes are good and the sniper can still be incredible if you buff with hacking, but the K1 just isn't worth it without linking. If you don't have a burning hatred of monkeys I'd recommend some Daturazi or Anyat for smoke.

You've also got 4 order hogs in the list, which is not good at 10 orders. The Maakrep can easily be changed to a sniper and the Legate is at least efficient, but it may be hard to use both the Overdron and Skiavoro to their full potential.

Doc worm is still a good investment, especially with TAGs and expensive NWI guys around.
>>
>>50109828
Wait, fuck.

Maybe that's why my shit is all off.

Going to rewrite this shit for Onyx.
>>
Ok, I'll try to stop being retarded about this.

Onyx Contact Force
──────────────────────────────────────────────────

GROUP 1 10
UNIDRON Plasma Sniper Rifle / Pistol, Electric Pulse. (1.5 | 24)
UNIDRON K1 Combi Rifle + 1 TinBot A (Deflector L1) / Pistol, Electric Pulse. (0.5 | 17)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UNIDRON (Forward Observer) Plasma Carbine / Pistol, Electric Pulse. (0 | 15)
UMBRA LEGATE Hacker (Hacking Device Plus) Boarding Shotgun, Flash Pulse / Pistol, DA CCW. (0.5 | 43)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
IKADRON (Baggage, Repeater) 2 Light Flamethrowers, Flash Pulse / Pistol, Electric Pulse. (0 | 9)
OVERDRON Hyper-Rapid Magnetic Cannon / . (2 | 74)
NEXUS Lieutenant (Specialist Operative) Combi Rifle / Pistol, Knife. (0 | 16)
MED-TECH OBSIDON MEDCHANOID Combi Rifle, D-Charges / Pistol, Knife. (0 | 23)
SLAVE DRONE Electric Pulse. (0 | 3)
SLAVE DRONE Electric Pulse. (0 | 3)

GROUP 24
MAAKREP TRACKER HMG / Pistol, Knife. (1.5 | 33)
ÍMETRON . (0 | 4)
ÍMETRON . (0 | 4)
R-DRONE Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

6 SWC | 300 Points
>>
Why is there an Oznat in the morat starter? All it does is allow you to field hungries and it's pretty much useless on it's own. Should've packed a Zerat if they wanted a girl in the pack.
>>
>>50109980
The same reason there's a Raktorak. Because CB doesn't like you.
>>
>>50109980

Smokes are alright if you are going for Yaogats at any rate.
>>
>>50109947
Make sure you put the Nexus in the link, he's vulnerable on his own and Legates often work better alone anyway. He's your only possible Lt in the list so you might as well reveal him immediately and hide him away with his link.

That Maakrep doesn't have enough orders to really do much, especially since Imetrons are prone to fucking up and falling off the board. As a rule of thumb, only put a big active turn shootperson in a group if it has at least 6 orders to play with. Otherwise it will be order starved.
>>
>>50110156
I had him in the main group with a sniper rifle, would that be better?

I guess I'm at the same spot I was before, is there any use to the 16 points I've got spare?
>>
>>50110411
You could really just keep it as is, give the Maakrep a sniper rifle and maybe switch one Ikadron and Imetron. If your sniper is in position and you don't want to use it offensively you can spend 4 orders fucking around blinding people with an R Drone and setting them on fire with an Ikadron.
>>
>>50110490
Ok, that sounds great.

I can't find anything model wise for the NEXUS though, are they not released yet?
>>
>>50110551
Nope. We don't even have concept art, so it will likely be a while yet. Just give one of your spare Unidrons an identifying feature and proxy it for the time being.
>>
>>50110598
Alright.

Now time to price this shit out.
>>
>>50106000
how can it follow peace, if it doesn't follow any religion. Only religions can bring peace to the world.
>>
>>50111132
Glorious EI shall become her own god, and those who follow shall ascend alongside her. Then peace will reign forever. Praise be to our overlord for her power and generosity!
>>
Help me /tg/

When exactly can I break a fire team? Can it do it at the end of my opponent's turn?


In the Active Turn and in the Reactive Turn, a Fireteam is automatically cancelled in the following cases
-The Fireteam can be cancelled voluntarily by the player, with no expenditure of Orders or Command Tokens.
>>
>>50111481
>Can it do it at the end of my opponent's turn?

Why not?
>>
>>50111550
Last time I did this, my opponent argued that I would need a -trigger- to do oh his turn, like breaking along with an ARO.
>>
>>50111481
What reason is there to break a Fireteam without a trigger?
>>
>>50111586
Generate impetuous orders.
>>
>>50106439
ALEPH may not be outright evil but it sure does more than it lets on.
I'm with Nomads on this one.
>>
>>50107335
You mean Wildcat HRL? Although Tomcat DEP does have the slender male figure.
>>
>>50107781
Eh, with the wide, flat nose and Swahili name you can easily see her as African.
>>
>>50111996
>Swahili name
Traditional for the job, regardless of actual or biosculpted ethnicity.
>>
>>50107814
What annoys me about this is that all available configurations for Nomads allow two Clocks and one Doc, but what do we get for minis? Two Docs and ONE Clock, and only in a box at that.
>>
>>50111554
>with no expenditure of orders or tokens
>>
>>50112171
Why'd you need two clocks, though? We have, like, four alternative engineers.
>>
>>50112194
What you *should* field and what the game allows you to field are two different things.
>>
>>50112224
True that. There's no need for 5 Hellcats, but you can take them.
>>
>>50111982
yes, yes i do. sleep deprivation man, it sucks.
>>
>>50105984
I would love to see that assclown play a 10 order tag list. I hate him so bad
>>
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Sup dudes, had a dumb idea.

How about an attacker/defender mission with lopsided points? For example: The defender has 350 points to play around with, but the defender has access to his opponent's list (sans who the Lt is) to plan out before he makes his own. Then the defender has to stop the attacker stealing/blowing up something and getting out. Thoughts?
>>
>>50112664
You mean the attacker has access to their opponent's list?

And that would be cool but hard to balance. Asymmetrical stuff tends to favour one side or the other, often heavily.
>>
>>50112664
I think I'd make it 250 vs 300 rather than go above 300. Also use some AD/Infiltrators limiting rules from ITS. And I guess the attacker would always have initiative. Looking into lists is a bad idea though.
>>
>>50111178
Wait... her? ok, I can follow a she EI. Thought it was male or something, and am no homo. Still would be interesting to teach a tsu tsu EI, about islam.
>>
>>50112738
Yes, as well as camo/ad troops, but not what's under the markers/where they're coming in from. For example, you'd know that your opponent had a ninja and a few raiden minelayers, but not where they are or which markers they were under.

>>50112755
Hmmm...I can see your point.
>>
>>50112792
Gender's a pretty superfluous thing for an AI and the EI is mostly considered genderless, but Xeodron fluff calls it a her.
>>
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Leaked picture of the EI.
>>
So i'm thinking of trading my Haqq army for another army. I am not liking haqq too much. what is a really tough army to play? USAriadna?
>>
>>50113126
What is it you don't like, and what is it you're looking for instead?
>>
>>50113126
Go either with nomads, best faction. If you want something totaly different from haqq, pick up Combined Army.
>>
>>50113126
Tough as in having hardy units or tough as in difficult?
>>
>>50113284
Isn't that the same thing anon? Games are won through spaming ton 2-3 battle groups of cheap dudes preferably with camo and infiltration and a ton of mines to turn objectives in to death fields.
>>
>>50113229
it's very dependent on deception and non confrontation more than anything else. I was hoping models like Muyibs could be fireteam powerhouse but they are more utility and all the doctors really good but they are most useful with az'rail and fassad.

Over all I find the troops in Haqq to be to danty for my playstyle, I tilt easily, and are a little too slow for my taste.

>>50113284
Tough as in hardy.
>>
>>50113294
>playing a shit meme

>>50113310
Aleph is pretty hard to bring down, there's a lot of defensive mods and dogged/NWI troops.

YJ and PanO have a lot of killy HI, those are quite tough.

Tohaa don't get very good armour but half their army has effectively 2 wounds.
>>
>>50113397
meme or not, this is how the games is played here. Aside for one dude who plays CA, no one here plays with fewer then 18 models, and most people play with 20+. My army for example has 24 models, and my boyfriends has 26-28 depending on how flexible he wants to be.
>>
>>50113421
Leave Poland. Move to a real country, with actual humans.
>>
>>50113310
Have you tried out QK with your Haqq? Sekban, Djanbazan, Odalisque & Janissarie link teams are all tough nuts to crack
>>
>>50113469
But am not from Poland. I live in Ukrain.
>>
>>50113421
Then I'm sorry your meta encourages slow and similar games. Dudespam is just annoying more than anything else, because it slows the game down to a crawl and forces the opponent to build lists that counter it. Some normally valid lists and playstyles get crushed by kurwa tactics so people suddenly think that it's unbeatable autowin against any non-spam list, which simply isn't true. You just need to be prepared and play defensively.
>>
>>50112792
>ok, I can follow a she EI. Thought it was male or something, and am no homo.
What the fuck? Would you refuse to follow a king on the grounds of "no homo" while having no problem with a queen? Not everything has to be sexual in nature.You may be "no homo", but you're certainly a faggot.
>>
>>50114657
To be fair I'd rather be ruled by a sexy alien robot overlord than an unsexy alien robot overlord. It's just a bonus though. That other anon is no true loyalist anyway, he wants to infect beautiful EI with filthy human ideals. We'll have to sepsitorize him later.
>>
>>50113500
I have tried QK by proxy and although the army plays tougher I do not like the look of the models.

>>50113397
I might give try yu jing or aleph by proxing first to see if I like either of them. Another thing, which army is better at the objective game? The one thing I really like about Haqq is they are very good when it comes to that aspect of the game
>>
>>50114992
Probably Aleph, but that depends more on the units you use. Aleph has generally stellar WIP and dogged/NWI on a lot of mobile specialists, but YJ still gets competent WIP and good stuff like Tiger Soldiers and Guilangs, as well as a wide selection of very tough HI specialists.
>>
Guys I would like to start playing aleph steel phalanx. I have the stater set for them, and now I have no idea what to buy next. I understand that links are important in sectorial armies, and that steel phalanx runs a lot of "characters". From the models I have seen I like Machaon the most, and the Atalanta. So I hope there is no problems of runing those two in a single list. As links go which one should I get first? the starter box has 2 myrmidos and 3 thorikatai. I would be, I think, cheaper to get 2 thorikatai to get a 5 man link. But if myrmidons are better at start am willing to start with those. At start I would be looking for a 150-200pts army to learn to play with. I also picked alpeh, partly for its supposed lower model count, so if possible no 20 model 150pts lists.
>>
>>50115496
Steel Phalanx has no 5 man link teams. They have a unique link skill called Enomotarchos. It's 2 to 4 members and requires at least one member to have the skill.
http://infinitythewiki.com/en/Fireteam:_Enomotarchos

I would suggest working on a Myrmidon link team first as they are durable, effective and pretty much core to the SP playstyle. You have Eudoros and a Myrmidon Hacker so I would suggest buying Machaon and a Spitfire Myrmidon to make an effective 4 man link team with 2 specialists and good ranged firepower.

Atalanta is the single highest BS unit in the game and with MSV2 works exceedingly well with myrmidons due to their smoke, I run her a lot despite her being fairly fragile.

Also 20 model 150pt SP lists are literally impossible so don't worry about that.
>>
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Reasonable?
>>
>>50115639
how bad would this be
Atalanta
Eudoros
Myrmidon spitfire
Myrmidon hacker
Myrmidon Chain rifle nano pulser
Thoraakites Medik
Thorakites Observer
Thorakites Light Rocket Launcher

I would have to buy the alke and the spitfire and chainrifle myrmidons for a 199pts list.
>>
>>50116058
I'm not a fan of the shoulder mounted weapons thing a lot of the TAGs and such have, but that looks good to me.
>>
I want to disassemble my tag and reglue it. How do go about this. I want to reassemble while also removing the old glue
>>
>>50116058
For most of the angles looks to be pretty legit. That top left angle shot makes the right shoulder HRL look like a goofy mushroom with a spindly stem and huge cap. I personally would have removed most of the original weapon barrel to have the HRLs more shoulder mounted like a Predator plasma caster, but that is my personal taste and I dont even own any CA so I can't comment on how much work that would have been.
>>
>>50116681
If you used CA glue, put the mini in the freezer for a bit.
>>
>>50116058
>Wondering what to do with these SMLs.
>Now this.
Neat
>>
>>50116773
Whays CA glue?
>>
>>50116681
Dunk it in acetone so the glue will dissolve
>>
>>50117164
super glue. As has been said, freezer or acetone and bob's your uncle.
>>
>>50116250
Pretty reasonalbe for 200pt. I would try to fit in some netrods to get up to 10 orders and would take Machaon over Eudoros for the extra specialist in the link (plus Machaon is actually a good doctor).

You'd have to find a good proxy model for the netrods (or buy the support pack which I recommend in the long term) otherwise that list should work fine with little investment.
>>
>>50117198
I have lacquer thinner will that do?
>>
Why does the samaritan and Legate have similar as fuck costs when the samaritan is straight up better?
>>
>>50117460
The only reason I can see is if you want to use the DA CCW with the martial arts since protheion from the samaritan doesn't work with the vorpal
>>
>>50117505
>protheion from the samaritan doesn't work with the vorpal
>Here's a vorpal weapon so your cost is even higher! Tee-Hee
That's a dick move.
>>
>>50117561
Yeah but its nice if there's just some unconscious guys laying around for you to regain wounds off of
>>
>>50117164
>>50117229
Short for CyanoAcrylate, the most common street term for which is superglue.
>>
>>50117164
The hand held civilian prototype of the Akrylat-Kanone
>>
>>50117230
yeah I do want machaon, but If I took him , I would end up with 2 problems. First I would be left with eudoros not used, and cash wise it is either Alti or Machon. Trying to maximize. In 2-3 months I will try to add machon to the list and one of the drop troopers. I think I will make my own net rods, as I heard they are kind of important for getting order. I could probably even drop a thorikatai to add a few, but again this would leave me with unused models, which I am trying to avoid. It is good to hear that my 200pts isn't totaly trash.
>>
>>50117505
>>50117561
Wouldn't you still be able to use the additional burst/attack MODs when actually using it in CC and not throwing it though?
>>
>>50117817
Making your own netrods is a good idea.

I honestly think Machaon is stronger is SP than Atalanta due to the fact that he adds a fair bit of utility and survivability to your main link team. You also should have an Agema Marksman if you bought the SP starter which you aren't using which would be a really solid Atalanta replacement. Less BS but cheaper.

If using all your models is important then that may be the best idea.

Just to clarify you have the SP starter and nothing else right?
>>
>>50116681
Either disassemble and soak it in acetone for ~3 hours which will reduce the glue to a jelly you can pick off with tweezers, or put the whole thing into acetone overnight and it'll weaken the joints nicely.
>>
Anyone got a Haqqislam chickenbot box on hand? I need a pic of the "how to assemble each variant" side.
>>
>>50117863
Here's what it says under protheion in the rules
>Each successful Protheion CC Attack requires a BTS roll from the target against a Damage value equal to that of the PH Attribute of the owner of said Special Skill. When declaring the use of Protheion, players do not apply the damage value, Special Ammunition or other rules of any CC Weapon.
So yes you can get the benefits but the vorpal effect wouldn't work.
>>
>>50117931
I was thinking about removing hte rocket launcher arm and making it a proxy myrmidon. Plus I don't know about rocket launcher as a long range sniper weapon, aren't those very inaccurate normaly? Again I have not yet played a game, so I do not know. I could run machon as a leader, and eudoros as a "normal" myrmidon, the agema could be my long range support. I would miss on the buny, but I would have to live with that.
>>
What's the best way to strip paint off of only part of a model? I tried painting stripes on my Grenzer's pants, fucked up tremendously, and ended up adding way to much paint attempting to fix it and now it's obscuring all of the detail on the pants.

I'm still in the middle of painting it and haven't sealed it in any way, so I'm wondering if I can just scrape it off.
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>>50118065
In infinity you may use a different weapon/loadout on a unit as long as it's the same platform (especially if you are new) in all but the most super serious games. So your Agema can completely legally be run as a ML, Mk12 or MSR. I would suggest the MSR at 200pts as you won't see too many TAGs.

The Agema Marksman's chest doesn't really look like a Myrmidon unfortunately (it does look a bit like a Thorakitai) so I don't think it would look great as a Myrmidon unless you are quite good with greenstuff. If you think you can convert it well though go ahead.

BTW you can see all the weapon stats for guns the unit has in the army builder if you click on the "BS Weapon" text at the top of the loadout list. ML are fairly accurate at medium/long range but drop off at extreme range compared to a MSR. It also is only burst 1 so you are throwing half as many dice for the benefit of either a template to hit multiple targets or AP+EXP ammo which means 3 armor saves at half armor for your target. I'd still suggest the MSR but if proxies are an issue ML are good long range weapons and are especially nasty in ARO.
>>
>>50118013
Completely missed that part, thanks anon.

>>50118065
Depending on which variety of ranged explodey death, ML/RLs are fairly accurate.

Heavy Rocket Launchers are just as accurate as snipers up to 32"

Missile Launchers are snipers with a smaller +3MOD range.

Light rocket launchers do have a garbo -6 long range.
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>>50118065
Also, I forgot to mention you can run Eudoros and Machaon in the same team. In fact most of the time I have 2, sometimes 3, named myrmidons per link.

You just need at least one unit with Fireteam: Enomotarchos and all units need to be of the same type (Myrms, Thorakitai or Dactyls).
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>>50118338
what 3 characters would you combine with a spitfire mirmidon
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>>50118830
I would usually have the chainrifle or hacker in a 3 character link instead of a Spitfire. But just for examples sake;
Machaon to pick people back up if they get hurt,
Pheonix for the template weapon at burst 3 (kills all but the most durable links and really helps clean the backfield of cheerleaders),
then maybe Ajax just for the hyper durable troop to deal with MSV at range if eclipse smoke would be prohibitive to subsequent orders (or in ARO).

A spitfire myrm is most useful to give long ranged gunfighting capability to a link when Pheonix does the same thing but better.

Might want to swap in a CoC Officer for one of those if you Lt is somewhere else and you want to be aggressive with it.
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>>50119009
I just noticed that I can have more then one team. how efficient would it be, in the end game 300pts of course, to have a two myrmidon link list, with thorakitai FO and some snipers?
>>
>>50119138
At 300pts I typically run 2 Myrm links support them with Agema/Atalanta and fill out the rest with cheap thorakitai spcialists (because 360 suppressive fire is amazing) to move into good SF positions and just hold places with durable, cheap specialists.

I use the netrods to give my thorakitai more orders to move/capture/SF in combat group 2.

It's by no means perfectly efficient but it's the most fun for me and is certainly strong enough to be competitive.
>>
>>50119138
I was thinking about somethink like this
Machoan Lt
Phoenix
myrmidon chain x2
myrmidon combi rifle x2
myrmidon hacker
myrmidon spitefire
Those would make 2 links. and the second group would be 2 Thorakitai Forward Observers and Atalanta.
2 netrods
>>
>>50119315
only thing I worry about right now is that, if am understanding the special Steel Phalus link rule, is that if machon or phoenix kick the bucket I end up with 3 solo dudes.
>>
>>50119350
wtf does my auto correct do 0_o
>>
>>50116346
>I'm not a fan of the shoulder mounted weapons thing a lot of the TAGs and such have, but that looks good to me.
Huh? The vast majority of TAGs/HI have arm mounts or are handheld weapons.
Only the Overdron, Dragao, and Yan Huo pack their main weapons on over the shoulder mounts. There are some that pack some alternate weapons on the shoulder such as the Squalo, and Uhlan.
>>
>>50119369
It's dictionary isn't extensive enough to recognise all the words Anon, that's why it's correcting stuff into a mess.
I recommend proofreading before posting to avoid such things.
>>
>>50119350
The link breaks if the link drops below 2 members. It doesn't say anywhere in the rules it breaks if you no longer have enomotarchos. You need Enomotarchos for the link creation to be valid but just like taking REMs if the hacker dies the REMs don't disconnect.

>>50119315
Having a second list of Atalanta and 2 FO is kinda risky. Often times you want plenty of orders for atalanta to deal with threats to the Myrm links (MSV troops are a good example) and only have 3 orders for Atalatna and 2 specialists that move at 4-2 is scary. I would suggest moving Atalanta to group 1 and the netrods to group 2.
I would also suggest looking at changing the 2 combi myrms to 1 chain and Eudoros.
Here is a good forum post by a much more skilled SP player than me on his ITS lists and descision making http://infinitytheforums.com/forum/topic/44598-steel-phalanx-at-the-interplanetary/?page=1

If you are willing to go hard on the Myrm links it can be really strong to just go for 10 models; 2 4 man myrm links and 2 MSV troops. Depends on how you want to play it. Do you know about the interaction between MSV and smoke?
>>
>>50113520
Well, if there's one country that is "like Poland but worse"...
>>
>>50119780
And its called the united kingdom of gypsies
>>
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Just fooling around with a list for a campaign starting next weekend. Nothing but a variety of drons and a sole operator directing them about.
It's not terribly serious, but I still hope to be able to perform at least adequately.
>>
>>50119530
From what I understand I move the link throw the non nimbus smoke. And then shot with the sniper or Rocket Launcher through the smoke, or something like that.
>>
>>50119369
It just suggested another popular name for ASS.
>>
>>50120064
Exactly. Any non MSV troops suffer a -6 BS mod and only the target and MSV troops can ARO. Allows you to one by one pick off high value targets so that you can get your myrmidons to the midfield/objectives faster.
If you get good at working out which targets are best dealt with by MSV and which are best dealt with by Myrmidons the list becomes pretty damn potent.
>>
>>50120133
So your advice for the future would be a machon for Lt, phoenix and a box myrmidons+aleph support pack, and atalanta. With starter box thorakitai used as FO, and the rocket Launcher sniper used till I get atalanta, as I just noticed he has a spectra visor too.
>>
>>50120833
Yeah seems like a good purchase plan for the future. Glad I could help.
>>
>>50120049
Rromania?
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>>50117460
Mimetism, forward deployment and a far superior hacking device. I've found the Legates to be more worthwhile in most situations.
>>
>>50117460
They perform two entirely different functions. Samaritan is your sneaky, but aggressive choice (even hacker) that you use to devour specialists in the midfield and get nice and fat, while Legate is your forward deployment hacking device plus and other utility choice.

>>50117561
You use Protheion versus fleshy characters with low armor and usually no BTS, you use Vorpal versus big tough models and TAGs.
>>
Isn't the no cover kind off a harsh penalty for shooty impetuous troops?
>>
>>50122266
Yes but link teams help. What shooty impetuous troops are you talking about?
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>>50117980
Old box, if that helps.
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>>50122282
Looking at the maverick, primarily. Looks like way too many points to spend on such a suicide unit.
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>>50122346
I've used every loadout for Haqq chickens except Fanous. I guess because I got Kameels and rarely need three orders for 24 points when I just run a good handful of models and by "good handful" I mean for Mutts plus whatever else I use.
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>>50122375
Mavericks are on bikes and people on bikes can't benefit from partial cover mods. So basically impetuous is just a free order with some restrictions.

19 points for an 8-6 specialist with smoke is damn good. Especially one that has a free order.
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>>50122375
The motorcycle rules negate cover benefits, being impetuous is pretty much irrelevant.

Real reason for her is a fast specialist. Any USAriadna lists I've played against will run one or even two FOs just to quickly cap shit and if I remember right they shoot smoke.
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>>50122375
Bikes can't even take cover normally, and Mavericks aren't forced to use their impetuous order.

>>50122389
>people actually use minesweeper bots over the infinitely better sniffer bots
It's like you don't even want a sanic speed mimetic repeater with the ability to blind people.
>>
>>50122440
When you use as many tankfists as I do you like baggage bots.

Also I end up playing Transmission Matrix and Quadrant Control a lot.
>>
>>50122427
>>50122437
>>50122440
So, all the loadouts on a maverick are stupid and you only want it to take objectives. Ok.
>>
>>50122492
Issue is how solid grunts are for killing/holding things. So a molotok on a maverick feels like point filler.

Regardless of loadout, I'd take her for smoke if not an FO. I play Haqqislam and my Kums have been great for covering advances.
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>>50122492
No. The rocket launcher is great for roasting camo since you've got MSV and are mobile enough to be difficult to hide from. You should be flanking, that's why the bike is so fast.
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>>50122566
Seems to me like you'd be better off cammo hunting and flanking with a desperado for 10 points less.
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>>50122346
Yes it does. Thanks a bunch.
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>>50122611
You want a suicide unit, there's your suicide unit. Mavericks can outrange people, permanently burn the camo off tougher guys, keep their impetuosity in their pants and regularly kill someone without getting killed themselves.
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>>50122733
Nah, a Maverick attempting all of those things will burst into treats.
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>>50122861
You don't need to do them all at the same time. Except outranging, you should always try to do that.
>>
Hello
>>
Anyone have the Govad Hacker and/or BS Bashi along with Red Veil and can you tell me if the Boarding Shotgun arms would work on the Khawarij?
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>Magagagaribaba has no missiles/rockets/grenades profile
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>>50125407
...maybe the flamethrower is actually an array of canisters?
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>>50125465
The flame thrower is the pincer cylinders. The pistols loadout replaces the flamethrower with them.
>>
>>50125407
Those rockets are ECM
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>>50125407
That's the ECM
>>
>>50125407
>>50125465
Well they are obviously there for visual effect. Maybe they're filled with soda for when the pilot gets thirsty.
>>
>>50125496
That is the obvious answer and I will ignore it. >>50125511 I like this answer too.
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>>50125407
It's that enhanced ECM. Chaff, flares, that sort of thing.
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>>50125517
>Magi is actually the Mobile Thirst Quencher Palace
>The fuckin space muslims have the best beer dispensing party bot
>>
>>50125555
Not only have we adapted our mobile armor to better deal with the barren dessert, but we have given it the power to help our soldiers do the same!
>>
REGULAR NON-IMPETUOUS DOG WARRIORS WITH BS12+
>>
Is Reverend Healer any good?
>>
>>50125863
Do you think Rev Moiras are good? If yes, then yes.

Is she worth it as a doctor? No. As a combatant that can doctor on the side, yup.

Highest non martial art CC the nomads have +EXP CC weapon. Will actually revive your unconscious dudes instead of killing them.

She is a side-grade utility Moira. ODD goes to mimetism, but you get better BS, BTS, and doctor stuff.

Really shines in bakunin core link with moira. Even not in a link she can do work, give her a servant that actively goes around healing while she murders things/objective shit.
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>>50126250
Just remember she lacks Multiterrain. Can mess a link.
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>>50122492
As someone who has had half the army killed by an LRL Maverick yesterday I'd say you may be underestimating them.
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Guys help me out. Recently I got my hands on pic related and I'm already dreading the moment I'll have to put it together. IDK why CB decided that making a 9-parts model with tiny bits and double ball joints was a good idea but whatever.
Any tips to help it stay together and not explode at the first stiff breeze? I have standard liquid CA glue and a hand drill, I'm going to pin at least the left hip but I'm not sure how feasible is to pin a ball joint (not to speak 4 of them). Do I drill the shoulder ball socket to make them deeper? As it is now they feel shallow, I'm afraid the glue won't hold on the tiny contact surface.

How did you guys do it?
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>>50127238
Ball joints are fine to pin, just make sure you have a steady grip on the part before you drill.
>>
Stupid question, but are they going to make more such trailers?
https://www.youtube.com/watch?v=ebNYujMoLws
Reminds me old C&C.
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>>50127238
- Wash your models (warm water, detergent, rinse thoroughly) after cleaning and before assembly. Mold release is a thing and will weaken your joint so in this case it's pretty much mandatory.
- score your coints (scratch the contact surfaces with the tip of the modeling knife so the glue has some uneven surface to grip better)
- if CA glue doesn't suffice and the joint is too small to pin (it's not), use two-part epoxy. Be aware that it needs some space for the glue (think gap-filler CA glue, not the runny one) and time to set.
- ask people about the CA glue+greenstuff method? I don't use it myself but many people love it.

Also, pic related from back when I was about to assemble my Garuda.
>>
Ok, I just started, a few months ago, a Yu Jing army. What do you think of this list?

EwBgjAPgzCIRYCkZgBZGrCRBCJL1URhd80MQAOU5cokvfKQy7HATmShNQDZfSJMFACsiYJVRico5COoj5uKNTC8kI3g2BiwqBTty6JGFYgACUWgNTAS580A=
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>>50128171
Only real defensive assets you have are those infiltrators. Making your Yan Huo a missile+tinbot is the most obvious solution I see, but either way you need something that can ARO like a motherfucker.

I wouldn't recommend a Pheasant in vanilla. Duos are solid and a haris team with a Bao makes a highly potent midfield cleaner, but alone they're not great.

The Hsien should really be your lieutenant. Good WIP, good use of the Lt order, and tough as nails.

The only proper fuck up is that first one, though. Get some ARO platforms going. Suppressive fire is great, but it's no substitute for a good TR bot or missile launcher.
>>
I've done as much research as I think is possible, but I still have a couple questions.

So far I haven't been able to pick a faction that really fits my tastes (very fast and in your face plus very long distance and board control. Cavalry and archers. Close range and snipers). Yu Jing seems to be the closest thing with both a good deal of speed and firepower and a couple, well, passable but expensive as hell snipers in the Guiland and Ninja.

I'll get the Red Veil pack next week, but around here people tend to play more 300 points and ITS. I think after Red Veil I should get:
-Another Zuyong (HI, well priced)
-A Shang Ji (like a Zuyong but more durable and can also be a hacker)
-A Guilang sniper (seems to be more effective as a minelayer, but I want at least one damn sniper on the field)
-A Raiden (to put mines and camouflage, then surprise with HRL)
-A box of 4 Shaolin Monks

This, combined with the contents of Red Veil (three light infantry, a Hsien to be my Lt. [although the Shan Ji can Lt. too], Tiger warrior for air deploy, bow ninja because Kill Hacking device to hunt enemy hackers before they hack all my HI, another Zuyong).

I'd split it all in two groups: group one, almost everything. Group two, the Guilang sniper and the Shaolink Monks, who are Impetuous.

Now, the plan is to use the extra orders from the monks to get the Guilang in an interesting position and get him to shoot the hell out of anything within range. Once the monks die, I'll switch the Guilang into the main group using one command token.

The next things to buy would probably be the Yaoxi remotes, and maybe a Kanren.

Does it sound like a solid plan, or did I oversee something that's going to make it all fall appart?

How exactly does the Hologram 2 work? The Kanren looks very useful, but apparently I need more models to use his Hol2, no? The wiki doesn't help me much here.

-It's my first time with miniatures. Any little tip you wished you knew at the beginning?
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>>50128436
>How exactly does the Hologram 2 work? The Kanren looks very useful, but apparently I need more models to use his Hol2, no?
Unless you plan on disguising the two Holoechoes as other units, no. You just place Holoecho markers, clearly marked 1 and 2.
>>
>>50128436
Shang Ji are meh. They don't have the Zuyong advantage of being dirt cheap, but they're not really good like the more expensive HI. The sculpt is also old as balls and iirc can only be found in the soon to be replaced old starter. I'd hold off on them for now. Daofei and Hac Tao can also be hackers, they're significantly more expensive but also significantly better.

Yu Jing just plain isn't about snipers. Ninjas are wasted outside of face shanking range, Guilang are far better as specialists/minelayers/infiltrator killers, Raidens are decent but the HRL is better and Bao are too squishy for much ARO work. And those are your best choices. Missile/rocket launchers and total reaction machine guns are how Yu Jing snipes, because collateral damage is the best kind of damage.

And you use special markers for your holo echoes, you don't need to buy multiple dudes for the purpose.

Monks cannot share their orders, they're irregular.
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>>50128566
The wiki made me think there you had to use both models AND markers for different things. I don't really get how holo works, but I guess that's good enough for now. Thanks!

>>50128693
>Shang Ji are meh...

You can get them off CB store. The model does look lower quality than the rest, but I thought it was a good unit. I'm not very convinced about throwing in something much more expensive, mostly because at the beginning I'll probably play 200 points matches and I don't want to burn too many of them on a single model, but I'll look into it. I like the Hac Tao, and the Daofei would add some variety on the looks of the team.

I'm pretty much decided to use ninjas only with the tactical bow&kill hacker profile, which is precisely a face shanking one. I really like the sniper, but I don't think it's justifiable at 40-50 points that it costs, plus SWC.

How exactly does minelaying works? Move the model, put mine next to him, move away? Or do you place them on the deployment phase? I was thinking a minelaying Guilang plus a Kanren (they can put holograms of mines, right?) should help considerably to deny areas, given that I've got no snipers.

Bad hit with the monks there. I forgot about that completely...

Are monks worth it, then? At five points each and a fuckload of CC with a shock weapon plus smoke grenades, I can imagine their main purpose is rushing and dying to keep the opponent busy while the HI goes around. Maybe they'd be a good pairing with airdropping Tigers and the motorbike guys for a kamikaze force, but it sounds kinda gimmicky to me.
Then again, it's 5 points for another thing the other player has to keep in mind and a smoke grenade, which can help other models.

Should I drop the monks? I've got a limited budget and I'd rather go for the stuff I'll use the most at first.
>>
>>50128858
Unless you specifically want a hacker HI and really don't want to spend more on premium shit, I'd at least wait for new Shang Ji models.

The assault hacker Ninja can also be worthwhile, but you're basically correct.

Any unit with mines can put down a mine next to them using orders, but the minelayer skill in particular allows you to deploy with a mine. It's especially good with camo troops since mines start in camo so your opponent won't know which is which until you move your dude. I'm pretty sure holoprojectors cannot disguise themselves as mines, as mines are equipment rather than units. Husong remotes and Raiden HRL are good as cheaper area denial.

Monks are both the suicide distraction troops you described and good sources of smoke, which can combine with MSV2 to deadly effect. It's the way to get the most out of your Hsien.
>>
>>50128436
>Now, the plan is to use the extra orders from the monks to get the Guilang in an interesting position and get him to shoot the hell out of anything within range. Once the monks die, I'll switch the Guilang into the main group using one command token.

Monks are irregular, I'm not sure how you would plan to use their orders to get the Guilang into anything as they can only be used for themselves unless you spend command tokens to switch one order per each token into regular orders. Plus, the Guilang already has Infiltration which would get it in most interesting positions most of the time. If you're just looking for cheap five point orders, Kuang Shi (with the Celestial Guard Control device to take them) would be the way to go.

Buying four HI, albeit decent to good ones, seems a bit like spending too much on them. They're hard hitting, sure, but with the ninjas and tiger soldiers on the field who like to eat orders they might get a bit order hungry. Instead of trying to get a Shang Ji (who can be found in the old starter box) I suggest getting the JSA support box so you'd have an engineer and doctor to bring back remotes (that you seem to plan on buying) and people (like the non-automedikit HI you'll hold dear) as well as do objectives or provide regular orders almost cheaply, every list needs at least one of them, and the Tokusetsu look better and are more point efficient than the other support box.

Overall, I'll warn that you might find yourself disappointed with the Guilang. BS 11 is still BS eleven, and finding yourself shooting at a maximum burst 2 on 14s could be a bit underwhelming.

>How exactly does the Hologram 2 work?
Use two markers to be placed near the model, secretly writing down who the real model is of the three, and move them around hoping to make the opponent, if they see him, waste orders trying to shoot the wrong one and surprise shot them if undiscovered. Rules are in HSN3 pdf in the downloads page.
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>>50128992
It just looked like a Zuyong that also counted as a specialist and had slightly better survivavility. Guess I'll pass and simply go for something else.

How are the deployed mines supposed to work, then? I mean, if I put the Guilang with a mine, which has to be right next to him... It sounds pretty clear there's a mine there, or two guys. And if the mine does detonate, it'll also hit the Guilang. Can you put mines wherever and the camo'd minelayer in different places, then?

I read the monks were nerfed and now can't use their own irregular order to cancel the impetious one.

I still like the idea of having a bunch of guys running around.

>>50129212
Gotta take a good look at the Kuang Shi. I'm still getting familiar with the troops.

I do want to get the JSA box, but I'm not sure I'll use them all that much at first, at least until I get the remotes too. It takes orders to heal and a failed roll means taking out the wounded model. So, at least, you're burning one order to save one order on the next turn. Plus all the orders you burnt getting the doctor in position, and the opportunity cost of getting something else instead.

Do you suggest an alternative for the Guilang? Mostly I was thinking on advancing him together with the ninja as a two people infiltration team, taking objectives and/or targeting weak or distracted units. The snipping Guilang with the monks was my second plan, when I discovered the monks. Apparently I had forgotten they're irregular.
>>
>>50129291
The mine can be deployed anywhere withing 8" of the mine layer and still in the deployment zone the minelayer can access. That is to say, if you're infiltrating but didn't do a roll to get to the enemy half of the board you can deploy a mine within your half of the board, or if you aren't infiltrating, you can only place a mine in the deployment zone.
>>
>>50128693
Shang Ji are what originally got me into Yu Jing other than Guilang, Dao Fei, and Tiger Soldiers. In N2 they were unique as a 4-4 HI with BTS 6 and a LFT that could be a hacker.

They lost all their uniqueness in N3 which is why I'm hoping in IA Sectorial they finally shine again with new profiles and models.
>>
>>50129291
I personally don't like any of the Yu Jing snipers, the only one available I find vaguely palatable is the mercenary Armand Le Muet, who is rather expensive, but a better investment than the ninja sniper, or the linked ones which have the benefits of a fireteam and better ranges than a ML to replace it. The Guilang by itself, as a minelayer or FO, is really good for board control or nabbing objectives. Take two + ninjas.
>>
>>50129291
Zuyong have FO and paramedic profiles which can be used as specialists. They're actually what I'd recommend using the Red Veil Zuyong as most of the time.

Mines are directional, and minelayers get to deploy with one anywhere in their zone of control.

And I think that other anon was specifically criticising Guilang in a sniping role, since they're not really optimised for capping fools. They're amazing specialists and are even decently capable at shooting other infiltrators (who generally have bad weapons and BS while relying on camo that the Guilang ignores), but I wouldn't use them against the main enemy force.
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>>50129433
Guilang have great gear for a Sniper role, their lackluster BS and superior capabilities as an infiltrator, guerilla fighter, and objective grabber takes away from being a Sniper too much.

Not many Snipers have Camo and MSV outside Intruders. If anything Infiltration helps with finding a Sniper perch outside your DZ but able to cover a better area of the map. Any army would love to have a Guilang as a Sniper. Just Yu Jing wasn't spoiled when it came to Infiltration specialists for the longest time.
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>>50128436
Tohaa? They get a cool sniper model and a couple of good long range fireteam loadouts, plus Makaul driven assault madness.
>>
>>50128436
>Wanting cavalry and archers
Sounds like you actually want panoceania. You know, the faction full of BS15 heavy infantry and TAGs.

If you want light cavalry and archers, then you want Ariadna.
>>
I had them in mind as my second army.

>>50130640
Isn´t PanO rather slow and straightforward, though? I discarded them mostly because I wanted something more mobile and somewhat tricky, but without going full Nomads or Ariadna.

To be fair I´m pretty interested in Ariadna too, I just have particular interest in getting either Red Veil or Icestorm.

How do PanO actually play? They kinda sound like the typical slow but effective faction to me
>>
>>50130774
>A Comprehensive Guide to Playing PanO, by Anon

Step 1: BANG BANG, PEW PEW PEW! KABOOM!

There is no step 2.

They're not all that slow, but they're definitely straightforward. PanO is really good at shooting people and pretty good at getting into position to shoot people, but they lack many tricks beyond that.
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Trying to do something unexpected with a limited insertion nomad list. I usually run vanilla with hackers/TAGs/REMs but going to try bakunin sectorial with none of that.

I figure I can get the taskmasters up to the midfield to have a anchor zone of fuck off, ideally having them at the edges of their zone of control for maximum koala spread, while the nuns do the rest of the lifting.

How badly am I going to lose?
>>
>>50130856
Yeah, that´s what I meant. I´d very much rather trade away a good deal of firepower for a bag of tricks. And some extra speed, even if just a little
>>
>>50130774
PanO moves as fast as anyone (4-4 or 4-2), and many tags are 6-4.

Considering that the only tricks you're considering for your list is cammo and mines, pano has those too. And PanO gets hackers, repeaters and doctors. Hell, they have holoprojector units.

You really aren't considering anything (like super doctors or hack heavy list or whatever) they don't have.
>>
>>50130774
PanO is not slow, especially not the HI or TAGs. Tikbalang and Seraph are particularly fast. They are however extremely straightforward though.
With Nomads you could get good Intruder or Grenzer sniper overlooking his Uberfallkommando or Prowler buddies. But for what you want you probably still want YJ, especially some of their fast HI. Tell you what, instead of using something weak as a sniper, think of a Yan-Huo with HMC and a Raiden for long range and then go for killing with infiltrators and Tiger Soldiers. Or just spend points on Le Muet, he's worth it.
>>
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Which faction has the best husbandos?
>>
>>50132961
Can you faggots stop shitting up the thread and take it to /aco/ or /d/ or whatever cesspit you crawled out of?
>>
>>50133236

no
>>
So I can use Fireteam Haris or Duo in vanilla now?
>>
>>50134456
I'm pretty sure you still can't use anything more than duo, and even then only by using EVO supportware.
>>
>>50134494
Geckos have Duo in vanilla.

No EVO needed.
>>
>>50134523
Everything has Duo in vanilla, but you still need to enable TeamPro and use a command token to for the link I believe.
I used an ORC Duo in vanilla, it was fun but I still lost that game.
>>
>>50134523
Since when? They don't appear to have any special rule that would allow them to do that.
>>
>>50112792
I usually assume that the EI is genderless, though it's aspects can take on the characteristics of any gender if the EI deems it necessary.

Aleph is much the same. The EI is just weirder because the EI deals with Aliens who may have more than 2 genders.
>>
>>50134523
Read basic fireteam rules and you'll see what restrictions/exceptions for having them.
>>
>>50113294
This is why I think ITS should start dividing into different "weight divisions" to facilitate different types of play. The difference is that some divisions would have different caps on the number of units you're allowed to field.

My proposal.

Featherweight Division: No Unit Cap. This facilitates the Polish Cheap Specialist Spammers

Welterweight Division: 1-3 Combat Groups

Mediumweight Division: 1-2 Combat Groups

Heavyweight Division: 1 Combat Group only
>>
>>50134718
There's Limited Insertion. Also going into 3 combat groups is really stretching the system.
>>
Oniwaban or Shinobu?
>>
>>50105918
So what would be your ideal Infinity Vidya?
Mine would be A turn-based, tactical game in the mold of X-Com: Enemy Unknown. This would be closer to Infinity's roots and make it harder for newcomers to think "this is an Overwatch rip-off."

Honestly, you could easily build the Infinity Vidya using the same engine.
>>
>>50134804
Nothing like the tabletop game actually.
I'd like something set during either the NeoColonial Wars or Second Paradiso Offensive. Either as an RTS (with squads of TAGs, as described in fluff) or a tactical FPS, although I don't play those.
>>
>>50134828
agreed. either company of heroes, or ghost recon, take your pick

that said I would 110% go for a realistic simulation of the tabletop so I can play with my friends who are on the other side of the planet.
>>
>>50134828
I'd prefer something turn-based with a heavy resource management bent. The Second Paradiso Offensive does sound like an ideal stepping on point for Vidya gamers. Maybe you arrive on a ship with a limited pool of resources and you have to complete various missions to earn resources and requisition more troops and supplies.
>>
Is a Morat list without Datuarzi or the Hungries viable? I like the militarised aspect of the Morat without the savagery
>>
>>50134943
Yeah, sure. I got blasted by a Vanguard Infantry link + Yaogat Haris list yesterday.
>>
>>50134972
Nice, I wanna try the Sogarat Haris but using the Datuarzi kinda turn me off
>>
>>50134972
>>50135014
How about 2 Sogarats+Kornak?
>>
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>>50134804
"Valkyria Chronicles: Space Edition" would be my preferred choice. It's close enough to the game to be recognizable, but still distinct enough to be its own thing without infringing on the tabletop.
Make the MC be a damaged Cube salvaged from a corpse after one of the first CA attacks on human space, put into a spare body. O-12/Aleph need that info stuck in his/her head, but the data is scrambled, so they need to jog those memories. That way you can have other characters easily exposit about the world to the MC, and thus the player, without it being too awkward.
You could do a bunch of mini-campaigns for each faction or even subfaction as DLC afterwards.
Gameplay wise, I'd stick close to VC overall, but with more verticality and buildings, fancy activatable abilities such as Holoprojectors, and more cover usage.
>>
>>50134804
Class based third person shooter like War for Cybertron.
>>
>>50134804
ARPG with Vanquish gameplay.
>>
>>50134869
I'd totally develop a realistic simulation if there were people interested in it. Issues are terrain would be shitty and models wouldn't be good. So it defeats the purpose of infinity.
>>
>>50135816
No you wouldn't.
>>
>>50106439
Huh, that's pretty based.

I like that for once the giant super AI really does seem to want what's best for humanity, it just has zero scruples about how to achieve its ends.
>>
>>50135816
I tried making stuff for TTsim but almost no one seemed interested.
I did see an interesting piece of software on steam that apparantly generates 3d models from sets of photos but that sounds almost too good to be true.
>>
>>50134804
>So what would be your ideal Infinity Vidya?
A 4x Strategy, but the twist is that most factions (aside from the Combined Army) are all "at peace" and don't utilize open warfare against anyone but the CA. Instead the factions rely on infinity ops to steal wealth expose illegal activities, abduct VIPs, and learn trade secrets from each other. After several turns there is a diplomatic summit and your faction earns additional wealth/contracts/beneficial treaties/etc based on how well you did on the ops and your backroom deal making.
>>
Longtime lurker wanting to get in the game now that I know some people in the local scene.

I really like the aesthetic of the hassassin bahram, but I've heard they're one-dimensional, or not very good.

Have they gotten any better? How bad of idea would it be start with the sectorial? Alternatively, any idea when the sultanate sectorial is gonna drop?
>>
>>50137370
HB is a good sectorial and got a big improvement in HSN3. HB is a bit harder to master, but still a solid army. Most people recommend playing vanilla before getting into sectorial, but it really doesnt matter which you start. Sectorial will give you a more focused army list and a few extra rules to learn (Fireteam: Core, Haris, and Duo).

>sultanate
Just to be clear, the Sultanate runs the Qapu Khalqi which is already a sectorial. You're probably thinking of the Caliphate, which is now Ramah Taskforce
>>
>>50135816
> Warcors sliding across a map on their knees hitting people with flashlights
I'd pay good money for that
>>
>>50135884
>I like that for once the giant super AI really does seem to want what's best for humanity, it just has zero scruples about how to achieve its ends.
...I still don't know which AI you're talking about.
>>
>>50134718
>heavyweight division
>not 800 points limited insertion
>not even 400 points specified
>>
>>50134756
Maybe they should cap groups at 2?
>>
>>50137568
I've looked into to QK, I love the fluff but the old Djans are ugly (except the sniper), the new ones lost the sweet helmets of the old ones, I can't into odilisques, the yuans and Kaplans need a resculpt. I'd have to convert so much to be happy with it and I'm just not up to it.

I do dig the Druze and Sekbans, but what's the point of playing QK if don't like half the link team options?

So what is the word on ramah task force release?
>>
>>50138711
Ramah Taskforce is in the next expansion which is most likely the N3 update to Campaign Paradiso. However, there's no telling when that will be.

But the Haqqislam side of Red Veil are all Ramah units. So if you're interested in that army, you can actually get started with vanilla.
>>
>>50105918
Did anyone scan Red Veil?
>>
>>50138362
Honestly if you have proper terrain setup (see pics of interplanetary on Plebian's writeup) 3 combat groups is a terrible idea.
>>
>>50109234
DR WORM
>>
>>50109947
The Nexus is a great hacker, drop some imetrons to upgrade him and make the Makrep a Sniper.
>>
>>50139403
I don't have a scanner but I could take some potato pics of specific bits. What parts are you interested in?
>>
>>50138362
3 groups is a meme. Even getting 20 guys on the table stretches it to the max on the cheap armies. If you don't want to deal with 2 group there is Limited Insertion game mode. Ez pz.
>>
Can you play USAriadna effectively without cammo/specialist spam?
>>
>>50141787
Yes.
As always it is good to build for the mission, but I've had success running lists with only two Foxtrots and like 4-5 specialists total. List building is just making a toolbox, it's all about how you use what's in it.
>>
>>50141855
What about Yu Jing without much bulky HI?

Like, Daofei+Guilang+Ninja+Oniwaban to hack and wack, a Hsien because price/performance, and some cheerleaders
>>
>>50141929
Definitely. Even the Hsien is not so important if you take Rui Shi. Put your other guns on Tigers/Bikes
>>
Putting together a box of Drone Remotes at the moment. HMG or Plasma Rifle on the Q-Drone?
Plasma ammo and multiple modes seem lovely, but the added shot and power of the HMG looms large.
>>
>>50142212
HMG, because range. Even a spitfire can outrange the plasma rifle.
>>
>>50142224
Is that a fact? The slight suffling of the range bands and the additional shot seem more of a sidegrade to plasma forcing both a ARM and a BTS roll as well as the option to use a template.
>>
>>50142502
The plasma rifle is still good, don't get me wrong. It just requires more careful positioning and it's not a mainstay like the HMG. Range bands are one of the most important things in the game. The most common active turn weapons all have +3 range bands that coincide with the rifle's -3 range, so they can shoot at 3+ their average BS and force the plasma rifle to shoot at BS8 (and they will if you leave it out in the open where TR remotes normally stay). On the other hand the HMG obviously has the same bonuses as an enemy HMG, while enemy spitfires can only force it to fire at BS11 if they want to keep their own positive bonuses, and they also have to use smoke or maneuver carefully to reach that optimal engagement range which they don't have to do against the rifle.
>>
>>50142212
Both are good. A lot of people use TR REMs reactively, often leaving them stationary to watch a firelane or two. If you use the Plasma Rifle Q-Drone, you'll have to be more active with them, especially to get it upfield to a better position while the HMG can hang back.

For me I prefer Plasma Rifle: Mimetism, templates ignore cover bonus to ARM, it can be upgraded with supportware, and impacts cause both ARM and BTS rolls. Plasma is far deadlier, IMO.
>>
>>50133236
yea! we need boobies!
>>
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New sniper shot, looks like some PanO TO Camo cloak. Sergeant, Hexa, Locust?
>>
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>>50116058
purposeful?
>>
>>50143034
Hoping for the Locust, but I wouldn't mind new Order-Sergeants, as that would imply a new MO starter.
Now Hexa I am ambivalent about. I like the models and own Spitfire and MSR, but I never use either, so that'd be a waste.
>>
>>50143287
Hexas have the new KHD profile, though.
>>
>>50143315
>KHD
Woho, always wanted one of those. Christmas has come so early, I can hardly contain myself.
>>
>>50143034
Can't see them redoing sergeants and locusts don't get camo, so it'll probably be another worthless hexas.
>>
>>50139403
Oh, right, I never did that.
>>
>>50143421
Doesn't it make them a specialist for no SWC? For 3 pts? On a TO camo guy?
>>
>>50105918
- Wu Ming: oldest pattern of power armor in service
>ARM 4 BTS3 PH13
- Zuyong: modern armor without all the troubles the old patterns had
>ARM3 BTS3 PH12
>>
>>50144361
I think you missed
>cheap as fuck to produce, probably comfier and full of quality of life improvements too.
>>
>>50144361
>Terracotta is brittle, therefore easier to break.
>It is also the most common, mass produced Yu Jing armour to which additions are made for.
>Wu Ming are prisoners to their own suits, having higher security to not get out of, and stronger servos to stop resistance.

Lots of reasons you could base that on.
>>
>>50132961
Aleph
>>
>>50144484
>Wu Ming are prisoner in their own suits
That's actually kinda hot.
>>
>>50141929
A lot of Yu Jing units outside of HI are pretty damn good.

Tiger Paramedic, Hacker, Spit, or BS.
Guilang FO, Minelayer, Hacker, and yes even the MSR.
Raiden HRL
Shaolin
Rui Shi
Kanren
Aragoto
Ninja
Other REMs.

It's all good.
>>
>>50144648
But isn't there that one Wu Ming model with that guy who's clearly taken his helmet off?
>>
>>50145139
They have to take sustenance somehow. Picture that Starcraft space marine taking a beer or smoking a cigar.
>>
>>50145199
His mouth and nose are still covered.
>>
>>50145139
Bodily functions. Even hardened criminals need to eat and shit. They've got those big clunky assplates for a reason, you know.
>>
>>50145199
>>50145280

But aleph has intellectual looking guys like Machaon, or grizzled guys like Phoenix. And too top it off Achilles but imo Teucer is the best.
>>
>>50127238
I'll be honest with ya, I don't ever pin metal. i just use a combo of super glue on each piece and a dab of vallejo plastic putty on one side over the glue. you've gotta make it flush by wiping it to the edge, then putting them together. it cures super quick with super glue so you have to be fast, but once you do it holds fantastic. highly recommended for putting together infinity models, though that may not have been the original intent. best part is if you fuck up you just pull the hardened glob off with some tweezers and try again. saved me hours when building that shit.
>>
Anyone have a link to the errata'd link team rules? Someone at my shop mentioned characters now have unit profiles so you can make new links with some.
>>
>>50145139
They get to take off the top of the helmet after a mission to expose their shame in the form of the characters tatooed onto their forhead, reminding each other of their failure and punishment.
The rest of the armor, starting with the respirator, stays on until they are discharged.
Bodily functions are handled by the suit and food and drink are administered by a attatchment to the mask. This is often used as an additional tool of punishment by their ISS minders, who will restrict the convicts access to nourishment for days at a time, if a situation calls for it.
Just some shit I made up on the spot, but I feel it works.
>>
>>50146299
That character on his forehead is just the number four.
>>
>>50147163
I think that it's supposed to identify him as a wu ming as well. Since Wu Ming means nameless, 4 is probably supposed to be his identifier within the squad or something.
>>
>>50147212
>You are Number Six.
>>
Did they just stealthily update the rules wiki to finally include the full HSN3 rules? I'm not seeing that red warning text on relevant articles anymore. It all seems green now, and updated to reflect the new rules.
>>
>>50147330
Yeah the wiki looks updated and finally it's useful again, I haven't found any broken link or missing page. It was about time tho 6 months is no joke.

>>50128105
>two-part epoxy
You mean like milliput? I have it but never tried to use as binder, only to fill gaps. Or do you mean something else?

>>50145844
Unfortunately right now I don't have the plastic putty, so for the time being I decided to slightly file the ball joint to bring the body in contact with the shoulder-wing-thing to have a wider contact surface for the glue, and hope it's enough. Should it break I'll keep in mind the plastic putty method.
I'm still gonna pin the left hip joint, I know if I don't do it the thing will break at the first game.
>>
>>50146299
I like this, and it makes so much sense that I'm adopting it as headcanon.
>>
>>50147675
Was trying out various rules that occurred to me. Lo-Tech A does not show up. That is the only one that I found so far.
>>
>>50147281
Number sex? That is awesome
>>
>>50147281
I am not a number! I am a free man!
>>
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>>50148638
Not anymore, Xíngshì. Now get into the fucking powersuit!
>>
>>50147212
>>50147163
Chinese pronounciation for 'Four' is also nearly the same as the word 'Death'. It's considered somewhat unlucky in that way.

So as far as numbers go, this wu-ming's telling you nothin' personal kid.
>>
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>>50129291
First things first. All of YJ's snipers are terrible. You might be able to get away with them for a little while, but eventually either their low BS, low ARM, or high points value will catch up to you. Vanilla YJ's direct ARO options are as follows: the standard TR HMG bot that everyone gets, the Raiden HRL, and the Yan Huo dual ML + neurocinetics.

>monks
monks are both irregular AND extremely impetuous, which means that not only would it cost a regular order from your order pool to stop their movement, they don't contribute their own order to the pool. The ONLY reason you'd take them is for the 5 point chain rifle + smoke. And even then, taking the Celestial Guard + KSCD and a bunch of Kuang Shi is better, as KS provide regular orders (and that particular CG has a light smoke grenade launcher).


>Do you suggest an alternative for the Guilang?
On top of what the other anons have stated, the Guilang is one of the best pieces in vanilla YJ, as it, and the Kanren, provide decent mid-field pressure and options in an army that has very poor ARO options.

It's WIP 14, which means it's a decent specialist. And camo, infiltration, and mines means it starts where it needs to be and can plop down mines as a deterrent. Particularly, the FO/deployable repeater profile has strong synergies with the Daofei assault hacker, which is a tough HI that also has camo and infiltration. Even without the Daofei, the Guilang is just so useful.

>opportunity cost of getting something else
It should be noted that the Tokusetsu Eisei doc is only 14 points, 17 with her yaozao, and she does come with her own blister pack. She's a solid investment to sit in cover next to a Yan Huo or the like.
>>
>>50149022
Now there's a Daturazi that forgot to turn the oven off.
>>
Is there a written version of the character generation rules for the RPG? Or is the online generator the only way to chargen?
>>
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>>50149799
>>
>>50149022
Don't forget Hac Tao ML as an ARO option.
>>
>>50150262
There's one in the preview files, but it's slightly outdated now.
>>
>>50147675
I meant epoxy glue, not putty.
>>
>>50146299
>who will restrict the convicts access to nourishment for days at a time, if a situation calls for it.
Now now, that's mistreating your tools. If they weren't useful, they'd be Kuang Shi instead.
Now cutting off the flavoring for that nigh-unbearable synthetic shit is another thing altogether.
>>
>>50151795
I wonder what the average break time for Wu Ming is. Or are they already broken when they join the corps?
>>
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>>50151881
It sounds more like they are promised freedom cookies to join up and then they keep going "You'll get your cookies next time, I promise.". Any who realized that there are no cookies, just kinda realizes that the alternative is to get executed.
>>
>>50152896
Oh. Those little birds better watch their backs, then. I get the feeling those guys would rebel if given even a centimeter of leeway.
>>
>>50153723
That's why the ISS is put in charge of them. They're not just given no leeway, leeway is actively taken away from them.
>>
>>50152896
>>50153723
Might just make them Kuangshi if they tried anything.
>>
>Religion of peace that assassinates people
>This murder boner is so huge it's a whole sectorial
2real4me
>>
>>50152896
>recruitment terms are a sham
If he hasn't learned this after he joined the army, he's a hopeless case anyway.
>>
>>50154690
>faction not powerful enough to overtly bully people into doing what it wants, covertly assassinates or threatens a few more people to compensate
Sounds about right.
>>
>>50154870
You don't become a Wu Ming by joining the army.
>>
>>50155748
They're a Penal Battalion, so it could happen in either order.
>>
>>50154908
Limited war is a bad thing?
>>
What do you nerds use to carry your models around? I'm looking for something that won't rustle my minis around and generally be a pain in the dick.
>>
>>50156186
Al those spare Army Transport 1" pluck trays that came with the cases but weren't useful for Warmachine.

Also, the Battlefoam Infinity Beta case. Just big enough for one force with some options.
>>
>>50156226
Would you recommend the beta over the alpha bag?
>>
>>50156377
The Beta is lunchbox sized. The top tray (of the two it comes with) holds 15 minis and still has room for your faction dice. The pluck tray beneath it can be configured for the bigger stuff, but only one or two games at a time. Unless you are army building from scratch at the store, it will do for an afternoon's Infinity, and allow you to carry other stuff instead of having a piece of furniture just for minis.
>>
>>50156186
Use a tray of foam and a sheet to cover it and they fit in an attache' case
>>
>>50109980
The smoke grenade launcher can actually be pretty useful by itself.

But I'd consider a hungries box an auto buy for morats. Along with the yaogat box.
>>
>>50156186
Biscuit tin+magnets works really well. No worry about packing in or cutting foam for allowance, just remember to hold it upright
>>
>>50109980

Oznat+4gakis link=5 order with 34 pts.
>>
>martial arts includes surprise attack
>you cant use surprise attack without some level of cammo
>cammo also includes surpise attack
Wait, what? Why the fuck would you be getting it through martial arts if it's always included with it's prequisite?
>>
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>>50133236
No can do.
>>
>>50158311
It's one of those cases where there's literally no reason and it's pointless. Don't worry yourself, just ignore it.
>>
>>50158351
Speaking of hidden rules.
Does Religious Troop override V: Courage granted by MA?
>>
>Change facing is a legal ARO against cammo units
>but not really because they all have stealth
Is this some legacy bullshit?
>>
>>50158356
I read having both essentially lets you choose the outcome every time.
>>
>>50158382
I've just found it in the FAQ

>Troops with V: Courage and Religious, how do the V: Courage and the Religious kills interact with each other in a Guts Roll?

>Troopers with both Skills can choose which one they are going to use in a Guts Roll.

It didn't come up in a game I've played (mostly because I tend to forget about Guts) but I've received conflicting information.
>>
>>50135873
Yeah, you're actually right mate... I did have a good crack at it over a few threads, but that was back when I was interested in Infinity. A few months ago I lost any love I had for the game, but I love the models :(
>>
>>50158447
>a few months ago I lost any love I had for the game

Why?
>>
>>50155748
You do. Guess who goes to Wu Mings to be punished. Civilians?
>>
>>50159153
If they're mean enough, probably. But it would definitely have a disproportionate number of former soldiers.
>>
>>50158561
The game is vastly too unreal/complex for me to introduce friends to in any meaningful way. And to clarify, the game mechanics are fairly straightforward, the translation of them into a real world scenario doesn't click very quickly. One unit taking 10 orders makes sense to us as a gameplay mechanic because we're used to it, but from introducing the game to ~20 people only 3 were facinated by the core mechanic of orders, and they bought armies and still play the game from time to time.

The game isn't fast, it's very cruncy and precise. Which are things I, in theory love. However disagreements over line-of-sight, cutting-the-pie tactics, people bitching over rules, or accidentally cheating just come up in a very verbose system when people often bring 16+ models to a game, it just takes too long, and in the end we make mistakes that takes directly away from the preciseness, and balance of the game.

I love being surprised by the TO troops springing up to take out my rambo, or my fusilier taking out van zant, after he failed two +6 bs rolls, I love bounty and getting my deva a bike from a container on the battlefield, it feels so random and so good and I'll always remember those games. It really is a system where fun can emerge.

I'm drifting towards games with rulebooks with less than 5 pages of rules now(I don't mean age of sigmar, that's fucking dumb). Games that I can teach really easily and have friends from varied wargaming backgrounds enjoy for the evening. Where naratives emerge and victory isn't determined by points at the end of 3 game rounds.

Also, fuck arbirtrary point scoring and the game ending after 3 turns in tournaments, it's the lamest system for victory. "But most games do it", isn't a good reason to do it in a skirmish wargame.
>>
>>50159261
>And to clarify, the game mechanics are fairly straightforward, the translation of them into a real world scenario doesn't click very quickly.
Sure it does. Better than everyone moving all at once. Some guys are covering for the guy who does the job, it's as simple as that. Order count is limited timeframe for action.
Link team bonuses is all the other guys shooting at the same time as the leader and spotting for each other. A Camo marker is a blip on your radar where you can't see anyone.

>However disagreements over line-of-sight, cutting-the-pie tactics, people bitching over rules, or accidentally cheating just come up in a very verbose system when people often bring 16+ models to a game, it just takes too long, and in the end we make mistakes that takes directly away from the preciseness, and balance of the game.
That is a problem with being new. Maybe you should stick to quick 200 pts games or Limited Insertion until you get a better grasp of the rules. People should really stop trying to get into the game with 300pts right away.
Game becomes a lot faster once you remember all the weapon ranges and bonuses.

>Also, fuck arbirtrary point scoring and the game ending after 3 turns in tournaments, it's the lamest system for victory. "But most games do it", isn't a good reason to do it in a skirmish wargame
Frankly, at the end of turn 2 there's sometimes not enough on the table to even do a turn 3. It's a high lethality game. It's not like 40k where there's masses of troops so games go into turn 5 or 6. When all that's left on one side is a Tikbalang and a Machinist at the start of turn 3, you kind of see why there's no need to go any further.

However I can see why you'd want games that are easier to teach and less robust.
>>
>>50158311
To include instances of Holoprojector and any other rule they may want to add later?

To remind people of surprise attack from both sides of the rule?
>>
Ah well, no accounting for taste.
>>
>>50160001
Except surprise attack specifically says that you have to be in a marker state that provides the rule in order to use it. Having surprise attack on your profile does literally nothing in any situation, because it's all reliant on the marker state.
>>
>>50156186
Magnets on bottom, metal toolbox.
>>
>>50160081
Until a special rule comes out in Acheron falls that gives you surprise attack in smoke.

It's called future proofing.
>>
>>50160440
Nope. That would directly contradict the surprise attack requirements as is, so you'd need to change them. Right now it's explicitly unable to be used unless the unit is in hidden deployment or a marker state.
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