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First faction played edition I played Tau and still do asid

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First faction played edition
I played Tau and still do aside from Space Marines and the Imperial Guard

>Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
I just made this cool website, please take a look. :)

http://thewarhammergang.freewebspace.com/index.html
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In the name of the Emperor I claim this thread for the Imperial Guard.
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>>50074605
I must be the only person in the world who ACTUALLY played squats
My first models were a couple of squats my brother let me paint up
>>
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>>50074605
Played Night Lords when I was 8 just before the Eye of Terror campaign, I then carried on CSM but added various different undivided warbands to my existing NL one.

My first unit was the old Night Lord bikers with the accessories, got them for my last baby tooth falling out.
>>
>>50074605
First faction actually collected thousand sons. 5th ed.

What the hell was I thinking.
>>
Once upon a time, vehicles added unique mechanics to Warhammer. They required careful positioning, but paid dividends when used correctly. Used poorly, they died quickly and worthlessly. And then...
Hi I'm D, and I ignore armor!
Hi I'm Grav and I ignore armor!
Hi I'm a formation, and I only shoot rear armor!
Hi I'm a monstrous creature! I ignore armor facings and damage charts!
Hi I'm a Tau player. I think everything should just have one toughness value for all things because fuck the intricacies of armored warfare! Am I right or am I right?

Well...ok then.
>>
>>50074605
First faction I ever played was Chaos Space Marines after I got into DoWII and loved the way they played in the game.

What a bummer it was when I found out they play nothing like that on the tabletop. Now I play KDK and Space Wolves.
>>
>>50074622
This is from like 2004
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>>50074715
That's rad as hell, I played normal Tau Empire for a while but once I learned about the Farsight Enclave I immediately repainted my models.
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>>50074622
web 2.0 soon lads
>>
>>50074605
first faction was Orks, back in 3rd edition. Sold them recently, now I collect Astra Militarum/Inquisition and fluff them as a Rogue Trader crew
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>>50074605
Space marines back in fourth, now i play space wolves since they took away the space marines doctrines, but I was basically playing space wolves with the doctrines anyways.

Now I have space wolves, and real armies like imperial guard, skitarii, orkz and dark eldars
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>>50074735
Hi I'm hull points.
>>
I... Hmm.

What shade do you use with Yellow?

Base averland sunset, edge highlight brighter yellows, but what do I use for the shading stage?
>>
>>50074605
Have to submit a writing sample for a job I want
What does /tg/ think of this? It's not important that no one knows these characters, only that I'm *innovative* and *original* in my *content*

“I had our finest craftsmen make this weapon, and my Celestines and I blessed it personally.” The Canoness beamed proudly as she handed over the Bolter, “it is nothing more than a humble offering as thanks for your and your chapter’s defense of our homeworld.” Not for the first time, the Chapter Master of the Angels Sanguine was thankful for his face-concealing helmet. The worship of the Primarch Sanguinus as an Imperial Saint had long been a cause of some embarrassment to the Blood Angels (and much consternation to the Iron Hands), but the Sisterhood of Saint Sanguinus were on an entirely different level. Monuments to the Primarch blanketed their homeworld, his visaged adored every chapel, coin, and hab-door, and the sisters themselves incorporated the blood-tear into their fleur-de-lis. “And for you,” he replied, “My chainsword, wielded by every Master of our Chapter since the time of the Scouring, thank you for fighting by our side.” The Cannoness’ face lit up as crimson as her robe, try as she might to contain herself, she could not suppress a small squeal of delight as she touched the weapon. “Mayyouwalkalwaysintheemperor’slightIhopewemeetagainsomeday,” she stammered out, before blushing and hurrying back to her sisters.
>>
>>50074605

Started with Necrons! Got over 11,000 points worth of them, and every unit barring Triarch Praetorians, the Night Shroud and the Tesseract Vault.
>>
>>50074991
On his battle barge, the Chapter Master considered the gift with his techmarines. ”Should we give it to a Scout, milord? It IS expertly made.” The Chapter Master betrayed no hint of emotion as he took in the craftsmanship of the weapon.
“Hmm,”
His eyes gazed down the length of the barrel, to the trigger, and then to the stock
“Hmm?”
Where an exquisitely carved scene of Sanguinius fighting demons had been embossed in gold.
“Oh,”
The skill of the artist was beyond question, and great care had even been taken in the accuracy of the Crusade era armor and weapons. Sanguinus himself dominated the image, his blade having just bisected the foul demon Ka'Bandha, his left hand crushing the skull of a Bloodcrusher, and his piercing blue eyes looking with determination at the unholy horde before him.
“Uhh,”
Sanguinus’s golden hair flowed for nearly a meter behind his head, its silken strands unblemished by the grind of battle. Nor was any piece of his body besmirched, save for his hand now covered in demonic blood. His toned chest was broad and muscular, with the dark pattern of the Black Carapace visible beneath it. His strong, powerful thighs stood proudly upon a mountain of defeated demons, his left buttcheek shone brightly in the sunlight
“Hmm”
as his semi-erect penis hung down nearly a foot between his legs.

“Contact the Blood Raven, we have a gift for them”
It was a lovely Bolter though.

Just below 500 words, which is supposedly the sweet spot for mobile phone readers
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>>50074884
In hindsight, I think hull points were a plus. There's now fewer "one shot kill", though the meta does annoyingly gravitate towards high-shot, 7-8 strength weapons. Things like railguns aren't the terrors they once were.
>>
Has anyone ran a cabalstar and cult of destruction list before?

1850
CoDest
Three units of oblits with votlw and mark or nurgle
Three warpsmiths mark of nurgle and aura

Cabal
Three sorcerers, all ML 3, one of which has last memory of yuranthos for ML4. (Or is scroll of magnus better?)

I am back and forth on termie sorc vs palaquin sorc as well. Especially with biomancy running is the extra wounds better with the super high toughness?
>>
>>50074605
AoBR Orks
it was suffering :^{
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>>50075009
>His toned chest was broad and muscular
fukkin kek
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>>50074605
1st: CSM
2nd: Dark Angels
3rd: Space Marines
4th: Tau
4th-b: 30k Thousand Sons (future)
>>
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>>50075062
>There's now fewer "one shot kill"
Because everyone is focused on just stripping hull points, it's more efficient that just going for the lucky shot.
>>
>>50074735
hi, I'm a vehicle/building damage table, which has no counterpart to MCs/GMCs!

Oh, also there this Eldar formation with AP0
>>
>>50074605
Black Templars, bought a bunch of AoBR stuff and had much fun in 5th. Now I switched to 30k because the army list is much more intersting and because BT are still the redheaded stepchild of the space marine codex, ignored and shit, just like they were in 5th except back then we had a couple of lists to survive.
>>
>>50075179
>Oh, also there this Eldar formation with AP0
I would expect nothing less from eldar.

Everyone has access to special anti-tank weapons with special rules to fuck tanks.

I want units with special anti-monster weapons with instant death to come out.
>>
>>50075147
>>50075173

What did he mean by this?
>>
Just got some bloodletters, khorne daemonkin or just regular chaos daemons?
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>>50075227
Kdk. Bloodletters suck.
>>
>>50074605
1. KDK
2. Chaos Daemons
3. Necrons
4. Admech
5. Eldar corsairs
6. Thousand sons
>>
>>50075078

Go last memory and termi armor.

The scroll is too random and having to dip into the csm codex disciplines is no good.
>>
>>50074605
My first army was tau back in 3rd 4th. The 40k fag in our class showed us the game and the old battlesuit loadout page on GW sold me. I would skip lunch for a week and use the $15 to buy a Crisis each saturday. Dropped it in 2006 and just picked it up again last year. Came to my senses about how horrible filthy xenos are and switched to guard.
>>
>>50075227

Depends how you want to run things.

If you're expecting to use both daemons and marines, go Khorne Daemonkin.

If you want to go pure daemons, use the daemon codex. Oh sure, you'll loose your blood points, but the loss of customisability for daemon characters in KDK sucks if you aren't playing mortals.
>>
>>50075062
That's the thing, Hull points were a massive buff to vehicles

Remember the day when a 6 on the VDT was "Explodes"?
>>
>>50075227
Pure Khorne daemons?
Go daemon kin, without including any actual mortal "daemon kin".
>>
>>50074605
My buddy bought the starter set in 3rd edition that was Black Templars vs Dark Eldar. We played both armies, switching back and forth. Eventually he ended up buying regular Eldar while I bought Tyranids. I really miss those days. We played super small points games (because 40k is fucking expensive when you're jobless kid in middle school) like a squad of guardians vs a brood of gaunts.

I still collected Tyranids, and I even have those original 12 Hormagaunts, 12 Termagaunts, and that one base of Rippers.
>>
>>50075427
I remember the days when it wasn't possible to get 3+ on the VDT.
>>
Have a bit of an odd list for review - curious as to your thoughts. The 'goal' of the list so to speak is to do well in the upcoming league at my shop. We're playing 1850 points - one game a week over the course of 8 weeks + a 4 week play off. We are using the GW FAQs as well as the ITC FAQs for the vent (though not the ITC comp).

Eldar CAD
>Autarch - Jetbike, Fusion Blaster
>5x Wraith Guard - D-Scythes
>3x Jetbikes
>3x Jetbikes

Dark Eldar CAD
>Haemonculus - Webway Portal
>5x Warriors - Venom + Splinter Cannon
>5x Warriors - Venom + Splinter Cannon

Scalpel Squadron (If this formation gets first blood I get D3 VP, formation deep strikes on turn 1)
>5x Wracks - Venom + Splinter Cannon
>5x Wracks - Venom + Splinter Cannon

Harlequin Masque (may run and charge from turn 2 forwards)
>Troupe x6 - Master w/Caress & Haywire Grenades, 2x Caress - Starweaver
>Troupe x6 - Master w/Caress & Haywire Grenades, 2x Caress - Starweaver
>Troupe x6 - Master w/Caress & Haywire Grenades, 3x Embrace, Starweaver
>3x Skyweavers - 3x Haywire Cannon, 3x Zephyr Glaive
>Void Weaver - Prismatic Cannon

The general strategy is the Haemonculus and Autarch join the Wraith Guard and deepstrike where they can do the most damage. The Haemonculus at that point just becomes a meatshield for the unit while the Autarch can hang out with them or zip around with his fusion blaster.

The four venoms just scoot and shoot around the table. The warriors dump out to camp an objective or two, the wracks are a bit more aggressive thanks to their 4+ poison attacks. The jetbikes fill a similar role, giving me late game fast ObSec.

The Harlequins Masque troops are nicely punchy, they basically scoot out and then start pressing enemy objectives or any other unit I feel like targeting. The Skyweavers are similar to to the Jetbikes just with a bit more punch, they can accompany the Autarch into combat if need be or sweep other units from combat. The Void Weaver just floats around and adds a few extra shots.
>>
>>50075822

A quick follow up - my meta has fairly competitive players but rarely super competitive armies. As an example our last tournament was won by a DA Battle Company and 2nd was Sisters of Battle.
>>
Used this list today to beat some Necrons. Who says Zerks are bad?

1850 pts
Blood Host Detachment

+Slaughtercult formation+
>Skulltaker
100 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x10 w Rhino and Melta bombs
240 pts
>Zerks x8 w Rhino and Melta bombs
202 pts
>Bloodletters x8
80 pts, deep striking
>Possessed x5
150 pts, kept in ongoing reserve

+Brazen Onslaught formation+
>Bloodcrushers x3
135 pts
>Bloodcrushers x3
135 pts
>Terminators x4 w Power fist & 4x Combi-Melta
165 pts, deep striking

+Allied formation Lords of the Black Crusade+
>Kharn the Betrayer
160 pts
The trick was to use my Bloodcrushers to tarpit his better units, allowing my Zerks to rush his infantry. The Rhinos mostly got zapped by his Gauss turn 1 or 2 but that actually helps me because I basically get to use them as suicide rigs. I put Kharn and Skulltaker in one unit with the 8 zerks and used them to thrash his Warlord and C'tan.

Works well for me and lots of fun when you get 3-4 units of Zerks into combat all at once. Comes out to 1847 points.
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>>50075869

How are they suicide rigs, you can't assault out of them on the turn they get blown up.
>>
>>50075906
Well that just ruined everything for me forever. Fucking really?
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>>50075920

Yeah page 81, pretty clear.
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>>50074605
Guard for life marinefags
>>
>>50075967
Well fuck. Thanks anon, I appreciate it because I'd rather be rules legal, but that means we literally have no effective delivery method for Zerks unless you go Forgeworld.
>>
>>50076054

You are correct sir, it is unfortunate but it is the nature of the beast. Unfortunately CSM is still a pretty garbage tier book. My lovingly crafted Purge army still hangs out on the shelf.
>>
>>50074735

>everything should just have one toughness value for all things

I prefer things being like they are.

Having Walkers take all blows on their Front Armor (usually the highest AV for a Walker) is fun.
>>
>>50074605
Started CSMs in 2012 and now have daemons and renegades and heretics as well.

>>50076054
You say that but even forgeworld doesn't help enough. Dreadclaws are pricey and can eat guys. It's a flawed army no matter how you try to hash it
>>
>>50076281
*sigh* Guess I'll go buy more Bloodletters and Flesh Hounds then.
>>
>>50076397
Flesh hounds are the best think in KDK in all honesty. Bloodletters suffer because they can't have as good of a herald buffing them as in Daemons. If you can do the formation for bikers and flesh hounds, it's probably the best one in the book, just light on the bikes, heavy on hounds
>>
>>50074735
>Hi, I'm a formation and I only shoot rear armor!
Say that to my AV14 Land Raiders, suckers!
>>
>>50074991
>>50075009
Am mobile user, can confirm. Lack of spacing makes it slightly harder to read, but completely legible!

Is this a sort of joke writing you have to send in? I'm legitimately confused.
>>
>http://www.ebay.com/itm/Warhammer-40-000-Tau-Empire-fully-playable-army-by-Awaken-Realms-commission-/231530944185?hash=item35e851d6b9:g:c-MAAOSwNSxVK4al

Good fucking god, it's like babby's first time with the airbrush.
>>
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Anyone have any experience with or against the Dark Eldar Reaper? With the pound being so shitty it's pretty affordable right now.
>>
Tactical squad of 5 can melee with 5 krak grenades vs a vehicle or a MC in melee, right?

I'm like 90% sure they can but don't want to dig through the rulebook for it.
>>
>>50076571
It's some ancient pasta.
>>
>>50076600
Depends on whether you follow the FAQ or not.
>>
>>50076652
>Depends on whether you read the 7th BRB or not
FTFY.
>>
>>50075822
Venoms are good as are Scatpacks. The rest of the army seems kind of over the place. I myself think the DScythe WWP is a gimmick.

Falochu's Blade may be better for adding Harlequins; the formation gets rerollable Jinks, and with Zephyrglaives, it would be a good escort unit for your Autarch, especially if you gave him a Banshee Mask (so then there's "no overwatch").

Actually...a Falochu's Blade, Eldar CAD with Scatpacks, and Realspace Raiders with mass Reavers would be fucking scary if I say so myself.

>>50076600
The Draft FAQ has ruled it that only one model per unit can use a grenade in assault at a time. So just one Grenade.

>>50075869
The list is technically unbound by the way. "Lords of the Black Crusade" is not actually a formation. It's kind of shitty that the book doesn't have Kharn :/

I imagine Berserkers would be pretty nasty in a Hounds of Abaddon list, especially if you could get them Infiltration...it only would take 2 or so for them to reliably wreck most tanks on the charge, while the bonus strength on 8 or more to charge is not tied to a Disordered Charge.
>>
First started playing SM, then BA. Eventually sold everything because of massive depressive and Anorexic state.

Recently got back into it and now play MT and Imperial Knights.

Anyone have tips on how to run knights with MT effectively? I was thinking as Crusaders and have my temps go charging across the field in Tauroxes.
>>
>>50076749
How is it not a formation? It's a formation you can take as part of the Black Crusade Detachment. I thyought you could take any formation separate of the detachments anyways?
>>
>>50074605
I started with Tyranids. Now I pretty much exclusively play Space Marines.
>>
Are Destroyer Blades good in Kill Team? How many Kill Teams actually bring Heavy Weapons for dealing with vehicles?

D6 S5 hits per Tank Shocked unit seems like it could be a very useful tool to have against horde armies, which look like they could be an issue against CSM Kill Teams.

How shitty would a special weapon spam Kill Team of Chosen in a Rhino do? Something like an Autocannon, 2 Plasma Guns, 2 Flamers in a Destroyer Blade Rhino.
>>
>>50077025
It's not a Formation. It's just a choice within the Black Crusade detachment.

If it were a Formation, it would have a Formation datasheet. There is absolutely nothing to hint that it is a Formation. Lots of the decurion style detachments have non-Formation choices.
>>
>>50074605
Started with Space Marines about the middle of 5th edition. Just completed my army so I'm about to move on to either Mechanicus, because robots or IG because tanith first and fething only.
>>
>>50077174
Hmm. I guess that makes sense. Well fuck, back to the allied detachment for me I guess.
>>
>>50077019
Basically that, but the MT are basically objective holders, since they'll die fast to concentrated fire, your knights will have to take most of the hit, your best option is taking the BRRRRRRRRRRRT knight as anti air unit, don get the AA autocannons, too expensive and less reliable as AA.
>>
>>50077325
Thanks.

I was figuring that, and then deep striking everywhere or running the Ground Assault formation and pulling off twin linked, pinning and, with an order, preferred enemy plasma guns.

And a deep striking 4 Melta command squad to pop a tank, MC or Warlord. Works like a charm usually.
>>
>>50076054
It is not about delivery it is about cheap and abundant.....and zerkers are neither.

Possesed are also much better in kdk then zerkers on foot with fleet and a solid set of marks and daemon of khorne....but you do not want a whole army of them.

Dogs and cultists just do so much better for general infantry models.
>>
>>50077942
Cultists are awful in this book though. 7 pts a model for the Autogun version is unbelievable, it's like 255 pts before heavy weapons are added for a 35 man squad compared to the 185 in CSM. I also can't take them in the Slaughtercult for the troops slots.

Don't get me started on the Possessed. Those things never earn their points back. They are okay for ravaging a vehicle now and then, but IMO really struggle at getting into combat and having enough attacks to matter.
>>
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>>50074605

Pic related back right around the time 4th dropped.

I remember the first time I dropped a blob of 20 Sisters on the table. They were flanked by Celestians in immolators, backed by Retributers and exorcists, and at the head were Seraphim and the immortal canoness.
>>
>>50078050

I always wanted to run that possessed formation with the Prince.
>>
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>Christmas: Start Collecting Premium boxes: packs to build a pretty decent army. For example if a force now can cost about 280 $ with the new Start Collecting will be priced at ≈145$. Lots of minis, including heroes and monstrous creatures.

Is this finally GW's road to redemption?
>>
Anyone else think 1850 is too small a points limit for most Decurions?

I play BA and the Demi Company and Archangels Demi Company are too expensive to be feasible in an 1850 points game.
>>
>>50078169
Yeah I really want to try that too. Free VoTLW makes the Black Crusade detachment really attractive.
>>
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>>50074605
Started by collecting the ork side of the 2nd ed boxed set from all my friends and adding a ton of gorka morka boxes when 3rd ed dropped.

Jumped around between SM and both eldar for awhile and took a break before coming back with my first love.

Still got all my 2nd / 3rd ed orks too, 2nd ed goff boys with nob shoulder pads make great ard boys.
>>
>>50078216

Why are you using a pic of Battalion Wars?
>>
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>>50078252
1850 is pretty decent sized. 1200 is when it is too small, but then CADs become more relevant.
Decurions are for bigger games, I feel
>>
>>50078252
I can fit a MSU battle company into a 1500 point match and ruin someones day. Another 350 points just means I can toss a cheesey formation on top.

I can also run my Necrons with a Canoptek Harvest with all the gubbins at 1850.
>>
>>50078262

It's also that the possessed get all 3 bonuses from the better table, which is nice.
>>
>>50074605
Started in 7e, got around 1500pts before I shelved them for DA.

Then I replaced the orks with Necrons for my shelf.
>>
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Couple questions about Imperial Guard

1. When making a blob of infantry (such as an infantry platoon) do you need to take a Platoon Command sqd? Or can you just take two squads of infantry and just blob them together with say a commisar for pts. savings.
2. Can Veterans take more than one doctrine?
It says in the rulebook they can take "any of the following doctrines" so I assume I could have forward sentries & Demolitions on one squad if I really wanted to....


3. What have you found is the min. number of troops needed for a decent bubble wrap/tar pit unit? Looking to protect 1 sqd of tanks
>>
>>50074728
Correctly

I started Dark Eldar (Draechon + 2 troops) back in '01. Then Eldar (Random assortment of aspect warriors and foot guardians).

Then I finally came too and started Thousand Sons. They made me the man I am today, a chronically depressed shell of wasted potential. Waiting on the new rules (Soon TM) before I finish the last 2 of my 8 squads.
I have a problem =D.
Please help me =D.
>>
>>50078299
Because it's awesome
>>
>>50078375
>1. Yes. PCS is required, look at it's rules. No other troops except Vet Squads may be taken without one.

>2. No. One only.

>3. I don't know.
>>
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>>50078397

>Started with Sisters
>Picked up Tzeentch daemons in 5th
>both are supposed to be getting shit soon
>mfw I think about my wallet
>>
I'm thinking of bringing a Space Marine chapter for allies with my Imperial Guard. I'm considering two chapters, the White Scars or the Raven Guard, because they do the two things my Guardsmen can't. Strike hard and fast.

Don't have access to a codex, can anyone give me a brief overview of what to expect from playing either chapter, so I can better decide?
>>
>>50078464
>>2. No. One only.
You are wrong. You can pick all 3 if you want. If it would one only one it would say "one of the following", not '"any" >>50078375
>>
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Does anybody know where I can download Citadel painting guides?
>>
>>50078509
I wanted to run sisters but I never got in because I couldn't run Sisters with planes to have Flying battle nuns back in 4th or 5th.
>>
>>50078572
White Scars are all about Bikes. Raven Guard is all about Jump Packs. Take your pick.
>>
>>50078595
Other than that, they're basically the same then?
>>
>>50078606
>taking whitescars
>not just a Ravenwing Strikeforce Deathstar at under 500 pts

If you are looking for quick and loyal allies, look no further than the 1st Legion.
>>
>>50078631
Played Dark Angels, never really liked their fluff.
>>
does anyone have the chris orksen image, it may be off topic but I would like it.
>>
>>50078647
>never really liked their fluff.
Forget the fluff, like the rules. Call them White Scars for all it matters
>>
>>50078606
Pretty much. White Scars have a little bit more bite because they can Hit and Run out of combat, then charge on your turn. Its pretty much just up to personal taste.
>>
>>50078674
Didn't like their rules either. Dark Angels was my first army back in 2012. Played them until 2015 and then sold them.
>>
Tell me about Knights.

Tell me your thoughts on them.

Also, what's the differences between the Knight Codex and the 30k Knight army list? I heard the 30k one doesn't get relics.
>>
>>50078894
>Tell me about Knights.
If you play them under 1250 you are a tool.
If you play an all knight army you are shit

>You let your opponent know before the match that you are bringing a knight, because otherwise you are a cunt.
>Opponent pencils in some Melta or such
>He either deals with your knight and you lose since a huge investment was lost or you win because he couldn't deal with it quick enough

I would rather flip a coin and grab a beer.
>>
>>50078894

Its like facing a really lazy deathstar, and if you are prepared for it they are easily countered.
>>
>>50078588
Look in the /wip/ thread
>>
>>50078936
What if you're running a War Congregation?
>>
>>50078894
Tbqh I think they're pretty overrated.
>>
>>50078936
If your 1500 list loses to a single Knight then your list is not well thought out.
>>
>>50078962
*Convocation.

Warconvo is a very powerful list @ 1500 and bitch to deal with. Its tier1 at that level for a reason.
>>
>>50078962
>>50078975
Yeah most lists over 1250 should just be able to deal with a Knight. I completely agree.
>>
>>50078990
It's T2, especially since FAQ reminded people that you can't deploy in allied transports. I say reminded, because that and the one grenade thing are both in the BRB.
>>
>>50078894
Here's a mostly fluffy 2500 30k Knight list I just wrote up using the Questoris Knight army list. Would you rate it cheesier/less cheesier/slightly less cheesier than regular Knights?

Occular Augmetics grant Night-Fighting and rerolls of 1 on the Vehicle damage and Destroyer tables at 12" or less with ranged attacks only.

Seneschal gives +1 WS and BS, +1 to the Knight's shield invuln, and a reroll on the WT chart.

Arbalester grants Tankhunters, and if the Knight has not moved, Skyfire.

The Omnissian Knight House

HQ
-Knight Atrapos, 435
+Seneschal, 50
+Ocular Augmetics, 10
Total, 495

Troops
-2xKnight Magaera, 395 (790)
+Siege Claw, 35 (70)
+Ocular Augmetics, 10 (20)
Total, 435 (870)

Heavy Support
-2Knight Styrix, 405 (810)
+Siege Claw, 25 (50)
+Ocular Augmetics, 10 (20)
+Scion Arbalester, 25 (50)
Total, 465 (930)

Total, 2,295
>>
> Be playing 1000 sons in 40k
> always play psyker heavy because tzeench mah homeboy
> use pink horrors and heralds as psyker batteries for Ahriman trolling
>Ahriman got doombolt
>YouraBigGuy.jpg
>Decide to try out new heretic psyker powers
>Geomortis FTW
> roll a 6 and get abillity to move terrain for my Master psyker thats unmarked
>TheFireRises.jpg
>Be playing emperors will, 1 objective on each table half
>Game begins and i start my infiltration w/ ahriman and psykers
>I go first turn because tzeench favors me...today..
>use ahriman to rape one flank of the table with doombolt blowing up vehicles
>DickIsaAP2weapon.jpg
>Last 6 dice of psyker pool... itstime.jpg
>throw all 6 at abillity to move shit around because warp charge 3
>WERE GOING TO BUILD A WALL AND MAKE THE LOYALISTS PAY FOR IT
>WERE REALLY GOING TO MAKE CHAOS GREAT AGAIN!
>my objective is located on the far flank of my table side because emperors will and is surrounded by 4 giant ruins
>Move giant ass piece of terrain to create wall 1" apart still effective at walling off bikers and tanks becuse no windows lmfao
>terrain is gone, now to make loyalists pay for it... in blood..lolol
>AP3 bolters proceed to tear up ravenwing bikers
>RIP.jpg
>Turn 2, move more terrain wall has been completed
>JustAsPlanned.jpg
>MFW my sorcerer was donald trump
>MFW Trump was in orlando today (where i live)
>MFW Everything Was Just as planned

What should i do to my sorcerer who likes to build walls to make him a snowflake?
>>
>>50079058

We'd enjoy you in the 30k general. I don't think anyone has a fully fleshed out Knight House there.

You have pics of them?
>>
>>50079058
Another thing, the Knight Atrapos os 1/2000 points in 30k, and may only be taken as either a LoW or an HQ in Knight armies.

I don't have the 40k Knight liston hand and I'm too lazy to check the mega, but if you have it, compare the two. You were correct in that there are no relics, however.
>>
>>50078894
Personally I love seeing my opponent have a huge point sink in their list. Leaves me with the choices of alpha strike blasting it off the table crippling roughly a third of their force or just dance around it and score points they can't defend with 1 model.

I use one every so often because it's kinda fun to field 1 every 10 games or so but they are a bit overrated at the points they come in at.
>>
>>50079095

Ya, no relics in 30k. They added some for legions but they are campaign things and generally frowned upon for casual games. Plus they usually are mediocre anyway.
>>
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>>50079090
>Implying I actually have the money to do that
>Implying I have money
>Implying I'm not currently in the 30k general and this one at all times
Nah, I just write lists and try to have a good time.

>>50079099
Agreed. I think they're really cool, and I love their models. Especially the FW ones. But I feel that they're pretty meh/overrated, especially at higher points games. Unfortunately, my favorite Knight, the Questoris Knight Magaera is the weakest Knight per points. It doesn't help that it's main gun is S7 AP3 Rending Shred Heavy1 5" blast. And that it's claw with the bonus weapon in it is 25 points, which makes it 420 points total. It's not bad at all, but most other knights are better than it.
>>
>>50079090

>tfw have access to a dirt cheap Calth box and a not as cheap BoP box

I should really look into 30k more. I mean, I'm assuming both boxes make for a very solid starting point because it's a ton of models. Afaik, Thousand Sons don't have their own rules yet, but I'd paint them as that anyway.

I tried looking into the rules and felt overwhelmed and confused. When I asked for help in the thread while back, I was met with nothing but anger and contempt about being new to 30k.
>>
One of my friends said Necrons/Tau do get to deny enemy magic casting. But he says it's only on 6s.

I was told by many that Necrons and Tau don't get to deny you at all, not even on 6s. Right?
>>
>>50079229
If that was the last thread, it was filled with masterbaiters trolling you, mate. I try to help out all the time, but that thread was baited like no other.

TSons will get rules around February with the release of Book 7, fortunately! However, you can still play them, but instead of regular legion rules you choose between Stubborn or Furious charge army-wide until your rules are released.

What exactly do you need help with, may I ask?

>>50079235
No. You must have a Psyker to use Deny the Witch! rolls. Unless I'm misremembering, which I don't think I am.
>>
>>50074605
started in 4th with csm, took up daemons in 5th/6th when i got back into the game and they split up. now i'm doing eldar, just got a box of guardians and now i'm thinking a wraithlord or get started box
>>
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>>50079235
>Tau do get to deny enemy magic casting

Good lord that'd be insane. But no, they dont. Not sure about Necrons tho
>>
>>50079235
>>50079280
Necrons and Tau CAN deny psychic powers, but only on 6s. Your opponent rolls a d6 to determine how many warp charges he gets, and how many dice you get to deny with.
>>
>>50079304
>>50079280

They do. You don't need to have psykers, you get the base Warp Charge dice roll of dice to roll denial.
>>
>>50079280

Nah, this was about a month ago.

I was reading some of the links, and there was so much shit that I don't even know where to start. Everything is just different enough that I have no idea what's going on with the game.
>>
>>50079323
It's all cool man. Probably got baited when you asked.

Just list out some stuff you need help with and I'll see what I can do.
>>
>40k mehreens don't even get Glaive tanks
why even bother playing, to be honest
>>
>>50079338

Well for starters, what kind of position does having both box seats put me in? I get that its a lot of models, but that doesn't always mean it's effective, especially since I highly doubt they come with any special weapons.
>>
I'm so fucking confused. Not trying to bait anyone, but I have literally no idea if Tau/Necrons get to deny magic or not now.
>>
>>50079364
Yes, they can >>50079321
>>
>>50079364
Yes they only get the base amount of dice decided at the start of the psyker phase.
>>
>>50079364
Page 26 of the rule book has the rules for denying
>>
>>50079364
Everyone denies on 6+
Bonuses include
+1 for psyker
extra +1 if psyker has more mastery levels than caster
+1 for Adimantium Will
Extra bonuses for various wargear
>>
>>50079364
they get the d6 community dice, though if you have a decent amount of psykers you might as well not bother. off hand to deny 2 charges you wanna use 5/6 dice
>>
>>50079389
I believe the bonuses ONLY apply if the unit with the bonus is targeted by a malediction or witchfire, correct?

So no matter who you are playing as, if the enemy tries to cast invisibility, you're only going to deny on 6s. Right?
>>
>>50079409
Thats correct, you get bonuses only if your targeted.
>>
>>50079409
correct

>>50079361

Squads work a little different in 30k
You have tactical squads which are all bolters, then support squads which are all special weapons.

The boxes are good for a core of troops/vets but you will need some weapon bits to kit out support squads or heavy weapon squads.

The boxes are a good way to get started but if you want some specialized play styles or fancier units, you'll have to get more stuff.


That said, there are some armies that work fine with buying 3 B@C or B@P boxes and running those. (Ironfire)
>>
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>>50074605
Started with CSM. At some point though I got sick of losing and picked up a bunch of loyalists. At first it felt good. I got into the whole "For the Emperor! Death to heretics and xenos!" Putting down armies that had trounced me before felt great, but it didn't last. I started feeling hollow. I was winning, yes, but at what cost? In the end My Dudes were loyal to a vegetable on a fancy chair. They may have had the technology to win, the game certainly showed that, but they were young and naive.

The end came when I played a friendly game of Purge the Alien against a Nid friend. It was an overwhelming victory for my Iron Hands. I lost less than half a squad and he was annihilated. I suggested we play again and fielded the CSM I hadn't touched in some time. It was a close match and in the end his Hive Tyrant tore my Lord and his bodyguard apart and claimed victory. It was the most fun I'd had playing in months.

Now I don't play my loyalists unless our local Tau player is getting uppity and I prefer it that way.
>>
>>50079361
The models are great for starting an army. Cataphractii have a 4++ but cannot Overwatch or Sweeping Advance. Tartaros can do both, and with a 5++. Cataphractii are for being unkillable, Tartaros are for when you need a bit of a speedboost.

The boxes actually do come with special weapons in each sprue, and the tacticals are intended to be used as Veterans from the composition of them. Never take Plasma Pistols. 15 points is too many.

The tactical sprue comes with a Missile Launcher, Heavy Bolter, Power Sword, and Chainsword. As well as 10 CCWs that you can optionally glue on. Beware that regular tacs do not come with CCWs base and can either swap out their bolters for them for free, or buy them at 2ppm. Regular tacs cannot take special weapons.

The Calthtemptor can be configured with either a Kheres Assault Cannon or Multi-Melta. The Assault cannon is generally better due to the output of shots and Rending.

The Tartaros terminators come with lightning claws, chainfists, power fists, combi-bolters, a Heavy Flamer, a Reaper Autocannon, a Plasma Repeater, and a Volkite Charger.

The Cataphractii Terminators come with combi-bolters, power fists, lightning claws, chainfists, and a heavy flamer. I hate how GW gave the Tartaros everything.

The only thing you'd be lacking would be vehicles like transports and tanks. You can use a Rite of War with a legion Praetor (Chapter Master equivalent) to make Veterans and Terminators compulsory troops, but if all units of either Vets or Termis are wiped out, your opponent gains extra VPs.
>>
>>50079454
Wait, so Rites of War are like formations but with drawbacks?
>>
>Mob Up!

>Orks have a natural tendency towards group behaviour, like-minded individuals instinctively seeking out others who share their particular predilection, be it blowing up tanks, sneaking through the enemy lines or just rushing forward firing their weapons blindly.

>To reflect this aspect of Ork psychology, if any Ork unit that consists of at least two models is fielded at its maximum size, the unit receives a 50% discount on its points total. Models added to a unit as part of the Runts and Squigs upgrades do not count for the purposes of Mob Up!

Does this fix Orks?
>>
>>50079576

Rites are conditional modifiers.

They give bonuses to enhance the strengths of a force but put restrictions to compensate. They basically let you make fluffy forces that don't auto lose.

You still have to take all the required parts of the Force org, HQ + 2 Troops, but some change what can be taken as troop.

Couple examples: one gives all jetpack units hit and run but you can only take jetpack, skimmers flyers, and infantry in legal dedicated transports.


They are more similar to the alt force orgs they had in 6th and early 7th before formation-hammer
>>
https://regimental-standard.com/2016/11/02/a-silent-sisterhood/

Oh you guys. RS is truly a gem.
>>
>>50079670
>Couple examples:
>posts 1 example

yaaaaaa time for me to go to sleep, the other guy is still here i think, so he should be able to help you. 30kg should be cool too, just skim through to make sure there isn't a bait induced shitstorm going on.
>>
>>50079697
Not him, but another example makes Dreadnoughts troops if you take a Primus Medicae (Head Apothecary), Forge Lord, and Praetor or Delegatus (Mini-Chapter Master) or Herald (Dude with an inspirational banner that really needs a buff).

The downside to this one is that you lose a VP for EACH dead Dreadnought.

Dreadnoughts can be bought as units of 3, but are only squadroned as part of deployment. After that they are considered their own units in 30k.
>>
>>50079737
>troop dreadnoughts
Massiveerection.png
>>
>>50079677
Fucking Perkins.

What did Guardsman Perkins do to you recently, /tg/?
>>
So I'm thinking for my next army I might want to go full IRON WITHIN and run footslogging CSM blobs with Forgefiends and Havocs shooting from the backfield, Maulerfiends rushing up the middle, and a Slaaneshi bikestar (DOOOOOOOMRIDER!). Possibly that Berserker formation? Maybe Rhinos with Chosen and Plague Marines. Or instead of Forgefiends, R&H artillery.

The idea would be to have so many melee-capable targets sprinting up the field that my opponent wouldn't be able to focus. I know this isn't the best, but do any of you have experience with optimizing this sort of fluffy setup?
>>
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>>50079660
I don't think messing with points is enough, Orks have a bunch of flaws and stupid crap that no single fix will cover, the Codex really needs a rewrite from the ground up.

Written by a person who:
1. Likes the army
2. Knows the army
3. Understands the state of the current game and more importantly knows the -core fucking rules-

So you don't get shit like Gorkanauts not being Assault transports despite this being the most obvious role for them, or FNP not stacking so Grotsnik's is useless, etc etc etc.

Almost all of the problems with the current Ork 'dex are because the person/people that wrote it didn't really care about the project and phoned it in.
>>
>>50079660
Woah, thank you anon, its not like it was not hard as balls to collect orks already, now I have to buy even more models. I'd rather imrove quality then quantity.
>>
>>50079928
One upside of being relatively poor is you can't afford to keep buying more shit, eventually you just paint what you have.

Can't really recommend being poor on any other aspect of existence though. Maybe getting to shit on rich people? A small consolation, I think.
>>
>>50080086
Might as well weight for the new Edition.

You're right, though. No Codex should ever be phoned in. It's ridiculous that any have.
>>
>>50078588
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here
>>
>>50078509
>>Started with Sisters
>>Picked up Tzeentch daemons in 5th
Double shiteater.
>>
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>>50079064
Can you try retelling the story but not coming across as such a huge faggot? Trying way too hard to fit in.
>>
>>50080203
>not coming across as such a huge faggot

But anon, we're all huge fag-

>Trying way too hard to fit in.

Ohhhhhhhhh. Never mind.
>>
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>>50074605
>First faction played
Technically the Blood Angels from the 2nd ed. box. My first actual army was Eldar though, since the Falcon Grav Tank first released a little after I started playing. At the time it was a freaking amazing model.
>>
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>>50080174

Explain?
>>
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>>50074605
Dark Eldar with the old 3rd boxset.
>was in middle school
Dark Eldar when I returned to the game in 6th
>>
>>50080293
You are playing one of the worst armies.
>>
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>>50080301
Fuck off.
>>
Are assassins a good use of their points?

More importantly, why does the callidus assassin suck so bad
>>
>>50080301

I started sisters 12 years ago

I started Tzeentch in 5th before they were retarded

I'm not sure what's got your panties in a bunch
>>
>>50080466
>Cannot Inflitrate and charge
>>
>>50080466

They are fragile, but devastating when used well. Think of them as a scapel rather than a hammer.
>>
>>50080466
Eversor and Vindicare are bad.
Callidus is meh but can fuck up opponent badly via mindgames who is bad at poker.
Culexus is is the best of the lot and actually good-to-great. Its good since it can threaten almost anything and had good defenses. Its great when facing psychic opposition and can be difference between win and sound defeat when facing deathstars.
>>
How strong are the Ultramarines?
>>
>>50080621
Don't y'all niggas do it!
>>
>>50079064
Make him an Iron Warrior.
>>
>>50074605
Tau all the way back in 2001, now 40K Minotaurs, 30k Alpha Legion, bit of Skitarii and planning to resurrect my dads Eldar and Dark Eldar.

And redoing my Tau because when I started I was a terrible painter natch.
>>
>>50080647
I'm new. I genuinely want to know. How strong are they?
>>
>>50075427
5 being wrecked was worse.
>>
>>50080776
No stronger than any other chapter in terms of strength, but they have a well known, capable commander and a powerful base of operations.
This is the most objective answer you will receive from the schmucks on this board because this is a troll topic at best, a derail at worst.
/your questions
>>
>>50080776
No you're not. Shoo shoo troll.

But if you really are, just google ultramarine 40k. Wikis should tell you. They are a bit more than hyped by some authors but generally they are one of the best, if not the best, what space marines can offer.
>>
>>50079454

Are proper vehicles mandatory? Afaik, Thousand Sons didn't really use many.

PP are never worth it.

Tartaros do seem to have a lot of shit going for them, yea. Can both units use those weapons, or is that just what it comes with?

>>50079432
>3 boxes

Eh. I have the option of a dirt cheap Calth ($85), and I told my LGS owner I'd grab the BoP if he got it. That's what I will have to work with when I eventually pull the trigger.
>>
>>50080798
>>50080802
I meant on the tabletop.
>>
>>50080818
Oh. Well thats more fair question. Normally, not that good really. Their chapter tactic is nice and all but other are better.

As Battle Company they are very powerful and second best choice after White Scars. Being able to twinlink your shots for multiple turns is very good thing and multiplies your damage output.
>>
>>50080830
Battle Company? What's that mean?
>>
>>50079660
No.
Use the proper mob up rule instead.
>>
>>50080857
Read the codex.
>>
>>50080857
A standard classic style army comp.
>>
>>50080857
Its special rule of Gladius Strike Force, space marine of "decurion"-detachment. If you choose 2x Battle demi-companies (1 captain/chaplain, 3x tactical, 1x assault and 1x devastator) as your core choice then they form Battle Company and all your units get Rhinos, Razorbacks and Drop Pods for free.

Its one of the more bullshitty things in this game since you can get up to 12 free transports which would normally costs 420-660pts. The whole army also has Objective Secured rule. Combine this with the fact that you'll have more than 20 units on the table, you'll dominate the objective game.
>>
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>>50080886

>whole army has ObSec

That's the BS part because of pic related
>>
>>50080903
Jesus Christ.
>>
>>50080886
Who does objective play better?
Podders, biker troops or GSC?
>>
>>50080903
>My sides

>But a CAD drop pod would too. Just not be free.
>>
>>50080917
GSC pretty easily. They can summon more ObSec troops.
>>
>>50080943
Question is reliability.

If they choke on 2-3s they are pretty fucked.
>>
>>50080943
Are their formations ObSec?
>>
>>50074735
Which formation is it that allows rear armour shooting?
>>
>>50080621

One of the best organised chapters having their base in not! Space Rome.
>>
>>50080959
The ghostkeel and stealthsuit one...

Optimized infiltration cadre i think its called.
>>
>>50080957
No, but most lists will run CADs on the side for extra Magi since they're restricted to only 2 psykers in the Decurion.
>>
>>50074735
Anon, vehicles were always the weakest part of 40k, either being a rock wall that would stop you cold, or being toilet paper that would actively get your guys killed.
There is a reason why for years, no one save tau and Eldar took transports (sometimes orks, but they were dangerous, not deathtraps).
>>
>>50080952
3 still lets them drop basically anywhere for objective grabbing. Sheer weight of MSU should fix it up without issue.
>>
>>50080971
Summoned units do not gain any detachment (or formation) bonuses.
>>
>>50080971
They don't get improved rolls on their infiltration charts tho.

But yeah IMO ObSec should be for purchased troops and transports WITH passengers.
>>
>>50080972
>There is a reason why for years, no one save tau and Eldar took transports
Are you just completely forgetting leafblower lists and Long Fang Razorback lists?
>>
>>50080983
This isn't stated anywhere.

Tyranid FAQ says spawned units count as part of the detachment of the model which spawned them. Main rulebook says all units must belong to a detachment.
>>
>>50080969

Optimized Stealth Cadre.
>>
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>tfw played against the Tau Decurion for the first time yesterday
>tfw everyone within 12" Overwatches and they can all run and then shoot and everyone has a billion drones to take wound for them and they pick a point on the table and all vehicles shooting literally anywhere within 6" of it become Twin-Linked etc etc

I don't like to cry OP but who the fuck thought this was a good idea.
>>
>>50076584
Nope. I've got a tantalus though. Whats the rules for this thing again?
>>
>>50081002
The shareholders.
>>
>>50081002
What this guy said. >>50081016
If you want better rules you gotta buy more models Anon. Dont you know how well Tau sell?
>>
>>50074605
Started collecting in the late 90's with an Eldar and a Sisters army in 2nd ed. Played these well into 3rd and a bit of 4th.
Also screwed around with some orks and space wolves that myself and a couple buddies had scored from an older family friend, which is what got us collecting to begin with.
>>
>>50080986
5e was the era where vehicles, especially tansports, became less automatically lethal with the new disembark rules.
That said, the old las/plas razorbacks were worthwhile, albeit expensive.
>>
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>>50080969
Eh, its not that scary when you think about it.

They have to spend 300+ pts min. in order to get this formation.
As a guard player, it just means I need to spread out firepower, and ensure my artillery roasts these models first. A well placed Wyvern shot & Manticore blast (with forgeworld stats) would ensure its demise. Less pts on my end being devoted to killing a more expensive formation. Then continue truckin with LEMAN RUSS OH YEAH!!!!
>>
>>50081002
Woah, Woah.
Run and shoot is only in 12" of Cmdr.
>>
>>50081039
It's fucking D & Grav I fear........
>>
>>50081039
I play Orks.
So no they do little to my rear armour they couldnt do to the front or sides
>>
>>50081039
I play Chaos.

Stealth suits, Meet HellTurkey.
>>
>>50081057
Oh hi, nice autocannon, yeah you can't shoot me with your flamer because all shots against my unit are snapshots.
>>
>>50081069
That's just the keel.
Purge the ittybitties, and tactical template placement for great kerpop.
>>
>>50081039
it really is
regular tau infantry weapons can pen the rear of a russ
and don't forget you will lose half of your exposed models regardless if the tau player gets turn 1 , if you dedicate your wyvren to removing the stealth formation you're gonna be hard pressed to take out those markerlights
>>
>>50080972

Funny enough, Sisters usually ran the Parking Lot in 3rd/4th, which is how they're still played today.
>>
>>50081002
Quit your whining. Army like that is actually full of bad-to-subpar units and those few special rules makes them playable. It was you being a bad scrub, not "Tau is OP!!".

What army did you play and what mission?
>>
>>50081100
>Having only 1 wyvern

Shiiiiit this is the guard son, we spam unrelenting firepower, especially when its 65pts a pop for 4 twin linked ignores cover & barrage shots.

dedicate one manticore shot and 1 wyvern, and use two other wyverns for the marker lights.

Screen the heavy & light units with unrelenting artillery, and then roll em with infantry & tanks.

And if you are playing right, you won't be letting them get pot shots at your artillery or tanks turn 1.
>>
>>50081143
Forgot to mention shred as well lmao
>>
How much /d/ shit is there for 40K?
>>
What sort of style works best for writing the character profiles of a Killteam?
>>
any one got that Planetary onslaught new book its cities of death planetstrike and stronghold assult combined + more I guess.
>>
>>50081167

2nd person choose your own adventure.
>>
>>50081174

What I mean, should I go for serious military report or dramatic?
>>
>>50081155
I don't understand the question.

Are you asking for weird 40k porn or are you asking how much tentacles and strange magical realm stuff there is in the 40k lore?

If it's the former, go ask /d/.

If it's the latter, go have a read of the "daemonculaba" and enjoy your strange fap.
>>
>>50081180
depends on the army and tone. Guard are best represented by military reports, everyone else by fancy prose
>>
>>50081255

What would fit better for a Stealth Team and their Kroots?
>>
>>50081138
I played combined Mechanicus (1000pts of SKitarii/500 of Cult Mech) on the Relic. I fully accept that my army wasn't massively competitive, but there's a difference between 'I took sub-par units and didn't play well' and 'three S7 AP4 Twin-Linekd Large Blasts per turn that can hit me seemingly anywhere and ignore cover due to all the Markerlights'. 'Making them playable' does not equate to 'making them shit over everything else because I took units I was going to anyway'. About the only unit he took that was 'bad' anyway were his Breacher team, who didn't do anything until the very last turn.

>>50081045
That little faggot.
>>
>>50081271
Millitary report in haiku form.
>>
>>50081278
This
>>
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>>50081271

Write the Kroot profiles in Kroot.
>>
>>50081288

KrEeee kreEEE kRooO KrEEy akaAa raKaAAr kOOreee kareeOOO kReY Kroo?
>>
>>50075316
>I would skip lunch for a week and use the $15 to buy a Crisis each saturday

Jesus christ. As a third worlder with no access to FLGS, much less not imported, overpriced 40K, this must feel just fucking great. Save money on lunch, 15 fucking moneys, and buy a nice model.

If I want a kit I have to save over 100 of my moneys and wait 2 months for them to arrive (and then get taxed for another 100 when they finally get here)
>>
>>50081362
>third worlder
Australia isn't that bad anon.
>>
If you had to design a Witch Covens supplement for Deldar, what would you include, and how would you make wyches actually good?
>>
>>50081454

Okay so what Wyches are already good at:

-Their vehicles are hard as hell to pop without ignores cover or getting into melee with them.
-They tarpit with cheap 4++ for days
-Therefore, you can boost up to something you want tarpitted, jink, and even if it charges you to pop your transport you're free to charge it next.

This is not enough to make them count as actually good, but it's the one area they have some competence in. Would probably work well against Genecults actually, but I digress.

But yes, they have Transports with infuriatingly good jink saves, invulnerables in melee and are cheap. Those are the strengths to build on.

Can you make an entire codex supplement out of "are pretty good at tarpitting I guess"?

No. Rewrite the unit profiles first, then get back to me.
>>
>>50081491
If Genestealers can get bullshit invulnerable "Dodges" I don't see why a formation couldn't make Jinks confer Invulnerable saves instead of cover.
>>
>>50081362
Anon this was also 2003/4 where a brand new current gen game was only $44.99 and McDoubles were actually a dollar. My father's credit card set me up with a box of fire warriors, a battlesuit, a codex, and a HOW TO PAINT CITADEL MINIATURES book for my birthday.
>>
>>50078397
>Made me the man I am today, a chronically depressed shell of wasted potential

But beneath that shell is, oh never mind, just dust. All is dust. Thanks Ahirman.
>>
>>50081542
You newfags calling their dodge "bullshit" are so goddamn annoying.

They should have had this from day 1. Lictors had it in 2nd edition, and death cult assassins have had it for ages.
>>
So before I go buy the Start collecting box, when would you actually run scions as part of AM opposed to their own codex? It seems like a rip off to buy another book for the same unit profiles, what are the actual differences?
>>
>>50081605
Ahriman did what he had to, and he's working on fixing it. He's already successfully un-Rubric'd one dustbin.
>>
>>50081619
the start collecting formation for INFINITE scions
their command squad gets the scion orders which are much better than the IG normal officer ones, makes them much more specialized at what they're doing
if you're runing a group of scions with a command squad , just save yourself the elite slot and take them as an allied detachment
that said you're paying 30€ for just the orders if you're buying the codex so just print out the order section and call it a day
>>
>>50081611
In melee it would be fine, but dodging a baneblade cannon shot because "lol 2fast4u" is horseshit. A natural ranged coversave that became an invulnerable save in melee would be fine, sure Tau could still pull their bullshit but it's not as if they would get more than a single chance to shoot anyway.
>>
>>50081717

The invulnerable save against blast weapons represents ducking behind the ones that failed their dodge save.
>>
>>50081717
but a baneblade shot doesn't have ignore cover either
>>
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What do you dudes think about slotting in some Shadow Spectres into a Harlequins army?
>>
>>50081866
With a pair of farseers you might be on to something. Shadowspectres are an Eldar codex unit yes?
>>
>>50081912

Forge World unit.
>>
>>50081665
That's it? That's the only difference? Fucking wew GW
>>
>>50081912
Doom of Mymeara but basically yeah, they can be taken in a formation or treated as Fast Attack in the Eldar Codex

>>50081933
It's basically just an allies dex. They get the short end of the stick for sure, not only do they lose the option of taking a chimera as a transport in their own dex, they can't even takethe cheaper 50 point regular taurox, ever.
>>
>>50081866
You can only field them as a formation outside CWE so 2 units plus phoenix lord
>>
Anyone have those fan rules for The Beast?
>>
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Does anyone have that fanart of a futuristic looking guardsman with gw paint names listed on the side?
>>
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What's in the box 40kg?
>>
>>50081866
It's Forgeworld... So no.
Sick models though.
>>
>>50081994
Yeah but who wants the cheaper taurox?
FAST VEHICLES.

... Except then passengers have to snap shot, right?
>>
>>50082264
A super-heavy?
>>
>>50082299
Dude it says 'Fragile'.
So my guess is Dark Eldar.
>>
>>50082264

Gwyneth Paltrow's head?
>>
>>50082264
Dragon dildos.

The answer is always dragon dildos! It's /tg/ man!
>>
>>50082264
8 ?
>>
>>50074622
totally rad! but you should update your link-page...
>>
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>>50082299
Far from it!
>>50082398
Close!
>>50082419
>>50082361
Kek.

It's... Tyranids!
>>
>>50082509
What formation bonus does that have? I've always wondered.

I'm going to assume it does something with redeployment.
>>
>>50080170
Thanks!
>>
>>50082543
Gargoyles can redoploy via deep strike if n 18" of the tyrant, no scatter if within 12" of the warriors
>>
>>50082553
...good?
>>
>>50082543
At the start of your movement phase, if the Gargoyles are within 18" of the Hive Tyrant, they can immediately be removed from the table (even if locked in combat) and then enter play again via Deep Strike. If you Deep Strike within 6" of the Warriors, they don't scatter.

Kind of nothing really, could be ok in some situatutions.
>>
is the kill team rulebook pdf'd in the topic header?
>>
>>50075062
Hull points are the cause of the problem though.

Stripping hull points is more efficient than using a high AP weapon to try and get a kill. Some armies have access to plentiful multishot mid strength weapons and kill vehicles easily while also being equipped to kill monstrous creatures. Others don't and must use different less effective weapons against MC and vehicles putting them at a massive disadvantage.
>>
>>50081933
well there is genrals traits but they are mediocore at best and show just how litlle fucking effort they put into the whole thing
one of the generals trait is that the tempestor and his whole platoon don't scatter on deepstrike
which would have been really good to have
the kicker is that there are no scion plattons in their codex so they erratad it to command squad only
they don't even get any relics despite the fluff in the book mentioning multiple items that could be relics
>>
>>50080972
Except in 5th and 3rd where vehicle heavy armies dominated.
>>
>>50081717
Lictors literally did this in 2e. In fact when they made the save against a blast/template weapon they could immediately jump several inches during the opponents shooting phase to get out from under the marker.
>>
>>50082509
That was my second guess.
>>
>>50082264
88 pounds of rape?
>>
>>50080242
It looks like two people with blindfolds lashing at each other, not even knowing they're on the same side.
>>
>>50074988
For yellow I do everything in a grayscale first, then for the final step hit the whole thing with a yellow ink.
>>
I want to go out and start a new army, I really want that thrill of cracking open a new codex but... I can't think of an army that interests me, that I don't already have.

Is this why it's called plastic crack?

I guess il go expand my daemons army. The start collecting kits are such insane deals, I bet if I bought the nurgle SC box with my 20% FLGS discount I could sell the units individually for a profit.
>>
>>50075427
With all the AP 1 and 2 now it's 5/6 are explodes on the VDT.
>>
>>50081491
Are you kidding me? "infuriatingly good jink saves"? Are you the guy a few weeks ago complaining how hard it was to pop DE transports? I feel like I'm taking crazy pills. In the 7th edition meta, Venoms and Raiders alike are incredibly flimsy, even with jinks.
>>
How the fuck I should remade company veterans models if I want to make just one of Unforgiven chapter, not DA?
>>
Astra militarum player here, trying to finish up my list and I have 50pts to spare... what should I spend them on?

Things of note that are in my list.
Vet squads (2) with carapace armour, vox, and a plasma gun each.

1platoon cs w/2 infantry squads & vox.

Enginseer - no upgrades.


The vets are riding in chimera's with an empty taurox in tow for support fire. The vox's are for them to use to call in Arty strikes under the Artillery formation.

The Platoon blob is meant to babysit the artillery, protect from enemy counter attack & drop pod esque surgical strikes.
>>
>>50082911
Frankenstein them together using bits from other Space Marine kits. Just like you Frankensteined that sentence.

Seriously, you need to find a new hobby if "power armored dudes with regular weapons" is a daunting challenge to you.
>>
>>50082911
What?
>>
>new battlescribe update
>fucks up data file usability
>clunky as fuck, unintuitive UI compared to old version

Welp, fuck this, time to use that mediocre web-based army builder that was posted in past threads. Only downside of that one now is that it lack FW.
>>
>>50082963
Why did you only tell us a small fraction of what's in your list?
>>
>>50082977
And it can't handle dedicated transports, and it takes up 3 times as much space as already bloaty BattleScribe.
>>
>>50082985
Still better than flipping button locations on the UI randomly and changing meaningless shit.
>>
>>50082981
Just being a bit lazy on a phone atm.

CCS- Lascannon, Master OO, Officer of fleet.

Tank CS- Pask in punisher, multi melta's, lascannon, camo net
w/ Leman russ BT +Camo net

Vendetta (no upgrades) w/ Scions + 2 melta's & vox

2 wyverns
1 Manticore
>>
>>50083034
The rest of the list...
>>
>>50083020
S'why i'm sticking with Old Battlescribe until/if 2.0 ever becomes usable.
>>
>>50082977
I updated it to start working on new GSC lists and it seems to have broken completely for me, can't even get a new roster going.
>>
>>50082963
>>50083034
>>50082963
get a primaris psyker or simple use the astropath
>>
>>50080972
Rhino Rush anyone?
>>
>>50074605
>First faction played edition

Orks. Dumped the contents of several starter boxes on the table and slogged at the enemy. Roll enough dice and it doesn't really matter what the other guy brought. Grot tarpits killing Deldar archons/Terminator lords/etc was pretty common.
>>
>>50075220
Those are some big models.
>>
New to this thing.
Is there an army list somewhere which has all the relevant unit info (special rules, USR, wargear stats) printed on the unit entry? I'm going bonkers spending so much time going back and forth through the rulebook during the game.
>>
Which weapon choice for my Triarch Praetorians?

I already bought two boxes and was considering getting a third to beef up the unit size.
>>
>>50082264
two monoliths ?
>>
>>50083519
Try battlescribe out. there's a mode where you can view all the special rules associated with your list.
>>
>>50083552
Scythes, the shields only make them slightly more survivable.

hide them in cover until opportunity knocks, or use deep-striking/obyron to get them in close. maybe try pairing the deepstrike veil with a cryptek that has a staff of light. That way you can blind the enemy to buy time until you can charge.
>>
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>>50083554
>gee Bill-tep why does your Overlord let you use two monoliths?
>>
>>50083557
Nearly all, i know special rules form campaign books are missing from most.
>>
>>50083519

They have the quick reference guide in OP and if you are using the older version of Battlescribe that isn't shit you can set it to view all rules specific to your army.

Eventually you will get good and know them all.

I've seen newer players just write out cheat sheets.
>>
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>>50083608
>tfw I own two Monoliths
>tfw they have only ever been used as Terrain
>>
>>50076584
Thats a fine model, any cool rules behind it?
>>
>>50083557
>>50083633
This battlescribe thingy is a life-saver. Thanks!
>>
I didn't expect Gargoyles to be so big, nor did I realise what cancer their arms are to keep in place.

However, I know that they are nothing in the grand scheme of shitty models to assemble. Which models are the worst to assemble?
>>
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>>50084003
exalted seeker chariot is a nightmarish contraption. each blade had a mold line, it's spiky, it doesn't hold itself together well, it falls apart rather easily and constantly needs repairs. a labor of love and amazing when it hits it's stride but damn if it isn't annoying

the only thing worse then building it is buying one second hand from someone who didn't have the slightest idea how to prepare a model for painting but to his credit he didn't prime it
>>
>>50084003
Death jesters are arseholes to build.
The Lord of change is pretty bad.
I remember burning chariots being impossibly fiddely.
>>
>>50084073
>>50084108
I think chariots in general are awful to assemble, a friend of mine has never been able to get his White Lion Chariot to go together quite right.
>>
>>50084108
>>50084129
i can't really comment on the burning chariots since i bought mine off ebay already built but painting the flames was annoying
>>
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>>50074605
Orks. I play DKOK now.
>>
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So I have some CSM laying about and am working on Necrons. Is there a good way to combine the two armies to form something fairly powerful, but also fun? I know, that Necrons are generally the stronger army, but I was wondering is there something CSM can help them out with?
>>
>>50084356
shit tier meme
waste of imperial materiel, and depending on the kind of city they are besieging lives to
report to the nearest commissar for summary execution
>>
>>50084361
Mainly psychic abilities. They wont be able to buff them, since they're just AoC, but they can provide offensive psychic support.
>>
>>50082896

Oh honey, I never said that made them a strong army, just that it takes forever to clear that damn wall of boats before you can get to the squishy elves inside. It's a nusance, not a strong list.

I mean, unless you're playing Tau obviously, but fucking duh Tau can clear something relying on 3+ cover.
>>
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>>50084575
>>
>>50077333
>>50077333
>>50077333
>(Wed)21:58:03
Thread posts: 325
Thread images: 46


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