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Board Game General - /bgg/

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/bgg/ - Board Games General
Spooky Scary Games Edition

Previous
>>49973183


Resources (reviewers, /tg/ groups, good online vendors, game accessories)
http://pastebin.com/NA2W929q

Did you play any spooky games this weekend?

Do you plan on playing any spooky games in the upcoming days?

What's your favorite game that elicits a sense of despair?

How do you set the mood for spooky games? Dimming the lights can be detrimental to the gameplay experience for many games
>>
>>50035751
>Did you play any spooky games this weekend?
Fury of Dracula this week, Betrayal the last.

>Do you plan on playing any spooky games in the upcoming days?
Probably not, unless I can fit in a game of Ecape From the Aliens in Outer Space or something.

>What's your favorite game that elicits a sense of despair?
Can't really beat the despair when you're in the final week of Fury of Dracula and you can't find his trail at all.

>How do you set the mood for spooky games? Dimming the lights can be detrimental to the gameplay experience for many games
Dark Ambient music is a thing, though in discussion heavy games you'll probably tune it out compared to games where you play in silence.
>>
What is taking so fucking long for places to stock Seafall?

Yes, I know reviews were not great but I still want to give it a try.
>>
Anyone has any experience with Cutthroat Caverns?

I happened to come across the game, and it looks really cool.
The whole Friend-Foe thing looks cool, and I understood the expansions add a lot to the game.

I just really like the whole co-op but still rivals thing.

Any recommendations from someone who played it before?
>>
No spooky games yet this weekend, but I'll definitely play something tonight. Considering either Legendary Alien or Xenoshyft. I'll be playing on Tabletop Sim so I can easily play either. Anyone have experience with both and have an opinion on which is better?

Also Space Hulk Death Angel is my favorite dread inducing game
>>
Onitama or The Duke? I like the 10 minute playtime and simplicity of Onitama but it seems more chaotic which is a bit of a turn off in an abstract strategy.
>>
>>50035751
what game is in OP pic?
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>>50035751
>Did you play any spooky games this weekend?
Nope. Pandemic Legacy was it sadly. I mean Zombies kinda count.
>Do you plan on playing any spooky games in the upcoming days?
I was hoping to Mansions of Madness and Mysterium with the group on Monday, but I got called in to work.

>How do you set the mood for spooky games? Dimming the lights can be detrimental to the gameplay experience for many games
Mansions of Madness sets it's own mood. Mysterium could maybe use some background music? That sounds tacky though.
>>
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>>50037453
Cave Evil
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>>50037544
Looks nice mind telling us more about it ?
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>>50037647
not actually played it desu, just thought it was the best halloween game

each player is a necromancer and you all reside in a connected cave system. you gather resources to build minions and the winner is the last necromancer left alive
>>
>>50037647
not OP but I own Cave Evil, >>50037722 got the absolute basics of it down

each turn you draw from one of four decks and you can either immediately discard for one resource type that is required for casting the card or keep it (variant rule in rulebook allows for discarding at will, which I greatly prefer) and can do a variety of actions such as moving squads, summoning creatures, casting spells, digging tunnels, combat etc.

when you summon creatures you can either attach them to the squad or create a new squad. you can have up to six squads (necromancer squad and five other squads) where you can generally have a max of three small units, a medium and a small unit or a large unit per squad. each squad manages resources individually, so in order for your necromancer to be able to summon creatures your other squads will need to pick up and trade the resources to your necromancer, unless there's spellcasters who need resources to cast spells

units have six attributes which are all outlined around a hex (see https://boardgamegeek.com/image/1903774/cave-evil for an example) and combat is determined by the aggressor choosing an attribute for the entire squad and comparing it to the same attribute for the opposing squad and each player rolling a D12 for total value, then the defender chooses an adjacent attribute to the first attribute then the aggressor chooses the other adjacent attribute if it's still alive, you can subdue neutral units to join you or kill them for resources, while enemy units are always killed for resources

after a while there'll be a massive neutral boss unit that will appear and will generally fuck shit up hard, so you either need to kill everyone else before they murderhobo you or somehow defeat it if you have a big enough squad. you either win by killing all players, destroying their home base crystal or killing the neutral boss

game is amazing and is in my top 3 of all board games, shame it's OOP and expensive as hell
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>>50038472
thanks mate
>>
>>50037647
also each card has unique artwork which really adds to the theme, I've pre-ordered Cave Evil: Warcults which is a stand-alone expansion and I'm looking forward to it. shame it wasn't released before Halloween

>>50037283
played a four-player game a couple weekends ago, I recommend it if you have a group that doesn't get salty about the constant backstabbing - the expansions give you so much content (105 encounters with base+expansions when you only need to create a deck of 9 encounters, not to mention relics and events which aren't in the base game) with a lot of crazy rules that it'll never get boring
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>>50038560
From a bit of browsing online I figured that if I will buy the game, ill get it + Relics & Ruins.

Its just that it feels like a bit to much of an RNG fest to be actually able to do something.

The whole idea is cool, you need the others to get far, but the further you get the more you want to get rid of them.

Is it actually fun or does it feel a bit lackluster?
>>
>>50038811
the only RNG fest is the initiative order that is resolved at the start of every turn in an encounter, that's the only real potential issue I can see with the game as when I had played it last, a friend had mentioned that he felt that dealing the initiative cards each turn had added too much length to the game

meanwhile, we started the same time as five other people playing Betrayal with the new expansion and we had finished over a hour before they did

I definitely find it fun, I've played it with several different people and let a group of people borrow my copy and I've personally never heard of anyone being salty about it, one person had went super deadpan to the same friend who commented about dealing the initiative cards and he didn't pick up on it, which made him upset but he got over it quickly enough, no other incidents otherwise. I came across it due to a recommendation here on /bgg/ - if there's one thing I can trust on it's that a good portion of people here have legit good taste
>>
>>50035751
>Did I play any spooky games?
No :/
>Plan on playing any?
Only if my one group that never meets anymore somehow meets, then I'll introduce them to Mansions of Madness. Otherwise we'll just pretend this nice holiday never happened
>Favorite game that elicits despair?
The Grizzled, for entirely different reasons
>>50037283
>>50038560
Good choice of expansion. It's definitely random, but my friends and I managed to have fun with it. While you rarely draw the perfect cards, most cards you get are good enough to beat your friends to the prestige with some strategy. You have to be in the random backstabbing mood I guess
>>50037328
>More chaotic
Don't know what would give you that impression. There's plenty of opportunity to plan several moves ahead in Onitama
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>>50038981
>dealing initiative cards each round added too much length to the game
I actually agree. I use Random.org's app where I have a special profile set up for determining initiative
>>
>>50039042
ooh that is actually neat, thanks for that
>>
Hey, I am looking for a game similar to Catan, best with 4 people and strategy based. Any suggestions?
>>
>>50039126
>>50039126
>similar to catan
In what way?
I'll have to say Terra Mystica, there's no trading and randomness, but there's a lot about placements, ressource management, best with 4 people, very strategic as there nothing random once the game starts (the setting is somehow random).

It's certainly more complex and long than Catan.
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>>50039401
I love interaction between players, strategic placement and resource management. I will take a look to Terra Mystica, any other recommendation maybe less complex?
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>>50038472
>each turn you draw from one of four decks and you can either [...] game is amazing and is in my top 3 of all board games
:)
> shame it's OOP and expensive as hell
:(
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https://www.youtube.com/watch?v=ifBe4t_tPRw

Opinions on this? Looks pretty cool imo.
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Any of my abstract strats brothers here?
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So I was at a french sf-con recently and it mostly meant playing board games I couldn't afford or wanted to try before looking at the price tag. We played a fairly non-memorable but cute card game about trees ("kodama" iirc) and we proceed to forget a critical rule which made it much funnier but completely unbalanced... non-memorable anyway.

And we were dragged by one of our friend into playing Blood Rage... and oh boy was it a bad game (well not so great at least) and pompous at that. I think it's nicely described as similar to the French language, there is a lot of important rules that are badly explained and they don't really matter in the end because there are so many exceptions that will ruin your fun that you should focus on the unlikely scenario. It's a terribly balanced game with one or two cards per age that are absolutely overpowered, which make the draft much much more critical than what is presented. And then the opposition between player is such a non-issue for like 90% of the game that the theme simply doesn't play out that well. Fighting in itself isn't really that rewarding since losing and playing Loki cards and from the Valhalla is a much more potent strategy. So basically by the end of the game, we had four players who didn't really tried to fight each other as it would mostly help two of them, nobody was trying to win against the other and we simply were pillaging regions by ourselves. Quests are completely overpowered (valhalla and drakkar ones especially), meaning there is little sense for actual pillaging and fighting, this coupled with stuff like the quest point doubling card meant that what was happening on the board wasn't much of an issue.

Content of course if very pleasing to the eye, yet the board in itself is pretty unremarkable. Figurines are fantastic but we ended up not playing much of the biggest creatures as they were simply too costy and not worth it.
Cont...
>>
>>50040862
Cont.
The fact that they charge a lot (90€... seriously) for an utterly basic game with nice figs is just ridiculous. At this price, I'd rather by an actual figurines based game. Gameplay was just non-compelling, at the end of the second age, I was just so bored I pushed everyone to hurry up and everyone was in the same state of mind. It really was a terrible experience, I guess it's good to play a mediocre game once in a while, and this one was my yearly experience.

Meanwhile, I finally played 8min Empire Legends (stupidly titled 18min Empire in French) and it was simply great! It's stunning that this game did area control better than Blood Rage when it's the only actual mechanics of it. Don't know how the regular 8min Empire is played but I've heard that Legends was basically a better game on all points. It certainly felt nice, there is multiple sensible strategies, content is nice and the package match the scope of the game. It was certainly the highlight of our days and all of the company agreed it was a great little game, which is revealing I suppose.
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>>50040968
Damn you guy should play 7wonders if you want to just do your things alone.
Game is pretty good and you prolly missed a few things if you just stuck to pillaging villages on you own while the other were doing another zone.
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>>50040968
>(stupidly titled 18min Empire in French)
Does turning the eight to eighteen make it rhyme or scan or something?
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>>50040553
>co-op
It's shit.
>>
>>50041099
>Damn you guy should play 7wonders if you want to just do your things alone.
You don't say... Problem is that it seemed just too easy to lose pillaging on purpose to fuck people up with special card and relying on clan boost and valhalla quests to make points. It grants perhaps even more points and you can simply abuse some particularly powerful combo of loki cards. The very fact that a handful of cards are enough to completely unbalance the game is dreadful and it's not only something that we came up with, it's something the two guys who introduced us to the game noted as well, thought they could have fun with it nonetheless. The thing is, there is little to win and plenty to lose in opposing pillage, you can do it here and there, but in the grand scheme of things, it's quite hard to rely on it.


Now of course I'm purposedly harsh, it's not such a bad game, but it's awfully expensive for something that is mediocre or at least unoriginal. Only the figs seems to be of some value, even the board isn't particularly notable. Don't know if it was the french version, but rules were pretty badly explained as well.

Also, wasn't it funded by crowdfunding? If so it's just terrible, it's not like Edge needs to develop games like so.

>>50041274
Not really. I don't get it, but it's quite common to have needless translations here so...
>>
>>50040968
Yeah, blood rage is a simple card drafting game with a bunch of nice figures. The "battlefield" is more an abstraction of the point scoring and little economy system than anything resembling area control.
I like the game but you have to realize what it is, which is not a war game, not area control, and not the typical "dudes on a map". It's a pretty light card game with tons of production. If it were less fiddly it would be a great gateway game.
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>>50041757
>Unoriginal
That's Eric Lang for you
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>>50038990
Is it ok for the expansion to cost more than the game itself?
I mean the game is 30$ while the expansion is 40$ (with shipping).
>>
Any insight/opinion on gloomhaven for those who watched the previews/played it?
Im tempted to get it when it comes out but i dont have enough experience in many boardgames to form an educated opinion on it to decide a preorder.
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>>50042095
From what I've seen it seems like an MMO in a box. Don't know much about it. It's got a high price.
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>>50039126
Concordia might scratch that itch.
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>>50041927
How was Chaos in the Old World so good.
It's like Lang is Avallone, who made the amazing Planescape: Torment and then a series of derivative shit forevermore.
>>
>>50039401
>best with four people
I like how cutthroat the road to three cities gets with 5.
>>
>>50041663
Hi STEEV
>>
>>50039126
Ad Astra is basically Catan without dice and in space.
>>
>>50042697
Try Castles of Burgundy
great game, some similarities, easy to learn
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>>50041663

>t. someone who needs to feel superior to his friends at all times
>>
>>50043425
Thank you, I've been looking for a game that's basically Catan without the dice FUCKING ME
>>
>>50039126
Archipelago might be worth a look.
>>
>>50043190
I've met quite a few board game designers that claim to have had a hand in the creation of CitOW, like a ridiculous amount. I think that success may have been less Lang's doing and more of a design by committee stroke of luck with a very heavy dose of editing the game down to its bare bones.
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Redpill me on this shit gentlemen

I love 7 Wonders Duel but I'm afraid this is one of those expansions that ride on the popularity of the original game, adding a lot of unnecessary shit without any real game depth
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It's not a spooky game, but Ascended Kings has Revenants with some spooky art.
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>>50043694
>I think that success may have been less Lang's doing and more of a design by committee stroke of luck with a very heavy dose of editing the game down to its bare bones.
> I think that success may have been less Lang's doing and more of a design by committee stroke of luck
> I think that success [...] design by committee
No.
>>
>>50043707
We played it only once, content is nice, God cards are ridiculously big (as usual with 7wonders goofy card size), game takes now lots of space, artistic style is as great as it already was.

The nicest thing is the ability to cancel what was the most annoying part of the game: being forced to pick a card, meaning you could well be always the one to reveal cards, this pretty much always at your detriment. Now it's possible to pick a Divinity card in order not to reveal a new card (plus obviously the effect of the divinity card, which are usually very powerful). This much is great.

Now... some divinity cards are obviously broken (steal a wonder, build a wonder twice, steal a ressource card, etc) but both players have a shot at getting them, so there's always that.

imho, it fixes some issues, maybe there are some more now, can't say yet, but overall content is great, some divinity cards are great (didn't played all so...), new green token can be used with base game. It looks very nice, after a single game, we have a pretty good feeling of it, might change in the future but so far so good.
>>
>>50040862
>>50040968
>>50041897
Thanks for the input. I didn't get in on the KS, and I think I'm glad - I've got enough card (drafting / deck building) games to last me for a while. The price tag is just painful even if it does have nice production values.

>>50043310
God-damnit Anon! I was eating a pretzel when I read that and damn near shot it out my nose from laughing. That shiz is painful! You've got to warn a bro-ham before firing off weapons grade snark! ;)
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>>50043484
You might also give 'Roll for the Galaxy' a look. It does have dice rolling. However you roll the dice first, and then make choices from the resulting rolls - rather than 'here's my strategy' only to have the dice go 'lol - nope!'
>>
>>50043814
Hey, it's almost like you didn't read what I wrote and instead just focused on a term that makes you angry.
>>
>Did you play any spooky games this weekend?
I didn't play any games, period. Just one of those times where I was inbetween meetups.
>Do you plan on playing any spooky games in the upcoming days?
Might bring Enter The Nightmare to tomorrow's meetup - it's a quick card game I backed on KS by the guy who made 404: Law Not Found
>What's your favorite game that elicits a sense of despair?
K2 - you play a team of climbers trying not to die on the second-largest mountain in the world
>How do you set the mood for spooky games? Dimming the lights can be detrimental to the gameplay experience for many games
I know one guy who plays spooky music whilst running Betrayal
>>
>>50044127
I'm just saying that it's implausible.

Anything done by multiple people (especially artistically) goes to shit.
>>
> Did you play any spooky games this weekend?
Fury of Dracula and Last Night on Earth. In both cases the powers of darkness were crushed.
> Do you plan on playing any spooky games in the upcoming days?
Does CitOW count?
> What's your favorite game that elicits a sense of despair?
Munchin.

Ah wait favorite. Never mind.
> How do you set the mood for spooky games? Dimming the lights can be detrimental to the gameplay experience for many games

I thought about using candles but decided against it. So the only thing I have working is putting on climatic music.
>>
>>50044112
I've played RollFTG, it's on my list because my friends love dice-building even though I thought it was a very high meh.
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>>50044386
>Anything done by multiple people (especially artistically) goes to shit.
As a general rule, but exceptions do happen.
>>
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>>50043310
Nah, I post occasionally as this guy.
>>50043472
I tend to lose my games, I just like conflict.
>>
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>>50045177
I also post as the guy who can't get his fucking phone pictures to post right, even after putting them on the desktop and rotating them.
Let's try this one more time.
>>
Anyone get a chance to try the Bloodborne card game at one of the earlier cons?
>>
>>50045206
>>50045177
I was the Harambes, btw. The Robocops ended up winning.
>>
>>50035751
>Did you play any spooky games this weekend?
Fury of Dracula in the week and Lost Patrol on Saturday (its a stretch)

>Do you plan on playing any spooky games in the upcoming days?
I plan on playing the new Betrayal expansion

>What's your favorite game that elicits a sense of despair?
Watching my family toil and slave, only to then be denied food and forced to starve by my own hand in Agricola

>How do you set the mood for spooky games?
Dramatic reading of flavour text, though there aren't many in my group who go for theme unfortunately

As a Uwe Rosenburg fan (or not) which of his two new games looks more funs?
A Feast for Odin or Cottage Garden?
>>
>>50035751
>Did you play any spooky games this weekend?
Not really. Still working on Pandemic: Legacy, though.
>Do you plan on playing any spooky games in the upcoming days?
Nope. Too busy working.
>What's your favorite game that elicits a sense of despair?
Ghost Stories. HUGE uphill battle that seems almost impossible to win.
>>
>>50036321
FLGS has tons of copies of it in stock.
>>
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>>50045177
>>50045206
>mfw Cry Havoc has been sitting completely set up on my table for a week because friends keep bailing at last minute.
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We will now discuss this gorgeous motherfucker right here.
>>
>>50045635
I wanted to get this game because I get the urge for m:tg at times but bailed when reading more about it.

I fear that nothing will beat m:tg at it's own game. I'd like something that has a similar feel like m:tg, deep mechanics and customization but with a much smaller format.
>>
>>50045826
What exactly did you read that put you off Ashes?

I think that, despite the obvious differences, this game is similar enough to Magic to scratch that itch. And the customization will get even deeper as more cards are released. Plans for 2017 are to expand the cardpool by 20-40 new cards every season or so.
>>
>>50045908
I read that the mechanics/rules don't seem to account for anything non-obvious and heavier interactions need house-rulling.
>>
>>50045826
Look up Codex, been hearing good things about that from friends of mine who play Magic; downside it means giving money to Sirlin.
>>
>>50045952
You are kinda right about that, this is PHG's first game intended foir competitive play. As designers they have always gone for the less rules-heavy, more narrative approach and it shows. They are working, though, on numerous clarifications which should streamline and clarify the weirdest interactions.
The game might be in its infancy but it has room for growth nad a lot of potential.
>>50045958
Oh yeah fuck Shillin, man. I pirated all of Puzzle Strike by downloading pics from his site and I am actually proud of that.
>>
>>50046057
Yeah I ended up with Trains instead of Puzzle Strike as the deckbuilder in my collection because AEG is less awful than Sirlin; but Codex does look solid and his games are generally well balanced.
>>
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>>50035751
>order mechs vs minions on imulse
>waittaminit
>i don't like co ops
>or league
>what did i dooooo
>friend from the meetup really wanted it and missed out
>sold it to him for a c-note
All worked out in the end.
>>
>>50045635
It's been sitting on the shelf unplayed since I bought it. One day I'll get to it.
>>
>>50046556
I'm jealous, you dodged a bullet. Even for a coop game it's just flat out bad.
>>
>>50046679
I've heard it gets better after like the fourth mission where enough rules have been opened to introduce interesting decisions.
>>
>>50046556
I'm looking at my box right now. Haven't played it, so I dunno how good/bad it really is. I did play League for the first couple seasons, but I'm over it, so not a lot of memorabilia points for it. Box has the best production value of pretty much every boardgame ever produced. Should at least be worth something in the long run.

I might end up selling it to some League fans eventually, I just wanna see if Riot makes another move soon, and how the resale prices change after the second printing is shipped.
>>
>>50046739
It gets better but it's still the lightest of the light with incredibly shallow gameplay. Think closer to smash up when it comes to strategic decision making. It's also incredibly fiddly and has fairly little game to back it up.
>>
Is Shadows over camelot a good game? Im just looking for a game similar to pandemic that is the players vs the game kind of deal and Shadows sounds good.
>>
>>50046840
It's a pioneer of the "comp with potential hidden traitor" genre

In this case, it means it's very basic and you can do a lot better by looking at more recent games that built on that premise. Shadows gets easy after a couple games unless the traitor plays perfectly, and if there isn't one it's trivial.

If you don't mind putting in a hour or so of gameplay more, I'd recommend Battlestar Galactica. Dead of Winter is quite good too. Pandemic too has an expansion where one player can turn traitor, though I don't know if it's hidden.

For a similar experience to Pandemic I'd recommend Forbidden Desert from the same author.
>>
>>50046906
Thanks, I'll look into them.
>>
>>50046906
>Pandemic too has an expansion where one player can turn traitor, though I don't know if it's hidden.
It's from the "On The Brink" expansion: the infector. Plays kinda like you'd play Drac in Fury of Dracula.
>>
>>50046739
That's the buyers remorse talking. It only gets more monotonous.
>>
>>50047135
>>50046817
Thinking of preordering the second wave and sitting on it for a few months.
>>
>>50047387
The eBay prices are crap and no one is going to consider this a classic note that the paid reviews are as transparent as a piece of glass. You'll be lucky to break even and do your REALLY want to give Riot money? They're worse than EA.
>>
>>50047559
You've convinced me.
I'll spend the money on GW/FFG speculation instead.
There's an LGS by me still selling that syuff for MSRP.
>>
>>50046556
still haven't gotten mine played. MTG Commander is taking the spotlight at game night with my friends right now, and I got to the meetup too late yesterday to justify lugging it out.

not unhappy with the purchase though. One of my friends bought 2 LoL collectable figures at $25 each whilst attending an esports thing in MSG 2 weeks ago (tickets >$100), the other bought a $65 League World Championship hoodie, a $25 Worlds tshirt, and who knows what else. They both balked at the purchase of a board game--based on a game they clearly like--because it's too expensive.

I know it's stupid to compare disposable income purchases but it helps me sleep at night. As for the game, it'll get played one way or another
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>>50048465
I popped open my copy with some friends this weekend.
It was pretty fun since its my first foray into a programmable drafting game.
My guests really enjoyed it too despite noone not knowing shit about LoL besides the one DOTA player who wouldnt shut up about LoL being shit.
/v/ made me experience buyers remorse at first with all the shitposting but this play session quickly changed my mind.
>>
>>50048465
They're probably surprised you paid that much for a huge pile of future garbage. At least the figure and the shirt were what they advertised. This is not even a game.
>>
What are some good games for 6 players?
I already have
Betrayal at House on the Hill
Catan
Dominion
7 Wonders
Flashpoint
Citadels
>>
>>50049646
Rex
>>
>>50049646
Cosmic Encounter
>>
>>50049688
Go to bed, Tom
>>
>>50048805
I mean, it comes with 4 painted figures that could've easily been $20 each. Then 100 minions... which could be $1 each. Hell 50 cents each. If selling this game piecemeal is the only way dumb LoL players will buy it, then I should go into the merch business
>>50049688
this
>>
>>50049771
>>50049688
>>50049646
Fuck, meant to say "this, but you need an expansion for the 6th player" (Cosmic Incursion probably)
>>
>>50049646
For Sale
Incan Gold
Survive (with the $5 expansion)
Dixit
Deception Murder In Hong Kong/Mysterium
Resistance/ONUW/ONR
Ca$h n Gun$
>spared no expense mode
Memoir '44 with Operation Overlord rules
>>
For the anons who wanted info on the new edition of the Doom board game.
https://www.fantasyflightgames.com/en/news/2016/10/31/not-your-average-soldiers/
>>
>>50049646
Battlestar Galactica
>>
dear friends I need some advice from people that played this games. I want to buy some but have no possibility to try them beforehand.
- Five Tribes
- Nations
- Trough the Ages
- Arcadia Quest
- Scythe
>>
>>50049646
Power Grid
Keyflower
Bang! Dice Game
AGoT
Starcraft
and a fuckton of party/social games

>>50050637
I only have Five Tribes out of that list, and I enjoy it. Chaos increases with every additional player, which means you can't really plan ahead in a 3 or 4 player game, but that's not necessarily a bad thing, you'll have to adapt and improvise.
>>
>>50049852
>The asymmetrical gameplay of DOOM pits one Invader player, controlling the masses of demons, against a team of one to four marines, each with unique skills and abilities. The game is optimized to a four-player unit, giving each marine ten points of health, a hand size of three cards, and the special ability to sprint away from dire situations for a mere discard. If there are less than four marines on your team, special rules will be applied to bolster your strength against the snarling demons. A solo operative, for example, will gain double-initiative, activating their marine twice in a given round instead of just once, as well as gaining additional health, expanded hand size, and the ability to perform two Main Actions rather than just one. A pair of combatants benefits from the same increased Action powers and expanded hand size, while a trio of marines gets to double their actions as well as draw extra cards throughout the game.

Just give us a Doomguy figure for 1v1, jeez.
>>
>>50035751
>csi fall sale
>seafall is barely out
>and rated 3.6
>and already on sale for 45% off
>>
>>50051075

KEK

There's always something extremely satisfying about seeing something that got hyped to shit failing miserably.
>>
>>50046840
It is but as said earlier, it certainly feel "old" somehow. It's quite basic and the slow pacing can be off-putting at first (it gets better when you know how it will run). Every decision you make is usually very small, there's a sense of not being able to do much, but it's all about the long run. Content is pretty nice imho, lots of really good looking boards, cards are nice, figurines are nice.

The traitor element is quite harder than in other games I'd say, and it isn't of such importance in the grand schemes of things, it makes it certainly the harder role of the bunch.

If you are ready for a bigger game with (much) more game mechanics, and a superbly rendered theme, Battlestar Galactica is superior in pretty much everyway, but it's almost twice as long, can't be played with that much people (5-6 really is the good numbers while Shadows is good at 4-7 and much less of a drag), rules are pretty extensive, if you liked the show just go for it really.

Shadows is definitely a good game, it isn't big in scope, but the theme is there ("Bleed for God and King!"), teamplay is good, content is nice, it certainly is decent and a nice entry into the genre. There are just "better" options if you can take them.
>>
>>50045958
>>50046057
Thanks will checkout. Codex seemed interesting though the art style was kind of meh to me.

Not really a m:tg clone, thoug.
>>
>>50051131
I got it and it has not been a hit so far. They made too complicated a game to start and are driving in the legacy aspect too slow as result. But biggest drag of all is just it's not a game you would ever play not legacy. It's just not interesting for it's high time investment.
>>
>>50045826
look into Force of Will, I played it the first time yesterday and now I'm purging 80% of my MTG collection, it is quite literally MTG 2.0 that separates mana into its own deck that you can draw once a turn by tapping your not!Planeswalker, the power level in general is higher than Standard in MTG which also greatly satisfies me as someone who owns complete Legacy decks

>>50045635
love Ashes, all I want is someone else to buy a core set (and expansions) so I can jam with them

I'd be able to sell it better to other people if I get off my ass and start deckbuilding for it

>>50049646
adding on to what everyone else has already said

Cutthroat Caverns
Letters from Whitechapel
Nevermore
Codenames
Mysterium
Sushi Go Party!
Shadows over Malice

I expect Love Letter Premium to be good at six players and that should be coming out soon, I don't own Zimby Mojo but seeing as it's the same designer of Shadows of Malice, I'm super hyped to pick it up soon

>>50049852
>1 v all
hmmmm, was really hoping to sell Gears of War but this may make it a bit complicated
>>
>>50051443
Re Force of Will that's still a ccg, right?

My ideal magic killer would be a LCG - if I wanted the hassle of keeping up with a CCG I'd just play magic. Also the anime look puts me off
>>
>>50051559
yeah it's still a CCG, thankfully absurdly cheap to get in to compared to MTG

unfortunately as far as LCGs go you pretty much have Ashes and Epic for anything resembling MTG, not sure how Mage Wars: Academy compares mechanically
>>
>>50051559
Look into Epic by white wizard games. Absolutely scratches the mtg itch, basically an LCG, tactics feel more interesting than mtg. Less buildup though, game hits max speed very quickly.

>>50049646
Seconding Rex, though a lot of the other suggestions are pretty good if you need something more flexible in playercount.
>>
>>50051714
>>50051871
Yeah I read about both and they both don't seem to allow to be as autistic as m:tg.

Epic in my mind is pretty much a shallow m:tg with big epic creatures. Which may not be bad but isn't what I'm looking for.

Well maybe one day my m:tg killer will come.
>>
>>50051941
>Doesn't seem to allow to be as autistic
What does this even mean?
Not enough verticality in creature/spell costs?
Not enough cardpool?
>>
>>50051981
Just more way to sperg out, more options, more strategies, more interactions.

Compare how many ways of achieving victory you have in Epic versus m:tg.
>>
>>50052026
That'll expand as the cardpool expands, the game has as many core win conditions as mtg, though they flipped the mill win.
>>
I picked up a few boardgames recently, I'm still very new to this (I owned Star Wars Imperial Assault). I now own Catan and I love it, it feels cozy to play and my family really enjoy it too. What're the highest recommended expansions to it? Some of them (Merchants and pirates) sounded interesting.

I also picked up Trail of Cthulhu to play with my friends. I've only played that once, and not having played any other Pandemic games I found myself enjoying it a lot. Would I be depriving myself in any way if I didn't play any other Pandemic game, or are they by and large just a different coat of paint over the same rules?
>>
>>50051559
>anime
This reminds me, I need to get atleast 1 or 2 weeb board games in my collection. I don't think there's any worth playing other than Tragedy Looper though, is there?

>>50052144
I'm guessing you mean Reign of Cthulhu? Since Trail is the RPG thing. From what I remember it's different enough from regular Pandemic to merit the new title, but in the end it's still Pandemic, you're still working together to prevent cubes/cultists from overflowing in a particular spot on the board. Once you've played one playing the others probably won't give you too much of a different experience, and Reign of Cthulhu seems to have had the most added to it besides maybe Legacy.
>>
Have any of you tested the new game monolith is going to kickstart today? iirc it s mythinc battles pantheon or something like that.
i know conan has been more than bumpy but the end result was good
the game seems like a bit too much heroclix to me.
anyone has some input on the game?
>>
>>50052202
I do mean Reign, my bad. Okay, just wanted to check I wasn't missing out on anything.
>>
>>50051871
I've always thought the main draw of MTG was being able to plop down your rare/cool/expensive cards as a demonstration of your collection rather than any part of gameplay. Another big aspect Epic and LCGs are missing is the ability to show your "creativity" in deckbuilding and your personality in deck types.
>>
>>50052952
>LCG's are unable to show creativity or personality in deckbuilding.
Disagree, given that the cardpool is large enough.
Certainly in Netrunner there's a load of room for creative or original ideas, and a lot of people in my meta have strongly established personalities and paradigms for their decks. The lack of a rarity system in place to make the cost of mimicking someone else's decks prohibitively high doesn't impede creativity, just snowflake-itude.
>>
>>50053039
> The lack of a rarity system in place to make the cost of mimicking someone else's decks prohibitively high doesn't impede creativity, just snowflake-itude.

That's exactly why I think that my m:tg killer must be a LCG.

That got me thinking though - what would you guys say are the most "customizable" games in their own category (CCG/LCG/mini/board game etc)?

One game I'm absolutely floored away with is Imperial Settlers. With 2 small expansions and now 2 big ones the deckbuilding options seem great and the game still seems balanced. setting it up is a PITA thoughthey need to rethink how to do the common deck too
>>
Guys quick question.
In Smash Up and the Awesome level 9000 expansion, are there bases with more than 25points?

Also how many bases are in play?
Im going to print a base mat right now and I have no idea if I need the 30 one or the 25, and how many mats i'll need in a 4 player match.
>>
>>50053658
Can't remember on the point totals, but rulebook calls for bases = nPlayers+1
>>
>>50053692
And are they super small? because the templete has 2 on a single piece of A4 paper.
>>
>>50053771
Same size as all the other cards in the game, but you need healthy room around them for all the cards that players will be putting around said bases.
>>
>>50053149
Yeah, I love imperial settlers and it mostly functions as a better game that scratches most of the same mechanical itches as MTG.
>>
>>50053039
I'm not saying its actually impossible, I'm just saying the actual main reasons people stick to magic includes the snowflakitude as you out it.
>>
>>50053039
>The lack of a rarity system in place
To note you do get some newer players who can't afford getting all the older data packs and end up having splotches of packs from different cycles as a form of artificial rarity.
>>
>>50054729
That's not rarity, just the reality of producing and distributing physical goods. Rarity ought to be a design decision for it to be a valid game criticism. As long as everything is reasonably in print and priced equally there's nothing I'd call rarity.
>>
>>50054830
The point is that it can produce weird and interesting decks due to the player not having certain (sometimes essential) cards in their disposable, showing their "creativity or personality in deckbuilding".
>>
>>50054959
>Having less options increases your ability to express individuality.
What?
I mean, I get what you're saying. If you don't have access to the staples that everyone uses then you HAVE to use something more unusual, but that's really not expressing creativity.
>>
>>50054991
>but that's really not expressing creativity
Perhaps not in the sense that you are using these cool cards with these other cool cards to make a cool interaction, but you do need some creativity to take a hodgepodge of cards and make them work together with a particular plan in mind, let alone pilot it effectively. This is especially evident when you find decks that somehow just work, even with cards that were collectively declared terrible.

Plus even if two players were given the same restricted card pool there's no guarantee they would end up the exact same decks, which means they'd have to be expressing some form of individuality. In fact there's a community format(?) for Netrunner known as onesies (1 core set, 1 deluxe expansion, 1 data pack, 1 card) just to encourage players create more creative decks using whatever options they are given, though I can't say for certain how successful it has been.
>>
>>50055201
I guess where we're disagreeing is on whether it's better/more desireable/more fun to be creative in a full cardpool because you WANT to or CAN, or to HAVE to find creative solutions because the cardpool is restricted and you don't have any choice in the matter.
I guess I don't really think one is better than the other, but I'd personally prefer games be designed around the first - it doesn't keep people from then participating in and enjoying limited formats like onesies or draft or what have you.
>>
>>50055255
As strange as I find it, the majority of game players play games based on how they feel to play, not in how they actually play. It's why magic makes people feel like they're playing this primeval system of cards they had to hunt and trade for to make a unique deck that expresses how they would like to play and betrayal makes people think it's some occult, spooky story telling game. I don't get either but that's why I think people like certain things.
When a game tells you it's X or has a reputation for Y, certain people will listen and proscribe those qualities onto the game regardless of the actual qualities or mechanics of the system.
>>
>>50055255
Nah, they're definitely two different beasts, and I agree that games should be designed around the first as well. However the original post >>50052952 was mostly comparing MtG and Epic + LCGs and how the latter doesn't let you express creativity, which I disagree with and used making decks with restricted card pools as an example. Could be that I was misunderstanding that they were saying MtG decks expressed creativity BECAUSE the random boosters forced them to build decks using only the cards they have i.e. a restricted card pool instead of whatever they actually meant, which led to the comparison of artificial rarity to get restricted card pools within LCGs in >>50054729.
>>
>>50055435
The "snowflake" effect you're talking about is what most people want when they want something to express creativity, not actual expression of creativity.
>>
>>50055632
What's actual expression of creativity then?
>>
>>50055689
Coming up with something original, as opposed to just having something that other people don't.
>>
>>50055773
How does that fair against MtG's randomized distribution then? I'm mentioning this because MtG was used to imply a game that has the ability to let players express creativity.
>>
>>50055819
Personally I think it's shit, becase the creative element (What can I choose to play?) is so aggressively limited by the phisical element (What do I have?)
>>
>>50056099
So you disagree with the original anon then, interesting. Guess we value creativity differently by the looks of it, since I think the creativity to find a way out of a difficult situation (a good deck with weak cards) is just as important as creating something original or unique.
>>
Just backed mythic battles game looks nice hoping the delay wont be as bad as for conan game.
>>
>>50052144
For Catan, get Cities and Knights and you'll probably never go back to original unless you want to feel nostalgic one night. The others I've played (Merchants and Barbarians and Seafarers) were both aight, but not something I wanted to invest more money into after getting deeper into board gaming. Still even after playing and loving so many other games, Cities and Knights retains a hold on me.
>>
>>50055819
No, damn it!
Read what I'm writing!
People play it because it makes them feel creative. It's like "hey, here's this huge card pool, go wild!" so you can show off what brew you have to your friends next time you play and you can show off what kind of player you are (control, big things, tricky things etc), the deck is an extension of you, rather than a part of the game.

I'm not making a value judgment, I'm not saying one game does anything better or worse than another game, I'm simply saying why some people play it that may be difficult to replicate with other games.
>>
>>50056099
It's more of a constraint of "what can I afford?"
>>
>>50056207
No one's saying that one is more important than the other.
>>
>>50056537
My b, I meant Traders and Barbarians.

Adendum: After thinking about it some more, Traders and Barbarians has some merit as having playing modules, so if it is just you and your family playing the game a lot, they keep it pretty fresh. Cities and Knights is by far better though, so please start with that.
>>
>>50039126
Burgundy is pretty similar and is 4-player
>>
>>50046906
>Battlestar Galactica.
Finally got to play that again this weekend, it was fun...albeit a bit unfair since the president (Me) and the admiral turned out to both be cylons and knew who each other was.
>>
>>50049646
Person from 7-person family here with some more suggestions (granted, some are heavier):

>Twilight Imperium
>Here I Stand/Virgin Queen
>Mystery of the Abbey for something a bit lighter
>Seconding >>50050083
>Kremlin
>Age of Empires III (with expansion)
>Escape from Colditz
>Dune
>>
>>50050637
>Through the Ages
Played a good amount of this and it's pretty heavyweight and also requires a good chunk of time (about 2 extra hours per player)
Be prepared for tons of tiny wooden little markers and barebones art but plenty of intricate mechanics that keep players having to adapt and pick/choose what to advance and who to pick fights with.
That said, I enjoy it.

>Now might be a good time to apologize for assassinating Shakespeare.
>>
>>50052144
If you want some more comfy Euro boardgames that are easy to pick up I'd also recommend Above and Below and Carcassone.
>>
>>50057082
isnt dune / rex up to 6 players same with ti3?
>>
>>50057363
TI3 can play up to 8 with the second expansion.
I would NOT recommend it.
>>
>>50057384
yeah forgot about the expansions.
i just hope the games were translated in French one day.
it s one of my top priority game but the all in english annoyes me a bit
>>
>>50057363
>>50057384 plus they still are vastly different games.
Dune/Rex have more focus on intrigue and maneuvering and TI3's more straightforward and large-scale
(though I actually have only played Dune, I don't know what Rex kept)
>>
>>50057412
Rex is almost 1:1 Dune.
>>
>>50057432
The only difference is Rex doesn't have a 10 rated general for every faction.
>>
>>50057432
>no sandstorm mechanic
>less unified board design
>extra set of cards
ehhh
>>
>>50057508
The sandstorm is still in, it just looks like a fleet of human ships due to spice hallucinations.
>>
I just played my first game of Rex after getting it on sale for 7,5e
damn that game is great
this week end i played conan, runebound, rex chaos in the old world
>>
>>50054959
That isn't 'creativity' - that's adaptability. And unless there's real consequences to losing, the argument that a 'disadvantage inspires creativity / adaptability' doesn't hold much weight. Is the loser being savagely mocked by their fellow players? Or beaten with a stick, or deprived of food & water for losing? No? Then I'd argue that their 'creativity / adaptability' is nothing more than 'how much do they desire to win?' regardless of how many or how few decks / expansion packs they have.
>>
>>50057561
Sorry, but I still like Dune better, if only because the theme is married so closely to the game mechanics.
Not to say that I'll never not play Rex if I get the chance, but I'm going to try and own a copy of Dune first. My dad owns three copies, he'll crack one day, I hope

Though I kind of want to see Chaos in the Old World to get reskinned, if only because my family really wouldn't like the theme/concept but the gameplay is so good.

Granted, I have a bit of bias due to playing a lot of Dune, so take my opinions as you will.
>>
>>50057589
You mean seven and one half euros?
Fuck, shoulda bought them all.
>>
>>50057651
>My dad owns three copies, he'll crack one day, I hope
Tell him to send one to me, I'll pay a c-note for it.
>>
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>>50057589
>this week end i played conan, runebound, rex chaos in the old world

Dayum!
>>
>>50057711
Runebound was pretty good
i didnt expect it to be this fun
especially the last edition and the way combat works
Conan was a decent with a different HP mechanism and some damn nice minis and great sceneario
Rex was a fucking blast
Citow was with father and wife so only 3 player wasnt as good as when we play it with 4 or 5 players. nurggle is pretty fun to play
>>
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>>50057684
He does the whole buy/sell/trade thing and he's been playing board games since the 80's, so I don't know if that'd work.
>tfw have played stuff like Dune, Junta, Circus Maximus and Escape from Colditz
feels good when your dad's hobby is board games
He even had a copy of pic related at one time.
>>
>>50057747
I've played Circus Maximus, it's a blast.
>>
>>50057615
You still need to be creative in order to adapt, just as disadvantages require you to think outside of the box to solve the problem. And you can't really say creativity = desire to win when certain people play decks that can tell a story instead of aiming for a win.
>>
>>50057747
How language-dependent is Dune?
>>
>>50057784
Formula DE is actually a really comparable modern analogue for it as well, which is interesting.

But then again, you can't run over the drivers as they try to get off the track

>>50057816
There's a lot of text on the player aid screens, but most of the board has simple one or two word labels, and most of those are names.
You could probably play with most of the board intact as well as the combat dials and leader tokens, but would need to translate the player aid sheets as well as the screens and some of the cards
>>
>>50057742
>Rex was a fucking blast
Details, man! Alliances, betrayals? Endgame state?
>>
>>50057929
well treason in Rex cant happen outside of ceasefires.
but the game ended up with our alliance winning 2 vs 3 vs 1 who got dicked out of an alliance on turn 3 for trying to join our alliance after betraying his previous alliance.
the turtle race player was 1 turn away from stealing the victory by guessing properly who would win and at wich turn.
since some race can steal victory even in an alliance i had to make sure not to let the my allie win by having the most troop in the council. having to be carefull of you alli was really fun
took us like 3hours to finish the game.
>>
>>50047559
>worse than EA
No man, EA has set the bar waaay too high. Riot aren't even in the same league, EA's douchebag levels are fucking astronomical.
>>
So /bgg/

I noticed that I lack certain types of games.

I have:
- 4-6 player FFAs
- 2-4 player coops
- plenty of 1v1 that I don't get to play anymore
- FoD and LNoE for 1vMany

So
> What are your favorite dedicated 3 player games (that aren't OOP / ridiculously expensive).
Three Kingdoms Redux looks fun - anyone played it?
> What are your favorite 2v2 or 3v3 team games?

> What are your favorite asymmetrical team games (2v3 2v4)

> Other fun non typical formats (2v2v2)?
>>
>>50056946
Sometimes that happens. Sometimes you're both completely clueless and get hosed. The fun is everyone having to keep an eye out for anything out of place. Did you play with any expansions?
>>
Just got castle ravenloft today.

I noticed on BGG that there were some bonus scenarios released and I'm sure there are fan made ones as well.

Where does one go to find this sort of stuff? I'm very anal when it comes to getting the most out of stuff so I like to have all this ready when I want or need it.
>>
>>50059306
No, since I haven't bought any (dad gave it to me since we always played Camelot instead)
Are they worth it?
>>
ended up playing two very non spooky games of cosmic encounter last night. had 7 players both games and it was great fun

then I played a game of solo death angel and lost in the final room. if I had survived that alien attack, I would have killed the last brood lord on my turn and won. oh well. I listened to the aliens soundtrack while playing, and this is where I was at when my final space marine lost his final dice roll
https://youtu.be/JivOXNaJKFs?t=3346

pretty fitting end to the game.
>>
>>50059464
I haven't played Daybreak, but Exodus and Pegasus are solid. Pegasus brings in another board (Pegasus, which helps shoot down ships, makes Jump prep certain, and most importantly lets the group throw someone out of the airlock), Treachery cards (which make it somewhat easier for Cylons to stay hidden), a new Cylon overlay, and New Caprica, which extends the game a bit.
Exodus provides a new Cylon Fleet and a couple of new variants, but the most important thing that comes out of that is a new title card (CAG, who gets more control over Vipers).
>>
Found a copy of FoD for $55 and $12 shipping.
Think I did well, now I just need the Blood Bowl Team Manager expansions and all of Death Angel to say goodbye to FFG/GW in peace.
>>
>>50058312
EA just runs a business and people dislike that. Oh no, they make Madden every year! Riot fuckin STOLE their entire game and then sold out to Koreans who continue to milk the game with micro transaction pay2win bullshit.

The fact that they're in boardgames and some people here support that makes me sick.
>>
>>50060335
the fact that I share a thread with people who care about assfaggots drama makes me more sick tbqhf
>>
>>50060084
I find it strange so many people love Cosmic Encounter and yet widely accept Munchkin as crap. Especially with that playercount, the entire game is stretched out way too long "I'm gonna try to win! EVERYONE STOP HIM! Ok, my turn to try to win EVERYONE STOP HIM! Ok, my turn to..."
>>
>>50060398
With CE it looks like it'd be more fun to "be" the alien than actually try to win.
>>
Anyone going to PAX Melbourne this weekend? Scored a free ticket from a friend.
>>
>>50060335

Did Riot steal DotA's concept and gameplay? Yes, definitely. They had the good business sense to bring it to the mainstream, which DotA had not done because it was the underground community's little secret.

Did they steal characters and mechanics? Probably, yes, but the law says mechanics are not subjected to copyright and blatant ripoffs are A-OK if the names and design are not exactly the same. They wrote their own code too. Cheap, unethical, but not punishable.

They make a shitload of money via a cancerous microtransaction model, yes, but the game is still f2p, and gameplay or content are not affected.

Basically, a lot of grey areas.

EA on the other hand is pure fucking unrepenting unambiguous corporate evil with a side of incompetence for good measure.
>>
>>50061493
This.
Everything ea touches is due to die a terrible unfinished mess
>>
>>50061319
my friend is.

>>50060398
The different alien powers give a huge variety in the amount of ways you can play and possibly win in CE, whereas Munchkin only really has one path to victory that everyone must follow. Also joint wins and politicking are essential to a fun CE experience, without them the game really suffers.
>>
>>50060398
well I've never played munchkin so I can't comment on that one

the first game we played did drag on longer than I'd like, but like half the people there were playing it for the first time. the second game lasted around an hour which was much better.

I don't know if I'd say I love cosmic, but I do definitely enjoy it. there's no question about it, the alien powers are the reason I like it. the sheer number of them is great enough as it is, but there's just so much variety to them that they hugely influence the way you'll play
>>
>>50061493
>If it's legal, it's A-OK

I agree that EA is worse than Riot, but fuck off with that bootlicker shit.
>>
>>50061493
EA makes some bad games and they're a big company, those are vague compared to the directly evil shit Riot has done.
>>
>>50061493
>Defending Riot Games.
Lmao
>>
Needed some very short games to fill gaps waiting for players and decided on Sushi Go Party and Onitama. How'd I do?
>>
>>50062846
I can't care less for Riot, they're a one-trick pony.
I hate EA with the fury of a thousand suns.
>>
>>50063169
What has EA done apart from making bad games? (A crime Riot is now 2 for 2 with committing)
>>
>>50063203
https://en.wikipedia.org/wiki/List_of_acquisitions_by_Electronic_Arts

They're only interested in profits, the people working for them are disposable.
They buy studios and their IP, press their teams to shit out games at the fastest rate possible and meet idiotic deadlines while meddling in the creative process, effectively crippling and delaying the game's development, then blames the creative staff for it. They will still push the deadlines to meet Xmas sales, release unpolished games and blame the devs and consumers for bad sales and critique.
If a finished game tanks they will lay people off, maybe even shut down the studios. If a finished game doesn't tank they will lay people off because they don't like paying people between projects. Only the staff working on EA's current cash cows have any job security.
They produce endless mediocre sequels for easy money.
They treat customers with no respect, probably have the worst DLC policy, where you have to pay extra to unlock shit that's already in the game or shit that should have been in there to begin with.

They just piss me off bigtime. I'll forever hold a grudge against them for shutting down Maxis.
>>
>>50063483
I'm looking at you too, Ubisoft.
>>
>>50063483
Those are all completely reasonable things for a business to do, and their acquisitions were mutually agreed upon. Blame the people who took the deal. It's lame but it's not unreasonable like the head of the company childishly shutting down a community without saying anything to advertise his own and using the saved forums he stole and ran with as a design document for his own game's characters.
>>
>>50063632
>treating people as disposable is a perfectly reasonable thing for a business to do
>>
>>50062964
bretty gud, they're both fun and fairly short. Look into Love Letter and Coup as well if you haven't already, they're both fun and a round can be played in <5min.
>>
>>50063508
>Ubisoft
Fucking. Triggered.
>>
>>50058918
Bumping my own question
>>
>>50064423
I hate both those games for feeling like I'm doing nothing. I understand that I'm not going to get very much depth outta filler games, but those take it way too far. I especially hate lying games with no stakes like Resistance and Coup.
>>
>>50063970
Welcome to the modern economy. This is the "booming tech industry" you signed up for. You get hired to make something and let go unless that something is good enough that they want to keep making more of it. Why should a company waste money when your replacement is a dime a dosen contracted work. You don't pay your construction worker when no construction is needed, and you don't keep hiring him when he does a lame job.
>>
>>50058918
>dedicated 3 player games
Haven't played them, but I think the COIN series are usually 3 player FFAs?

>2v2 or 3v3 team games?
>asymmetrical team games (2v3 2v4)
Only games I can think of are Codenames and maybe Memoir 44 Overlord for the former, since both split you into two teams. For the latter, there's Specter Ops at 5/6(?) which gives you a traitor character. Getting both Specter Ops and FoD seems redundant though.

> Other fun non typical formats (2v2v2)?
Can't even think of any for this.
>>
>>50064770
>>50058918
>2v2v2

ticket to ride asia has a team map that is 2v2v2
>>
>>50063483
>shutting down Maxis
That's not how you spell Bullfrog
>>
Quick question about expansions
*Cosmic Encounter - I heard the best expansion is Cosmic Incursion, but right now its not available from my usual seller (the only one with normal prices + shipping), which should I get if not Incursion?
*Cutthroat Caverns - I heard that Relics & Ruin adds a whole lot to the game.
Would anyone here recommend ordering the game straight up with the expansion? does it change it so much? or should I just grab the base game and give it a couple of runs? I heard that without it the game is kinda lackluster and drives people off...
>>
>>50064921
>Bullfrog
that hit hard
>>
>>50065366
The Cosmic Dominion expansion is the next best, it also adds a reward deck and 30 more aliens.
>>
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>>50035751
is it worth getting carcassonne base game new at 15-20$? I'm fairly new to board games but I don't want something too simple/with little replayability
>>
>>50065809
Wait, so Dominion is basically Incursion but with better reward, more and better aliens, and the only downside is you don't get the 6th player?
>>
>>50064921
That's not how you spell Westwood.
>>
>>50065815
The game is easy to learn but actually has some depth to it. I've had the game for around six years and still play it somewhat regularly.
>>
>>50065987
Also, why the hell is Incursion 45$ while the other expansions are 25$~, and its being reprinted so its not OOP.
>>
>>50065366
Not mine - but helpful... (Part 1)

Cosmic Incursion is the best expansion to pick up if you're still relatively new to the game. It adds 20 new aliens with all but the "Locust." It also adds a new player colour, orange, so you can play with 6 folks

It also adds a new deck of cards that you may only draw when you defend. It has high and negative attack cards, an extra morph, kickers (Multiply your card), new artifacts, a special negotiate (crooked deal) and rifts.
http://cosmicencounter.wikia.com/wiki/Reward_deck

I don't own cosmic conflict but it is a strong expansion as well, it adds another colour to the game, black, bringing it up to a total of 7 players. It gives more option about what colours folks can play and it allows more aliens that need a spare colour to function. Again, this expansion adds 20 new aliens from I understand are pretty decent and fun.

The big addition in Cosmic conflict is the hazard deck. Each player has 3 destiny cards, one of them with a hazard symbol. When you draw the hazard symbol colour, you draw a hazard card, which changes the game rules and affects the current encounter. I think there are 3 "Super-Hazards" that stay in play until a new "Super-Hazards" comes into play. The hazard deck is either a hit or miss for folks I believe as I've heard positive and negative reviews about it.

Cosmic Storm and Alliance are both expansions I do not own but they are said to be the weakest ones. Alliance adds a white player colour, bringing it up to 8. No new colours have been added in Storm or Dominion.
>>
>>50066839
(Part 2)

Alliance adds a new set of rules for people to play in teams of 2 while Storm adds 10 space stations to put on planets. The space stations offer an extra power to whoever owns the planet.

The alliance rules has been met with lukewarm reception to my knowledge and the space stations have been met with mixed views as well.

Alliance offers 20 new aliens which aren't seen as amazing or essential. (CONT)

Storm adds 25 aliens. Again they are not seen as essential or required. It does introduce a broken alien called "Brute" which can suck the fun out of a game. It's recommend by everyone to remove that alien from the game.

From what I can understand, Storm and Alliance should be the last expansions to pick up if you want to get every expansion.

The newest expansion, Dominion, (I actually own this one) adds 30 aliens to the fray and expands (or adds) the reward deck.

Most of the cards in this new reward deck are unique, it adds special kickers with their own special effects, negotiates that also have their own unique effects, retreat cards that allow you to stop your ships dying, intimidate cards that can be swapped in by an ally after the cards are set, (usually) a very high attack card and if opposed by anything else, it becomes a negotiate card. It also adds new artifacts unique artifacts and an extra morph, card zap and cosmic zap.

It also adds the "Flag ship" variant which is a token you put on one of your ships. The idea is this ship has a special power which the community has made up and rules you can find online. Since that is pretty adaptable, you should be able to find or make up some rules you find fun.

The 30 new aliens have been completely fan designed and homebrews. Most of them seem really fun to play and they certainly can shake up the game and at the very least, playable in comparison with the standard ones.
>>
>>50066849
(Part 3)

Dominion overall echos the underlying mechanic of chaos in Cosmic, with the new crazy cards in the reward deck to the 30 new aliens.

Dominion is probably one of the more complex expansions since it adds a lot of unique cards in the reward deck. Once you feel like you have a strong grasp of the base game itself and you really want to spice it up, then you should buy it.

Overall, Storm and Alliance are not really required. Incursion > Dominion > Conflict or Dominion > Incursion > Conflict then Storm/Alliance.
>>
>>50066535
You're looking in the wrong place, mate. CSI, MM, Cardhaus all have it for around $20
>>
>>50065815
>>50066130
Yeah, I'm a fan of Carc too. I've got the 'Big Box 5' set and like it.
>>
>>50066863
Im from the middle east my friend, add a minimum of 15$ shipping.

Also the place where I buy my expansions from sells them for 15$ a pop, they just don't have Incursion, seeing as its being re-printed (and the new expansion is already on the boat, Cosmic Eons) I hope they will re-stock, if not I'll just get Dominion since its pretty much Incursion on steroids.
>>
>>50066958
Yeah, they're just fucking you over since it's out of stock. Waiting for Incursion or getting Dominion are both good.
>>
>>50051443
>tfw you bought 2 copies of every ashes core+ expansion for the very purpose of jamming with any and all comers

Get table top simulator, it has a great ashes mod. Fit me!
>>
>>50065809
>>50065987
You shouldn't really use the Rewards cards from Cosmic Dominion on their own. There aren't enough of them, and they're much swingier than Incursion's cards. They were intended to pepper more variety into the existing rewards deck.
>>50065366
>Cutthroat Caverns
First game with the expansion is fine. You could choose to use just the added encounters without the events, or mix in events and relics too, it's your call.
>>
>>50064921
>shutting down Maxis
>That's not how you spell Bullfrog

That's not how how spell Westwood
>>
>>50067233
heh beaten to it by STEEV
>>
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This looks fun as fuck. Anyone here played it?
>>
Has anyone tested the game mythic battle with tokens and cardboard?
A new kickstarter appeared yesterday for mythic battle pantheon but with minies.
I m wondering if the game play is the same and if it s worth it
>>
>>50064638
>teams not working on a game are not working at all and should be fired because they're unproductive
>EA never pushed to release unfinished dreck and never shifted blame onto devs either, they totally deserved to be laid off
we should take this to /v/
>>
>>50043707
>>50043930
So if this is still relevant, we played it a bit more with my unfortunate ever losing partner...

Green (science) is definitely stronger and certainly a bit too strong. There's a lot of new ways to play it (god gives the 7th "law symbol, god copies an opponent's science card like the mask in cities). It's even harder for the opponent to prevent a green victory, takes attention during the whole game really or at least try to shut it very early on. There is also a god that takes a card from the discard pile, another thing to take into account.

Apart from that, military is seriously lacking, the gods are potent but not really helpful in that regard. A new green token makes the opponent lose one coin at every step, but just like the previous one, don't know if it's really a game changer.

Money seems to not be such a problem, we were pretty much always floating in cash, don't know if it's really because of the expansion as we have always been large even in the base game.

The Great Temples are way easier to figure out than guilds, they are just three cards and the more you have the bigger the points (5, 12, 21). Really OP if you get your head on having the set (plus you can get them through chaining) and manage to go through them.

In general, there is now much more to consider and it's just very hard (or so it seems) to stop the green victory. In general if you start getting pushed by the opponent, chances are you'll just be forced to "react" during the whole age without being able to play your own thing. Some Gods can certainly be a game changer (steal a wonder, steal a ressource card especially) but everybody can play them so it goes both ways. It expands a lot of what you can do, but therefore a good player will probably be hard to stop as there's just too many ways to rebound. I know I'm just plain better at that game than my friend and it doesn't seem to get better with this...
>>
>>50067577
We've played some games, it's certainly decent, not a great game but quick and fun at the whole "asymetric two-players game". The mechanics are really reminiscent of other game by both Cathala and Faidutti (especially Red Planet, since...).

The game is harder on the long run for the raptor player, but a good Mother Raptor can be absolutely devastating as the unit is just OP (as it should be). The strategy for the human player is simpler and more straightforward while the raptor player will probably have to be much more cautious and calculating.

The basic mechanics aren't really original but they work (you both reveal a card and depending on the value, you either get to use the special ability or get a number of actions depending on the difference between your card's value and the opponent's one). It's really easy to just mess with each other and making a trail of small meaningless action, while a planned chain of actions can be extremely effective.

It's just a light nice 2 players game, a bit lacking in scope but there's nothing inherently wrong with that. Figurines and board aren't the most detailed but at least each scientist is different from the others, mama raptor could have been more intimidating but well. Cards are nice and there's nothing to read, it's really very straightforward, which is nice.
>>
I have all of the Dominion expansions except Hinterlands, Guilds, Adventures, and Empires.
Which expansion would you recommend I pick up next?
>>
>>50067699
They need a game made in a certain time frame and they hire programmers and such to do it. The programmers know perfectly well they have one job to do and a certain amount of time to do it. That's how every tech job works these days. My friends who is a programmer has been through 5 jobs now in 5 years. There is no business benefit to keeping people around.
>>
>>50068064

Adventures and Empires will give you the most bang for your buck (a single event/landmark card changes the game as much if not more than a regular kingdom card) but I haven't played either enough to recommend one over the other.

Guilds is great.

Hinterlands has a lot of nice cards but they are all relatively simple compared to the other sets you mentioned. If you thought Dark Ages was too wacky, then the other sets are worse (events/landmarks in particular can make the game unrecognizable).

Don't forget the upgrade packs to the base game and Intrigue if you haven't picked those up.
>>
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>>50065815

Carcassone might be the more "strategic" experience (in a "fastest cripple" or "smartest retard" sort of way) but 99% of the time I'd rather play Isle of Skye.
>>
>>50068592
>My friends who is a programmer has been through 5 jobs now in 5 years.
Is he a programmer or a code monkey.
>>
>>50064638
>This is the "booming tech industry" you signed up for.
I didn't ask for this.
>>
>>50068914
same diff. Also the preferred pronoun is Software Simian.
>>
>>50065815
The expansions generally considered to be worth it are Inns & Cathedrals, which make cities and roads all-or-nothing (special tiles double points for these when completed, but if not completed by the end of the game, they score no points, so you can either try to buff your own shit or make other dud'es shit not even worth their partial points) and Builders and Traders (builders basically sacrifice a turn to turbo-charge later development of a thing, and trades make it worthwhile to complete other peoples' cities).
>>
>>50068953
>same diff
How often does he #import "library"
>>
>>50068914
There's not seriously that much of a distinction but he is a very respectable programmer. The thing is every company nowadays only hires you for the time they need you. Companies when a job is done lay off most of the excesses, only keeping around enough to update if even that.
>>
>>50069042
That's what he gets for specializing in C/Java and competing with the entire goddamn third world.
Tell him to learn Haskell or Mathematica and get a real job.
>>
>>50069162
> Tell him to learn Haskell or Mathematica and get a real job.
Go to bed SPJ you're drunk
>>
>>50069042
That's not even close to true. Software engineering in the US has one of the lowest turnover rates of any industry and most large companies are not oblivious and are aware that it costs way more to bring on new people than it does to retain good employees.

Also this bullshit about time frames elsewhere in the thread is nonsense, most development houses are moving away from that archaic BS and have been for the past decade.

If a person has had five jobs in five years they're either incompetent or really bad at selecting a job. End of.
>>
>>50069226
>it costs way more to bring on new people than it does to retain good employees
Not if you're running some kind of payroll scam.
>>
>>50069226
>If a person has had five jobs in five years they're either incompetent or really bad at selecting a job. End of.

Kek spoken like someone who hasn't got any idea how the market looks like now.

http://www.forbes.com/sites/cameronkeng/2014/06/22/employees-that-stay-in-companies-longer-than-2-years-get-paid-50-less/#7e3ecb17210e

Unless you're working for Facebook/Ms/Google changing jobs is the easiest way to get a pay-raise because you're in a stronger negotiating position than if you ask that from your employer.
>>
Not even trying to stay on topic now huh.
>>
To get back on topic, we should make a game about working as a software engineer. What mechanics should it include? Programming your turn would be obvious.
>>
>>50069325
Five in five years? I stand by my statement.

I don't know why you're being intentionally obtuse and pretending the context of the conversation didn't exist though, it was clearly about the friend being moved on for being redundant every year not an "external promotion" opportunity.
>>
>>50069430
Software Manager!
> Managing programmer depression levels
> Burnout
> Getting your programmers to actually clean themselves
> Delivering products with constantly shifting requirements and never shifting deadlines

I already like it.
>>
>>50069541
Maybe make it worker-placement, except your workers have stats you need to keep track of?
And programming a turn ahead of time could really be entertaining since you don't know if your guys will be up to the job by the time the action rolls around.
>>
>>50069430
Worker optimization? Like assigning workers with different characteristics to tasks to fulfill feature request cards. I designed a game that works like that, it's themed as software development and some of the tiny print run that was made is still available. I'd link a store page but self promotion makes me feel slimy.
>>
>>50069643
Then link an excoriating review.
>>
>>50069643
Sounds fun
Follow Satan's advice here >>50069666 and take heart that if there are problems, there are people who'll let you know in an unsubtle way
>>
>>50069541
> Depressed worker placement
> Constantly shifting requirements
> Fixed deadlines

More brutal than feeding your family in Agricola
>>
>>50069716
>>50069541
We should include card drafting too since thatll mean youre constantly getting fucked each draft with even more stupid shit added to workload
>>
>>50069541
>>50069716
Sounds like Kolejka
>>
>>50069795
So you're drafting bad stuff instead good ones? That'd make for something interesting.
>>
>>50069842
Barter with rations (or vouchers) is treason, comrade.
>>
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>>50069716
>>50069795
>>50069858

So we're essentially making Silicon Valley: The Board Game?
>>
>>50068064
Guilds if you can still find the unbundled edition. Otherwise you'll have to pick up the Cornucopia/Guilds combo box

Based on cards alone I'd say Empires is the best in terms of most variety in the box
>>
So is "sandbox" just a synonym for "the game provides you with a lot of options you'd never take if you care about winning"?
>>
>>50044661
I know exactly what you mean. I bought the game because space, and dice-building sounded like a neat concept. But there's really not much player interaction. It's more like "I'm gonna put my dice over here secretly and OH you put your dice there too! Well what a chain of events that was!" It's not as satisfying as blocking someone's road expansion in catan.
>>
>>50070666
The satisfaction mostly comes from predicting what others will pick and chaining off of that for benefits with minimal effort I'd imagine.
>>
Oh my goood the Dice Tower guys are HATING on Seafall !

I'm having a quality kek here.
>>
>>50071328
This one?

https://www.youtube.com/watch?v=NQvNiFNxDX8
>>
>>50071729

Nah, I'm assuming he's talking about this:

https://www.youtube.com/watch?v=AJoZA_V9b5I
>>
>>50069541
>>50069716
Deck building mechanics - you can do more work but you get a "curses" to the programmers deck for accumulating overtime/technical debt.
>>
>>50071766
Ouch! Glad I didn't worry about this one at all.
>>
>>50071328
Guess they shoulda paid more for their review.
>>
>>50073080
Why, what were other folks saying? SUSD also gave it a lukewarm reception
>>
>>50073121
he's just being a memelord

probably an assfaggots fan who thinks riot are literally hitler, so he's pissed that reviewers liked mechs vs minions and is convinced they're all being paid to claim it's a good game
>>
>>50041897
What is the best dudes on a map game?
Kemet?
>>
>>50073389
Chess.
>>
>>50073389
Kemet is REALLY good, some others can compete with it, but most of those have scaling problems and only work well at specific counts. Kemet does pretty well over it's whole range.
>>
>>50073989
Isn't it like OOP for a long time?
If yes, any gossips about reprint?
>>
>>50075268
I was going to say no, but I looked at its price history on amazon and it's usually around 50-55 dollars, but for the past year it's been closer to 65 which is its current price. msrp is 70, and it's also available from coolstuffinc for 60
>>
When is Akrotiri going to come back in print? It was supposed to be earlier this year but it's still never been reprinted outside of its measly pre-hype printings.
>>
>>50073121
Oh it's not about whether it was actually good or bad, it's about whether they're Tom's fuckbuddy or not. Just look at MvM.
>>
>>50064770
>Haven't played them, but I think the COIN series are usually 3 player FFAs?
COIN is 4-player semi-FFAs (kinda gotta work together, but know when to cut and run).
>>
>>50075999
What's an FFA?

>>50075797
>amazing components
>no player conflict
>campaign
There's no paying off or anything, it's just obvious by now that reviewers have shit taste.
Kinda wanna start a BG review series called Hateview but I'd just end up being Yahtzee.
>>
>>50077108
FFA = Free for all

Yahtzee for president!
>>
>>50077108
might be interested in this guy
https://www.youtube.com/channel/UCw_gTSxeK4OGV8HXDl0fgzg/videos
>>
>>50068064
[spoilers]a better game[/spoilers]
>>
I just played my first game of Star Trek: Ascendancy. I had no idea that you could pull off a true 4x in tabletop format, but it really seems to have accomplished it.

Anyone else try it yet?
>>
>>50070338
I've never seen a boardgame describe itself as a sandbox.

I guess a badly designed one would be what you described. Where did this mystery game touch you, anon?
>>
>>50036321
Amazon has it.
>>
Eh my group was thinking of picking up Seafall as a bit of a break from normal rps, but after reading reviews and here it's not seeming like a great purchase.
>>
>>50062846
Its not really defending to just hate EA more.
>>
>>50078587
>I've never seen a boardgame describe itself as a sandbox.
Both Xia and Spurs are often called sandbox games
>>
>>50077323
Not the anon you replied to, but this guy is interesting. Only a small number of reviews, but I liked both his Cry Havoc and Scythe reviews. Thanks.
>>
>>50079377
>Only a small number of reviews
12 in the past 4 months is amazing for one person who obviously doesn't make a living off this stuff.
>>
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>>50077323
I've only watched like a minute of the Secret Hitler video and he's already dropped 'problematic', and considers a GAME that says "you get to pretend to be hitler" is a "serious problem"
Like cmon nigga it's just a light hearted game.
>>
>>50079945
yeah, his secret hitler video was kinda weak. the other ones I've watched have been much better
>>
>>50079945
>concludes that the theme isn't just cheap exploitation and that it says something about how otherwise well-meaning people can help establish tyranny
If he were an SJW he'd have called it problematic and therefore shit and left it at that.
>>
>>50077108
You musta missed the part where they called all the major reviewers in to "consult" on the game.
>>
>>50080158
The king is dead.
Long live All The Games You Like Are Bad.
>>
>>50080158
>all the major reviewers

literally just tom from dice tower and quinns from shut up and sit down

jesus christ cool your shit the sky isn't falling down

people are allowed to like games you don't. it doesn't automatically mean they're paid shills
>>
>>50080288
But they literally were paid shills you triple nigger.
>>
>>50080288
They flat out said they were paid.
>>
>>50080321
>>50080326
they were paid for their contributions to the game. you can say it's a bit scummy for tom to then review the game, but he was upfront about his involvement with it and mentions he really only gave them one suggestion

quinns wasn't a part of shut up and sit down's review for it, instead it was farmed off to some literally who

you're letting your hatred of riot get the best of you
>>
>>50077323
So this is the kinda guy who complains about and unironically uses the word ameritrash.

He makes some points and I don't disagree with any of his specific reviews, but sometimes the things he trashes on the side and reasons given reek of such "This isn't what boardgames are supposed to be! Let me tell you what boardgames are supposed to be!" and he approaches some things saying he enjoyed them but still hates them like he can't let his guard down or he'll be consumed by the demons of having a good time.
>>
>NEW THREAD
>>50080812
>NEW THREAD
>>50080812
>NEW THREAD
>>50080812
>>
>>50078075
>I had no idea you could pull off a true 4x
Nigga there's a ton of those.
>>
>>50046338
>>50046057
Sirlin literally did nothing wrong. All the haters fell for BGG memes without looking up the actual facts.

...

If you mean his business conduct anyway. If you mean him as a person, yeah, he's pretty obnoxious.
>>
not 310 yet
>>
>>50082973
jus' sayin'
>>
>>50082980
there, much better
Thread posts: 312
Thread images: 23


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