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Warhammer 40,000 general

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Thread replies: 433
Thread images: 56

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If I don't like "x part of the lore" then it isn't canon edition.

>Rules
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library(Stay the fuck away from the clowns)
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
word bearers a shit
>>
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Managed to wipe out a full squad of CSM in melee with my lads today in the 1000pt game I played. Thread did you do anything interesting/lifechanging today?
>>
>>50021114
>Bayonette Charge

It's a hell of a drug.
>>
What is your favorite army that you collect and why?

Blood Angels because I like Space Marines but I also really like assault focused armies.
>>
>>50021164
Space Wolves because of the individualism and personality in the army, from HQs to Troops, it's easy to make everyone look unique. Everyone gets a name, everyone forges their own story, no exceptions.

I put their names under their bases in white sharpie tho because damn remembering that many names

Many go by monikers ex. Handsome / Handsome's Evil Twin / Alt History Termie Handsome / Alt History Redeemed Handsome's Evil Twin Termie
>>
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I have a question about Blood Angels. Do they have a mutation in their geneseed that causes them to grow wings like their Primarch Sanguinius? I usually see pictures of The Sanguinary guard with wings that look completely natural. Are angelic wings a thing with the Blood Angels the same way turning into a monstrous wolf is for the Space Wolves?
>>
>>50021189
I have a Genestealer Cult of over 110 models almost fully assembled and everyone of them has names except for the Purestrains.
>>
>>50021114
>Thread did you do anything interesting

Lost to Daemons 8-7 with my Dark Angels however it turned out he forget to warpstorm.
He allied in CSM with a cultist squad, CSM, sorcerer and heldrake. I forgot all about my Deathwings hatred for CSM.

I cant wait till I finish my demi company I am getting pretty sick of being outmanned.
At 1500 points I brought 29 models but soon it will be 50+

I have really enjoyed using my small DW Strikeforce lately.
>>
>>50021100
Finals someone talking some sense

>>50021164
Space wolves because cocky space Vikings are cool I guess
>inb4 le yiff meme taking the knot
Space wolves are no different than any other chapters when naming their stuff, I have learned to live with the 5th edition still butthurt players.
>>
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>>50021208
Love it. What kinds of names if you don't mind me asking? Is there a theme?
>>
>>50021208
>except for the Purestrains
why wouldn't you name them

they're the patriarch's knee breakers
>>
Do you think GW will do Black Friday specials again this year?
>>
>>50021194
No, only the blood rage and the black rage which are worst than wulfen because they kill everybody on sight, the only thing describing what you say is some novel when Tzeench transformed a captain into a sangüinius look alike clone.

The feathers on the sanguinary guard are probably from some giant avian.
>>
>>50021240
Just sort of general fictional sci-fi sounding names.

Prayer Leader Ridgar, Brother-Initiate Sudtor, Calamhai the Void-Touched, etc.

>>50021263
Because such perfect examples of the Evermind's Unifying Truth have no need for the human invention of names.
>>
>>50021264
Rumours point to yes. Plus Premium Start Collecting Boxes. 250£ forces for 140.
>>
>>50021325
>not naming your star children
pleb cult/10, I bet you don't even call your patriarch The Big Cheese
>>
>>50021360
I'll probably name my 5th gens, but the First Curse Stealers that were around before the Cult started do not have names.
>>
>>50021164
Salamanders because they're big black green marines and also manage to be one of the few noblebright chapters even though they have coal black skin, glowing red eyes, and a hardon for burning things to death.
>>
>>50021164
I like my Skitarii, but I don't actively collect them.
>>
How do I Nurgle?
>>
>>50021572
>Step 1
Get sick
>>
>>50021583
>Step 2
Get REALLY sick
>>
>>50021590
>Step 3
Do nothing but laze around.
>>
>>50021602
>Step 4
????
>>
>>50021608
>Step 5
PROFIT
>>
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>>50021114
Made progress on my Chaos Lord of Tzeentch kitbash. Cleaning up spare glue/plastic is a real bitch though.
>>
>>50021763
Looks fine
>>
>>50021114
Had a Lord Commissar by charge into a squad of Melta Chosen by himself. Won combat but didn't sweep the chaos scum.

The chosen never regrouped and fell back for the rest of the game.
>>
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>>50021164
daemons are pretty crazy in everything, i like the risk and reward balance sometimes it pays off very well. i've started eldar because weekend warriors and making a weak list with a strong book focused on shooting intrigues me.
>>
>>50021612
Hows this any different from being a college student?
>>
>>50022103
Step 2.
>>
>>50021389
The cult gives them names, They worship them.
>>
>Nurgle
Diseased Bulk (Toughness)
Poisoned Munitions (Poison)
?????
>Tzeentch
Inferno Bolts (Magical bolter rounds)
Rubric Sign (turns them into rubricae
Brotherhood of Sorcerers
>Slaanesh
Sonic Weaponry
Preternatural Grace (Initiative/Fleet/Run and Gun)
???
>Khorne
Berzerker Implants (Rage, Furious Charge, benefits continue if win combat)
Frenzy (bonus hits on 6's)
???

Brainstorming upgrades for aligned Chaos Marines.
>>
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So, anyone else do any 40k costumes this Halloween? I made a half-assed attempt at being a generic Chaos Cultist
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>>50022322
6/10, good effort.
>>
>>50022317
Slaanesh should have some sort of narcotic thing. Maybe granting feel no pain or something.
>>
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>>50022330
Thanks. The most effort probably went into making these things.
>>
>>50022423
Are they suppose to be Chaos Purity Seals? That's pretty neato
>>
>>50022431
They're probably devotions to the Chaos gods. But I agree, cool stuff. >>50022423
>>
>>50022322
The blues jeans and the belt-on-belt action ruin it. Should've grabbed some cheap khakis or similar to dirty up.
>>
>>50022584
Yeah, I was a procrastinating fuck and didn't end up taking the time to hit up a thrift store for some raggedy clothes. C'est la vie.

>>50022443
That's the idea; a prayer for each god. I mean, they're basically chaos purity seals in function, but whatever.
>>
>>50022322
>Mcree falls to chaos.jpg
>>
>>50022317
Disclaimer: Not a Chaos Player

I've heard that Khornate Berzerkers rely on their charge attack to get work done, and lose steam in the subsequent fights. So I like the idea that they get to keep the extra attacks from their charge turn so long as they are winning the fight. Almost like if the lose or tie a phase they start to lose the initiative, and quickly lose their shock value. Also looks cool from a narrative perspective as the berzerkers start out wrecking enemy lines, but then the enemies numbers slowly tip the scales back with each turn.
>>
>>50022707
Yeah, I'm definitely including something to that effect in the Berzerker upgrade.
>>50022345
Yeah, need to include Combat Drugs. Not sure if they'll do FNP though. Feel no Pain will already be part of the Nurgle upgrades, and I'm thinking about doing FNP (4+) as the Rubric durability bonus instead of 2W or 4++. I also wouldn't mind doing some sort of "Khorne units get FNP whenever they destroy a unit in CC" to help keep them going in between combats and make up for losses, but at that point everybody would have Feel no Pain. Khorne did have the ability to buy Feel no Pain in 3.5.
>>
Were SoS always the Militant Arm of the Astra Telepathica?
>>
>>50022707
Mark of Khorne gives the Rage USR, and they can buy an upgrade to get the Furious Charge rule. (regular CSM with mark of khorne can get that same upgrade).

Other than that they are a basic space marine that arbitrarily costs more points. Same statline (WS4 T4 S4 A1 etc).

So what do they have over CSM with Mark of Khorne?

Fearless USR
Access to plasma pistols (oh boy)
Access to Chainaxes (debatable whether they are worth the extra points)

Is paying a premium and elite slot worth Fearless USR and access to purchasable wargear? No. Berserkers suck.
>>
>>50022742
Models are neat though. I always thought KB could be fixed by gaining +1A per turn they're stuck in combat, which they then lose if they win.
>>
>>50022750
>Models are neat though.
it's the same kit since 1999, and if you compare the aesthetics to modern kits (like the DV chosen) it really looks off

I would love so much to have a new multi-part chaos space marines kit with the level of detail of the DV chosen.
>>
>>50022761
True. I personally have seen people use the Age of Sigmar Khorne things as proxies. Conversions and shit. Looks pretty neat.

If they can do something like that, I'd love it.

Seeing as Kharn got a new model which I don't mind, who knows. Abaddon is apparently getting a new model too (and I mean non-Forge World model). So that'd be cool.

Lots of changes happening, plus this whole talk of CSM Legion books or some shit I keep reading. The basically confirmation of Tzeentch update and new Rubix Cube Marines.
>>
>>50022783
the new bloodbound do look pretty great I will admit, even though they are a bit big for berserkers.

I don't believe the rumors of CSM legion books. The only things GW have showed off are a Thousand Sons kit and a Magnus kit, and I believe that is all we are going to get.

Call me bitter if you want, but I think there is going to be a loyalist supplement with Magnus in the back so they have a villain to beat up on. This was hinted at back when the space wolf book came out, and now there is Burning of Prospero too. I think they will end it out with a Russ vs. Magnus supplement, with a lot of new stop kits and formations for the space yiffs.
>>
>>50022750
I personally like the idea of just replacing the Furious Charge on Khorne Berserkers with Rampage. Gives them more of a reason to buy their banner, plus it makes them more dangerous as you kill them off.

(The Cult troopers could use 2 attacks base though, agreed).
>>
>>50022838
I think all the cult troops need something. As it stands they are all just premium priced marines that get very little for the cost.

the most different of the premium marines are also the worst, which makes me sad too (thousand sons, chosen, possessed)
>>
>>50022103
Show me a college student who is profiting
>>
>>50022322
Mediocre
>>
I got the Ultima box last night, going to convert them to DA and shove the flyer up my arse. Wish me luck
>>
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>>50023058
Oh.

Okay,
Good luck.
>>
>>50023058
>going to convert them to DA and shove the flyer up my arse.
Just use it as the dank angles fliers and be done with it.
>>
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So, I've added a squad of Sisters of Silence to my SoB army simply because the models are great and their effect is a godsent.


How would you kit them out though?

5 flamers for pennies, they seriously get cheaper flamers then sisters, it's wonderful.

Or ride in a Immolator/rhino with the ap2 sword and an inquisitor with all the grenades?


I could go either way honestly, one makes me giggle with flaming death, the other makes up for a lack of melee in my army.
>>
>>50023115
I'm a fan of the swords personally.
>>
why is 30k so much more enjoyable than 40k? is it because there isn't formations handing out free points left and right?
>>
>>50023115
if running 10, swords

if 5, flamers
>>
>>50023115
I'm going to be doing this, but I'm going to wait and see if they bring the SoS on their own.

I think I'll be going with the swords, they're cheap and powerful, hold targets down while SoB lay the pain down. Besides, a true Sororitas would already be decked out in flamers.
>>
>>50023115
how can you pass up the FREE AP2?
>>
This probably isn't the place to ask this at all, but it definitely wasn't worth making a thread over. There is this bit of 40k write faggotry I'm trying to find, but can't for the life of me. It's about a loyalist caught by a cultist, and the cultist proceeds to explain that the traitor legions were actually the loyal ones, and that gulliman Russ and sanguinus were the traitors
Anyone familiar with it?
>>
>>50023058
Can I have the flyer? I'll draw you a pretty picture as thanks.
>>
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>>50021072
yawn
>>
>>50023203
Yeah it's called 'The Delusions of Warp Corrupted Faggotron the Third'.
>>
>>50023135
No, its because there aren't any eldars or tau, marines are cheap enough and have more options for them to have an edge against daemons, but mostly because it's reduced to MEQ vs MEQ, grav isn't as common and finally is full of people tired of current meta.
>>
How are you supposed to paint your CSM if you want to be able to change marks of chaos? I'm not buying a squad for each mark.
>>
>>50023436
Don't be a flip-flopping PoS.
>>
>>50023436
the paint doesn't have to be in accordance with the mark. Usually it is done by the chapter/legion just like loyalist troops.

The four main god legions are boring anyway.
>>
>>50023436
For the CSM troops choice, you argubly shouldn't be marking them, but I digress.

You can magnetize shoulder pads and banners if you really want to optimize your plastic.

Maybe just have the sergant's left pauldron magnetized if you don't have enough cult pauldrons for the entire squad,
>>
>>50023470
That's a pretty neat idea.
>>
>>50023479
magnetizing the squad's icon bearer also works
>>
>>50023502
Yeah, sounds easier than magnetizing pauldrons.
>>
Are mono-harlies viable at all?
Does Dark Eldar bring enough fast stuff anti armour stuff to the table in an allied to be safe?
>>
>>50023621
>Are mono-harlies viable at all?
Hardly. You have to be very good player to pull off good army and wins with it.
>Does Dark Eldar bring enough fast stuff anti armour stuff to the table in an allied to be safe?
Rather use CWE or Corsairs.
>>
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>TFW your phone's camera is terrible at close ups

Assembled my first Kataphron today! Going to spray it with primer in the back garden and hopefully finish painting at least half of it

When I was a kid I used to paint them on the sprue before cutting them off and assembling them, so this method is a little new for me
>>
>>50023881
You still have time to rip off the weapon and switch it to the good one.
>>
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Checking in with the fine gentlemen of /tg/ to keep you appraised of the Apostasy Project: the 40k system rewrite project I announced last month, for those who missed it, is starting to make progress. I've just completed a very rough first draft of the core turn structure and actions mechanics; a few weeks of refinement and we may have something roughly approximating playtest-worthy (with limited Faction and Unit choices).

If you're interested in being one of our playtesters keep checking the general in the following weeks. If you've got a nice table set-up, decently painted models, and a camera, and are willing to record video of test games, that would be ideal, although I know I'm asking for a lot there considering we're in 40k general of all places. But just putting the word out.

Hope you swell folks are having a grimdark Halloween weekend.
>>
hey /tg/, what army is the easiest/best >2000 army that isnt cheesy ?
>>
>>50023881
That's not grav.
>>
>>50023881
>Plasma destroyers
Ew.

If it was a Torsion Breacher I would understand, you would still be wrong, but there is some reasoning behind it.
>>
Just how expensive are the IG to collect? I'm a student getting back into 40k and want to play 40k (I used to play Tau but I don't want to be "that guy" now) so I don't have a bottomless coffin.
>>
Would it be an unacceptable bending of rules to give weapons from the Cult Mechanicus list to Skitarii and vice versa?

I just want to give arc weapons to my datasmiths.
>>
>>50023955
Horde army will cost you a babies soul, tank army with infantry support can be done with a bunch of start collecting boxes plus a few other things
>>
>>50023955
Prepare to empty your bank account no matter how you run them. Infantry Guard is 40,000 infantry squad boxes along with Command squad boxes. Mechanised infantry is less infantry but shelling out for Chimeras is expensive. Armoured Guard is also expensive.

Guard are one of the most expensive armies to run, the Start Collecting box has an Infantry Squad, a Tank and a commissar, you wont be wanting repeats of the commissar and you still need to buy a lot of stuff to make a balanced army out of it.

And don't even get me started on painting the bastards, getting flesh colour right is fucking hell.
>>
>>50023992
yes ofcourse
why even ask ?
can i take wrait knights in my IK list ?
>>
>>50024014
flesh colour really isnt that hard anon
cadians are just boring to paint in general though
>>
>>50024026
It just seems rather silly to me that two armies that are basically the same entity do not share technology.
>>
>>50024035
anon the entire emperium is the same entity and we both know how much sharing there is going on in there
>>
>>50023955
you're going to want to start with two start collecting boxes, two command squad boxes and one extra infantry box and at least one chimera.

That's just the base army.
>>
>>50024047
What do you mean? Most if not all Guard regiments have access to the same technology as any other regiment. This applies to Astartes too, though I guess there are a few chapters out there that have toys that other chapters don't.
>>
>>50023955
if you can still find a cadian defense force , that a great start for an IG army or god forbid a catachan one which is still on sale but makes your entire army consists of steelchin mcrippeddude
the STC is kinda shit
i mean it's good value but only because the commissar and HWT price is so fucking bloated to begin with
consider waiting to see what the holiday sales will bring there might be a good value IG bundle depending on how much you wanna blow in 1 go
>>
>>50024058
yeah boy all those power armored guardsmen moving upfield in rhinos while being supported by ogryns in terminator armor
>>
I take drawing request about 40k
Feel free to ask
>>
>>50024076
>consider waiting to see what the holiday sales will bring
This. There are rumors of bigger bundles coming that have massive discounts and probably formations to play them.

Yey more formation and more bloat, just what this game needs.
>>
>>50024084
>probably formations
it better not be battlegroup hammerblow all over again
seriously i wonder if anyone has ever bought that ?
>>
>>50024096
No idea but its actually pretty decentish~ "Whole-army-in-formation"-formation. Reminds me of War Convocation.
>>
>>50024082
Sergeant Ekene Dubaku and Chaplain Grimaldus killing the Ork Warlord in the second battle of Mannheim Gap.

Grimaldus hooks his broken bolter chain under the Warlord's chin and yanks it up, Dubaku shoots the Warlord in the throat.
>>
Won a game, was really happy with how I played, opponent was very angry and made a snide comment about winning with GSC as flavour of the month.

(Despite me playing with my Ghostus formation since March)

Why are some people so nasty?
>>
>>50024110
Huh, can i have some pick of Grimaldus and Dubaku ?
Thank you
>>
>>50024130
Bad self-esteem. It could also be that you're complete asshat but you just cant see it in yourself.
>>
Why are there no cool Eldar color schemes?
>>
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>>50024142
Sure! Here's one, the marine in gold is Ekene and the chaplain in black is Grimaldus.

Thank ye kindly!
>>
>>50024151
>>50024130
>GSC
>complete asshat but you just cant see it in yourself
Seems very likely desu.
>>
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>>50024142
Here's another reference pic
>>
>>50024168
>>50024151

So it was my fault because I won with GSC. ok :(
>>
>>50024163

Eldar must be beautiful, something that it is difficult to do with old models and average painters.
>>
>>50024175

Post your actual list, I can tell you if it's "playing GSC" or "Playing GSC flavour of the month power build".
>>
>>50024175
How about some context then lad. What did he have? One snide comment that is true isn't enough to write him off as nasty.
>>
So I have a posessed Wraithlord to act as my Keeper of secrets... What colours should I paint it? Thinking of blending Daemonette colours where there's more flesh into Eldar colours where there's more wraithbone, but don't want to have the two schemes tie in decently.
>>
>>50024167
It's a bit hard to do it now, do you have another request (more easy) to ask ? I'll be working on the composition of the first drawing by computer
>>
>>50024186

Brood Cycle - 530
5 - aco
5 - aco
5 - aco
5 - Metamorphs
1 - Icon Ward - banner of cult Ascendant
10 - Neo + Goliath
10 - Neo + Goliath
7 Purestrain

Subterranean Uprising - 385
4 - Abberants
7 - Aco
7 - Aco
7 - Metamorphs
1 - Primus - Sword of Void's Eye

Lord of the Cult - 85
Magnus - 85 - Mastery lvl 2 - Crouchling

>>50024189

Snide comment, no handshake, avoid eye contact, just rude frankly
>>
>>50024240

Should be 5 purestrain...
>>
>>50024240
Well that seems like your basic FOTM-build. Sadly.

But fuck that guy. You are allowed to play a list like that if you want, no use gimping yourself that some manchild could have his peace of mind.
>>
>>50024234
Take all the time you need, I was just throwing out something I'd been thinking about.

How about a Space Marine chapter master with the gold and blue scheme in the pictures above? Nothing fancy, maybe a lion symbol on the pauldron?
>>
>>50024261
I can do that !
>>
>>50024240

Mm, well you wasted a few points on relics, aberrants and two completely useless trucks I guess.

Brood cycle plus uprising is the core elements for doing Genecults powerfully though.
>>
Allright, what tools are avaible in the game to enhance my chances of getting first turn and/or fucking with my opponents Seize rolls ? I know Inq Corteaz can alter it alittle, but what else can one use ?
Stuff from all factions welcome, but imperium factions give bonus points.
>>
>>50024240

>FOTM-build

I thought it was uncompetitive as fuck, it's literally every model I have

>>50024296

Relics were to make up the fact I didn't have any other models to play with

The Aberrants were my only way of hurting AV14, which he didn't take but they did ok

The Trucks were taken to pop transports - Which they did brilliantly. Two Rhinos on his side of the board, 1 immobilized and one blew up. I also shot a land speeder out of the sky and a few more. They were totally worth it.
>>
Would the imperium even notice a genestealer cult that paid its taxes?
>>
>>50024362

nope and they don't until it's too late.

they're the most loyal and hard working citizens of the Imperium until the day of the uprising that is
>>
>>50021164
I love daemons, I wanted an army full of weird monsters but I hated the idea of just 'big dumb beasts', I love wizards and magic and wanted an army focused on that as well.

I almost went tyranids until I realised daemons were everything I wanted and more.
I love the four god alignments because it's like having four different armies inside of one.
I love how their stats are the best of the best in 40k, it really makes then seem that much more elite and scary even if they just end up being T3 footsloggers.
I actually love the random elements, I look forward to the warp storm and what crazy, unexpected effects it has on the game.
>>
>>50021164
Admech, because crazy weapons are fun and I really like the aesthetic. Also building the dual kits leaves lots of bitz for when I want to start converting cool things, so thats nice.
New FW goodies soon, really want one of those Vulturax FMCs, its adorable. I just hope IA14 has 40k rules for those as well as Thallax.
>>
>>50024269
Well, thank you again kind sir/madam/genderless gas sphere!
>>
>>50024421
What kind of atribute have a chapter master ?, I drew an Iron halo, but I'm not sure
>>
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>>50023893
>>50023931
>>50023939

You're a funny bunch

I like plasma, okay? Plus my 500pts is going to have two units of destroyers. One with plasma and cognis flamers, and one with grav cannons and phosper blasters.
>>
Marks that benefit all types of units.
Mark of Khorne: +1Ws, +1Bs
Mark of Nurgle: +1T
Mark of Slaanesh: Fleet, +1I
Mark of Tzeentch: +1++/5++

With daemonic possession (along with the daemon USR and ignores shaken/stunned on a 2+) you have to choose what type of daemon it is, every time a unit without the appropriate mark embarks or disembarks roll a dice for each model, on a 1 they're eaten and removed from play.
Khorne possession: +1Bs (+1Ws as well, if a walker)
Nurgle possession: -1 when rolling on the vehicle's damage table
Slaanesh possession: vehicle may move an extra 3" every time it moves, for example, a rhino can move 9" and still be in 'combat speed'
Tzeentch possession: this vehicle may reroll ALL saves of 1
>>
Are hazards stripes a chaos exclusive thing or would it be weird if an imperial guard dozer blade had one on it?
>>
>>50024529
>khorne +1 bs
lmao
>>
>>50024455
Fairly ornate power armour, iron halo, melee weapon of your choice, probably a nicely crafted bolt pistol or plasma pistol.

They usually like capes as well, tabards too.
>>
Why the fuck are there two codices for Skitarii and cult mechanicus? You can't really play either without the other.
>>
>>50024629
Sure you can.
>>
>>50024629

You can very easily... HOWEVER it was a fucking despicable money grab from GW knowing how much people have always wanted an Adeptus Mechanicus Faction and the person responsible is a cunt of the worst degree.

My store treats them as a single codex.
>>
>>50024666
So you get two for the price of one? Surely the profit margins on codices aren't big enough to let them get away with that without eating the loss.
>>
>>50024565

Dumbest question ever
>>
>>50024689

No.

They are treated for the purposes of Games as being one codex.
>>
Raven/Deathwing players:

How do you do it?

I decided to drop my Darkshrouds because they were a bit cheesey when I ran all the Black Knights and I also like my Deathwing a lot (I took the advice to tone that down and use the Strikeforce instead of the Redemption force)

What would be the best way to field all three wings at 1500 and still have good games?
>>
Quick question. Why is there a general conception that CSM land raiders suck? Just used it in a 500 game and pretty much murdered the only option to take it out.

I mean 14 in armour feels pretty OP.
>>
>>50024716

I was reading the Lions bane foundation, maybe that one? Fresh DA player here getting back into the mix so I don't even really know.
>>
>>50024699

As a Admech player (yeah i know im GW's bitch) how does that work exactly? Could you elaborate?
>>
>>50024776
Assuming this isn't bait, which it easily could be, at 500pts you generally can't bring a lot of what renders land raiders obsolete, like grav spam or deep-striking melta.

That said, literally half your army was in one tank, which is a little inflexible.
>>
>>50024716
>I decided to drop my Darkshrouds because they were a bit cheesey

Don't try supporting DW with RW if you have a conscience.
Even pure RW should use the Darkshroud (I bring at least two at 1500) but I understand the Deathstar Build isn't for everyone.

I've seen a few "fun" tri-wing lists but at 1500 I've been using the LBSF with a Demi + Attack Squadron with a small RWSF added on.

If you want I can post my list and you can chop out the RW (keep the Attack Squad because you need the auxillery so everything outside the RW/DW SFs overwatch at full BS).
>>
So, i've seen that Miranda Irene has his own website now. Anyone tried it yet ? I remember buying from them a while ago on alliexpress and the quality was quite good.
>>
>>50024786
No bait and thanks for the answer buddy.

We're still new to the game and everything's a learning experience.
>>
>>50024777
>Lions bane foundation

Unfresh DA player here, do you mean Lions Blade Strikeforce? That is our Decurion and I have been having a good amount of fun with it. My meta isn't crazy competitive though.
>>
>>50024791
>Deathstar Build
Yeah I got a bit tired of my match being a flip of a coin using the Deathstar.

If you could show me the list or suggest what to include for a decent army I would like to still use my Terminators.
>>
>>50024805
>>50024776

It's overpriced for what it does. No Potms makes it quite uselless as a gun platform and it's not worth it to take it as an assault transport. If you are looking for an assault transport try a Fire Raptor instead
>>
>>50024629

You can totally play skitarri on its own. Admech really doesnt work that well by itself though.
>>
>>50021194
Those wings are not mutation, they are just a decoration to the jump pack.
>>
>>50024386
So we should obviously purge planets with high tithe yields. Seems like a pretty good idea to me.
>>
What is playing Grey Knights like? Is there any shooting or is it constant in-your-face melee? And what do you do for transport and heavy support?
>>
>>50024806

Yes that one, autocorrect on my phone messed me there. Thinking I'm gonna give that one a go once I get some models finished here.
>>
>>50024418
I would be happy if the book has just the Triaros and the Vulturax, because then we have both a transport and a flier/AA, both things we sorely need.

However, I would love shit like the Arlatax for ripping and tearing as well as Thanatars for artillery.
>>
>>50024908
All deepstrike all the time is how I've seen them played. That plus a Dreadknight and Psykannon Dreadnought.
>>
>>50024818
I am at work so I am pulling the list off the top of my head:

LBSF: Battle Company
>Chap with Jump Pack
>5 Assault Marines w/ Jump Packs
>5 Devastators, 4 w/ Missile Launchers
>10 man Tac Squad w/ Plas Cannon in Rhino
>9 man Tac Squad w/ Combi-Melta + Meltagun in Rhino
>5 man Tac Squad in Razorback w/ TL Lascannon
LBSF RW Attack Squadron
>Attack Bike w/ Multi-Melta
>Landspeed w/ 2 Multi-Melta
DWSF
>Lvl2 Termi Lib w/ Foe Smite + Force Axe
>Deathwing Comman Squad w/ Apothecary + Cyclones
>Ven Dread w/ Multi-Melta + Powerfist w/ Stormbolter in Drop Pod

That should be just under 1500 and you can probably toss an auspex or meltabomb somewhere.

When I use my prefer RWSF I have 3 full Tac Squad (2 Combi/Spec and 1 Plas Cannon all in Rhinos), in the Attack Squad I bring a regular bike squad with 2 Meltaguns and a Combi-Melta wih a Multi-Melta Attack bike
The RWSF is just two small units of Black Knights and a Lvl2 Biker Lib with a Combi-Melta to run with the Attack Squadron.
>>
Boss Zagstruk and his stormboys scattered on deepstrike, then jump packed so hard to the objective that three stormboys died.

Next turn the boss Hammer of Wrathed my ravager so hard that it exploded, wounding him and taking out another four stormboys.

Next turn he left his boys behind, and managed to make a max distance charge, hammer of wrathing a raider so hard that it too exploded, killing two of the trueborn embarked within as well as the boss himself.

He lived a short but glorious life.
>>
>>50024784
I assume he means that they treat them as a single army, so you could make a CAD list with a Tech Priest, two Vanguard squads and then a Kastelan Maniple and a Dunecrawler for heavies.

The codices already make clear what units their special rules effect so there wouldn't be any cheese involved.
>>
>>50024965
>Not house ruling Stormboyz to cause a small blast each time they land a jump that hurts themselves and those around
>S5 AP-
>>
Custodes and sisters of silence now battleforged
Eat shit traitors
>>
>>50024827

How do you equip your tactical squad with a grav gun and grav amp? Where do I find the correct to use?
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>>50024582
Like what you see ?
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>>50024992
You kill yourself. Only sacrifice will give you the answers you seek.
>>
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>>50021114

>mouldlines on ever single guardsman's helmet

REEEEEEEEEEEEEEEEEEEEEEE
>>
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New player here. What army best combines fun, cool models and inexpensiveness of collecting (ie. that I don't need to buy 5000 figures) ?
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For a game about the dying days of humanity, playing a badguy faction is a real fucking chore. All the top codexes are "Order" factions, and the Chaos/destruction factions currently exist only to get shit on.
>>
>>50025048
>Implying the Imperium scrapes its mould lines.
>>
>>50024471
fuck these heretics. The Plasma technology of Ryza will cleanse the galaxy of xenos and deamon filth alike. Good work Magos
>>
>>50025049
wrong game bro
>demons
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>>50024985
Bring it in on cone heads
>>
>>50024954
>>Lvl2 Termi Lib w/ Foe Smite + Force Axe
>>Deathwing Comman Squad w/ Apothecary + Cyclones
>>Ven Dread w/ Multi-Melta + Powerfist w/ Stormbolter in Drop Pod

Oh were you the one that suggested me that DW build? Its worked really well.

Ive had opponents ask if the Ven Dread has to enter with the whole Strike Force or if it can make use of Drop Pod Assault (or whatever this rule is). Which is right?

Is one Attack Squadron good enough to reliably summon the Deathwing? I am always to spooked to put them too far from RW support and scatter them.
>>
>>50024932
Knowing my luck we'll get the Domitar, the Thanatar-Calix and no way to get cortex controllers while the Spess Muhreens and Tau get a whole bunch of goodies.
>>
>>50025083
Cheap relative to other 40k armies, not relative to other games.
>>
Has anyone The Beast Arises novels: "Watchers in Death ", "The Last Son of Dorn" and "Shadow of Ullanor". I can't find them.
>>
>>50025004
He's adorable so far
>>
>>50025098
I already told you, play demons, you can proxy hella other models
>>
>>50024575
>he doesn't know Khorne daemons have the highest BS in the game
Im a Lmao at yur lyfe my dude.
>>
>>50025048
>Still more complete than pretty much all Tau armies
>>
Getting back into 40k

Got two boxes of chaos marines

One came with 25 mm bases.

The other with 32 mm bases...

God damn it.

Which side is the standard now?
>>
>>50025396

Doesn't matter, you won't be using Chaos Tacticals once you work out how to build a semi-okayish if you squint at it list from that ass-tier codex anyhow.
>>
If I'm taking a Tzerald on a disc, is there any reason not to take a Dias?
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>>50025116
Want inking with that ?
>>
>>50025422
points or you want to give him a different relic
>>
>>50024359

>The Trucks were taken to pop transports - Which they did brilliantly. Two Rhinos on his side of the board, 1 immobilized and one blew up. I also shot a land speeder out of the sky and a few more. They were totally worth it.

Rending claws do all of those things.
>>
>>50012262
What kind of upgrades for the initiates?
In what way am i mixing weapons on the third squad?
If i deep-strike the Termis they'll be more effective, correct? I'm not going to slog them.
I'm fairly new btw
>>
>>50024985
Post pics
>>
What kind of units should I prioritize buying for a salamanders army I have a tac squad and a rhino so far
>>
>>50025440

Well, what other relic would in give a Tzerald? Paradox usually goes on the +1S squad for the 1 die fire.

Honestly, I've never used a disc Tzerald before, but I found my old custom one from 5th along with 2 screamers. That gives me 5 screamers and a disc, so why not, right?

How do I use it? Flint spells and turbo boost? Do I jink even though it fucks up my psychic shooting?
>>
How do you equip your acolytes fellas?
>>
>>50025489
2nd Tac squad and a second rhino
A bunch of Combi-Melta/Combi-Flamer Sternguard in a Drop Pod with your HQs
Vulkan Hestan (or w.e) at higher points is good (1000+desu).
A level 2 Lib is alright to drop with your Stern.

At 2000points our Salamanders will bring three drop pods of Combi Stern and a Lib Conc split between them.

Also Attack Bike with Multimelta and some other Bikes with Melta/Flamer as well.
>>
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Any ausfags know a good reseller that carries the DE Start Collecting box? Black Cultist don't seem to have it.
>>
>>50025521
depending on what else has relics i could see some good use from paradox or the grimoire . as far as jinking goes it's a matter of survival. my burning chariot on a lucky 6 blew up a zooming stormraven last game because the guy didn't jink. pretty low odds compared to shooting a t4 guy

>>50025433
well it is inktober after all, so yes
>>
>>50024529
Mark of Slaanesh still doesn't really help shooting units, and Mark of Tzeentch will need to be quite cheap to be worthwhile on line units. That Mark of Khorne is also only useful on melee units some of the time.

There's not much reason to have separate Cult units and Marked units. Just make the Marks more significant, and remove the Cult units as separate entries. Simultaneously, it's difficult/impossible to make Marks that work equally well for melee units and shooting units and close-up units and backfield units. That's why I'm looking at doing this >>50022317. Each CSM unit will have the Chaos Alignment special rule, where they just pick an alignment during list construction. Then, each alignment lets them buy one or more upgrades. That way you can still have Khorne Havocs without paying a bunch of points making them good at close combat.


>Word Bearers can't ride in Daemonically Possessed vehicles without getting nommed
>Dreadclaws still eat Helbrutes
>>
>>50025461
>objective-camping crusader squad is "mixed" because it has two ranged weapons
i would too like to know what he meant by that
it might be point innefficient later in the game but early it can support very well
>>
>>50025630

>Chariot

I need to get one of those. I've used stand ins for Exalted flamers, but not a chariot.
>>
>>50025745
chariots are my unsung heroes. slaanesh chariots in formation put out so many hammer of wrath attacks to become a true threat (running over dreadnoughts is fun), skullcannons (when they hit) are great for killing cover camping units, and burning chariots with their torrent flamer are great for hurting units your opponent thought was safe
>>
>>50025603
arent bikes a nono due to nocturnes heavy gravity?
>>
>>50025798
Do the Salamanders only fight on Nocturne?
>>
>>50025798
I always use Salamanders bikes. The way I see it they would use bikes to fill the role that Landspeeders would normally perform.

I mean look at the Space Marine bike, it's not a fucking Vespa, that things a beast that can take the weight of a Space marine in cataprhactii armor :^) I think it can handle some high gravity.
>>
>>50025771

I'd imagine the d3 Lascanon shots would be the big thing, though a 5/3 torrent is scary. I've gotten a few units with that already.

Also, I can't wait to finish my Warpflame host to start IDing Centurions with Exalteds. I currently have 4 counts-as Exalteds, 3 units of horrors(enough leftover to pad past 11), and a unit of 3 normal flamers.

Of course, I'll need to get some furies (or gargoyles) to finish the Incursion. After that, another Prince will give me a Tetrad.
>>
>>50022742
>Access to Chainaxes (debatable whether they are worth the extra points)


They'd be worth it if they were five points rather than eight.
>>
>>50025049
If you're fine being hated by those around you, most of the top tier armies are like that. Depends if you like the aesthetic of Marines, Eldar, or Tau more.

Demons are a terrible choice, they need high model counts for summoning and shit.
>>
>>50021164
Love me my grey knights. Followed closely by Dark eldar.

Always loved the GK look and enjoyed the old codex daemon hunter suicide missions with them.

Dark eldar because sexiest papier-mâché boxes out. Will look forward to making my 16 model dark eldar harlequin Death Star to jump in a tantelus and get blown to shit, but look amazing while doing it.
>>
>>50021164
Guard. There's something so satisfying about beating high tier armies and the odds with a horde of shitty armed and armored lads. Which of course take the attention off all the Leman Russ which get the real shit done
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>>50025058
>>
>>50026119

But Guard don't beat high tier armies.At least not when played by players of equal skill.
>>
>>50026131
>Tfw Executioner spam and ignores cover lascannon heavy weapons teams + Vanquisher with beast hunter shells kill all of your Riptides.
They can anon. You just need to know what the fuck you're doing with them. Meatshields to draw enemy fire never hurts too.
>>
>>50025058
Tzeentch Daemons and Genestealer Cults are pretty strong.
>>
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Got myself plastic Ahriman out of the Burning of Prospero box. I want to expand around him and make a fun exclusively Thousand Sons list. My meta is casual so I'd have no problems actually running this and not getting stomped. How should I expand next besides some Tsons for troop choices?
>>
>>50026176

Play codex Marines with a librarian conclave and stern guard. You'll hate life a lot less.
>>
>>50026166

You can talk about the army all you like but it is played out time and time again that armies like Demi Company, Eldar, WarConvo, etc beat IG more often than not.

Sure you tailor build OK lists but you're never going to play with an army that can be consistently good.
>>
Something really strange happend to me today
>play IG
>use my Primaris (he dies of perils ) psyker to succesfully twinlink my recruits
>Give said recruit squad the order "first rank fire, second rank fire"
>shoot at nearby squad of terminators, throwing 147 dice (the store has a bucket full of dice which i was allowed to use)
>4 hits
>re-roll
>3 more hits
i considered throwing a tantrum after this kind of bad luck, but i decided against it
>i still managed to three two of them because he has as much bad luck as i have
>>
>>50026168
Even with Warpflame granting a potential FnP to the unit they are torching?
>>
>Get Burning of Prospero
>sexy sexy Tartaros armor
>Oh shit I have to use this in 40k
>No rules so I'm going to have to use it as either standard termie armor or Cataphractii armor
goddamnit
>>
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>>50026204
>4 hits
>>
>>50026249
>No rules
it's had rules for ages

literally just "termiantor armor but you can sweep for no additional cost"
>>
>>50026176
>>50026184

As a Thousand Sons play, can confirm.

That or wait for the rumored Thousand Sons codex so you can be fully disappointed.
>>
>>50025464
No pics needed
>https://www.games-workshop.com/resources/PDF/Datasheets/Burning%20of%20Prospero%20Imperial%20Datasheets.pdf
>>
>>50024167
Wait, doesn't Grimaldus wear a skull mask helm? I know he did in Helsreach.
>>
>>50026195
Guard are good. I've consistently beaten Riptide wings whenever I go against Tau. Turns out FRSR is pretty good at taking wounds off them.
>>
>>50026227
warpflame is annoying but i've seen marines fail their toughness test often enough

>>50025944
it really depends on what's going on, i'm usually hunting troops with the flamer. as far as incursion goes you can also use karanak, that's what i use for 1k or so in addition to flayertroupe
>>
>>50026249
It's Terminator armour, but with the ability to sweep. All for the low cost of fucking nothing.

Because that is the trend for non-codex SM updates, better than the codex version at no cost.
>>
>>50026251
I should have added a commissar, he would have shot them all foe incompetence
>>
>>50026295
But what if the commissar missed?
>>
>>50026288

Riptide wing isn't even close to the best build Tau field so that isn't really impressive. Let me know when you've done the same with a RTW + two Storm Surge against a good player who doesn't anchor.
>>
>>50026289
I actually just got the Daemons codex online and am unsure what to think, it looks bad desu. Tzneetch was what i wanted to run to
>>
>>50026325
then he would have shot another recruit
he would have been surrounded by recruits.
It would require great effort not to hit a recrui
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For the purposes of transporting Storm Boyz, can Zagstrukk be embarked on this thing?

Wanted to try putting Da Vulcha Boyz on it to see if either it or them survive past the turn they come on.
>>
>>50026375
Desu?? I meant desu.. Phone typing is hard man
>>
>>50026375
Daemons can be super powerful if you gear your army towards summoning and Invun boosting. With enough warp charges you have a good shot against pretty much any army except for SoS spam.
>>
>>50026376
No, I mean if the commissar had missed the target as well as the squad, he would have to execute himself for incompetence.

A BURGER BUN IS NOT BREAD CAPTCHA, FUCK YOU.
>>
>>50026375
daemons have always been in a good spot. there's a reason why even the grey knights get nervous fighting them. between gifts and psychic powers your foe won't know what to expect at times. they're light in the defense department unless you start to stack saves, amazing at fighting, little shooting, and OP in psychic powers. more so for tzeentch

>>50026415
how can the commisar shoot himself if he shoots like a drunk ork with one eye?

>>50026384
actually it's a 4chan script to replace t.b.h.
>>
>>50026415
yeah, but what if he missed himself ?
>>
>>50026442
Well someone would have to call a Lord commissar to sort the situation out.
>>
>>50021072
So I run a CSM army as my main force because I love the fluff more than anything. My issue is I've only really played a few games with them because I've only played with my friends. The one I play with most runs Tau, so I've been tooling my army to be shooty and with enough AP2 to hurt his Broadsides, Commander suits, and Riptide. I also play a Nid player once a month when he comes into town to visit and I find I have much more fun by actually having an assault phase and both of us having somewhat unoptimized codices.

The reason I bring this up is because only playing these two armies for something like a year and a half means I have no idea what the current meta is. In a few weeks the three of us plan on going to an open 40k night thingy at our LFGS and I expect we'll be torn apart. Not that that terribly worries me (The Tau player has never lost to me). However I would like to focus on fielding an army that can do reasonably well against everything.

Based on your experience what should I expect to run into? What armies are played the most? What units should I be afraid of? Is there anything that other players wouldn't want me to bring?
>>
>>50026450
i got a basilisk, cant i man it with commissars ?
that way they could punish incompetence from 240 inches away
>>
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Shooty terminators aren't worth anything, are they? I've built my Tartaros terminators with combi bolters and power fists but they feel so pointless.
>>
How do I play Tau without alienating myself from all of my friends and the people at the local game store?
>>
>>50026478
Shooty terminators are literally worse drop pods
>>
>>50026533

Use fire warriors as troops and don't run riptides unless someone asked to play them or your up against high tier army
>>
>>50024802

pls respond ;_;
>>
>>50025616
eBay
>>
Does the Imperium uses chemical warfare?
>>
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>>50026533
don't act like an ass
don't play over the top cheese
>>
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>>50026567
>how do i avoid being an ass when playing tau
>don't play tau
>>
>>50026580
>>how do i avoid being an ass when playing tau
>don't be an ass
FTFY
>>
>>50026566
yeah
>>
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>>50025630
INK'ED
>>50026533
Play auxiliaries
>>
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Post your favourite Eldar color scheme.
>>
>>50026456
Some guy posted a pretty accurate Tier list last thread.

But basically, expect Eldars, Thunderwolves cheese and C:SM formations everywhere.

Other somewhat high tier armies : Necron decurion, big Tau, War Convo, multiple flavours of Marines, Knight spam.

As a CSM player you should consider a Nurgle themed army, which is the only """""competitive"""" option the codex have without rellying on Renegades and/or Chaos Knights.
>>
>>50026556
Do it faggot, you can't go wrong with Miranda.
>>
>>50026566
Yes.
>>
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>>50026629
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>>50026629
This. I've tried painting some guardians in that scheme with purple armor, bone helmet and shiny green gems, but it's hard to get the purple right.

If anyone else got some tips for how to paint guardians in a scheme like that I'm all ears.
>>
>>50026533
Paint your army really really well and be friendly when playing your games. Know your rules off the top of your head, be friendly, be courteous
It's easy to not be a prick
>>
Do Warp Spiders look like freakish anthropomorphized crabs to anyone else?
>>
>>50026640
Hmmm. Sounds like it'll be somewhat rough. I've read that people consider Heldrakes cheesy, I have one but I've never used it. (The Nid player and I have fliers but as we both lack anti-air we don't run them against one another and the Tau player would just shoot them down.) Should I run it or would people refuse to play with me?
>>
>>50026753
Yes
>>
>>50026378
Depends on the person you're playing against, but Zag is a Stormboy.
>>
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>>50026874
>heldrake

when it came out in 6th few people had skyfire weaponry, it moved fast with a s6 ap3 torrent flamer that can reroll wounds so it was fucking everything in sight. then the baleflamer got nerfed to not be on a turret and more armies got flyers or skyfire. now it's still potent if you're fighting meqs but it's not as ungodly strong
>>
>>50026398
>SoS spam.
Free daemonettes will kill them.
>>
>>50026905
Running 3 would be good if the person you're fighting doesn't know. But yeah, most people gear up with good anti air if you let them know you're bringing them.
>>
>>50022322
>"Wow dude, nice mad max costume! Whats with the weird toiletpaper? Do they say witness me in latin or some shit?"
>>
>>50022322

> Chaos Culists

With that costume, you look like the guy who delivers our mail, so now I'm suspicious.

That being said, impressive.
>>
>>50022322
BUT WHO KILLED THE WORLD?
>>
>>50027050
WITNESS ME
>>
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>>50026629
Ulthwé
>>
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>>50022322
try harder faget
>>
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Hey, how does this look? I can't decide if I need more close combat effectiveness.

Armored Task Force (445)
>3 Units of Vindicators
>Techmarine: 2 Servitors

Skyhammer Douche Force (490)
>2 Devestator Squads: Drop Pod, Multi-Meltas, Cherubim
>2 Assault Squads: Jump Packs, 2 Flamers

Skitarii Maniple (510)
>6 Vanguard Squads: 2 Arc Rifles

Battle Congregation (600)
>Tech-Priest Dominus
>3 Units of Kataphron Destroyers

Oathsworn Detachment (375)
>Knight-Paladin

Total: 2,240 / 2,500

With the 80 extra points, I can't decide what to add on. Maybe upgrades and relics for the Techmarine and Dominus? Either that or I cut some other stuff and add in another Techpriest.

Also, who would the ideal Warlord be here? Each one of my options seem decent, and even a Skitarii Squad for the chance at full BS overwatch.
>>
>>50027050
>>50027085
>Rips off rebreather
>"WITNEEEEEEEEESSSS"
>Basecoats teeth
>>
Are there cybernetic implants among the Tau? I'm going to guess, if there are, they are much more subtle than those of the Imperium.
>>
Do they have mental institutes in 40k or is it just straight to Servitorization?

Because I think an insane asylum/cultist hub would be a good setting for DH
>>50027141
>>Basecoats
Is THAT what it's called
>>
Updated BT List, please give me critique!

++HQ++ - Emperor's Champion, 140pts, goes with C-Sqd#1
++Troops++
Crusader Squad #1
9 Initiates, 9 Neophytes, 1 Sword Brother
Boltpistols and Chainaxes, 1 Power Axe on an Initiate and another Power Axe on the Brother - gonna dash them across ruins and cover and into objectives to contest
Crusader Squad #2
5 Initiates, 5 Neophytes, boltguns and a Plasma gun
In a Rhino with a dozer blade - flanking contesting force, general supporting group
Crusader Squad #3
5 Initiates
Plasma gun, Missile launcher - gonna use them to give fire support and camp obectives

Fast Attack
Bike Squad with 2 meltaguns and 1 combi-melta, used to wreck vehicles and outflank

Elites
5 Assault termis with hammers and shields with a homer to smash into objectives and support the core force of C-sqd#1 and #2

999/1000 points
>>
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>>50027199
What's gucci my nigga
>>
>>50027123
Ulthwe is too grimdark. Eldar should be colourful and beautiful.
>>
>>50027243

>colourful and beautiful

You can have that in grimdark.

Just look at Tzeentch, Slaanesh and Harlequins.
>>
>>50027199
>>
>>50027208
not a bt player (or experienced with bt) but it seems solid.

since you seemto be following a FOC , the core of focusing on challenging, taking, and holding objectives is probably very viable. also remember that i think your rhino can technically hold objectives, if you're done using it for cover.

another thought: assault terminators might be a little chunky for a 1000 points list, you might want to strip them off and add maybe a dreadnought with flamers in a drop pod, this would also open up for more upgrades across the field, but again i'm not sure how much value you'd get out of that
>>
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QUICK! Post a good Harlqeuin colour scheme/Masque!

Bonus points: It's not 100% airbrush
>>
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Can we go back to when the Space Wolves were good?
>>
>>50027350
>Base coat in Corax White
>Close your eyes and get like 20 paints from the rack
>Get an electric toothbrush.
>Use toothbrush to spatter paint on model from each of the pots.
>Finish with a wash of nuln oil.
>>
Are grey knights a good army for a beginner to start with?
>>
>>50027350
Basecoat black. Accent in teal and dawnstone. Masking tape as needed.

Remember. Stripes are okay.
>>
I got my first taste of Kill Team at a Halloween Themed game yesterday. It was a 'Zombie' Apocalypse and players were allowed to also bring non-vehicle HQs, as long as the HQ choice was your only selection for Kill Team.

I brought a Company Command Squad. My leader was a Master of Ordnance. My specialists were a Missile Launcher Team, a Heavy Flamer and a Company Commander with Power Fist and the Wrath of Cadia. For the last member of my command squad, I brought a Medic.

My Heavy Flamer guy died trying to slow the advances of a squad of Chaos Spawn. My Master of Ordnance was executed by the Imperial Fists player because he accidently took out the last two guys in the Blood Angel player's Kill Team. My Missile Launcher guy got up on a building to provide fire support and was abandoned on the planet when everyone else reached the Thunderhawk escape ship. My Commander and Medic were slain by the Eldar Player to insure none of my guys escaped.
>>
>>50027579
The Missile Launcher got Ignores Cover, the Heavy Flamer got Soul Blaze, the Company Commander got Rage and the Master of Ordnance (after determining that no one got a Leadership Trait as none were useful) got Relentless.
>>
>>50027355
They were never good, though.
>>
Are tyranids good for a beginner? I've been wanting to get into 40k and I'm interested in the tyranids but I don't want to invest if they're useless in a game.
>>
>>50027481
Nice. Are those yours?
>>
>>50027708
They're expensive, but when beginning, the most important thing when picking an army is whether you like their lore and models. I started with playing Dark Eldar, which are terrible, because I liked how their models looked.
>>
>>50021072
Speaking of lore canonicalism, I've been flipping through the Skitarii codex and I have to ask... like... okay, the Admech obviously can't just go into open rebellion, they're outnumbered, but how many more thousands of years before they've replaced Space Marines with their machines, replaced most of the Navy with their dudes, and basically just cycled back to the opening glorious golden phase of the Dark Age of Technology? I know this will never happen because
>advancing the setting
but it seems like that's what the fluff is trying to say. Sorry if this subject has been done to death.
>>
>>50027745

Dark eldar aren't terrible, they have some of the most brutal weaponry.

They are however complete glass cannons, which means the game can either go into a steamroll or complete failure depending on how good you or your opponent is.

Its not a forgiving army, at all.
>>
>>50027795
That's true. I should've worded it as "Dark Eldar is a terrible choice for new players".
>>
>>50027795

Not him, but your post was true in 5E/6E. Now they're "glass cannons" without the cannons. Point for point, CWE are better in almost every possible way, by a large margin. Whoever wrote the DE codex should have tried harder when costing things.

inb4 that one guy in florida who won a tournament one time
>>
>go into GW because i want to learn to play
>guy ask me what army im interested in
>to nervous to say sisters so i just say i dunno
>>
>>50027795

Did you last play DE in 6E? Now they're just garbage.
>>
>>50027819
Indeed

>>50027823
Thats sad to hear, hope they get some love soon.
Its easily my favorite faction, both playstyle and aesthetically. But have not used them in a long time, so outdated.
>>
>>50027847
GW staff are some of the friendliest and most helpful people I've ever met. They wouldn't judge you unless you said Tau.
>>
>>50027859
why
>>
Speaking of DE, are they getting updated? Are there any rumours? Does GW even care about DE?
>>
>>50027795

They're also extremely weak to things like Flamers and what not aren't they?

Their armor saves aren't the greatest.

With most of their vehicles being Open-Topped, that seems like a handicap.
>>
>>50027481
Tron as fuck.
>>
>>50027847
Why so? nothing wrong with playing a female army.
>>
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>leave the hobby for 8 years
>come back
>everyone now owns an airbrush
>everything is getting a gradient
>all the paint names have been changed for some reason
>"astra militarum"
>tau are top of the meta
what happened
>>
>>50027985

>tau are top of the meta

No.
>>
>>50027998
Seems like everyone is complaining about them. How are necrons doing?
>>
>>50027985

>tau are top of the meta

Kind of a meme?

They're near the top at casual play, but if you wanna max out power builds are more or less number 4 or so.

One of the more obnoxious armies when doing spam lists of course.

But yeah Eldar are the meta-topping rape army.
>>
>>50027884
Yeah, the guy was really cool and helpful but laughed at me when I said I was gonna look up more info on the internet.

>>50027960
I was just nervous and overwhelmed because I didn't know shit about anything when I went in there
>>
>>50027180
Probably to interface with their suits more smoothly, yeah
>>
>>50028019

It's mainly their playerbase being faggots.

Space Marines and Eldar are at the top.
>>
>>50027985
>yfw Genestealer Cults are now a top 5 army
>>
>>50028023

GSC will push Eldar out of the top. Won't take the spot themselves but they'll break Eldar
>>
Just got an extra box from GW when I placed my order and it arrived, fuck those guys right?
>>
>>50028135
I don't understand this post.
>>
>>50028135

Just saying should I say something? No, right?
>>
>>50028160

They won't tell you to return it or anything. Had that happen to me once too, I called them and they told me to keep the stuff.
>>
>>50028118

Only in tournament rankings. They'll still be the most broken army, just having one better than usual counter now.
>>
>>50028204

That's ultimately all I care about, you'll see them pushed out of the top tier and thus your average netlister will stop using them as often.
>>
>>50025446
You greatly overestimate the amount of units you can immediately get into combat. Also if you don't pop the Rhinos before charging you don't get to charge the meaty bits inside.

Goliath Trucks with twin-linked autocannons and heavy stubbers plus transport capacity are a fucking steal at 50 points, one of the best units in the Codex. Calling them useless identifies you as a bad GSC player.
>>
>>50025561
Bare bones, or Cult Icon if they're not in the Brood Cycle.

They're T3 5+, save expensive heavy weapons and other upgrades for the summons.
>>
>>50023906
Fuckin' pumped for this. Thinking about making an Apostacy Edition cheat sheet like the one for vanilla 7th ed.
>>
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Name three verifiably dead primarchs.
>>
>>50028392
horus, curze, sanguinius
>>
>>50028392
Ferrus, Horus, Curze.
>>
Reporting list from last thread since no replies. Good cheap starter army? Just a sc box and an OSC as I get the fish from a friend of mine. Should I drop The fish for more drones?

Formation (996/1000pts

········Drone-Net VX1-0 (224pts)
············Drones [4x MV7 Marker Drone]
············Drones [4x MV7 Marker Drone]
············Drones [4x MV1 Gun Drone]
············Drones [4x MV1 Gun Drone]

········Ethereal Honour Guard (382pts)
············Ethereal on Hover Drone [Hover Drone]
············Strike Team [9x Fire Warrior with Pulse Rifle]
················TY7 Devilfish [2x MV1 Gun Drone]
············XV8 Crisis Battlesuits
················Crisis Shas'ui [Early Warning Override, Missile Pod, Plasma Rifle]
················Crisis Shas'ui [Early Warning Override, Missile Pod, Plasma Rifle]
················Crisis Shas'ui [Missile Pod, Plasma Rifle]

········Optimized Stealth Cadre (390pts)
············XV25 Stealth Battlesuits
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
············XV25 Stealth Battlesuits
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
················Stealth Shas'ui with Burst Cannon [Vectored Retro-Thrusters]
············XV95 Ghostkeel Battlesuits
················Ghostkeel Shas'vre [Cyclic Ion Raker, Early Warning Override, Stimulant Injector, Twin-linked Fusion Blaster]
>>
Has anyone managed to get this piece of shit BattleScribe 2.0 to not show invalidation errors for literally every fucking thing?

Tried reverting back to 1.5 but every single file of mine was corrupted and deleted by BattleScribe, because apparently that's a thing when opening a corrupted file.
>>
>>50028452
WouldMakeEveryArmyIOwnCry/10

It's a sad state of affairs when people are starting armies by first looking at formations
>>
>>50028452
Fuck you faggot
>>
>>50028499
>It's a sad state of affairs when people are starting armies by first looking at formations
Why? Thats like saying it's a sad state of affairs when people are starting armies by first looking at their army lists
>>
>>50028452
You should drop yourself off the nearest cliff m8.
>>
>>50028515
>>50028510
>>50028499
I know there is a tau hate boner here, but what's wrong with this list? Stealth suits drones and fw aren't cheese or broken and that's the bulk of the army.
>>
>>50028499
Someone who goes straight into formations is clearly looking online for lists before starting.
>>
>>50028547

It's because you're running OSC which is largely viewed as a dick move.
>>
>>50028554
>>50028513
Replied to my own post by mistake
>>
>>50028554
I really didn't, guys at my locals told me about the drone net and the other two formations literally come in the boxes.

This is supposed to be a fairly casual list
>>
>>50021219

>>50021219
I have a lot of dark angels im looking to sell for very cheap. I still play them I just dont need 10k points worth. I put my email in the name spot so you can contact me if you're interested. Its mostly marines and termies, maybe some bikes speeders. Im going to bed now, so if you email me it will be 10 or most likely tomorrow when I'll respond.
>>
>>50028547
>I know there is a tau hate boner here
Rest of what you said was pointless. The army is for faggots, always was always will be.
>>
>>50028547
Enemy relies on cover? They're fucked
Enemy relies on vehicles that aren't Land Raiders? They're fucked.
Enemy relies on infantry? They're turbofucked.
>>
>>50028614

>Enemy relies on vehicles that aren't Land Raiders?

Doesn't mean much of shit to Orks or Dark Eldar.
>>
>>50028600
>email

For what purpose?
>>
>>50028597
I'll give you the benefit of the doubt and believe you.

But seriously. That list is about as uncasual a list you can get in 1000 points that isn't just spamming one OP unit. There is a reason people say you have to be careful with Tau if you want to keep it casual.
>>
>>50028554
>>50028499
Not really.

I started my dark eldar army by looking at the real space raiders formation, I've never used a CAD. I hear there's some good heamonculi stuff too but fuck me if I'm paying that much for an EPub.
>>
>>50028625
Well Dark Eldar aren't getting Jinks so there goes 80% of their survivability. And Orks are Orks, they don't really fit into ranking how powerful something is, they will always be worse.
>>
>>50028625

You don't get jink against OSC so you can suck 2 fat dicks at that point.
>>
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>>50028600
>email
How fucking new holy shit
>>
>>50028600
> Posting your email on 4chan.
Nigger what? I hope you realize If I wasn't on my phone, you would be getting dozens of gay porn subscriptions
>>
>>50028614
Most of the shots are such that infantry units get an armor save, maybe that's just my local scene? Theres a tyrannid (who's a really good player) an ork and then most everyone else plays some flavour of marines.

4 models are anti vehicle and the mirrors thing can be popped once, although I can see how strong that is.

Ill give you the ignores cover thing, but again most things get a save.

>>50028628
So should I just not run the osc, still buy the box since its a cool value (assuming the holiday deals aren't better) and just use the units? Would ethereal guard, drone net and CAD be not tryhard?
>>
>>50028626
>>50028676
You guys could maybe take two seconds to read the fucking post and see that he put the email for people contacting him to buy models. I know we all just like to shit on everyone here for the slightest provocation but calm down.
>>
>>50028452

A note of warning. While they are very survivable, don't trust completely on the ability of the Ghostkeel to stop every shot. Get out of sight, behind buildings and obstacles and deny as much returning fire as you can. Attack isolated targets, or lure them into choke points where the rest of his army can't get any support. Even a tank column can catch you out of guard, if they concentrate fire. The range of your weapon is not that great and most tanks have more range than you.
>>
>>50028720
That looks like his actual email adress though.

I'd post a temporary or throwaway one for posting here and only give my real one to the person who's actually interested in buying models.
>>
>>50028701
At higher points you would have a point for the anti-tank capabilities, but at 1000 you might only see 2 vehicles of good durability and those can easily be taken out in a turn of rear armour hits. I suppose I'm prejudiced towards how good Tau anti-infantry is because I have Guard and Skittles as my armies and 80% of the Tau arsenal denies my best armour.

Just using the units would be a far more friendly way of doing it, but then you might not get as much out of the stealth suits as you want, they are one of those units that is decent enough on its own but becomes monstrous in a formation.

And waiting for the Christmas bundle is a good idea, you can get some insane savings on them (Although you can get nearly as good from just buying at a good non-GW store)
>>
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1500 points

Thoughts?
>>
>>50028736

Also, remember that it is a monstrous creature. It can move through difficult terrain (3D for movement in difficult terrain), use jetpacks a without ever taking a dangerous terrain test (unlike most of the suits).
>>
>>50021164
Guard, because I like the idea of being the only faction that can use conventional units and tactics in my Space-Fantasy game.
>>
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Who are the most pimpiest and why is that the Necrons
>>
Which units of the Guard synergies well with the Tau?
>>
>>50028795
Well your army loses about 25% of it's utility every time a commissar dies, so you would have to keep them safe but otherwise puts out a ton of firepower and is tough as fuck.

A dick move in a casual setting and a clear example of why formations should be limited to 1 of each per army.
>>
>>50028834
I can't really think of a thing Guard do that Tau don't do better in battlesuit form.
>>
>>50028879

>not trying to be a dick
>just think Scions are cool as fuck
>>
How's this? Dropped the osc in favor of a cad, could replace the ghostkeel with a riptide or some broadsides but I don't think armor is a major issue.

+++ Tau (Warhammer 40,000 7th Edition v60) (995pts) +++

++ Combined Arms Detachment (Tau Empire: Codex (2015) v31) (500pts) ++

+ HQ (60pts) +

········Cadre Fireblade (60pts)

+ Elites (180pts) +

········XV95 Ghostkeel Battlesuits (180pts)
············Ghostkeel Shas'vre [Cyclic Ion Raker, Early Warning Override, Stimulant Injector, Twin-linked Fusion Blaster]

+ Troops (260pts) +

········Strike Team (170pts) [10x Fire Warrior with Pulse Rifle]
············TY7 Devilfish [2x MV1 Gun Drone]

········Strike Team (90pts) [10x Fire Warrior with Pulse Rifle]

++ Formation Detachment (Tau Empire: Codex (2015) v31) (495pts) ++

+ Formation (495pts) +

········Drone-Net VX1-0 (224pts)
············Drones [4x MV1 Gun Drone]
············Drones [4x MV1 Gun Drone]
············Drones [4x MV7 Marker Drone]
············Drones [4x MV7 Marker Drone]

········Ethereal Honour Guard (271pts)
············Ethereal on Hover Drone [Hover Drone]
············Strike Team [5x Fire Warrior with Pulse Rifle]
············XV8 Crisis Battlesuits
················Crisis Shas'ui [Early Warning Override, Missile Pod, Plasma Rifle]
················Crisis Shas'ui [Early Warning Override, Missile Pod, Plasma Rifle]
················Crisis Shas'ui [Early Warning Override, Missile Pod, Plasma Rifle]
>>
>>50028925
Scions ARE cool man, but spamming a formation that makes them really good might not be the best way to show that. It's not top level cheese, but it is babybel level cheese.

Maybe mix in the air drop formation for a bit of variety.
>>
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>>50023146
The issue is much of the time their I5 goes to waste as they have no assault grenades. They really have a kind of niche role with swords trying to catch out other melee or soaking a charge themselves.
>>
>>50028962

I think firewarriors are more optimal in teams of 9.
>>
>>50028971

My alternate was dropping a formation and adding an Assassinorum Execution Force.
>>
>>50028977
I never understood this line of thinking. I play on boards with plenty of large and small pieces of terrain but rarely have a problem with having to charge through terrain even though sometimes I have to charge around a chest high wall in order to not get the penalty.
>>
>>50028977

They're mostly there to take charges from units with a psyker and to in turn clear combats for other units.
>>
>>50023146
I doubt they will flesh out the SoS too much outside of 30k. I think the most we will get is the formation they released.
>>
>>50029020

You do know you can't charge around terrain to avoid the penalty right?
>>
>>50029025
Why would a unit containing a psyker ever charge a unit of SoS?
>>
>>50029041
No. There's way too much "Maybe we'll see what they're doing in 40k soon..." in the White Dwarf for them not to be fleshed out.
>>
>>50028962

1st Number: Models of in squad
2nd Number: Casualties for Leadership test
3rd Number: Models left for no Snake-eyes Leadership Test

5: 2: 1
6: 2: 1
7: 2: 1
8: 2: 2
9: 3: 3
10: 3: 3
11: 3: 3
12: 3: 4

So if you look at the numbers the 3 squad sizes that stick out are 5, 9, and 12.
5, 6 & 7 models regroup easily as long as there are two models left but only takes two for a leadership test. If you are going for cheap, why take 7 when you can take 5 though?
8 is just bad, it takes just as many casualties to cause a test as 5, 6 or 7 models but needs twice as many to regroup. It can regroup on less models than 9 but takes tests earlier.
9 is the middle number here it takes just as many casualties to cause a test as a full 12 model squad and can regroup with one less member in it.
10 & 11 function exactly the same as 9, but cost more. If I'm bringing 4-5 units of 10-11, why not bring 5-6 units of 9 for a few more points more or less when you can take advantage of the MSU benefits more?
12 From this table 12 looks disadvantaged in terms of casualties but when you factor in squad boosts such as markerlights and sensor towers they are the most efficient use of those boosts. You just have to spend the points for the Ui and bonding knife at this squad size.
>>
>>50029106

Because it is the only viable target and they'd rather charge than be left out in open? I'm thinking specifically some of the GSC deathstar style units that really want to be in combat.
>>
>>50029087
welp, we always thought in our group that if you can rustle up enough inches to get around the terrain instead of through it, you wouldn't take the penalty.

I guess I have some bad news to tell them next week.

Holy fuck captcha the entire picture is a street sign, what do you want from me?
>>
>>50029134

Yeah I used to think the same thing but when I started travelling and playing at more stores I realized I was incorrect. The language is pretty specific in that you have to take the shortest possible distance to make the charge.
>>
>>50029130
Are you alright anon?
>>
>>50029106
Because otherwise it's going to be charging them, and although you wont get bonus attacks from charging them, they will get bonus attacks from charging you.
>>
Do Stealth teams work better in teams of 3 or 6? What about Crisis Suits?
>>
>>50029134
>>50029148
Yep so that I5 is kinda null if you really wanna get any work done, they occupy a weird spot.

>>50029025
Yeah, psyker wrecking aside. They are not quite the charge in and fucking assault everything that SoB really kinda want to have unfortunately.
>>
>>50029187
Teams of 3 IMO because the ML+Targeter means the Shas'ui can split-fire a fusion blaster.
>>
>>50029199

Given their nature they form a pretty solid anti-pskyer deathstar option for almost any AoI.
>>
>>50029199
Well that is only for the first round of combat, after that you will be at I5, it's not the best situation, granted, but they're hardly a slouch in melee.

The sisters never appealed to me personally, I want to find a way to squeeze a squad of Custodes into my Admech or maybe looted Custodes into the Orks.
>>
>>50029233
Only thing you have to be worried about is getting spooped off the table. 1 lost suit means a morale check.
>>
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1500pt IG List I'm gonna run next weekend. Thoughts?

Company Command Squad-80
+vox caster, medi pack

Chimera-100
+Camo netting, Extra armor, fire barrels

Platoon Command Squad-50
+Vox Caster, medi pack

Chimera-100
+Camo netting, Extra armor, Fire barrels

Infantry Squad-55
+vox caster

Infantry Squad-75
+Commissar

Infantry Squad-50

Special Weapons Team-61
+Commissar, Snipersx3

Heavy Weapons Team-120
+Rocket Launchers w/Flakkx3

Veteran Squad-140
+Heavy flamer, vox caster, power weapon, demolitions, meltax2

Valkyrie-145
+Lascannon, multiple rocket pods

Leman Russ-190
+Vanquisher, Multi Meltas, Lascannon, Camo Netting, Extra Armor

Leman Russ-195
+Demolisher, Camo Netting, Extra Armor

Basilisk-140
+Enclosed Crew Compartment
1501 points

I'm gonna blobsquad the infantry together.
>>
>>50029149

Just showing the optimal squad sizes according to the modern rules.
>>
>>50029267

>1 lost suit means a morale check.

The same is the case with a squad of 6. You need 6 + 2 drones (2 casualties to check). .
>>
>>50028351

Mmyeah, no.

If this was a combined arms detachment you'd have slightly more of a point, but you're literally only taking them for the Autocannons.

Ambush clears you right across the board turn one unless you roll a 1, at which point you return to shadows and try again. You don't need a transport which costs you as much as an entire unit of troops, no matter how awesome it'd be for any other assault army.

And for transport popping? Relevant as a major hurdle only for really heavily mechanised lists, but even then? Just take some guns on your Neophytes, or on some cheaper outflanking sentinels instead.
>>
>>50029332

Huh? 1 casualty from a 6 man squad is only 16% - thus no check.
>>
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>Orks vs CSM at gw store
>guy working gets off phone
>comes over to our table and tells us someone from Minnesota is firing a death strike missile barrage at one of us
>mfw
>>
>>50029354

Then it looks like 5 is the optimal, which can be done cheaply with +2 drones instead of more stealth suits.
>>
>>50029351

Or just add some of the big saws, they're pretty good at transport popping.
>>
Anyone here ever used the Vallejo metallic paints? I've heard they're supposed to be amazing, but a hassle to use.
>>
>>50029361
I've done that in a apoc game once, where I fired at the absolute farthest end of the table away from me around a corner, the look on the guys face was pure betrayal.
>>
>>50029130
Hmm so 9 is optimal here, that gives me what 24 points to play around with? Thanks anon.

The asymmetrical squad bothers my autism
>>
>>50025109
https://mega.nz/#F!moBkkYZJ!1w7re9zwJPhGw-7j6zreCw
Blackshield
Watchers in Death
The last son of dorn
>>
>>50029361
Did you tell him to fuck off?
>>
>>50029250
Yeah the issue is that at 15 points ppm, with t3, that alpha strike is what would really save SoS a ton of grief in melee, taking a 10 gal squad with greatblades and an SS would still be a load of fucking people up but it's hard to say for sure if they're gonna make their points back if they are taking some hefty hits when they assault

I still like them and would honestly probably still run them with swords, but it does take some serious consideration I think to get them working hard on the table.
>>
>>50029397

Those are more for superheavy popping, especially with an uprising Primus in the unit.
>>
>>50029439
It's usually a birthday or halloween gimmick.
And it's usually awesome fun.

Outraged, the GW denizens gather up their own deathstrikes and so we Krieg the world.
>>
>>50029410
I honestly prefer Citadel metallics to Vallejo Game Color metallics. The one people are creaming their panties over are Vallejo Model Air. Meant to be airbrushed on, but you can just brush it on as well.
>>
>>50029351
You can theory craft all you want but I've already played 5 games with GSC and the Goliaths are MVPs every single game.

Guns on the Neophytes are nowhere near as effective for the points and only even worth bringing on summoned squads, Sentinels can't hit for shit and are BARELY cheaper, most good lists tend to be mechanized to some degree, and Ambush is excellent but leaves you vulnerable, and is best supported by having other units coming up the board to threaten from multiple positions. Goliaths are 50pt small-arms resilient twin-linked autocannon MSU that screen troops inside from being alpha struck.
>>
Did anyone post the BoP painting guide Epub yet?
>>
>>50029509
This, heavy rock saws are ridiculous overkill on transports, and expensive, and if you're using them on the transport you're not assaulting the guys inside.

GSC wants to crack open transports with autocannons and then charge the disembarked unit in the same turn, not sit around in the open with their flak armour and T3 against retaliation fire after they wasted an expensive rock-saw-toting unit to kill a Rhino. S4 already glances those things to death without issue.

For 60 pts you can get a Neophyte Squad with a heavy weapons team with an Autocannon, and 8 worthless S3 AP- autogun shots.

For 50 pts you get a Goliath that's immune to S3-4 weapons on Front Armour, has a TWIN-LINKED autocannon, a heavy stubber, better mobility, and can protect any guys that hop inside so they can countercharge the deep striking crisis suits that just shot it in the ass without having to pray for a 6 on the ambush table.
>>
So when IA14 eventually comes out, what do you want to add to your armies?
I know I want a Vultarax and some Thallax as well as to convert Anacharis Scoria, but I doubt we'll get rules for him.
Triaros, Thallax, Vultarax and maybe Arlatax are what I want, what do the rest of you Tau/SM/Admech players hope for?
>>
>>50029785
I want to see what Tau toys come out.
>>
>>50029686

You have better guns than a fucking autocannon, you tit.

It's known as the worst option on the space marine machine guns list for a reason.
>>
What's the best way to fit an Infernal Tetrad into 1500pts? I want to try something crazy for a doubles game later.
>>
>>50029785
Depends how they write their rules. If they are their own list, probably none. If they are added units to CultMech/Skitarii then I'll add something to my War Convocation. Triaroses spring to mind.
>>
>>50029785

Revamped vespids, breachers, and vanilla flyers. I think that there are not many battlesuit roles left to fill. Perhaps Demiurgs auxiliaries for artillery, bikes or Kroot Knarloc rider. I'd consider to move the sniper team to fast attack slot or something.

As for special characters, perhaps a Ghostkeel Shadowsun, and a Farsight Eternal Warrior.
>>
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>>50029785
>>
>>50029855
If the book is Mechanicus shock troops and armour vs. Tau auxilaries and light Battlesuit support I can see it being excellent.
What I dont want is another Megasuit vs. Titan fight that ends with some new Tau or Admech superweapon murderising everything.
>>
>>50027208
Bump, please give me just a quick look-over!
>>
>>50029785
I want some Castellax for some good line holders and you have listed the rest of what I want. You wont be getting 30k characters because the stuff we are getting is just the dusty stuff stored in the vaults underneath the forgeworld that is attacked.

I have a terrible sinking feeling that they are going to gimp the fuck out of the automota saying that they have gone crazy. Not that the experimental Tau suits will have similar problems of course.
>>
>>50026327
That's fine. We have a guy at our store with thirty basilisks. I'll just borrow a few.
>>
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>>50029785
>Forgeworld
Nothing.
>>
>>50029983

That won't be the aforementioned list - at all. The SS will just kick your artillery to death
>>
>>50029855
>Revamped vespids, breachers, and vanilla flyers. I think that there are not many battlesuit roles left to fill. Perhaps Demiurgs auxiliaries for artillery, bikes or Kroot Knarloc rider. I'd consider to move the sniper team to fast attack slot or something.
Thats some very fucking heavy wishlisting. You aint getting any of those. All the tau units have already been released. Only thing there thats "new" for Tau is revamped rules for units that are already sold by FW.

Altough, I'm eager to see what the new rules are for XV9 Hazard Suits.
>>
>>50029785

I quit caring about Forgeworld releases a while ago.

I don't play Tau, Imperium, Chaos or 30k so they're kind of irrelevant till they address IA8.
>>
>>50029963
Yeah, if we get the big guns (well, bigger than we already have) they'll probably come with none of the buffs. I would like more mobile forces and maybe some buff robots who throw out bonuses to nearby units, as ALL we currently have is big guns and lots of them.
>>
>>50030023
>they're kind of irrelevant till they address IA8.
Its fucking disgrace that they havent adressed it. Not having working rules for all that cool ork shit is depressing.
>>
>>50030048

True.

However disgraceful antics is something I've come to expect of Forgeworld.

Hence why I don't expect much of them in general.
>>
Does this make me an asshole?

+++ Daemons (Warhammer 40,000 7th Edition v64) (1502pts) +++

++ Combined Arms Detachment (Chaos Daemons: Codex (2013) v56) ++

+ HQ +

Herald of Tzeentch
Psyker Level 3
The Oracular Dais

Herald of Tzeentch
Exalted Locus of Conjuration
Paradox
Psyker Level 3

Herald of Tzeentch
Exalted Locust of Conjuration
Portalglyph
Psyker Level 3

Lord of Change
2x Greater Daemonic Reward
Lesser Daemonic Reward
Psyker Level 3
The Impossible Robe

+ Elites +

Flamers of Tzeentch x3

+ Troops +

Pink Horrors of Tzeentch x11

Pink Horrors of Tzeentch x11

+ Fast Attack +

Screamers of Tzeentch x5

+ Heavy Support +

Daemon Prince of Tzeentch
2x Greater Daemonic Reward
Lesser Daemonic Reward
Daemonic Flight
Mastery 3
Warp-forged Armour
>>
>>50029439
>Did you tell him to fuck off?

Dude, getting Deathstriked is a rite of passage for this hobby. Being able to shoot people thousands of miles away in another country is hilariously fun.
>>
>>50030376
Well yes. Shave off 2 points and try again.
>>
>>50030390

What if you called it in to China then?
>>
>>50030426
>having autism
>>
>>50029806
>You have better guns than a fucking autocannon, you tit.
Not that are reliably going to be in range every single game turn 1. You don't waste points putting expensive guns on fucking Neophytes, you save those models for the summoned squads, which still aren't entirely reliable.

Neophyte squads with heavy weapons = 1 target for the enemy to shoot to pieces.

Neophyte squad ambushing + Goliath truck in the backline = 2 targets forcing the enemy to make decisions: bolter the infantry or krak the transport?

And a neophyte squad that shoots heavy weapons cannot charge to soak up Overwatch for your melee troops.

Also
>comparing the Genestealer Cult weapons armoury to Space Marines

Jesus dude, face it, you're just bad.
>>
>>50030499
There are rules for this game you know. Guy could delete one model and it would be legal. Now its illegal and a bit rude.
>>
>>50027355
They're fine you're just a public opinion bitch, they're barely different to any other chapter.

>>50027657
Personal opinion=\=established fact
>>
>>50030526
Not him but 1-4 points over is honestly not an issue and it's not like points costs are actually calculated to a proper level of external or even internal balance in this shitfest of an edition.

If you hit 5 or more in a game that prices most things in increments of 5, then it's time to remove something.
>>
>>50030581

With daemons, its actually 10 unless you count an Iridescent horror.
>>
>>50027657
They were pretty brutal in 5th edition.
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