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/swg/: Giant Fuckoff Space Elephant Edition

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Thread replies: 324
Thread images: 75

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related


Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>http://pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>http://pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>https://mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>http://starwars.wikia.com/wiki/Canon#2014_reboot
>http://starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>http://img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>http://pastebin.com/cJY5FK9T

Shipfag's hangar
>https://drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

HoTAC
>http://dockingbay416.com/campaign

>>49991128
Previous thread
>>
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>>50017092

When are we gonna get Herglic stats?
>>
>>50016982
I'd just use the Cortosis Weave gauntlets and double the users strength for the damage
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First for Mandalore the Husbando
>>
>>50017151
>Mandalore the Husbando
I mean..... Yeah, that's an accurate enough description.
I forget, did legends do anything with him outside of the comics?
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>>50017151

Fenn "Luck of the Mando" O'Shysa ?
>>
>>50017141
There are some stats for a Herglic NPC you can work backwards from (Like for Houk, Gammoreans, Barabel etc) in the Mask of the Pirate Queen.
>>
>>50017151
>>50017200
>>50017217
A little bit, Traviss had him in Repcomm for a few cameos, and then shit on him in her post-endor stuff.
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>>50017309
*The same as most things she wrote!
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>>50017200
He's in Luke Skywalker and the Shadows of Mindor too
>>
So when do you all think Friends Like These will be out?
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>>50017309
>and then shit on him in her post-endor stuff

If i remember, by then, he was old, and still trying to con Boba into being Mandalore, which eventually happened. Then Fenn finally retired, having gotten his wish of another Fett mandalore
>>
I like how the map makers don't even bother to explain the Nagai's route to Mandalore. I guess they could have ended up on another course into the main galaxy from Firefist.

>>50017550
I thought he died in a really dumb way?
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>>50017588
>I thought he died in a really dumb way?

>Apparently surrounded by Sevvets and under heavy fire, Shysa was badly wounded, so much so that he would have been unable to escape. To save Shysa from what he called, "a rotten death", and at his own request, Fett mercy-killed the Mandalorian Protector.[23] With his dying words, Shysa requested that Fett take the title of Mand'alor and command the Mandalorian Protectors[23]—still believing a Fett to be Mandalore's best bet for a leader.[6]

Huh, guess I remembered wrong
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>>50017650
OH wow that's really dumb.
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Baragwin are really interesting.
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>>50017092

/swg/, I'm preparing to run an Imperial AoR campaign, and I'm a little conflicted about how to equip my players. I've considered some kind of "loadout" system based off what class and specialization(s) they pick, but would Laminate and Blaster Rifles be too much for them right off the bat?
>>
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>>50018249
Not really, no. You just have to make sure the threats are proportionate to their gear and skill. Laminate can't stop everything and blaster rifles can't kill everything.
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Since I don't want to screw into the models or use magnets and I want to maintain the existing mounting options, I got some ook 16 gauge steel galvanized wire and squeezed the tops into the shape of the plastic holes. It turned out to be pretty decent as far as mounting options go and now they can be canted around objects!
>>
>>50018249
Nah, you just have to think of challenges where "I shoot everyone in the face and tank the return fire" is not a viable solution
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>>50018249

>Playing Stormtroopers

Make your PC's operate under minion rules
>if they all shoot at the same thing, they get bonuses
>but the moment they hit 0 wounds, or a single crit, they die

Laminate and Rifles won't matter much at that point
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>be gambler
>buy disruptor rifle
>add enhanced x-citer to bring critical rating to 1
>add superior for automatic advantage
>add laser sight for automatic advantage
>use double-or-nothing to double advantage


>tfw every shot is automatically a +80 crit before any dice are rolled
>>
>>50019483
I thought disruptors could not be modified, at least not their internals.
>>
>>50019532

"Disrupters may never benefit from upgrades or attachments that improve their range or grant multiple shots."

RAW, it works.

>>50019483
That's actually pretty horrifying. You've got a 30% chance of instakilling anything in the game, without even bothering with damage and soak.

Enjoy your 10,000 credit gun being destroyed on a Despair, though. Enhanced X-Citer is kind of a bitch like that.
>>
>>50019532

They can't improve range, or add Autofire
>>
Love me some Kappa landers.

>>50019600
>Enjoy your 10,000 credit gun being destroyed on a Despair, though. Enhanced X-Citer is kind of a bitch like that.
He'd probably deserve it.
>>
>>50020027
>>Enjoy your 10,000 credit gun being destroyed on a Despair, though. Enhanced X-Citer is kind of a bitch like that.

10k credits isnt much desu
>>
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Disgusting youngster howlrunner epsilon leader list with expose on youngster and ion engines on everything against 4 blue squadron pilots with e2 and tactician on all. I already killed howlrunner.
>>
Commando droids are really fun.
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>>50020726
My issue with that sword or theirs is that the blade is mounted too far forward from the grip and the length of the back prod is a little weird.
>>
God DAMMIT modern Star Wars prop teams, stop giving guns two stocks.
>>
So, Legacy comics era. Assuming that KOTOR's tech stagnation shenanigans don't hold true, would it be reasonable to have Battlemechs in that era, assuming significant advances in walker tech and materials science? After FFG's starship leg upgrade and TFU's custom upgunned AT-ST boss, 137 ABY Battlemechs suddenly don't seem ridiculously far-fetched. Hell, if you stick the leg upgrade on a TIE Bizarro Mk 1, you've essentially built a ghetto Hollander.
>>
>>50021142
yeah, let's go for battlemechs. It's not especially farfetched in view of the tech developments going. just save the veritechs for Incom's last best trick.

also, if it's going to mechs, put in a thud for me, would you? it seems like a Koensayr kinda mech
>>
>>50018249

I wish I had an AoR game. I really wish I had an Imperial AoR game.

I want to live onboard a Gozanti.
>>
>>50020234

I could buy my own ship for that much!
>>
>>50021190
>Thuds
Good taste.
>>
Huh, they delayed SW Rebels another week.
>>
>>50021303
multirole heavy is best heavy, it's a fact

bandersnatch also stronk
>>
>>50021281
Honestly in my game our GM gives us at least 3000 per session, usually more like 4-5. (Well he equivalent of, we usually get paid by clients after a few sessions of doing the job)
>>
>>50021142
>>50021190
The all-important question here is which faction(s) you support
>>
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>a new game shop opened near me that is actually close and isn't an hour away
>they play X-Wing
>mfw
Oh boy oh boy oh boy
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>>50021483
Steiner, not because of ideology or history or characters, but because I fucking love the idea of drowning the enemy in Assault and Heavy 'Mechs.
>>
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>>50021483
Played a LOT of MechWarrior 2 back in the day.

Wasn't very good at it, but I played a lot of it.
>>
>>50021606
>liking clans
Enjoying the knot, furfag?
just kidding, I'm jade falcon
>>
>>50021483
several, but because I suspect you're here from /btg/ the most relevant is the Taurians.
fuck yeah, cowboy hats, stubbornness and unseen heavies
>>
If I wanted to get into star wars roleplaying where should I start, and which system would you guys recommend?
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>>50021997
WEGd6 or FFGSW unless you ABSOLUTELY need to play KotOR or (God forbid) Legacy era without any houserules at all in which case go with Saga.
>>
>>50021997
FFG and WEG D6 are both completely viable options. really, take a look at both and decide which one you like more
>>
What's the best nu-canon book? I need reading.
>>
>>50021483
House Liao, because I build for China.
>>
>>50022415
I liked tarkin, it felt like it belonged in legends as much as nucanon, and I've heard that bloodlines is quite good as well
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>>50022426
Take your porch money and fuck off.
>>
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>>50022415
Tarkin and A New Dawn are both pretty good, though A New Dawn's core "Space Big Brother" theme fits Star Wars badly. I mean really, Star Wars is not good at cameras.

>>50022437
Other than blurring the lines of ISB/COMPNOR with ImpInt, and making Interdictors have huge effects on realspace, even dragging ISDs out of formation I liked Tarkin.
>>
>>50022087
There are really good fanmade sourcebooks for those eras for WEGd6.
>>
>>50022466
>Other than blurring the lines of ISB/COMPNOR with ImpInt, and making Interdictors have huge effects on realspace, even dragging ISDs out of formation I liked Tarkin.
I agree, but at least the interdictor thing could easily be explained as wonky imperial prototype crazyness, since that's what it kinda is.
Tarkin certainly stands up with the mid-high tier of legends novels, and it's S-rank for nucanon, considering
>>
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>>50010864

Thanks, that seemed like it was the case but I wasn't sure.

>>50010942

XP for the first session was 5, and from the costs of things i'm not sure how much advancement we'll see. Both of our lightsabre-users are fairly unoptimized. Party so far is;

Bothan Colonist
Battle Droid (Ex-Clone Wars roller-derby with a Heavy Blaster Rifle, probably fairly optimized)
Secret Sith (Player uninterested in mechanics, didn't really do anything, left early, no exposure to SW universe outside the game)
Jedi Searching For Some Guy (Fairly unoptimized, mix between social and sword duel human with a bit of piloting, Protector (Guardian) I think)
Ex-Stormtrooper (Soldier (Commando), not hardcore optimized but focused in what he does, lots of SW universe knowledge and in-jokes)
Ex-Merc Snubfighter Pilot, Secretly Force Sensitive (Me, think Luke Skywalker but he actually joined the Imperial Fleet Academy and is kind of a dickwad)

It's not people i've gamed with before, and it's being run at my FLGS - the chances of drop-in/drop-out are high, although I talked to the Bothan and Droid's players after the game and they seemed pretty keen.
>>
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>>50022514

First session started cooling our heels for a job interview with a bounty agent, overdue for appointment, then knocking at the (roller) door. I went, opened it up, and got a fist full of knuckleduster. Cue fight scene, which was mostly the aquilish thugs getting mown down by PC blaster fire. I took one prisoner, and named him Hurrgl, because he doesn't speak Basic (the one who mangled my face). The Droid found out from two other droids in the place that the guy we were seeing had missed appointments, owned a luxury liner, and the keycodes to that luxury liner - he told us about the guy, not about the sweet starship. We found out the name of the gang, and retired to a kafbar to get some drinks (and theoretically, find out each other's *names*), discuss what we were gonna do, etc. Two Ithorians who looked a bit thuggish approached us, and that's where the session ended.

So it's looking to be fairly short-session, drop-in/drop-out play. The GM is also chucking two purple dice on each roll, generally, except attacks in combat, which seems to indicate 'going wide' might be a trap. I'll suggest those houserules to him as with a Jedi in the party i'm sure lightsabre duels will come up at some point.
>>
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Player came up to me today, one who hasn't up until this point really showed much in treat and said "I wanna play a Theelian". And God damn if I will fail them how the fuch should I stat them.
>>
So what was the Emperor's deal?
Since the old 'explanation' (Yuuzhan Vong) got retconned, was he just a greedy old fuck?
What exactly did he want the Empire for?
>>
>>50022590
>Since the old 'explanation' (Yuuzhan Vong) got retconned,
that was never a canon explanation, it was literally a meme in the old sense
>>
>>50022590
>>50022602
The Vong were never the Emperor's explanation, they were merely the excuse he used to recruit people like Thrawn.
>>
>>50022590
POWER
UNLIMITED
POWAAAAAAAAH
That's actually the reason they give in Tarkin. The Dark Side gets more powerful as more people suffer. So Palpatine treats his citizens like shit so the dark side gets more powerful and as a result, he does to.
>>
>>50022602
>>50022607
Weren't the Vong lampshaded in the Truce of Bakura novel?
>>
>>50022590
>So what was the Emperor's deal?
he was 200% pure evil UNLIMITED POWER and loving every single motherfucking second of it, start to finish
>>50022590
>Since the old 'explanation' (Yuuzhan Vong) got retconned, was he just a greedy old fuck?
that was never canon, so it couldn't have been retconned. but yes, he was evil as hell and loving it
>What exactly did he want the Empire for?
UNLIMITED FUCKING POWER HOUR ALL DAY LONG
>>50022653
>Weren't the Vong lampshaded in the Truce of Bakura novel?
y'all got your timelines woefully reversed
>>
>>50022666
>y'all got your timelines woefully reversed
Quite possible, I haven't read a Star Wars novel since I was 14. Can you expand?
>>
>>50022653
AHAHahahah Oh fuck no. The idea of outside threats was always present, but the "Super bad shit that scared the likes of Thrawn" wasn't even loosely implied till the Hand of Thrawn Duology and Crimson Empire 2(And in that the nature of the threat was left vague, the Vong as they were were only fleshed out in the Del Ray novels, Nom Anor wasn't even going to BE a Vong when he showed up in Dark Empire 2.)

Truce at Bakura was written fairly early in the old EU and set EXTREMELY early. It had no indication of the Vong.
>>
>>50022684
truce at bakura came out quite a few years before the NJO series and therefor vong were even a twinkle in a writer's eye. any resembling bits and therefor psudo-lampshading is purely unintentional hindsight hilarity
>>
>>50022690
>Hand of Thrawn Duology
and the HoT stuff had no indication of being the vong, it was just a VERY blatant dangling plot hook that zahn put out for easy post-HoT adventures, considering that is was so very obviously intended to be closing time for the EU
>>
>>50022698
>Truce of Bakura written by Kathy Tyers
>Balance Point ALSO written by Kathy Tyers
Agree to disagree.
>>
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Vong are shit honestly. They never really felt like they fit in Star Wars. I really hope they never come back, although at the end of the day it doesn't really matter since my groups games will continue to consider them noncanon.
>>
>>50022850
vong arent star wars, its that simple.
>>
>>50022819
I mean, I'd be surprised as hell if anyone wrote anydamnthing in star wars for a second time and didn't even slightly call back to their first entry, but it don't mean a single bit that when writing the first thing they knew anything about the second bit. youse's got y'alls casuality backwards
>>
>>50022850
>>50022861
Agreed
>>
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>>50022861
George Lucas at the time sort of trusted his licensees to come up with stuff that wasn't too fucking stupid, for better or worse and in this case worse as Del Ray publishing got around the table drunk and vomited up some really fucked up aliens.
It'd be easy to blame a single person for the fuck-up, but basically it was a collaborative fuck up with a whole heap of people throwing things in to it.
>>
>>50022861
>>50022986
my best bet is that the vong were leftovers from some writer's rejected OC cheap genre sci-fi transplanted into star wars when they got the chance
>>50022986
>worse and in this case worse as Del Ray
otherwise you're probably right, but it wasn't Del Ray, their go with the license ended before vongtime
>>
>>50023702
They first popped up in Vector Prime, (I think) which was Del Ray
>>
>>50023773
>, (I think) which was Del Ray
Nyet. Vector Prime was the very first book by the post-del ray company, who's name I am entirely too drunk to remember
>>
In garage games with my buddies I've been having good shows out of my Tie-SF Backdraft with VI, Title, collision detector, and Twin Ion Engines for a total of 29 points.

I remember the reception to the SF being lukewarm. What do you guys think of it?

Also r8 my list?
Deathrain
-Extra Munitions
-Enhanced Scopes
-Cluster Mines
-Ion Bombs

Countess Ryad
-PTL
-Twin Ion
-Tie/x7

Backdraft
-VI
-Collision Detector
-Title
-Twin Ion

I figure Deathrain can drop the Ion Bomb before the 4 K turn then ram Cluster mines up the butt of the ships Ion'd. Defender's with title are had to kill, so she could make use of her good mobility to stay safe. Backdraft Is just really good at going to unexpected places while maintaining a fireing ac with good damage potential due to the auto crit mark on auxillary shots. That and Deathrain will hopefully draw a lot of early hate so I can keep my defender into late game where there are less people shooting at it making the title really shine.

All theory though, I've only ever used these ships separately. I really want to use my favorite models in an upcoming store tournament. They're The Punisher, Tie/Fo, Sie/SF, Interceptors, and Defenders.

I have no Palp.
>>
>>50023947
You've got it reversed. Del Rey published Vector Prime and everything after. Bantam Spectra was responsible for Star Wars stuff from 1991 to right before Vector Prime.
>>
>>50024037
I wasn't a fan of the SF when it was announced. Looked too fragile for its price and didn't seem to fit the "feel" of the ship ("This thing can really move!")

But after flying it, the aux arc is such a cool wrinkle and all the new techs are great. Backdraft is far and away the best with an effective 3 dice primary and aux. Quickdraw has her uses as an alpha striker and the generics are decent value. Our latest Kessel Run episode features SF talk, so look for that when it comes out. /shameless plug

As for the list, super love Deathrain. Not crazy about ions, but it could work. Ryad is an imperial standard, so that works. My current favorite Backdraft is Wired, Collision Detector, Primed Thrusters, and title. Only 29 points and you don't care about stress, getting re-rolls and still getting to barrel roll.
>>
Are the hand of thrawn books worth reading?
>>
>>50024458
They're 90s sci-fi. Make of that what you will.
>>
>>50024458
Very much yes, but they're written as a capstone to the 90s/Bantam era of the EU.

Save them for last because then you get the good ending
>>
>>50024800
>They're 90s sci-fi

That description gives me the cold jibblies
>>
>>50022415
Lost Stars
>>
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Trying to build a Rey + Poe list, which one would you fly? I'm having trouble deciding.

List 1 - fuck your shooting - HSCP and Black One shut down the enemies offensive value:
Rey
-VI
-Kanan Jarrus
-Hotshot Copilot
-TFA title
-Smugglers Compartment + Intertial Dampeners

Poe(PS9)
-PTL
-BB-8
-Primed Thrusters
-Autothrusters
-Black One

-100pts

List 2 - Regen Poe
Rey
-VI
-Kanan Jarrus
-Finn
-TFA title
-EU

Poe(PS8)
-Predator
-R5-P9
-Pattern Analyzer
-Autothrusters

-98pts
>>
>>50025225
I like list 2, though I'm using lone wolf and R2-D2 on Poe. Rey with Finn is fucking brutal.
>>
>>50025225
sauce for the lewds pls
>>
>>50025252
I feel like R2 on Poe is just too expensive, but to be fair I haven't tried it before. I'll give it a go.

>>50025259
http://i.imgur.com/xRkUeqD.jpg NSFW in case that wasn't implied.
>>
>>50025288
Ew that's incest maybe?
>>
>>50025372
but that's why it's hot
>>
>>50025288
It's not cheap, but action-independent regen is pretty tasty. Hot Pants Co-Pilot and the various other means of stripping focus make me very wary of R5-P9 nowadays.
>>
>>50020270

Turned out the 4 b-wings with tactician on each was one hell of a list to fly. Killed the tie swarm and didn't lose a single ship. Went on to play a couple of my buddies, one flying dengaroo and the other flying triple d's. It's remarkably easy to get ships into range 2 by using the b-wings as blockers and just clogging lanes. Won all 3 matches handily.
>>
>>50025790
Panic Attack was a meta staple for a good while. Arc dodgers, particularly the pre-nerf phantom, gave it a rough time. TLTs killed it.
>>
>>50026029

Any particular reason why tlt's killed it?
>>
>>50022557
Just a two minute creation on what I know of them, combining legends and canon (Just because nucanon has so little to go off)
Theelin:
Brawn 1, Presence 3, all others 2
Free rank in Co-Ordination
WT: 11+Brawn
ST: 10+WillPower
XP: 110
>>
>>50026368
TLTs do consistent damage to 1 agility ships at long range and out of arc. While all 4 are up its not unlikely to lose a B-Wing in one turn.
>>
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>>50017092

What are some good "target practice" lists for trying out new builds?
>>
>>50027029

Try this:

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!31:18,72:7:15:U.57;31:18,72:7:15:U.57;44:-1,-1,-1,-1:-1:11:U.61;44:-1,-1,-1,-1:-1:11:U.61&sn=Unnamed%20Squadron
>>
>>50027029

8 Academy pilots
>>
Not really sure if this is the right place to ask but does anyone have that picture of a B1 battle droid who looks aged and has a bird buddy?
Thanks in advance if you have it.
>>
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>>50027446
Delivery for Anon-kun!
>>
Bless you.
>>
>>50022611

So why doesnt he turn it to the Imperium of Man for maximum suffering? Exterminatuses, inquisitions. Chaos cults and religous order based on torturing everyone.
>>
>>50029240
Because the star wars galaxy doesn't have enough fucked up shit in it to point at and go 'we're doing this to protect you from that'
>>
>>50027029
8 Ties as mentioned.

A list with a generic X, an A, a Y, and a B is a good spread of firepower and mobility to test against, and can be built numerous ways or even with a points advantage.

Inquisitor and Omega Leader, with their "usuals". Ditto to Vader with Advanced Targeting Comp, and a Palpatine on the board.

Some really good tests, are to have the "usual" Soontir backed by whatever; Bro-Bots; the Keyan Farlander special (Advanced Sensors and Stay on Target); Whisper, or Echo (Echo is the greater challenge for this); Talonbane with a Cloaking Device; Xizor with Advanved Sensors, VI, and Manaroo; Juno Eclipse; or Raging Tycho and/or Jake from Statefarm. The idea here if using these, is to test your abilities with lower Pilot Skills against the shit that's notorious for adapting to the field. If you can pin down and out-knifefight a SOT Keyan or Soontir without relying on Initiative Bid or Pilot Skill advantagr, then you're doing pretty fucking well.

Crackshot A-Wings and Black/Omega squadrons, are also worth test-playing. As is "The Ghost" with usually Kanan, and/or Accuracy Correctors and Autoblasters.
>>
>>50029240
Because Star Wars generally keeps it's edginess to a more manageable degree.
>>
>>50029240
Because star wars ain't edgy like you
>>
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Last of my B-wings finished painting. Mixed some leaf green with hologram white to make the green have some pop to it. Came out pretty vivid on the table.
>>
>>50018601
Looks pretty neat anon
I'm myself looking into a way of mounting the models and I didn't want to drill the models either, so I think ill give a look to this
>>
>>50022557
FFG?
>>
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>>50029653

Red was a mix of ladybug red and cadmium orange
>>
>>50029886
>>50029653
Now go hand them out as candy on Halloween.
>>
>>50029928

Mike and Ike b-wings fuck yes.
>>
>>50029327

Use the sith artifacts and dark side users to perptuate misery. Sentinent offering circles, death cults. Make it a necessity to purge entire planets by fire
>>
>>50029877

Getting the wire to fit comfortably into the bases is pretty easy if you just cut some small divets into the places where the wire wraps around. The wire that goes into where the peg usually goes on the model is a bit trickier. You really want to bent the tip of the wire over itself then pinch it with needle nose pliers until it fits snugly. Take your time and keep checking the fit every few squeezes. You can always cut the tip of the wire down and start over if you fuck it up.
>>
>>50029240
There's already an Inquisition. Base Delta Zero and Death Stars already exist. Palpatine follows the Rule of Two so no Sith cults because extra Sith means more threats to his power. Mass slavery, widespread corruption, bloated bureaucratic red tape, systemic racism, heavy taxation, state-sponsored terrorism, ImpInt, COMPNOR, and torture already exist across the Empire and are generally left up to the discretion of local Moffs. Genocides and massacres are already treated as throwaway conversation topics by Imperial officers (see one of Thrawn and Pellaeon's early conversations in the Thrawn Trilogy). Unpaid Sienar interns toil on drug plantations all day to feed the habits of their batshit insane R&D overlords. When you have all those already, you run into diminishing marginal returns on public suffering. He's reached the point where one extra microstalin of suffering no longer becomes cost-effective in-universe.

Plus, Palps doesn't give enough of a shit. He's too busy fucking around doing Emperor things to micromanage every planet in every sector. Also, he's a politician. I bet he faps furiously to the idea of excessively taxing the lower classes.
>>
Speaking of Sith cults and the Rule of Two: what's up with all those inquisitors and other force users in Palpy's employ?
>>
>>50030435
Working around loopholes. They're not properly educated in Sith philosophy, so they don't actually count as Sith.
>>
Store Tournement next week.

I need advice on which one of these three to go with.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!204:27,-1,201,2:41:-1:;4:-1,77:-1:20:;64:-1:-1:-1:;199:-1,206,-1:-1:20:&sn=Unnamed%20Squadron

4 ship list, largely devised to actually give the Arc-170 a go. Nora trades PTL for VI with the idea being I'd spend a couple of turns building up focus tokens before engaging. Biggs is Biggs and Jess get's loads of rerolls from being in the middle of this deathbundle whilst she keeps Nora TL'd so even if she doesn't have a Focus token, she can still use her ability and reroll the focus. Spare Headhunter will headhunter.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!201:27,-1,200,63:40:-1:;196:18,-1,78,204:39:15:&sn=Unnamed%20Squadron

Rey-Poe. Rey delivers catastrophic murder, whilst being incredibly tanky thanks to the Combo of her ability, Finn and 3PO. Poe uses the pattern analyser to PTL without consequence, or still get an action if he wants to K-Turn or T-Roll.

https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!200:98,-1,200,63:40:-1:;196:18,-1,78,204:39:20:&sn=Unnamed%20Squadron

The Han Solo variant. Han get's Lone Wolf, deploys as close to Manaroo/Palpatine/Whatever and just get's stuck in whilst Poe closes the gap.

Ideas?
>>
>>50030463
How are they educated then? Just lightsaber forms and go?
>>
>>50030371

They are not sith cults. They just stumble upon a sith holocron and let the tortured whispers infect the minds of these desperate people as they form death cults spreading terror across the outer rim. planets with horrific ritual marks littered across the cities with temples for gruesome sacrificial pits.

Make it mandatory to install self destruct switches on every stormtrooper to prevent defection. Create death cults dedicated to you charging rebel forces as they are struck by fear.
>>
>>50030540
>Make it mandatory to install self destruct switches on every stormtrooper to prevent defection
That shit's expensive, yo. Not to mention that no amount of kill-switches will stop whistle-blowers or Rebel Intelligence from leaking the info. It's unnecessary, only breeds more rebellion and defection, and insufficiently retard-proof.

>death cults
Palps doesn't roll that way. For one thing, he logically wouldn't want to share Sith knowledge or artifacts. Doing so risks creating more Sith. More Sith means more threats to his power, more infighting, and greater waste of manpower. It's safer and cheaper in the long run to stash the artifact and dispose of witnesses and exposed parties. It also runs counter to the Rule of Two philosophy. You'll also never have enough to affect the galaxy or have any appreciable effect on the galaxy. It's more cost-effective to churn out stormtroopers, who are already trained to be fanatically loyal, disciplined, and fearless. For everything else, there's Star Destroyers. The Empire isn't just about suffering. It's about efficiency and logistics. Sith cultists are too inefficient for the needs of a galactic military dictatorship.
>>
Jabba's birthday is coming up. What does your party buy him to gain his favour?

Remember that Bib Fortuna got him a fucking pet rancor. Can you top that?
>>
>>50030822

I'll get him a princess. Slug loves princesses.
>>
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>>50030822
Some fine art by one of the galaxy's most famous people.
>>
Artillery plasma mortars/howitzers are awesome.
>>
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>>50031648
>>
>>50030540
>They are not sith cults.
That's exactly what a Sith Cultist would say!
>>
>>50031875
There are no Sith cults in the Galactic Empire.
>>
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>>50030466
>Making me copy paste all your lists instead of just greentexting them.

Anon, I must say that you've disappointed me. Now let's look at these lists.

>List 1
I understand your Norra, but I think she's bad. If you can't afford PTL+Regen fuckmommy then either run Braylen with gunner and stressbot or drop the bandit. Don't run an incomplete fuckmommy anon.

>List 2
>Threepio instead of Kanan
I politely disagree. White sloops are Rey's wheelhouse and I wouldn't run her without them. Admittedly that's my preference but you'll get plenty of defense from adding a defense die with rerolls, especially if you have a focus to use.
>Poe with R5-P9
Another polite disagreement. R2-D2 is bump-proof and lets you regen AND spend the focus if you need to. You're doing greens with PTL anyway.

>List 3
I think that if you only have lone wolf to reroll your Finns, you'll find that he's wasted points. Alternately, I think Old Han with Finn might be worth exploring.
>>
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>>50017756
>old school dark horse Boba Fett

old EU may be wacky, but that run was /comfy/
>>
>>50032027
That gun looks like it's out of fucking Wizards.

But yeah that run was great.
>>
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>>50031864
>you will never have top models of obscure TF vehicles

.....damn

>>50020027

>not posting best Kappa

step up your Imperial navy reservist game nigga
>>
>>50032122
That one was supposed to be a converted civilian one for an adventuring party, meant to be more self-sufficient than a pure lander.
>>
>>50032131

i hate to break it to you but if your party dosent involve at least 2 AT-PTs than its already DOA anon
>>
>>50030822
A nice chain necklace!
>>
>>50032184
It still has plenty of room for AT-PTs, hell the cargo bay is even bigger.
>>
DnD-fag. If I were in the deplorable process of adapting the 5th edition system to the Star Wars Universe, what sort of statistics would be "realistic" for a lightsaber?
>>
>>50032381
5D10 damage, crits on a 15-20, automatic dismemberment on a crit
>>
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Saw this posted on Reddit and a bunch of people got all up in arms about sexualizing Rey. What kind of monsters try to get between a man and his waifu?
>>
Has anyone else in the Northeastern US had trouble finding HotR? None of the stores near me have gotten it yet.
>>
>>50032778
I heard some regional distributor didn't get any. May've been yours, anon.
>>
>>50032786
The Force hates me.
>>
>>50032757
Is a man not entitled to have a boner?

No says the trans from tumblr, boners are for rape
No says the man from reddit, boners are too ungentlemanly for m'lady
No says the man from 4chan, your waifu a shit.
>>
>>50032757
im more pissed they missed the subtle flintstone reference
>>
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>>50032844

I have immortalized this for all future used.
>>
>>50029240
Star Wars is for children

40k is for MANchildren

There is a difference
>>
>>50033058

as a proud manchild with many hours into Empire at War and the battlefront series and enough sw comics to plastrue walls i have to disagree
>>
>>50029356
>Keyan Farlander special (Advanced Sensors and Stay on Target
Meh, Rage+FCS, maybe seasoned with crew (I've tried Hera and Kyle so far)..

Actually, Rage goes on everything.
>>
>>50030799

Didn't stopped Vandire until the actual god emperor got involved.
>>
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Got my LGS to hold a copy of HotR until Wednesday, should I run this?
>>
>>50033480
Well, good for him, because Vandire isn't a Star Wars character.
>>
>>50033542
>Hobbie + targeting astromech
that is dank
>>
>>50033661
I really wish he had an EPT slot for Stay on Target, but it's pretty much a Defender-K for TL+F instead of E+*
>>
>>50033542
Are there a lot of target-locking guys in your meta? If not, I'd drop Black One to put PtL on Poe. Snap Shot doesn't really do anything unless you're building around it, and it's doubly underwhelming on such a high PS pilot, since the opponent will always know where not to move their ships.
>>
>>50033758
I see a LOT of Omega Leader/Vader/Inquisitor, plus the ubiquitous FCS. Snap Shot's probably more useful than Lone Wolf (which would be my usual Poe go-to) since I want to clump a little for the title.
>>
>>50033542
What program generates this output? Do they do Armada as well?
>>
ffg star wars question, how useful is it to focus hard on the universal specializations?
>>
>>50034694
There's usually some alright stuff in those trees, though nothing really useful outside of general utility and basic combat buffs.
>>
>>50034694
>>50035112

Speaking of FFGSW, Battle Meditation seems legit OP, which I approve of, because it's supposed to be superpowerful in the fluff.
>>
>>50033542
why Primed Thrusters? Seems you wont have much stress.
>>
ffgrpg question, what's the best way to go about getting a gank all the cyber?
>>
>>50035716
Roll a droid?
>>
>>50035716
do jobs, earn credits, buy cyber
>>
>>50035828
pfft. i probably should have been more specific, what cyber is good/worth it, what cyber is trashgarbage?
>>
>>50035869

I've barely looked at it, but the arms that give +agi or +brawn seem pretty fucking good.

I imagine it's somewhat like being mundane in SR, you just buy whatever you can afford that gives you bonuses.

You might as well, though, since starships cost so much and everything else is pretty cheap.
>>
>>50035869

+Stat and +Skill ones a best. Gank comm is good for fluff, but not as effective as you'd like. Implant Armor also a good. Get Biofeedback from Special Mods to obtain MORE CYBER.
>>
Is it just me, or are B1s way overpriced?
Like, they're utter shit, but they still cost 6,500 credits each.
>>
>>50036434
6500 credits is like 2 sessions worth
>>
>>50036465
man what games are you playing where you can make that much money in 2 sessions? i've gone entire campaigns where we've never amassed more than 5k in actual cash
>>
>>50036632
our DMs jobs give us 10k each on average, they usually take like 3-4 sessions to do a job
>>
>>50036632
that seems normal to me too. Its what the modules suggest
>>
>>50036434
They're an old, militarised droid, yep its shit, but its also a lot more lethal than the average 3PO and there wouldn't have been a lot left after O66 shutdown.
Plus you've also got to figure they've got a bad rep in some parts of the galaxy- the clone wars killed and disrupted the lives of a lot of people with those droids

If you want to make lots of shitty droids on the cheap, Droid Tech
>>
>>50036632
Your DM is shit man
>>
>>50036696
>>50036661
>>50036649
mine goes by the maxim given in the books to keep the group poor. we hardly ever see large sums of actual cash--when we do it's usually gone quick to pay off Obligations or through other means. instead the vast majority of our mission rewards are tangibles like ship parts and weapons and stuff.
>>
>>50036796
lame
>>
Opinions please, I'm prepping an EotE game, and I don't know how high-cash I want to take it.
http://www.strawpoll.me/11542930
>>
>>50036886
Options should read:
>Firefly
>Star Wars
>Rogue Trader
>>
>>50036921
Thing is, way I read it you can take it various ways, given that there are almost no example materials in the Star Wars universe for playing the kind of game EotE suggests.

So really that should read
>Cowboy Bebop
>Firefly
>Rogue Trader
>>
Keeping your players poor is the sure sign of a bad DM who cant adapt to the players actually having room to make plans.
>>
>>50036954
It's quite literally given as advice in the DM section of EotE, and I really need to put my foot down and tell my players that they need to pay attention to the rarity section of the gear, and to stop buying all the cool shit out of session. Hey Dankman or Addeptis, if you're reading this, remember that rarity is there for a reason
>>
>>50037012
I never said not to be aware of the rarity rules. Just not letting them have money to play with is stupid.

Also letting your faggots buy shit out of session is another sign youre a bad GM
>>
>>50037019
Oi.
>>
>>50037038
its true
>>
>>50036954
Or you know, it can be an attempt to maintain a specific style and theme within the game.
Rather than being a knee-jerk reaction to anyone actually achieving something.
>>
So i missed out, what was the overall response to the upsilon reveals?

As long as the dial isn't shit I'm hyped.
>>
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>>50036954

Giving players tons of money to buy whatever the fuck they want ends up making combat irrelevant.

Look at the crazy bastard who built a disruptor death ray

Strike a balance between low risk low reward consistent income, vs options for high risk high reward payouts. If players want shit tons of money, they should work bloody hard to get it, and come away with a well earned respect of a job well done. Otherwise, they can plod along with low payouts being tied up into obligations and gear\equipment\ship maintenance.

PC glow doesn't entitle PC's to be millionaires by the virtue of existence.

Of course, this is irrelevant if your running AoR, as equipment should be requisitioned if the alliance likes you (high duty values), or liberated from the empire (which is what you should be doing anyway)
>>
>>50037069
>As long as the dial isn't shit I'm hyped.
That was basically the reaction.
>>
Dark

OR

Light

Choose
>>
>>50037213
nah
They would both ruin my life. Instead I'll do my own thing for a while and then inevitably fall.
>>
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What's the most amount of trouble I could get up to with just a standard remote droid?
>>
>>50037252
>I'll do my own thing for a while and then inevitably fall.

Wouldn't you polarize into a more powerful Light sider if you start out as a dark sider and do a bunch of dark side related things?
>>
>>50037019
Fuck off already
>>
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>>50037213

Neither
>>
>>50037331
no?
>>
>>50037305
But I won't start as a dark sider or do dark sider things. Being a dick is not ok.
>>
>>50037288
Destroy the Death Star, provided it can melt durasteel with repeated laser shots.
>>
>>50022087
>unless you ABSOLUTELY need to play KotOR or (God forbid) Legacy era without any houserules at all in which case go with Saga.

Well, or you want to play a jedi endowed with basic competence. Can't do that in FFGSW.
>>
>>50037508
bullshit
>>
>>50037532
Enjoy your zero force powers and inability use a lightsaber.
>>
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>>50037508
>Well, or you want to play a jedi endowed with basic competence.

Jedi are overpowered and broken in SWd20, so no.

Jedi are balanced with everyone else in FFG, which means the game is done right.

Also, you dont ever play Jedi in FFG star wars, so your comment is false anyway
>>
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>>50037553
>What is Force and Destiny
>>
>>50037573

Read the book dumbshit, you aren't Jedi in it. Your whatever happened to crop up post 66, with maybe a holocron to guide your way.
>>
>>50037573
have you actually read force and destiny?
>>
>>50037508
>Well, or you want to play a jedi endowed with basic competence. Can't do that in FFGSW.
Force Powers and abilities are pretty well done in FFG.
If you have problems with the power level, then just give extra starting experience.
>>
>>50037552
>What is "starting at knight level"
>>
>>50037613
>>50037590

'if you use optional rules, the problem goes away!' doesn't negate the existence of a problem.

The book also expects you to start jedi at the same XP level as everyone else and for them to be below-padawan level in terms of force powers (or sink all your starting xp into one force power and be okay at it).

The movie-jedi who can do flips and deflect blaster bolts (like Luke can with a week of training or Obi-wan can while a padawan) is extremely difficult or impossible to build using starting XP. Even if you do it, that's it, no bulls-eyeing womp rats in a t16, your guy can deflect shots (poorly), hit things with a sword, and jump, and that's it, full stop.

Sure, the system isn't god-awful, but try not to be a blinkered fanboy about the problems it actually does have.
>>
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>>50038470

Your not playing Jedi in Force & Destiny, how many people have to tell you this?

Read the book

Whatever man, play what you want to play, and if you prefer Saga\d20, then cool, go to it. But stop trying to sell a load of bullshit based on falsehood
>>
>>50037213
>>50037334
I agree, but I cringe when I see that pic. It's no wonder everyone thinks Mando fans are tacticool manchildren. The resol'nare sounds way more fan boyish in its original form.
>>
>>50038470
The FFG RPG is based squarely in what's seen in the OT and tries to emulate that feeling, not the ridiculous flippy-flop-flap-flip-flops you see in the prequels.

Also, Destiny Points.
>>
>>50038561
I think what bothers me about the resol'nare is that it conveniently rhymes when translated into English despite not doing so in the original Mando'a.

>ba'jur, beskar'gam
>Ara'nov, aliit,
>Mando'a bal Mand'alor -
>An vencuyan mhi

>Education and armor,
>Self-defense, our tribe
>Our language, our leader -
>All help us survive.

Frankly I prefer the version >>50037334 posted.
>>
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>>50037441
Tibanna gas can't melt durasteel beams anon
>>
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>>50038561
>It's no wonder everyone thinks Mando fans are tacticool manchildren

Like I give a shit what other people think.

You really only have three choices when it comes to mando lore anyway

>outdated lore of space vikings
>outdated legends lore written by an author everyone hates
>nucanon lore which is still bits and pieces

But really, even without Traviss, you've got great sources to draw from - notably TotJ, KotOR, Open Seasons. And while its a shame that Lucas felt the need to punch a giant hole in that, its not like we don't all live in Legends anyway.

I'm curious to see what ND says about it, although I figure it will come down on the TCW\Rebels side of the lore
>>
>>50038470
>expects you to start jedi
The players aren't fucking Jedi. As much is said.
Constantly.
Throughout the fucking book.
They will likely repeatedly abuse the Dark Side for quick power, they have no training, and no lightsaber.

Don't try to make fucking claims about how it fails to portray Jedi, when it clearly fucking doesn't, then piss and moan when it has optional fucking starting rules to try and accommodate more of the kind of game that you want.

Or instead, please fellate a shotgun you worthless sack of crap.
>>
>>50038470
>'if you use optional rules, the problem goes away!' doesn't negate the existence of a problem.
Yes, it does. It's not even a house rule, it's in the goddamn book, and it's aimed specifically at the thing you have a problem with.

>The book also expects you to start jedi at the same XP level as everyone else and for them to be below-padawan level in terms of force powers (or sink all your starting xp into one force power and be okay at it).
Once again, not a fucking Jedi. And yes, the book expects you to suck with the force, they even tell you this in the fucking book. Base exp force users are supposed to be people that have barely started exploring their force sensitivity. If you want to be someone that already got his training, once again, you need to start at knight level.

>The movie-jedi who can do flips and deflect blaster bolts (like Luke can with a week of training or Obi-wan can while a padawan) is extremely difficult or impossible to build using starting XP. Even if you do it, that's it, no bulls-eyeing womp rats in a t16, your guy can deflect shots (poorly), hit things with a sword, and jump, and that's it, full stop.
"I'm mad because my level zero character can't be as strong as the messiah from the get go"
Besides that, ANH Luke could barely deflect training shots in a non combat situation. It took him three years to learn how to force pull his lightsaber. Hardly "a week of training".

>Sure, the system isn't god-awful, but try not to be a blinkered fanboy about the problems it actually does have.
The system has its glaring problems (like everything starfighter related) but force users definitely aren't one.
>>
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>>50038600
You have a point I also think it is juvenile when translated. However untranslated... they're both good I guess

>>50038620
You summed it up really well. I am also very excited to see what ND chooses to do. Have to admit what I've seen so far isn't that bad. Remind me again why does everyone hate Traviss's books. They're nothing to write home about , but they did a significant amount of World building and developed the lore to a point where it was actually usable. Do people have problems with her writing or with her take on the lore
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>>50038470
>deflect blaster bolts is extremely difficult or impossible to build using starting XP

It actually isn't. Sentinel\Shien you can get two ranks of reflect with 30xp. And if you really want to, you can get Improved Reflect for another 15. Assuming you have the most amount of starting xp you can get, dropping 45 isnt that bad - add another 10ish for a basic force power, and maybe a bump to an attribute, and your fine.
>>
>>50038751
>Remind me again why does everyone hate Traviss's books.

People hate Traviss, from what I gather, for a couple of things

>her post-vong books are massive boba fett stroke
>tried to make mandalorians much more important in the general lore then anyone thought they should be (basically, the third side to the jed\sith war - mando's are the balance between the two - although really, this is just some shit vergere spouted to jacen, so it might not even be meant to be taken literally)
>turned the repcomm series into "mandos are the best thing ever" (which i think people took entirely too literally - repcomm presented every side as morally grey, from the jedi having become corrupt, to the mandos being a dichotomy of family values and murder)
>called people who gave her shit over canon gaffes "talifans"
>threw a hissy fit that TCW turned mandalore into a blasted ruin, when her books take place on mandalore (and its basically arboreal)

But ultimately, people generally disliked the lore she made for mando's because it seemed very "gary stu'ish" - but ultimately, the repcomm series was pretty good, but her post-vong jacen books were god awful - add to that her cuntish behviour, and the fact that shes written a ton of awful books for the rotting halo lore, and shes made herself plenty of critics
>>
>>50038504

I'm not the same guy as earlier, and glossing over shit doesn't change anything. People want to play people with the Force. Certain trees give you a Force Rating, they let you buy Force Powers, they let you do things with the force - and those things tend to suck. Especially at gen. That's not like the characters in the books or movie, and burying somewhere 'oh you can give players extra xp' doesn't change that the standard rules are NOT that and you cannot build even the starting form of the vast majority of force sensitive people - especially since most force users can sense shit (presences, objects, emotions), use a lightsaber to block shots, jump high, when to actually buy all that you're looking at like 150xp, and that's not a force-sensitive doing padawan-obi-wan level stuff, that's lower than that.
>>
Are we all looking forward to the Quadjumper reveal tonight? Finally get to see what the fuck 'Reverse' does!
>>
>>50038689

The book waxes lyrical about 'starting with a lightsabre hilt and finding a crystal for it' in the lightsabre section. The trees are named after types of Jedi and in their writeup they refer to the 'kinds of jedi' they are. It's great that they said some stuff about how you aren't a jedi when you're a fucking Shien Whatever who 'goes on missions to do XYZ' and 'solves problems with a lightsabre' but it's not apparent in the book and it goes against the basic expectations of a star wars rpg - that people want to be a fucking jedi like the ones in the movies - and footnotes don't change that, especially when most players aren't going to be reading every chapter back to back, they are going to be following the character creation steps, and reading the bits relevant to creating a character.

A New Hope Luke is literally training with the lightsabre the first time EVER and hey, he deflects some shots. I guess his GM gave him a bunch of xp for blowing up the death star (couple hundred?) and he's pretty okay at minmaxing - given all the shit he can do on Dagobah.

The original trilogy gives very little to go off in terms of force user strength, and only shows Luke 'strong in the force is this one' skywalker, ben 'plot device' kenobi, darth 'power is mostly off-screen' vader, and palpatine. None of which are typical 'jedi'. The prequels show all kinds of jedi, and the main characters, the protagonists, use their powers in a lot of senses. It shows Jedi using a half-dozen FFG force powers, at varying levels of power, even from padawan days. None of the powers particularly make sense from the way the Force is portrayed, and the only way to show someone who 'has the force' is to take several powers and advance them slowly and in unison - which you are horrendously punished for by being a useless lump for long time, barring optimization and heavy party role specialization (neither of which are a positive trait in a roleplaying game).
>>
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>>50038909
>given all the shit he can do on Dagobah

Which is what, exactly? Doing hand-stands and stacking rocks? You don't even need XP beyond the basic power of Move Object to do that shit - its basically meditation exersizes anyway
>>
>>50038909
>Players aren't as good as Luke, the literal Main character and Chosen One of the Galaxy
>Game is shit at representing new force sensitives

You are probably one of those people who like that Ezra can force jump in the 2nd episode of Rebels despite being a literally who
>>
>>50038957
>ezra
>"literally who"
Bitch that's the main protagonist of Star Wars (once Disney reboots the franchise) that you're talking about.
>>
>>50038882
>>50038909
I don't understand this complaint. Like, at all.
"Standard chargen is meant to represent X, if you want Y then use this other chargen method which is the same as standard but with different variables" is right in the book. They put it in for this specific purpose. They planned for it.

It's like starting a D&D campaign at a level higher than one, or having more chargen points in Gurps or Shadowrun: if you want to play a character that's more competent than the baseline for the system and everyone else in the group also wants this, you just do this specific thing. That's it. We've been doing it since the dawn of rpgs.
How could this even be considered a legitimate problem when there are already way worse issues to address completely baffles me.

>burying somewhere 'oh you can give players extra xp'
>footnotes don't change that, especially when most players aren't going to be reading every chapter back to back, they are going to be following the character creation steps, and reading the bits relevant to creating a character.
IT'S A HUGE BOX THAT TAKES HALF A PAGE IN THE 'CHARACTER CREATION' CHAPTER

>it goes against the basic expectations of a star wars rpg - that people want to be a fucking jedi like the ones in the movies
THEY TELL YOU HOW TO
THEY SPECIFICALLY PUT A THING IN THE BOOK FOR THE EXPRESS PURPOSE OF ALLOWING YOU TO DO THIS

>The prequels show all kinds of jedi, and the main characters, the protagonists, use their powers in a lot of senses. It shows Jedi using a half-dozen FFG force powers, at varying levels of power, even from padawan days.
Holy shit, people that have been training since they learned to walk can do cool shit? Fucking incredible

>and that's not a force-sensitive doing padawan-obi-wan level stuff, that's lower than that.
Phantom Menace Obi-Wan was a hair away from knight level. Hell, he became a knight immediately after the events of the movie.
>>
>>50039107
>Phantom Menace Obi-Wan was a hair away from knight level. Hell, he became a knight immediately after the events of the movie.
My canon is probably invalid, but I believe the only reason Obi-Wan wasn't a knight at the beginning of Phanton Menace was because he was Qui-Gon's student and everyone kind of hated Qui-Gon.
>>
>>50038957
And even in ANH, Luke wasn't exactly Knight-level. He poured a shitton of XP into pilot-relevant skills but other than that, his power level wasn't prequel-tier.

>Struggles to deflect blaster bolts the first time
>Shoots a few stormtroopers and TIEs, not the hardest thing in the 'verse
>Survival helped by ablative wingmen and the support of more experienced party members
>Lands the one-in-a-million shot but we've all had amazing dice rolls from time to time
>>
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>>50038833
>the mandos being a dichotomy of family values and murder)

The best dichotomy
>>
>>50039317
>Lands the one-in-a-million shot but we've all had amazing dice rolls from time to time
He made that shot using force push anon. The torpedoes move sideways without any targeting assistance from a guidance computer. How did an almost completely untrained guy know how to use force push if the force is that difficult?
>>
>>50039399
>move sideways
No, they don't. They curve downwards into the exhaust port, which isn't far-fetched for what is effectively the galactic equivalent of an AShM and AGM to do. The targeting computer scene can be interpreted as Luke simply using the Force to know the exact correct point to fire, then letting the torpedoes do their thing.

They're guided munitions and the target was a "thermal exhaust port." It's not too far-fetched either to think that torps have some sort of heat-seeking functionality built in.
>>
Hey anons, my group wants into piracy for reasons, what's a good ship for them to steal (or buy maybe, but they're gonna want to steal it, I just know)? They're a group of 5 and knowing them they'd likely hit imperial and corporate ships and bases rather than just play Hondo, so they might need a bit of firepower.
>>
>>50039456
>can be interpreted
In interpreting these things the solution with the greatest amount of textual evidence is the most correct interpretation. You're making a lot of assumptions about built-in torpedo guidance systems with some kind of heat seeking functionality. This is not supported by on-screen evidence.

Do you what is supported by the evidence, without needing any extratextual assumptions?
>"His computer's off"
>"Use the force"
>*torpedoes go sideways*
>>
>>50039526
Marauder Corvettes are a solid choice for a proper pirate vessel
>>
>>50039399
As >>50039456 said, it's not a Force push. Among other things I find it hard to believe that he could push down two torpedoes traveling at least a few hundred kilometers an hour at range, and yet four years later he'd struggle to get his lightsaber out of some snow.

Even if he did use Force Push, that wouldn't change the likelihood that it was a one-in-a-million good roll in the right place at the right time, that was simply helped along by his Force use modifier.
>>
>>50039542
>go sideways
They didn't.

Also, look at ESB. Luke fucking sucks at TK. He could barely call his lightsaber up in the wampa cave and couldn't lift his T-65 in Dagobah. Yavin was a higher-stress environment with a whole lot more bullshit to worry about than either situation.

Red Leader very, very nearly made the shot in the trench, and the targeting computer was pretty much just a wire frame of the trench with a distance counter. The problem was in finding the right place to fire the torpedoes. Yavin was a feat of marksmanship and timing, not telekinesis.
>>
>>50039542
Anon if we're going to make that assumption then we should also assume that TIE/ln fighters are the best in the Galaxy and their pilots are extremely well trained, given that just eight of them (all we ever see on-screen at once and implied to be the total force mustered by the Death Star) managed to shoot down almost an entire rebel squadron of X- and Y-wings that outnumbered them notably.

Yet established lore is that TIE/lns are terrible, their pilots lackluster, and on the whole they're dangerous to X-wings only in vast quantities.
>>
>>50039596
In Legends. Legends is dumb about that. Nucanon has them as high-performance fighters that are unfortunately, made of paper.
>>
>>50039636
>In Legends

In all established lore. They're meant to basically be analogous to the Japanese Zero, which was an excellent fighter at the time of its development but even by 1943 was no longer a major threat to the American navy except in large quantities.
>>
>>50039670
Nope.
>>
>>50039596
>their pilots lackluster
Legends media gives their pilots a wide range of skill levels, which makes sense because not all squadrons are created equal. Black Squadron was Vader's personal unit. Of course they're elite. Same goes for the 181st, which started out in LNs and won battles with them even before the switch to Interceptors.
>>
>>50038833
Her books were a big part of Halo's rot.


And to be fair to her she wasn't the first to put trees and such on Mandalore, that happened in the Marvel comics.

>>50038775
Never buy talents with starting EXP unless you are only spending leftovers.

>>50038833
>>turned the repcomm series into "mandos are the best thing ever" (which i think people took entirely too literally - repcomm presented every side as morally grey, from the jedi having become corrupt, to the mandos being a dichotomy of family values and murder)
Not even corrupt, just stagnant and blind.
>>
>>50039579
>They didn't.
Rewatch the scene.
>>
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>>50039888
They curved. And even if they moved sideways in the version you saw, are you unfamiliar with a concept called yaw? Or with how maneuverable missiles are?
>>
>>50039189
Isn't that canon? I think I remember that being in a book somewhere.
>>
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>>50040021
>Or with how maneuverable missiles are?
That's an extratextual inference. You don't know if the missiles in Star Wars are maneuverable or not. If, as everyone likes to claim, Star Wars is essentially WWII in space, it suggests that missiles aren't necessarily comparable to modern high-tech weapons.

Especially when they're left without their targeting computer.

Also:
>implying Yaw works that way
>>
>FFG still hasn't posted the Quadjumper preview

I-It's coming later today then, r-right?
>>
>>50040772
>You don't know if the missiles in Star Wars are maneuverable or not
these ones clearly are manouverable enough. Luke wasn't originally going too take the shot.
>>
>>50040772
Another guy who is not force sensitive launches his missiles and they do the same turn, they just hit short because he didn't use the force to know the exact right time to launch the missiles for the programmed turn to take them down the target hole
What's the fuckin nature of that, david suzuki?
>>
>>50040772
>That's an extratextual inference. You don't know if the missiles in Star Wars are maneuverable or not.
If they weren't, they'd be rockets. And Star Wars does have unguided warheads, that are known specifically as "Proton Rockets".

>If, as everyone likes to claim, Star Wars is essentially WWII in space, it suggests that missiles aren't necessarily comparable to modern high-tech weapons.

You're grasping at straws with that one. The reference to Star Wars being -like- WW2 in space, has more to do with the thematic scale, dog-fighting, and "all or nothing warfare". A squadron of fighters are sent out, and if half make it back it's a good day. That mostly fan-based comparison suggests nothing about the technology level of munitions. That suggestion is purely your opinion, and you're conveniently leaving out such tech weapons as logistically superior blasters, laser cannons, planet-killing super lasers, and whetever the fuck makes a lightsaber work.
>>
>>50040906
sweet reference bro
>>
>>50040877
maybe. they might be doing the striker first though.
>>
>>50040772
Luke sucks at telekinesis, he was using force SENSES to time the firing.

>>50040906
Yeah that too, the missiles all seem to have the turn pre-programmed at a set distance.
>>
>>50040908
Also add widely available personal robotic servants, infantry body armor, infantry optics, vats of wonder medicine, FTL technology, starship shielding, anti-gravity technology, and nonlethal human freezing.

Plus, the Move power wasn't even present in ANH. Luke's training on the Falcon was entirely built around using the Force to boost his senses, reflexes, and spatial awareness--stuff that would come in handy in the cockpit.
>>
>>50038704
I am the first guy people were responding to, and fair enough. I honestly didn't read the whole book.
>>
>>50034471
Paint.NET and a folder of card images.

I should really upload that.

>>50035609
In cases where a T-roll had to happen or Poe got hit with a stress effect, it still lets me pre-barrel roll.
>>
>>50041072
I really like Primed Thrusters, more than Pattern Analyzer. Pattern Analyzer lets gives you a not-quite Advanced Sensors, but Primed Thrusters lets you boost/roll regardless of stress (up to 3), and pairs hilariously with BB-8. Being able to boost after a Talon Roll, and still claim your free barrel roll when you reveal a green maneuver, is going to be awesome!
>>
>>50036804
How is that lame? Wah my GM doesnt give our group the most boring of rewards and instead tailors rewards to be uinque to our group?
>>
>>50041168

I think they're both really useful cards, Primed Thrusters has the uses listed, but Pattern Analyzer has the effect of letting you PtL without penalty on a green maneouver.
I could see a good little combo for the T-70 being PtL, R2 and Pattern Analyzer for a nasty arc dodger. Although the T-70's lack of Speed 1 Turn might be problematic, even if you add Vectored Thrusters.
>>
>>50041293

Actually on that subject, I'm looking at Snaps's ability, at what point does his free boost come in? Is it before or after the check stress step?
>>
My two cents on this issue is that it's fine to give out big rewards for a big job once in a while, but they have to be properly big. Like, a 50k take for a group will just get them gunned up crazy bastards, but a half-million take gets all sorts of crazy ideas firing off, like buying a half-squadron of starfighters and starting their own mercenary unit, or buying a corvette and taking up piracy, or hiring boba fett to knock off some of their big-time enemies, or entering a high-roller sabbac tournament to set it up for an even bigger heist, or even starting an actual business and trying to settle down and go straight.
>>
>>50040772
If what you're saying is true, however, then the entire attack on the Death Star was never going to work, because only a Force Sensitive (which no one knew they had) could have "pushed" the missiles to go in the right angle and the missiles would always have missed no matter how many times Red Leader or Gold Leader fired.

The issue with this is that the Rebels were not flying blind; they had detailed Death Star plans and knew that they were going to be flying down a trench and then firing missiles at a point and those missiles would need to make a ninety-degree turn.

So either:

a) the Rebels knew that the missiles needing to make the turn but loaded their pilots up with fire-and-forget missiles that could never, ever have made the turn and so were basically just hoping to...what, exactly? or,

b) The rebel missiles were guided because that was the only way this plan of theirs could possibly work.
>>
Lambda-Class Shuttle: Omicron Group Pilot (21)
Ion Cannon (3)
Anti Pursuit Laser (2)
Intelligence Agent (1)
Lambda-Class Shuttle: Omicron Group Pilot (21)
Anti Pursuit Laser (2)
Lambda-Class Shuttle: Omicron Group Pilot (21)
Anti Pursuit Laser (2)
Lambda-Class Shuttle: Omicron Group Pilot (21)
Ion Cannon (3)
Anti Pursuit Laser (2)
Intelligence Agent (1)

Had alot of fun flying the 4 b-wing list the other day and ended up blocking lanes and causing pileups quite a bit with them. Got me thinking about something similar on the imperial side and I came up with this.

The idea is to just make it as painful as possible for ships overlapping you. Trying to get multiple pass throughs from the enemy so you maximize the damage from their overlapping your space cows. Use intelligence agent to plan your moves accordingly and ion cannons to guide them into your ships repeatedly. Also fielding 40 hit points doesn't hurt. What do you guys think?
>>
>>50041360
I'd say before, I think.
>>
>>50041429
My gm gave us a million for assassinating a black sun vigo. He then gave us a one time offer to buy whatever the hell we wanted regardless of restriction or rarity. The catch was that we had to pay black market prices and anything we bought this way is pretty illegal. A couple of players spent their entire cuts and were quite miffed the first time we visited an imperial world and they were told their crazy good cortosis enhanced armor and other shit wasn't allowed in public. All in all, it's fun as a player to have some cash to buy fancy toys with.
>>
>>50041525
>The rebel missiles were guided because that was the only way this plan of theirs could possibly work.
They were guided. By targeting computers. Which Luke turned off. Turning off you targeting computer was such a big deal that the logistics team back at the base picked up on it: clearly, they didn't believe the shot was possible without the computer guiding the dumb torpedoes in.

Well, we saw what happened when Garven tried to make the shot with the targeting computer - he got close, but no cigar. Luke had to 'use the force' to push the missiles into a right angle decline, something which on-board guidance might have gotten right with enough attack runs. Unfortunately for the rebels, they only had the two opportunities to make attack runs. Luckily for the rebels, the second attack run was being made by a force-user who didn't need to use a targeting computer to make the shot - not when he could just guide the missiles in himself.

I'm only going by what's on the screen, man. You've invented all this extra guff around the trench run which just isn't present on the screen. Maybe it makes the film more enjoyable for you, but in the end it's just headcanon.
>>
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>>50040923
>maybe. they might be doing the striker first though.
>>
>>50041921
>What do you mean my totally illeagal black-market bought shit isn't legal???
>>
>>50040877
Maybe they've realised that everyone's only F5-ing their news page for the X-wing update, so they're uploading other shit to get it some views.

>DOOM board game looks shit
>>
Just started playing XWing. I have both of the core sets. What should I get next I wouldnt mind spending around $150.
>>
>>50042088
It was an incredibly retarded conversation that dragged on far longer than it should have.
>>
>>50042115
The Veteran and Aces packs are a good place to get ships and upgrades regardless of faction and the Most Wanted expansion is required if you want to play Scum&Villainy.
>>
>>50042008
>>50041525
>>50040772
>>50040021
>>50039579
>>50039542
I can't believe we're having this stupid fucking argument again.
>>
>>50042069

>Article names for the TIE Striker:

>Do you…like movies about gladiators?
>And don't call me Shirley.
>I picked the wrong week to quit sniffing glue!
>Over Macho Grande
>Blow the computer!
> It's an interrogative statement designed to test knowledge, but that's not important right now.
>>
>>50042224
I'm not surprised, but I am disappointed.
>>
>>50042115
Is there a particular factions you'd prefer getting? Otherwise...
-Imperial: Get at least another Tie Fighter, or two. Then pick either Imperial Aces and an Interceptor, or Imperial Veterans and a Tie Defender (extra bomber optional. Or both options, if you want.

Rebels:
Grab an X-Wing for the man and legend, Wedge. But Rebel Aces and/or Heroes of the Resistance, are good places to start. If you go for the Aces, get an additional B-Wing and A-Wing as well.

Scum: Get a Most Wanted pack, and anything you that looks cool for them. Most of it is playable in some fashion now, as even the Scyk got a slight FAQ boost (Title gives an additional Hull point).
>>
>>50041253
He was trolling, anon
>>
>>50042008
Or, the targeting computer was just an interface a regular pilot would've needed to time the hit just right, and the torpedoes were gonna track the target anyway.

More believable than "and then Luke force pushed them in" when the only uses shown were force chokes, suggestions and hyper-awareness.
>>
I just got the most horrifying idea for XWM.
Take Morello Eval on the party bus, and give him Bossk, IG-88D, Hotshot Copilot, and a Heavy Laser Cannon.

Then take IG-88B, with the usual fixings. Spend the rest on whatever you want. Ideally you want Morello firing first, and triggering that Focus causing you to miss. Then the funposting happens.
>>
>>50042088

Oof, we had a player like that. The whole concept of "contraband" seemed to go right over his head. Eventually he screwed up bad enough that the consequences forced him into some kind of breakthrough, but we had to have some pretty dumb arguments on the topic before we reached that inglorious moment.
>>
>>50042530
I don't know how you would balance it but I feel like IG-88D crew should offer some sort of buff to the IG-88 thats it's linked with. I know the ships are good on their own but playing any of the IG-88s without 2 pilot abilities just feels so vulnerable. I think that's just me being used to flying them in pairs though.
>>
>>50042530

YV-666: · Moralo Eval (34)
Heavy Laser Cannon (7)
Tactical Jammer (1)
· Bossk (2)
· IG-88D (1)
Hot Shot Co-Pilot (4)
Glitterstim (2)
Aggressor: · IG-88B (36)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Fire Control System (2)
Autothrusters (2)
IG-2000 (0)
Inertial Dampeners (1)

Something like that?
>>
I posted last week about amother player running naked Chewbacca. Would this be a decent list to try to get him to play instead, so he doesn't keep getting smashed?
http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!199:-1,2,-1:-1:20:;4:-1,77:-1:20:;34:30,-1,38,75:-1:-1:&sn=New%20Squadron
>>
>>50042804
I've been mulling over trying to build a "brobots light" with an extra HWK or G-1A carting around IG-88D... It's tough to fit, though.

I think the big deal is the Agressor itself, no matter what IG you take, is a fucking solid as hell ship. I've made single agressors work in lists with other shit, but it usually comes down to picking what you want your ability to be (instead of which combo). I found A to work best when kept cheap-ish with maybe a bit od survivability (Sensor Jammer), whereas B of course is all raw firepower, and C is boost all day erry day (and likes Juke). D was awful on his own. Don't recommend it.
>>
>>50042883
Yeah. Although I was thinking Glitter on B instead of Tactical Jammer on the YV.
>>
NO, bump to resuscitate!

I didn't mean to kill the thread! I sorry, buddy! I die now! Blegh.
>>
>>50042200
>>50042252
Thanks guys. Any ships I should I get to make tourneys easy
>>
I'm sad there's no Quadjumper preview today.

I'm curious about that little fucker.
>>
Why are star wars fans so autistic. This thread is constantly filled with stupid arguments we've seen a thousand times
>>
>>50045696
You mean just like the rest of /tg/?
>>
>>50045696
TBQH I was just stirring shit for a laff.
>>
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Well, I'm by no means a pumpkin artist, or any artist for that matter, but I'm okay with how this turned out.
>>
>>50046206

Fuck, I guess this phone posts shit at the wrong angle too.
>>
>>50043554
Large ships can't take juke
>>
Hey /swg/, what force traditions besides the Jedi Order are cannon?
>>
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>>50017092

What's the spookiest thing in Star Wars?
>>
>>50046669
the knights of ren
>>
>>50046669
the sith
>>
>>50042008
>clearly, they didn't believe the shot was possible without the computer...

Yes, that makes sense.

>...guiding the dumb torpedoes in.

Now you're making shit up.
>>
>>50046669
Sith, Dathmori Witches, Knights of Ren, a force tradition mentioned in rebels by the Lasat woman. Bardottam from TCW.
>>
>>50046669
>>50046969
Sorcerers of Tund, Baran-do Sages, Gand Findsmen, Iron Knights
>>
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>>50046994
>Sorcerers of Tund, Baran-do Sages, Gand Findsmen, Iron Knights
Hold up, they're back in nucanon? Fuck yes.
>>
>>50047256
Oh shit, didn't know that's what was being discussed.

Findsmen are in nucanon, the rest are still legends.

I'd need a change of underwear if Sorcerers of Tund became canon again
>>
>>50046206
looks good anon
>>
>>50046669
The Bindu
>>
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Now I really need a good k-wing list to give me a reason for flying all these space a-10 warthogs I've painted.
>>
>>50049389

>Need a reason to fly nothing but space a-10s

Do you, though?
>>
>>50049389
Tripple K-wings with bombs galore and sabine
>>
File: IMG_20161018_012950.jpg (2MB, 2811x2304px) Image search: [Google]
IMG_20161018_012950.jpg
2MB, 2811x2304px
>>50049461

Surely not. Eh... Maybe the uglier ones like this one need a reason.

>>50049474

Is that a thing really?
>>
>>50049521
It's one of those fringe builds that shows up now and then

Connor nets are a hell of a ting
>>
>>50049521

Connor nets are brutal anti-ace tech.

Or Fat Miranda a regen beast, TripleU got nerfed, nothing to stop regen builds now bro.
>>
>>50049530
>>50049591

K-Wing: Warden Squadron Pilot (23)
Plasma Torpedoes (3)
Extra Munitions (2)
Ion Pulse Missiles (3)
Twin Laser Turret (6)
Conner Net (4)
Conner Net (4)
Advanced SLAM (2)
Bombardier (1)
K-Wing: Warden Squadron Pilot (23)
Flechette Torpedoes (2)
Extra Munitions (2)
Ion Pulse Missiles (3)
Twin Laser Turret (6)
Conner Net (4)
Conner Net (4)
Advanced SLAM (2)
· Sabine Wren (2)
Conner Net (4)

Something like this would probably be nonsensical I assume. Just dump nets across the field and abuse Sabines ability every time they bump a mine.
>>
>>50044562
me too. i want too know how many and just how the reverse manouvers work.
>>
>>50049738

It's gonna be a trolly fucker.
>>
>>50049929

But probably not a T-Roll-y fucker. Though, who knows, it supposedly has 6 speed 1 maneuvers.

God, imagine a ship with a fucking 1 Tallon Roll.
>>
File: I just shnorted shome Shnoke.png (2MB, 1920x1080px) Image search: [Google]
I just shnorted shome Shnoke.png
2MB, 1920x1080px
Hi /tg/.

/swco/ turned into /tv/. ;_;
>>
>>50050134
I'm thinking it will have 1 banks, a 1 straight, and then reversals of those (backwards).
>>
>>50050153
Yes... and...? Tell us something that's not just another typical Monday...
>>
>>50050163

Common theory. I support it. That's gonna be hilarious to play, especially with the fact that is has a bomb.

>block somebody
>back the fuck up
>drop a bomb in their way
>>
>>50046734
At this point, zombies wouldn't scare me even if they appeared in real life. I'd just go 'cool, time to either die or fort up my house'. I'd probably be more scared of the societal collapse that happens because of the zombies than the zombies themselves.
>>
File: chuckie.jpg (7KB, 183x275px) Image search: [Google]
chuckie.jpg
7KB, 183x275px
>>50046734

Nu-canon writers
>>
>>50050277
>le blue milk faec
>>
Nu-thread
>>50050470
Nu-thread
>>50050470
Nu-thread
>>50050470
>>
>>50050163
>>50050204
seems a safe bet

but at the same time i feel like something that can change direction fast enough to get reverse should have hard 1 turns.

though it should be noted that article actually said at least 6 1 speed manouvers, so we could end up with more.
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