[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

Age of Sigmar General

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 332
Thread images: 54

File: zecNTxc.jpg (473KB, 1333x854px) Image search: [Google]
zecNTxc.jpg
473KB, 1333x854px
It is Khorne again edition

>resources
pastebin.com/tp31cBzSedition

>General's Handbook pdf is up
https://mega.nz/#!DxRGmTZL!x_L0eobCjr4qrF7enhVlZ2DffTtRa3hdDrc5RctcAbE

>OP image album
imgur.com/gallery/12eeL

Old thread:
>>49966730

When will AoS under the spotlight again? I want the Lord of Change, badly!
>>
>When will AoS under the spotlight again? I want the Lord of Change, badly!
Well, the heroes from silver tower went up for preorder this weekend. Don't know if that means the tzeentch stuff from silver tower will be getting separate releases soon, but I'm hopeful. Wasn't in the white dwarf though (we've got some fucking scenery to look forward to instead) so maybe not in the next couple of weeks.
>>
Who are the eldar of AoS? I nominate Seraphon. Everyone complains about the them, everyone thinks they're Mary Sues, and they even have their own Avatar of Khaine (Slann), in that they have a super powerful unit that are infinitely valuable, but get killed off pretty often to show how tough a character is.
>>
In response to the person in the last thread asking about armies having a story, I think that's an awesome idea and more people should do it.

The vague fluff of my army is that they're dwarfs with a War of Vengeance theme going, so they refuse to use any gunpowder or newfangled 'innovations'. Harder now that Grudge/Bolt Throwers/Thorek Ironbrow are OOP. Working on a Grombrindal converted to look like the TW version to join my army, figured he's impressed at their dedication to the ancestors and so thought it was worth helping out.
>>
I'm thinking about starting an Ironjawz army. Start collecting seems like a good deal, but I've heard that gore-gruntas are not really good. But still, good money value.

So for my intro 1k army i was either thinking about something like this (2 Start Collecting and Boss):
Warchanter 80
Megaboss 140
20 Ardboyz 360
3 Gore Gruntas 180
3 Gore Gruntas 180
Ironfist Batalion 60

Or something like this (with regular boxes or one start collecting and brutes + ardboyz + boss):
Warchanter 80
Megaboss 140
10 Ardboyz 180
20 Ardboyz 360
5 Brutes 180
Ironfist batalion 60
>>
>>50015061
Personally I'd go with the one box version. Since your not using the second warchanter buying two seems inefficient if you don't want the gruntas. One is still worth it though as the gruntas are basically free when compared to individual boxes. If you actually WANT to field them that's when to get the second box.
>>
>>50013240
So is AoS a ded game? I want to get into either 40k or AoS but I see a lot less people talking about AoS online and IRL ( in store )
>>
>>50016652
No. It's not a popular as 40k, but it's much more popular most areas than WHFB was. That said wargames always have a lot of local variance so you'll probably have to investigate what's played in your area.
>>
>>50016652
Depends on your area. If there is a regular group of AoS players at a store in your area, then it's not a dead game. It's alive and well.

If it's nowhere to be seen at any of your local stores, then it is a dead game.

Around the world though, as >>50016744 said, it's not as big as 40k, but bigger than fantasy. But again, it depends on your area.
>>
Guys, I'm searching for the pics of that Ironjawz army built with converted ogres (there were orkyfied leadbelchers and a Stonehorn) and with a giant painted like the colossal titan of Attack on Titan.

Someone can help me?
>>
File: 1469527880396.jpg (515KB, 2048x1152px) Image search: [Google]
1469527880396.jpg
515KB, 2048x1152px
>>50017329
>>
>>50017509
Thank you,
>>
>>50014353
Nah the elves are definitely the eldar, even if you ignore the "eldar = space elves" thing

They're full of stubborn dickish xenophobic self-righteous pricks that will fuck over everyone else to get what they want
>>
>>50016652
40k is more popular (it is THE most popular miniature game) but AOS is not a dead game by any means
>>
>>50013240
So, question: I need some help on trying to set up a community campaign with some friends, with about 2 to 4 people. Does any one have some suggestions or ideas?
>>
Whats the best place to buy tomb king stuff?
>>
>>50021318
2nd hand, check local, then go to the internet
>>
>>50021078
Check out the path to glory in the handbook, pretty sweet stuff, paired with your grand alliance books it would be awesome.
>>
>>50015061
Two start collecting boxes and a Shaman will give you the biggest bang for your dollor
>>
>reading first new monthly WD Battle Report
>Guy uses Star-Fated Arrow twice in one game
>I jokingly email WD about it and get an "oops!" back

>reading 3rd issue of monthly WD
>reading Battle Report
>somebody uses Star-Fated Arrow twice again in one game

FUCK SAKE HOW HARD IS IT TO REMEMBER THE RULES? IT SAYS ONCE PER GAME. ONCE PER GAME. NOT ONCE PER TURN. ONCE PER GAME. I CAN REMEMBER IT AND I DON'T EVEN PLAY AOS.

/rant

Carry on.

>>50016652
WHFB was deader than AoS is. Doing both isn't impossible. 40k is hands down the most popular in the world. AoS is more popular than WHFB was. Though this is dismissed as 'lies'.
>>
File: 1455963039842.gif (3MB, 453x373px) Image search: [Google]
1455963039842.gif
3MB, 453x373px
>There is no Host of Slaanesh hero in Silver Tower
>>
>>50014940
Would be interested to see that conversion when it's done.
>>
File: IMG_20161029_220403061.jpg (3MB, 4320x2432px) Image search: [Google]
IMG_20161029_220403061.jpg
3MB, 4320x2432px
Productive Night with friends.
>>
>>50022726
The WD's were made all the way back in mid 2016. I doubt that any changes would be made in any of the next few issues.
>>
File: weirdnob.jpg (216KB, 800x744px) Image search: [Google]
weirdnob.jpg
216KB, 800x744px
>>50015061
1 Warchanter
3 Gore Gruntas
10 Ard boys
10 Ard boys
10 Brutes

or

1 Weirdnob Shaman
2 Warchanters
6 Gore Gruntas
20 Ardboys.

Those are the basic 1000 pt armys for Ironjawz.
>>
>>50025635
That Durthu looks great, although I would recommend a little dark brown on the bark.
>>
File: IMG_20161029_220238359.jpg (2MB, 4320x2432px) Image search: [Google]
IMG_20161029_220238359.jpg
2MB, 4320x2432px
>>50025851
Hes dry brushing Durthu brown and then adding dark grey highlights around the smoldering parts. His entire theme is a burning forest. Though he got side tracked with The Everqueen since i found one marked down to $80 bucks at a local shop.
>>
File: 20161027_163641.jpg (857KB, 2560x1536px) Image search: [Google]
20161027_163641.jpg
857KB, 2560x1536px
>>50024301
Here's a WIP on the cloak. I'll totally post pics when it's all done though. Currently i finished the underside of his cloak and attached it today. To do is hopefully make the fur on the shoulders, attach head, and add extra hair maybe. If i can do all that then he'll be ready to prime and start painting.
>>
File: IMG_3238.jpg (1021KB, 2509x1529px) Image search: [Google]
IMG_3238.jpg
1021KB, 2509x1529px
More Kairic Acolytes for (hopefully) upcoming Arcanites release.
>>
File: IMG_3239.jpg (691KB, 1517x1573px) Image search: [Google]
IMG_3239.jpg
691KB, 1517x1573px
>>
>>50016652
In terms of GW game popularities, it seems to be

>40k
>AoS
>HH

But with the new BoP box it looks like HH is becoming a lot more popular. One of the ony things holding it back at this point is forge worlds prohibitively expensive prices
>>
>>50025827

thanks for tips, gonna keep that in mind
>>
>>50017509
>that fokken Blackhand conversion
mein gott
>>
>>50013240
Is that goddamn Moonman in the back right?
>>
>>50017509
>Dracula orks
oh fug
>>
>>50014940
I would really like to see your progress on that Grombrindal anon, I love how Total War made him look and want him to be a real model so much...
>>
File: 20161030_163224.jpg (1022KB, 2560x1536px) Image search: [Google]
20161030_163224.jpg
1022KB, 2560x1536px
>>50028806
Here you go. It could be better, there some stuff i messed up (like forgetting to put hair lines in his moustache) but overall i like it.
>>
File: 20161030_173741.jpg (995KB, 2560x1536px) Image search: [Google]
20161030_173741.jpg
995KB, 2560x1536px
>>50028984
Better pic. I think he's pretty much done assembling. I'll prime it tonight and start painting tomorrow hopefully.
>>
File: image.jpg (19KB, 216x234px) Image search: [Google]
image.jpg
19KB, 216x234px
>>50028806
What, like this one?
>>
>>50027744
>>50027767
Looking good but I dislike Chaos models that use other Gods color schemes. Purple/Pink will always look more Slaaneshi than Tzeentchian. Same way I wouldn't paint Bloodreavers Green or Tzeentch Mages Red/Brass.
>>
>>50032349

I agree. I paint my Nurgle stuff entirely in a warm palette. No cool colors whatsoever.
>>
>>50028505
>He doesn't know about the Tzeentch moonmen
>>
How's this skaven army? War bringer is the general.

+++ Skaven (1920pts) +++

++ Grand Alliance: Chaos (Pitched Battle (2,000)) (2000pts) ++

+ (No Category) +

Alliegance [*Chaos*]

+ Leader (200pts) +

Skaven Warlord (100pts)

Skaven Warlord with banner (100pts)

+ Leader/Behemoth (300pts) +

Verminlord Warbringer (300pts)

+ Artillery (140pts) +

Warplock Jezzails (140pts) [3 Warplock Jezzails]

+ Battleline (180pts) +

Clanrats (60pts) [10 Clanrats]

Clanrats (60pts) [10 Clanrats]

Clanrats (60pts) [10 Clanrats]

+ Other (1100pts) +

Ratling Gun Weapon Team (80pts)

Ratling Gun Weapon Team (80pts)

Ratling Gun Weapon Team (80pts)

Stormfields (300pts) [3 Stormfields]

Stormvermin (280pts) [2x 10 Stormvermin]

Stormvermin (280pts) [2x 10 Stormvermin]

Verminus Clawpack(80pts)
>>
>>50016652
no its doing what gw wanted be better than FB

its still not as popular as 40k but its doing well

however it seems gw is using the results of season of war for fluff so season 2 isn't coming for a while but i'm sure tzeetch forces will come once thousand sons do
>>
File: Lord of Chaos.jpg (728KB, 1024x732px) Image search: [Google]
Lord of Chaos.jpg
728KB, 1024x732px
>>50023018
As cheap as it is that they wrapped slaanesh into this guy, he's a pretty fun hero in Silver Tower
>>
>>50033649
group stormvermin imo
>>
File: 20161031_003352.jpg (1MB, 2560x1536px) Image search: [Google]
20161031_003352.jpg
1MB, 2560x1536px
Working on base coats, wishing i was a better painter lol.
>>
>>50035555
nice quads, paint job is also deece
>>
>>50033649
id try to run warlord on brood horror to boost bravery. I play death and Skavens liw bravery makes them melt to bravery based attacks(id also run the thing that makes enemy battleshock flee twice as many units)
>>
So i picked up Gorechosen and my roomie just asked me if i'd be interested in splitting the AoS starter what else besides a pair of skull cannons should i get?
>>
>>50036041
There's no points for the brood horror afaik
>>50035125
I agree with you but I have them split so I can cap objectives. I wish they were battleline
>>
what do you guys think of this 1000 pt army
1 Vampire lord on zombie dragon
2x5 blood knights
would it be viable?
>>
I really like night goblins and squigs, but squigs are finecast.
Is it true that finecast is better now?
Should I buy resin squigs?

Is there any 3rd party squig models?
>>
>>50036445
Not enough bats and batlike creatures.
Bat Swarms can offer some nice anti-shooting debuffs.
>>
>>50036245
a box of blood warriors. Just 5 ain't enough.

possibly blood juggernaut blood riders as well, but I find you want more than three to get the most of them
>>
>>50036445
Seconding this anon, blood warriors are great.>>50036802

My friend plays bloodbound, the damage potential is pretty crazy but you rely alot on your buffs. Reavers and bloodwarriors are both great units, but the former need some attention to be anything but chaff.

Are you aiming for bloodhound or daemons? While nothing stops you from running both they do synergize a bit better with themselves.
>>
>>50036782
pls
>>
>>50036782
I bought some finecast squigs, they're alright. There's some awkward sprue gate placement on their teeth but nothing that can't be trimmed off with a hobby knife, and they're thick enough that you'd have to try quite hard to snap or bend something. I'd go for it.
>>
>>50037266
thanks
checkd
>>
Question, was there a equivalent to the sylvaneth in oldhammer?

I don't know that much about their fluff but what I gathered is that they are bunch of angry tree spirits
>>
>>50037664
Yes, they were rolled into the wood elves army with what are now the wanderers. Mainly were about protecting the magical forest of athel loren, although there were a few in other parts of the world (in alarielle's court on ultuan, for example).
>>
>>50036445
Thats called the Blood Blitz formation. Its popular cause you can run Red Fury on the Vampire Lord on Zombie Dragon for alot of extra damage. You usualy run Ring of Immortality+Blood Chalice combo on that one too.
>>
>>50035555
How did you do paint the hair anon?
>>
So, anybody interested in homebrewing some Relics, Command Traits and Spell Lores for those factions that already have their battletomes and cannot expect to get such in the near future?
>>
>>50036782
Yeah dude. Search kromlech and basically anyone who does 3rd party Ork bits, you will find some not squigs.
Shit get 40k squig bits
>>
>>50037707
Looks like drybrushing
>>
>>50037944

The factions that have their battletomes already ARE expected to get battle traits, command traits and artefacts. Supposedly they're going to release an update that brings them all up to speed.
>>
>>50037707
Mechanicus standard grey as a base, ulthuan grey drybrushed over that. Insofar as i understand how drybrushing works anyway (very little paint, brushing gently just to hit the high points mostly?)
>>
I'm coming back to the game after quitting in early 8th.

How fluffy is it for me to run a mixed demon force? All the battle scrolls I've seen tend to lean towards a specific god, but someone gave me that giant archaeon kit and I want to eventually be able to build and use it.

Is there a way to run a mixed khorne/nurgle (and maybe a little tzeentch) type list and still have synergy?
>>
>>50039918
Mono-god is more common, since most buffs favor one specific keyword over the more general ones like Chaos or Daemon. It's not impossible to run multi-god forces, but you will need to work harder to make the most of your forces.
That said, Archaon is probably the best way to run mixed forces since he allows you to run multiple pseudo-generals and thus circumvents the usual limitations to the nastier buffers (not to mention he is a mad-powerful bastard in a fight).
>>
>>50036333
There is, just don't remember where it is
>>
>>50040361
It's in the forgeworld points compendium. 200 points for warlord on brood horror, to save y'all time.
>>
>>50037664
Yup, Dryads, Treekin, and Treemen. The current Dryads themselves are quite old models dating back to the first 6th ed. Wood Elves book.
>>
File: Is0HXss.jpg (814KB, 950x1307px) Image search: [Google]
Is0HXss.jpg
814KB, 950x1307px
>>50032719
>>50032349
It's Tzeentchy purple-pink......
>>
>>50013240
Do you have the original OP Image?
>>
Silver Tower Seraphon Oldblood?
>>
Are Glade Riders troops? Or do I HAVE to use some Glade Guard As Wanderers.

I want to have a Wild Hunt Army.
>>
>>50044509
Yeah, glade riders are battleline, they're under the legacy wood elves section, not wanderers.
>>
>>50044642

Right. However they still have the Wanderer's Keyword right?

is there any formation worth using? Or should Just roll with my own Army.
>>
File: freeguildlist.pdf (1B, 486x500px)
freeguildlist.pdf
1B, 486x500px
thoughts on this for an entry level freeguild army?
>>
File: 1461060044595.png (256KB, 476x477px) Image search: [Google]
1461060044595.png
256KB, 476x477px
>>50045863
>doesn't say which specialisation the battlemage is using
>doesn't say what general is armed with or if he's on a horse
>doesn't say what guard are armed with
>doesn't say what marksmen are armed with
>>
File: 66ObyC6[1].jpg (743KB, 4160x2340px) Image search: [Google]
66ObyC6[1].jpg
743KB, 4160x2340px
>>50044714
>>
>>50045999
my bad!
General on horse, sword+shield+banner
grey wizard- -1 to hit spell
Guard, sword+shield
handgunners, with handguns
>>
File: 1477958139016.jpg (145KB, 734x950px) Image search: [Google]
1477958139016.jpg
145KB, 734x950px
opinions on this?
>>
File: 1477959580069.jpg (456KB, 1600x1169px) Image search: [Google]
1477959580069.jpg
456KB, 1600x1169px
opinions on this?
>>
File: trumpconquer.jpg (257KB, 1269x635px) Image search: [Google]
trumpconquer.jpg
257KB, 1269x635px
>>50046854
god tier, but belongs in 40k thread not AOS
>>
>>50046595
>>50046854
That belongs in the 40k general.
>>
iv been collecting bloodbound for a while now and i want to expand to all chaos, i really want to start a tzeentch themed slaves of darkness army and i absolutely love the Tzaangors and kairic acolytes but i dont wanna spend £110 for like 20 models. what would be the best way to get them.

ebay or some other site you guys know about thats realiable? thankyou
>>
>>50048084
EBay or some site, buy silver tower, or wait for the Tzeench release we're expecting this winter.
>>
Anybody have experience with rat ogres? Thinking of including them in my skaven army but points are tight.
>>
File: 99070219002_TenebraelShard02.jpg (41KB, 600x620px) Image search: [Google]
99070219002_TenebraelShard02.jpg
41KB, 600x620px
>pic related
>$25

what the actual shit
>>
>>50050685
Oh noes, a clampack model is more expensive than it has any right to be!
And it's a model from a box set where the savings of buying everything at once would be massive!
This has never happened before!
Better whine on /tg/ about it!

>>50049663
Rules-wise, they're better than they have any right to be. They look like ass though, so unless you have the extremely well designed Isle of Blood ones, you don't want to win badly enough to include those turds in your army.

>>50036041
Skullreapers. Skullreapers are awesome.
>>
>>50050943
Just looked up the island of blood models. Holy shit man. Those rat ogres are 1000x better than what they sell now. What the hell.
>>
>>50051017
I've got 4, sadly there are only 2 variants and they are mono pose. So running a unit of 6 will ook stupid.

Although they now come in units of 2 and are quite effective. Just make sure they have a packmaster with them.
>>
File: 1475027918736.jpg (55KB, 282x341px) Image search: [Google]
1475027918736.jpg
55KB, 282x341px
Can someone please explain a dummy what's the benefit of taking a Bloodglaive over an Ensorcelled Axe for Mighty Skullcrushers? Isn't it basically the same thing except worse if you face units without armor?
>>
>>50033649
Your point count for the Warlord with Banner is not correct. Jezzails are not artillery (semantics in this case but still)

Leaders
Verminlord Warbringer (300)
- General
Skaven Warlord (100)
- Warpforged Blade
Skaven Chieftain With Battle Standard (140)

Units
Clanrats x 10 (60)
- Rusty Blade
Clanrats x 10 (60)
- Rusty Blade
Clanrats x 10 (60)
- Rusty Blade
Ratling Gun Weapon Team x 1 (80)
Ratling Gun Weapon Team x 1 (80)
Ratling Gun Weapon Team x 1 (80)
Stormfiends x 3 (300)
- Ratling Cannons
Stormvermin x 20 (280)
- Halberd
Stormvermin x 20 (280)
- Halberd
Warplock Jezzails x 3 (140)

Behemoths

War Machines

Batallions
Verminus Clawpack (80)

Total: 2040/2000

Build your list with: http://www.scrollbuilder.com/
>>
>>50048830
winter you say hmm
>>
>>50051911
Yeah no guarantees, but we've discerned from the silver tower releases that something Tzeench is coming, as well as Lore expansion for the Aelves, dark and high, Dwarves and Goblins in some sort of steam punk ordeal, airships vs skypirates.

Again, all rumors, but it sounds great all around.
>>
How balanced is Age of Sigmar? How often do the rules get updated?
>>
>>50052115
With the generals handbook, it is fairly ok. Some armies are still notably stronger than others (or at least a lot easier to use), but most armies are usable.

We get new books with new scenarios fairly often. It has been a couple of months since the last release now, but there is loads rumoured to be coming soon.
>>
>>50051469
...yes? That's the basic point, most weapon trade offs tend to be like that.
>>
>>50052215
I know, that's why I was wondering what's the point. Why would you choose the glaive over the axe gameplay wise? Am I missing something?
>>
>>50052138
Is it better compared to WHFB and 40K?
>>
>>50052256
Statistically speaking, both weapons are equal against a unit with a 4+ save, the axes are better against 5+ and 6+ saves and the glaives against 3+ and 2+ saves.

So it basically depends against which army are you facing.
>>
>>50052285
Oh alright, thanks anon
>>
>>50050685
They were on ebay for around $10 when WQST was out.
>>
>>50052259
Not baiting, by the way.

Genuinely want to know how effective this dynamic shit is. Wondering if it'd be good for 40K, even though that's out of my control.

I like the idea a lot. My guess is that it kills power creep.
>>
>>50052686
The biggest thing is that apparently GW said that the General Handsbook will have a yearly release in which points will be updated all at once following feedback from tournaments and players.

This alone make AoS more balanced than WHFB and WH40k will ever be.
>>
>>50052115
>>50052259
More balanced than 40k and WHFB by far.

Not perfect by any means; there are a good amount of lists that are seriously annoying, but it pales in confront to what we have seen in the other 2 games.
>>
Anyone know how much a Screaming skull catapult is in points? anyone here used them in game and have an opinion on their shooting?

I like the idea of one but i don't like it's model, might convert something from the Skaven plagueclaw
>>
>>50052895
It's 120 points, and it has been used a couple of time on MWG AoS battle reports.
Best way to find out if you like it is too see it with you eyes.

Doesn't seem anything special to me, and it forces you to have a Necrotect nearby to be good.

Maybe taking two and having a Necrotect between the two could be interesting.
>>
>>50052984
That's not too bad for a war-machine, and i like the look of the bravery mechanic, simply shooting at something reduces their battleshock by -2, the weapon itself is just a bonus

I already run a Banshee and she's quite useful. This would be a deadly combo, but i might just ignore the Necrotect, he's probably 80 pts and i don't have the hero slot to spare.
>>
>>50053009
Necrotect is 100 pt.

But yes, that -2 bravery is a very fine bonus.
>>
>>50052895
120 for one, add a necrotect for double shooting.
>>
File: wing.jpg (39KB, 418x294px) Image search: [Google]
wing.jpg
39KB, 418x294px
got a question, does anyone know what wing kit is this from? cheers
>>
>>50053254
I think it's from Great Eagle from Lord of the Ring.
>>
>>50053309
yep thats it, thanks a bunch
>>
Anyone here know if those rumored MEGA start collecting boxe for AoS are a thing? Don't want to buyour Ironjaws one if I could buy one with a THIC dragon
>>
with all this tzeentch stuff for 40k coming out, any news for aos tzeentch?
>>
File: Untitled.png (70KB, 1648x372px) Image search: [Google]
Untitled.png
70KB, 1648x372px
>>50056286
Possibly not this year, unfortunately.
>>
>>50056414
fuck.wanna throw cash at age of sigmar but that money is reserved for tzeentch only
>>
>>50056435
I guess there was a lot of AOS in the first half of the year, so maybe GW are thinking it's fair to do more 40k in the second half. Not a great way of doing things IMO, 40k fans were getting pissed off at the lack of attention and now AOS fans are getting a little fed up. Having things a bit more evenly mixed would seem sensible, but what do I know.
>>
>>50056500
maybe il be lucky and they release the Kairlc acolytes repackage randomly and i can just buy like hundreds of them untill somthin else comes along
>>
>>50056056
Not that I know of, the rumor just says around xmas/black Friday. I'd expect some confirmation or another rumor around the 18
>>
>>50033413
is that a legit head bit or is it modelled?
looks dope.
>>
>>50056780
It's one of the herald heads you get in the burning chariot box.
>>
>>50056056
It's a christmas thing, expect to hear more soon since black friday is coming up
>>
>>50056500
How dare you make sense!
>>
>>50058024
Sowwy.
>>
File: IMG_4541.jpg (75KB, 556x791px) Image search: [Google]
IMG_4541.jpg
75KB, 556x791px
Orruks for best race!
>>
>>50058766
get dem nips outta here
>>
>>50058832

It doesn't have any "nips" though....

https://en.wikipedia.org/wiki/Nipple
>>
>>50059991
Nor do any greenskins
>>
One day I'll get to play AoS in my lgs. Don't know how much more I can shill it, though
>>
>>50036991
I'm not entirely sure yet if i want to go with daemons. Are there any units i should just avoid like the plague? Also should i pick up a 2nd Bloodsecretor for that sweet bonus?
>>
File: Grand-Tournament.jpg (178KB, 960x960px) Image search: [Google]
Grand-Tournament.jpg
178KB, 960x960px
Huh. GW running tournaments again.
>>
>>50062825
The second bloodsecrator is pretty sweet, but keep in kind a second one doesn't actively solve any problems. It just makes you better at what you already do. Don't take that the wrong way, he's damn good.

Units to avoid? Skullgrinder. Fuck that guy. Seriously the odds of you killing something with that thing are fucking tiny. Plus you need guys near him for the buff. That buff is great, but I'm not letting that anvil swinging fuck anywhere near a hero or monster.

Mighty skull crushers are also an avoid unit, although with an asterisk. I don't think they are worth the points for three, two khorgoraths have 1 more wound and cost the same. They're the kind of unit you run a solid chunk of and then buff, much like reavers. I've come to this conclusion after countless games against said friend. The skull crushers have never once earned their points back.

Khorgoraths. I know what I said above. They're better* than skullcrushers. Here's the thing it's a strictly OK unit imo. Fucking great distraction carnifex, but usually lack luster. It tends to get mired in combat, the bravery debuff is nice though so if you can use that to effect he becomes much better. Skull take battalion makes these guys money.

I can give you a pretty detailed breakdown of most of the units if you want. Like 5 guys play kbb and daemons at my store so I've fought these bastards enough.
>>
>>50062860
>runs tourney
>sees what performs well, what doesn't, etc.
>massive data collection
>updated points in gh reflect tournament data
>war scrolls get changed (could be good or bad)

This has the potential to be so good or so bad, but I think it's a damn fine first step.

I'm pretty impressed with gw recently. Now for these rumored sc boxes to blow my mind
>>
>>50062930
If you wouldn't mind. That's too bad about the Skullgrinder since he looks sweet. So out of the AoS starter will i be using a lot out of it? Also i have 1 of each of the Slaugherpriests (1 from gorechosen 1 from the white dwarf) but i keep hearing the axe variant is the one to take.
>>
>>50062982
Not at all.

Aspiring Deathbringer: Decent command ability but with pretty OK stats. He likes to be in the thick of it but is 4+ save and 5 wounds hurt him a bit. In terms of combat ability both variants are similiar, however the Goreaxe and Skullhammer variant wins out with a much better passive. Run if you have the space or are running exalted deathbringers.

Blood Warriors: Fuck yes. Decent save, 2 wounds, decent statline with ability to re-roll and no respite to make everyone second guess combat. These guys are great although a bit pricey, 100 points per 5 is nothing to sneeze at. 2 attacks with 3/4 is pretty average but the ability to re-roll 1's to hit, along with every other buff you puke out gets these guys nice and killy. Gorefists are a decent choice, but a bit too random for my taste, remember they can have one or the other. Run in minimum squads of 10, 5 is too easy to run over and the lack of rend makes no respite not very scary when theres only 5.

Reavers: Are a fucking trap unit. They look great on paper. Then you throw them on the table and they suck ass. So you conclude they are hot garbage and chuck them from your army. WRONG! Reavers are a shit unit that turns into a meat grinder with the right buffs. they can either rend or re-roll 1's to hit, both are good pick the one works for you. But anon, you say, 1 attack each at 4/4 is .25 wpm. even a brick of 40 is ten wounds! These guys get an extra attack for being near a chaos totem. you know like the bloodsecrator? then they get his buff, that's 3 attacks per model. your unit of 20 reavers is now throwing 61 dice (champ makes an extra 1). With reaver blades against a 4+ save youre doing about 8-9 wounds. Meatripper axes edge out giving you an average of 9-10 wounds. Still not bad for your 120 points of chaff. Pair with a Bloodsecrator and chaos warshrine for devilishness.
>>
hey yall just wondering what happened to night goblins after AoS hit? I remember they were a decent faction. I wanted to start with a small Gob army since Skaven and Furry-feet-tickling-fetish (Seraphon) are wildly popular, and because I thought I would be the special snowflake momma always said I was. Anyways, I can't find any goblin dedicated "Start Collecting!". Did they just stop being a thing?
>>
>>50062982
Bloodsecrator: Yes. Hes good. Everyone agrees. 1 is an autopick IMO, 2 Is icing 3 or more is overkill in anything that isnt 2k points or more.

BloodStoker: Can't remember his point cost for the life of me. If it's 80 hes fine, 100 is a tad much IMO. Great buff, you suck against shooting and arent all that quick, he solves that for one unit, also re-rolls wounds of 1 which is always good. Id say always take 1, but if its him or another 5 bloodwarriors its a hard pick.

Exalted Dbringer Axe: His command is dogshit. seriously against anything but a bravery based attack its not gonna do much and certainly less than the bloodsecrator, this goes for both variants. Now for the good, his passive goes well with the aspiring deathbringer, and crap save and 5 wounds make him a decent recipient of the other Dbringers death tax. This variant is mean though, the runemarked shield tells magic armies to piss off, something your army already does but hey no complaints. While his skullgouger is everything the gorefist wanted to be, on a 6 to save you drop d3 mortal wounds back at the guy who swung. Ouch. Unsure of points cost, again works best with aspiring bringers.

Dbringer Spear: Goddamn great against heroes, pretty good against everyone else. Worse than the axe guy for the aspiring dbringers death tax but his longer range lets him hang around abit longer. Mortal wounds vs. heroes if you damage them is nice, and them being infinite is even better. You could theoretically kill archeon if you hit him once.

Khorgoraths: Mentioned before.

JuggerLord: Whoooooweee. I like this guy. I like his model, I like his ability I like his statline. Hes got a good command ability, +1 to the wound rolls of up to 3 units if they get the charge including himself. Makes mighty crushers good, makes reavers hit better, warriors are now 3/3, demonforged blades cant fail the roll, etc. This is usually the lord people go for if they are pure KBB.
>>
>>50062982
Mighty Lord: Khorgus muh'fuckin Khul. Khorgy has underperformed every single game he has every been deployed against me. However he has completely made up for it by oneshotting a frostlord on stonehorn, so theres that. Anyway, he looks great on paper, good command ability, good statline, insta kills are nice, unlimited unbinds are always neat. Everything about this guys warscroll says he should be good if not great, and yet from personal experience this guy has trouble killing 5 liberators with mystic shield. Try him out if you want since he comes in the starter, he might work for you.

Mighty Skullcrushers: Mentioned before

Scylla: Ok haven't actually fought this guy yet so this is some theoryhammer. Decent statline, beast in melee combat, unlimited unbinds, 6" pile in. I like it. Heres what concerns me, with a 5+ save and 8 wounds, hes gonna get eaten in melee pretty fast. He's got the range to avoid some of the fray but i'm worried hes a bit squishy. Unsure of points cost.

Skaarac: You got money? Cool. You got the spare points? Throw him in. Best Khorne statline you got in KBB, a decent shooting attack and a fucking horrific melee lineup. This guy reaches out and touches someone, then dares them to show it on the doll. He forces everyone to re-roll successful casts, heals for d3 if he kills something and makes people run with his -2 bravery. pretty meh command ability unless youre running khorgoraths for days, in which case go nuts. Major downside though, he gets worse as he gets hurt and he does this QUICK. His drop off is goddamn exponential.

Skarr: Khorne's personal beyblade, hes good . Decent statline with some serious melee ability. This guy literally never dies. In the battshock phase if 8 models died this turn, Skarr pops up anywhere 9" from an enemy. This counts his own death by the way, so charge him in the middle of everyone and let er rip. Also can make an attack that lets him strike every model within every unit in his 3inch range.
>>
>>50063467
Skull Grinder: mentioned before.

Skull Reapers: Fuck.These.Guys. They can soak up hits, they can deal them back. And they get better each time. If theyre kills are = to their unit size they re-roll all hits. If they make double they re-roll all hits and wounds. Daemon weapons make them deal a mortal wound on a hit of 6 and the follow up attack is successful. Oh and they can deal mortal wounds on death. Skulltake battalion makes these guys even better.

Slaughterpriest: Yes the axe variant is better for combat. They have pretty damn good skills, d6 mortal wounds at range is always nice and the pull ability can ruin a carefully planned formation. Unlimited unbinds as always kick ass. The hackblade and wrath hammer model is infinitely better than the axe model, take that better statline.

Valkia: She's fast, decently survivable, one of your few choices with -2 rend, and can hit like a truck on the charge. She also lets you re-roll bshock tests near her, but beware, failing them makes d3 more die. Her 12" flying move let her zoom around the battlefield in a way Skaarac cant. Her 3+ save and -1 to wound rolls let her 5 wounds go much farther than you might think. Valkia is good against most things but she shines against heroes and siege engines. With her -2 rend she can mitigate most hero saves, additionally her great speed and powerful defensive options let her close the distance on pesky artillery and puny archers. Whiler her d3 damage 3/3 spear eats them alive. Great warscroll, 8/10 model, good points cost. Con: Shes resin and that spear fucking BENDS.

WrathMongers: These guys are high risk decently high reward units. They giver EVERY model within 3" an extra attack except themselves. Thats great but most people fear giving that buff to the enemy, often planting the mongers outside their attack range. They have a damn good melee line if they charge but are a tad slow. Just as tanky as skullreapers, on death they pick an enemy and make him attack someone.
>>
>>50062982
Thats every KBB unit, goddamn fingers hurt
>>
>>50063338
There aren't any Start Collecting boxes with goblins in them because most armies don't have Start Collecting boxes. That's just the way it is right now. Things'll change once the factions all get expanded upon, but for now, you're just going to have to buy the Moonclan stuff (that's the subfaction Night Gobbos have been herded into. Gitmob is regular Gobbos plus artillery, Spiderfang is Spider Riders and Arachnaroks).
>>
>>50063338
They became the "Moonclan Grots". They still exist.
>>
>>50063601

>Valkia

I wanted to run an army with her at the head during fantasy, but she had the crippling downside of not being a wizard. Looking at her rules, goddamn she hurts.

My only chaos stuff is tzeentch daemons, but I do have a bunch of princes and blood letters. KBB is totally an option for me, too because my LGS owner has been talking about splitting the starter set with me to show it off.

Damn, that's tempting.
>>
How do rat swarms work in point games? It says in their profile that you may add one rat swarm each then, but do I get them for free or so I need to put away points for them?
>>
>>50065305
On this subject as well, there are some things that are, like, "if a unit is wiped out, roll a d6, on a 6, a new unit identical to the wiped out one enters the table edge." Do those cost point like reinforcements or summoned units?
>>
File: IMG_1633.jpg (38KB, 600x620px) Image search: [Google]
IMG_1633.jpg
38KB, 600x620px
Are gargants good? I am thinking of getting one.
>>
>>50065471
These don't cost points.

>>50065305
These do if you go beyond the amount you started with when the game began.
>>
>>50065520
>50065520
don't matter. they're fun as fuck and they have an amazing model
That model's actually what got me interested in fantasy in the first place, and was my first purchase when i got into AOS
>>
So, developing out my Savage Orruk Slayers idea, and was reading about them and the whole obsession with spirits, and got to thinking about two possibilities, similar but maybe a bit different.

First is them rampaging across the realms and ending up in Shyish and coming across a Slayer Lodge, though all its inhabitants are long dead, wandering as semi-sentient spirits. Their ways being the channeling of spirits, as they picked through the bones of this fallen place, they ended up becoming somewhat possessed by it, becoming Orruk Slayas, wielding weapons salvaged from the ruins that seem to carry the spirits as well, and their skin has seem to become paler while their warpaint has become tattoos that glow even brighter with power. They use corrupted names for their roles, imperfect memories from spirits, like shamans took the name Orruk Ruinmasters and they have Orruk Ruinbosses and so on.

Basically, was going to use some Orc slayer heads and a lot of Fyreslayer and likely some Undead bits to represent them.

The other idea is they're a waagh rampaging across Shyish and they've absorbed the spirits of all these different dead people, and so I was going to dress up each unit a bit different, mixing bits from various units and concepts. So like Freebooter Orruks, Slayer Orruks, Knight Orruks, Samurai Orruks, and so on. Not sure.
>>
>>50065560
Sounds like a cool idea, go for it Anon!
>>
>>50065560
The first one sounds way better.
>>
>>50065531
I disagree. It's a new, identical unit, not the same unit that's been revived, so I think it does cost reinforcement points.
>>
>>50065531
>These don't cost points.

They do. First paragraph of the reinforcement points rules. RP are needed for both new units and revived units.
>>
So, even though there is the whole Battletome out, the old rules for Orcs and Goblins still work, yeah? IE: I could still take a Savage Orc Warboss in a Bonesplittaz army?
>>
Why don't warscrolls include point values?
>>
>>50066161
To make you buy the General's Handbook.
>>
>>50066208
Wait, so the battle tomes don't have lists as such either?
>>
>>50066273
No, points are just in the General's Handbook.
>>
File: 1470096645019.jpg (25KB, 500x441px) Image search: [Google]
1470096645019.jpg
25KB, 500x441px
THE FUCKING PASTEBIN IS GONE
>>
>>50065945
Yes, they are still legit. Might want to tell your opponent explicitly beforehand if you do, though.
>>
File: mfw.jpg (40KB, 500x500px) Image search: [Google]
mfw.jpg
40KB, 500x500px
I haven't dug deep into much of the lore yet, is there a lot of lore on the freeguild and regular humans?

Odd sticking point, but not knowing what the "normal" people are like and not the crazy armies really bothers me.
>>
Yo, /aosg/, potential newblood here. I decided to bail on 40k, which is a utter shitshow right now, and the rules for AoS seem very reasonable and quick, despite all the asspain usually elicted by mention of AoS in other threads.
Now, I am looking at the various armies and I have narrowed it down to Ironjaws and Beastclaw Riders, as I've been given to understand that both are elite armies, which I like.
So, which should I go with? Both look cool, but which should I pick? Or should I go out of my comfort zone and start a horde army?
>>
>>50066602
>every thread, like clockwork
>>
>>50066637
Oh...ok. Sorry for visiting the general for once.
>>
>>50066654
Don't mind him, it's only that this discussion is had once a thread and it gets tiresome after a while
Regular humans have appeared in novels and audiobooks, sometimes fighting for order, sometimes fleeing from chaos, but generally we haven't seen very much of them and freeguild is yet to be really described
>>50066613
>Both look cool, but which should I pick?
Want everybody to hate you for being massively overpowered? Pick Beastclaws
Want a very good but not OP army? Ironjawz
>>
what is a warscroll battalion?
>>
File: 99121462010_GoblinWarriorsNEW01.jpg (60KB, 600x620px) Image search: [Google]
99121462010_GoblinWarriorsNEW01.jpg
60KB, 600x620px
So I like these gribbly little goblins from the hobbit game and want to work them into my chaos army as some mutants or something. Do you guys have ideas on what warscroll might suit them best? I'm leaning toward skaven slaves, but I'm curious what you anons think.
>>
>>50066295
>That picture

Alliralli? Is that you?
>>
>>50063805
Ah ok. Im a bit slow on the uptake. I thought the start collecting boxes marked official armies since wh40k has one for pretty much every army.

Imy interested in AoS but none of the armies look all that compelling...
>>
>>50067241
Chaos marauders
>>
>>50067490
Not that Anon, but speaking of Chaos marauders, could they be used as good cannon fodder for a Nurgle Rotbringers army?
>>
>>50067366
AoS has far more factions than 40k. so it is only natural they don't ALL have start collecting boxes.

What sort of stuff do you like?
>>
>>50067272
Nah, I'm the guy who initially laughed at Alliralli as a name and who the poster of Alliralli then got more and more mad at
I stole all his images
>>
Is there a good army picking / rules / tactics overview anywhere? I mostly collect and paint 40k, but kinda wanna start AoS, since a lot of models are super cool
>>
>>50067997
I can write one out at work today, there's a lot that is incomplete at the moment though. Keep that in mind
>>
>>50065560
That's super cool, you gotta upload your test model when you finish it.
>>
>>50050685
>>pic related>$25what the actual shit
lol bought three of these from ebay 2 weeks ago for 99 cents each.
>>
>>50052115
>How balanced is Age of Sigmar? How often do the rules get updated?

Its poorly balanced. I have done the math to prove it but no one wants to hear it. On the up side they have stated they intend to "update" the balance once per year, so we are getting pretty close to a new balance pass (crossing fingers).
>>
>>50069332
>inb4 he cites the math of how much damage the Empire Statetroop gunline does per turn without considering it wont even be shooting anything half the game
>>
File: daarkelf24789 (1).jpg (23KB, 400x256px) Image search: [Google]
daarkelf24789 (1).jpg
23KB, 400x256px
>>50069365
>inb4 he cites the math of how much damage the Empire Statetroop gunline does per turn without considering it wont even be shooting anything half the game

You're a douche. Thanks for proving my point.
>>
>>50069365
>inb4 he conveniently ignores the whinings about gunline armies as a problem about the players and not the rules.
>>
>>50069524
It has frequently been proven that Mathhammer proves jack shit. It has it's uses in small doses when comparing two similar units to each other in a vacuum, but for judging balance between lots of different things with lots of different interactions it is useless.
If your math was any good, you would have posted it.

>>50069532
You must have missed a few threads back where someone was using it as proof the rules were broken.
We all know that problem players exist, and there are things way more annoying than gunlines for them to abuse.
>>
File: DarkElfAssassin.jpg (21KB, 152x320px) Image search: [Google]
DarkElfAssassin.jpg
21KB, 152x320px
>>50069608
>It has it's uses in small doses when comparing two similar units to each other in a vacuum

when you apply exactly this analysis it proves the balance is shit.
>>
>>50069332
>>50069653

Math alone means jack shit. Just to use my army as an example, tree-revenant are horribly overcosted going by math, and Sword Kurnoths are better than Scythe Kurnoths against pretty much every target.

Still anyone that played with or against Sylvaneth can testify that tree-revenants often win games alones and that basically everyone uses Scythes over Swords because of the extra range making them much more useful.
>>
File: einstein.png (579KB, 471x620px) Image search: [Google]
einstein.png
579KB, 471x620px
>>50069608
>you would have posted it.
I did. Got down voted and harassed to hell and back. Learned my lesson, people are retarded, they don't know how to do basic math, and they don't want to believe anything except what they want to believe.

data for the hell of it was posted here

https://www.reddit.com/r/ageofsigmar/comments/506q9r/math_hammer_level_playing_field_is_needed/
>>
>>50069671
>Math alone means jack shit.
you're probably one of those people who doesn't know how to figure out the expected results from rolling dice and so believes since everything is based on dice rolls that any mathematical analysis is worthless.

This is exactly the shit that I refuse to deal with so I don't even try to help the community with math based analysis any more.
>>
>>50069791
Have you actually read my post? Because I didn't say that math alone is wortless because of dice roll, I said that math alone is worthless beacuse this is not a game of pure math, and I listed two example were math say one thing and actual play says the exact opposite because of special rules can can't be factored in (namely teleport and weapons ranges)

Also, even taking in account pure math your analysis is shit because it list all against a 4+ armor save and it doesn't take in account differences in rend that causes weapons with higher rend to be effective against higher saves.

See >>50052285 for an example.
>>
File: DarkElves_9782.jpg (55KB, 350x380px) Image search: [Google]
DarkElves_9782.jpg
55KB, 350x380px
>>50069879
>fucking idiot who doesn't understand that my analysis accounted for that shit.

please fuck off. I gave up on the community and no longer even try teaching and explaining.
>>
>>50069925
>fucking idiot who doesn't understand that my analysis accounted for that shit.

It doesn't. It still says that Tree Revenant are shit and that Kurnoths with Swords are better than Kurnoths with Scythes, which is blatantly wrong for anyone that actually played them.

It also says that Skullcrushers are the same indipendently of the weapons they have which is also factually wrong from a pure math based analysis.
>>
>>50069961
>Im retarded and making myself look stupid
please fuck off.
>>
>>50069925
>A pawn is the same as a queen in chess because they have the same damage output and the same resistance.
>>
>>50069991
>I not only fail to account for countless variables that can't be put in math, I also fail to account for pure math based variables.
>If I call the ones pointing this out stupid they'll understand my math is infallible and Vulkite Berserker are the best unit in the game!

Good retort faggot.
>>
>>50069993
>A pawn is the same as a queen in chess because they have the same damage output and the same resistance.

I will regret this but fuck it...

My analysis showed plenty of examples of units with the same or very similar movement and leadership profiles with no meaningful distinction that was not accounted for in the analysis that none the less had drastically different power level scores. Lots of examples. And when you scale the scores with respect to leadership and movement the disparities don't disappear they are exaggerated, further proving the point. But no one gives a shit and no one wants to believe it.
>>
>>50070021
>please someone put me out of my misery because my brain damage makes me to retarded to participate in this conversation.

please kill yourself.
>>
>>50070146
You still haven't aswered this >>50069961 faggot
>>
>>50070118

I'd like to know how the fuck did you scale the scores with respect for movement for units that can teleport under certain condition.

Also the math you posted say the exact opposite

>This data does not take into consideration the points value of the movement characteristic or bravery
>>
>>50070161
>Im a fagot who looks stupid

Sylvaneth |Kurnoth Hunters -greatbow -thicket -ranged |0.33333 |0.01111 |0.0037

Sylvaneth |Kurnoth Hunters -greatbow -thicket -Trample -melee |0.33333 |0.02361 |0.00787

Sylvaneth |Kurnoth Hunters -greatsword -Trample -thicket |0.33333 |0.04784 |0.01595

Sylvaneth |Kurnoth Hunters -Scythe -Trample -thicket |0.33333 |0.03611 |0.01204

Statistically the swords are superior math is math cry about it if you want. I know the rend on scythes is very strong.

Khorne Bloodbound |Mighty Skull Crushers -Axe -charged |0.1875 |0.02552 |0.00479

Khorne Bloodbound |Mighty Skull Crushers -glaive |0.1875 |0.02083 |0.00391

Khorne Bloodbound |Mighty Skull Crushers -glaive -charged |0.1875 |0.02552 |0.00479

obviously these are not the offensive capabilities so you failed to read correctly. Not my problem youre a moron.
>>
File: pearls-matthew-7-vs-6.jpg (100KB, 764x546px) Image search: [Google]
pearls-matthew-7-vs-6.jpg
100KB, 764x546px
>>50070250
>I'd like to know how the fuck did you scale the scores with respect for movement for units that can teleport under certain condition.Also the math you posted say the exact opposite


I did scale them very shortly after that post but no one gave a shit and I didn't feel like sharing the fruit of my evaluation with these worthless trolls.
>>
>>50070255
>I know the rend on scythes is very strong.

Which is not why people take Scythes, as the bigger rend compensate for small numbers of attacks only against 2+ saves, of which there are basically none in the game.

They take Scythes because the bigger range means that the effective output will be better and you usually don't have to choose between attacking with all models and using the thicket.

Your math fail to account for that.


Also you proved exactly my point for the skullcrusher. Your math says they are equal while any actual use of math accounting for rend variables says that they are good against different targets.


And still you didn't explain how one of the best units of the Sylvaneth are considered shit by your math.
>>
>>50070314
I'd still like to know how the fuck did you scale the scores with respect for movement for units that can teleport under certain condition.
>>
File: old spreadsheet cause fuck you.png (120KB, 4477x493px) Image search: [Google]
old spreadsheet cause fuck you.png
120KB, 4477x493px
dug out the old spreadsheet to show where the numbers came from.
>>
>>50070354
>know how the fuck did you scale the scores with respect for movement for units that can teleport under certain condition.

>>50069608
>It has it's uses in small doses when comparing two similar units to each other in a vacuum

when you apply exactly this analysis it proves the balance is shit.

you don't need to account for everything to show that generally speaking that the balance is fucked. I also am not volunteering to balance the game. I showed that the balance is fucked, that is all. Look at limited case comparative analysis for the evidence. You don't need to account for every esoteric possible special rule to show that the game doesn't currently have a level playing field.
>>
>>50069332
Are you actually arguing that Knight Vexillor are shit and overcosted?
>>
>>50070342
>Which is not why people take Scythes, as the bigger rend compensate for small numbers of attacks only against 2+ saves, of which there are basically none in the game. They take Scythes because the bigger range means that the effective output will be better and you usually don't have to choose between attacking with all models and using the thicket. Your math fail to account for that.Also you proved exactly my point for the skullcrusher. Your math says they are equal while any actual use of math accounting for rend variables says that they are good against different targets. And still you didn't explain how one of the best units of the Sylvaneth are considered shit by your math.


please... I owe trolls nothing. I do not answer to you and I will not waste my time trying to educate you or anyone else.
>>
>>50070599
>you don't need to account for everything to show that generally speaking that the balance is fucked.

>Tree Revenants are shit compared to Liberators as liberators have twice the wounds and a much better armor save

>No, you don't need to account that one unit is slow as hell and the other can teleport everywhere on the table and is actually much better because of the enormous mobility
>>
>>50070612

>>50070599

try harder troll
>>
>>50070653
>my math is wrong and doesn't account for shit
>If I call them trolls enought times they'll realize my math is right!
>>
>>50070676
>No, you don't need to account that one unit is slow as hell and the other can teleport everywhere on the table and is actually much better because of the enormous mobility


use the fucking data set to compare apples to apples you fucking moron. Pick similar units that are meant to do similar things that don't have crazy special rule differences setting them apart and compare those and you will see the god damn disparity.

OMFG you people are so beneath me wasting my time and talent on.
>>
>>50070715
>>I'm a retard who cant read or do math. Please someone come to my house and kill me to put me out of my misery.
>>
>>50070728
>Pick similar units that are meant to do similar things that don't have crazy special rule differences setting them apart and compare those and you will see the god damn disparity.

Stormcast Eternals |Liberators -hammer shield |0.24 |0.01667 |0.004

Phoenix Temple |Phoenix Guard |0.2 |0.02222 |0.00444

Have you actually looked at your own math?
>>
>>50070759
Still no answer to the various points raised against you.
>>
>>50070789
>Still no answer to the various points raised against you.

I answered them all, here and or elsewhere. You can kill yourself now.

>>50070772
>Stormcast Eternals |Liberators -hammer shield |0.24 |0.01667 |0.004Phoenix Temple |Phoenix Guard |0.2 |0.02222 |0.00444Have you actually looked at your own math?

the math is correct. even with their fancy ward save the phoenix guards still aren't as capable point for point as liberators for soaking incoming damage. but the phoenix guard have a small edge over liberators point for point in dealing damage so the product of the two (creating a sound variable for comparative analysis accounting for both aspects) shows the phoenix temple with a very small edge.
>>
>>50070876
>Pick similar units that are meant to do similar things [...] and you will see the god damn disparity

The math is correct and it shows they are pretty much equal and balanced faggot. Where is the disparity you speak of?
>>
>>50070876
>I answered them all, here and or elsewhere

You answered them calling the one who pointed them out troll. I still don't see an answer of why your math shows that Kurnoth with swords are better than those with scythes while it's the opposite.
>>
File: untitled.png (17KB, 1720x199px) Image search: [Google]
untitled.png
17KB, 1720x199px
>>50070929
phoenix guard VS Liberators when opponent has better rend.
>>
>>50071005
>In this specific situation the Phoenix guards are better
>If I change the numbers the results chance!


Try when you are using liberators against a unit with 5 or more wounds but without rend faggot, and accounting for the great hammer on the prime. You'll see that the liberators become better than the PG.
>>
File: Untitled1.png (29KB, 1390x291px) Image search: [Google]
Untitled1.png
29KB, 1390x291px
>>50070960
>I still don't see an answer of why your math shows that Kurnoth with swords are better than those with scythes while it's the opposite.

because statistically the swords are better.
>>
>>50071005
Considering that one of the points against you was that your math is hilariously incomplete and doesn't account for a lot of different situations having to add more math to account for other situations to answer someone doesn't prove them right in the first place?
>>
>>50071161
>because statistically the swords are better.

And any idiot that played them knows that practically they are not. So again, what is the value of your math except for a pointless masturbatory exercise?
>>
>>50071085
>Try when you are using liberators against a unit with 5 or more wounds but without rend faggot, and accounting for the great hammer on the prime. You'll see that the liberators become better than the PG.

then youre not comparing apples to fucking apples are you fagot? so youre using the god damn data set wrong and finding problems that aren't the point are they fagot? please fuck yourself.
>>
>>50071194
>that practically they are not
so anecdotes from fagots are more worthwhile than math?

This is exactly the fuckery bullshit that made me give up on you assholes.
>>
>>50071166
>and doesn't account for a lot of different situations having to add

please fagot... use the data set to compare apples to apples like it was meant to be used instead of repeating the same retard level comments ive addressed dozens of times
>>
>>50071210
An interaction between special abilities and weapon range that a first grade can see it's not an anecdote you idiot.
>>
>>50071245
>An interaction between special abilities and weapon range that a first grade can see it's not an anecdote you idiot.
please kill yourself
>>
>>50071242
>>50071195

Then why the fuck did you shows that Phoenixes are better against bigger rend?

If you put both units in a situation that favor one of them then I can put them in a situation that favour the other.
>>
>>50071264
Good retort. Very mature.
>>
>>50071271
>Then why the fuck did you shows that Phoenixes are better against bigger rend?If you put both units in a situation that favor one of them then I can put them in a situation that favour the other

look fagot... you can fucking shove a gun up your ass and pull the trigger.

I've explained exactly what the data is for and how to use it. If youre too brain damaged to figure it out by now then that's tough shit.
>>
>>50024301
>Would be interested to see that conversion when it's done
agree
>>
>have all the chariots i need
>necropolis knights on the way
>have warsphinx and necrosphinx

Just need Settra, a tomb herald, and a liche priest.
>>
Too much butthurt in this thread. The game will never be perfectly balanced and no amount of math-hammering will account for all variables in the game to quantify how balanced/unbalanced it is and/or fix it. You're arguing like mean spirited children with your AoS Bros over something trivial.
>>
>>50071965
What I don't understand is why people are bothering to compare units together in a vacuum in a game that is all about unit synergy

No the game isn't mathematically perfectly balanced but it doesn't need to be. Some units are stronger than others but there isn't a single army or strategy that blows everyone else out of the water.
>>
Came up with a really fun idea for an IronJawz army
Paint their armour in the StormCast Eternals scheme and call them StormChucked OldBoyz
>>
Was Thanquol ever mentioned in one of the new books? He was confirmed to be alive, since the model still has his name, but he has yet to be seen...
>>
>>50065851
>>50065941
Shit, you're right. I be dumb.
>>
>>50066817
Equivalent to a Formation in 40k.

Except they cost points.
>>
>want to play an army of angry tree people
>they're arguably the best army in AoS

Why does this always happen? I already played Tzeentch daemons in 40k before they became OP, and now I can't play them without being cheese. Now in AoS, Sylvaneth are super strong and borderline cheese.
>>
File: IMG_0600.jpg (85KB, 652x650px) Image search: [Google]
IMG_0600.jpg
85KB, 652x650px
>>50073057
Play moonclan grots
>>
>>50073057
No they're not. They're good, fine, pretty strong in some situations and builds, but nothing about their Battletome is OP other than maybe mass teleporting against slow melee armies. But someone playing slow melee only armies deserves to lose.
>>
File: yohio-8.png (608KB, 1359x701px) Image search: [Google]
yohio-8.png
608KB, 1359x701px
hey guys what is excactly good about age of sigmar
>>
>>50073322

Grots were on my list of "want to play" armies, actually. I'd love a spider army specifically, but they have no real support and consist of what, 4 models?

>>50073326

That makes me feel a little better.
>>
>>50073342
what is the meaning of life?
>>
>>50073342
Things
>>
>>50073057
Embrace the cheese, anon. Let it flow through you. Fueling you, sustaining you. Soon enough you will learn to appreciate the eldar side of things.
>>
>>50073326
Oh come now, don't lie to the poor man. Sylvaneth are definitly on the tremendously strong side of things.
>>
File: image_9.jpg (107KB, 1200x675px) Image search: [Google]
image_9.jpg
107KB, 1200x675px
>>50073470

What makes them tremendously strong? The teleporting?

>>50073439

I don't like being cheesy. I don't even want to play my daemons in 40k because they're not even fun anymore, for me or my opponent.
>>
>>50073342
the stuff
>>
File: YOHIO_620.jpg (181KB, 620x827px) Image search: [Google]
YOHIO_620.jpg
181KB, 620x827px
I mean what is that you lot like about age of sigmar i played two games with 200 models on he table and didn't quite get?
>>
>>50073669
we like it when the stuff does things innit blud
>>
>>50073526
Teleporting and terrain creation are large parts, but also just raw stats of things like Spirits of Durthu, Kurnoth Hunters and the like, not to mention a superb selection of formations, spells, traits and relics.
That said, Sylvaneth need a skilled player at the helm, otherwise they loose steam very quickly.
tl;dr: They are strong and can be *very* strong in the hands of a smart player, but they are not broken.
>>
>>50069742
First of all, it is reddit, downvoting shit they don't like is what they do. I meant post it here.

Secondly, the downvote button has actually been hidden on that subreddit, so they REALLY went out of their way to downvote you there.
Also, you was only downvoted once, that is hardly "to hell".


Lastly, comparing damage, and ONLY damage fails to consider special rules, movement, bravery etc. Before you say "I MEAN FOR UNITS THAT DO A SIMILAR THING" not all armies are supposed to be directly comparable, since they will make up for it in other ways (for example, Sylvaneth making up for lack of armoured infantry with mobility and synergy).

>when you apply exactly this analysis it proves the balance is shit.

>you don't need to account for everything to show that generally speaking that the balance is fucked. I also am not volunteering to balance the game. I showed that the balance is fucked, that is all. Look at limited case comparative analysis for the evidence. You don't need to account for every esoteric possible special rule to show that the game doesn't currently have a level playing field.

You proven some units do more damage than others, and literally nothing else.

>>50073342
Certainly not the fucking General Thread today.
>>
>>50073385
Yeah spider Grots need more models. Maybe they will get an update in the coming spring or summer.
>>
>>50074698

That would be cool. I do like the spidery dudes. I'm torn in a million different "ooh shiney!" directions at once. It's killing me while my wallet cries at the thought.
>>
>bought green skin starter shit in the middle of the summer
>built it over a few weeks
>don't have all the paints i want
>"I'll make sure to get those before I start painting"
>have been putting it off ever since
>>
>>50075233
I know the feeling mate, I've been putting off painting my stuff too.
I've only gotten two squads undercoated out of my whole collection, and only one model based.

I'm shit at getting myself to actually do shit.
>>
>>50075294
Based as in basecoated. All my models have bases.

>inb4 grey tide
I know.
It hurts.
>>
>>50075312
>tfw about 100 Glade guard primed army painter green
>3 of them are painted
>its been 6 years
>>
File: IMG_0564.jpg (138KB, 700x699px) Image search: [Google]
IMG_0564.jpg
138KB, 700x699px
>>50075077
Gitmob and moonclan are the only viable grot options with more than four models. Personally I prefer moonclan but gitmob can be pretty nasty as well if you take a gargant or some troggoths. Moonclan Grots is best grots
>>
File: audible_inhale.jpg (38KB, 437x459px) Image search: [Google]
audible_inhale.jpg
38KB, 437x459px
>>50075866

The Great Gitmob seems pretty good, rule wise. I like the idea of a goblin slaying a hero and the other goblins being all pic related.

I would probably go Moonclan anyway, though I wish spiders were there.
>>
>>50075294
>>50075312
>>50075348

Don't feel bad boyos. I have over 1000 minis and only about 150 or so are painted lol. I have been chipping away at them recently but obviously I have a lot of work to do.
>>
File: br2.jpg (493KB, 1632x918px) Image search: [Google]
br2.jpg
493KB, 1632x918px
half bloodreavers from starter box done
>>
>>50076776
Looks great!
>>
>>50076776
>>50076807
>tfw to intelligent too be good at painting
>>
>>50076948
you got your to and too backwards smart guy
>>
>>50027789

Yeah, no. HH has AoS beat now.
>>
>>50077036
Its a meme you idoit
>>
Which do you guys think is a better investment for 160 pts - 20 HE spearmen, 20 dreadspears or 10 Ellyrian Reavers?
>>
anyone got any ideas for a tzeentch themed mortal army, kinda not sure what to do, pretty noob atm
>>
How good/accurate is that starting 1000 point excel sheet?
>>
>>50071833
Great success!
>>
What do you guys think of a shaven army featuring slaves to darkness with a "mark of the great horned rat"? No rule alterations, just to help keep the army fluffy.

Good idea or skaven should stay skaven?
>>
>>50077350
Elyrian Reavers are the most annoying little shits, so my vote goes to them.
>>
>>50077880
While I don't agree with all aspects, it is generally pretty good.
>>
>>50078625
Be a good way to pick a non-swarm battleline, I find clan rats lacking. Remember that shit is about synergy though, and some chaos warriors have almost no keywords that are shared with Skaven, Chaos being the exception.
>>
I just realized I could finally achieve my dream of a Barrow King army sans a Necromancer or Vampire...

And you can run Tomb Kings stuff still alongside other death, yeah? So I could totally run a Death Alliegance Army, and use Grave Guard and a Wight King and also use, like, skeleton archers/horse archers yeah? Cus you can't have Kurgans without Scythian Horse Archers! Even in points games?
>>
>>50082023
Do they have the Death keyword? If yes, then you're good to go.
>>
>>50077350
Depends on what you want them for.

If you want something mobile to go out and get objectives, or to just be annoying as shit, the Reavers.

If you want something to protect an objective, and generally not be all that mobile, one of the others. Then that kind of goes to personal preference. The Dreadspears can take more damage in the Combat phase, but the High Elf Spearmen can take more in the shooting phase.

Since you will lose one model, so therefore lose your 20 man bonus pretty much right away, I would say Dreadspears are better.
>>
>>50082613
Well, thanks. I'll post my list and ideas.

Sea helm - 100
Alith Anar - 120
Loremaster - 100
10 Executioners - 200
10 Shadow Warriors - 200
Repeater Bolt Thrower - 120
5 Reavers - 160
Either 5 Reavers or 20 Dreadspears/Spearmen - 160
Gryph-hound - 40
That's 1200 points, with the Sea Helm and Loremaster buffing whatever, and Anar giving +1 attacks to the SW, who will have 2 attacks at 3+/3+ and the hound to pincushion anything trying to deep strike the firebase. At more points, add more executioners, shadow warriors and dreadspears/reavers.
The reavers are for quick objective grabbing and harassing, the dreadspears for holding objectives alongside the firebase.
>>
Does anyone here have any experience playing nighthaunts? Are they able to hold their own in combat?
>>
For my Sigmar bros that are looking for Total War, here's a code for 20% off on steam.

FBJGZ-TZML?-K!E26

? = First letter of the alphabet
! = Number after 4

Pay it forward my dudes
>>
>>50084876
you get this codes for free at every gw, you dont even need to buy anything.
>>
File: dscf0168.jpg (284KB, 750x627px) Image search: [Google]
dscf0168.jpg
284KB, 750x627px
What would you fa/tg/uys recommend I add to a nurgle army to add some range.
Plague claw catapult?
>>
>>50084876
>>50085602
Damn, someone already got it.
You don't get it at GW for free. I was there yesterday and you had to buy White Dwarf to get it.
>>
>>50085927
i work for gw and we have over two hundred in plain sight behind the counter.
they are also included in the white dwarf, yes, but you dont need it to get a code, just ask someone
http://www.mobilenapps.com/articles/20693/20161025/total-war-warhammer-dlc-grombrindal-the-white-dwarf.htm
>Players can also just walk in any Games Workshop and Warhammer stores from Friday, Oct. 28 and ask for a Steam key card.
>>
>>50086043
>>50085927
http://store.steampowered.com/app/506190/
even steam tells you that you just have to walk in there
>In-store at all Games Workshop & Warhammer stores Simply approach a staff member and request your free Grombrindal Steam key card. These key cards will be available in Games Workshop stores until January 3rd 2017, or until stocks are depleted.

learn to read, it really help to avoid misinformation
>>
>>50086043
Damn, I asked and was told it was in the white dwarf.
This was AFTER I bought a getting started box too.
Bummer.
>>
>>50086107
Seems like one of my colleges wanted to raise his sales even more. Anyway, in the name of GW, i apologize for him, maybe he just didn't knew better. Auxiliary workers ( like me) arent all knowing.....
If you want ( and if i am allowed to do so), then i will post ~5 codes on tuesday

>>50086085
you could have said it nicer at the end
>>
>>50086193
I don't blame you guys, I was just saying what happened when I tried yesterday.
>>
>>50086304
i am relieved to hear that
I will still try to post a code or two on tuesday, our code stack is so high that you could hide a dreadnought behind it
>>
>>50013240
Which Verminlord is the most useful? Undecided between Deciever and Warbringer but maybe there is something I don't see about the others?
>>
Just picked up a Seraphon start collecting, how deep does the hole go
>>
>>50086107
If you're still around message Yokaispirit on steam and ill give you my code, I don't play TV and have no interest in it
>>
Is there a reason to field a butcher or skrag? How should I go about casting as an ogre player? What are the best non-ogre destruction units to toss into a majority ogre list? Best synergy options?
>>
>>50088256
Of the three war bringer and deceiver are certainly the top, although corruptor does have his uses, his ability stacks with gnash gnaw their bones , a unit of 20 storm vermin making 80 attacks is nothing to sneeze at .


That being said deceiver and war bringer are great but a different things, and I would recommend magnetizing them to switch out
>>
Oldblood carnosaur, scar vet carnosaur or Troglodon? Leaning toward Troglodon because of missile and additional model
>>
Need nice Seraphon army counter Khorn for 1000pk
>>
>>50089551
>his ability stacks with gnash gnaw their bones
Both are command ability's though, so you pick one or the other

Anyway, War-bringer is the best general Verminlord, the corruptor is really intended for mono-pestilens, it's the weakest fighter, but also the cheapest.
>>
Are the Sylvaneth battalions worth running? I have a fluff list I want to make that uses a Heartwood and a Winterleaf for a potential campaign.
>>
>>50089617
Troglodons are not very good from a gameplay standpoint. Iirc the scar vet and is better.

They're all cool models, build what you like the most

>>50089736
Normally yes, but if you run the verminus clawpack formation it allows the warlord to use his ability even when he's not the general . I should've clarified my bad
>>
>>50013240

So im thinking of getting into AOS with some of the units I have from the Battle of Skull pass, making a moongrot clan army.

Question is can I add other units like trolls or grot spear chukkas? is there significant disadvantages for doing this besides not getting the moongrot bonus or whatever?
>>
>>50090090
No there is no disadvantage to running units from within your alliance, unless your army has allegiance perks. Beast claw and sylvaneth get specific artifacts and traits if they hold allegiance, clans like skyre and pestilens gain new battleline units if they do so.

In reality you could make an army with 1 unit from every faction within your alliance and not have any explicit penalty.

Moon clan grots are pretty rad btw. Iirc there is a formation that let's you, with a bit of buff stacking, have your gobbos hit on 2's and I THINK reroll something
>>
>>50090090
It means you can no longer select Moonclan Allegiance, but will instead get Destruction Allegiance instead (With the corresponding abilities).
>>
>>50090194

Okay I wasn't sure, I read the rules and thought that i was able to use moonclan abilities but they only effect my moonclan units,
>>
File: 60010799002_WHQSilverTowerENG20.jpg (43KB, 600x620px) Image search: [Google]
60010799002_WHQSilverTowerENG20.jpg
43KB, 600x620px
quick question for people that have silver tower, i know tzaangors count as bestigors in match play but what about the hero characters? are they used for another model or do they have new rules? like ogroid for example, can i use him in a age of sigmar game and if so what is his warscroll

cheers
>>
>>50085905
bile trolls
>>
>>50090354
It's no big loss at the moment sicne Moonclan doesn't have a book to give them specific Moonclan only allegiance abilities yet. You can still pay the points for and benefit from Moonclan battalions you qualify for even when you're Destruction Allegiance.
>>
>>50085927
If they told you that they were lying, and Creative Assembly OR head office will not be happy with them.

They have been TOLD they have to give them away for free. They aren't allowed to withold them for any reason.
>>
>>50090377
They all have points, they were posted on the AoS Facebook page. The Ogroid is a Leader, and 160 points. Google "Silver Tower Points" and you will get a few results.
>>
>>50090611
ah ok thankyou
>>
>>50090611
i just found out tzaangors have their own warscroll now, im guessing they are same point cost as bestigors tho?
>>
So now Arcanites have a bunch of shit, but they still don't have any benefits for being just Arcanites, right? Probably better to mix them with horrors and other daemons?
>>
>>50090697
they've always had that scroll, it's just that the unit size for all the nonheroes in silver tower isn't big enough for matched play so they say just use something else
>>
>>50069608
The gunline was me my friend.
>>49972366

I have learned much from then mate. I now know that Skink and Lizardmen with thumpy monsters are the way to go.

Empire gunline was just the start. I now win all games I play. Unfortunately now people are quitting or buying other stupid rules models and now I have to compete better.
>>
>>50091386
I didn't mean you, stating some stats to explain your reasoning for using certain units is fine, it was some time before you. You was the first person to bring up the Empire Gunline since then.

Basically, someone sperged out COMPLETELY that the Empire Gunline was the most broken, OP shit in the game, and the game was an unbalanced mess by doing nothing but citing mathhammer, without even considering things like "what happens when you HAVE to move?"
Funny thing is, it isn't even the most broken shooting army. There are like, 3 more which do way more damage than it.
>>
>>50091716
There are armies that puke outmoded ranged damage than the empire gunline? Such as what? Glade guard, way watcher spam if they pop arcane bodkins?
>>
>>50091716
So he is the reason people thought I was trolling?

I understand your sayings. I play competitively and have spreadsheets for all units in the games I play with the mathematics laid out. But it only portrays half of the story.

Need more than math to win.
>>
>>50091313
oh ok
>>
>>50091169
what im going to do is just to have a mortal chaos army and say its tzeentch, but yeh they havnt given tzeentch love yet
>>
>>50091867

Well, most (re all except for 3 princes) of my Tzeentch is daemons because of 40k, and even then most of them are horrors. I haven't officially bought into AoS yet because I'm still trying to get my shop into it.

Another issue is that I'm drowning in Glade Guard because I played Wood Elves in fantasy, but I want to play Sylvaneth because the angry trees for the fun tricks I loved.
>>
>>50092048
im also pretty new to aos, got some bloodbound but want to do a tzeentch army, guess we just gotta wait untill its their turn. but if u already got alot of wood elves not a bad idea to get some sylvaneth too, both order seems like a good idea imo
>>
>>50091788
You can hardly call the Empire Statetroop gunline unmodded, since it required a battalion AND a command ability to work. Otherwise:
Savage Orc Archers are probably the most notorious because of the sheer amount of shots they can make for cheap. 200 points gives you 60 shots, BEFORE any buffs are brought into it.

Bretonnian Archers can take the absolute piss. Once per game they can unleash a LOT of shots, and they are a lot easier to buff than Savage Orcs.

Dwarfs can focus pretty heavily on going gunline by mixing Irondrakes/Handgunners, Runelords, Warden Kings and Longbeards.
They do not have quite as many shots as the previous options, but most of what they hit is going to be wounded, since they will wound on 2+ and have -2 rend. They are also annoyingly difficult to kill for ranged units.
If you choose Handgunners of Irondrakes, they are ironically one of the more mobile gunline lists since none of their special rules or synergies rely on them standing still.
Then there is just taking as many flamecannons as you can, but that is just plain unfair.

A Sylvaneth list that uses a lot of ranged Kurnoth Hunters both spews out good ranged damage, is incredibly mobile and can be very hard to actually kill.

Wood Elves can be pretty nasty, especially when mixed with Gryph Hounds, since that severely weakens a shooting armies worst nightmare - units that can just come out of thin air.

Basically, what makes the State Troop gunline easier to manage than others is that it relies on to many things to work, when you either force them to move, or snipe their general, they just turn into regular ranged units that are kind of annoying.
Other gunlines, while still dependant on certain things like battalions or staying stationary, either don't have such crippling requirements, or can still use most of their buffs even if they lose access to one.

>>50091801
>So he is the reason people thought I was trolling?
Pretty much, yes.
>>
>>50092093

Yea, that's what I'm thinking. I loved the GG back in the day. They were mobile, accurate, and their bows had crazy range and higher power at short range. They were unique in that regard.
In AoS? They aren't unique at all, just boring. Average hit, average wound, average range, ect. They have one trick, which is a good trick, but not enough to really wow me into continuing.

Sylvaneth have beautiful angry trees and all the stupid tree magic that wood elves used to have that I love.
>>
>>50092271
yeh i think they have some beautiful models
>>
>>50092266

>wood elves can be nasty

I don't see it anymore. What makes them nasty?
>>
Bought some bloodletters, what now?
>>
>>50092632
https://www.youtube.com/watch?v=tg2PD-dwsIw
>>
>>50092718
Oh you
>>
If I get the Skaven Pestilens Start Collecting box, is it okay to build a warp lightning cannon and a screaming bell and still use the plague monks in an army? Or that some how un-loreful
Thread posts: 332
Thread images: 54


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.