How do I make a map of a world that's approximately the size of our own, but with hexes that are small enough to measure a day's travel by foot, without the pixels being so small the entire map is just blackened by hexes?
By fundamentally changing the laws of physics.
chopping it up into tiny pieces, never showing the whole thing at once, removing the oceans
that still wouldn't do it
>>49978198
That's about 1000 hexes by 1000 hexes for the map, and if you want to "accurately" do it the hexes get smaller in the mountains and bigger on flatlands.
It's a dumb idea but if you truly wish to be a retard do it on multiple maps that you could lay out on a big flat space.
>>49978198
Make the map very very big?
>>49978198
I think I realized my #1 red flag for the games a normal GM would run is the insistence of drawing out a full world map.
first of all, pixels will be the same size no matter what
also, let's do the math
>1 day's travel
>by foot
so, assuming D&D5e, most beings can move with a speed of 30 ft per round. Rounds are 6 secs, so that's 5ft/sec
let's convert that m/s
5ft/s = about 1.5m/s
there are 86400 seconds in one day, so that means a creature with a speed of 30 per round can move 129600 meters in one day
Alright, let's figure out the surface are of Earth!
It's 148,940,000 km^2 according to wikipedia. That's just the land surface area, it's 510,072,000 km^2 for the whole thing
So, with division, we get
>1149228 hexes (representing 129600 meteres)
for just the land area, and
>3935741 hexes
for the total surface area
BTW, I also multiplied the area by 1000 to convert to meteres.
You could do this. But it's only realistic as an interactive virtual map, like Google Earth.
There's actually a very elegant solution for this but if you're too stupid to figure it out I won't say it
>>49978198
Why would you do such a thing?
Here's an idea.
Make a Fuller map (Icosahedron projection)
You're cutting your world up into twenty triangles
Make each one of those triangles a separate hex map
I think classic Traveller uses something like this...
>>49978706
Yep!
>>49978706
This.
You can generate world maps here:
http://donjon.bin.sh/world/
Just select icosahedral. Then slot it into pic related
>>49978318
>129600 meters in one day
>129km per day
That's crazy. Humans can typically travel about 25 miles per day. 30ft/round is more like sprinting, and you can't sprint for a full day.
Surface area of the Earth is about 196.9 million mi2. That's a square map of about 14,032 miles. Dividing that by 25 mile foot travel gives you about 561 divisions. If you make each division 1 mm, you'd need a square sheet of paper 56cm per side.
>>49978318
Are you autistic?
>so, assuming D&D5e,
You say this then make the rest of the post, not realizing that this travel distance is already in the DMG.
>>49978198
Make a big map with hexes of equal size, and take one of those hexes.
Now make a make of that hex and fill it with little hexes, then pick one.
Now make a map of that hex and fill it with little hexes.
Repeat until you feel like you're at an appropriate scale.
>>49978318
>also, let's do the math
No.
Your math assumes full combat movement, continuous, over unbroken, easy terrain like a plain without grass and no hills anywhere.
Here's what it's actually gonna be like:
15 miles per day (if you're assuming carts and merchant travel, or an army on the march)
or 25 miles (if you're assuming relatively unloaded young people travelling for no more than a week)
or 20 if you want a useful in-between standard.
>>49978318
What even is this?