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>Official /5eg/ Mega Trove v3:
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Which deity from all the D&D settings is objectively the best?
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>>49965132
Pelor a best
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>>49965158
Pelor is the Burning Hate, mate.
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4e was beautiful, if only you had seen.
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>>49965132
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>>49965132
B A H A M U T
A
H
A
M
U
T

Dragonbro a best.
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Do I need more than one offensive spell as a bard?
Right now I'm level 2 going up to 3, going valor. I've got Prestidigitation, Mending, Earth Tremor, Thunderwave, Detect Magic, Healing Word, and Charm Person. Should I keep both Earth Tremor and Thunderwave, or swap out the former when I level up so I can get Hold Person and another 2nd level spell?
>>
Cleave guy here, Been working on pierce now. IMO, this should be another strength based ability, since it makes sense that strength is required to shove or throw or launch something through another thing into the thing behind it.

It also shouldn't work for crossbows imo, because those don't require any sort of strength to fire, and they might not even be built to deal with the draw strengths required to pierce through a man.

One other issue is what happens if the first attack misses. it could be argued that the attack should still sail through the air to the thing behind it, but that heavily depends on what the DM abstracts AC as. Because AC isn't just ducking and diving, it's also actually armor.

Another issue is that if the projectile is long enough it might pierce two guys at the same time, leading to some hilarious combat scenarios.

Another issue is that all ranged weapons (which would be the primary source of pierce) use dex instead of strength.

Also, why the heck does a morning star deal only piercing damage? It should be bludgeoning or piercing, at your option.

And finally, how do I implement this in a way that doesn't add significantly to the dice rolled per turn?

I haven't been able to figure out an answer to any of these issues so far that is simple, so I might just leave piercing as a mechanic aside.
>>
My table wants a campaign where they're guardians of this one NPC who happens to have summoning abilities, being able to summon demigods and shit. Kinda like a FFIX, FFX mash-up campaign.

Thing is, how the hell do I go about the summoner bit? I feel they don't fit in 5e's ruleset esp it'll fuck up action economy. As for eidolons/aeons, I can always drag a dragon stat and slap Bahamut to it easily but still, not sure where to go with this request.
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>>49965420
I think the more important question is how do you plan to balance combat when the NPC is always with them?
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>>49965420
Old, worn-out geezer whose powers are unwieldly but godly.

Roll Dark Heresy's Psychic Phenomena -> Perils of the Warp -> ETC whenever he casts a spell and rolls a 16, 17, 18 or 19.
For this reason, he'll avoid casting spells.
Also, any summons have the potential of being hostile, angry, etc.

The fact the man is quite old means they're not so great in physical combat and he needs protecting.

If the party has an int character, the man is forgetful and the int character is sort of like an apprentice who helps him remember things. As such, he won't have 30 int and tell the party everything they need to know.
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>>49965420
You could play it where the summoner is fighting on an entirely different level from the players (at first), against other summoners, and needs protection from the entourage of the other summoners.

So on each battlefield, there may be two summoners fighting each other, while their buddies try to protect them and assassinate the other.

You incorporate the summoned creatures as hazards that the players have to navigate through. Like ifrit may summon a burning ring of fire around his summoner Jon Cache, while your summoner rains down ice and sleet patches with Shiva.

It would make for a very dynamic battlefield, but would also tend towards some of the worst aspects of DMPCing if done wrong.
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>>49965420

>players ASKING for a campaign centered around an escort mission
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>>49965359
This might seem beside the point, but consider swapping out one of your cantrips for Vicious Mockery. Even if you plan on hitting things with swords as a first resort (which even for valor bards is a bad idea,) there will come a time when you can't reach and you can't/shouldn't use a spell slot.

To answer your question, yeah, Earth Tremor and Thunderwave are kind of redundant, since they're both first-level close-range damage spells to use in emergencies when the enemy closes distance.
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I'm trying to think of a way to build a halberd wielding ranger multiclass. Starting fighter would give me heavy armor and the GWF fighting style, and a second level for Action Surge and Second Wind could be quite useful after I get Extra Attack. I was also looking at Cleric; more spellcasting and some very good buff spell and cantrip options even at level 1. War would give a couple bonus action attacks each rest, which could compliment GWM by filling 'holes' when I don't crit or finish off a creature, but doesn't stack quite as well with PAM. If I take a second level, the channel divinity works very well with GWM's power attack. Tempest domain would also be interesting; the reaction rebuke could be good for punishing enemies that enter my range, but also competes with PAM. The channel would be good for maxing out thunderwave or the rebuke, but there aren't really any ranger spells I could pair it with.
I think it'll be 1 level in fighter or cleric, 5 in ranger, then if I'm still playing possibly going up to 2 in the off class then to 7 in ranger, then off class more if the campaign is still alive.
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>>49965359

As someone who only plays casters, I can honestly say it's best to focus on status effect / battlefield control spells and let your martials focus on delivering high damage, often times even higher due to your support.
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>>49965420
Wow, that's a very specific request.

Either have the NPC be very unhelpful (incompetent, cowardly, prone to magical mishaps, maybe only having potential rather than skill) or have the summoned beings themselves be really bad news and quick to refuse a summons, ignore orders, and/or turn on the party. You know, make them actual characters with personalities and motivations instead of just high-level spells like they are in Final Fantasy.
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>>49965688

Why not stay Ranger all the way and ask your DM to allow you to have the GWF fighting style?
Unless he's completely adamant about sticking to RAW, there shouldn't be a problem.
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>>49965688
Why on earth would you want to be a ranger? They don't get anything that works well with the polearm-tempest cleric trick you want to exploit. Just be a fighter/cleric.
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>>49965132

>Priestess of Mystra has generous cleavage

Glad to see they're staying true to her personality!
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>>49965710
Well, I want heavy armor, and a lot of the ranger's later abilities are actually useful in the new version, but are also pretty sneaky, and I mainly want the class to get lots of attacks each turn without waiting for level 11 and a touch of nature magic. Favored enemy, too.
>>49965731
>Exploit
If you mean to combine thunderbolt strike and PAM, that would require at least level 11 (since I'd plan to get extra attack by 6) and isn't actually that good of a combo. You can opportunity attack those that advance on you, but then not blast them. You can blast them when they close in and attack, but then can't attack when they advance again.
Even if war cleric is probably more efficient, I think tempest is more cool and want to consider it as long as it isn't totally impractical.
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>>49965759
>not the Priestess of Lathander
Do you even praise the Morninglord?
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>>49965132

Can I, RAW, fuck a goddess?
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Hey /5eg/, I'm curious. Looking through various magical rings, and spied the Rings of Elemental Command and Ring of Djinni Summoning, among the Legendary ones.

Any thoughts on which ring is likely the best, assuming fully activated? Fire is a pretty common damage type and the Fire ring provides complete immunity to it, for example, but the Air ring gives at will flight but only resistance to lightning damage.

And am I misreading the Djinni summoning ring, or is it really just calling up a single low-power djinni, that you're likely way out in front of by the time you get a Legendary item, and if said djinn dies the ring becomes nonmagical forever? Any decent things you could do with it that I'm missing?
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>>49965921

Tiamat shows up at the end of the Rise of Tiamat path.

Wisdom 26 and Charisma 26, so while she'll almost certainly be hostile, roll high enough on a Persuasion check and she might agree?
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>>49965921
Not sure if you mean rules as written or bareback.
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>>49965859
Heavy armour doesn't do anything special.

It's basically +1 AC, with a bunch of downsides.
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>>49965884

Oh absolutely I do, but Mystra has a reputation of, well, "offering" herself more often than other goddesses.
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>>49966058
Right from the start, if I'm investing no more Dex than I need to (13), it's 1 more AC than medium, and has no other disadvantage besides a bit more weight to carry. Then Splint is still significantly cheaper than Half-Plate, and Full Plate (though very expensive) is another upgrade to look forward to.
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>>49965185
That's why he's great, mate.
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Hey /5e/, I was wondering if I should play a gnome wizard specialized in illusion or an arcane trickster. What are the real draws of either?
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>>49966190

Illusion wizard is probably the single best utility-focused class in the game. Arcane trickster gives you the ability to deal better single-target damage, be a sneaky fuck, and steal from people while being across the room, I guess.
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>>49965132
>Which deity from all the D&D settings is objectively the best?

Tymora
>>
I really like the Champion Fighter for simplicity, but I heard it's not as strong as the Battlemaster or EK. Is that true? If so, can we buff it while keeping the theme and simplicity?
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>>49966258

It's true for all cases where the battlemaster or eldritch knight actually knows what options to take, yes. If you want to buff it, why don't you come up with some options, instead?
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>>49966258
It's not as strong because it is inflexible in its bonuses. While in a white room it can benefit from its features for much longer and win out on survivability and damage, in practice a smartly-played BM or EK is better because they can focus their resources on countering problems.
As a Champion, you always benefit from an increased crit range, but have no say in whether you're going to roll that 19 on a random kobold or the dragon at the end.
As a Battlemaster, you can save and dump your superiority dice to damage and disable key opponents.
As an EK, you can save and dump your spell slots for when you really need to defend yourself.
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>>49966258
Its main problem is not being able to decide when its bonus damage (crits) happen.
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>>49966017
Either way the answer is yes, it all just depends on the DM. Do you honestly want to roleplay with a fatty sweat-filled neckbear about love, carnal or otherwise?
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>>49966304
>neckbear

Yes.
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>>49966090
Only to potentially very powerful spellcasters. Who she then makes into Chosen, at which point they become practically her errand-boys, actions including but not limited to spreading magic by rampant murder of anybody who might be trying to hoard stuff for themselves.

And in the end she wound up needing to possess a mortal to conceive most of them anyway, or at least the known ones, because so few people actually have the ability to hold the divine essence she needed them to hold.
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>>49966362

Are there any other goddesses that have a habit of bearing the children of mortal men? I was going to type "gods and goddesses" but, well, we know all about the godly seed that's been shed on the Material.
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>>49966118
I'm mostly being a grump about how heavy armour is boring in 5e.

Wearing heavy armour is fine for you, since you plan on using strength-based weapons, but for most people there's not a lot of benefit.
Heavy armour is good for:
Fighters/Paladins aiming for PAM/GWM
Anyone with a spare 15/14+feat in a stat to dump.
Hill Dwarfs.

You get +1 AC, and access to the 'heavy armour master' feat. It's not enough to justify going strength for.
So, it becomes an argument of 'strength versus dexterity' which leads to the conclusion of either 'put 15 in strength only for the +1 AC then increase dex instead' or 'I'm not a barbarian and I'm levelling up strength because my weapon can't use dexterity' or 'I'm not even going to bother increasing the stat beyond 15'.


So, don't worry about any of it. Using a halberd automatically assumes you'll probably be wearing heavy armour, pretty much.
However, there isn't really a lot of point to playing that on any class other than champion/bm fighter or paladin, particularly fighter.

You 'can' play it on a ranger, cleric or whatever, but it's suboptimal.

Fighter gives you access to all the feats you want and extra attacks to hit with a high-damage weapon more often. However, the halberd does on average 1.5 less damage per hit than the greatsword.

I don't really get why you want levels in ranger at all other than 'the character is a rangery character', in which case just fluff up the fighter.
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I'm stupid, I let my players roll the table where the Deck of Many Things was in and they got it. They're just level 5. We're currently tkaing a 10 minute break. None of them knows what it is and I'm pondering if I should let them not know what each card does or include a parchment of paper inscribed with instructions about the deck.

But good god, what have I done?
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>>49966377
Chauntea has had a rare few, I think, in her role as a fertility goddess. Eilistraee might have some as well, I think Qilue was technically supposed to be her daughter-Chosen instead of Mystra's, which is why Qilue's on a time share between the two.

There's also Tiamat, depending on how you interpret Dragon creation myths.

Most goddesses don't, though. Mystra only did it because she was having trouble finding enough mortals who could do it, so she possessed a girl, seduced an appropriate man, then got down to business. And the act of doing so turned the girl into a corpse held together only by Mystra's power (until she was decapitated by her husband when he realised she'd become an archlich as a byproduct).

As it stands, all her Chosen were revealed in a recent novel to still break down over time anyway (magic can slow the decay, but it can't stop it) and Mystra either has to create new bodies for them while they wait as ghost-like spirits, or they have to steal bodies from others like parasites and just reshape them into their previous appearance (Elminster was confirmed to have done this more than once, while Laeral, Sylune and Qilue all refused on moral principles).
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>>49966516
Include vague instructions that don't let them know the havoc they will experience if the draw, and instead promises riches and power.
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>>49966454
Well, once point of playing it as a ranger was access to consistent additional attacks early in the game. At Ranger 3 I can get an attack on an adjacent enemy (easier with extra reach on polearm, I can hit "behind" the target of my first attack) or get an extra attack at the start of each combat. Favored enemy provides some unique tracking bonuses I want, as well as good bonus damage for all of those attacks when fighting them. Natural Explorer provides a lot more than just outlander fighter now that it's terrain agnostic, and the combat bonuses from that help too. Then there's the access to a few nature spells and a shared casting stat with cleric.
As for fighter getting more attacks, all it gets is action surge on a short rest until level 11, and I can benefit from that if I choose to take a couple levels in fighter anyways. If I choose Deep Stalker over Hunter, I can even get a second bonus strike if I surge on the first round (since that's based on attack action and not once per turn)
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>Well, I want heavy armor, and a lot of the ranger's later abilities are actually useful in the new version, but are also pretty sneaky, and I mainly want the class to get lots of attacks each turn without waiting for level 11 and a touch of nature magic. Favored enemy, too.

This is an utterly insane reason to cobble together a ranger with heavy armor and a polearm, when neither of those things work well with rangers. Be an Ancients paladin with a polearm. That gives you everything you want without weighting yourself down with three different classes.
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>>49966556
This is not going to work very well. You're clearly overvaluing ribbons (bonuses to tracking - trust me, it will either never come up or it will lead you way off-track) and underestimating how taking three classes gimps your character.
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>>49966556
>>49965859

>I can wait until level 11 to get a third attack, that'll take forever!
>So instead I'm going to take 5 levels of one class, 3 levels of a second class, and 2 levels of a third class. That'll be SO much faster and won't have any negative consequences whatsoever.
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>>49966597
I've been considering this build since before the recent release anyways, the fact that it's better is only icing on the cake that has me thinking about it again.
I'm (probably) not splitting 3 classes. I'd start with a single level in either fighter or cleric; that way I'd have heavy armor, as well as GWF fighting style (to stack on Defensive from Ranger to stay extra beefy) and Second Wind, or cantrips (which rangers lack, and guidance is splendid), some first level cleric spells (quite a lot of flexibility and strength like bless, and extra slots for ranger casting) and either a bonus action full attack or lightning rebuke a few times each day. Then I'd take 5 in ranger. After being ranger 5/other 1 and having extra attack, I could focus on the off class (and get action surge and maneuvers, or channel divinity and second level cleric spells) or take ranger up to 7. I'm not concerned about any ranger abilities past then, and I doubt I'll play beyond 10th level. If I do, I'd be more happy with the campaign than I could upset with the character though if I started fighter I'd probably take it to fighter 4 for ASI then go into cleric.
>>49966683
Luckily the new ranger actually balances around them being ribbons.
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>>49966258
Yeah just give them an extra 1 health as they level. So whatever they get, add one health on to that.
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>>49966377
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>>49966733
That's spending a whole extra level not having Extra Attack. If you're only playing to level 10, that's considerable. A better plan would be to just take 5 levels in a row of fighter, then three in ranger, then see if the campaign's still running.

Also, this build is trying to do way too many separate things with bonus actions. Between off-hand attacks with the butt end of a polearm, Second Wind, and casting Hunter's Mark, you're always going to feel screwed. Step back from the brink.
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>>49966258
If you like it for it's simplicity, then it's fine. Its main problem for most people is the simplicity.

If spellcasting is legos, then most martials are mega blocks. They aren't as complicated or as flexible as casters, and their marketed towards people who either can't handle those things or prefer their alternatives. But Champion fighters aren't even mega blocks. Champion fighter is just a square peg next to a board with both a round hole and a square hole. They're really simple to use right for fifty percent of the game, and it don't take any thought to do so. Just stand stationary next to the opponent and attack as many times as you can. So thrilling. But anytime the dm presents you with a round hole such as social encounters or exploration, or puzzles, enjoy doing nothing.
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>>49966733
Why not just go human variant and pick up heavy armor proficiency? It skips the need to multi class at all, and let's you get your ranger spells and class features earlier. It also gets you going on getting your strength up. And not having the great weapon fighter style isn't great but it's not terrible, barbarians don't even get that.
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>>49966936
I'm probably not taking PAM, opting for GWM instead.
If I went fighter 5/ranger 3
>1/short rest extra attack at level 2
>Feat bonus attack at level 4
>Extra Attack at level 5
>Ranger conditional attack at level 8
With a dip to start:
>If war cleric, bonus attacks 2-3 times per day at level 1
>Ranger conditional attack at level 4, either 1 on first turn or any time with adjacent enemies
>Feat bonus attacks at level 5
>Extra Attack at level 6
>Action surge at level 8 (if fighter, and if going back into fighter immediately)
>>49967002
It's a possibility, but I wanted to keep other race options open as well. Perhaps goliath or firbolg.
>>
What's the Save DC for Monk's Stunning Strike based on?
The attack roll?
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>>49967071
Read the Ki feature.
>>
Would it be too OP to give the Champion bonuses to all Fighter and get rid of the archetype?
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>>49967196
Yeah it would be, critting twice as often will hurt a lot. Their thing is more feats and ability score improvements I'd rather it be that.
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>>49966941
There's nothing precluding a champion fighter from taking part in social situations and exploration. Fighters aren't just single-minded killbots, as long as the player behind them isn't an idiot.
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>>49965928
anything with wish involved is the most powerful thing in the game, provided that your DM isnt a piece of shit that disallows fun
>>
>>49967231
This. Take Folk Hero, be the hero of a great uprising and your name carries sway in conversation with people. If they know of your deeds you may be able to roleplay through encounters without having to make rolls, that is what you are really aiming for. And remember you can just roll a 17 and still be fine.
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>>49967059
>not taking both PAM and GWM when that's the whole point of using a polearm

And adding War Cleric to the mix would add yet another thing you don't have enough bonus actions to do.
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>>49966941

>Martials can't participate in exploration and social encounters

I want this meme to die.
>>
>>49966516
you could just nerf all the effects down a little bit so it doesnt fuckin destroy the campaign
>>
>>49967231
>>49967348
Background features and skill selection apply equally well to all classes. A bard makes a better folk hero than a fighter for this reason.

Meanwhile, every martial besides barbarians and fighters has some useful social or exploration based class feature, and often a secondary reliance on useful social ability scores such as wisdom or charisma.
>>
>>49967376
PAM and GWM is already bonus action saturation, senpai.
With war cleric dip, I could use bonus actions to do things like activate some buff/heal spells (like divine favor, to boost the rest of my attacks as long as I concentrate with my heavy armor and defensive fighting style), use GWM bonus attack (if I proc it), or use the war cleric bonus attack up to 3 times (if I don't proc it and need burst damage)
Admittedly, that leaves my reactions limited to AoOs, but I could alternatively go tempest cleric and get thunderous rebuke as a reaction option. But then, I'll likely want war more since level 2 in that gives a 1/short rest +10 to hit, to slap on that GWM power attack when something really needs to die.
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>>49967428
Having a background means your character can reasonably participate in least one kind of social situation. That a whole lot better than "do absolutely nothing".
>>
>>49967475
Can possibly participate, but still also likely be outclassed anyways. Resulting in them doing nothing as literally every other class does better.
>>
>>49966941

Something I'm curious about whenever I see people bring up "casters excelling at social situations" -- are these people playing with DMs who let people cast spells mid-conversation without consequence?
Or they don't call for sleight of hand or deception checks to pass off your somatic component as quirky gesticulation or lying about it being a culture thing?

DMs shouldn't let casters get away with openly casting social altering spells mid-social encounter.
>>
>>49967499
I refuse to believe that you expect the fighter and barbarian to just keep their mouths shut at all times when not swinging their weapons around. You can't think of even one situation where the fighter does the talking instead of the bard or paladin?
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>>49967459
I think I see the problem with you. You see the phrase "bonus action" and see it as free, something you want as many of as possible. You only get one per turn, and you're trying to cobble together three different classes into an abomination that will barely hold together at low levels and be completely unplayable at high ones if you ever get there.
>>
>>49967428
The ability scores means they are better at survival and animal handling, not that they are a better folk hero. Being a better folk hero relies on roleplay, and a player controlling a martial can be ten times better than a bard with Expertise Advantage and another bard's Bardic Inspiration.
>>
>>49967506
You'd be surprised how many DMs lack the most basic understanding of the rules or common sense. I had one who allowed the following:

>a bard casting every spell he knew as a ritual even if it didn't have the tag
>a halfling barbarian attacking with a rapier in each hand and using Dex for them while still adding the damage bonus from rage
>A cleric casting Prayer of Healing as an action

These people walked all over him, and whenever I spoke up to say something everyone got really mad. It was maddening.
>>
>Grizzled mercenary company NPCs look at the party and decide they'd rather talk to the Mercenary Veteran human fighter with heavy armor and a big weapon than the half-elf troubadour with the foppish outfit or the halfling wizard with the purple robes

Wow that was hard.
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>>49967565
I know you only get one bonus action per turn, which is why I'd not take PAM with this build. I understand that a new-from-box store brand fighter build would be GWM and PAM, but I'm clearly not doing that.
If by "barely hold together at low levels" you mean "be a single level behind on martial abilities in exchange for more spell slots and options as well as combat options those clerics get" then yes, that's the plan.
Admittedly, I now see the folly in bringing fighter into this discussion; it isn't worth the level for heavy armor, a small bonus action competing self heal, and 0.83 average damage per attack.
But I still feel cleric is pretty valuable for that dip.
>>
>>49967620

As the resident rules lawyer, I would have left.
I hold myself to the same standards I expect from my fellow players -- what is the point of cheating in a team-based game?
>>
What are some new class ideas you guys have? Original or not. And why can't they just be an archetype for a current class?
>>
>>49967888
PrCs that take completely unfunctional character archetypes like throwing weapon focused characters and make them work.
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>>49967793
Because a lot of the players have a Party vs DM mentality and they wanna 'win'.
>>
>>49967506
I run sleight of hand checks against perception checks for stealth casting. And it's still a caster edition.
>>
>>49967523
I'm sure I could think of a few situations where the barbarian and fighter do better. That didn't change the argument at all. The vast majority of the time barbarians and champion fighters are fucking useless outside of combat compared to any other class. Just a trend I've noticed.
>>
DMs, do you have a table who are surprisingly oblivious to popular vidya/books/manga/movies/shows/etc. that you have the fortune to steal from for your campaigns?

None of my players know Warcraft and I've stolen a lot of the dungeon layouts from the instances in that game and threw in some shit. Another one is using one of the regions as an adventuring site for them to dick around.
>>
>>49967584
A bard relying on roleplay and mechanics can be one hundred times a better folk hero than a barbarian relying on roleplay.

Relying on roleplay is just something people say when they realize they have no mechanical arguments against a complaint about mechanics.
>>
>>49967644
>Wizards and bards have to look like gay Hugh Heffner.

Your clichés are showing.
>>
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>>49967644

>mfw the Party Face gets upset when the Knight prefers talking to the knightly character, or the wizard feels more comfortable in the company of your caster
>>
>>49968153

That's not the point, anon.

The point is unless the Bard or Wizard explicitly looks like the party LEADER, than a person will gravitate towards a person that seems to share similar interests.

See >>49968192, a holy man would and should prefer to talk shop with another holy man.
>>
>>49965132
Zarus
>>
I'm doing some homebrewing for a campaign im running. My rock gnome equivalents are more scavengers than tinkerers, how can I rework tinker into something that more use something from all the doodads that they've scavenged and wear on themselves.
>>
>>49965132
/fa/ power rankings
Bottom Right > Top Left > Top Right > Middle > Top Mid > Bottom Mid > Bottom Left > Left Mid > Right Mid
>>
So in my next campaign I'm planning on having my NPC's (and probably eventually my PC's) abuse some glyph of warding shenanigans to give magic that Terry Pratchett kind of feel.

For example, wizards can't make shields that make you fly. That would be silly since the glyph must be harmful. They can however make a table that will turn you into a pterodactyl, which you can then break the legs off and use as a shield.

What think?
>>
>>49968220
Disguise self. Now I can look like any class stereotypically looks like to your clichéd mind.

>Wizards, fighters, etc would rather talk to the guy who dresses like them but is clearly autistic than the guy with a voice like honey who makes them feel like they matter.

Never dm.
>>
>>49968300
Steal an idea from kender.
Hold the pitchfork and torches; I mean if they find themselves in want of some simple item worth less than a gold piece, like a hammer or crowbar or string or candle or chalk or who knows, they can make a roll to see if they just to happened to pick one up and forgot about having it recently. Otherwise, roll on a random table for a useless trinket (more mundane than the PHB table, maybe roll on that if you get 95+ on the scrap table)
>>
>>49968300
Just have them all know the Mending cantrip. Maybe allow them to cast Mending as a single action a limited number of times per day, but then the mended thing is a cobbled-together mess that only works once.
>>
So, is a Shield that functions as a shield, but also has the properties of an immovable rod OP?

Plan on giving one to my players soon, and want to know if this is considered a good or bad idea by others.
>>
>>49968381
I'm hoping for something a bit more strange and a more active ability. It's not about mending and more about how they always have an item for a situation somewhere.
>>
>>49968422
If it's an action to activate and deactivate the immovability, that shouldn't be so bad. They're going to use it more as an immovable plank than as a shield, so think of it in that way.
>>
>>49968348
Is there an actual statblock for this that I can look at or is it just inferred because Kender are thieving buggers?
>>
>>49965132
>"priest" of Helm
>>
>>49968341
(you)
>>
>>49968429
It's got to be something that they, or any other character for that matter, couldn't accomplish just by saying they've brought along a bag of junk. It also should account for the fact that the character may be captured and searched at some point, and you really don't want to say that he's hiding a bunch of junk up his ass.
>>
>>49968503
(Not an argument)
>>
>>49968540

You seem upset.
>>
>>49968540
I wasn't the guy you were arguing with.
>>
>>49968220
You're fuckin' dumb m8
>>
>>49968429
Have them know prestidigitation. You can use it to produce small items.
>>
>>49968539
Does this work?

Whosits and Whatsits: Nephro karkinoi have an eye for trinkets and tend to pick up things in their travels. You have proficiency in Investigation checks and begin the game with three Trinkets (roll on trinket table). In addition, as an Action, you may search through your belongings to find any single item which you have picked up in your travels. This item must be worth 2gp or less and weigh no more than 2lbs. You may not use this ability again until you take a long rest.
>>
>>49968594
I am. With wizard's choice of martial design.

I think I fixed champion fighters a while ago though. You just need to homebrew it, and make some optional rules mandatory.
>>
>>49968626
I don't want the source of this ability be magical. They straight up just carry tons of useless shit that may find use at some point.
>>
>>49968638
Most GMs abstract the process of pulling items out of backpacks so that taking out any item can be done as your free interaction for the turn, regardless of how far down it's buried or how messy the backpack is. I'd say giving them proficiency in Investigation and in tinker's tools is a good idea. Maybe even proficiency in improvised weapons, and if they have the time and access to garbage they can craft any item in the PHB under a certain value in GP without paying for ingredients.
>>
>>49968675
Have you ever hiked for dozens of miles carrying a bunch of useless shit?
How did that work out for you?
>>
>>49968675
I did a bard homebrew a while back that involved shunting items into an extraplanar soave with prestidigitation. This would later let them produce the items. Just do this, with the other normal prestidigitation rules for trinkets, but fluff it as a non magical effect.
>>
>>49968700
It's not so much that. I'm thinking to clarify that the ability lets them declare they have an item, even if they haven't actually previously purchased it. The fiction is that they carry a bunch of random shit, a problem comes up, and they may have something that can help the situation somewhere on them.
>>
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Trying to design a magical item for our party rogue. I have a cache of treasure they are about to get once they hit next level, finding the corpses of a few dead heroes in a treasure hoard. I had an idea for a weapon, but when they hit third he picked Mastermind, which means his bonus action is kind of called for and the item will get absolutely no real use on him and will more likely be snatched up by the fighter too.

Earthshatter Mace, a +1 Maul that once per day allows the user to cast Earth-Tremors as a third level spell, dealing 3d6 damage and knocking prone in a 10ft radius on a failed DC13 Dex save.
Stormlance, a +1 Lightning Javelin, dealing a 4d6 lightning damage in a line once per day while functioning as a +1 Weapon.
A Rod of the Keeper +1, that takes form as the attuned warlocks bonded weapon, making it a +1 Weapon in addition to being a RotK.
A satchel filled with a variety of spell scrolls, 10 in total for the Party Wizard primarily but the Warlock might use a couple.

For the Rogue, I had originally wanted to include.
Goggles of the Hunter, functions as Goggles of the night, granting darkvision, but also allow the attuned to cast Hunters Mark twice a day at level 1.

However, as his focus and preference has slipped to using the Aid action for his bonus every turn possible, I'm pretty sure he end up going "Uhh, So I can reset hunters mark? Uhh nah I'll just give the Fighter advantage on his next attack." which means the Barbarian/Fighter will take the goggles. So I'm trying to come up with a new item that will be both fun and interesting for him to use beyond just a +1 whatever, and is worthwhile to give up his action economy for because he is pretty damn restricted, since if he uses his action he misses out on sneak-attack, if he uses his bonus action he misses out on his aid-another, two things he will want every turn possible.

What kind of passive or reaction items would be interesting or fitting for a rogue, I don't mind being a bit generous.
>>
>>49968706
Does it help they're big lobster people?
>>
>>49967506
I think the key is to pick your moment. As long as you get your charm of you are golden anyway, at least until it ends. If they make their save then they don't know you were casting at them, but they do know you were casting. If you are in a backwater village that probably means initiative in a metropolis it just means weird looks and probably a follow up question.
>>
>>49965132

Would you kindly put something like /5e/ in the thread title for easier filtering? There's no need to force your shit generals on the entire board.

Thank you.
>>
>>49968757
Give them a high strength score and/or the 'Beast of Burden' monster ability or an equivalent if that's the case.
>>
>>49968700
I like the proficiency in improvised weapons, ill keep that in mind.
>>
>>49968748
>10 scrolls

Stop pampering your wizard, fuck.
>>
>>49968807
wew lad that salt
>>
>>49967071
8+Wis mod+Prof bonus so basically anything that rolls under 16 is fucked.
>>
>>49968810
The main race has something similar to that. This is a subrace. I'm essentially combining Dwarves and Rock Gnomes into one race. I've already combined Halflings and Forest Gnomes into another.
>>
>>49968896
As long as they have a mechanical basis for an otherwise magic-necessitating part of their fluff.
>>
>>49968920
How do you mean?
>>
>>49968748
well it a homebrew idea but what about a +1 dagger that give the rogue knowledge about the target it killed so
rogue see/remember everything the target see or does in the last 2 days
gain advantage of rolling disguise kit when disguising any thing that the rogue has killed with the dagger

or dagger of blindness
every time the dagger hit a target make a 16 con sav, on fail save target can't see the user and disadvantage to all attack rolls to other players

I assuming there a fair amount of socially interaction for that rogue to become a mastermind
>>
>>49968952

>>49968706
>>49968810
>>
>>49965418
Morning stars have spikes. Maces are more blunt.
>>
>>49968831
How do 10 scrolls of 1st level spells compare to an uncommon-rare permanent magic item? I mean even a Wand of Magic Missiles casts MM 7 times a day easily.
>>
i guess I'm not understanding this

What does pact of the blade do? Does it just let me use any weapon I want? Is it the same damage or what?


What uses does this really have?
>>
>>49968963
They have a default strength bonus and their speed isn't encumbered by heavy armor or loads. They still only have 25ft movement speed.
>>
>>49968996
Yup, pick any weapon, greatsword, halberd, whip, and you can use it. Bonus action lets you summon it from thin air.

It lets you be a spell caster and the ability to hit stuff in melee for moderate damage. And it's propose is if you want to do that.
>>
>>49968996
It can be any melee weapon, and it does damage as normal for a weapon of that kind. You become proficient in whatever kind of weapon it is for as long as you're holding it. It can be a different melee weapon each time you bring it forth. If you own a magic melee weapon you like, you can have that count as your pact weapon instead.

The use of it is mostly so that you can swing a melee weapon in an emergency when you're cornered. It's not very useful, since a tomelock can accomplish the same thing with Shillelagh or Shocking Grasp.
>>
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>>49968996
It lets you summon a special weapon out of thin air, and grants you access to the melee-boosting invocations that require it.
You are proficient with any weapon you summon using it, and it counts as magical, but it does the same damage as a normal weapon of that type.
It allows the warlock to fall back on melee as a combat option, but unfortunately it stands out as subpar because other "gish" caster subclasses like valor bard and bladesinger give relatively more benefits (because warlock essentially has 2 "subclasses" to combine, patron and pact) and a basic warlock EB build is stronger and also because you can build a generally better and SAD melee tomelock with shillelagh and Booming/Greenflame Blade cantrips
>>
>>49968996
>what does pact of the blade do
Nothing worthwhile at. Don't choose it unless you like playing a shittier character.
>>
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how do you feel about dragonborns and dragon-influenced archetypes in 5e?

i'm a huge autist and moderate dragon fanatic and there's a whole bunch of overlapping feature between dragonborns and draconic sorcerers, not to mention the lack of simple features like darkvision and overall the breath scaling horribly.

and it isn't as i want just the half-dragon template as that one is too strong for a PC, but there's really no other option to make a dragon-centric character.

i've checked several homebrews and some do what i have in mind but i can't really tell how unbalanced they are, and i fear i'm just too biased and there's no real problem with dragonborns or dragon character options.
>>
>>49969125
Being such powerful creatures and literally being half the name, having dragon centric characters archetypes stories cultures and civilizations around dragons are expected and I enjoy them.

Being a dragon centric character is difficult class features wise but on the other hand you can fluff a lot of things to make it much closer. Having burning hands shape the head of a dragon and breathe fire, explain how yor new platemail has dragons etched around it, even backgrounds with dragons involved could help.

The reason I resort to fluff first is cause homebrew is subjective, and you can't rely on it making it into the game.
>>
>>49965947
The Dragonlance version of Tiamat likes to seduce people, but she's significantly more powerful (being the chief god of the evil pantheon).
>>
Can you create improvised weapons with the pact of the blade? So, my improvised weapon would be a crowbar, and I would gain crowbar proficiency?

How about a package of thieves tools that I beat people to death with?
>>
>>49968748
What does your rogue typically do in game other than BA advantage? Are they in melee?
>>
>>49969252
That's a question for your DM, it's not REALLY a weapon, it's an item that is considered an improvised weapon when using it for combat. So it's not a weapon, technically.
>>
>>49968748
Off the top of my head: Boots of Speed, Gloves of Thievery, Boots/Cloak of Elvenkind.
>>
>>49969252
Technically no.
But it would probably be a good balance fix for them.
>>
>>49969252
> kek I break gaem
If you create a crowbar as a pact weapon, it deals 1d4 bludgeoning damage and you can add your proficiency bonus to attack rolls made with it.

Try harder.
>>
>>49968956
I like the Blinding dagger, something that triggers on hit. How about a slightly improved Dagger of Venom?

+1 Shortsword that on hit, you may once per day inflict a poison on your foe. DC13 Con-save or take 2d6 Poison damage and be poisoned. At the end of each of their turns, they may reroll a saving throw against the poisoned condition.

Can't throw it, D6's damage dice, takes no action economy to trigger but they can shrug off the condition. Lower DC to bring it even with the other weapons.

Or possibly, +1 Shortsword that on hit once per day, you may inflict a DC13 Con-save or take an additional 2d6 piercing damage and be stunned for 1 round. Since the characteris a kind of "A good shank to the kidneys is Okay, but Poisons are just dishonest." flavour rogue.
>>
>6 weeks into campaign
>players are really enjoying it, I haven't bought minis in a long time so I think "ah what the hell" and buy them a bones mini each
>literally 2 weeks later
>they're all rerolling
...damn it.
They were like £2 each but it's the principle.
>>
I have a question about warlock invocations. Do they act like monk ki, where you consume them to gain their effects or do they permanently affect you as long as you have them chosen?
>>
>>49969401
It wouldn't break the game.
>>
Has anybody here used the DMG-related Aasimar racial stats? Are they any good? I'm writing up an Aasimar character now.
>>
>>49969579
Wut.

They're passives. I'd go into more detail, but the only way you could misread then this bad is if English isn't your native language, so I won't confuse you further.
>>
>>49969036 (You)
>>49968920
>>49968810

https://docs.google.com/document/d/1CCPqCcX4-GTocIQ9ASjZomuB-Q6dmfWVK8QLVoj_WiI/edit?usp=sharing

Here's my draft of the homebrew crustacean people race. Is it too much? Too little? I'm a bit iffy on the Stonecunning feature holdover from dwarves. Should I nix it?
>>
>>49969626

Don't be a dick.

>>49969579

Invocations are permanently on unless you choose to switch one out, but obviously some of them only work once a day or somesuch.
>>
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>>49966530
>>49966377
>>49966362
Isn't Bhaal the most well-known?
Shit didnt even Sune turn herself into a handsome boy and impregnate someone with her chosen during the Time of Troubles in one of the Dragon magazines or was that Fanfiction?

Also I remember in some old 2E stuff that fleshed out Unther and Mulhorand had quite a row of gods who are basically going around a fucking things. Seeing as how they are basically the Egyptian and Mesopotamian Pantheons due to Dimension-Wizards with no sense of right and wrong needing slaves and capturing going to earth and phase-shifting whole cities full of people to Toril.
>>
>>49969626
Thanks but no need to be rude.
>>49969680
Thanks very much.
>>
>>49969728
I'm sorry, but I literally cannot think of a way to misread things that badly, and i sincerely recommend remedial classes or summer other form of treatment to prevent your self from being taken advantage of in the future, when you enter adult hood and reading becomes compulsory. I'm just trying to help anon.
>>
>>49969783

Wow man, those are some pretty sick burns. Can you teach me to become cool like you?
>>
>>49966377
If you pop over to Mystara, every other Immortal basically does this.

Even the ones that are actually tyrannosauruses.
>>
>>49965132
st. cuthbert
>>
Anons? Quick question: if WoTC ever decided to do a Dragonlance 5e book, would you consider it worthwhile if it had the Draconian and Half-Dwarf races in it?

Yes, Dragonlance actually did do half-dwarves as their own, non-grimdark race. Also half-gnomes.

Would you answer change if it also included Kender as well?
>>
>>49969827
>Kender
I'd buy it just to burn it
>>
>>49969827
They've said in the core books that they see draconians as a subrace of dragonborn. And draconians wouldn't be very fun as a player race - instead of a breath weapon, they have some effect that happens when they die, which makes for a very frustrating enemy for PCs but isn't much consolation to a PC whose character has just died.
>>
>>49969799
I could try, but you'd just misread me.
>>
>>49969890
>>49969783
Why are you being so hostile? I just wanted to clarify something I wasn't 100% certain on.
>>
>>49969630
Alright ill chop it up and paste it here.

Karkinoi:
Ability Score Increase: Strength +2


Age: Born in clusters of 2-5 they reach maturity around age 10 and live on average for 100 years. Even with their resistance to poisons, Brakos who spend their lives cultivating the most toxic vent fields live much shorter lives, while Nephros may live much longer.


Size: Brako karkinoi are crab-like in appearance with dull-red, brown, or black carapaces that average 4 feet in height and 4 feet in diameter. Nephro karkinoi are more colorful in appearance, with longer, lobster-like bodies that average 4 feet in height and 5 ft. in length. Your size is medium.


Speed: Base walking speed is 25 feet. You speed is not reduced by armor/heavy loads.


Darkvision: 60ft. Accustomed to the dim light and darkness of the ocean floor. Can’t discern colour in darkness.


Amphibious: Can breathe both air and water.


Carapace: You have +1 AC. You also have resistance to fire/steam/heat damage.


Crafty Claws: You have multiple small appendages useful in your craft. Proficiency with one kind of artisans tools.


Stonecunning: Karkinoi tend to make their homes out of caves and stone and so know it well. Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.


Languages: You speak, read, and write Aquan and one other language.
>>
>>49969918
Subraces:


“Crab” Brako Karkinoi:


Ability Score Increase: +1 Constitution


Speed: Burrow speed of 10 ft.


Blood Filters: You have advantage on saving throws against poison, and resistance to poison damage.


Pincers. You possess two large pincers used for digging, lifting, and self-defense. Your unarmed attacks deal 1d6 slashing damage and are considered light melee weapons. Strength checks made to maintain a grapple with your claws are made at advantage. You may lift and carry twice the amount normally allowed.


Bonus Language: You can speak, read, and write the secret language of crabs. It’s a unique language written in sharp-edged hieroglyphs and echoing clicks that echo within the air pockets they maintain in their carapace. It’s spoken version is nearly impossible to imitate without magical assistance.
“Lobster” Nephro Karkinoi:


Ability Score Increase: +1 Wisdom


Speed: Swim speed of 25 ft.


Scavengers Lore: Whenever you make an Intelligence (History) check related to magical items, alchemical objects, and surface technology, you add twice your proficiency bonus instead of any proficiency bonus you normally apply.


Whosits and Whatsits: Nephro karkinoi have an eye for trinkets and tend to pick up things in their travels. You have proficiency in Investigation checks and begin the game with three Trinkets (roll on trinket table). In addition, as an Action, you may declare you have any single item which you have picked up in your travels. This ability functions as the spell Prestidigitation, except it only creates a non-magical trinket. This is also not considered a magical ability, but the use of some random item on the character’s person. This can be done once per long or short rest.
>>
>>49969907

It's 4chan, anon. Gotta learn to deal with it
>>
>>49965420
NPC is a child age 8-11. Was about to be burned as a witch or something because uncontrolled powers and the PCs are trying to find a place for them to grow up safely and learn to control their powers.

>Child, so weak/stupid enough to not contribute to most events on their own.
>Has to be protected.
>Summons are more whimsical and badly controlled/random. Can occasionally summon something useful, but for the most part summon's shit like giggling clouds that act like a fog spell or a bad children's sketch-looking horse.
>Stronger summons linked to stress, still might not be helpful to party, like a spirit of fire in a wooden palisade.
>Child can be a chosen one, or a feyling left as a human, or an amnesiac supernatural being, or just a freak with a mutant power.
>>
>>49969918
>>49969930

The fuck happened to the formatting. Sorry anons.
>>
>>49969907
Because the only way to not be 100 percent certain on your question is if you were genuinely deluding yourself or fishing for argument's to delude your dm. The motivation of course being to rules lawyer your way into a more powerful character.

Basically, I don't believe anyone can be as stupid as you, so I suspect malice.
>>
>>49969630
i like it, mostly because i like non-human/special snowflake races for my characters, but that array of stats doesn't lend itself to many things and i can't into balance for my own life.

also in my mind they look like overgrown crustaceans and that lets me thinking on how easy is for them to use normal armor and/or tools.

this guy has a take on crustacean PCs which my give you inspiration.
https://drive.google.com/file/d/0B42lnF90HQW5YVg2eTNFay1BYUU/view
>>
>>49969827
Actually, this makes me think. Dragonlance actually has quite a few halfbreed races compared to traditional D&D - you got half-dwarf, half-gnome and half-goblin. Do you think that 5e could mechanically support these races, the way it does half-elves and half-orcs?
>>
>>49970135
i like how half-elves are absolutely broken and half-orcs have no orc abilities.
>>
>>49969945
Not the Anon who asked but. ooh man I like that. I might end up stealing that one.
>>
>>49970175
There's nothing "absolutely broken" about half-elves.
They're a solid race. Nothing about them is over the top.
>>
>>49970113
How doesn't the stat array not lend itself to many things? Is there a way I can convey it better?

I'm not entirely sure about the Stonecunning because I feel it overlaps thematically with the Scavenger Lore ability. I'll probably get rid of it.
>>
>>49970236
+4 to ability scores, +2 skills, elf fluff and being objectively the best race for any charisma based class (which arguably have the most synergy amongst all the mental ability scores based classes).

for optimized characters, only variant human is better.
>>
>>49970338
>being better than competition
>broken
Like accuracy, race and class power in bounded in the edition.
You're not terribly much more powerful a character picking a good race as opposed to picking a shitty one like dragonborn.
So, I'll reiterate: there's nothing "absolutely broken" about half-elves.
>>
>>49970332
you are giving int checks to a race that will almost always dump int because it gives +2str/+1con/+1wis and that lends itself much better for fighters, barbarians and rangers or clerics.

i feel like a scavenger should make a decent rogue and trinket seeker a decent wizard or something like that. maybe not a wizard, who's going to read books underwater.
>>
>>49970338
They don't get weapon proficiencies, rerolls on 1s, advantage on saving throws against magic, level 2 spells, or get to choose not to die. They are alright.
>>
Is strength ranger viable?
>>
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>>49969993
>>
>>49970400
I only have the +1 Wis for the one subrace because I imagined them as quite perceptive and good judges of character.

You think the bonus should be Int instead?
>>
I'll be playing DnD for the first time (5e) in a few days and am planning on playing a Rogue with a blowgun and poison and just see where it goes from there. We'll all be newbies so it will be kay, but what can I expect when playing this? I also dont understand how the poisoner's kit works. I have set it aside for taking, since it's in my backstory and everything, but if it's a piece of shit and you don't need it make poisons or I can't use it for some gay reason I won't take it. I want to use poison though. Also, what should I look out for so I don't die in the first fight?
I'm really exited lads, I have been lurking here for years without playing.
>>
>>49970422
weapon proficiencies never matter, or at least haven't mattered in any of my runs.

gnomes and half-orcs are very good at the few classes they have synergy with, but their scope of builds is much smaller than the half-elf one. tieflings are garbage, in my humble (biased) opinion.

dwarfs are also very good, racial bonuses wise, but i almost never see people picking them in my games.

>>49970388
you are right, i'm probably exaggerating, my only problem with half-elfs is that the pretty much outclass every other charisma race with the borderline exception of lightfoot halflings and variant humans, very little reasons exist to pick dragonborn or tiefling compared to half-elf.
>>
>>49970502

Rogue is best when hiding or on ganging up on an enemy w/ your adventurer mates, don't take anyone 1 on 1 unless you got something up your sleeve.
>>
>>49969827
I hope they do a dragonlance 5e book, i'd buy the shit out of that. I'd like the draconian's and half-dwarves in it myself.
>>
>>49970446
maybe give the baseline race +1 str and +1 con, and give the subraces +1 str or +1 to int or wis.

maybe that's too much, but i don't know.
>>
>>49970509
Just make your own racial stats if you're not satisfied with 'em senpai. Or your own races.
I think they're all more or less alright except dragonborn and tiefling from the PhB.
>>
>>49970509
Variant tiefling rules from UA and SCAG really help tiefling.
>>
>>49970446
>>49970400

Reading on it, I don't think total ability synergy is necessary. Dwarves have Stonecunning, but have no bonus to Int either.
>>
>>49970428
Yes, I was a dual wielding strength ranger and I was doing fine. Dex is better, but you look like a pussy.
>>
>>49970502
The poison rules in 5e are kind of terrible, a single dose of even a mediocre poison costs more than a +1 weapon is worth, regardless of if you hit or miss, so you would literally be more effective throwing sacks of gold coins at your foe as improvised ranged weapons.

Using a Blowdart as your weapon without poison is very weak, but at least kind of cool since the fact that it can only shoot once and does 1 damage is mitagated by the fact you only have one attack and get sneak-attack bonus damage.

But again, throwing a rock you found on the floor would likely deal more damage.
>>
>>49970548
I really hope Volo's has this race.
>>
>>49970567
hmm, you are right. i tell you, i have no concept of balance.
>>49970548
that made laugh out loud.
i have serious problems with how crappy the phb dragonborn is, i even wrote an essay to my dm and he just told me to do what i found fun. needless to say i sperged all over his face.
>>
>>49965921

Bard, luckstone, enhance Ability Charisma, expertise Persuasion, peerless skill should give you Advantage 1d20 + 1d12 + 14 Charisma check, for an average of 30, which is the max challenge, RAW.

Unless you mean "fucking her raw" which I don't reccomend unkess you aim to spend the next eighteen years raising a demigod and exorcisng Satan AIDS off your body.
>>
>>49970602
Ahh okay, so the 100gp it takes to buy a poison is also the cost it takes to make one? Thanks, I thought I could just make them. I wanted to go for the Indian blowdart poison assasin a la Tintin.
>>
I cant think of a good name for my Halfling fighter, any ideas?
>>
>>49970602
If you smear your sword in filth or poop it should have a chance of inflicting Sewer Plague. However, this only comes into play 1d4 days later so it's only useful for NPCs.
>>
>>49970771
Winkle
>>
>>49970771
flonk
>>
>>49970771
Ebin
>>
>>49965132
Somewhat of an unrelated concern but perhaps one of you guys have a reasonable answer.

I'm going to pick up Kobold Press' "Tome of Beasts". I ordered it off Amazon but have just seen now that it says, "Usually ships within 1 to 2 months" and (of course I ordered it today so it hasn't shipped yet) it says the arrival date is between November 21 - December 26.

Now that is a little extreme. Is this just a fluke or would I be better off just ordering directly from the Kobold Press website?
>>
Recently finished a semi-longish campaign with some friends where I played a wizard with low INT who never put any points in it after character creation (rolled an 8, boosed it up to 2 with racial traits and a starting feat).

It's still kind of incredible to me how much stuff a wizard can get done even when their primary stat is garbage.
>>
>>49970850
>It's still kind of incredible to me how much stuff a wizard can get done even when their primary stat is garbage.

You're now learning that the game can be enjoyable even when you disregard the stats. As both a DM and a player I always loathed playing with min maxers because there never seemed to be any risk involved.

When a party is built with min maxers pretty much everything is always a success and there is 0% chance of failure so the DM always had to really capitalize whenever we failed anything.

Just my two cents I guess.
>>
>>49970850
When you reverse gravity itself it really doesn't matter what your stats are.
>>
>>49970867
>You're now learning that the game can be enjoyable even when you disregard the stats
Only as a full caster dude.
>>
>>49970847
They ran out of the first edition prints, which is the cause of the delay. 2nd edition will include the errata, which I was not happy to have to print off 6 pages of errata....

Otherwise a great book.
>>
Would allowing a Paladin to use wisdom as his secondary stat instead of charisma fuck anything up?
>>
>>49970889
no
>>
>>49970891
So should I hold off ordering it until the actual book is released? If it's not going to be released for another month or so I think I'll do that.
>>
>>49970850
did shit just magically failed your awful DC?
i struggle with every single die roll and would rather optimize everything just to not majestically fail a str check with a barbarian.

i'd pick portent for every single character just for this.
>>
>>49970904
Because being a fighter with less chance to hit a goblin than the goblin has to hit him is "fun" ;)
>>
>>49970898
it would let me have my monk/paladin or even make a cleric/paladin not stupid as all dicks.

how does warlock/paladin makes more sense rule-wise than cleric/paladin, i don't get this game sometimes.
>>
>>49969945
Actually.
>NPC is literally a baby, 1 years old perhaps
>Mimics things it sees, creates non hostile things (mostly)
>>
>>49970937
>thrown into an encounter with a bunch of hobgoblins as a level one party
>the hobs are more numerous
>they all have more HP than the rest of the party bar the Fighter
>their ACs are within 1
>their ABs are equal or better
>they have javelins and deal extra weapon die
i don't even
>>
>>49970654
If you get up to level 15 and cast Glibness, even without the luckstone, you will have a MINIMUM of 30 on your Persuasion check.
>>
>>49970962
Some people think writing characters who immediately die because of basic game mechanics because their stats are shit is "fun" man.
What, that's not "fun" for you? ;)
>>
>>49970867
Oh I agree, but to be fair - or rather, on the other hand - it mostly resulted in me sticking to spells that worked regardless of my stats, like Magic Missile or Haste or what have you. I played a lot more support than offense...until I got the ability to summon skeletons and elementals, after which I had that base covered as well. Obviously I lost access to some of the more potent spells, but there was still a fair bit of risk avoidance in my choices.

Also, a few of my party members picked classes whose stats were a bigger factor in their success. A barbarian still needs to roll to hit.
>>49970928
I did a really good job of staying away from the frontlines while my party members defended me to the death since I was the battlefield controller. For a few sessions I even completely avoided taking damage of any kind, till our monk went full moron and nearly got me killed in a battle with an undead minotaur.

If they hadn't been team players though - or if our DM had been a bit more strategic - I probably would've had a much harder time of it.
>>
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>>49970654
>>49970995
Reminder that a persuasion check (much like a charm) can only convince people to do something they're willing to do given the method you convince them with.
Even a peasant would have to consider you fuckable and the deed worth any consequences, though you can convince them of that most of the time.
>>
>>49971006
tell me which spells you had, i need this for reference.
>>
>>49971006
>till our monk went full moron
I tend to notice a re-occurring pattern here.

Our Monk player is the type that thinks he is unkillable. Always frontlines even in front of our tanks. Granted, Monks are pretty fantastic at just about everything but it's led to some divisions (story wise, we never actually get pissed off at each other thats lame) so god knows whats on the horizon next session.

The tank had ordered him to ensure the casters were secure, he of course didn't listen and charged in ahead and our Wizard nearly died and our Warlock survived with 4 hp.
>>
>>49971062
just tell the goddess you have the most powerful mortal blood or some shit, that your offspring will be a demigod of fury, able to slap her enemies dead.

maybe that'll work.
>>
>>49970944
Honestly I think enforcing the ability score requirements for Multiclassing is fucking stupid.
>>
>>49970898
he could multiclass monk for some real wreckage
>>
>>49971126
yeah
>>
>>49970706
If you have the poisoners kit, you can make them at half price, possibly quarter I'm not sure, but it takes downtime so in addition to costing a substantial amount of gold it takes a few days off the road to make. 1 Dose also only covers about three darts doing it by the books is rather shite. But speak to your GM if you're really into the idea, considering a Light Crossbow does 1d8 damage, ask if your blowgun can do 1+1d6 poison damage, which is mechanically the same (Albiet worst, since many foes are resistant to poison.)
>>
dual wielder with rapiers is fucking stupid, couldn't they just make a bigger scimitar or something?
>>
>>49969827
I might buy it for nostalgia's sake, but I fear what they'll do to War of the Lance (because of course they'll redo those, too).
>>
>>49971063
Pick good spells that don't let people save.
Sleep, shield, absorb elements, fog cloud, mirror image, misty step, invisibility, darkness, detect thoughts, invisibility, counterspell, dispel magic, fly, haste, sleet storm, watery sphere, dimension door, greater invisibility, polymorph, animate objects, passwall, wall of force, contingency, globe of invulnerability, forbiddance, magic jar, forcecage, etherealness, plane shift, teleport, reverse gravity, simulacrum, symbol, AMF, Clone... I think you get it.
>>
>>49966377
Weren't the faerunian deities meant to be greek-style representations?
>>
>>49970962
That's what we call, in the gaming world, a, "Bad DM."
>>
>>49966530
>rhe Chosen devouring lifeforce
Now see, this is cool.
>>
>>49971063
Hang on, let me look up what I took. I'll do you the favor of excluding anything I didn't find that useful though, since I definitely made a few less than stellar choices.

>>49971095
Our monk player was That Guy, and his monk (at the time) was his fourth character after his previous three had all died due to his own poor decision making skills.

We were fighting an undead minotaur in a room with reversible gravity, and a large Zelda-esque crystal in the center which controlled said gravity. Everyone else fought from range or downed a potion of Spider Climb to be able to fight the beast directly, while I cast Levitate on myself and floated above him dropping flasks of alchemist fire on his head like an airplane performing a bombing run. Our paladin broke the chains that held the minotaur down, and suddenly the monk gets the bright idea to strike the crystal and revese the room's gravity, flinging the minotaur up at the ceiling for massive damage. Without consulting any of us, he did so, and to his credit it wasn't a bad plan, or wouldn't have been if I wasn't directly over (now under) several hundred bounds of undead minotaur flying up/down at high speed.

It took the dodge roll of my life to survive that one.
>>
>>49968807
Damn, who rekted your pussy self?
>>
>>49971275
They don't often walk the earth in mortal form and get busy. When they do need to directly intervene, they do so through their Chosen or their churches.

>>49969696
The Time of Troubles was definitely an exception, but that was, what, 100 years ago at this point?
>>
>not keeping track of the material hardness of all objects in the scene so you know how much damage the barbarian does when he Frankensteiner's a bugbear through a brick wall

Grappling combat UA when
>>
>>49971220
You can just make a scimitar have a d8 you know. I don't know why it's a d6 myself.
>>
>>49968857
Is there a reason for 8+ and not 10+ like in prior editions?
>>
>>49971413
lower dcs across the board
>>
>>49970962
>My first session with this party, at level 1
>Other members are levels 2 and 3
>Thrown into an encounter with Winter Wolves and Frost Giants
>Winter Wolves can use their Cold Breath every round as a bonus action
>Only survived because the OP homebrew DMPC tanked for us and killed pretty much everything as we just tried not to die
Why even have players, then?
>>
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>>49965132
Bane?
>>
>>49971406
>You can just make a scimitar have a d8 you know.
As long as you remove the "light" property, yes, there's no problem with that.
>>
>>49971063
>>49971361
Mage Hand, Minor Illusion, Magic Missile, Mage Armor, Sleep, Levitate, Misty Step, Animate Dead, Counterspell, Haste, Polymorph

I also took a ton of rituals (for the utility), and a few "Roll" and "Save" spells for when I didn't have anything better to do. Fire Bolt was good for throwing in a pinch of damage at a distance, and even if the enemy makes the check to not slip on Grease it still creates a buffer zone over which they have to tread carefully. Honestly, I wound up finding Grease more useful than Sleep (which quickly platues), and will probably stick it on all my future wizard characters.

I also used a feat to steal some cleric spells since we didn'thave a dedicated healer. Guidance, Spare the Dying, and Bless are all great spells your party members will thank you to use since they're probably putting themselves on the line to defend you.

I would've also taken Conjure Elemental except my DM threw a Bowl of Water Elemental Summoning at me after we explored a yeti cave, and that thing proved mondo useful. I also crafted a few unique magical items to help me out of any tight jams.
>>
>>4997140
This was probably after Ao intervened and demanded the gods to stop being lolrandom and actually start giving a toss about their followers.
>>
>Paladin oath/archetype that lets them smote with ranged weapons

Yes/no? I want to shoot arrows that explode into divine fury
>>
>>49968807
Stop being a whiny pathetic useless shit and ctrl+f.

If you actually start using your brain, you night actually amount to something.
>>
>>49971495
Only with firearms
>>
>>49971477
Shit, this was for >>49971403
>>
>>49971495
Sure.
>>
>>49971495
Yeah go for it. Pick Hunter spells for your oath spells and have the archery fighting style available to them.
>>
>>49971425
>DM has us fighting 4x the party's number of magmin and orogs at level 4
>two fire giants come stomping over
>some giant treant in the middle of town buffs the party with Enlarge Person On Crack
>we're still level 4 shitbirds but at least we've got double the HP and an extra 2d6 damage on every attack
>the Div Wizard Portents a 20 onto our Rogue's Sneak Attack for 2d8+4d6+4d6+4
There's a right way and a wrong way to help out-of-depth parties and invincible NPCs doing everything is definitely the wrong way
>>
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>Which deity from all the D&D settings is objectively the best?
Yondalla of course
>>
http://www.middlefingerofvecna.com/2015/11/warmage.html I feel like this is too potent. Am I right?
>>
Hi /5eg/, what would the conversions of the highest ability scores in 2e (20 -to 25) to 5e look like?
>>
What are good cantrips for a Battlemaster from the Magic Initiate feat ?
>>
>>49965132

Sehanine is the best

who here /freedom/
>>
>>49971662
Booming Blade
>>
>>49971600
it's ridiculously frontloaded, i haven't even finished reading it but just for two levels you get a lot of damage and utility.
>>
>>49971734
Sehanine is a slut.
>>
>>49971495
Might help.
https://www.dropbox.com/s/rw9da6o978ddigm/The%20Paladin.docx?dl=0
>>
>>49965132
>Which deity from all the D&D settings is objectively the best?
Helm is the best
>>
>>49965132
>Grumbar
>Istishia
>Akadi
>Kossuth
man whatever happened to those guys
>>
>>49971753

Sluts deserve love too.

and my character is a slutty elf thief so yea.
>>
>>49971799
Pure maidens only, thank you.
>>
>>49965132
Pelor. No, here me out. When you need a god for your divine class and you don't want a straight jacket, you go to Pelor. When you want to be good when it suits you and neutral when it doesn't, you go to Pelor. When you want your DM to handwave your deity instead of getting them all up in your grill 24/7, you go to Pelor.

Pelor enables you to have a good time without constantly paying homage to him, solely because most DMs think he's dull.
>>
>>49971860
>not picking a deity that literally gives zero fucks what you do >>49971791
>>
All gods other than Ilmater, Bahamut and Red Inight are superfluous
>>
>>49971860
Good, good.

http://www.giantitp.com/forums/showthread.php?443306-quot-Pelor-the-Burning-Hate-quot-(from-Wizards-forum)
>>
>>49971600
Most of middlefingerofvecna is laughably bad.

It's like he really has never actually read the phb classes or is completely unaware about class standards across the board.

Look at how ridiculously feature and ability rich that warmage bullshit is. Look at how much shit you get in the first couple levels.

Go and compare that warmage with any phb class, its a joke.
>>
>>49971912
but what about my simple blaster mage concept? how will I do that?
>>
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>>49971495
Hey. Hey you. Read this.
http://www.sageadvice.eu/2015/10/23/improved-divine-smite/
>>
>>49971563
That's not Umberlee
>>
>>49971799
>Sluts deserve love too.
hahahaha faggot
Elf sluts need purgin
>>
>>49971925
Evoker wizard?
>>
>>49972050
>All sluts need purgin
Fixed that for you
>>
>>49972050
>>49972074
All sluts need plugin.
>>
>>49972074
Evoker wizards still need slots. I hate slots.
>>
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I've got 12 character sheets filled out with guys I've been thinking about for two years while my group did dumb superhero & modern steampunk games in between our last 3.5 campaign. Now that we're finally playing 5e no one is showing up for games.
I'm dying, tg.
>>
>>49970771
Peepis.
>>
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>>49965132
>Minister of Ao

How does he know about Ao.
>>
Just finished an attempt to make the pact of the blade not ass, anyone care to offer some opinions on it?

Cliffnotes:
-pact weapons are now intelligent weapons, and grant a skill or tool proficiency while on your person
-you gain an extra attack at level 5, thirsting blade is removed
-you can create your pact weapon any time you could draw a weapon, and can teleport it to your hand as a bonus action if it ever leaves your hand
-pact weapon can be away from you for up to an hour, allowing you to loan it out, or use it to monitor a location (since it's now intelligent)
-new invocation grants a +2 bonus to AC (equivalent of a shield) if you have your pact weapon in one hand and an arcane focus in the other
-Lifedrinker changed to grant temp HP based on necrotic damage dealt
>>
>>49971912
>>49971600
It's not bad, but they really needed to trim the fat with that one.
>>
>>49972191
How do you?
>>
>>49972191
>>49972272
At least Ao isn't Lady of Pain-tier shenanigans.
>>
>>49971396
>>49971515
Kindly stop rekting him.
>>
>>49968234
YES.
>>
>>49965921
Only if you want a divine and virulently potent STD.
>>
>>49971912
>Most of middlefingerofvecna is laughably bad.
It is, and it's still better than any other 5e homebrew blog I've seen. Why are homebrewers so shit?
>>
>>49972305
Lady of pain is cool though.
>>
>>49971662
The "not taking the magic initiate feat" cantrip
>>
>>49971662
Druidcraft.
>>
>>49972222
The sight range is too far, the sword could just be telling everything to the owner so the owner gets 120 ft dark vision, 30 feet of vision is better.

I like the shield invocation

Not as crazy about the temporary hit points. Every turn as long as they hit that's possibly 5 health the enemies have to go through, four turns is 20 health the enemy has to fight through, that's too much. I still like just the necrotic damage added on cause it's a flat buff to all damage. If you want to add something, maybe half necrotic damage dealt. 2 temp HP per turn keeps them going but not a tank.

Add an invocation for two weapon fighting.
>>
>>49972383
Why are homebrew blogs so shit you mean.

I don't blog, but my home brew is Mark Rosewater tier, personally, and I'd appreciate it if you didn't lump me in with all these unprofessionals.
>>
I'm running HotDQ and my group is coming close to acquiring Hazirawn. I'm stumped trying to create some backstory for it, because my group is sure to be curious and ask it questions. Any ideas? Below are its properties.

Hazirawn is a legendary sentient greatsword capable of speech in Common and Netherese, deals extra necrotic damage, prevents its victims from regaining hit points and can cast a few spells (detect magic, detect evil and good, detect thoughts)
>>
>>49972222
Good starts.
>>
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>>49972463
Show me some of your work Anon.
>>
>>49972463
>mark rosewater
Is this supposed to mean something?
>>
>>49972444
>The sight range is too far, the sword could just be telling everything to the owner so the owner gets 120 ft dark vision, 30 feet of vision is better.
Good call. How about starting at 30' and moving up to 60' with darkvision?

>I like the shield invocation
Glad I'm not the only one.

>Not as crazy about the temporary hit points. Every turn as long as they hit that's possibly 5 health the enemies have to go through, four turns is 20 health the enemy has to fight through, that's too much. I still like just the necrotic damage added on cause it's a flat buff to all damage. If you want to add something, maybe half necrotic damage dealt. 2 temp HP per turn keeps them going but not a tank.
They don't stack on their own - you can get a maximum of 5 hp per round with that ability. Probably should word that clearer. They DO stack with false life/armor of agathys et al.

>Add an invocation for two weapon fighting.
Not a bad idea.

>>49972479
Danke, herr Anon.
>>
>>49972490
No. Now that you've outed yourself as an anime poster, I no longer feel a need to validate myself to you.
>>
Are shadow monks any good? I don quite understand how you are supposed to teleport to darkness if you can't see in the dark.


Using 2 ki for dark vision so you can teleport and make use of your shadow abilities seems weird
>>
>>49972520
take a few levels of rogue. boom, instagud
>>
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Can I get some feedback on this monster? I have no idea how to peg CR for 5e. For 3.5 I knew spot-on, better than the devs honestly. Which was ironic. But I had great success with this monster in 3.5 so I want to use it in 5e. Running a campaign with infectious zombies and I wanted and interesting result for when a pregnant woman cause the disease. Basically like the Left 4 Dead witch meets russian nesting dolls.
>>
>>49972507
Well you could give it the vision the warlock has, so it buffs devil's sight, and if the warlock has 60 feet of darkvision so does the weapon.

I know it doesn't stack, and it wouldn't stack with those spells, as every instance of getting temporary health you have to remove the current temporary health.

If you wanted, you could make armor proficiency an invocation, also a ranged weapon an invocation.

If you wanted to go crazy, you can add a maneuver and superiority die as an invocation you can take multiple times. You can even give it your warlock spell DC.
>>
>>49972532
?????? I don't understand multi classing yet


I just feel like I'm gimped if I don't have innate dark vision on archetype designed around literal darkness
>>
>>49972558
A ton of races have dark vision, and you don't have to be in total darkness. The shade of a tree could be called lightly obscured.
>>
>>49972520
see
>>49972532

Also, 95% of the races in the PHB have Darkvision - just play a Drow or something. It won't let you see in magical darkness, but works fine in normal darkness. Note that you can cast Darkness to extinguish light spells of 2nd level or lower, then voluntarily drop concentration on your spell to get rid of it.

Alternatively, take 2 levels of Warlock for Devil's Sight and another invocation of your choice. Also nabs you some cantrips and Armor of Agathys/Hex.

>>49972552
I'm not sure about straight-up sharing the Warlock's vision, but I'll consider it.

I was sure I read somewhere about a source of THP that stacks with others but not with itself. I remember it being very explicit, but I can't remember where I found it. It may have been a Pathfinder thing. What about changing it to a ward, a la Abjurer Wizard?

I dunno about armor as an invocation - warlocks are supposed to be casters first, and Armor of Shadows already exists. Ranged weapon invocation might be cool.

I like the idea of a maneuver invocation, but it might be stepping on some toes if you're a class with spells AND maneuvers.
>>
>>49972558
>I don't understand multi classing yet
I'll give it to you in a nutshell.
Don't do it.
>>
>>49972582
Good points on the armors and maneuvers, scratch the armor, and give a level prerequisite to the maneuvers, and keep them as a d6. Fighters will always have more and have better version.
>>
>>49972558
Every race save for human, halfling and dragonborn has darkvision
>>
>>49972532
>>49972582
>>49972591
All terrible decisions.

Multiclass Barbarian, teleport into the darkness 60 feet above enemies and body slam them for 6d6 damage every round.
>>
>>49972628
I wanted to play as Bruce Wayne, a noble human. I'll just deal with it, dark vision lasts the whole day right? Can I use some gimmick to cast dark vision during meditation?
>>
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>>49972518
Show me some of your work Anon.
>>
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>promising campaign
>alright anon, time to do your stats.
>3d6 down the line
>>
>>49972648
>Doesn't like rolling stats
Newfags have such a shit taste
>>
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>>49972645
Oh dood even better

what level you starting out on? If it's 3+ you could probably convince your GM to let you start with Goggles of Night

looks batmany (actually it's spot on for owlman)
>>
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>>49972648
>roll 2,1,3,1
>roll 1, 1, 2, 3
>end up with 12 highest stat, 4 stats under 8
>>
>>49972648
>3d6 down the line
>Oh yeah, I'm totally a hardcore DM, playing the game just as Lord Gygax intended.
Get out of that game.

>>49972674
Rolling stats only works if you have something to get you closer to the arithmetic mean. Otherwise, you could end up with 3 or more stats under 10
>>
>>49965132
>Which deity from all the D&D settings is objectively the best?

I know I'm late to the party but I just started a Trickster Cleric Halfling that worships Tymora. I like it a lot so far. Especially when I get shit rolls and I have a god to curse for it.
>>
>>49972696
>Oh yeah, I'm totally a hardcore DM, playing the game just as Lord Gygax intended.
Thats how people should play tho
>>
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>>49972674
>>49972694
>>49972696
this same GM wants us to roll for HP

at level 1
>>
>>49972727
>at level 1
But the game says you get max hp at level one.
>>
>>49972719
Not even 5e thinks you should do that. Nobody thinks you should do that except powertripping DMs
>>
>>49972727
I'll be the first person to say we should play as Gygax intended, but If there is something that triggers me, is not following the rules
>>
>>49972755
yep. This GM wanted us to roll for HP at level 1.

It would be entirely possible for a character to have 1 HP. Someone pointed that out and the gm laughed and asked what the problem with that was

I've already left the group
>>
>>49972796
Godspeed
>>
>>49972648
>find new group to play with
>first character i bought stats to be fair
>everyone else rolled instead and ended up with amazing stats.
>>
>>49972796
>rolls 3d6 for stats
>no stat over ten
>rolls for hp
>1
can you even start the game dead?
>>
>>49972840
I just think you're a hemophiliac.
>>
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>>49972840
>roll for CON
>6
>roll for HP
>1
>start game with -1 HP
>>
>>49972535
Given that the creature's stats don't change, nor does its initiative, you basically have a monster with slightly more than 136 effective hit points. I say slightly more because any 'overkill' that affects the first, second, or third Nested Mother is wasted. I think a reasonable ball-park would be to consider this creature to have 145 effective hit points.

According to the Creating Quick Monster Stats table and steps on page 274, 145 hit points is in the CR 5 range. However, CR 5 also has 15 AC, so we reduce that CR by 1 since your monster's actual AC is 12, giving us a defensive CR of 4. For offensive CR your creature deals 7 damage per round, which is CR 1/2. The attack bonus is +4 which is not enough to adjust CR. The average CR is therefore 3, meaning your Nested Mother is (probably) a CR 3 monster. Given its low damage output you could probably rate it as a CR 2, but I would err on the side of caution.

If you wanted to make this creature a CR 4 you could do so by raising its attack bonus to +5 and its damage per round to 27-32. You could achieve that fairly easily by increasing giving it three claw attacks at 1d10+4, or two claw attacks at 2d10+4.
>>
>>49972648
Rolling is fun, especially after declaring your class. That's how I ended up with Rolf, the 3 charisma 18 strength warlock, and later Ruler of a small domain in hell.
>>
In only a party of three, what's a good third class to compliment a Fighter and a Sorcerer?
>>
>>49972535
I like it, might even steal.
CR is a bit wonky, but I'd check the DMG to see if you can determine what its CR would be. You're essentially just expanding its hit points with that feature, right?

Are you saying this is the HP progression?
68 -> 34 -> 26 -> 13
If so I'd just sum total it then try and calculate it based on that. That would be 141 hp.

It's worth noting +4 isn't much of a to-hit bonus, and with 1d10 you will have very inconsistent damage per round. It could very well be entirely useless one round and then the next deal 12 damage.

Let me point out that a bandit captain (CR 2) has three melee attacks, +5 to hit with each, and +3 to each damage roll. He also has a reaction to up his AC from 15 to 17.

As it looks to me, your Nested Mother seems really weak in comparison. I'd probably try to make it a bit more horrifying, give it two attacks, up its to hit bonus a bit more to make it more of a threat. Then perhaps make it take a full round before respawning a new one, or perhaps some kind of con check it makes to see if it spawns another. Might give the party a "will it/won't it" come back kind of thing. Anyway, I like the concept.
>>
speaking of low stats, how does low Int work?


1 Int, 4 Int and 7 Int?

When does your character become a person with serious brain damage/motor skills?
>>
>>49972898
Bard. Some healing ability, some support casting and fighting, loads of skills.
>>
>>49972898
tempest cleric, can blast, can melee, prepared casting for all your needs.
>>
>>49972919

Isn't it a bit wasteful to have two Charisma based characters in such a limited party?
>>
So Booming Blade doesn't have any stat requirements right?

I wanna be a tempest cleric and smacking guys with a warhammer that explodes into thunder sounds apt
>>
So are bards and clerics basically the best classes in the game?
>>
>>49972911
lower than 6 you can't read, lower than 4 you can't understand language and at some point you become permanently incapacitated.

i have no sources on hand but the rules on intelligent steeds and intellect devouring should help you out.
>>
>>49972969
Define "Best" ? bards are certainly the most versatile casters.
>>
>>49972965
Nope. Take that shit.
>>
>>49972936

Can tempest clerics use dex as their attack stat and be decent?
>>
>>49972994
if the weapon is a finesse weapon you can
>>
>>49972969
i'd say so, yeah. prepared casting is too good and being a skill god lets you get places without ever casting a spell.
>>49972994
why would you, you get heavy armor and martial weapons.
>>
>>49972964
Possibly? A Cleric might be better for stat diversity, but a Bard would be more useful for skills.

>>49972994
Absolutely, as long as you have access to decent finesse weapons.
>>
>>49972969
Best classes are

Wizard Bard Cleric Paladin Fighter Rogue Druid

meh classes are the rest

>>49972993
sweet. I guess the only way to really do it would be Magic initiate

>>49972994
I would suggest you read the PHB nigga
>>
>>49972969
Bards are. Clerics aren't.
>>
I'm making a shrek character, but I'm not telling my group or making it obvious


Half Orc barbarian

What weapon should I use?
>>
>>49973051
benis
>>
>>49973051
Club? Or just bare hands, nigga.
Pick up tavern brawler and use whatever is lying around at the time.

Be sure to buy a donkey or mule at some point. Try to have him awakened.
>>
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>>49973051
>>
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>>49972910
Basically it's half hit dice each time. So 8 to 4 to 2 to 1. Also I changed it to start with 16. I was considering having it shrink in size but that might be too complicated? Dunno. This monster was kinda hard to run in 3.5 when I did changing size categories but also 3.5 had more size categories so it worked out... technically. Anyway I made an updated version, bookmarked you guys' posts so I can find this thread later and see what you think.
>>
>>49973051
Greatclub?

Maul flavored as a big ol' wood club?

Tavern Brawler and just punch/use improvised weapons
>>
>>49973002

I would kind of like to be able to do some leveling of scouting/leg work/trap handling since the Fighter and the Sorcerer can't.

>>49973018

I did. Strength weapons seem like an all around better choice, but Dex is a better stat for skills and utility.

>>49973006

Is stat diversity ever really as big of a problem as lacking skill proficiency?
>>
>decided to play D&D
>read all the core books
>decided to play core game with no variants to start
>found out I basically was playing by AL rules without PHB+1 after spending hours making an outline

>Players cried for feats
>refused and made them use pregens in the starter set to run LMoP
>feels good man
>>
>>49973100
then knowledge cleric and use medium armor?
or just go bard.
>>
>>49973093
>>49973079
How does tavern brawler work, it's just 1d4, seems really weak
>>
>>49973100
>Is stat diversity ever really as big of a problem as lacking skill proficiency?
I don't think so. Being able to cover the most common skill checks and basic party roles is more important than ability diversity, and since Fighter and Sorcerer cover martial and arcane party roles, you need a divine (healer) and skillmonkey, and the Bard fills both roles.
>>
>>49973115
Good, you're learning the most important part of DMing early; shut down any attempts your players make to have fun.
>>
>>49973140
>Making a joke character build
>Complaining that it's weak
>>
Is roll4d6 drop 1 just objectively better?
>>
>>49973087
Right. Quick question, are you keeping the bonus to HP as well?
For example, second iteration is 8d8 + 64?

For Horrifying Eviction would you give immunity to anyone who passed its saving throw to be immune to that feature in subsequent instances? For say, 24 hours?

The size category things wouldn't be too hard to run, you just need to remember what they are. But if you're starting at medium you're gonna hit tiny really quickly.

Starting at 16d8 is also quite the sack of hit points. Especially when it is effectively nearly double that. Luckily for whoever faces it, it doesn't have any real ranged options and has low AC.

Also this would require a lot more thinking on your part, but if you're interested in size category changing things about the monster, as it gets smaller and smaller, perhaps consider something similar to animated objects stats?

(I just copied and pasted the following so the format might be super fucked up)

SIZE HP AC ATTACK STR DEX
Tiny 20 18 +8 to hit, 1d4+4 damage 4 18
Small 25 16 +6 to hit, 1d8+2 damage 6 14
Medium 40 13 +5 to hit, 2d6+1 damage 10 12
Large 50 10 +6 to hit, 2d10+2 damage 14 10
Huge 80 10 +8 to hit, 2d12+4 damage 18 6
>>
>>49973051
Sack of onions club.
>>
>>49973100
Strength is only a good option for cleric if you don't plan to increase it beyond 15.
>>
>>49973179
>4d6 Drop lowest number; reroll 1's
Shit you not they're all broken.
>>
>>49973168
>legit question
>complaining

I don't know if there are number of feats or features that allow my character to bludgeon the shit out of someone with your fists. I'll probably stick to mauls.
>>
>>49973115
Not allowing feats makes humans shit and makes fighters shit.

Good job nerfing fighters.
>>
>>49973140
1d4 + str. It's acceptable and you'll be able to punch twice.

But also, keep a note of the damage of things like clubs and shit. You become proficient with improvised weapons which you can usually reason to approximate similar damage dice. As a DM I love it when players grab shit in the environment to use. A monk in my campaign was in a bar fight and picked up a broom for a make-shift quarterstaff. Everyone loved that shit.

Also grappler would be a fun feat and works well with tavern brawler. Honestly, I'm just thinking about the wrestling scene at the castle in the first movie.
>>
>>49973179
it has on theory a just slightly better average than the standard array or point buy, but in practice it is broken. starting with 18 or 20 is not ok, not in bounded accuracy at least.
>>
>>49973255
Sorry m8, if you want to be good at punching people you have to go Monk.
>>
>>49973087
If you want to cut the hitpoints a bit like the other anon suggested, maybe give it some sort of feeding/lifesteal ability? Having it eat a piece of its mother for a few hitpoints could be pretty metal.

Disclaimer: I know fuckall about balancing monsters.
>>
>>49973179
For what?

Fun?

Depends, but generally I'd say no.
>>
>>49973179
>>49973223
>>49973268
Why not just use fucking point buy or standard array.

Why. give me a single reason that isn't retarded.
>>
>>49973140
Tavern brawler is about getting free bonus action grapples and using the improvised weapon proficiency to throw alchemical flasks.
Unarmed strikes dealing slightly more damage is just a bonus.
>>
>>49973283
Either you replied to the wrong post, or you're a moron.

Hopefully you just replied to the wrong post.
>>
>>49973087
What did you use to make that, good sir?
>>
What sort of statistical would a race that had access to dry land and fire have? How would that be represented as part of a race option.

They're essentially the only pure humans left that live in bubble cities in an underwater world. They have the use of fire and metal as their disposal unlike the rest of the world.

I'm thinking of beginning with Half-Elves as a sort of base and replacing shit till it makes sense? Even though they're really just humans, they're not the general example, they're a rare outlier. Merfolk are the most common race which are closer to humans statistically with a swim speed and amphibious trait.
>>
>>49973331
I may have replied to the wrong post, but I stand by what I said.
>>
>>49973150

He said its the starter set. Sounds like all new players and DM. He did the right thing for a group of noobs. Learn and earn the variant rules and extras.
>>
>>49973179
If you want most the PCs to be overpowered pieces of shit, yeah.
But even then there's the possibility of one person rolling shit stats. But then the DM usually handwaves and lets someone reroll.
I've gotten tired of it so I allow the following.

Standard array OR roll 3d6 three times, re-roll any totals less than 6. For example, roll an 8, 12, and a 17.

Then generate the last 3 based on the three you rolled from the table like so.
6 18
7 17
8 16
9 15
10 14
11 13
12 12

7, 8, 12, 12, 16, 17 is the your final array you get to assign. But if you don't like it, you can take the standard as a fall back. Keeps any super crazy shit from happening. Yes, someone can potentially have 20 in a stat, but at least they will have a 6 in something else.

If the group is against rolling at all then I allow point buy.
>>
>>49973372
In response to the post I made you'd be an absolute fucking moron.

As a standalone comment, you're not at all wrong.

"Waah, I want to punch people really hard!"
>why not play the class specifically designed for that unique idea?
"Because I don't want to!"
>>
>>49965132
Can you be a cleric of Talona without being an evil dick? Or would using disease and poison for non-evil means not be very Talona friendly?
>>
>There are people IN THIS THREAD that STILL dont use point-buy
What are you people, grognards?!
>>
>>49973389
I also know some DMs that avoid too much metagame thinking during character gen to ask players to list their character's stats from best to worst before rolling stats at all.
For example, say I want a smart fighter. I would declare my stats to be:
Dex > Int > Con > Str > Cha > Wis or something, then roll placing my highest rolled into dex and so on.
>>
>>49973389
>If you want most the PCs to be overpowered pieces of shit, yeah.
>4d6 drop
>Overpowered
I'm pretty sure that the standard array and pointbuy are set up to be mathematically similar to the average result of this.
>>
>>49969849
Kender are fine if they're written up right.

> Nephro karkinoi have an eye for trinkets and tend to pick up things in their travels. You have proficiency in Investigation checks and begin the game with three Trinkets (roll on trinket table). In addition, as an Action, you may search through your belongings to find any single item which you have picked up in your travels. This item must be worth 2gp or less and weigh no more than 2lbs. You may not use this ability again until you take a long rest.

This shit is literally how Kender work, for example. They don't go around stealing their partymates' magic swords, they absentmindedly pick up a bunch of useless junk that comes in handy at the right times.
>>
>>49973467
I've rolled 3 18s using this method before.
Statistically it may seem okay, but in practice it usually ends up making some people way too powerful.
>>
>>49973389
I seem to remember some rule about not ever starting at a stat higher than 18, regardless of racial modifiers or whatever.

Can't fnd it, though. Not sure if anyone else remembers.

>>49973467
If they're mathematically similar, how come point buy doesn't allow stats higher than 15 before racials?

Not to mention, characters with low stats can just die and get rerolled. Survival favours the stronger characters.
>>
>>49973432
... What non-evil means are there to use poison and disease for?

Curing people and making anti-venin is out, because that's actually doing the opposite of what Talona is all about.

You COULD use your poison and disease to fight evil, which is arguably not all that much worse than the average wizard who sears the flesh off of mooks with horrible fireballs. I just don't think your deity particularly cares WHO you AIDS up.
>>
Anybody have the Tome of Beasts Errata and Monsters by type PDFs they could share??
>>
>>49973508
>If they're mathematically similar, how come point buy doesn't allow stats higher than 15 before racials?
que?
>>
Updated my blade pact rework:

-pact weapon's vision is reduced to 30'. This improves to 60' with darkvision at level 5
-lifedrinker rework changed to create a ward rather than grant temporary HP, and its mechanics were clarified (at least I think so)
-added invocations that allow you to create a ranged weapon (pact bow?), create two identical light weapons, or poach sneak attack/combat superiority from their respective classes (in a limited fashion)
>>
>>49973303
I agree with you anon. I don't find it fun when you have little room for growth or character improvement.
>>
>>49973497
Statistics and practice are the same thing. Sometimes, you will get a really high or low result, but the vast majority will be very close to the average.
>>
>>49973508
>I seem to remember some rule about not ever starting at a stat higher than 18, regardless of racial modifiers or whatever.
I haven't seen that, but perhaps that would be a good additional rule. "No placing your stats in any combination that gives you a stat above 18"
Would then require at least one ASI to get your main stat to 20. I love my players though. They aren't min maxers at all. My thief player was like "yeah next ASI I'm gonna put some points into my lowest stat to be more well rounded."
>>
>>49973303
but i agree with you, point buy is enough for every character creation need.
>>
>>49973526
If you take averages, sure.

However, having an 18 and a 6 is much, much better than having 12 and a 12.

>>49973565
Isn't that a bit boring? It's like saying 'I want my character to not have flaws'.
>>
>>49973580
The averages are what matter. I can't help but feel the objection is kneejerking over some players who had some nice rolls, when even having several 18s doesn't break the game.
>>
>>49973553
>Statistics and practice are the same thing.

Sure thing, bub. I can tell you're not a DM. But if you are, then you're probably fine letting your players be at a higher power level.
Because this is what happens when you let players roll with that method.
People roll decent or very high or shit. The very high and decent players keep their rolls, in general. But the DM handwaves the shit rollers and lets them roll again so they match the decent or high stats of their fellow players.

When a PC starts with an 18 or a fucking 20 in their stats you're basically determining how many feats they're allowed to take based on a dice roll from the get go. If your players aren't wise to this, they probably won't like it when they figure it out.

Still, anything is fine in your game so long as everyone is on the same page and everyone is having fun. I'm just going with what, in my experience, works best.
>>
Hey Is that new monster book is out yet?
>>
>>49969930
>>49969918
Its a "retarded homebrewer stuffs their shitty race with 3 times the features of any other race" episode
>>
>>49973609
>averages matter

A player with 12 in all stats sucks in comparison to a player with 18 in three stats, but 6 in the other three.

Most characters have barely any need for three of their stats, and a -2 in said stat will do barely anything.

The exception is perhaps GWM vengeance paladins have to be a little careful dumping wis and dex, and barbarians have to be a little careful dumping wis, but overall they'll be fine.
>>
>>49973360
http://thegeniusinc.com/dd-monster-maker-download/
>>
>>49973632
November 15
>>
>>49973634
Little late to complain anon, already moved on from it and i'm happy with what I have regarding that race.

Now i'm trying to find a way to statistically represent the advantage of access to fire and metal in regards to an underwater world. Only one race has this access, but i'm uncertain how that should be represented in character generation.
>>
>>49973580
>Isn't that a bit boring? It's like saying 'I want my character to not have flaws'.

Not really. He will still have flaws. He just won't be as shit in whatever stat he was wanting to bring up.
Usually, at least in the games I run, flaws are more played out during RP rather than stats anyway. Because most of the characters in my games have flaws beyond just "I'm super dumb, weak, awkward, etc."
>>
>>49973631
>Sure thing, bub. I can tell you're not a DM.
Sure I am, son, I just got over being afraid of competent PCs ten years ago. There seems to be this strange behavior of wanting to push players into the dirt whenever possible. If someone rolls higher on their abilities, then that is the player who will get their shit shoved in by unfair odds. I've seen it happen countless times, and they all spout the same lines about things being overpowered.

So maybe I do allow a higher powerlevel at my table, but at least I'm not a faggot.
>>
>>49973663
You have to understand how rare an 18 actually is and how rare multiple 18s are. You might have seen one, but most people will go through dozens of characters before rolling one or more 18s. Some players never roll one.
>>
>>49973684
I feel it's nicer to play to stats.

Having 8 int doesn't automatically render you mentally incapable, but suggests you might have problems with languages, memory and such. The 8 int character always remembering everything and somehow working out all the solutions is a bit dumb when [spoilre]int does almost nothing else besides be nice for RP[/spoiler]

Raising a dump stat is often completely redundant.
>>
>>49973609
>I can't help but feel the objection is kneejerking over some players who had some nice rolls

It's not a kneejerk reaction. How long have you played this game, exactly?
I just prefer my players to not have arbitrary advantages over another for an entire campaign based off of a couple rolls we did in character gen. No one wants to be stuck with a flat-stat character.
As others have mentioned most characters only need 2 or 3 stats boosted. And if even two of those are at 18 out of the gate they're pretty damn powerful already.
>>
>>49973537
Ranged weapons should be default. What are they going to do with them that's unbalanced? Less damage than eldritch blast?
>>
>>49973738
> And if even two of those are at 18 out of the gate they're 5 to 10% more powerful than other members of their class
Fixed for mathematical accuracy
>>
>>49973731
Even on a smaller scale, 16s and 8s are much better than 12s.

The problem is that having higher dump stats does barely anything, but having a higher stat in your main stat is extremely important in comparison.
>>
>>49973787
It'll happen sometimes, but not most of the time. Most of the time, people will roll pretty close to the standard array.
>>
>>49973695
>getting high rolls on generated stats is player competence
I'm gonna disagree with you there. Allowing point buy over rolls actually elevates competent players more than rolling stats ever will.

You say you don't want to push players into the dirt? Neither do I. And that's why I don't make them roll stats. Because just as someone rolls high, inevitably someone will roll low. And you will likely hand wave it and let them roll again? That's fine. But now you're not really leaving it up to the rolls are you? So why roll?

Like I said, do what works for you. Calling someone a faggot for disagreeing with your preference on a Taiwanese basket-weaving forum is exposing how defensive you're becoming over having your method challenged.

Now one last thing.
>If someone rolls higher on their abilities, then that is the player who will get their shit shoved in by unfair odds.
Weren't you arguing just a moment ago that statistics and practice were the same thing? If that's the case, then the player who rolled high for his stats and the one who gets fucked over by unfair odds shouldn't be the same player, since statistically they should have better rolls based on the game's mechanics. But that's just one man's observation.
>>
>>49973679
Excellent, thanks heaps.
>>
>>49972465
I had him be a wizard hater because of what happened to Netheril

Or he could love magic because he was made by the netherese
>>
>>49973857
Competent PCs, not players, dude.
>Weren't you arguing just a moment ago that statistics and practice were the same thing? If that's the case, then the player who rolled high for his stats and the one who gets fucked over by unfair odds shouldn't be the same player, since statistically they should have better rolls based on the game's mechanics.

Are you messing with me? Clearly I was speaking about DMs creating unfair or unwinnable situations to bring the "OP" PC in line.
>>
>>49973731
just look at the probability array, 15, the highest possible stat by point buy or standard array is as likely as rolling 10~11, and 16~18 all have a way higher probability of happening that getting shit roll.

just rolling one 16 before racials is enough to give a solid, uncontested, advantage against anything the point buy could ever give you and 7.3% per roll for say, a party of 4, gives you a whooping 83.78% of at least someone rolling a 16 or 50~% of multiple 16s.

http://rumkin.com/reference/dnd/diestats.php
http://stattrek.com/online-calculator/binomial.aspx

in the end, i as a dm, care more about not letting a single player outclass most of the party.
>>
>>49973735
Perhaps, but if the player doesn't wish to play to that fault and instead prefers to play to a different fault I'm not going to limit their choice to do so.

Personally, I also enjoy playing to my stats as well as any other character personality and flaws. But not everyone does. The comment about praising my player earlier for doing this was more a nod at not being a powergamer and taking every chance to min-max. I don't recall what stat he intends to raise, but say it is str. Perhaps he sees himself growing stronger after his adventures and walking around with all this gold in his pocket. Or perhaps he just doesn't want a -1 anywhere. Either is fine with me.
>>
>>49973913

New memes, new shitposts, etc.
>>
>>49973832
Players will likely either roll under the standard array and become underpowered or roll over the standard array and become overpowered.

If you have 5 players, someone WILL roll quite a bit higher than the standard array in some regard. Even getting a 16 automatically qualifies you to potentially have an 18 in a stat whereas point buy denies you anything more than 17.

Then, someone will probably roll bad stats somewhere. Those bad stats can be made even worse if a player doesn't focus on increasing their stats, but getting feats or whatever and only +1s on racials instead. I've seen those characters keep at +2 in their main stats until level 7, and heck if I know what will happen once they reach level 8.

If a player wanted to play a monk, they should now be discouraged because having low stats makes it hard to play monk.
If you want to do that, I think 3d6 and then roll in order is more fun.
>>
>>49972898
Cleric to keep those two idiots alive
>>
>>49973771
Except now they can have a 20 after a racial or a single ASI. And now you can grab a feat while another member of the party is sitting back trying to raise their main stat up to 16 because they rolled a 13 as their best stat.
>>
>>49973922
>>49973935
>16+
>Super advantage
Odds are it'll be like a +1 over the others. +2 at best.
>>
>>49973920
>Are you messing with me? Clearly I was speaking about DMs creating unfair or unwinnable situations to bring the "OP" PC in line.

So you want to smash a player into the dirt because he was lucky enough to get good rolls? That seems like a knee-jerk reaction.
>>
>>49973973
>13 as best stat in 4d6d1
Unlikely. Possible, but unlikely.
>>
>>49973087
Frightened needs to allow a save at the end of each turn and immunity on success to subsequent births for 24 hours
>>
>>49973920
>Competent PCs, not players, dude.
So you want your PCs to have 18s and 20s out the gate. That's fine if you're prepared for that. It's also fine if you are ensuring that in some way those with shit rolls get elevated to match the other members of the party. But again, at that point, what's the issue with point buy or standard?
A +3 to any stat is not an "incompetent PC," are you arguing that they are?
>>
>>49974005
Are you just bad at reading comprehension? If so, reread. If this is just bait, I'm done
>>
>>49973746
If you want to get really technical, they're more versatile than EB due to special ammunition, but I doubt they'd be overpowered.
>>
>>49974048
When did I ever mention 18s or 20s?
>>
>>49974010
Not so unlikely if you check the statistics, which as we all know, are the same as practice.
>>
>>49969615
I made an assimar bard once.
It was super fun
But that might have been from being a bard in an netural/asshole party
And i was given a shitload of fireworks/bags of holding
>>
>>49973682
Proficiency with smiths tools and dwarven weapon/armour proficiencies
>>
>>49974055
Are you in favor of the DM creating unfair and unwinnable situations in order to bring the "OP" PC in line or not?
Is this how you balance or not?
>>
>>49974086
There is slightly over 50% chance of getting any stat at 13 or above. It is unlikely that 13 would be your highest stat.
>>
>>49974083
You didn't, but statistically you will have one if you DM for a party larger than just yourself.
>>
>>49974124
How the hell could you infer that I would be in favor of that?
>>
Is there any mechanical interaction at all when a creature is Shoved into a wall?
>>
>>49974124
Are you retarded? I'm not even that guy, you need to learn to read.
>>
In the Trove, the Book of Lairs Maps keeps hanging at 99% for me. I can get anything else but that file won't complete. Is there a mirror or something I can do on my end??
>>
>>49974519

Never mind. I tried restarting my browser in safe mode with no add-ons and downloading it. For whatever reason that worked. On a side note , after I restarted again normally with my add-on my browser is faster now. I'll be doing that regularly in the future. I use Firefox
>>
Is 'directly upward' a valid direction for the purposes of the Open Hand Technique knockback?
>>
Bladepact guy here with a question, need opinions:

I want to change lifedrinker to make the Warlock more durable as well as boosting it's combat potential. What do you think the best way to do this is?
>Heal yourself equal to the necrotic damage dealt, once per round, only on your turn. Better than other options because it's actual healing, worse because it's reactive - can't benefit from it until you take damage.
>Gain temporary HP equal to the necrotic damage dealt, once per round, only on your turn. Better than the other options because it's simple and can be used prior to taking damage, worse because it won't stack with your other sources of temp HP.
>Gain a ward (see Abjurer Wizard) equal to the necrotic damage dealt, once per round, only on your turn. Better than the other options as it stacks with everything else, worse because it's more complicated and might actually be OP due to stacking.
>>
>>49973915
I really should look up some Netheril-related stuff.

Does anyone know of any fun pieces of lore about Netheril?
Thread posts: 448
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