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>The poison drains a percentage of your maximum HP in

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>The poison drains a percentage of your maximum HP in hit points every round.
>>
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>>49959008

I'll take that over fucking Con damage
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>monster deals damage in the form of experience drain
>>
>>49959008
>the potion drains 100% of your maximum hit points per round
>if your maximum becomes negative and is below 10, only a cosmic overflow error can kill you
>>
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>>49959054

I'll take that over fucking level drain.
>>
>>49959093
So you don't like Shadow Dragons?
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>1d4 investigators
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>>49959083
>if your maximum becomes negative and is below 10, only a cosmic overflow error can kill you
don't be a shmuck, DM rules
>>
>>49959008

i remember disgaea had that system, with 20% per round. one of the games had characters that could 100% cast both sleep and poison on enemies, so i just got a gang of lolis to take turns sleeping and poisoning level 5000 enemies at level 10, playing X gon' give it to ya over pc speakers on blast while i was doing that.

it was glorious. it was munchkin as all hell, though.
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>>49959008
>all poison is a save-or-die

>wights drain a full level every time they touch you
>you can only get them back the hard way
>>
>>49959008
Yes, that's how poison works.
If you "explain" hit points as your ability to dodge attacks (never mind the system has an actual dodge stat and you failed), then poison kills you just as quickly no matter how many HP you have, because it's already inside your body.
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>>49959149
>100 hp
>Instead of dying turns into mist for a while and comes back fully healed
>>
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>can only be killed with Wish or similar magic
>>
>>49959008
>the succubus drains a percentage of your dick every round
>>
>>49964583
is there anybody that actually runs the tarrequse with that bullshit

i have always just had it as a big regenerating monster
>>
>>49959083
>Used by physicians since no matter how close you are to death, it heals and stabilizes you to the point of ordinary unconsciousness. (0 Hp)
>>
>>49960772
I remember grinding on one map that had poisoning enemies and being so mad that every one of their attacks was reduced to something like 13 damage but their shitty poison attack took away like 500 HP because it was percentage-based.
>>
>>49964861
I'm with you- the whole point of the thing was to be a fuckhuge unstoppable force of nature. Once people started killing the thing it took away its purpose.
>>
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>>49960772
>>49966213
I was about to bring up Disgaea.
Also
>Not just throwing maxed out sleep, poison, paralyze, and forget specialists on a max range bow and having your archer completely incapacitate threats from 10 squares away.
>>
>hit points
>>
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>>49968028
Sorry Anon, we'll let YOU decide when your character is dead. It's okay.
>>
>>49964861
....what? Why? The Terrasque is supposed to be THE big monster. In my opinion its too weak as it is.

One change I like that Pathfinder did is say that there is no known way to kill it forever.
>>
>>49959008
> You want to pass unnoticed?
> Every one of you do a discretion check while every guard do a detection check...
>>
>>49968154
In my opinion they should have just made it a dragon. Give it wings, a ridiculous fly speed, and a breath weapon. That would have solved most of its problems.
>>
>>49959149
Jokes on Cthulhu, I was never investigating.
>>
>>49968138
>not using save vs. death as main damage mechanism
>>
>>49959008
So characters with 8 HP die in exactly as many rounds aas characters with 212 HP?

Huh.
>>
>>49968874
I'd probably make it a recurring monster that's basically Doomsday: gets buffs and changes to it's body to be highly resistant/immune to things that killed it previously.

Killed by drowning? Gills
Burned with fire? Fireproof, and can breathe fire itself.
Harried with ranged attacks? Harder skin to resist smaller ranged weapons, probably gets some sort of highly accurate acid-spitting attack.

Force the party to get creative each time they face it.
>>
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>>49968874
Actually, they made two other tarresques instead, one ofr each location that the tarrasque itself can't cope with.

Yes, that means there is a flying tarrasque with the same invulnerability as the tarrasque, including the immunity to permanent wounds such as the stat drain abilities.
>>
>>49969007

That's why poison is so dishonourable. If it were a fair and manly fight with swords, the better man with 212 HP would win.
Filthy peasants with their Poison 20% coated knives. No concept of chivalry.
>>
>>49969029
It can't drown. It dies for 3 rounds, then gets back up and crawls or burrows then dies again in three more rounds. Repeat until it is safe.

Unkillable is a pretty big asset.
>>
>>49959008
>oh my god con damage poisons are too deadly
Cry more, bitch.
>>
>>49969029
Shin Gojira?
>>
>>49964648
Hah!
>>
>>49967114
You might like the tale of the Tarrasque wizard
>>
>>49959008
>The poison does something like 3d12 damage, -12 con, dex and str damage, paralyzes if failed con save and comes in dust,liquid, has.
I love cyanide in gurps.
>>
>>49959008
f u c c b o i
>>
>>49970274
What the hell is a "foossbwaa"?
>>
How do people prefer their poisons to work in an RPG?
>>
>>49970498
X time until death. Saves only delay it.
>>
>>49970498
I prefer damage-over-time as long as the bookkeeping isn't too difficult and as long as it scales so that it doesn't become irrelevant.
>>
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>>49970498
Variable.
>>
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>>49970731
>table 69
>traps
oh i know why i have this boner
>>
>>49971271
Autism?
>>
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>>49971411
>>
>>49969054
>fair and manly fight
>pay2win swords and armor
>not fists and bare chests

Want some more chances to flaunt the fact you spent ten thousand denars for your build, m'lord?
>>
>>49971271
homosexuality?
>>
>>49970498
In my system you have a save roll when you are exposed; if you fail, it has either a delayed effect, a periodic effect, an effect-over-time or a combination of the three. Effects over time may be nausea, weakness, loss of coordination and so on. Periodic effects may be "save or take damage", "save or pass out" or other shit like that. Delayed effects tend to be nasty. The kind of poisons you'd use to kill a king causes a delayed sequence of saves, failing all of them means death, failing only some will cause only minor effects.
>>
>>49972614
I forgot, damaging or otherwise 'lethal' poison prevent you from being healed of damage until they are removed
>>
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>>49968138
>the PCs respawn infinitely
>>
>>49968993
Darkest Dungeon does this, right? It uses HP and then does this when you hit zero I think (never played it).
>>
>>49971271
An odd mixture of >>49971411 and >>49972108
?
>>
>>49974127
>Everytime you revive, you lose 10% of all earned experience. Yes, this means you can lose levels.

>Oh, and you lose a random memory. The memory loss starts minor, but the memory gets more and more significant each time you die.
>>
>>49964583
>>49964861
>>49967114
.The only true way to defeat the tarrasque is to trap it inside of a jar.
>>
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>>49976210
Once you lose your last memories you turn Hollow instead.
>>
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>>49970274
>>49971411
>>49971528
>>49972108
>>
>>49968138
I don't see a problem with this though. Well, if you just care about telling a story and aren't just playing a combat game.
>>
>>49961234
>Drained levels still count towards your XP requirements.
>Ghosts also drain your age, making you feeble and senile.
>No way to get young again.
>>
>>49977366
Draining your age would be making you younger, though.
>>
>>49977427
Only an ageplay fetishist would think that.

Are you a weeb pervert, anon?
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>>49975986
Yeah. Once your hitpoints reach zero you're on Death's Door. While on DD you've got a 1/3 base chance of being killed by any source of damage, all resisted deathblows do stress damage instead, and you get debuffs to pretty much everything that persist for the rest of the mission, even if you're healed. Different quirks and trinkets can chance a hero's deathblow resist, though it's hardcapped at 87% to stop virtuous heroes from becoming FUCKING INVINCIBLE.
>>
>>49977515
It's logic, silly. Draining age would reduce the amount of a persons age, thus younger. Draining lifeforce/lifespan would age.
>>
>>49976210
>>49976350
Log Horizon AND Bleach

This just got retarded
Thread posts: 64
Thread images: 20


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