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Tell me about your army's concept /tg/. I know you built

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Tell me about your army's concept /tg/. I know you built a fluffy army with a backstory so let's hear it.

Mine is a Dark Angels army that's working with the Salamanders and to a more removed extent the Mechanicus in order to better learn to maintain their Machine Spirits themselves, so they can be even more insular. One of their Rhinos is even a gift from Tu'Shan himself. On large battles they are accompanied by a Freeblade Knight formerly of house Cadmus named Oromis. They are steeped in the Mechanicus' tradition, having extensive bionics, and a more than normal use of Plasma, trusting the Machine Spirits to protect them in return for proper care. Both forces are headed by experienced Techmarines and Oromis often leads the charge whenever he is involved. The Salamanders hope to learn from the Angels' efficient tactics in order to hopefully use them to curb loses and regain some numbers.
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I'm desperately trying to fluff a "good guys" marine chapter, and I'm starting to understand in a very first hand way why there are so few good guys in 40k.

Btw, would someone who knows Chapter Tactics be willing to point me to a good one for this force? They're a White Scars successor, and they do love their bikes and speeders, but they also like scouting, lightning strike, and they aren't opposed to dreads.

Bascially does anyone know a good chapter tactics for "poke and prod the enemy until you find the weakness then ram through them in a giant column"?
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>>49912199
Honestly? Dark Angels. Not a chapter tactics per-se, but their staple is the Darkshroud, which gives itself wicked cover saves and gives nearby allies improved cover saves. You can prod in (relative) safety then blast with everything they have, which is a lot because they love plasma. They also love them some bikes because of the Ravenwing.

Bit they're total dicks and their successors are only successors on paper and therefore are also dicks.
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I've been working off and on on a joint Imperial forces army. Basically my concept is that the army is primarily Imperial Guard acting as the system/sector defense force for a wealthy system of worlds that produce fine goods for the rest of the Imperium, most notably their fine wine.

The system is governed by a Knight house (I still haven't shelled out the requisite shekels for a Knight model yet) who have close ties to a nearby DA contingent who also lend aid in defense of threats and on campaigns from the larger Imperium. To commemorate this bond, the army is done up in primarily DA colors and it looks really nice. An interesting point to my fluff is that each member of the ruling family must submit at least one son per generation to be tested into the Dark Angels, and at least one to become a Knight pilot.

I'm still looking for a nice grape-themed contact sheet to represent the founding vineyard that they defend.
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>>49912258
As much as I'm remiss to use Dark Angels tactics, but I'll keep your suggestion in the running because you're the only person who actually gave me anything.

But yeah I wanted to make an "uphold morality" chapter, took the idea to the B&C, putting down a pretty basic chapter outline, and got a full-scale questionnaire on the nature of morality.

Reworked the lore so I really kicked the shit out of them. They became conflicted scavengers and keepers of secrets. Made them have to scrape and search for anything they wanted, and had them take heavy losses.

Round two on the B&C had everyone questioning what part of this band of thieves was supposed to be "noble", and wondering why I didn't just give the chapter a proper forge.

My every attempt to make these guys not mary sues has resulted in mechanical issues. It's a fucking pain in the ass. Soon I'll have all the idealism beaten out of me and just make a Black Templars clone with a gimmick like everyone else does.
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>>49912365
Well, there IS a DA Inner Circle (successor chapters) member that isn't defined, the Lions Sable. They were wiped out around some time after the Age of Apostasy or right before the 14th Black Crusade. Anyway it'd be easy to set them up as being "assisted" to their death because they were more focused on helping the Imperium and it's people than finding the Fallen. Unless you want a chapter that's totally your own.
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>>49912485
There are a few canon chapters I'd totally run an army of, but I just wanted to have something totally my own.
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>>49912351
P cool anon, and I'm just asking this, but why don't the DA submit a failed Neophyte to become a Sacristan, not that there's ANY way to represent this on the tabletop.
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Khornestruction Crew.

A entire construction based cultist army. It actually revolves around a single Cultist Amir Al-Tabib, who long ago through Teezechin Machinations Won full daemon prince-hood. Hes actually unaware, and fights along himself within his own daemonworld, as his deamonprince version commands both sides of the souls trapped into a endless combat loop until he has tried every single variable to determine what was the best course of action.
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>>49911974
we go round krumpin humiez an goin reel fast while wez doin it hur hur hur. me bozz is mek an flyaboy wizzy an wez hiz skynutz, airohnaghtakull speek freekz we iz. wizzy flew da plane inta a carnifex fing an busted da bomba at da end o da battul, but it wuz zoggin awesome an totully worf it hur hur hur, now wez pickin up scraps n bringin em back ta wizzy an da wizz will build uz enuffer plane ta shooty, bomby, an crashy in!
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>>49911974
Currently working on two concepts, a Space Marine army and an IG army.

Space Marines are Dark Angels descendants who hide their own dark secret, that they lost half their chapter to civil war when the Chapter split between those who believed that hunting the Fallen was a waste of time and that the sons do not inherit the sins of their father and those who believed hunting the Fallen was the duty of every son of the Lion and to ignore them was Heresy. The 'fuck the fallen' side won but lost three of its Chapters heroes and almost all their Chaplains in the conflict. Thematically I am basing them around the War of the Roses, with the House of York being the 'kill the Fallen' side. The current Chapters Master sits on the 'fuck the Fallen' side but to end the war made peace by declaring a new version of their Deathwing and Ravenwing. Essentially individual marines within each company will make up a single squad from that company to hunt fallen if they ever appear, however said individuals cannot hold any position of power, so a Sergent cant just dump his squad because the Fallen sense is tingling. Playing them very knightly, protect the weak, codes of honor etc, their code was the reason the civil war happened as they essentially had to chose between abandoning a world to death to hunt a fallen or refusing the summons of their parent chapter and defending the world.

As for the IG they are just a spit ball idea at the moment, but essentially viking guardsman. Epic beards, believing the only way to get to the Emperor's side is to die with a weapon in hand, very attached to their vehicles and transports etc.
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>>49913203
creative, interesting, and heretical, well done heathen.
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>so many dafags in this thread taking the barb
>inb4 im a spaceyiff fan who takes the knot
burn in hell heathens
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I've been working on some fluff for my army, I'd really love some input, maybe some tips to make it more interesting;

>Hailing from the fallen Forge world of Sarum, Explorator fleet Ulysses now cruises the stars in search of retribution.

>Following a betrayal to service of the World Eaters, those few still loyal to the Omnissiah fled on a small fleet heralded by the Nemesis-class battlecruiser Machine's Respite. The fleet, carried forth by devastating barrages of Retributor warships, fled to Ryza, where sanctuary amongst the Furnace's numerous Tech-hives.

>But the faithful would not stay on Ryza forever, for soon the battle-armada, freshly christened Explorator Fleet Ulysses, sent itself to crusade against the dread cohort assembled by Arch-Heretek Urtzi Malevolus, who sought to strike Ryza and forge a hold in the region to strike at the heart of the Imperium. Determined to pay back the planet that sheltered them in their hour of need, Fleet Ulysses made a desperate gambit- lure the forces of the ruinous powers to the world of mysterious world of Xeto, and strike the traitor's supply chain, cutting off the bulk of the heretek army from any reinforcements, and hopefully in one fell blow slice the head from the forces of chaos.

>And cut they did, yet at no small cost- as the ground forces readied themselves for planetfall, a calculated assault from the Iron Warriors crippled the planetary defenses of Fleet Ulysses. However, the Retributor assault proved successful, catching the enemy virtually unarmed and blowing to pieces the Armada Malevolus.
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>>49913385
Aaaaand the second part

>Now in desperate flight, the heretek' drove a total assault to Xeto, determined to break the line and flee the Mechanicum gunlines at their backs. The combined might of the Iron Warriors and the totality of cohort of chaos, wholly committed to slaughter every being on the planet, grotesquely outmatched and soon overwhelmed the weakened defenders. From orbit, Machine's Respite received a garbled message from below- a cry to destroy the planet, sacrificing the defenders to save Ryza.

>With heavy hands the fleet obeyed, launching a total Exterminatus that burned Xeto's surface to ash. Enraged at the horror forced upon them, Fleet Ulysses took up the remaining forces to strike further at Chaos' armies, hunting Malevolus for years in a holy crusade that bore their forces to the point of total annihilation. Late in M35, after concluding that Urtzi and his servants had escaped back into The Eye of Terror, the staggered remainders sought to find a permanent base of operations, and land for good the near-destroyed Respite.

>After a long search taking the fleet to countless wars, the planet Chryses was found, a Mechanicum-Allied Knight world ruled by House Calchas. The two struck a bargain and Machine's Respite landed upon Chryses, changing from war-beaten battlecruiser to a beautiful tech-temple of The Omnissiah. Over the next four hundred years Ulysses slowly rebuilt itself, reforming it's rank and setting up Forgeworld Machaon, a small but resource-filled moon of Chryses.

>Rearmed with powerful technology and ranks made of countless Skitarii, indomitable war cohorts of the Cult Mechanicus, and valiant Calchan Knights, Explorator Fleet Ulysses rises once again, seeking to reclaim lands lost to the Omnissiah and drive back the Xenos hoards claiming them.

I wanted to capitalize on Grecho-Roman themes to make for a more interesting background, and the whole ~not~ Odyssey story feels like one I can get some really good stuff out of
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>>49912199
That last paragraph is rather suspicious...

The Hung anyone?
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>>49913437
As much as I found it funny, I find it annoying my subtle dick jokes now can't go by without having a bunch of memes pop up.

It'll pass.
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>>49911974
Skaven get warp stormed onto a planet, make a space-daring society, found by Tau.

They are idiots and attack Tau, Tau essentially bomb them back into the Stone Age, kill their leaders, and attempt to convert them to the Greater Good.

The "Ska'Vasan" conversion has come with only moderate success, as they often compete with and backstab each other to serve the Greater Good better.

Just like American politics.
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The Amesha Vanguard are a hybrid Salamanders/White Scars gene seed later-founding chapter. Early on, the world they were assigned as a homeworld was revealed to be a Tomb world, which they managed to survive by the skin of their teeth, and their job is twofold.
>Watch the frontier of Tau space, and push back any expansions into their local region.
>Monitor a lasting warp storm that is on the outskirts of the Galaxy, making sure no flanking manoeuvres come from it by Huron or Abaddon.

Tactics involve ram-raid biker forces and drop pods. The army uses many scouts as well, in fact holding 2 scout squads in each reserve company, 1 in each battle company and the 1st company, as well as having an 11th and 12th company. The 11th is like the 10th; scouts.
They are morbid, revering the emperor as the greatest Corpse ever to die. They hold a large number of Dreadnoughts and use Librarians as the Chaplains of the company as well as their usual role. Apothecaries wear the skull and bones.
The 12th company is filled with Marines that have died in the past, but resurrected through any means. This 'Dead company' is led by a Librarian who is psychically possessing his own corpse, forcing the hearts to beat and lungs to draw breath by psychic will.

Iconography and livery is loosely based on Sassanid Zoroastrians. The Zhadean Immortals in particular.
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My dream army Which I own basically no models for is based on something I read in one of the Cain books.
There's a core of sisters who handle the heavy lifting, I think I'll paint them sacred rose style, but I'm a big fan of some red and gold trim so I've got some planning to do still. They're supported by a division of PDF (read: Imperial guard models) painted in their color scheme. I'm picturing achimeras or lemon Russ would look badass in sisters colors.
They're also supported by a handful of black Templars lead by an Emperor's Champion. They're not a permanent garrison, but they look good and suck up casualties.

All I need to do now is buy the sisters, imperial guard, and neophytes for the Templars.
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Big Mek Boomsprocket is an ork with high ambition and low sanity (in fact, he's a madboy from all of his "self experuhmentashun" and battle wounds, but still remains wily and effective, if not being more so). He was able to overthrow his old warboss not by his own personal strenght, but by manouvering himself into a position where he could tell the boss where to go and what to do, enabling him to perform massive amounts of genetic experimentation and get a lion's share of the scrap. After genetically engineering a monstrous "ork" (it's more a fungoid blob in a suit of armor than an ork) that was completely under his control, Boomsprocket was able to slaughter the warboss and any "loyalists" left.

The iconography swithced from goffs to evil sunz, but lately has been getting more bizarre, with blues, yellows, and reds mixing together to cause a chaotic mess. The warband itself is full of machines, such as roaring jets and crackling gunlines.

Boomsprocket's main goal is to take over mars and raid it's vault of information, but he needs to prepare. He thus took advantage of an inquisitor, a renegade forge world, and a planet full of wildboyz to give himself almost infinite supplies. By offering protection to the renegades with one warband, and working behind their back to attack them with another, he is able to get a veritable hoard of tanks, guns, and gubbinz. However, his personal warband for regular missions is rather small, as his forces are often split across many battlefields. He doesn't mind, as he likes to "trim da fat" and only have the best of the specialists in his band.
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Bitey M'Peror (look at the size of him!) was an Ork Nob of no particular importance until an autocannon shell shattered most of his brain. When the Doks stitched him back together, the last thing he'd heard his enemies shout became his name and his goal.

Bitey M'Peror has gathered a mighty Waaagh! with one goal - reach Terra, breach the Imperial Palace, and bite the Emperor of Mankind.
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>>49913385
>>49913402
Lore is fine and it looks like you've embellished it a lot, but it's not really an Odyssey story, which is more about the long journey trying to get back home (and slaughtering all the bums who took over your pad), all the while overcoming pissed off gods. If you want a closer and possibly more blatant comparison, Fleet Ulysses' goal would be to return to their home Forge world with STCs after some long fought out war, journeying stoically and undeterred by xenos, daemons and the warp gods.

I'd like to hear more about the myriad engagements they have overcome on their long sojourn.

> Warboss Pull'a-femur and his one-eyed gorkanaughts
> That one warp jump where they had to fight a corrupted void whale
> A meeting with the Legion of the damned, who prophesy about their future
>Khorne curses the worlds that help them because of the time they stopped one of his most promising warbands
> When they finally get back to their home world, the place is rife with heretek cults and they have to work undercover to weed them out

Right now it feels a lot more like crusading Skitarii with the emphasis on vengeance and clearing shop, especially with the sacrificial battle on Xeto and the call to purge heretics.

tl;dr focus on the journey and adventure aspect and how it affects your army rather than the battles. It's an explorator fleet first and an army second.
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>>49913624
>>49913886
Orks should be barred from these threads for the massive advantage they have in storytelling options

>Bitey M'peror
My sides have breached the imperial palace.
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I've got a few characters in my army and a bit of fluff for personal consumption, but I can never take myself seriously and find it a bit embarrassing so for tournaments I always wrote stupid 'comedy' fluff that surprisingly tended to work well.
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My imperial guard army had been fucked around in warp storms from quite some time.
it originates from pre-heresy times and got warpfucked out of wack into the 41st.
there. in a great fleet. a full imperial army popped out of warp next to some Arse scratch isolated system owned by the tau, originally owned by a knight house now defunct.

a rather rapid invasion insured. the unaware tau not ready to receive a full army of dudes from 10,000 years past.
it was a slaughter. men made blueberry pies. xeno made manbooty rump steak.
eventually with speed of cutting down the garrisoned forces on the planet. the world was recaptured. and named for the knights house that used to protect it. 'Sydonia.'

give it a few years. communications re-established. Admech get a boner for old tech. they get stripped of 80% of it.
and then the Ad ministorum demanded a huge tithe to declare true fealty.

give it another few years and the Sydonians are raising tithes. maintaining traditions from their original time (autonomous Military forces.) and a new Knights house has taken the roost. a gathering of freeblades rather. as the system is quite young.

The knights are draped in Black and silver Armour. the black portions covered in visions of the galaxy.
the infantry wear a variety of Armour and uniform styles and colors.
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mine are a true viking chapter using Space Wolf models

>All the heroes are based off the norse gods
>Their home planet is basically Scandinavia
>Their primarch is Odin
>Viking runes to depict force organisation
>No wolf shit
>Dark grey armour with black and dark red trim
>Most hated enemy is Nurgle, I even had a massive campaign written up called Ragnorok where Nurgle pretty much invades their planet
>Raid enemies of the imperium viking style

There's a lot more to it but thats the jist of it. I loved the Space Wolf models but hate most of their lore and excessive wolf/yiff stuff
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>>49913886
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>>49911974
A Marine Chapter in close cooperation with the Imperial Navy and a minor Forge World of the Subsector located in the south eastern Ultima Segmentum.

Focused on Void Combat and Boarding Action, only Major Vessel is a Grand Cruiser dating back to the Great Crusade, which is also their Chapter Fortress. They are usually integrated into a Task force of the Imperial Navy in that sector busy with combing the vast asteroid fields of the Sector for Xenos, mainly Orks and Demiurgs to protect the imperial mining efforts in the subsector.
In 38 560, the Chapter inherited a Gladius Class Cruiser from the Navy, and it's still crewed by Navy Personnel, but carries one Terminator Squadron and is used to investigate Space Hulks in the Subsector.

Created during the second founding from the 240th Company of the Ultramarines Legion, they are equipped with Mark 3 power armor and Tigrus pattern weaponry produced at the local Forge World.

They have no ground combat vehicles, and only do limited ground operations (deep striking, drop podding to create an LZ for the Imperial Army).

The Forgeworld also produces a very limited supply of Cataphractii armor, which allows the Chapter to keep four full Terminator boarding squadrons.

Since last time I posted them we noticed a lot of people had the same name in mind, I am still looking for an alternative to the "Void Sentinels"

Colour Scheme: Pre 37.230: "Void"-Blue, Black and White
Post 37.230: Blazing Orange and White
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Why does every single custom paint scheme I see on /tg/ have to suck so much.
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>>49915351
I'm the dude who posted this >>49913203
and completely agree. I love the wolf models but fuck it if their lore doesn't turn me off them. IG guard idea I had is that they have a deep seated superstition and see wolves as ill omens or unlucky due to a fear of their own version of Fenrir, who will bring the end of the world by devouring the Emperor. Also might have it that one of their legends tell of a commander who vanquished a foul wolf beast, unaware it was a wulfen.
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>>49913886
Blessed Emperor, guard my sides!

>>49911974
My own army is/will be a guard regiment raised from a planet in close proximity to the maelstrom. Because of the sheer amount to of CHAOS about, psykers are absurdly common, and it's alost to be expected that some guardsmen will spontaneously awaken as psykers from the stress of battle. However, this deviance has drawn the attention of the Officio Prefectus, and the entire regiment is kept under close scrutiny.

In essence, this means that the army will take every psyker option available (so max primaris psykers, wyrdvane psykers, astropaths, etc). Also, every guardsman carrying a plasma gun will instead be modelled to look like they're shooting mind bullets (once I finure out how to sculpt fire/lightning), with gets hot results presumably meaning they've keeled over from all that warp fuckery.

Naturally, there'll be more than a few commissary skulking about too...
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>>49911974
Me and my friends are working up on drawing a sector that our armies hail from, and are fluffing them in relation to that. My favorite armies from the sector are:
A Traitor Guard regiment, who worship Slaanesh and hunt down Edar after one too many DEldar raid. Obsessed with improving their combat abilities to match their foes, they've also begun to rewire their brains, Emperor's Children style, in order to make fighting the DEldar easier. Unusually for Guards, they prefer getting up close combat.
Insane Dark Eldar with an Archon who is convinced she's Khaine reborn. Use large numbers of Wychs and Incubi, and have a big fetish for finding and torturing enemy champions, just to prove they are inferior to the DEldar. Get manipulated by the Harelquins A LOT.
Genestealers who conquered their Hive World, but have been waiting a long time for the Hive Fleet. In the mean time, they've gone and fortified their Hive World and are working at taking over the other planets in their system, including a Forge World that is hotly contested by several factions.
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My fluff for my Renegades & Heretics

[+++SUBJECT: THE AKRABAM DEMISE+++]

Planet name: Akrabam [The moons Ytrabam (left) and Puttrabam (right) visible in pict]

Designation: Agri-world

Hives: [_1_] (many smaller population centers are scattered around the planet)

Population: 142 million

Climate: Temperate

Planetary governor: Benedict Winfred [deceased]

Current planet status: Rebellion against the Imperium in progress [possible chaos taint]

Solution: Exterminatus, Y/N? [N] Exterminatus fleets needed elsewhere.

Adeptus Astartes, Y/N? [N] Nearby Adeptus Astartes forces occupied.

Battlefleet Vallis, Y/N? [Y], will arrive in system in 30 - 400 days. Delay,
unacceptable!
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>>49916003
Now onto the text

The agriworld Akrabam is a relative moderate planet in the Supplex sub sector. The grain that the is the main product of the planet require many hours of work to grow. It's hard work for the farmers to harvest the grain as the very plants and stems they grow on are fragile and expensive to take care of.
The capital on Akrabam, 'Krasta' is the only "real" city only because it is home to a few million people, while many other cities around the planet only houses at most several thousand people at most. This has led to the majority of Akrabam's PDF forces to be stationed in the capital, leaving the countryside completely undefended.

The threat that threatened Akrabam didn't came from the void. It came from within, after the governor declared a rise of the tithe by 25%.
This increase in tithe made it so the farmers didn't have enough to support themselves after their already hard work. This lead to riots, sabotage and death in the capital.

During the "pacification" of the capital many smaller regions and towns banded together in order to fight back the oppressive rule of the governor.
At first the militia members were unorganized and undisciplined. But that was only until the son of a local imperial guard veteran rose up and united the militia. This man was Bartow West. Used to handle a rifle and studying his father’s old journals he had the knowledge and skills possible to form a force that stood a fighting chance. All was well until they reached the capital, there they were aided by a coven of unsanctioned psykers. With their help Bartow and his forces could take the capitol and kill the governor. But being around unsanctioned psykers can bring forth voices in the heads of many. The result of this was that the army became more and more corrupt each day untill even they ddin't know why they even fought, they just wanted to see the Imperium burn.
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>>49911974
I'm the Void Dragons fag.

SW succesors fleet based who sail the void to do great deeds and boast trophies of unknown alien races.
They prefer raiding and boarding actions and their fleet is quite large for this, since they capture most of the non-irrecuperable ships they attack.
I tried to gave them a more viking style in the explorators and seafaring vibe.
They have few librarians because they only trust women with psychic powers and have a habit of escorting Rogue Traders beyond the reach of the Imperium.
When they come back, the one sporting the biggest trophy and who can tell the best tale wins.

Waiting still the recognition of the administratum, they don't technically exist, yet, so they usually pretend to be space wolves when doing shit oike being seconded to the deathwatch and shit like that
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>>49912199
Raptors, I guess. Though, it would also fit Blood Raven fluff from that old WD article.
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I've not noticed any armies that aren't 40K here. It doesn't look like this is a 40K exclusive thread... maybe I won't be completely unwelcome.

I have an army of 1st Genyosha BattleTech minis. I have a number of other smaller armies, but my main is my 1st Genyosha. I started collecting minis for them around the same time as Total Warfare came out, though I'd been playing mostly as an RPG with paper standies up to said point.

My army is based off of a canon regiment from the lore, but my choosing it was a bit of a decision making process. First, I was struggling between going Free Worlds League or Draconis Combine, FWL because it doesn't get enough love, and DC because I really liked the idea of C3 networks. When I'd found out that Wizkids killed off the FWL in clickytech and it would fracture during the then-new Jihad period, I figured I didn't want to start playing a faction already lined up for the chopping block (I felt for the Smoke Jaguar players of yore), so I went with the DC. Also, the book Technical Readout 3058 Upgrades had recently been released, and was filled with first-time art and stats of all the Battletech Elementals and Battle Armor which had - up until now - been arbitrary blurbs in rulebooks. I was immediately drawn to them, and wanted to make a Mech/BA force. BA benefit from working with Omnimechs since they can ride on them, so I knew I needed Omnimechs - another thing that was most often found in the Draconis Combine. Looking through a pdf of Field Manual: Draconis Combine, it looked like the only regiment that would have hit all the bases of Battle Armor, C3, and Inner Sphere Omnimechs would have been the 1st Genyosha.

I would need to meet some criteria, though
1) No "Old" technology - so no refurbished old resigns (Though I allowed for new factory models of old designs)
2) Needs artillery/air support. I use little of either, but at least have them handy.

(I know I'm rambling, but I do have a little lore I made for it...)
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>>49916318
The bits of lore that I did have to explain the stuff that wouldn't be made in the Draconis Combine.

-Stone Rhino/Behemoth - Captured during Operation Bulldog still inside the hangar. Was barely used because of the cost of operating it, but since it wasn't an Omnimech, wouldn't be used by a Trueborn warrior elsewhere.

Grendel - Just some Smoke Jaguar salvage from Operation Bulldog (There was a blister pack at the LGS)

Arcas, Grizzly - Salvage from the Combine/Dominion war. (Also, some minis sitting around at my LGS)

-Hachiwara (Advanced Non-tournament legal mech from Solaris 7), A popular Solaris 7 fighter was offered to act as the personal bodyguard to the Batallion commander (in the Behemoth)

-Supernova: An old Mechwarrior from Clan Nova Cat, rather than be transferred to a Solhama command, opted to be part of a sort of military cultural exchange with the Nova Cats' Draconis Combine allies.

There's pretty much nothing else in the force that needs justification and is clearly stated to be in the DCMS rosters. I don't think that much of anything I've just listed actually sees much use. Most of it is too expensive to field against anything but more clantech.
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>>49911974

Fleet-based chapter with a fabricated past due to some major heresy everyone save for two marines know, that by the way is the reason why they're fleet-based.

They are very VERY religious, worship the Emperor as a Christ-like godly figure. Praise Sebastian Thor and Sanguinius like apostles of the Emperor.

Very good friends with the Sisters of Battle and the Ordo Hereticus, they can be compassionate with the weak "sheep of the emperor" but transform that pity into pure RAEG when they hear they're heretics.

They are codex organized, but they're always seen escorting big imperial fleets through space. Be it pilgrimage fleets, Imperial Navy Fleets, Inquisition fleets or even Mechanicum Explorator fleets from time to time.

They also crusade and promote and follow huge-ass space crusades in the name of the Emperor. Think of Black Templars if BT followed the codex organization.

They admire all first founding chapters (as all the primarchs are saints to them), particularly the Blood Angels, which they consider superior (Sanguinius being one of the most important religious figures in the Imperium) but they never state that publicly. They see Salamanders, Raven Guard and Space Wolves with curiosity, as they look impure or even xeno-like yet they display a great deal of compassion and well-doing rarely seen in the Adeptus Astartes.

Their chapter tactics change as I decide in each game, I'm trying to make each company characteristic of one chapter tactic. They can work (be played) as a Space Marine army but they're usually seen fighting alongside other imperial forces, like Imperial Guard, PDFs, Sisters of Battle and even other Space Marines

Each company has a personality and each captain as well. The chapter master works most of the time as the perpetual master of the fleet and on diplomacy meetings, closely with certain captains, like that of the 4th (the true master of the fleet) and the 3rd (master of speeches) that does a lot of diplomacy work.
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>>49916437

As for their general behaviour religion aside, they are basically spartans from the Peloponnesian wars.

They're tough and cunning and raise trophies when they win battles and sacrifice to the Emperor (symbolically in their case) before each battle.

They also consult their librarians often for this same reason before battle.

Precisely because they're this religious, chaplains dont play a major role as pillars of faith, as everyone is pretty faithful already. Their role is also diplomatic and that of teachers and directors of religious masses.

Because the chapter is usually spread through different areas and on different missions, chaplains usually have to take the role of a company captain, directing the small groups of marines under their command.

The chapter badge of the Void Knights is that of the Novamarines but with a red halo, black inside and silver skull.

Sergeants paint a red trim on their helmets and black on their pauldrons, instead of bone white. They also have a red skull on their badge instead of silver.

Veterans paint their helmet silver and company markings are usually in the right knee, although I'm introducing a Forge World-level of variation (as seen on SM of Imperial Armour books).
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>>49915027
Yeah, I guess the Odyssey isn't quite the right fit yet, more just "we need to find a home" and the journey it takes them to get there.

On the other hand, what you suggested is fucking awesome. Fitting in little bits of the story sounds like a hilarious time, thanks for the idea

Allies will be a fun time too
>They're allies with the Blood Ravens
>They fought together constantly during the siege of Trepoia, against the Hive City turned fortress of Warboss Heck' Tear
>Captain Diomedes personally destroyed much of their forces, however a calculated Land Raider assault saw the Warboss killed and the city conquered

This is gonna be a blast, thanks man
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>>49916003
Excellent hook.
>>49916032
For a second I thought you were going for a "free people" approach to Renegades and Heretics, but the followup tainting is good too. More interested in finding out more about the psyker coven, like how they evaded the black ships or their interaction with the rebel army.

If they were just a small group of witches that manipulated things in secret you could get some pretty strong Macbeth vibes going.
>>
>>49916833
No problem, I was trying to think up a backstory for a Skitarii kill team myself, and I'm going to take some liberties with your hard work.
>>
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>>49917057
I wanted to have more of a "passive" curruption going on, plus it gives me a good reason to use rouge psykers in my lists.
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>>49916003
>>49916032
>>49917057
Also, here is a map of the sector Akrabam is in. It's a map we and my friends have made so each of our armies has a holding in the sector. It is still a WIP.
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>>49917108

My own Skitarii Kill Team is a small group under a secretive Magos Inquisitor, and while they perform whatever operations are required of them, specialize in destroying or containing heretical technology and rooting out corruption from within the AdMech itself.

They also borrow their color scheme from the Ordo Secreta from E.Y.E.
>>
>>49918252
ah, it's nice to see my modified template being used.
>>
I want to do a Space Sharks/Sororitas army.
Is this Heresy Y/N?
Would it be wrong to make sharky sisters Y/N?
>>
>>49911974

Mine is a Chaos Warp Smith, some Daemon and engines, allied with Slaaneshi Daemons.

The lone mad Warp Smith Wally with his handful of rusty falling apart daemon engines and his hallucinations (please don't talk to them it only encourages them)
>>
>>49919122
So a fleet-based Sororitas Order? That sounds pretty cool. The issue with the Carcharodons is one you probably didn't think about, which is that they follow old-school Temple of the Savior Emperor beliefs, rather than the post-Reformation Confederation of Light, which is what all Sororitas Orders are based around. This is a pretty huge difference as this divide is what separated the Imperium pre and post Age of Apostasy.
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>>49919287
To be honest I don't know what Temple of the Savior or Confederation of light are, but after going through what little I could find on the Carcharodons in the Badab War book, Deathwatch: Honor the Chapter, and all the various wiki articles I know of, they seem to have a respect for religious buildings and humans that they don't hold for other civilian structures, organizations, and people.
>>
>>49911974
Chaos space marine warband made from the dregs or outcasts of other chaos space marine legions or war bands.
It's leader is an outcast Word Bearer, who decided the best way to understand chaos was to become a hermit but due to his popularity others joined.
What's a better name, the Sons of Gatama or The Severed?
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>>49919455
Why not both?
>The Severed sons of Gatama
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>>49915413
Lets see yours champ
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Oh man, am I thrilled about this thread. The army I'm planning is the story of a truly ancient shadowsword that the =][= got it's grubby hands on. The way they tell it, the Emps once patted the side of the tank and said "it is pretty ok", and so the techpriests got off their toasters and started an eternal vigil of wankery around this tank. That, of course, eventually attracted the attention of the =][=. I'm not sure of the ordo, though. Might be ordo Machinum or something made-up , like an ordo Titanicus. Anyhow, this thing gets carted around to kill obnoxious (heretical/xenos) titans.

The army itself is a mixed pile of IG vets and Russes the inquisition has acquired from the remnants of broken regiments, along with it's own contingent of Skitarii and Techpriests because the thing is more valuable than some cruisers.

Tactics: blat enemy heavy from maximum range and then let the PDF clean things up while they get back to orbit as fast as possible.
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>>49916396

fascinating
>>
My Chaos Space Marines aren't really fleshed out.
Before they fell to Chaos they were justiciars. They were employed on planets with a very fast developing population but lagging behind with their law-system resulting in loads of crime. There they lay down the law and executed it themselves.
Well, at some point they cross a Thousand son sorcerer who plants the seed of Chaos in the Chapter master. Thus they begin to invent crazy laws and enforcing them in a cruel manner. Didn't take long till the inquisition got wind of it and boom excommunicated and expelled from the imperium.
Now they still cruise around in their spaceship and enforcing their crazy laws on isolated planets.
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>>49919548
Oh hey that works
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My fluff from a while ago, any input would be nice

>diamond vindicators

>UM descendants founded in M34, eventually entire chapter declared heretics by M37

>highly skilled individual warriors and duelists, however they struggled to work cohesively with other imperial forces and in truth even each other.

>homeplanet was one giant airless mine quarrying precious stones from the crust of the long dead planet

>Chapter recruited from the children of the miners, due to planets distance from sun and spending lives underground eyesight problems were incredibly common, leading many marines of the chapter to develop issues with light regulation of eyes.

>common ritual of chapter was to decorate marines armour with precious stones for feats of glory in battle, such as felling an enemy champion

>eventually this lead to marines taking precious trophies from enemies, which would lead to them being censured in M36 by the inquisition due to a karge number or the chapters veterans being heaviky decorated with eldar soulstones

>not long after this a small number of heresy era armour suits was unearthed in mining operations on the homeplant, despite there being no record of the heresy ever reaching the homeplanet or it even being discovered before M33

>although all paint and legion markings had been won away of many years underground, the damage was mostly superficial and the armour was reinstated for use among the chaplains

>the armour however, was tainted and corrupted the chaplains, who in turn corrupted the neophytes they were introducing to the chapter

>over time the chapter became more sadistic and obsessed with perfection, as the veterans of the chapter saw their fall before their very eyes

>after massacring a large proportion of civilians on their homeplanet due to a "lack of purity" following a genestealer cult takeover of a few major hive-mines (this would lead to all life on the planet being eradicated by a tendril of hive fleet behemoth in M41)
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>>49921707
pt 2

>they were declared traitors, and were forced to excape into the maelstrom

>veterans of the chapter now saw the lengths at which they had fallen, yet were somehow protected from the corrupting influence

>the 1st captain and nearly all of the first company attempted a coup against the high command so that they could lead the chapter on a suicidal crusade of redemption, however they failed and were forced to escape on a heavily damaged battle barge

>the chapter and its fleet in shambles after the attempted coup, infighting began amongst the chapter, with many chaplains even outright beginning daemon possession on willing chapter members, claiming it brought "holy purity"

>the chapter broke apart into multiple warbands all claiming to be the "true" diamond vindicators, and many years of warfare reduced the chapters already decimated numbers

>the remains of the first company escaped to imperial space, where they were secretly taken in by the lions redemptor, a chapter who the diamond vindicators shared a long history of friendship and rivalry

>on occasion where the many corrupted warbands come together to raid outside the maelstrom, the lions redemptor first company takes up the original colours of the Diamond Vindicators to push back whats become of the chapter back into the maelstrom
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