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Alright /tg/, redpill me on Open Legend. They're Kickstarter

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Alright /tg/, redpill me on Open Legend. They're Kickstarter is going wild right now but I don't trust Ed Greenwood or Matt Mercer the same way I trust a pack of anonymous neckbeards.
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>>49907520
I know nothing of this, other than they don't know the meaning of open source.
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>>49907520
>Open-Source
>Kickstarter

One of these things is not like the other.
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>>49908775
"Open source" doesn't mean "Without budget"
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>>49908798
It does mean you're not charging for it, which is going to be damn hard when it's a physical thing.
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>>49908868
I believe the system rules will be free, but the setting materials and the book with the setting/rules will not be free.
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>>49908868
No, that just means that the crunch is free. Doom 3 is open source, yet they still charge money for it as the playable game has music and art which isn't free.

It's the same thing with OGL. You can download the full rules for 5E and PF without hassle, but you don't get any pictures or fluff.
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>>49908868
>>49910026
Open Source means that access to the base code (or mechanics in context) are freely available to people, and edits can be added by anyone. It's not something that requires a kickstart. It requires a wiki.
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>>49907520
After reading up on its core rules it seems fine, but just fine. Rules lite dnd that uses a creation system that isn't based on classes but isn't point buy, and powers that you fluff yourself. Seems like a cross between Savage Worlds and DnD.
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>go to kickstarter page
>OPEN. SOURCE. RPG.
Ok but what are the mechanics like?
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I happen to be aware of Open Legend, so I can answer any questions (though I have no free time, so there are some limits to my ability to answer). I'll link to certain posts as I go, but I'm largely going to be answering everything I see in order.

>>49910156

All the rules are available on the main website (http://www.openlegendrpg.com/), and can be updated via git.

>>49908199

It is open source in the sense that the core rules you find on the website are actually able to be modified by git and either automatically or manually update based on whether or not the creator decides to update them.

>>49910026

The Kickstarter is simply to create a finalized version of the rulebook and put it into a PDF form, plus to get illustrations and writing finished up for the Amaurea's Dawn setting, which is a steampunk/fantasy setting. Not my favorite genres, but it's a competent setting with less cringe than most (helped in part by the quality of the writing team).

>>49910997

The core system is rules light. There have been some talks from various people about adding additional mechanics on, and we might see some of those emerge at some point.
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>>49914385
Continuing because I didn't want to make my post too long.

>>49912842

The mechanics are fairly simple (the Kickstarter video has a brief description, I think?): 1d20+XdY (based on attribute levels).

Individual aptitude in skills and other abilities is handled via a feat system, with a block of ~15-20 physical, mental, social, and supernatural attributes having a set of advancement points and feats having their own separate pool.

This allows for a fair amount of diversity in character development without bogging down most players.

One thing to note about the game is an Advantage mechanic that functions something like D&D's, but instead of involving the d20 it involves the dice added on.

A character with an attribute of 5 would roll 2d6 normally. If they had Advantage 2, they would roll 4d6 and keep the two highest. If they had Disadvantage 2, they would roll 4d6 and keep the two lowest.

It sounds really weird (it took me a long time to come to grips with it), but it actually produces an incredible curve. The lead developer is a programmer, and the math going into the system is solid.
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>>49914411
Bah, I forgot something.

All dice in the game explode: if they come up on their maximum value, you add to the result and roll again.

This means that if you can score 60 on a 1d20+2d6, and get some really cool results. It also makes those Advantage and Disadvantage dice really important, since you'll almost never get an exploding die on Disadvantage and almost always get one on a decent Advantage.
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>>49907520
>They're Kickstarter is going wild right now but I don't trust Ed Greenwood or Matt Mercer the same way I trust a pack of anonymous neckbeards.
Does this mean there's a chance of us convincing you to give us money?

Sounds like it.
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>>49914428
If the othwr option was greenwood and Mercer, yeah

>>49914424
>>49914411
>>49914385
So what I'm getting from this is, Ed greenwood is NOT writing the setting right?

Fantastic
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>>49914443
Ed Greenwood is not the exclusive setting writer.

AFAIK, the setting is Brian's baby (Brian is the lead game designer) and started out as a homebrew campaign.

Ed Greenwood is working on a single short story for all I know, though he might be doing a little more. The setting already exists (you can see like a dozen or so streams of it on the Open Legend youtube).

I don't exactly even know what Matthew Mercer is doing on the project, though I do know that he is contributing some writing of some sort at some point.

John Wick was going to be involved originally, but is no longer involved in the project.

The main people doing the writing are the people who you are smaller names. Ryan is basically the project lead AFAIK in terms of writing. BJ Hensley has been involved for a long time, but I'm not exactly sure what she does on the project (I'm not hyper familiar with the writing team, despite following the Facebook for a while).

The only illustrator on the team I'm super familiar with is Crystal, who's been doing a lot of the creature designs, though I've heard of Deven before.

As far as the stretch goal authors, you'll notice that they're all former playtesters, as are some of the core team members. The famous big names aren't on the playtest list, and I can tell you that the playtest people have contributed a fair amount to the setting.
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>>49914537
>John Wick was going to be involved originally, but is no longer involved in the project.
>Greenwood is not in charge

Better and better
>>
For those curious about what you can do with the system, here are some examples of interesting Open Legend character builds I've seen (all within the context of Amaurea or A Star Once Fallen, the introductory adventure):

• Shapeshifting berserker with companion animal
• Teleporting melee fighter with lightning reflexes
• Healer who was able to automatically heal a target each round
• Farseer style archer with the ability to grant herself and allies a bonus to all attacks/actions
• Defense-focused magician capable of turning enemies' attacks against them
• Frontline melee fighter with the ability to rally and inspire allies while demoralizing enemies

It's actually quite robust. One thing that's interesting about the system is that all characters with supernatural attributes have access to boons and banes in place of spells. It reduces the amount of planning and makes the game flow a lot smoother, plus allows for interesting tactical flexibility (even if when I played I didn't get creative and just stuck to a routine).

There's no standard resource management other than HP, which by default resets 10 minutes after battle (of course, there are rule variants for more realistic or lethal games). Some abilities cause fatigue, which provides minor penalties, but it's not really a resource management mechanic in and of itself.

Because there's no resource management, characters can cast spells or use abilities all they want: this seems like it might ruin balance, but it really means that a good character never gets beat up after running out of spells/charges and even a character with mediocre stats can keep on swinging.
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>>49914443
Whats with your weird hateboner for Greenwood? Did you walk in on him fucking your mother?

Like seriously, you are being weird about this.
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>>49914411
You're making this sound like "We fixed 3e: Electric Boogaloo"
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>>49908868
>not knowing the difference between gratis and libre
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>>49915856
It definitely looks like a classless, all at-will update to 5e.

>>49914411 what happens if your attribute is +2d6 and you have advantage five? Roll +7d6 and keep or is it still just 2?
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>>49916112
Never mind I found it. You keep the highest 2.
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>>49908868
The actual rules are free on their website right now though.

http://www.openlegendrpg.com/
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>>49915845
I know, right?

I mean, don't get me wrong, there are bad people in the games industry (for instance, John Wick can be of dubious merit depending on the mood he's in: he has some good design chops but also makes some mediocre decisions and loves inserting politics into everything), but Grandpa Greenwood?

I get that not everyone likes the Forgotten Realms, but it is well written and developed, even if it's not to peoples' tastes.
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>>49920452
Probably just being a regular 4chan contrarian.
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>>49915817
When you roll to attack for example, if you hit the target score precisely, what happens? Do you just deal 0 damage?
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I kind of expected this to be shit, but I'm reading it and getting intrigued. Anybody have stories about it?
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>>49921372

Yes, pretty much.

>>49922046

I've played in a couple games.

One of the best was when the teleporting melee fighter remembered that he could teleport everyone out of the boss-fight room and into the hidden alcove where the boss was hiding, so he did.

Another example was when a low-level player in a campaign I was running opened up in combat and just rolled like a sixty and one-shot the first foe in the first combat. In a campaign I was playing in, I got a similar score on my first initiative roll in combat (I have a thing for Lightning Reflexes), and was the first guy into combat by a significant margin.

In one of the streams, there was a battle on a bridge over a chasm and one of the PCs got screwed over and pulled into the abyss by a giant tentacle/tongue monster. Later on, they had a bossfight against a necromancer, who got his crap pushed in because he thought going to a tiny island over a bunch of lava was a good idea.

He got pushed in.

If you've ever played Divinity: Original Sin, or D&D 4e where there's a lot of maneuvering in combat to do clever things, that sort of stuff happens a lot in the groups I've seen/played with.
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Found an infinite loop in combat feats, if you're willing to be That Guy.

The feat in question is Multi-Attack specialist. It lets you make more than one attack per round, with a Disadvantage penalty on each attack.

"There is no limit to the number of additional attacks you can make using this feat."

So, all you do is declare an infinite number of attacks: the d20 is unaffected by disadvantage, so you get the original result from that, plus 1 for each die you roll.

Declare infinite attacks (or an arbitrarily large number), and RIP AND TEAR through everything.
Thread posts: 30
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