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/ccg/ Custom Card General /cct/

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Thread replies: 314
Thread images: 115

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Combat Tricks edition!

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Art sources.
http://www.artstation.com/
http://drawcrowd.com/
http://fantasygallery.net/
http://grognard.booru.org/
http://fantasy-art-engine.tumblr.com/

>Stitch cards together with
http://old.photojoiner.net/

>/ccg/ sets (completed and in development)
http://pastebin.com/hsVAbnMj

OT: >>49831624
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>>49852111
The third time is the charm.
>>
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You're supposed to start the thread with a card of your own. Thanks for making a new thread though, and copying the OP template and remembering the subject line.
>>
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>combat trick edition
Didn't we just have this edition like, three threads ago or something? Ah well.

>>49852218
>makes that amount of mana both main phases
Yeah I don't think that'll fly.

>>49852220
Greedy space emperor/10.

>card
I don't think I can get away with making this -4/-0.
>>
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>>49852408
>Didn't we just have this edition like, three threads ago or something? Ah well.
...Oh yeah, you're right. That's because I was i love with Subtle Strike. I didn't make this one though.

>Zarkon
Thanks.

>card
I think you can get away with -4/-0. Because with UB, it's basically
>Target creature gets -0/-4 until end of turn
And B can do better than that by itself. Also, why does using Black add another Blue mechanic? I mean, I get it, it's trying to kill a creature, but why doesn't it just say
>If B was spend to cast ~, that creature gets -4/-4 until end of turn instead.
>>
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Gonna post some shit I made
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>>49852597
obviously the pictures would have been placeholder, I made these months if not years ago
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>>49852609
Wanted to make some essential Sideboard cards
>>
>>49852518
Because it's still a blue card. Technically, monoblue can do this just fine, but it's a breach of the color pie, so I made it function via a color that can cause the same result. I went with -3/-0 because Grasp of Darkness is really good, and was worried about the power level. Though, I guess UB is technically harder to cast than BB, and Grasp got a reprint in Oath, even if it was bumped to uncommon. Eh, I guess it can manage -4/-0. Maybe I should add a "may" to it to make it a bit more favorable as well.

>Zarkon
Sorry it wasn't the best feedback, but I didn't have much to say about him. He seems fine.

>Pidge
I know the snake dudes in Kamigawa got this same tapdown ability, but I'm pretty sure it's part of blue's pie now. Lots of instants and whatnot to back that up. Course, that's not really creatures so... I dunno.
>>
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>>49852617
This was gonna be in a set revolving around planeswalkers. Had a card that turned creatures into planeswalkers too, if I can find it
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>>49852625
>Because it's still a blue card.
No, the ability that needs Black mana can do something that Blue can't do but Black can. This is like saying, like, a Blue card with a Black kicker can't have the Kicker effect do anything Black, it has to be Blue instead.

>Zarkon
Yeah, I kinda got that.

>Pidge
Yeah, it is kind of a gray area. Well, to be perfectly honest, this is one of those times where I'm putting the colors above reflecting the actual mechanics. Sorry, but it's really tempting with color coded characters.
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Wary One W
Creature- Cat Warrior
Whenever ~ becomes blocked, remove it from combat.
~ can't block.
2/1

Bloodsap Fount 2GG
Creature- Elemental
Whenever ~ deals combat damage, add that much (G) to your mana pool.
3/3

Battleskein (W/U)
Instant
Choose one or both--
*Target blocked creature becomes unblocked
*Target unblocked attacking creature becomes blocked.

Undeniable Omen 1RW
Instant
End the combat phase.

Expedient Excavation 2B
Instant
Return target creature card from your graveyard to the battlefield blocking target attacking creature. Exile it at the beginning of the next end step or if it would leave the battlefield.
>>
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Is is a noncombat (damage) trick? Hyuk hyuk hyuk!
>>
>>49853092
Would raise its cost 2RR or 4R.

>>49853312
>Bloodsap
You need to add a "Until end of turn, this mana doesn't empty from your mana pool as steps and phases end." otherwise the mana will be gone at end of combat.

>Undeniable Omen 1RW
Seems more blue than red, after all red loves extending combat. Also I would just reword this to something closer to Moment of Silence.

>Expedient Excavation
Needs a "cast ~ only during combat".

>>49853420
Should raise this to something around cmc 4 or 5.
>>
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Needs a picture.
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>>49853542
>Should raise this to something around cmc 4 or 5.
...Why? Pic related is a permanent and costs 1 more, but doesn't cover yourself. This covers you, but only lasts for one turn, and is really only any good against Scapeshift shenanigans and Red board wipes.
>>
>>49853542
>bloodsap
Was going for the intentional drawback, there's a kamigawa legend that does that. A little scared to make it a 4/3, though. Combat trick fuel, as it were.
>Omen
Eh, I figured red needed more shit, and it had to do with combat. 1(r/w)(r/w) workable?
>Expedient Excavation
When else you going to have attacking creatures around to block? Does give me a terrible, terrible idea, though.

Nonworking Stiff BB
Sorcery
Return target creature card from your graveyard to the battlefield tapped. Exile it at the beginning of the next end step or if it would leave the battlefield.
>>
>>49852807
>Because it's still a blue card
But, I basically said what you just said in the rest of my post? Why bother reposting it? I made the clause require black mana because the card ends up doing a black thing with a blue mechanic, twice, so it ultimately should cost black mana to do the actual switch which can lead to creature death. P/T switching is blue bro, but the cost has to be black because of the result. Yeah? I think we're on the same page here.
>>
>>49853573
Just gonna fix your wording.

>Scry 1. Reveal the top card of your library. If it isn't a Planeswalker card, you may scry 1.

>Reveal the top card of your library. If it's a Planeswalker card, you may put it into your hand, then scry 1. Otherwise, scry 2.

>Scry 2. Return target Planeswalker card not named ~ from your graveyard to your hand.
>>
>>49853611
see endure

>>49853666
Satan, see angelic favor.
>>
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>>49853782
There's a big difference between damage and noncombat damage.
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>>49853782
Endure is super expensive for making combat one-sided, not because it protects you from non-combat damage. Losing the ability to make a combat trick out of it means that you stop a single Bolt or red board wipe, which would be garbage at 4 CMC. At 4 CMC, I'd expect a super fog that stops all damage for that turn.
>>
>>49853808
>>49853877
Didn't see the noncombat bit.
>>
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>>49853710
Ayyyy someones up
Tell me about this card... I'm not sure how to word the last effect or if i should just abandon it and try something different.
>>
>>49853938
Literally
>Create a token that's a copy of target Planeswalker.
Except as an ult, it sorta blows. You can't copy your own walkers because you'll have to kill one for the Planeswalker Uniqueness Rule, and how often is there an opposing walker that just let you ult?

Also the first two abilities are various things mashed together with little rhyme or reason. She doesn't seem very Seeker-ey, and seems like an attempt to make a 4/5-color walker rather than a colorless one.
>>
>>49853804
>murderbeast
>attacking +3/+3
wat

>noncreature nonplaneswalker
For that much it can destroy a permanent.
>>
>>49853666
>1(r/w)(r/w)
I can see that card being RW, but no way being R/W.
>>
>>49853984
>Planeswalker Uniqueness Rule
seriously forgot about this... I'll write in an exception like "this token is not Unique"
>Also the first two abilities are various things mashed together with little rhyme or reason
>She doesn't seem very Seeker-ey
Personal lore don't worry about this.
>>
>>49853989
>For that much it can destroy a permanent.
If you compare it to acidic slime, no.
1 mana more doesn't justify the destruction of creatures.
>>
>>49853804
Can't say i'm a fan of putting two different counters on the same permanent.
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>>49853925
Usually the ifs come after the main bit, as in Bring Low
>Target creature gets -1/-1 until end of turn. If that creature has a +1/+1 counter on it, remove all +1/+1 counters from it instead.

Its a nice card, the token and counter hate of black isn't explored much.
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>>49854371
>>
>>49854371
>>49854497
I was about to say. This is an extremely RG card.
>>
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powerful magics
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>>49854921
wtf is this shit

Trump's wall will last forever, not just one turn ya dingus.
>>
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I've made a new keyword to combat the wordiness on some of my cards.
Thoughts on it?
>>
>>49855291
So, Modular for enchantments.
How common are enchantment creatures in your set again? It seems incredibly narrow both outside and in if the only enchantment creatures are the legendaries.
>>
>>49855352
I've posted a couple of cards from my set in this >>49853804 and the last threads >>>49834899 >>>49851223 >>>49835300
Enchantment creatures are pretty common.
>>
>>49853694
>I made the clause require black mana because the card ends up doing a black thing with a blue mechanic,
Why not just do a Black thing?
>>
>>49855861
There's precedence for stuff like that.
>>
>>49855971
Show me.
>>
>>49856123

http://magiccards.info/query?q=o%3A"%7BB%7D%2C+%7BT%7D%3A"+c%21u&v=card&s=cname
>>
>>49856131
OK, well, that kinda proves my point that rather than switch P/T, it should give the creature -4/-4.
>>
>>49856123
There's one card in legends, Transmutation.
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Trying this guy again. This mana cost is enough for a win-con, right?
>>
>>49856627
Yes but people will never hard cast it when cards like sneak attack, show and tell and hypergenesis exist unless you force hard casting.
>>
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>>49856782
Well, that's easy enough to fix.
>When ~ enters the battlefield, if you cast it from your hand,
>>
>>49852686
is "except loss of loyalty" rules text or reminder text? If it's rules text, it should read "prevent all damage this turn except to plainswalkers." or something. if it's supposed to be reminder text, it's wrong, and should probably say that paying life and loyalty isn't damage instead.
>>
>>49853666
>Omen
red shouldn't have a fog. it could be monowhite, but no way monored.
>>
>>49857283
>plainswalkers
Anon, Landwalk is dead.
>>
>>49857981
and landhome is back
>>
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Trying to do something repeatable that gets artifacts onto the battlefield.
>>
>>49853420
>action movie characters.card
>>
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>>49859696
How have I not already made cards for comic book tropes?
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Is there a better way to phrase the second ability?
>>
>>49860364
I guess
>Choose a type of mana in your mana pool. Add two mana of that type to your mana pool.
Though that really shouldn't be common. Probably rare just due to complexity.
>>
>>49860519
Thanks, anon! That's much cleaner.
>>
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>>49855861
I dunno, why do anything? I'm just making cards. People don't gotta like them. It's not as though the card is improperly colored, you just want it to be a different card than the card I'm making. I've done what you're suggesting as a Madness card (blue to cast for -N/-0, then black Madness for -N/-N) and I like that too, but this was just something different.
>>
>>49863385
>It's not as though the card is improperly colored,
But it is
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>>49863385
>It's not as though the card is improperly colored
You do realize I'm trying to help you, right?
>>
>>49863421
How so? Explain.

>>49863496
Isn't that what we all try to do here? When did I claim otherwise? Not changing the card is not the same as saying you aren't trying to help. You made a suggestion and I said "no thanks, not my intent". And frankly, it ain't worth arguing over for a one-off card.
>>
>>49864391
>Explain
>it ain't worth arguing over for a one-off card.
You are still missing the point. I've already explained the fucking thing. How are you not getting it yet?
>>
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>>49861954
Targeted exile on Alfred feels weird. Alfred plays a sort of assistant role to Batman, yes? Why not have him mess with equipment in some way, helping Batman get suited up? I could see him as some sort of fancy Auriok Windwalker variant.
>>
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WHO WANTS TO RIDE THE BAD IDEA TRAIN
>>
>>49864452
What is there to get?

>-N/-0
Blue.
>-0/-N
Black
>switch P/T
Blue
>this causes -0/-N
Black

That's what I made. What, then, did I fuck up? From what I have seen, you want -N/-N, and I don't know why you think it needs to be that way, and you haven't explained it. It doesn't matter that P/T switching is blue and red; what the card does with it is black, so it costs black. The card is monoblue, and all the effects are blue, but the RESULT of the sum total is black, so the additional caveat is black.

Look man, the reason I don't want to discuss it anymore is people are just going to get mad, and nobody is going to change their minds. I'm not changing my mind, and now you know it. If that makes me retarded and wrong in your mind, then so be it, I can't tell you what to think. And I'd rather not eat a thread over something so unimportant. I'm sorry I even posted the damn thing now, and I'm sorry the thread has had to put up with all the nonsense over it. I'm not gonna be able to post for a few hours, so whatever you say in response is whatever you say. I just hope you let it go. I am.
>>
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>>49864486
Actually, that single card isn't horrible, maybe. It's a slightly more fun Possibility Storm. Might still be bad.

Have the real bad. Here's the mutation of this horrible, horrible idea:
1. "I'll make a four-ability, five-color Planeswalker!"
2. "The above is too hard. Maybe I'll just make a cycle."
3. "Ooh, I know! A cycle of planeswalkers that are all one part of the five-color behemoth I'm not even making!"

Bad idea train has arrived at the station. Feel free to throw commentary at me about what's wrong, especially wording-wise, as that's what I want to learn the most. Also feel free to use this as inspiration.
>>
>>49864468
I dunno if a 2/5 flier at UUU is okay, especially at common.

>>49864486
So wait, you cast a spell, exile it so it doesn't go on the stack, then cast something else in it's place? Huh. That's weird man.
>>
>>49864486
Slightly more interesting in limited, but in constructed it's just a free transmute if you need it.
>>
>>49864540
>they get steadily less wordy from left to right
Huh, that was strange at a glance. About that though: be careful with how wordy your PWs get; there ain't much room there, and sometimes you have to nix cool effects due to the spacing limits in MSE.
>>
>>49864575
It's designed in parallel to Possibility Storm, though I am aware of the weirdness that is "transmute is not red". Nothing about the card screams Grixis, though I guess it could be UR. I design mostly with EDH in mind, I figured this card would be too chaotic for a constructed-playable.

>>49864573
Not going on the stack may or may not be an error, I'm not sure of the ramifications that would have. I think it's fine because something still ends up cast, and it won't loop because of the "From hand" clause.
>>
>>49864573
>I dunno if a 2/5 flier at UUU is okay, especially at common.
I did some pretty extensive cost comparisons with official commons before I decided on its p/t and, based on those, this is pretty much comparable.
>>
>>49864573
>>49864620
It'll still go on the stack, it's a triggered ability. As for the parallel to possibility storm, nothing stops from just grabbing the same card that you were already casting, unless it's an X cost or other variable cmc card.
>>
>>49864468
Good idea. Thanks.
>>
>>49864635
That's true. Adding a clause to prevent that might make it a touch too wordy though, I'm really trying to avoid Possibility Storm amounts of text.

>>49864587
Captain is about the level I'm most proud of. I can't help but think Gardener is just uninteresting- although Thief is based around Gonti and Bane Alley Broker (makes it look a lot less creative now, doesn't it), Scholar is mostly fine but that -1 should be a -2 or so with a "rhystic study until your next turn", and Arbiter's fairness effects are freaking recockulous in terms of words.
>>
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Inspired by all this discussion around >>49852408.

Impulse drawing other people's libraries is kosher in red, per new Grenzo.
>>
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Cost adjustment and phrasing suggestions are appreciated.
>>
>>49864727
If I'm reading this right, playing this for 2RR would just impulse draw their top card, yeah?
>>
>>49864936
Yes, and 2GG will just Plow Under a land. But 2RG is either land-exile or land-steal, depending on if you've played a land that turn or not.
>>
>>49864727
>that land's owner's library
And what happens if you didn't pay G? Should just say
>exile the top card of target player's library
Or do it like Moonhold with one target player.

Although, I'm not liking how the colors are reversed. I think I'd say
>If R was spent to cast ~, destroy up to one target land. If ~ was spent to cast ~, you may put a land card from a graveyard onto the battlefield under your control.
>>
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What is a fair value of X for this effect?
>>
>>49865074
five other artifacts
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>>49865074
>People not knowing about one of my favorite cards.
Aw... Well, at least 5.
>>
>>49865052
You have to declare a target land even if you don't (or can't) pay G. The colors spent are checked on resolution, and then the application is a "may", as on Cankerous Thirst. It could be "Up to one target land" but lands are almost always available to be targeted, so I don't expect it to be an issue.

As for the colors reversed, huh? Putting lands on top is a very green effect, and impulse drawing is red, although doing it to others is fairly new for red.
>>
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>>49865155
Nevermind I'm dumb. Your solution is better.
>>
Here you go kids
>>
>>49865105

>>49865110

I know about that, the inspiration was "what if time sieve got Tamiyo's journal pregnant".

Thanks for the feedback, duuds.
>>
>>49865284
Rolling.
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>>49865208
Though I think you were right about not needing to pay G. And yeah, that's what I meant when I said reversed, that the order was GR instead of RG. So, do you have a set or something?

Also, might as well get in on the modal action.
>>
Rolled 5, 5, 1, 7, 4 = 22 (5d10)

>>49865362
>Rolling.
>No dice.
This will never stop being funny.

And rolling.
>>
>>49859647
seems really really good. Maybe make it cost U with the tap effect.
>>
>>49859917
Im sure that wording works fine but I like this one more
>Put each creature that died this turn onto the battlefield.
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Rolled 9, 3, 10, 4, 6 = 32 (5d10)

>>49865386
Green, creature, card advantage, CMC 4, uncommon

This is easy. Well, I think.

>>49865406
Thanks. I realize I have to be careful with this thanks to Wizards' love for broken artifacts.
>>
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>>49865437
You would have to specify who controls what. Besides, not even Grim Return uses that wording.
>>
>>49865437
>>49865468
Sorry, what I meant to say is that Grim Return doesn't say "that died this turn". The wording for Comic Book Death is just a modified Faith's Reward.
>>
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>>49865444
Multicolor (UB), sorcery, mana advantage, CMC 3, uncommon

Uh... yeah, not sure about this. Other idea: Any combination of color, but the mana can only be used to cast artifact spells or activate abilities of artifacts.
>>
Rolled 4, 1, 2, 7, 4 = 18 (5d10)

>>49865550
Ugh, forgot to roll.
>>
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>>49865564
Red, instant, card advantage, CMC 4, uncommon

No idea if this is balanced or not. Kinda leaning towards "not". Other idea: Discard your hand, exile the top 7 cards of your library, you can play those cards this turn.
>>
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>>49864468
OK, how about this?

Blog post: You know, normally I don't like it when comic books takes cues from the movies and start changing stuff, but man, I would honestly like to see the Jeremy Irons version of Alfred be the new mainstream version.
>>
>>49864468
>>49866024
Oh, by the way
>3/U
Why?
>>
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>>49866024
>>49866039
I like this version of Alfred quite a lot.
>3/U. Why?
It's a throwback and an enabler for the UG faction's "big cmc matters" mechanic, pinnacle.
>>
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>>49866094
>Alfred
Thanks, cool. Well, that's one more done. And hopefully Lucius is done soon.

>3/U
Sorry, let me rephrase that. Why did you change the mono-hybrid ratio from 2:1 to 3:1? I think asking for 3 generic for 1 colored is kinda unfair. And I can't even imagine how many people would be confused by the change.
>>
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>>49866148
That's really long winded for a drawback that will rarely come up. Just have him sac if you don't pay it.
>>
>>49866148
I didn't change the ratio concretely. I'm altering it on a card-to-card basis. This card uses 3/U to inflate its cmc, in the same vein and for the same reasons as Scornful Egotist.
>And I can't even imagine how many people would be confused by the change.
Mana costs are one of the first things on cards that players look at, and the number is clearly printed there. I don't think it will be a point of confusion.
>Bane
Doesn't Bane inject himself with his weird power-up venom at will? That strikes me as more of an activated ability. I think your theming is on point, but I agree with >>49866239 that the card itself is mechanically long-winded.
>>
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Leslie Thompkins: Doctor, Batman's ally. Makes sense to me that she would prevent damage.

>>49866239
Ugh. No, he has to stay on the field. Flavor is he uses a drug, called venom, to enhance his strength, but it has long-term side-effects.

>>49866298
>I don't think it will be a point of confusion.
Do you know why I say that people are going to be confused by this? Because I was confused by it. I just glanced at the mana, saw that it was mono-hybrid, and assumed it was 2/U. Which is what I'm sure will happen to a lot of other people. And the fact that you're apparently going to be changing the ratio throughout the set I think is going to increase the confusion a lot.

Besides, why do you have to increase the CMC? Wouldn't it already trigger all your keywords at 6 CMC?

>Bane
Activated is probably a better idea. Still have to think of a concise downside though.
>>
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>>49865372
I like it.

As for set, no. I just do one-off cards, sometimes cycles. I'm "dying bird" Anon or weeb anon, more or less, since I do a lot of cards with animu or 2hu art.
>>
>>49866501
Well, that is fucking broken.
>>
>>49865981
Make a keyword for all that gold, something like mint or I don't know.
>>
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>>49866510
You more or less skip the untap step of the extra turn (which is Savor the Moment, at 1UU).

But yeah, I'll bump the cost up to 2RWU.
>>
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>>49866421
>Do you know why I say that people are going to be confused by this? Because I was confused by it.
That's because you bring prior magic knowledge to the table. New players (the ones most likely to be confused) wouldn't have those preconceptions of monohybrid mana. I won't be utilizing different ratios within the same card, but I feel that sticking to one ratio is simply too restrictive for the purposes I have in mind. If I were Wizards and this set were to be printed, I'd probably include a rulestip card about monohybrid mana and the forms it takes in the set.
>Besides, why do you have to increase the CMC? Wouldn't it already trigger all your keywords at 6 CMC?
That depends.
>Leslie Thompkins
Reskinned old Alfred? What's the story on Leslie?
>>
>>49866501
Raise the cmc to 3RWU
>>
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>>49866580
>Reskinned old Alfred?
Yeah.
>What's the story on Leslie?
Honestly, I don't know much about her. I feel like she was more important previously, but became less important over time. Like, she's been said to be an adoptive mother for Bruce in the same way that Alfred is an adoptive father to him. I think the thing that really killed her was her involvement in the notorious Stephanie Brown!Robin storyline, where she deliberately let Steph die rather than treat her in order to teach Bruce a lesson, or some horseshit. Yeah, fucking nobody likes that story. It was just a way for DC to make a quick buck and they killed and ruined several characters to do it.
>>
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>>49866501
Hah, I just realized this goes infinite with Conjurer's Closet. Need to prevent her ability from triggering in extra turns or the flicker is broken. But it seems her ability makes her cost more than I'd like, and 6-CMC legends are always competing with Narset, Broken Commander in my head.

Is the pseudo-extra turn worth that much, or is it the 3/3 Haste First Strike? Exava, Rakdos Blood Witch is a 3/3 Haste First Strike (with upside) for 2RB, which is what I based the cost roughly around. At 6, you're paying 4 for Exava and 2 for Savor the Moment, and I don't think Savor the Moment ruined Shadowmoor.

But maybe her interactions with instant speed flicker and whatnot are too powerful.
>>
>>49865981
>add one mana of any colour
>its all black
whats the point?
>CB10
Seems like alot of nothing for 5cmc especially for a black creature
>>
>>49866717
>Jay Garrick
>'effect.' Then, ...
So he has to attack for the second effect to trigger?
I was picturing it in conjunction with this >>49866569
>>
>>49867107
>So he has to attack for the second effect to trigger?
What? No, it's worded that way because I want an effect that relates to the number of speed counters, but I want Jay to get a speed counter first.
>>
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Made this for Kaladesh
>>
>>49868203
Feels really weak. Also, Wizards killed Skulk. It didn't do well in Shadows.
>>
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>>49868220
Bit of a misnomer, they didn't kill it as much as they didn't feel it was evergreen worthy.
>>
>>49864632
I'm curious what commons those were. I did a search for CMC3 cards with flying and 2/5 P/T, and found no results. Most fliers with 2 power at common in blue are going to be 2/2s at 3 mana, or 2/1s with upsides, or 2/3s. I'm just not sure where your information comes from, so color me intrigued.
>>
>>49869087
>>49864632
As am I. The only reasonable comparison I can think of is cross-color Leatherback Baloth with 4/5 for GGG at uncommon.
5 toughness is huge for something you can cast for 3, let alone something that also has flying.
>>
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>>49869861
Love that art. Have used it before myself. Not sure if I still have the card though.

I find it interesting that this effect in particular is one of the few permanent effects that don't use counters or something that WotC supports. Awaken used +1/+1 counters, but there are plenty of examples of this sort of thing that would normally be classified as "memory issues". I guess it's because lands don't often leave the battlefield or something? Not too sure why this is.

Card seems balanced enough.
>>
>>49869896
It's easy enough to just put lands next to your creatures. If you had multiple effects that all made different sized creatures you'd need a method to differentiate them, which is why awaken uses counters.
>>
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>>49869915
As a casual player I keep forgetting sometimes that there's an "official" way to arrange the field. That makes an unholy amount of sense.

I might as well post a card since there's at least one other person around.
>>
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>>49870085
>>49869915
>>
>>49870085
I've always been a bit wary of fateseal style effects, this might be a little too consistent.

>>49870124
I've never understood how playing lands in front was supposed to work unless you only played 4-5 creatures.
>>
>>49864540
That's uh...
That's exactly what happened with Taysir in oldschool magic lore.
Then he went crazy and got turned into a ghost and run through a minotaur ley-line singing thing until he was less crazy.
Part of super crazy oldschool magic lore, like how there's 1001 nearly identical Rabiah planes that overlap weirdly (because the legend rule didn't exist yet).
>>
>>49870146
Yeah fateseal is strong; It's why it's only one card and why it's not keyworded at all. I almost made the card BUG to compensate. Maybe I should. Or maybe I should change it to scry, which makes a lot less sense. Or maybe card filter of some kind, to represent changing your plans to compensate for what your enemy is doing. I dunno. I just thought that green evasion it sometimes gets would be fun to pair with blue. The combat damage effect is really something I'm not married to at all.
>>
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Not even sure how to word this properly.
>>
>>49870303
>Target creature loses indestructible until end of turn. If it would be put into the graveyard this turn, exile it instead.
At least, that's what I would do.
>>
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Placeholder art and name, obviously.
>>
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>>49870441
This just sounds like something that's weird for the sake of being weird. I mean, I'm sure it has its uses, but... eh, what the hell, weird cards have a right to exist too dammit. It seems too expensive for what it does though. 4 is probably better.

How about this? Decided the "spy" effect was too hard to balance so I went the saboteur route instead.
>>
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>>49870347
I didn't want to just strip indestructibility and leave it open to other types of destroy effects.

I ended up just making the wording easier all around.
>>
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Also, combat tricks.
>>
>>49870869
What the hell kind of formatting is this?
>>
>>49870873
Meant to quote this one: >>49870843
>>
>>49870891
Text looked much worse on regular format; unbelievable, but this is better x_x; The first line ended on [T], and last line was just 'pool'. Shift entering didn't improve anything whatsoever.
>>
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>>49869087
>>49869109
Straight comparisons to other 3cmc creatures are disingenuous, as color weight has a huge impact on a card's efficiency, especially in a multicolored format. Wizards does the same thing, making cards with heavy color weights more efficient; UU is generally equivalent to 2U (except in certain cases, where Wizards absolutely doesn't want an effect at 2cmc). A UUU card could, in many cases, reasonably be priced around 4U.

So, when I compared my card to cards like Azure Drake, Coastline Chimera, and Silent Observer it was close, but it would have been a bit overcosted with those p/t's. Plated Seastrider and Frostburn Weird both have huge bodies for their cost due to color weight. Updraft Elemental is comparable to my card, and I believe the extra UU is well worth +1/+1. So, it ended up in Sky Ruin Drake territory.
>>
>>49870869
I really don't think a self recurring unsummon is great for the game.
>>
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>>49868243
oh boy, another year of Scornful Egotist jokes. Decent design though.
>>
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>>49868203
ult feels very lackluster and the abilities don't seem to fit a "theme", though that's subjective.
>>
>>49871015
That type of costing really isn't available at common. The problem is that by weighting in this manner, you end up with a power tilt that betrays normal CMC costing. As is especially the case with lower CMC creatures as well as commons, power and toughness levels are pretty tight unless it's associated with some sort of downside.

Going by Plated Seastrider and Updraft Elemental, it's likely that 1/5 or dare I say 2/4 flying is more appropriate. But again, that's not a common rarity creature. It would probably only be common if it were tri-color.

I've also been trying to search for multiple instances of hybrid mana in mana costs on top of solid costs on gatherer, but it's just such a headache trying to get it to return results. So I say just reference them yourself. Even with heavy color weighting, cards don't actually go that far beyond normal CMC costing.
>>
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>>49871479
>That type of costing really isn't available at common.
Based on what? There are myriad examples of commons that are above-curve due to color weight. The reason more heavily color-weighted cards don't show up at any rarity is because they're a huge pain to draft or use in limited, but that downside is mitigated by the use of monohybrid mana.
>power and toughness levels are pretty tight unless it's associated with some sort of downside.
Heavy color weight is representative of a significant downside, especially in a multicolored limited environment like mine.
>>
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>>49871754
I mean at CMC 3. They just don't exist at anything but uncommon or higher.

The downside in terms of upside in this case really is insignificant as a 2/5 flyer on turn 3 is practically absurd. 1 power vs 2 is an actually large step as is the step from 4 toughness vs 5.
At 1 power with a big butt, it's a deterrent, at 2 power with a big butt, it's a punishing wall. Putting a 2/5 at 3 mana doesn't even punish your for trying to put that wall up in the first place because it's unlikely your opponent is even going to have an answer that early in the game or an answer at all.

And like I said, even with heavy color weighting, it doesn't actually increase the efficiency of its cost that much, leaving you with a 1/5 or likely a 2/4 with flying at uncommon.
>>
>>49868321
Sorry, that's what I meant.

>>49869861
I thought Dryads were plant people, not beast people. Maybe Satyr? I like it otherwise though.

>>49870530
I liked the other version more. I think you just need to raise the cost to make it balanced. Or ask for a cost on combat damage to Fateseal.

>>49870539
>I didn't want to just strip indestructibility and leave it open to other types of destroy effects.
Not him, but what does this mean?

Also, your wording is really weird. I think it should be
>All creatures lose indestructible until end of turn. If a creature would die this turn, exile it instead.

>>49871294
I like it.
>>
>>49870539
>>49871872
I didn't want to strip indestructibility unless the creature had been dealt lethal damage.

The way you have it worded, you can destroy normally indestructible creatures by using spells or other effects.
>>
>>49871912
Oh. Let's try
>All damage is dealt this turn as though its source had wither.
Then follow up with the exile clause.
>>
>>49871858
>I mean at CMC 3. They just don't exist at anything but uncommon or higher.
Yes, which I addressed:
>The reason more heavily color-weighted cards don't show up at any rarity is because they're a huge pain to draft or use in limited
They aren't avoided because they're too powerful, but rather because they're hard to draft, and you don't want hard-to-draft cards at common. However, the use of monohybrid mitigates that difficulty.

Additionally, I plan on making much more substantial use of monohybrid mana than Wizards did. It's going to show up on multiple cards across all colors and rarities, set-wide.

That said, I will bump Egotist down to a 2/4, which is comparable to Azure Drake. 3U for a 2/4 flyer vs. UUU for that same flyer seems fair. The parity falls off once you start paying generic mana for the card, but commons can have a certain amount of inefficiency. However, it will be staying at common.
>>
>>49871838
Undercosted see:>>49871754
>>
>>49872135
If you're going to keep it at common and 2 power, I'd honestly make it a 2/3.
>>
>>49872635
That would make it grossly underpowered for its cost.
>>
>>49872666
Not really. I am being incredibly wary of its cost, but really a 2/3 flyer with no downside for 3 is still a great deal at common especially.
>>
>>49872781
2U gets you Updraft Elemental or War-Wing Siren, a 1/4 and a 1/3 with upside respectively. Going from 2U to UUU should come with a requisite increase in stats, even if only a small one. I think you're being too conservative.
>>
>>49856809
Or when you cast
>>
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>>49873096
Or that, yes.
>>
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>>49852518
Your card should probably be blue, m8
>>
>>49852617
What the actual hell is this templating?
>>49852686
Same with this one.
>except loss of loyalty
that's horrendous.

>>49853804
Your card names are great.
Are there ways to remove myth counters, or would that be absurd?
Also, you should probably reword myth so it works a bit more like undying, ie "when this creature dies, if it has no myth counters on it, return it to the battlefield with a myth counter on it"
>>
>>49854066
No, you should not write in an exception. That would be the weirdest ruling ever and would just confuse people. My advice would be to change it to something like: "put 2 loyalty counters on each other planeswalker you control, then you may activate any of their abilities. (Even if you have already activated one of their abilities this turn)" Just as flashy, but much more understandable.
>>
>>49854921
Donald Trump, orzhov miser (1)(w)

creature-human advisor

whenever a creature attacks you or a planeswalker you control, create a 0/4 white wall creature token with defender blocking that creature. Exile those tokens at the end of combat.
0/1

FTFY
>>
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We making Trump cards now?

Something about making him a White Weenie general felt so right...
>>
>>49875041
So, what would Hillary be? I imagine she'd change control to whoever's the most powerful. Or just have an ability that benefits the most powerful player.
>>
>>49872851
Not that anon. 1UU gets you a 2/3. UUU should get you 2/4
>>
If I used horsemanship in my set how bad it would be ?
>>
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>>49875081
I envisioned her as a walking, talking Smallpox. Seems to fit.
>>
>>49876481
It depends. You'd basically have to not use Flying or Reach in the entire set.

>>49876517
True. I love how Sargon asked why we Americans have presidential candidates who should be retired.
>>
>>49876569
>First card I made had both flying and horsemanship
T-thanks senpai.
>>
>>49876616
Let me go into detail: The reason Horsemanship isn't used is because Flying basically does the same thing. There's really no need to use Horsemanship when Flying exists. The same is true for Shadow. Note that the anon using Shadow in his set made a point of not using Flying or Reach.
>>
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Well, pretty much done with Wonder Woman and Donna Troy, here's the last one. Ability is supposed to be Lasso of Truth.
>>
>>49877734
Which spell can't they cast?
>>
>>49877792
Whoops. Supposed to be "can't cast spells"
>>
>>49877734
>I can still activate Rishadan Port on your turn
check & mate, son.
>>
>>49852111
>http://magicseteditor.sourceforge.net/
Why didn't the faggot update the download page? I had to go to the project page on sourceforge to find out the right package.
>>
>>49878096
What are you talking about?
>>
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>>49852111
How is this at an attempt to A) bring back Spellshapers and B) UR Artifact general
>>
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>>49870530
It sure is weird. Bumped it down to 4.

I like your idea, but I'm not a fan of green's flying-but-not-actually-flying thing. Not sure what other evasion effect you could use though.
>>
>>49879298
Too good at instant speed.
>>
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white commons first draft

as usual these will probably change.

Black + red remain to finish, about 9 or 10 more cards to do and then common first draft will be complete.
>>
>>49879530
So is guiding basically similar to haunting ?

>Flesh to glass
Is slightly worse than Excoriate

Overall it seems fine, just keep an eye on how many different tokens you have. You wouldn't want to end up in a situation similar to Fallen Empires.
>>
>>49879202
Requesting criticism
>>
>>49875228
>>49872851
I don't believe costing is really that linear.
1UU and 2U still come with the caveat of not being able to block anything but flyers, which with a 2/4 is another step above a 2/3 with no downside at all.
The way I see it, is that there are generally a lot of things with 2 toughness but not a lot of things with 4 power, so it's just going to end up dominating the board.
Staple on a slight upside to a 2/3, but I still don't think it should break into the 4 toughness while still at common.
>>
>>49864540
with the way you worded the white one if I have 6 cards I can draw 7 cards; idk how to word it better though
>>
>>49873425
These were made long before i started coming to theses threads. Theyre simply ideas. I fully expected your responses.
>>
>>49880185
Seems fine, except that wording on the first ability. I know that you just copied galvanic blast but you don't have the actual metalcraft keyword here so I would reword it as

>~ deals 2 damage to target creature or player. If you control three or more artifacts, ~ deals 4 damage to that creature or player instead.
>>
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>>49866148
just shitposting, dont mind me
>>
>>49879530
>Shadow (This creature can only block or be blocked by other creatures with shadow)
>>
>>49880905
>not 4U or UUUU
rev up those memes anon
>>
>>49881799
Fugg, forgot the type. It was supposed to be a Human Soldier.
>>
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>>49881844
>forgets to select the picture
This is getting really funny right now . . .
>>
>>49879298
>green evasion
I actually did it only because it was paired with blue on the card already, so it was like a nod to flying, but "not really". I wanted to use that evasion on a card, so I thought pairing it with blue might be cool to "justify" it more.

Someone else said they liked the Fateseal version better, but I think this one's ability to fuck with lands and artifacts kinda leans more towards a "cohesive" GU-themed card moreso than a "green and blue" card, if that makes sense. I also might up it to 2/2 because at CMC 4 I think I can go a bit bigger with the body.
>>
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>>49881081
literally no
>>
Which Should be used,
>When this creature battles
or
>During/at the start of combat with this creature
or
>When this creature blocks or becomes blocked
When talking about an effect that happens at triggers the start of combat between two creatures?
>>
>>49883017
The first two aren't terms used by magic, so the third.
>>
>>49883017
3rd

although I would like to see a "Create"-esque replacement of "Blocks or becomes blocked"

"battles" is a lame word though. Think of a better one.
>>
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>>49883068
>>49883055
Thanks, exactly what I was thinking. I come from Yu-Gi-Oh so I had to double check.
Thoughts? It's basically infect with a twist! :^)
>>
>>49883068
Well they can't use "clash" because that's an action word already. Sortie isn't something people recognize readily. "Conflict"? Eh. There aren't many decent synonyms that sound cool and are also easily identified by younger players.
>>
>>49883181
You also get the issue of it not applying if it only cares about blocking or being blocked and not both.
>>
>>49883068
I don't think it's that common of an occurrence that it would require a shorthand.
>>
>>49883130
When this blocks or becomes blocked by a creature, put a -1/-1 counter on that creature and it becomes sick.
>>
>>49883181
>When creatures "inflict combat damage to each other during regular combat"
>When creatures Kerfuffle
It's decided
>>
>>49883130
>has plague's art
>has nothing to do wit him
k
>>
>>49883231
But I want it to be plural.
>When this blocks or becomes blocked by creatures, put a -1/-1 counter on those creatures and they become sick.
Also,
>become
this doesn't seem right since its an ability would it not "get" or "gain" sick? Like creatures gain flying? Or do I have artistic license to make it what I want in this case?
I do like "becomes sick" better though.
>>
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>>49883204
Yep. It's not really worth shorthanding. "Enters the battlefield" is worth it though. "Manifest" would have been wonderful shorthand for that but they shot themselves in the dick already on that one.

>card
Trying to make some interesting commons and hoping the thread gets busy again.
>>
>>49883323
Based it on the name, actually. Not trying to do crossover cards today. If I was I'd start with some of the crazy shit in Cardfight Vanguard that wouldnt make sense in Magic.
>>
>>49883339
It doesn't need to be plural it activates for each creature that blocks or becomes blocked. Sick isn't a keyword so it doesn't get or gain it, it's a characteristic of that permanent like monstrous is.

>>49883353
Summoned would be the one I'd used for that
>>
>>49883204
>>49883181
I'd like one for "Deals combat or fight damage", but "Deals combat damage to the defending player" would probably see more use.
>>
>>49883377
>Summoned
That'd work. It's a throwback too to creatures being "summons" back in the early days of the game.

>>49883388
"Deals combat damage to a player/opponent" is another good candidate for shorthand.
>>
>>49883204
>>49883181
Ooh, what about "engage"

>"Whenever ~ engages with a creature..."
It could mean "blocks or becomes blocked by" but again, the issue is that there are colors that do one or the other, so it being both is awkward for that. I like the word though, so I wonder what else we could use it for.
>>
>>49883388
>>49883418
You end up with different nomenclature when dealing combat damage to a player, than when you deal it to a creature or planeswalker though.
>>
>>49883474
Ah yeah, that's an issue. Damn.
>>
>>49883495
It's the biggest reason why we don't see much in the way of shorthand for things. Saving space is nice but not when you do it at the expense of clarity.
>>
>>49883474
>Whenever ~ smackaroonificates a player, do X
>Whenever ~ smackaroonificates a planeswalker, do X
>Whenever ~ smackaroonificates a creature, do X

Doesn't reduce that much, but if it's just damage that it's looking at, or one or the other specifically, I could see it.

>Whenever ~ hits fucking anything, do X
>Whenever ~ GOOOOOOOOOOAAAAAAAAAALs, do X
>>
>>49883522
You still have the combat, noncombat and all damage split.
>>
>>49883516
Agreed.
>>
R8 me, trying to create more options for commanders in the wedges
>>
>>49883611
I'd prefer this as a variant of Adarkar Valkyrie in that it gets only one creature a turn. I realize this can't get 1/1s but instead of doing crazy stuff with the counters like that that some players might think is a "feel bad" situation, just making them choose something once a turn instead might be better for balance and clarity.
>>
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Is there a similar card to this?
>>
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Monthly Force of Will post from a template I designed
>>
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>>49883742
Yeesh I know nothing about FoW other than some of the art has chicks with nice asses. From what I gather, this dude is the equivalent of what, an 8/8 since everything is in the hundreds and thousands in Japanese games due to their comfort with those kinds of numbers because of the Yen?

Template looks good, at least.

>>49883711
This doesn't do what I think you want it to do and kill the creature you just made sick, because all targets are declared as a card is cast, which means it has to be valid at the time of the targeting, which the target of the -1/-1 counter would not be due to the spell not yet having resolved.

Gave me an idea for a card/mechanic though.
>>
>>49883869
Have you never heard of flashback?
>>
>>49883611
this feels like a w/b card there is no reason it needs to be red. Bad design in that regard but seems fun. >>49883682 has a point.
>>
>>49883893
I knew it was going to draw this comparison. The only difference, flimsy as it is, is that Coup de Grâce only does the "Increasing" cycle thing where it has a different effect when you cast it from the yard than if you cast it from your hand. Probably a flimsy thing to build a keyword around, but eh, we have Kicker variants all over the place, so why not try? I can just make it flashback if it bothers people, which obviously it is.
>>
>>49883893
>>49883951
Also let me add it's amusing that 90% of the responses to situations like this automatically assume the poster is a retard and not that they knew what they were doing and questioning if that were the case. I guess it's just a symptom of where we are/the fact that sometimes, people really don't know what they are doing.
>>
>>49883893
>>49883935
>>49883967
Let me also add, now that I'm thinking of it, that I should have pointed out that I knew what I was doing in the original post and not even opened myself up to this in the first place, so really it's my fault.
>>
>>49883869
He's the MTG equivalent of a 4/4 since life totals in FoW are 4000.
>>
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>>49884005
I really feel like 4000 is a nice life total, honestly. It allows you to do something like have a creature with a 1 attack that doubles every turn.

I say this knowing nothing about the game's tempo or if that would be viable. I just like the design space that larger numbers open up.

Also, here's a parasitic combat trick I thought up while drunk.
>>
>>49884023
Lol. Like 1, not 100? Sadly, what you said prior is true. The Japanese LOVE their games with these kinds of numbers (because of the Yen), so that wouldn't work all too well.

Instead we have staple 1200/1200 flying creatures with special cost reduction mechanisms controlling the meta.
>>
>>49884023
>banding senses tingling
It's a bad feel. On one hand, a simplified banding would be great. On the other... the hate is so strong I don't think you could get anyone to like it. I know, I've tried. Indifference is about as good as it got.
>>
>>49884023
This creature can't be blocked unless each other creature with gestalt is blocked.
>>
>>49883893
My question to you though is: do you think given my reasoning, I should change it given that there's a keyword that can do it already, or is the flavor of "different effect from the yard" enough to let it live? I'm guessing the former, but I'd like to hear for sure. I want to know because I like making variants of mechanics and things, so I want to know if I'm cribbing too close to the source.
>>
>>49884064
That sets up an impossibility, doesn't it? Creatures are not considered blocked until after the declare blockers step, so that wording seems like it would prevent them from ever being declared blocked.

Although my wording is fucked for sure, mostly because it implies a choice is made about whether to block or not during the declare attackers step.
>>
>>49884138
It should work the same way tromokratis does.
>>
>>49884138
Yeah I dunno, I think the wording for an effect like this is more complex than would be feasible, but also, remember that reminder text isn't rule text, so all you really need to do is explain it in a way that makes sense and is as brief as possible. Comp Rules take care of the rest.
>>
>>49884138
>>49884064
How about
"Gestalt (If no blocker is declared for an attacking creature with Gestalt, each other attacking creature with Gestalt becomes unblocked.)"
It's wordy, but I think the concept is simple enough.

I would also very much not make a lord that granted it, because of extremely messy shit.

On the topic of weird banding shenanigans, how simple would a keyword of "Whenever ~ blocks a creature, you choose how damage is assigned" be?
>>
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Not even really sure what to do here. Maybe it helps you gain control of a creature?
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>>49884179
It doesn't, tromokratis sets up a condition under which a block is allowed that could still occur during the declare blockers step.

But, I'm not honestly terribly fond of the idea, it's a repost from a year ago and just the first thing I saw related to the thread. I never got further than "lol flying gestalt and landwalking gestalt".
>>
>>49884230
Not the Gestalt anon, but that might work. It reads well enough and conveys the idea of how the mechanic works. As to whether it's a good idea or not... well that one's got me stumped.

>>49883893
I just frigging changed it since you decided not be vocal about it. Oh well. Sorry for the clutter, I guess I'm a bit scatterbrained right now.
>>
>>49884230
That works with the current rules, but you are all right that it's pretty clunky any way it's done.

>>49884245
That's fun shit as it is.
>>
>>49884245
Is this how he works? I mean I know he has "handlers" that are basically patsies that he parasites off of, but are they corpses beforehand? I dunno that much about Scarface, admittedly.
>>
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>>49884251
>this plus equipment that makes it unblockable
Yikes.
>>
>>49884278
"If that spell is countered this way," I think? I like it though. It's pricey enough to be okay as it is. Fun jank.
>>
>>49884286
It's then a 1/1 unblockable that you got to equip for slightly cheaper with no protection. Is it really that good? It's intended to be an all your eggs in one basket with low reward for low cost, am I missing something?
>>
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>>49884272
Yeah, I dunno, kinda the first thing that came to mind, for some reason. Yeah, definitely thinking of making it steal creatures.

Actually, just decided to make it. So here.
>>
>>49884272
Maybe it could give the creature some large p/t boost and some violent-themed ability?

I thought it was more like a suppressed self kinda thing though.
>>
>>49884256
I mean, it's a simple enough concept, I don't see people having that much trouble grokking it.
If anything, I'd say the biggest problem is taking interactivity out of the combat step- If they pump out more creatures than you can manage, or drop evasion on one thing with gestalt, it puts you on a fast clock and you can't block shit.

Also, thought of an odd trigger.

Bloodsipper Brood 2R
Creature- Insect
Whenever ~ deals combat damage to a player or planeswalker, untap it.
2/3

Vanguard Gorehorn 2RGW
Legendary Creature- Minotaur Warrior
Menace
Whenever ~ attacks and isn't blocked, you may have it fight target creature defending player controls. If you do, untap ~.
Whenever ~ deals combat damage to or fights a creature, put a +1/+1 counter on it.
4/5
>>
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>>49884053
Bands for all. To each according to his own toughness, from each according to his own power. It's for your own good, comrade.
>>
>>49884308
This is implying it doesn't also get a bunch of other stuff attached to it. It's "Voltron: the Creature Card". The issue is that it's so efficient; making certain equipment cheap to attach is really really strong. Imagine the Swords alone.

>>49884336
Hm. Part of me wants "equipped creature must attack each turn if able" or something to reflect his violent nature and that his patsies are usually unwilling but too weak-willed to stand up to him. I dunno, people seem to like the other version too.

>>49884347
Like I said, I have no idea how he actually works, so I'm just flinging shit at the wall here. My head hurts over the Coup de Grâce thing so maybe I'm not the best to be giving feedback right now.
>>
>>49884405
>Creatures you control have banding.
>Whenever a creature you control attacks, each other creature you control must attack if able. The same is true for blocking.
Kek
>>
>>49884397
I like the minotaur, but then I like most "better block it" creatures.

The untap effect is nice, it reminds me of shadowmoor. It seems a little weak though, 2R for 2/3 with vigilance is almost strictly better and wouldn't turn any heads.
>>
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How do you cost colorless removal?

>>49884347
The Ventriloquist has a few possible interpretations. One is that it's just straight-up split personality. Another is that Scarface is haunted (which may be because Scarface was carved from the gallows used to execute criminals in Gotham for many years), or that the Ventriloquist is sane, and just using Scarface as an excuse to get away with shit.

And then we have the other Ventriloquists. II was basically like I, but self-aware. And III was basically the girl from The Ring.

>>49884410
>Equipped creature attacks each combat if able, and attacks its owner each combat if able.
Or something similar?
>>
>>49884456
Except for red getting vigilance, yeah.
3/2 for 2R, maybe? I dunno. I'm a lazy fuck that prefers to vomit weird rules shit out and see where it goes (usually to something that's already been done better).

Refilling The Well (r/g)
Enchantment
Enchant creature
Whenever enchanted creature untaps, put a +1/+1 counter on it.
>>
>>49884501
>(usually to something that's already been done better).
This is so demoralizing when it happens, innit?

>>49884475
>attacks its owner each combat if able
Okay, that's amusing.
>>
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This started out as an okay idea and, as usual, devolved into madness. I think I really lost it around White-Green.
>>
>>49884613
I actually really like these. V1 princess is meh, and the thief needs to be able to recast the spell you grabbed; one spell cast once is not worth not actually having a commander. Korvuum needs a cost bump, too. Sova might be a little too good with the advantage.
>>
>>49884613
So, justification time:
>Sova
Meant to riff on two Conspiracy cards, specifically Hold the Perimeter and Sentinel Dispatch. Comes with a second ability that makes you want to actually cast it, in the form of hug-control.

>Arla
Arcane Savant, in Commander form. Bad idea? Hell yes. Fun? Probably. Doesn't have to match your colors but it's a one-shot spell and you have to pay for it when you cast Arla, opening up a bevy of possible strategies. Aside from minor wording glitches, I'm almost certain it works as intended.

>Korvuum
I almost decided to tone back the bad ideas until I put the word "counter" on a red-black card. A Kraverk style beatdown effect, with an aggressive body that doesn't mind dying. Also minotaur tribal.

>Prinzessin V1
A shitty idea that probably doesn't work at all. The few of you who think this is anywhere near a workable idea will likely hate the fact that it's not 5c. If this even works, it's a bad idea with narrow probable use.

>Prinzessin V2
Comparatively more tolerable. I think this version still suffers from a small base of colors, but it doesn't HAVE to be the commander, it just accelerates "legendary tribal".
>Thicket
Fuck RG forever. I could not think of one fucking thing to do with this card so I just dumped all the effects I couldn't fit anywhere else onto it. It's got a way-too-similar role to Korvuum, is barely a commander, and has a very odd effect for RG (even if it is technically in-color). I had no idea what the fuck to do with this card and it shows.
>>
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Rate, I think maybe 0 cost to cast is too little, 1 or 2 would be more balanced.
>>
>>49884660
Thief is extremely hard to balance since you could theoretically grab any (legal, I would think) card; though I wouldn't mind seeing multiple castings since you'd have to pay 2 more each time anyway.

Sova could also probably use a cost bump, or become a 1/3. Or, alternately, give only the caster a card. I like the flavor of "only allowing one discussion" per turn and having a meaningful upside for the whole table for allowing such due process, it feels very government-y without feeling oppressive or negative, unlike cards like GAAIV. Cost-effect-body ratio is too high, though, even discounting the early chumps.

Korvuum is supposed to be four mana, but I copied everyone off of Sova when I decided to make this a cycle, and forgot to change the 1. Four mana is the average cost for a vanilla 5/2 (see Cobblebrute), and with upped rarity and a single color he might be able to get away with 4 mana. Might need to be 5, though, and 5 is mildly in line with the rest of the card.
>>
>>49884716
>Sova
Arcane Lab + Making Ebony Owl Netsuke very happy. First bit is great, second is a little over.
>Arla
Gave me a different terrible idea.
>Korvuum
Black and red punishment counter is perfectly legit.
>V1
The chosen card is gonna be Sisay 110% of the time. Then No Fun Guy Gaddock Teeg comes out.
>Thicket
Crucible of worlds makes this juicy.
>>
>>49883935
>red
thought 4 power first strike would be enough to give it some leeway into red. Would making it double strike make it too good?
>>
>>49884802
>>49883935
Or even keeping it as is but adding haste
>>
>>49884761
>>49884777

Voxu, Low Arcanist (u/r)B
Legendary Creature- Rat Wizard
Whenever ~ enters the battlefield, search your library for an instant or sorcery card with converted mana cost equal to the amount of mana spent to cast ~ and exile it.
1UBR, T: You may cast an instant or sorcery card you own exiled with a card named ~ without paying its mana cost. If you do, shuffle it into your library.
1/2

This is almost certainly too wordy.
>>
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Optional challenge time, /ccg/. It's far too late for me to get the bad ideas flowing tonight, so I'm going to throw some art at you all and see what you can make of it. Commander-type cards preferred but obviously not mandatory.

If nothing comes to mind, just call me a shitlord for becoming a tripfag for the sole purpose of feeling some meager ownership over the usually-bad things I whip up. As a tripfag, I live for the >>(You).
>>
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>>49884838
Have a couple of relevant bonus mode options too, if you're feeling particularly creative.
>>
>>49884761
>>49884613
Sova has three abilities. The second and third abilities should be on their own line.

Arla doesn't work as written. You can't pay X because you don't know what X is, because you're not allowed to look at face-down exiled cards unless something explicitly lets you. Also Commander isn't typically played with sideboards, so "a card you own from outside the game" is either "whatever the fuck I want" or "nothing" depending on how competitive your setting is, and that doesn't seem like a great idea.

Korvuum is pushed as is for a 5/2 trample haste for 3. The fact that he taxes large spells and gets cast for freesies in the late game is even more nasty. Especially since you can cast your own large non-creature spells and pay 5 life to circumvent the command tax, which is not a difficult prospect in a 40 life format. Yeah, aggro is a bad archetype in EDH, but he'd see play in French at the bare minimum. I'd make it a 4/3 and drop the trample. His mana cost is less relevant because you're only realistically going to hardcast him once, and then you'll just wait for bombs to be cast to get him back onto the board, or casting them yourself.

Commander isn't a subtype, its an attribute, so its not capitalized typically. See the cycle from Commander 2014.

Preventing damage like Razorthorn Thicket does isn't red nor green. It's white. Yes, green fogs but it doesn't really do passive or half-measured prevention. This is a Naya or Boros card, because red (on its own) can also care about sacrificing lands for fun and profit.
>>
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Last one. See you later, /ccg/.
>>
>>49884847
Entirely correct about Sova, corrected now.
I'm basing it loosely off of Arcane Savant, though it's inexcusable not to be able to look at the card. Unfortunately, I'm extremely text-heavy on her as-is, so I'll need to get very creative in order to properly word her effect- and yes, I was vaguely aware that any card might be the target for her exiled spell, and gave it the one-cast clause as a way to make that slightly more fair. Probably broken on premise, but I do want to get the wording down.

Correct about Korvuum, he'll probably end up as a five-drop and I may add a mana cost- or at least commander tax, via "cast"- to his counterhate ability.

Duly noted about commander, though that card is basically scrapped at this point.

Entirely correct about Razorthorn Thicket, I honestly gave up designing that card about a fifth of the way through.
>>
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>>49884838
When I see that hat, I think Red Mage, and when I think Red Mage, I think Dualcasting.

This card is probably too pushed, given the hilarity of spell doubling. Also, a deck that really wants to run Painter's Servant.
>>
>>49884844
Captain Vale 1WU
Legendary Creature- Human Rogue
Whenever a Rogue creature you control deals combat damage to a player, you may return target artifact card from your graveyard to your hand.
Equipment you control has "Whenever equipped creature deals combat damage, you may draw a card. If you do, discard a card."
2/2
>>
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Nothing like good old color hate.
>>
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>>49885082
I do love me some color hate.
>>
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>>49884278
Pretty jank to have all those restrictions as well as only slot it into your hand.
>>
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>>49885243
I am cutting the part with the converted mana cost, I put it in for flavor reasons but it just punishes countering bigger creature spells.
>>
>>49884080
Not him, but the "Increasing ___" cycle already exists with the effect you're looking for.

The problem with introducing an identical effect under a different ability name is that there really isn't a reason to unless it's smoothing out the old effect. (see; Fading vs Vanishing)
>>
>>49885663
I can see why you did it, it's just that those types of blue creatures are generally the biggest things that blue has anyways and paying 5 for a creature-only counterspell is a rather large investment, even with all the cutting-back Wizards has been doing on counterspells.
>>
>If a source would deal damage to this creature, you may assign that damage divided as you choose among any number of creatures you control.

So, what does /ccg/ thinks of this keyword ?
>>
>>49886075
It's probably too strong, would be better if you could only assign it to one other creatures.
>>
>>49886104
Just have several, and play musical damage.
Or use protection sinks.
I'd restrict it by type or make it a lump deal (i.e., you can only transfer the damage as a whole).
>>
>>49886075
Too much of a board state stall.
>>
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First Batman villain ever, believe it or not. Probably going to do the Mad Monk and Hugo Strange next.
>>
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Blergh. D-list Batman villain coming through. And yes, her supervillain gimmick is being a carpenter. But this usually means doing stuff like making deathtraps in supervillain lairs.

Sorry for using RW again, but I want some pinging going on. Would it be White to just deal damage the attacking player whenever one of your walls (or a creature with defender) blocks?
>>
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>>49865284
Rawled on randomdotorg

Tell me how strong it is, and if I should change anything.
>>
>>49887937
probably should've posted the rolls: 2, 9, 8, 3(worthless), 9, 3
>>
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Oh look, another character with sparse lore. She's basically just another Doomsday, a oneshot villain made for one specific event and nothing else.
>>
>>49887937
Lands shouldn't be making emblems at all. Not to mention prison effects are actually white now.

Wizards also avoids making lands that are "strictly better" than basics (in that they do everything a basic does and more at no cost).
>>
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Sorry anon who wanted these to use Regen, Wizards killed it. And I still have no idea how to make Indestructible beaters interesting and balanced.

>>49887937
What >>49889688 said. Also, counting legendary permanents seems kinda odd. Why did you pick it?

And on a sidenote, you can roll dice here. The chart even shows you how.
>>
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>>49884900
>>49884921
Pure value commanders. I've come to love them as of late ever since tinkering with Rashmi- commanders that suggest a certain mix of card types but are otherwise open for experimentation.

Have the first of two versions of this card. I noticed that Fabricate seems to be within Abzan colors and wanted to play with it- I love trying to match old set keywords with new ones to see what happens. (A lot of the time, it's a bad idea, but that's what I'm all about.)
>>
File: Iya Oshiva.1.jpg (45KB, 375x523px) Image search: [Google]
Iya Oshiva.1.jpg
45KB, 375x523px
>>49891465
Here's version two- same +1/+1 counters matter, different application. The biggest problem with the first version is how heavily incentivized you are to take Fabricate as +1/+1 counters and not as tokens, as you probably wouldn't want to bolster a token anyway, especially not for 1.

Second version here is way more artifice-y, and incentivizes using Fabricate as a token-generator. Might be a bit -too- powerful, though, since it hits all creatures and turns them into artifacts.
>>
>>49891465
>>49891522
OK, I know that I have problems with complexity addiction, but... this just seems absurd. First, the Outlast ability that Bolsters and scales... I mean, it is cool, but wouldn't you want to attack with the thing? I mean, eventually it's going to reach a point where Iya has the least toughness among your creatures. And for the second one, what's the point of turning the creatures into artifacts?
>>
>>49891465
>>49891522
>>49891750
>I mean, eventually it's going to reach a point where Iya has the least toughness among your creatures.
What I meant by this is that there's going to be a point where Iya won't be able to power up your other creatures for a while, and the counters will just land on her, which is kinda pointless if you're going to keep tapping her.

And why is this WBG anyway? Does it need Black?
>>
File: Eudarcus Heir of Euis.jpg (39KB, 375x523px) Image search: [Google]
Eudarcus Heir of Euis.jpg
39KB, 375x523px
Oops.
>>
>>49891465
I don't think that you can make reference to the ability, at least not like that.
I would've worded it something like
>Fabricate 3
>Outlast 3, T
>Whenever a +1/+1 counter is placed on ~ for the first time each turn, bolster X, where X is the number of +1/+1 on @.
>>
>>49892664
Look stuff up before providing advice, anon.
>>
>>49886104
>>49886244
How about
>[KEYWORD] — If a source would deal combat damage to this creature, you may assign that damage to another target creature you control with [KEYWORD].
>>
>>49892180
>horsemanship
>>
File: Iya Oshiva Den Mother.jpg (44KB, 375x523px) Image search: [Google]
Iya Oshiva Den Mother.jpg
44KB, 375x523px
>>49892664
It's a keyword ability, so it has rules meaning and can be referenced (see Herald of Anafenza). Speaking of rules meaning, it's not
>Outlast 3, T
It's just
>Outlast 3
Because Outlast carries the tap cost and sorcery speed restriction as part of its rules meaning.

>>49891465
>>49891522
Fabricate and Outlast are in similar colors, but Abzan is not a normal color combo of artifice. You have green, who typically hates artifacts; black, who rarely gives a shit about artifacts; and white, who has a love-hate relationship with artifacts. We see a little bit of black's affair with artifice in Kaladesh, but that's far from the usual.

My crack at a similar theme, although I dropped the black.

Also goes wackily infinite with a clone and Mirror Gallery.
>>
>>49852111
When do you use "target creature gets" vs "target creature gains"?
>>
>>49894434
You get p/t boosts, you gain abilities.
>>
>>49894434
Creatures "get" P/T increases (or decreases). Creatures "gain" abilities, including keywords (like Haste) and long-form (like "T: You gain 1 life.").

Other forms are written out explicitly, particularly "target creature can't be blocked."

Also, get is for all time-scales, both temporary and static-continuous (like an anthem), but continuous abilities are written "Creatures you control have..."
>>
>>49894434
gets is for power or toughness changes, while gains is for abilities like flying, vigilance, haste, etc
>>
>>49894546
>>49894546
>>49894546

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