[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y ] [Search | Free Show | Home]

ITT : Campaigns you'll never get to run >Cyberpunk,

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 98
Thread images: 19

File: 1349900409090.jpg (164KB, 900x1273px) Image search: [Google]
1349900409090.jpg
164KB, 900x1273px
ITT : Campaigns you'll never get to run

>Cyberpunk, players are bounty hunters
>They're getting paid to hunt down ancient supernatural monsters
>The entities have chosen humans as their hosts so they can blend
>They're now essentially cute girls with [STAND]s
>>
>>49767425
>Cyberpunk, players are androids and cyborgs.
>Outfitted with tacticool kits and sent on spec-op missions.
>Basically Ghost in the Shell meets Megaman.
I have been "working on" that homebrew for SIX YEARS.
>>
>>49767425
>setting is middle age fantasy
>gets invaded by colonial era nation
>nation is lead by dragons and frontline troops are musket wielding kobolds
>>
The PCs were the lowly minions of some BBEG who lost.

I wanted to make the goody toe shoes nature faction win against the "evil" army who was lead by an industrialist who employed mostly mercenaries.
>>
>>49767467
>I have been "working on" that homebrew for SIX YEARS.

Me too! Wanna collaborate?
>>
>>49767425
My second season of Delta Green.

>That Congressional librarian will never be asked to open the last door.
>That USPS investigator will never have to regret his one delayed act of mercy (I'm not saying you should have killed them all, but you should have killed them all)
>That Winnebago driving drunkard will never find his sister and himself.
>That CDC Doc will never be teased again for trying to save that "tsundere" NPC.
>And finally that Marshall will never see His final face.
>>
>>49767425
Deep underground, a fell warlock toils. Horrid crossbreeding experiments create misshapen foulspawn, who are barely kept alive by blood magic. The greatest and most hideous of his creations are allowed to die once fully grown, so that they might be reanimated as undead warriors to serve his god.
These are the Pcs, sent forth to do battle in a divine war waged for the prize of omnipotence. A war that has long since ended, though the vast scars remain everywhere.
Now they must find a place they can call their own, in a world ruled by a god they were created to oppose.
Using Nechronica
>>
File: 1402424356567.png (63KB, 788x810px) Image search: [Google]
1402424356567.png
63KB, 788x810px
>>49767425
>Anything MAID
I unironically want to play MAID but I have no friends who play MAID
or friends who play TTRPG in general
or any friends at all
>>
File: Poetic Map.jpg (254KB, 1030x848px) Image search: [Google]
Poetic Map.jpg
254KB, 1030x848px
>>49767425
Hârn: A Knight's Tale
a small-scale, day in the life sort of adventure about knights trying to find a place for themselves
>>
>>49767515
Stolen!
>>
>>49767467
>>49768059
Me too but with psionic technopunk.
>>
>>49767425
aaaand stolen.
>>
>>49767425
I want that dragonbutt
>>
>>49767425
Two separate Anima ones.

>All Skeleton campaign, with an NPC necromancer who can't control them worth a damn. Possibly because he's the son of their original creator, and they've been left with specific orders to turn him into a fine young man.

>Sammael Campaign with nothing but Pure Daimah.
>Objectives will be simple things, like getting across a city, or delivering a letter to one of the Fallen Angels.
>However, due to Daimah being ADHD incarnate, the campaign will left turn at the first goddamned squirrel to cross their path.
>Grumpy Jayan "Handler/Cat-herder" NPC "in charge" of them.
>>
>>49767425
>>49767467
>>49774875
inb4 /tg/'s resident turbo autists get triggered by the suffix -punk
>>
>Batshit crazy weird fantasy

I just don't think I have it in me to write something like that, which is a shame because I love that kind of shit.
>>
It's nothing fancy, but a fairly generic future RP set on a ship or space station. Think Space Station 13, or System Shock 2 before it all goes to shit.
>>
>>49767425
>Cyberpunk, players are police
>Formed together into specialist anti-crazy cyborg squad.
>Conduct investigations and assist rapid reaction teams in a backdrop of political and economic corruption that reaches to the very top of their society.
>>
>>49775468
let me play m8
>>
>>49767425
It's the A-Team, but set in 18th century vampire-infested Germany.
>>
>>49771882
How is wanting to play MAID and not having any friends plebeian?
>>
An All Dragons Party that isn't infested by scalies or ERP
>>
>>49767425
Something that isn't dnd
>>
File: 1444866465041.jpg (453KB, 800x1049px) Image search: [Google]
1444866465041.jpg
453KB, 800x1049px
>>49767425
had me until that last one OP

I wanna run ultra-pulpy retro scifi but I've never actually consolidated enough to build a story out of it. Might finish C.S. Lewis' SF series and start building from there again. God knows if I'll ever find the right music, either.
>>
>>49767425
Hong Kong Action Theatre!

I had a bunch of 'movies' lined up, but no interested players.
>>
>Action horror dealing with temporal anomalies set in a fantasy version of the American Southwest

or

>Epic fantasy set in a gas giant that has continents rotating on massive rails like a grand orrery inside it

I keep working on them, but my players just want to do typical dungeon crawls in shitty approximations of Tolkienesque worlds.
>>
I also want to run or play some cyberpunk

With the amount of desire to play, I'm surprised there isn't a go to system/game for modern cyberpunk. I would say SR but the magic and some mechanics is a turn off for many
>>
World of Darkness. All the players are scientists/journalists/people needed for an expedition in the wilderness. They're employed by a university to explore unknown locales, find information and historical artifacts, and report their findings. Of course, they run into monsters, portals to other dimensions, labyrinthine catacombs and mind-bending horror. Think a blend of Indiana Jones and Lovecraft.

Also, there may or may not be some comic relief or dumb puns.
>>
Bunch of horror movie villain-tier monsters get together to fight off something more terrible.

>Jason, The Creeper, Pinhead, and Michael Myers get together to fight Deep Ones
>>
>>49779136
Cyberpunk 2020?
>>
>>49779136
What mechanics in SR are bad?
>>
File: Scott Pilgrim.jpg (279KB, 1920x1080px) Image search: [Google]
Scott Pilgrim.jpg
279KB, 1920x1080px
>>49767425
>Scott-Pilgrim universe
>Lasers and Feelings used for non-combat
>4e used for when things go "combat-mode"
>>
File: 1458053568970.jpg (247KB, 700x307px) Image search: [Google]
1458053568970.jpg
247KB, 700x307px
>>49767425
I've got a few

>Chronicles of Darkness, but with the Immortals from the Highlander films acting as their own little aspect of the supernatural world. It takes place in a Gotham-esque platonic ideal of the City.

>British spies during the Peninsular War (Britain vs. France in Spain) trying to thwart Napoleon's occult research division.

>Greek-style bronze-age in a prehistoric world; sometimes with a bit of a monster hunter feel.

>Post apoc, basically Mad Max but with tanks everywhere instead of cars. The tank commanders act like knights, their tanks are their 'steeds' and the crew are like their squires.

>You're an immortal soul trapped in the lowest circle of Hell. You must fight your way to the top. In the thread that inspired this, they were talking about it being the Aztec Hell, with the entire thing basically being Doom 2016 mixed with Far Cry Primal.

>Star Wars podrace plot that goes along a bunch of unique planets. The ultimate galactic finale race is basically the plot to Redline, but also exploring the underground element a bit more.

>Black powder/Napoleonic fantasy, the player(s) are mercenaries that are trying to gain their own titles in a time of political struggle and war.

>Souls-like in a desert setting with an obviously dying sun. The players are trying to gather the souls of gods-on-earth to try and keep the thing going by feeding souls to the bonfires; each in the center of its own holy oasis.

>In the aftermath of a devastating war using immensely powerful arcano-tech, the massive golems that we believe caused the destruction of the societies past wander the world; forces unto themselves. Our only defense are the orders of knights in magitek powered armor; and even then, only just.

>Motorcycle cops patrolling the massive highway that circumnavigates the world and connects all cities. Entire Mad Max-like road cultures have built themselves around and under this massive complex.

1/?
>>
File: dd-dankest-dungeon.png (157KB, 940x454px) Image search: [Google]
dd-dankest-dungeon.png
157KB, 940x454px
>>49779695
>Shadowrun, but playing as a DocWagon response team. Drop in, secure the area, get the patient out; deal with corporate fuckery at home; juggle personal lives since you're allowed to be actual people outside your jobs; deal with the moral ramifications of leaving injured behind since they can't pay.

>You live on a planet where forests replace the oceans. The shorelines are very light folliage, but the further you head into the forest, the darker and more dense it gets. Wildlife and civilization becomes more and more rare, and the creatures become more deadly and horrific.

>Humanity is gone; no one knows where. You play robots trying to get by, the green apocalypse only just taking over the cities that humanity has left behind.

>In a Victorian-era-inspired setting, you are guards on a massive train that leads across haunted and untamed lands. Can you protect your charge from the spirits and savages of the world beyond the safe, civilized walls?

>Dieselpunk sky world where flying aces dominate the culture. From warfare to celebrities, being an ace is the best way to make it in this world.

>Napoleonic fantasy where you hunt down the things that go bump in the night--and the cultists who are helping them along.

>Space opera where Earth was destroyed and humanity is the migrant species.

>In a stone-age/tribal fantasy setting, your party is a part of a tribe who's land is being invaded. All of these men, armed for war, following someone they call an "emperor."

>In a post-nuclear world, everything's not quite destroyed--but almost. Society remains, but nuke-free mercenaries are the order of the day, fighting proxy wars so the world doesn't see another World War.

>A world without any large cities, covered in deep forests and expansive deserts where agriculture is rare and very difficult.

>In a Supers setting, you are a member of a secret team responsible for hunting down and killing supervillains that their nemeses won't handle properly.

2/?
>>
>>49767425
>Cyberpunk
>Hackers trick hundreds of kids playing World of Wesnoth in VR into committing actual atrocities.
>Players have to subdue a bunch of medival non-com kids using non-lethal means.
>>
File: rocking steel legion.jpg (19KB, 173x217px) Image search: [Google]
rocking steel legion.jpg
19KB, 173x217px
>>49779738
>The party are Regular Joe guards in a Supers world prison when a massive riot and prison-break happens.

>The party are Union special forces in the US Civil War, tasked with infiltrating the CSA government and investigating their Occult Division before they make a breakthrough.

>The party discovers ancient weapons of legend, but all is not as it seems: they are now chess pieces in an ages-long war for slumbering gods. And now that champions bear their tokens, they are once more waking up as an age of blood will descend upon the Realms...

>Someone important to each party member is in a perpetual sleep, and authorities do not know what's wrong. Upon investigation, the party discovers a cult has captured the souls of their loved ones, to be used in sacrifice to summon a god of sleep and death (their goals are similar to the Covenant's "Great Journey").

>The Battle of the Somme has accidentally torn open a portal into hell. Close it.

>Your mech is shit, you're under-supplied, your CO hates your guts, and your enemies are the ones with the not!Gundam. Win.

>Shadow war between mages, Powers (low-level supers), monsters, and "sleep-walkers," (humans who have no poweres, but who are aware of/minds don't try to explain away the supernatural) in prohibition-era Chicago.

>WW1: Desperate soldiers in a trench, caught between monstrosities stitched together from the corpses of their former comrades and automaton killing machines that know neither mercy nor remorse. Maybe toss in some Cthulhian cultism if the mood strikes.

>Bootleggers on the run from the voodoo mafia of New Orleans.

>A motley crew of ragtag adventurers must stop the Iron Kaiser and Mechano von Bismark from unleashing their Blitzzeppelin fleet upon an unsuspecting dieselpunk Europe.

>A crack team of Marine Raiders infiltrating a Japanese floating fortress in an attempt to sink it before it's raygun or other such pulpy-magic artillery spells doom for the Pacific Fleet.

3/3
>>
>Campaign where the epic tier PCs pursue the evil archwizard to his home dimension (Modern day Earth) and end up bodyjacking people accidentally. They then contend with the archwizards attempts to replicate his usual bullshit in a world that doesn't have any arcane physics... yet.
>>
File: big bad odst stand-in.jpg (125KB, 549x1105px) Image search: [Google]
big bad odst stand-in.jpg
125KB, 549x1105px
>>49767425
I would absolutely love to run my Only War campaign. There'd be one or two war movies worth of campaigns before I went All Guardsmen Party on them and had them doing more stuff. Maybe give them a chance to be Gland Warriors and have them sort of be like Project ORION supersoldiers and get involved as the brutal hammerstroke in some spy-vs-spy Inquisitor or Rogue Trader shit. Give them opportunities to advance their own position and get involved in the sort of important stuff where they have the freedom to start exploring Dark Heresy and Rogue Trader careers and opportunities. I know at least one--maybe two--players who would want to try and be Astartes if they have the chance.
>>
Bronze age mesopotania low-fantasy with the PCs as wandering bounty hunters/mercenaries.
>>
Running a campaign with a small spaceship crew ala firefly/Han Solo & Co.
>>
The setting takes place in a planet-spanning castle. Civilisation has fallen and small settlements exists scattered in some if the greater halls. Water, firewood and food are hard to come by and you can never be certain if the floor might collapse when exploring new sectors. The tech level is around 18th century but most people live lifes similar to medieval townspeople. Farming is restricted to the grand halls with skylights high, high above or mushroomfarms on the musky cellar-regions.
>>
>>49767425
The dream game I'll never get to run is a superhero legacy campaign.

>Phase one
>Golden age heroes in WW2
>Simple origin stories and archetypes
>Just punching nazis and supernazis
>Some mystical hubbub might be involved

>Phase two
>Late 80s comics
>Characters are either older versions of phase 1 or reboots (a la green lantern)
>Powers get scaled up
>Put against a cosmic-level threat
>Play with big, sweeping moral issues

>Phase 3
>Present day
>Characters are youngsters inspired by the previous versions
>Tone down the powerlevels
>Street-level or city level game
>Lot of room for personal issues

I will never play this because my players won't build three different characters for a game.
>>
1920's fantasy kingdom is taken over by a super religious king which kickstarts a temperance movement. The players are employed by the Dwarven moonshiners to run their product over the border and set up speak easies around the kingdom, which kickstarts their career in the criminal underworld.

Never going to happen because my players don't like anything that isn't medieval or science fiction.
>>
>>49774170
I feel comfy just looking at that map
>>
File: 1461828307154.jpg (177KB, 900x819px) Image search: [Google]
1461828307154.jpg
177KB, 900x819px
>>49774170
>>49780316
Same here anon. That's a fantastic map that feeds the imagination.
>>
>>49779695
>>49779738
>>49779761
Stolen. All stolen. Every single last one of them are stolen and good luck trying to get them back.
>>
File: customLogo.gif (3KB, 438x168px) Image search: [Google]
customLogo.gif
3KB, 438x168px
Savage Rifts where the players have access to about 20 nuclear bombs.

Let's see what happens.
>>
>>49767425
>ITT: People want to play Shadowrun, but don't want to call it Shadowrun
Faggots.
>>
Ryukuza Quest as Legends of the Wulin.
>>
>>49767425
I'd like to be able to finish my Rogue Trader campaign. It was goign well, but we had t put it on hold because one of the players was busy with real life stuff, and now that he'd have time I'm too busy studying for my master's degree to have time to GM.

Aside from that, I've had an idea for another 40k campaign where the players would be mercenaries in Commorragh, doing jobs for dark eldar Kabals. Pretty much Shadowrun but with more murderrape elves.
>>
>>49780316
>>49781271
Hârn is a great setting with great support. It's a shame it doesn't get a lot of play.
>>
File: 1475740125270.png (177KB, 686x303px) Image search: [Google]
1475740125270.png
177KB, 686x303px
>>49781288
Glad someone likes them, anon.
>>
File: bad company 2 us assault.jpg (81KB, 1024x576px) Image search: [Google]
bad company 2 us assault.jpg
81KB, 1024x576px
Delta Green: Bad Company
>>
>>49776552
>>All Skeleton campaign, with an NPC necromancer who can't control them worth a damn. Possibly because he's the son of their original creator, and they've been left with specific orders to turn him into a fine young man.
How's Anima as a system? I'd play that
>>
>>49784062
Nobody wants to play a game with 28 Attributes and 500 skills.
>>
File: 1471815711223.jpg (111KB, 570x798px) Image search: [Google]
1471815711223.jpg
111KB, 570x798px
>>49784387
I love them all as well.
>>
>>49785384
There's a difference between the setting and the rules. When it was originally published Hârn did not even have an official system, and simply existed as a place to set adventures.

If I recall correctly, there's both a Fate and a Burning Wheel hack for Hârn, and you could also use any skill-based system for it while still retaining the Hârnic "feel". Runequest 6 would work, but GURPS would probably be ideal due to the rather different way magic works in the setting.
>>
File: maelstrom.jpg (44KB, 332x500px) Image search: [Google]
maelstrom.jpg
44KB, 332x500px
>Players are eco-terrorists in a mid 21st century enviornment that is Peter Watts levels of Dystopia that are tasked by their mother organization to blow up a "research lab" in Upstate New York that turns out to be that place where they hold all those apocalyptic diseases. Then revenge happens when they do it and it turns out that was the plan all along and the plagues are spreading everywhere
>>
>>49779152
Sounds fun
>>
I just want to play Pokemon Tabletop United. I don't ask for much. ;__;
>>
A decent Kamen Rider campaign because my dm skills could really use some work and I lack the players or another dm willing to try.
>>
>>49774170
That reminds me of Walter Moers' Zamonia.
It's actually surprising that I've never seen a system for it, or any talk of how to homebrew it. It does "weird fantasy" right without being cringy, and it goes between bizarre and disturbing much better than a lot of later "weird fantasy" settings.
>>
>>49767467
>Basically Ghost in the Shell meets Megaman.
What a coincidence, this is the exact campaign that I want to participate in but will never get the chance.
>>
>>49767425
The campaign I'll never get to play is the one where I get fully immersed as a female character.
>>
>>49767425
>The PCs are all bandits and swindlers.
>The world is around the early middles ages of development.
>The PCs first mission is to fake a miracle from the local faith in order to beggar the poor.
>Along the way two of them start hearing voices in their head claiming to be God and seeing flashes of visions.
>Are the PCs really chosen Divine prophets in the making? Or a bunch of psychos? and what will they do now?
>>
>>49785175
Eh, it's good once you get the hang of it, and very flexible, chargen-wise, but it's front-heavy as fuck, combat can be a tad unwieldy at times, and the plethora of tables and situational modifiers tend to turn people off.
>>
>>49774170
I first read that as "ham" and was thinking it was going to be pigs trying to become knights.
>>
>>49779584
All of them. Really, that there's so many and they contradict each other, because the company that makes it can't edit for shit.
>>
>>49787904
There is a formula they released in the second edition that gets rid of about half the tables.

The bad news is it was never translated.
>>
File: Anima Combat Flowchart.jpg (316KB, 1190x998px) Image search: [Google]
Anima Combat Flowchart.jpg
316KB, 1190x998px
>>49787985
There's a surprise.
Thankfully, I have this flowchart to help if I need it.
>>
>>49779152
I've always wanted to run a game based on the Manifest Destiny comics. Basically it's the Lewis and Clarke expedition but there's a lot of fuckhuge critters and weird mutants on the road west. Ideally I'd like to implement some sort of mechanic so that if the PCs fail they don't suffer personal harm but some redshirts die.

Someone should storytime that comic here, it's /tg/ as fuck.
>>
>Space horror along the lines of Event Horizon or Sunshine
>Planes and Mercs
>>
>>49788211
It's quite simple, really.

Let D be the defender's total roll.
Let A be the attacker's total roll.
Let T be the defender's AT vs. the attacker's attack type.
Let C be the counterattack bonus.
Let B be the attacker's weapon's base damage.
Let F be the final damage of the attack.

If D>A, C=(D-A)/2, rounded down to the nearest 5.
If A>D, F=B*((A-D-(20+10T))/100, rounded down to the nearest 0.1).
>>
>>49767425
>Medieval Age of Piracy
>literally Captain Claw, but an RPG that takes place 600 years after the game, Claw's last life is looking for the Amulet of Nine Lives to ensure it doesn't fall into the hands of Redtail's descendants after he dies
>characters tweaked so as not to be accused of furfaggotry
The best part is that I know for certain I'm the only one that's played the game, so there's no way in hell people will call me on ripping off shit. The worst part is that we can barely get our schedules together for a main session once every few months, let alone letting someone else try their own shit.
>>
>Black Crusade Traitor Guard campaign where the heretics work their way up from a lowly squad and allies to commanders of an entire Black Crusade

>All Sister of Battle Dark Heresy campaign

>Skitarii only war

>Mutants and Masterminds at all.
>>
bomper
>>
File: spy_vs._spy.jpg (96KB, 640x877px) Image search: [Google]
spy_vs._spy.jpg
96KB, 640x877px
>>49779835
>spy-vs-spy inquisitor shit

I'd play it.
>>
>>49791375
>Black Crusade Traitor Guard campaign where the heretics work their way up from a lowly squad and allies to commanders of an entire Black Crusade
I've ran this. One of the most fun campaigns I've done. The actual Black Crusade part only happened in the very last session, though. We had to wrap things up quickly because one of the players was moving away, so we represented the actual crusade part in form of one mass battle to take a critical Imperial hive world.
Still, it was fun to have the PCs go from a ragtag bunch of nobodies to feared champions of Chaos with armies of cultists and mercenaries at their command. Also the most hilariously disfunctional party I've ever seen.
>>
>>49779695
>>49779738
>>49779761
I wish you were my gm
>>
>>49767425
>Changeling the Lost, disguised as nWoD mortals where the PCs are fetches
>Sunless Sea with Stars Without Number rules
>Only War campaign where the regiment gets framed for heresy, but still tries to help the Imperium covertly
>Witcher RPG in general

All pitched ideas, some attempted, none happening.
GM is pain man
>>
Ninja sluts in Neo-Kyoto
>>
>>49790137
Oh I already figured that out. I can do that in my head easily enough. Quite a handy trick when GMing.
>>
>>49776620
Such as?
>>
>>49767425
>Players are a cabal of ancient mage-alchemists.
>Need to constantly make more elixir of immortality, or their bodies will crumble to dust.
>Unfortunately, the elixir of immortality has a nasty side effect: Memory loss
>Everyone is a basically senile Chinese/Mesopotamian/whatever old-as-shit wizard in a modern setting. Shenanigans and adventure!
>>
>>49795499
>Sunless Sea with Stars Without Number rules

You need to do this and I need to play in it.
>>
>>49797906
Isn't this basically a refluffed mummy the curse? Not that it wouldn't be fun to play.
>>
I've been wanting to run a Hellgate London game for a while now. Starts off as a survival game and eventually they join one of the 3 factions and start fighting demons.

Another idea was a Starcraft game.

Also wanted to run a Rogue Trader game but it's impossible to find a good group of players.
>>
>>49797919
I'm completely unfamiliar with Mummy, so maybe? I guess I should read it in that case.
>>
Metro: New York.
Existential horror at the bottom of the sea.
Something based off that Pathography thread this week.
Magitek fighter aces with an airship aircraft carrier, seeking fortune in a world of floating islands.
Anything Eclipse Phase.
Anything Weird War 2.

I'm a terrible GM and recognize such, plus I hate planning *and* am terrible at improv.
>>
All of them. ;_;
>>
File: wallhaven-200639[1].png (2MB, 1920x1080px) Image search: [Google]
wallhaven-200639[1].png
2MB, 1920x1080px
;_;
>>
>>49797987
Mummy; the Curse is, let's say it this way, Onyx Path-like.
There is literally, and I cannot repeat this enough, a rule that says that your characters have to be Egyptian or Nubian in ethnicity.
It goes on to say that "while Peruvian, Chinese and other native cultures had their own forms of mummification, these cultures did not under any circumstances have the mystical prowess to create true mummies."
In a game series that's ostensibly narrative and heavy on Rule 0, Onyx Path is starting to cram in so many SJW tracts and values that it's unbelievable. I don't exactly remember the actual phrasing (and I Shift+Del'd the book after I saw that line), but I do remember that it was incredibly heavy-handed and went out of its way to explain that this was not a suggestion, this was a fundamental rule.
>>
>>49767425
I have wanted, for the longest time, to run a game using 5e set on Innistrad, and also travelling through the various Planes of the Multiverse, mainly because of the Planeshifts that were released based on Zendikar and Innistrad.

The people I play with want to play it and we almost had a set up but instead opted for a kitchen sink fantasy that a friend is running, starting from level 13 as opposed to my campaign starting at level 5.

Its a real shame though, they all decided they were going to play Elves that had been left behind when a planeswalker had visited Innistrad, and had taken to living in one of the local communities. They all acted like they were so clever and had such shit eating grins when they announced that they were playing Elves that I've decided that if we ever do play an MtG campaign that I'm throwing New Phyrexia at them using custom monsters.
>>
>>49767425
>Players are beta testers for a VR game, like CoD: Extreme Future Warfare XXX 420
>Next session, players are African rebels trying to fight off these ludicrous humanoid murderbots
>Players will likely recognize this is like 420noscope Ender's Game without their consent
>Regardless of realization, in the third session / second gamer session, terrorists break into the gamers' game lounge
>Freedom terrorists demand gamers sabotage their game
>>
>>49795451
Appreciate the sentiment, anon. But by all means, steal the ones you like.
>>
File: tumblr_n80wz0HHTl1qfugwzo2_500.png (173KB, 500x457px) Image search: [Google]
tumblr_n80wz0HHTl1qfugwzo2_500.png
173KB, 500x457px
Any
>>
>>49791375
>All Sister of Battle Dark Heresy campaign
I'm already running one. It's not that different from a normal campaign except for the complete lack of subtlety
>>
>Modern Day
>Player's are members of the Illuminati
>Illuminati is at war with half a dozen other secret societies for control of the world
>players have to keep the Illuminati's control strong while undermining the other secret societies without anyone knowing.

I still have to finish the fluff for it
Thread posts: 98
Thread images: 19


[Boards: 3 / a / aco / adv / an / asp / b / bant / biz / c / can / cgl / ck / cm / co / cock / d / diy / e / fa / fap / fit / fitlit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mlpol / mo / mtv / mu / n / news / o / out / outsoc / p / po / pol / qa / qst / r / r9k / s / s4s / sci / soc / sp / spa / t / tg / toy / trash / trv / tv / u / v / vg / vint / vip / vp / vr / w / wg / wsg / wsr / x / y] [Search | Top | Home]

I'm aware that Imgur.com will stop allowing adult images since 15th of May. I'm taking actions to backup as much data as possible.
Read more on this topic here - https://archived.moe/talk/thread/1694/


If you need a post removed click on it's [Report] button and follow the instruction.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com.
If you like this website please support us by donating with Bitcoins at 16mKtbZiwW52BLkibtCr8jUg2KVUMTxVQ5
All trademarks and copyrights on this page are owned by their respective parties.
Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from that site.
This means that RandomArchive shows their content, archived.
If you need information for a Poster - contact them.