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Accidental Magical Girl CYOA: Live and Unplugged Edition

This is a blue board which means that it's for everybody (Safe For Work content only). If you see any adult content, please report it.

Thread replies: 237
Thread images: 35

Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use. A majority of activity (including campaigns) instead happens in the IRC, which is open for newbies to join. Some players have split off and created a Discord server which can be used for the same purpose.

This thread houses three systems: First, QuasarBlack's CYOA PDFs which may be used as writing prompts. Second, AMGC which expands on the CYOA character creation and provides rules for combat. Finally, the SCS is an alternative to AMGC with a similar purpose. IRC uses mostly AMGC and Discord uses mostly SCS.

Post builds, roleplay, write stuff.

CYOA Stuff:
Writefag Archive: http://pastebin.com/rSvTGQzP
Magical Girl Images: https://mega.nz/#F!xINWxCqY!HsVA2LnU9RDMMmZieoqv9w
1.51 Changelog: http://pastebin.com/ub28mT8t

IRC Channels on Rizon:
OOC Chat: #MGCYOA
IC Campaigns: #MGChronicle #MGPnP #Overcity
IC Shenanigans: #TheWand&Circlet #MGCafe
IC School: #MGSchool
https://www.rizon.net/chat

Discord Server:
https://discord.gg/qJcjY
>>
File: Patron Module.pdf (1B, 486x500px)
Patron Module.pdf
1B, 486x500px
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
This PDF is for AMGC 1.13, used for PnP in the IRC. It features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.

IRC Community Linkboard
>https://titanpad.com/RWlqAHmERq

Spec Trees (spells for all 19 normal Specializations)
>https://titanpad.com/FUjuIO6cfH

Character Archive
>https://docs.google.com/spreadsheets/d/1_ugcJa0fs2KkZ-oXy7kexzqAySUzsbUJ42GydS_kV_w/edit

Torque's Google Docs Character Sheet
>https://drive.google.com/open?id=11e88asWSMIIxB-iX7c5QX1j6pRcXWXAg0DTrLuOGVWo

Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
>http://pastebin.com/ZvxkyAbH

Mirrors: http://pastebin.com/ArCvYAPt
Changelog: http://pastebin.com/3rwLq8TT
Previous Versions: http://pastebin.com/FJwNH5Fz

Currently Active Documents
>https://titanpad.com/xys8tpTFEl
>https://titanpad.com/AMGCupdate1-14
>>
AMGC Corruption PDF, for mechanics of a monstrous nature.
>>
File: Fusion by Ai-n.pdf (1B, 486x500px)
Fusion by Ai-n.pdf
1B, 486x500px
Two girls become one mind and body - fusion!
>>
File: SCS core 1.6.pdf (1B, 486x500px)
SCS core 1.6.pdf
1B, 486x500px
Presenting the MGCYOA Supplementary Combat System!

The SCS was made as an add-on to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for future updates (which will include Patrons, DMGs, and Monster Girls).

>Addons to the SCS, currently only the Order & Chaos / Friend & Foe expansion:
http://pastebin.com/X0Ngy7zY

>Mirrors: http://pastebin.com/cTL5Ptpa
>Changelog: http://pastebin.com/LFmGNMBq
>Previous Versions: http://pastebin.com/cbcBUc03
>>
File: SCS OCFF 1.6.pdf (1B, 486x500px)
SCS OCFF 1.6.pdf
1B, 486x500px
The SCS Order & Chaos, Friend & Foe expansion, for adapting patrons to SCS play, a basic bestiary, and creating dark magical or monster girl characters.
>>
File: SCS W&W 1.6.pdf (1B, 486x500px)
SCS W&W 1.6.pdf
1B, 486x500px
The SCS Worlds & Wishes supplement, for directly adapting AMGC characters into the SCS, getting advice on GMing, plenty of optional rules, and more. A FAQ is also included for some common questions.
>>
Rolled 18, 20, 8, 15, 2, 2, 15, 8, 20, 7, 14 = 129 (11d20)

tim to get sum gud rols
>>
>>49757905
>Fake Parents
Anon...
>>
>>49744890
I actually would like to run a couple of tests of the AMGC Proposed Combat Overhaul, if only to get tangible data on the subject that Torque can look at. Sometime in the next week would be nice.

Obviously I think it's good shit on a conceptual level, but I agree that we need to see it in action before anybody can really make a decision one way or another. No sense in complaining OR supporting something that's yet to prove itself one way or another.

>>49745069
MGX has some serious style. AMGC has had problems taking advantage of its Style potential in the past, and the SCS is focused more on being effective and balanced before getting SSStylish, leaving the CURAZEE to the players.

MGX has had balance issues, and will probably have plenty more, but it makes up for it in raw Style. I honestly can't wait to see where it goes from here.
>>
OP here. Forgot the Puchuu Expansion!
>>
>>49758063
... have you ever played an AMGC game before?
>>
>>49758576
He has no idea how AMGC runs, at all.
>>
>>49758576
Several times, Torque. Did everyone magically forget that I was advising on AMGC while simultaneously working on the SCS? Most of it was in the capacity of a normal player in the community, but I've still done work in the system before now.

Hell, Soak scales off of VIT because I suggested it to Sahara in the early stages.
>>
>>49758641
Playing the game is different from working on it. Sahara was last involved what, over a year ago? Which wouldn't reflect changes to the system which have happened since.
>>
>>49759674
Working on the game requires that you have some knowledge of how it plays, otherwise what's even the point?

I'll admit that my AMGC is rusty, but I actually did a lot of playtesting in vacuum of current system stuff and the stuff with the combat overhaul.

I'm not an alien to the game by far, which is what some may have you believe.
>>
>>49759726
I hope those playtests were with non-developers. It's virtually impossible to have confidence in the playtest of one's system because so little of the behavior can be extrapolated to real players.
>>
Rolled 16, 1, 13, 3, 15, 5, 11, 2, 10, 2, 15 = 93 (11d20)

>>49757412
>>
What's your favorite specialization?
>>
>>49761911
Me? Fire. As Beatty put it, "It's perpetual motion; the thing man wanted to invent but never did."

Oh, and it's also "antibiotic, aesthetic" and "practical". Can't forget that.

Air is also getting to be my fave
>>
>>49760206
"Playtesting in a vacuum" is meant to imply that it was by myself. It was mainly me re-learning the system from scratch and finding all of the cracks and holes and different angles of attack and defense. I had to make sure I was up to date before I could have confidence in my ability to adapt Exalted 3E to the current system.

I'm not saying I learned everything, and I'm betting that many people know the system better than I do. But I do know enough to pitch new ideas with the hope that people with more direct and consistent experience with AMGC can help explain what does and doesn't work while keeping an open mind.
>>
>>49762444

If you're looking to adapt to Exalted 3e, I know the system unhealthy well.
>>
>>49763224
Funny that, I was one of the playtesters.
>>
>>49763500

I wasn't one of the playtesters, but I've made a lot shit for it since the system came out.

Always happy to lend a helping hand to homebrewers regardless.
>>
>>49758641
You guessed incorrectly.
>>
Stone girls are the best girls.
>>
File: electromagnetism.png (2MB, 1680x1050px) Image search: [Google]
electromagnetism.png
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None of these girls even into best specialization.

Then again, I don't either. Not here at-least.
>>
File: thunderpoof.jpg (645KB, 900x1211px) Image search: [Google]
thunderpoof.jpg
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AMGC Version 1.13:

Name: Mary
Age: 11
Body: Average (+1 Magic)
Specialization: Lightning (+2 Agility, +1 Strength, +1 Magic)
Weapon: Mystic - Orb, Empowered (+1 Magic, +1 to wound on successful attacks)
Outfit: Cosplay - Mareep, Magical Guard (+1 Luck, +2 dice when defending against specialization magic)
Power: Scrying (+1 Magic, Parry and Dodge rolls +2, +5 perception)
Perks: Table One - Healing Artifact (+1 Vitality, Can heal 3 wounds for 2 mana), Purification Artifact (+1 Magic, Can reduce attack and defense dice of monstrous creatures by 1 for three turns)
Table Two - Environmental Sealing (+1 Vitality, immunity to environmental damage), Soul Jar (+1 Vitality, +1 Soak)
Table Three - Sturdy (+1 Vitality, Cannot drop more than two wound thresholds in a turn), Living Weapon (+1 Magic, Can add +2 to a defense roll once per encounter)

Coins:
Starting - 1 Gold Coin, 3 Silver Coins, 4 Bronze Coins
Gold Coin (x1) - +4 Magic
Silver Coin (x2) - +4 Vitality
Silver Coin (x1) - +2 Magic
Bronze Coin (x1) - -2 to Weapon roll to move from 17 to 15
Bronze Coin (x1) - +3 to Outfit roll to move from 14 to 17
Bronze Coin (x1) - +1 Magic
Bronze Coin (x1) - +1 Agility

Stats:
Type|Civi|Form|
Str | 03 | 05 |
Agi | 04 | 07 |
Vit | 03 | 13 |
Mag | 03 | 17 |
Lck | 03 | 05 |

Health, Soak, and Wounds:
HP: 26
Soak:
-1 Wound: 20
-2 Wound: 13
-3 Wound: 7

Mana and Fortune:
Mana: 17
Fortune: 5
________________________________________________________________________________
Notes:
Their purification artifact, healing artifact, and living weapon are all the same item; their soul gem which they wear upon their chest.


Rolled up a character, ended up being a relatively slow lightning and the perks trended towards vitality so they're now they're following in the footsteps of the Ampharos line with its bulk and high special attack.
>>
>>49757412
Reading the Australian writefag, burst out laughing at "OI, PUUCUNT"
>>
Don't die.
>>
dice+11d20
>>
Rolled 19, 13, 17, 19, 12, 9, 10, 11, 15, 19, 11 = 155 (11d20)

>>49769366
lol what a newfag
>>
>>49767131
>using AMGC
>ever

Why anon, why?
>>
>>49769411
He must actually want to RP instead of shitpost the thread and whine in Discord.
>>
File: Bloom Diva.jpg (6MB, 3688x3688px) Image search: [Google]
Bloom Diva.jpg
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>>49769411
>not making a build compatible with both AMGC and SCS
Come on, anon.

If and when MGX finally gets done I'll have a build for that too.
>>
Will you die so young again?
>>
>>49773169
Yes.
>>
>>49773169
Not today.
>>
>>49769411

http://pastebin.com/0Ne2d9Sd
>>
Rolled 7, 8, 6, 9, 5, 12, 17, 8, 13, 6, 10, 7 = 108 (12d20)

>>
>>49767655
post link plz
>>
>>49777903
It's in the pastebin
>>
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File: NetSuccesses 7 or 6.png (13KB, 577x601px) Image search: [Google]
NetSuccesses 7 or 6.png
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There was a statement made in regards to AMGC, that changing the target number for number of successes would boost the probability of low-stat builds triumphing in a contest with high-stat builds. I supposed that this was true, but the difference would be miniscule. Well, it turns out that based on 5500 observations, the statement is FALSE.

Observe the net successes achieved in this table.
>>
There will be a public playtest of the AMGC Combat Overhaul Proposal TONIGHT at 7pm EST in the Discord's RP Room 1. All are invited to look in, but only 3 slots will be open for play.

Players will be required to have an up-to-date AMGC character using the current PDFs posted in the thread. ONLY the Combat Overhaul Proposal will be tested, so everything else will work as normal. For those unaware, the Combat Overhaul Proposal can be found here: https://titanpad.com/MWw4SHwvqg

>>49780467
Hm. Well, I'd argue that if there's no REAL difference than there should be nothing wrong with shifting the threshold of success from 7 to 6. The lower threshold doesn't do much in a vacuum, but it may prove itself in real play, even if only as a goodfeel mechanic.

Worst case scenario, threshold gets lowered and nothing changes. No point in not giving it a shot.
>>
>>49757541
>>49757560
>>49757586
SCS Character Archive
>https://docs.google.com/spreadsheets/d/1q9bRZltdj6i5nlcKGwWDEPQOc0rkpab1eoNrqp4846w/edit#gid=0
>>
>>49781974
Designs for tonight's session are mostly done. I still need to stat out the two bosses, but that shouldn't take too long.

The session will be run as if it were canon, but since the primary purpose is to run a combat test there's no problem if you don't want to personally consider it canon.

As a tip for anyone on the fence about what character to bring: Don't bring somebody opposed to stealing stuff.
>>
>>49781974

>>49781974

I was glancing through this and do you have any hardness equivalents at all? If not people can constantly launch lethal/decisive attacks all the time to damage the opponent since you'll reset to 4 initiative anyways.
>>
>>49783813
I did consider including a Hardness/Soak differentiation like Exalted 3E has, but I figured that the Regenerative Soak would fill the same purpose as Hardness without changing the game TOO much at once.

If the current build of the proposal falls flat, I'll go back to the drawing board.
>>
>>49781974
Evidently you didn't understand. Your proposal is actually worse than the status quo, going by the metric of favoring the low stat.
>>
>>49784456
Can you post the rest of your probability comparisons please?
>>
File: Typity Type Type.jpg (23KB, 400x345px) Image search: [Google]
Typity Type Type.jpg
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>>49784456
We can argue theories all day, but we both know that the second anybody gets an edge on you in argument or numbers you'll either start resorting to attacking your opposition or just flee outright. We've frankly exhausted those arguments anyway.

The time for arguing theories and probability in a vacuum is over. Now it's time to actually put the theories to the test in practical application.

When will you be online after the test session tonight? I'd like to pass on any notes from the session as quickly as possible.
>>
>>49784674
When I get home, I will.

>>49784682
I've just demonstrated to you that your suggestion is actively detrimental and you declare a tie?

And your ad hom here is disingenuous. I got sick of dealing with Flamy's shitty behavior, which has nothing to do with him getting any sort of "edge" in the argument. I was literally trying to figure out how to respond to his illogical argument and he starts making snide comments. I'm under no obligation to indulge that bullshit. Maybe if you start to show some comprehension and intellectual honesty I'll be willing to further debate your proposal. I'm certainly not inclined to deal with you when this is how you respond to me.
>>
I am reminded of my time playing Nechronica. In that you need a 6 in order to hit. I constantly rolled 5's and 4's. Mostly 4's. The moment I got something that added +1 to my rolls, I started rolling 3's and 4's. Luck be a fickle mistress.
>>
File: NEUTRALITY.jpg (159KB, 706x540px) Image search: [Google]
NEUTRALITY.jpg
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>>49785606
If I was declaring a tie I'd say "we tied". You're reading too deeply. I think your arguments have genuine merit, but we've reached the point where more data is needed before anyone can reasonably make any judgement calls in any direction.

I agree that in the particular instance you are citing that Flamy was slightly out of line, but you took somebody else's arguments and instead of taking the mature route and letting them stomp around as they like until they were tired, you decided to insult them, stamp out their argument, cry "circlejerk" behind your oppositions' backs, and run off. You indulged Flamy's weak argument PLENTY, and let your emotions get the better of you. Weak arguments don't merit strong responses. I mean, I'm responding to you, aren't I? Clearly I think you're at least partially valid.

I am not attacking you. Having been in your position before, I understand exactly where you're coming from, which lets me see the merit in your arguments, even the ones that attack me and others. Disagreement is not a personal attack. Criticizing the presentation or identifying the flaws of an argument is not a personal attack. Multiple people that agree with each other is not a personal attack or a "circlejerk".

If you're perceiving such things as personal attacks, then you need to turn your thinking around.

Your reaction seems to imply that you consider my dismissal of your argument a dismissal of you as a person (not my intent), I'll merit it with a proper response:
>Your proposal is actually worse than the status quo, going by the metric of favoring the low stat.
Now, I read this as
>Your proposal is bad because it makes it so that low stats are good.
Assuming that paraphrase is correct...I'm not seeing the "bad" part. I mean, this is obviously a matter of opinion, but I don't find it problematic for people with lower stat spreads to actually be able to accomplish anything.

If I DIDN'T understand your argument correctly, please correct me.
>>
>>49785996
Alright, I can appreciate this tone. As for understanding my argument, here is what I meant:

Changing from a target number of 7 to a target number of 6 actually makes it harder for lower stats to win contests. This can be gleaned from the chart I posted, too, if you are familiar with such data displays. For example, compare the likelihood of 0 net successes under the. 7 case and the 6 case. You'll see that, surprisingly enough, the chance of 0 is higher when the target number is 6.
>>
>>49786257
I looked at your chart again. It's got me a tad confused, since having a 40% chance of success per die should be strictly better than the 30% chance of success per die that we currently have.

Looking one more time, though, I notice that the maximum number of dice thrown in your chart is actually the proposed MINIMUM (barring Twins and specific MonG builds that drop stats lower). Wouldn't the data be more complete if you showed the bell curve of successes on 4~7d10 (the minimum dice pool and 10 in a stat) VS, say, 14~16 dice (the rough reasonable maximum for your standard Mahou)?

Still, it makes absolutely no sense for an INCREASED margin of acceptable success to result in a DECREASED level of successes.
>>
>>49786532
Increasing the margin of success DOES benefit both sides, and the more dice the strong combatant has, the greater the gain in chances they have over the weaker one. Although, I'm pretty sure 4 is more able to best 10 than 2 is 8.
>>
>>49786982
I agree, but the chart isn't comparing it to an enemy's successes, just how many successes the dice pool can hit.

>I'm pretty sure that 4 is more able to best 10 than 2 is 8
Yeah, the point isn't to make high-stat characters BAD, just to give low-stat characters a fighting chance. People with higher stats should be better than people with lower stats more often than not.
>>
File: frenchmen.png (18KB, 374x271px) Image search: [Google]
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>>49780467
You can use this to build a bigger spreadsheet of probabilities for 6/10 4/10 and switch to 7/10 3/10 compare.
>>
>>49786532
The issue is that you're also increasing the probability of the defender getting more successes, and they have more dice over which to receive that benefit. Basically, when the lower stat wins it requires them to roll unusually high and their opponent to roll unusually low. By raising the chance of success for both, you make these beneficial outliers less common.

At least, that's my conjectured explanation. As I said before, I'd expected the opposite result but to an insignificant degree.
>>
Crazy idea. What if Successful Defenses are on 6, while Successful Offenses are on 7? Feel free to tell me how stupid I am for this.
>>
>>49787194
Defense is already favored in AMGC. You'd need to switch the two, so that an Offense succeeds with 6 and Defense with 7.
>>
>>49787194
Defense is inherently favored in AMGCc because of the way Attacking is gated:
>Have to roll successes
>Number of successes has to exceed foe's defensive roll.
>The remaining successes ALSO has to exceed the foe's Regenerative Soak.

They seem inherently tied together (and they are), but the 3-gate system means that if any ONE of those statements returns false, the entire attack is useless.
>>
>>49787096
No, the chart is in fact comparing to enemy successes. Note how it says "vs 5d10 def". Note also all of the "net successes" language, which implies that a defense was applied. After all, what matters is not how many successes you get in a vacuum but the likelihood you have of getting more successes than your opponent.

As for which numbers I chose to use for the attacker and defender, I think my choices were sensible. It doesn't matter in the end, though, for any number of dice the lower stat benefits from a target number of 7.

However, it is true that 4d10 has a better chance of besting 10 than 2 to 8. That's because you're not boosting the success probability of each die, but rather adding more randomness to both sets of dice.

Anyways, here's a repost of my old charts.

Simple Distributions
>https://drive.google.com/open?id=0B5OXyCBEYHfoSDQ1RXlNemFJQ00
Net Successes vs 7-die defense
>https://drive.google.com/open?id=0B5OXyCBEYHfodkR2OEkwWVVlcEE
Comparison to a d20 system
>https://drive.google.com/open?id=0B5OXyCBEYHfoMTc2V0x5UXVGcW8
>>
>>49779602
What Kaylee is this, and is this from Season 2? That we never get, just like in those japanese animaize?
>>
Rolled 2 (1d20)

>>49757990
Your next line is "Please, don't abandon them!"
>>
File: Hoy.png (48KB, 137x139px) Image search: [Google]
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There was a delay because I am terrible at schedules, but we'll be starting the AMGC Combat Overhaul Proposal Test Session shortly.

Here's a link for the Discord: https://discord.gg/PvgrM

0/3 slots filled so far.
>>
>>49789613
1/3 slots filled.
>>
For some reason, the last titanpad for update 1.14 has stopped working. Please continue the discussion here:
https://titanpad.com/AMGC1-14Discussion3

>>49789222
It's what Kaylee would be as a normal magical girl, instead of a bloodthirsty crusader.
>>
>>49789613
>>49789625
2/3 slots filled.

>>49789692
>Being Beacon
>NOT being a bloodthirsty crusader.
Wait you can DO THAT?!
>>
>>49789721
8 minutes until showtime, slots filled or not.
>>
>>49789721
Bloodthirsty crusader Beacon is a meeeme. A meme that is sort of hard to kill because Kaylee is basically the best known Beacon PC at this time.

The Beacon itself is more or less better compared to a bunch of Paladins that aren't nearly as successful at purifying corruption as they want to be.

>>49789692
>It's what Kaylee would be as a normal magical girl, instead of a bloodthirsty crusader.
O-Oh, well at least she has an alright design for both versions. Hello, Torque-senpai.
>>
>>49790576
Surely there's more notable Beacon characters. I mean, even Emilia has worked for the Beacon before.
>>
>>49791247

>Surely there's more notable Beacon characters.

Nope.
>>
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Combat test session is over.

Final Session Time: 2h 33m
Rounds: 4
Dice rolled by PCs: 136d10 + 1d6
1 MonG + 1 Magical Girl VS 5 Duplicates of a never-encountered foe VS 1 Magical Boy.
3 Duplicates KO'd. 2 Fled.
Magical Boy reduced to 2 HP and then booked it.

Preliminary Impressions:
>Parry is pretty good for building up damage while staying on the defensive.
>The initial compulsion to open up with a bunch of Fatal Strikes definitely exists, either to alleviate a shitty Initiative roll or even just to shave off some Soak out of the gate.
>Conversely, once Initiative starts shuffling around, it feels much safer to press until you have a huge Initiative pool or are Mystic, especially if you already have an Initiative advantage.
>Grouping up mooks in Initiative works just as well here as it does in most other PnP RPGs, with the added bonus of giving groups a larger threat due to multiple simultaneous actions allowing them to rack up Initiative, Fatal, and then rack up more Initiative in a single round. No real application for PCs, though.
>Ultimately, the combat system doesn't seem to drastically change any outcomes on any fundamental level, but seems to give enough space for the potential of a turnaround or mitigation of a loss.

On the subject of dice, the +2 Base Dice seems to be A-O-Good. The only thing I'm still apprehensive about is the threshold change, since it only gave 15 successes of 136 dice rolled (roughly 11% of the dice). I'd like to test it without the dice pool increase sometime, although I have a feeling that it won't change much.

More detailed report sometime this weekend, hopefully tomorrow.
>>
is running Reinforcement with Blood Magic suicide in SCS as well as AMG, or just in AMG?
>>
>>49792321
Spamming spells in the SCS is generally suicidal unless you have a way to get stats back or are primarily spamming the no-cost/channel spells. Blood Magic's only another resource with which to spam with.

So, it's really mostly about how you use it.
>>
>>49792342
But it substitutes MAG with HP, not with VIT, and various Reinforcement spells recover HP with no cost (for any teammate scoring a crit with Melee, and for free with the Regeneration Power) so if you stay out of the fray like a good heal slut (i realize the trope is awful and somehow both never-actually-used-irl and also overused-to-hell) doesn't that turn into a renewable power source?
>>
>>49792321
AMGC Reinforcement is stupid-bad and not worth playing a character with. Blood magic on top of a useless spec?
Ouch.
>>
Bump.

Not really ;)
>>
>>49794810
Okay, for real this time.
>>
>make an air mage
>statline is 5/14/6/11/6
>first thing she does is duel a Chinese swordswoman
>becomes friends with her
>starts befriending all sorts of types, from a wendigo to a vampire to a slimegirl and all sorts in between

>tfw you're literally playing a slice of life anime

10/10 would roll an airmage again
>>
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>>49794899
did the DM decide this or were you just overwhelmed by the power of Power Of Friendship? did dice just happen to decide this? either way it's hella kawaii.

... :V If you wanted to post your chara I'd be interested in drawing novice fanart of them
>>
>>49794899
>tfw you're literally playing a slice of life anime
It's always fun.
>>
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>>49792599
The SCS is primarily balanced around the idea that there are going to be times when your shit does not work flawlessly. You're going to run out of stats, or you're going to have no targets for your spells, or you're going to be ambushed and put at a severe disadvantage. It happens.

Most balance decisions are made by evaluating exactly how OFTEN that is likely to happen, as well as how good it is when it DOESN'T happen and some other shit like cost effectiveness and general feel of usefulness but that's not important here.

If your tactic is to be an unkillable healslut...good job! You did it. As a trade-off for this, you will likely be completely useless any time you've been split off from the party. One opponent with Overcity Shift, a teleport, or even so much as just getting caught on your own, and you are USELESS. Sure, you live basically forever and will likely survive the encounter, but you can't beat things on your own and need others to peel and deal damage for you.

Working As Intended.
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>>49797280

No, the DM didn't decide the befriending. That all happened in-character, driven by the Power of Friendship. It -has- been hella kawaii, though, you're absolutely right.

She's taken up with a phoenix monstergirl named Ashelyn Hawke, and they're so sweet together it gives me diabetes; pic related.

>novice fanart

R-really? Wow, I'd be honored. Here's most everything I have, then:

http://pastebin.com/AKK2kcta
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>>
Truly this is AMGC in anime format
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Who's the most well-known Mint girl?
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>>49799724
okay normally I would agree with this but

http://pastebin.com/0Ne2d9Sd
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>>49799724
...but we're not as autistic?
...but our members are turned off by shitposting?
...but we can RP instead?
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>>49802946
>we're not as autistic
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>>49799724
More like the entire community.
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Rolled 11, 11, 15, 6, 2, 17, 20, 16, 11, 11, 5 = 125 (11d20)

Alright let's make some magic.
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>>49801933

As in works for the Mint or a Black Coin Girl?
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>>49805163
Works for the mint.
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>>49807234
SRT 9
AGI 11
VIT 8
MAG 6 (but a really good stat with ability synergy)
TIT 9001
>>
Rolled 6, 14, 9, 13, 19, 13, 9, 16, 5, 8, 3 = 115 (11d20)

>>
Rolled 18, 3, 5, 17, 14, 4, 2, 6, 13, 15, 7 = 104 (11d20)

>>49806133
Are there any characters that have been revealed as working for the Mint themselves? Usually it's just unwitting MonGs and DMGs.
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>>49792599

Healslut Tree: Supple Flesh Safety Jiggle [req: y MAG]
Those possessing both great vigor and a concern for health have a limited ability to narrowly dodge blows by sheer force malleability of perky vivaciousness. If at any point the users dodge action is just not enough to avoid an enemy hit, they holder of this spell may narrowly dodge the blow entirely at the cost of A Mana or Luck per every B would-be damage points.
[cost: z MAG or LCK]


has this been done before?

god i love mildly deconstructing these trope
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>>49812029
>this but with masculinity

I have seen the future and it is a dark, brilliant place.
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>>49812380
Actually I'm working on a bara objectified healer now. I was thinking their pecs and biceps would do most of the jiggling, but... they do have a sizable Hammerspace Speedo

Also i spent the Bronze to make them 18.
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>>49812029
rewrite becuse enrgish. sorry for posting that without so much as a second glance the first time desu.

Supple Flesh Safety Jiggle [req: Y MAG]
Those of great vigor and concern have the limited ability to narrowly dodge blows by the sheer forces of malleability and vivaciousness. If at any point an enemy is about to land a blow less powerful than the user's AGI or VIT stat, they user may narrowly dodge the blow entirely at the cost of "A" Mana or Luck per every "B" would-be damage point/s plus a flat cost of 10 Modesty Points per witness.
Works against Ranged, Melee, and Fist. Works against reasonably projectile-like Magic. Let's not argue over this, y'all: a venomous string-spit or a multi-targeted triple-fireball attack is doable, a wide-spread gravitational shift or wall of fire is not.
[cost: A Mana or Luck per B points negated damage]

My concerns about my spell description:
-By "lower than agi OR vit" his spell favors those who max out single stats, but something like "the sum of your AGI and VIT divided by 2" seemed far too wordy.
-I think any DM would say this ability being available depends on the strength of the incoming attack BEFORE Soak/Defense is accounted for (especially since i said "attack power" instead of "damage"). I don't think it needs to be spelled out?
-My modesty points joke: Too much, too wordy, not technical? I don't want to alienate anyone autistic or new enough to spend a while scratching their head about there being no Modesty system in this game.
>>
BULLYING IS JUSTICE
>>
Gravity only deals physical damage. Is it the same for Metal?

Actually come to think of it, does the damage type matter?
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>>49815631
Anyone?
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>>49815631
>>49817530
It depends how metaphysical you get. You probably could invent a magical damage Metal spell by involving alchemy.

Damage type does matter a bit, incorporeal monster girls take less physical damage but bonus magical damage and some monsters are immune to certain types of magic.
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>>49815631
It matters in the SCS, not AMGC, unsure about MGX.
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>>49817607
>>49817642
Thanks fa.ms
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>>49814909
Only if you're Beacon.
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>>49806133

Marilyn then?
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>>49815631
I like my games played loose with technical mechanics serving the narrative, and not the other way around.

I would call being crushed (by gravity) or hit (by a levitated mace) physical damage. English is really bad for talking about stuff like this but like, in either case the damage is being done to one's body by these magics is via kinetic force and anything like steel plating (or steel skeleton), being made of mist, or slowing time so the impact of a punch is (one sec... hurt = how heavy it was x how fast it go, right?) less damaging from your perspective. SLICING damage is a little different but can usually be warded off by the same things (steel plating, being made of mist) so I'd feel OK lumping it in the same category.

Being burnt is different though. Steel plating, time magics, and arguably being able to whoosh your translucent form around threats won't protect you from being burnt. This damage is... thermal? Armor not mistiness would stop an ice girl's DOT hypothermia debuff from seeping through your armor. Thermal effects/damages need other safeguards, like being made of rock or borrowing physical traits from extreem-climate-adapted animals, but obviously if someone hurls a block of ice at you it's going to do physical damage.

The META implications of fire tho, like as a sacred purging purifier symbolic of life, survival, and hope (like light and reinforcement), you would not be safe from by being a gollem (if anything, the opposite), you'd be safe by ALREADY BEING PURE (ie. by also being a purifying girl, by not being a monster girl who's themed around despair, death, and rot.) and NOT BEING UNPURE. Tho fire magical girls will will also have non-purity themed spells as well so that won't nerf them for you, it'll just make battle a little more complicated.

I love the idea of trying to guess the enemy's stats and builds through combat desu. It's so cool.
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>>49819278
Well, I'd say you'd probably like the SCS, but honestly any good GM is going to be manipulating mechanics to suit narrative needs anyway, so really what you want is a good GM, not any specific system.
>>
So exactly how did this cyoa grow so big as to acquire its own general? In fact how long has this been going for?
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>>49821149
A year and change and because the CYOA basically reads like a ttrpg character creation section with some vague setting fluff that really feeds the imagination but not so much that you skim past the majority of it.

Plus people writing stories and playing games.
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>>49819278
What if I'm a monster girl themed around righteousness and protecting the innocent?
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>>49822058
Then you shouldn't be playing a monstergirl as that contradicts their core theme.
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>>49822081
If you have a purification artifact then it's all good~
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>>49821149
The CYOA doesn't have such a large following, it's the RP that evolved from it which is really the dominant activity.
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>>49822058
>>49822081
You CAN do it, but to keep close to the MonG themes you're probably either going to be an incredibly-violent zealot (Warrior motivation), or spend a lot of your character time struggling against yourself just as much against your enemies.
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>>49822147
Well that's just lazy.
Being a monster girl while being 100% good girl is pointless and defeats the purpose.
Why not just make a regular magical girl and give her monster features without the perks that go along with them? For instance you can make a magical dragon girl if she came from the land of dragons or whatever. Or maybe she just is a normal girl that turns into a dragon magical girl?
The purpose of a monster girl is to have your character either be evil or in constant conflict with trying to be good. Corruption is not positive you know.
Making a monster girl and playing a good guy with no moral conflict is just someone wanting the power perks without the sacrifice and is a lazy power hungry player in my book.
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AMGCfags, for the Training perk, if I take something like biology, chemistry, physics or mathematics, which stat do I add?
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>>49825955
There's obviously no Int stat, but MAG strikes me as the stat used by nerds the most, so it seems fitting.
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>>49814909
Bullying is mean and banned
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>>49825955
For Biology and Chemistry, probably VIT. STR or AGI for Physics. MAG for Math or really any of them.
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>>49826582

Yeah. MAG is the stat most directly related to the mind, so it's a good stand-in for INT.
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>>49822058
You must be referencing this
>The META implications of fire tho, like as a sacred purging purifier symbolic of life, survival, and hope (like light and reinforcement), you would not be safe from by being a gollem (if anything, the opposite), you'd be safe by ALREADY BEING PURE (ie. by also being a purifying girl, by not being a monster girl who's themed around despair, death, and rot.) and NOT BEING UNPURE.
>by not being a monster girl who's themed around despair, death, and rot.
This clause was purposely vague, because I'm a cop-out. It could be interpreted as "my not being a EVIL monster girl" or as "by not being a monster girl, who are all evil". Depends on the setting?

If I were DMing it, all holy magic would AT LEAST IN THE NARRATIVE. I'd egg on MG to be scared of fire and avoid holy things, to find them disgusting or painful or whatever, make holy spells sound maybe more effective and definitely more painful to get hit with. Corrupted girls can get purified, fucking up the chara's whole life and the player's whole build, so they have very good reason to be scared of holy Magical Girl. Any spell explicitly stated in it's description to do extra damage to Dark MG and monsters in general DEFINITELY WOULD NO QUESTIONS ASKED.

As far as technical damage in a system running type effectivenss, then the answer to your question is a little wishy washy even for me.
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>>49828472
>Cont.

If this setting which (by narration and PC attitudes/actions/impressions) were are all about MORALITY, doing the right thing, being kawaii super hero girls, your actions, then "good" Monsters who switched sides would be safe from super effective Fire/Light/Reinforcement damage.

However, if it were a setting where even the good Chuu were kinda sketchy, where girls were led into signing contracts based on implied promises of morality that didn't actually turn out to be true, (perhaps if this were or turned into a campaign about disillusionment, leaving your naive morals behind as part of growing up, or rebelling against the black and white ideals you were taught by authority figured and the media as a child and reinventing your own Revolutionary Girl Utena style) then I'd maintain that the "good vs. evil" thing thing the Chuu were always hinting a were just labels we put on physical forces and thus the Light vs. Dark type effectiveness were a constant independent of actual loyalties or the favor of the greater good.

I hate to say it but... it depends on the setting.
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>>49828472
Seeing as purification is the hard-counter to MonGs in both systems AND in the lore, there's absolutely no reason that a CMonG player shouldn't be deathly afraid of exposing themselves to an opposing Mahou that can and will purify them.

I guess that's why people get upset about Legacy in AMGC.
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>>49825955
>>49826563
>but MAG strikes me as the stat used by nerds the most
desu, yeah.

or LCK if you'd prefer. it's kind a the generic stat and depending on your interpretation of what exactly it means anything that "builds character" could add to it I guess.

If you were giving your chara biology skills as part of a narrative thing to play off them being a Beast Spec Girl or a flesh gollem user, I think STR, AGI, or VIT would be acceptable for the Beast thing and MAG DEFINITELY for the golemancer. if being a Math major were a play of their love of complexity and all their illusion spells being geometry themed, MAG. But i'm getting the vibe they just love them some science, maybe because you just happened to role that skill and haven't changed it, so, whatever floats ur boat.

If they're a health-doctor, I'd say DEFINITELY VIT. If you later write in that they use their super skills be be a kawaii 7-year-old genius with a doctorate who teaches at a university, VIT may still be acceptable as a doctor pun that barely anyone will notice.
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>>49825712
>playing a good-girl MonG is lazy
>it's just a stronger MG
>you're not remotely dealing with magical racism from other girls who are deathly afraid of you
>nor are you actually just a sad, frightened little girl desperately clutching on to a Purification Artifact
>or the fact that if you lose it or drop it you won't be able to tell who's who any more
>again

If you only go by reading the thread, monster girls are only for people who want to play an unequivocal, irredeemable black hole of RP.
>>
>>49822058
>>49822081
It should be noted that there are factions withing the MG community dedicated exclusively to burning monster girls and creatures of darkness, and several other patron may at some point (due to disgust, or motivation from the Puchuu's weird political world) order a hit on someone just for being a monster girl. Apparently you drop loot or grant your slayer rapport or something, so solo MG may seek to destroy you.

But...

ACTUALLY there are several Monsterous Motivations (read: core themes) that seem to be made for you: Altruist and Sentinel. They're a little anti-heroy (a little) but a dark patron or fucked up Puchuu who instills these cores into their girls is guarantee to give them an a altruistic/protective side. If their Sentinel instincts are based on the well-being of society in general you will have a controversial but probably revered benevolent protector.

Do note that it's in the nature of Mon G to be destructive, apathetic, chaotic, and/or apparently inherently evil in all ways. They're like IMBODIED ENTROPY, like the Negaverse or basically any other Mahou Shojo antagonist.

Sever Monstrous natures, such as Devouror, Hoarder, Eidolon, or Dominator can be SUPPRESSED with 1) enough effort (spend $3000 a month on food or politics yourself free access to a blood bank and you've got yourself Devourer taken care of) or 2) enough character-flaw (a Dominator with a purifying artifact could be really bossy, they could probably even set themselves up as a MG group leader if no-one discovered their secret). Expect occasional impulsive-feedings-on-the-innocent or slips-of-the-temper to be an issue your MG needs to struggle against on a daily bases, but it's TOTALLY DOABLE.

And may I comment that if done well this type of chara could be REALLY COOL and REALLY DEEP.
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>>49828677
>this is "playing a good guy with no moral conflict"
>dealing with magical racism is not a moral conflict
>desperately clutching onto a purification artifact is not a moral conflict
>possibly losing your mind by dropping it is not a moral conflict

naisu shitupostu
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>>49829251
>moral conflict is the only way to make a character
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>>49829036
If you think Altruist girls do good things, you need to do a better job of reading comprehension.
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>>49829036
The motivations you listed as being workable are either AMGC exclusive or have been watered down in being adapted for AMGC. In AMGC, you don't even need a motivation while being a monster girl and there's no penalty if you go the route of being a valiant or nice mong. You can extrapolate that from the conversation at hand that they are either not talking about an AMGC mong OR, on the off chance they are, you're askimg someone to change their character for a system that does not REQUIRE what you ask of them in the first place.
You should stop forcing AMGC into conversations where it is not relevant.
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AMGC: "All Mahou Shoujo ... the influence of the Puchuu is implanted within them, causing them great pressure to conform to specific mindsets, most commonly the pursuit of order and the elimination of chaos..."

AMGC: "A girl can choose to rebel against her instincts, but that lack of everything being 'right' when fulfilling their purpose often sends them spiraling into depression."

AMGC: "Dark Magical Girls and Monster Girls ... suffer the opposite of the normal urges"

AMGC MonG addon: "... your mind warps under the strain of your dual Specialization and new body. You are obviously corrupted and must obey the drive you are given."

CYOA Patron addon, Monster Girls: "You've had too much magic pushed into you at once - it's not safe, but it does make you powerful. Unfortunately, not all of these changes will be beneficial. They will make you stand out, cause conflict with regular mahous, and Puchuu may even leave you to your own devices."

CYOA Patron addon, Mind Mutations (req. min. 1 for MonGs, DMGs): "The most insidious of the twisting effect of too much magic all at once on you. You'll find you have a new drive, a new set of urges. None of these are truly beneficial. All of them will cause you to come into conflict with others at some point."

The point isn't that people should have to follow these exact directions. In fact, it'd be better if they didn't. Put creative twists on it, make something different with the idea, play it in different ways.
The point is that people that take the inner (or outer) conflict seriously feel cheated when anyone suggests (or goes through with) just taking the package like a free set of special bonuses they get by virtue of existing.
Especially when there's an atmosphere that makes it seem like you're in the wrong if you try to suggest someone could be snatching up something you've put effort towards because they couldn't handle not being a snowflake.
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>>49829688
That's one thing I don't really understand about the CYOA Patron update.
Especially this part
> Monster Girls...cause conflict with regular mahous
Except there aren't really *regular* mahous anymore, are there? I assume it means mahous with a Puchuu patron. That's only a force representing 1 out of 7 factions making it a minority.
Additionally you can choose not to take the base package with the brainwashing elements whereas before the Patron update that was something that happened to every magical girl unless they rolled the perk for a different patron.

I just don't see the justification being there that monster girls will automatically be in conflict with the majority of other magical girls. If anything it seems like they'll conflict with a tiny minority who have been brainwashed to be zealot asses. And racists.
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>>49829891
The rolls for patron has 1-13 being Puchuu is supposed to represent its comparative size, I believe. It's greater than the other 6 combined.
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>>49829891
>>49829980
most MG adapted from earlier systems have Puchuu patrons as well I though, thus stacking the odds even stronger in their favor.

Additionally, the classic trope in our fiction of "good" MG beating up the "bad" monsters with kawaii light powers would usually put players in the state of mind that in this setting mons are to be avoided, treated with hostility, and are probably evil and stuff, or at least not "good". And wouldn't most humans who become Magical Girls in-setting also at least start of with this preconceived idea from their upbringings? Mon Gs are weird looking, mysterious, and too powerful. They're threatening and in all but exceptional cases from a different faction than you, which along makes them untrustworthy. And aren't quite a few campaigns about grinding Monster Of The Weeks, reiterating the idea that Monster Girls are the enemy purely from their name. Are you telling me MG can have their own community when they meet IRL and in the Overworld and not have a culture that AT LEAST teaches them to treat Mon G with cruel stereotypes, shame, awkwardness, and mistrust.

There's also Beacon, an organization dedicated to the eradication of Corrupt girls for whatever mysterious reasons (which may be because they're so often evil or somehow harmful to reality or some shit, we don't know), which may or may not a sub-faction of otherwise regular Chuu. Their patrons and girls alike intermingle with the rest of the Puchuu-dominated MG community and they probably fit in well with non-Beacon Puchuu girls. Beacon also treat their girls better according to the perks and drawbacks of the patron pack, establishing them as the "good guys" among popular Mahou culture possibly. Beacon girls are at least seen as more pampered and privileged than the rest, and we humans do have a habit of labeling the comfortable as the good guys.
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>>49829891
>>49829980
Going by the roll table for Patrons, if you meet an NPC Mahou, there's roughly a 65% chance that they are or have been aligned with a Puchuu. Compare to the 10% of girls that are aligned with some Lesser Force.

Of all of the characters you meet (excluding PCs since they get to choose), only 5% even have a CHANCE of being a Black-Coin'd girl.
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>>49829590
Here's a quick guide: If the conversation is about things that actually happen, it's about AMGC. If the conversation is about pretending the SCS sees use, it's about SCS. Even if I have nothing against the SCS theoretically growing, you're obviously just pushing a minority agenda by framing this as a non AMGC discussion.
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>>49830305
>Beacon, an organization dedicated to the eradication of Corrupt girls
Citation needed.
>>
Questions from a newbie prompted some advice from me, which led me to reflect on coin use in AMGC.

1. Realistically, spending your silvers on anything but stats is usually suboptimal.
2. Spending a gold on a second weapon is usually suboptimal, but not in the case of Finesse Melee + Ranged.
3. Trading a silver to add a normal mahou perk would probably be reasonable, but to preserve perk variety and uniqueness I'd rather people only have 6 perks (8 with gold).
4. Because (silver) coin expenditure is voluntary, I'm inclined to leave it rather than removing it. The only time it becomes an issue is if a newbie comes in and spends all his coins changing things on a rolled character.

The only change I'm recommending for now is allowing 2 perk swaps at the cost of 1 silver. It's still not a great deal, but it's a bit better this way.

https://titanpad.com/AMGC1-14Discussion3
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>>49817642
>>49817678
I uh

. . . yeah, I probably will incorporate it only for Elemental Weaknesses. No way I could do a bunchload of stuff like that like the SCS.

DSD, you've got me beat there.
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>>49832391
Generally speaking, conversations about the SCS just plain don't happen in the thread, just conversations about the CYOA. As deeply linked as the two are, they're not the same thing, and you can very much want to stick with the CYOA and not play the SCS.

Questions about the SCS specifically can always be directed to the Discord. Responses are usually pretty quick, even if the place seems dead from time to time. We don't really NEED to talk in thread, either, as usually people skim the backlog before talking, and they don't need to be online to see the backlog.

Basically, if a post brings up the SCS, it's either in comparison to the CYOA or AMGC, or it's somebody trying to start shit (these aren't necessarily mutually exclusive). If a post just brings up the CYOA, though, it's probably just somebody trying to keep to the CYOA lore. or somebody trying to start shit, but it's not BAD to give people the benefit of the doubt, so long as we act with caution.

>>49834761
Always strive to improve yourself.
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>>49832391
>>49829590
Ladies, ladies, please. You're both pretty, and both systems basically say the same thing. No need to start an argument over that.
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>>49821149
This was one of those that followed the trend of "the only CYOA people are talking about currently" and branched off into its own general. That was the courteous thing to do at the time. Similar things happened to Power Armor CYOA and Stardust CYOA.
>>
>>49792321
Don't listen to >>49792885, Reinforcement is actually pretty strong in AMG. The only issue is the lack of attack options, but that can be solved by taking some STR or AGI and one of those weapons.
>>
Rolled 17, 20, 3, 1, 4, 8, 18, 1, 14, 5, 8 = 99 (11d20)

don't mind me
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Rolled 19, 10, 20, 11, 11, 18, 19, 11, 20, 12, 12, 6 = 169 (12d20)

please continue not to mind me
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>>49825712

>Corruption is not positive you know

Neither is being a regular Magical Girl depending on how you look at it.

>>49828514

>I guess that's why people get upset about Legacy in AMGC.

That's just people belly-aching for no good reason.
>>
>>49845558
>Neither is being a regular Magical Girl depending on how you look at it.
We must remove magic and stop sending little girls (-and sometimes little boys) out to go fight monsters in our steeds.

>That's just people belly-aching for no good reason.
Corruption is a bug. All bugs are to be patched out.
>>
>>49828514

Legacy is just fine.

It's not really affecting anything major by it being like it is.
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>>49846158
Found the Beacon poster.
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>>49846315
Joke's on you! Everyone knows I don't RP, I just complain about it!
>>
>>49846256
Legacy is NOT just fine.
Without touching on the whole issue of it being made by one persons headcannons, without review from the community... it has a lot of problems.

It breaks lore by presenting a corruption that can never be purged, which isn't tied to a black coin and also is an easy way to ignore and LOLNOPE a way out of confronting what SHOULD be a monsters' biggest weakness. There isn't even a damage penalty or a clause to die instead of being purified to make it a REAL threat.

It also is a loophole to play a monster girl with no drawback.

Tbh there's so many issues with the Corruption pdf that it's not funny. Legacy is a glaring problem, but only one of many.
I still think we should adapt Corruption from the Patrons pdf instead of trying to stick bandaids on a broken mess. It's so stupid that anyone can make a huge lore or system change and spam it until it gets accepted.
>>
>>49846612
>without review from the community...
Most of the community seems to like the perk

>It also is a loophole to play a monster girl with no drawback.
The drawback is supposed to be that corruption screws with your mind and makes you evil, or at least tempts you towards evil.

>Tbh there's so many issues with the Corruption pdf that it's not funny. Legacy is a glaring problem, but only one of many.
>I still think we should adapt Corruption from the Patrons pdf instead of trying to stick bandaids on a broken mess. It's so stupid that anyone can make a huge lore or system change and spam it until it gets accepted.
If we had a vote on this right now, you'd find that basically no-one else in the community agrees with you on this.
>>
>>49846612
>It's so stupid that anyone can make a huge lore or system change and spam it until it gets accepted.
I can personally attest that this is false. Either that, or I'm simply not spamming the combat overhaul proposal hard enough!

And we all know that Torque's Creature Girl proposal will be shot down pretty much every time it comes up, no matter how many times that is.
>>
Rolled 6, 10, 17, 18, 19, 2, 19, 8, 1, 17, 18 = 135 (11d20)

>>49846670
I meant the pdf not singling out that one perk. It was made by one person and isn't getting updates which I see as a problem.

Corruption seems to be negated or seen as optional. Maybe a quirky flaw like vampires needing to feed but nothing COMPLETELY unmanageable like the mental mutations are supposed to be.

To the contrary I think you would find most people agree AMGC Corruption needs an overhaul. The only thing that is different is in the degree of change I want.
It's my opinion that overhauling from scratch and using the balance in the CYOA would be a good thing.
>>
>>49846612

>It also is a loophole to play a monster girl with no drawback.

How exactly?

I'm not seeing it.
>>
>>49846814
It was made by 3 people, if I recall. Ai-n, Sahara, and Alicious.

The other points are pretty valid. I don't recall anyone voting in the Mutation tables. Somebody more in-the-know can correct me if they've got proof.
>>
>>49846783
Critter girl narrowly lost the vote as the perk replacement to Living Weapon.
I expect when or if the other problematic Table 3 Perks are removed, Critter girl will find a place.
>>
>>49846783
I haven't seen this overhaul proposal. Care to post it?

Creature girls are admittedly something I'm not a fan of but thats because there are larger issues afoot.

>>49846900
I explained right there. It takes away a monsters biggest weakness, fear, whatever you want to call it and removes any narrative threat.

>>49846909
That's a little better than 1 person then, but not by much considering how it altered an entire communitys perception of playable corrupted characters. From what I've been told there was never a vote for inclusion or rebalancing.

I'd rather just see corruption fixed than anything else. My fear is that it won't happen now because of the precedent already set.
>>
>>49847049
The combat proposal is part of the list of potential changes for the next AMGC update. I don't have the link to the specific titanpad on me right now.
>>
>>49847049
Here you go, anon.
https://titanpad.com/MWw4SHwvqg
>>
>>49847142
>>49847189
Thanks.
This should probably be added somewhere in the OP posts for AMGC for easy access.
>>
>>49847241
Isn't the voting happening tonight?
>>
>>49847049

>it and removes any narrative threat.

You speak as if that is the only threat for them.
>>
>>49846612

>presenting a corruption that can never be purged

That isn't really an issue.

Besides, it safeguards your corruption if you or your character happen to like it.
>>
>>49846814
>To the contrary I think you would find most people agree AMGC Corruption needs an overhaul. The only thing that is different is in the degree of change I want.
Probably more of a few tweaks than an overhaul. The actual basis of the pdf is perfectly fine.
>>
>>49847558
A safeguard that makes another character/player automatically fail which always feels shitty.
Your like of it is another person's dislike.
>>
>>49848372
What if the corrupted girl is one of those 'natural monsters' who was never a magical girl in the first place?
>>
>>49847558
>Besides, it safeguards your corruption if you or your character happen to like it.
>Liking being that messed up.
To the Mental Asylum they go.
>>
>>49848399
That sounds more like an NPC than a playable character option. I don't see how the lore in either the CYOA or AMGC that would support it, either.
>>
It's hard being new.

Every time I try and make a chara I find out soon after the PFD I used (from the thread) is outdated, and everyone's always talking about the work being done on the new update or updating their chara for the new system.

Is it worth it to just wait for the new thread (with updated and cleaned up explanations on each PDF) and the new systems, and taking the opportunity to just lurk more so I can understand what is and isn't an outdated or hardly used system, before rolling a chara?
>>
>>49848785
You can use the current pdfs. The CYOA (first 2 in the thread) isn't changing anytime soon.
To convert that to AMGC you roll an extra d20 for a perk, remove your origin bonus and your patron, easy as pie. There is a character generator in the character sheet link that will roll for you.
If you're using SCS it's a 1:1 adaptation of the CYOA. You could ask in the Discord if you need a character sheet to make things easier.
Basically your powers and perks, whatever won't change, only the degree of a mechanical bonus they give. Don't be shy to create a character now.
>>
>>49848930
:O So I can just make a "base" chara for the CYOA PDFs, adapt that into AMGC by adding a new perk from table 3 AND/OR into SCS by doing that SCS conversion thing and re-reading all the ability descriptions making sure to keep the systems straight in my head, and voila~!? That's so simple. Thank you!

Uh... Making a build based almost purely on the CYOA's Patron ability to shift perks from one table to the other for free was probably a misstep. But I'll find out if that perk shift is valid in the SCS and I'm sure I can manage make a good AMGC chara now! Again, thank you!
>>
>>49849241
No problem.
The perk shifting is completely fine in SCS, as the SCS is kept in line with the CYOA.

One other thing to note is that in AMGC you might end up with a higher stat total or your coins might be shuffled around more.
If you feel impaired by not being able to switch perks easily, there's a Point Buy option near the end of the pdf that lets you choose everything at a coin penalty.

Welcome to the community and have fun!
>>
>>49848372

Just forces them to get creative in my view.

Besides, adds a bit of variety when you have a Monster Girl-Boy that can't be purified unless she wishes . Forces you to look a little deeper into the issue.

>>49848417

A, some Girls may find their life is better with corruption.
>>
Rolled 20, 20, 14, 8, 1, 16, 17, 3, 15, 14, 3 = 131 (11d20)

Yare Yare Daze
>>
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>>49851619
>Rolling up Emilia's daughter
>Half of the shit takes notes from Emilia's original rolls.
>Even the 20 Age 20 Body.
I couldn't have planned it better, honestly.
>>
The voting pad is up! Note that this is restricted to AMGC community members, since they're the ones who will be actually playing with the changes.

https://titanpad.com/AMGC1-14Vote

>>49848785
Sorry about that, the AMGC ruleset has been stable for a while but is right about to begin voting on a slew of new changes. My advice would be to not try and maintain versions of the same character for all three systems. The CYOA is a writing prompt so there's not really a need to worry about its stats in the first place. The Discord (SCS) community is smaller and its events are generally isolated from what happens on the IRC (AMGC) community.

If you're looking to build an AMGC character from a CYOA character, you can either use the same rolls (plus two more for the extra two perks) or just point buy a character that's similar to what you rolled.
>>
>>49852029
>Note that this is restricted to AMGC community members, since they're the ones who will be actually playing with the changes.
Well it's a good thing that people in the Discord are "AMGC community members" as well, since, y'know, they play AMGC and express interest in its well-being and gameplay.

Don't be trying to start shit, Torque.
>>
>>49852029
also where the combat proposal @

i thought it was alright
>>
>>49852488
do you mean the 3e combat system overhaul?

I think it's included in this link: https://titanpad.com/MWw4SHwvqg

I don't know when we're planed to discuss it
>>
>>49852573
meant in the voting pad, but yeah

maybe torque forgot it?
>>
>>49852577
No, he thinks it's too big to be included in this round of voting. He said it might get its own independent vote to make sure everybody takes a good look at it.
>>
>>49852818
It's also supposedly not ready yet, in the sense that it might still need some tweaking.
>>
>>49852054
You are not entitled to control the community and game played by other people. The community members are, through their votes.
>>
>>49852573
I really don't like all this extra tracking of init. Not that I GM all too often but this adds a few steps that I'd have difficultly keeping organized. I guess my group wouldn't take advantage of me if I asked them to track but that's the GM's job. Idk.
Is it wrong to like AMGC as it is? It's relatively simple but I don't consider that a malus. I guess it reflects poorly on me for being dim witted, but am I alone here?
>>
>>49853764
Well, not necessarily anon. Crunchy can be fun too!

IRC (and Discord) RP is generally fine with crunchy rules, since they are close to real time. PbP, though, is better to use less rules, because it's already slow as it is.
>>
>>49854924
There's a difference between crunchy rules and tracking something completely unnecessary.
>>
Farewell.
>>
>>49853448
Like it or not, the IRC is not the sole face of the community, and hasn't been for months.

You are not a moderator of ANYWHERE. You have absolutely NO authority to tell me what I am entitled to.

Take your ego and shove it up your ass. It will only get in the way of your ability to be competent.
>>
So with this Shitposter Kun character leaving (apparently) and that SCS vc. AMGC thing SQUIRT AWAY and DONE BEING DISCUSSED after seeing NO MUDSLINGING, NAME CALLING, or ARGUMENTS:

Can we get a list on the pros and cons of, and play-styles of, SCS and AMGC?
>>
>>49858321
AMGC is a front-loaded system that greatly benefits from picking up play, doing standalone sessions, and not having to worry about long-term things like progression. With its additional customization options, it gives players a wider box of tools to build their character with. The downsides of this are that with the lack of progression, there's no way to close a power gap, and while there's lots of tools to work with, some of them are flawed or will actually make your character worse in certain ways.

The SCS is well-suited to long-term play of the same character over the course of many quests and campaigns, allowing the player to improve themselves over time. With a wide pool of spells, abilities, and enhancements, no two players are likely to be identical, which allows build variance to shine. The downsides here are that the complexity of character generation combined with the huge variety of options to consider are likely to confuse players getting invested initially, and progression sets a clear border between experienced characters and less-experienced characters.

Basically, if you want to just run a single session with a character and then likely drop that character, AMGC is better. If you're looking to stick with a character for a while, go with the SCS.
>>
>>49858321
SCS is great if you enjoy not having a community to roleplay with.
>>
>>49858190
You don't get to leave a community, try to destroy it by creating a rival, and then come around and try to dictate the nature of a game you don't play.

Being a moderator is not a source of legitimacy because the mods are not chosen by members. I have no more or less legitimate authority than any mod.
>>
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>>49859280
Please tell me that you don't believe a word you just posted. This is literally shitpost-tier, Torque. I thought you were better than that.
>>
>>49859280
>You don't get to leave a community
Is "kicked out of the main chat of the IRC by a mod that was full of themselves" considered "leaving" now?
>Try to destroy it by creating a rival
Is "taking the requests of community members to establish a community front in a place other than IRC and then subsequently heavily advocating for community coexistence" now considered "trying to destroy the community"?
>try to dictate the nature of a game
Wait, so "voting as a normal member of the community and not trying to exert any force over the community or the game beyond the personal capabilities as a community member" is "dictating the nature" now?

>Being a moderator is not a source of legitimacy because the mods are not chosen by members. I have no more or less legitimate authority than any mod.
Then stop acting like you have power, when by your own words and logic, you have not been given any. You do not get to decry opinions or input just because you don't like the source. Every voice matters, and ignoring ANY voice means you may as well ignore them ALL. This sort of flawed perspective and faulty argumentation will not be tolerated.

I respect you for your capability as a designer, and I even respect your competence in a debate, but you need to cut the crap and stop letting your ego get in the way of your ability. I speak from experience when I say this: it will only get you in trouble, and soon you may find people are more than willing to ignore you, no matter how good your arguments or your designs are.

Ask anybody that was here last year how that worked out for me.
>>
>>49859636
:( no-one deserves to be compared to Trump
>>
>>49859651
Trump is alright fampai
>>
>>49859651

> No one is worthy of being compared to Trump.

FTFY.
>>
>>49859636
If Beacon is Trump then it is my sworn duty to give my fictional life to protect and preserve the Beacon's values and principles over the bastardly and super villain nature of the Mint and Corruption.
>>
>>49861119
Flamy saying they created the Discord was probably to give the Discord a better chance of being liked in the community than if Maid had said they created it
>>
>>49861220

>Flamy saying they created the Discord was probably to give the Discord a better chance of being liked in the community than if Maid had said they created it

Now is that really a fair assumption to make?
>>
>>49861119
>I'm tired of seeing this barrage of insult flinging in the thread that you're ALWAYS involved it.
It's hard to not be involved when 80% of the shitposting is about a specific person.
>>
>>49859549
Let's not revise history. The Discord was introduced with inflammatory remarks about the IRC and pushed through underhanded tactics like removing all mention of AMGC and IRC from the OP.

If your votes determine an outcome, you are dictating an outcome. Obviously you can argue with the semantics here if you insist on comparing dictation with political dictatorship. Maybe I did even choose the wrong word, but going political this is like Vladimir Putin voting in the US Congress.

I have no legitimate power, just like the mods. But I do have de facto power because I'm consistently taking the lead in organizing, developing, and implementing for AMGC. That doesn't have to be true, and I've given others plenty of ways to contribute if they want. But at the end of ghe day it is true, and it's also true that someone should ensure that proper practices are followed in voting. I don't think I've been unfair in that respect, either.
>>
>>49862156
I shall... correct you on that.

I had dropped it into the #MGCYOA channel. Someone else decided to put up the link into the thread. Another person, presumably the same one who had first placed it into the thread, continued to do so, and added in those remarks you mention.

And, if I remember correctly, a third person had removed the Discord links from the OP. Then again, I do believe it was about that time that we enforced 24-hour expiration on our links, so that gets a free pass, I suppose.

>>49861220
nah i was thinking of making a separate community before maid

they did provide a good server/channel structure tho
>>
>>49862813
We always had the 24-hour limit on the links because I predicted somebody would probably try to use the transitional period to shitpost and make us look bad.

That's why the FAQ in the Discord is exactly what it is:
>Q: Are you guys trying to split the community?
>A: No. Stop listening to dramaposters.

People trying to say that we shitposted in an effort to make the IRC look bad are either shitposting themselves or don't realize that the IRC doesn't need the Discord's help in making itself look bad OR good.
>>
Someone Red Pill me on the potential potency of AMGC's Hammerspace Handbag.
>>
>>49863547
Absolutely worthless and a waste of a perk.
>>
>>49863547
Literally Hammerspace but weaker. But it isn't well defined mechanically - can I fit C4 in a purse? How about a lightsaber, or a glock? Even then, only one of those is worth using.
>>
>>49864043
Is it the lightsaber?
>>
>>49864043
Don't you need to buy or find things to put them into hammerspace? Or does hammerspace come equipped with gear?
>>
>>49863547
Can I get any word on it's narrative usefulness? It's a hiding space for small patrons, a place to keep quest related objects or anything you don't want stolen really, and other PCs can't tell you have it by looking at you so you could get some element of surprise in.
>>
>>49864269
I believe you do have to fill it, but with the cash, role played theft/whatever, and accumulating goods over campaigns (including Light Sabers apparently) it doesn't seem that hard to fill your stash. It's portable food/water too for those without Enhanced Sustenance.
>>
>>49864390
You can't put anything living into ANY Hammerspace, even the handbag, last I checked.

Any advantages of the Handbag are lesser than that of the standard Hammerspace power, although you probably already figured that out yourself.

One of the sole advantages that the Handbag has over the Power is that the Handbag can be passed around to buddies.
>>
>>49864217
It's the C4. The C4 is a threat to literally everyone around you. Including you.
>>
thanks Hormera for giving us this titanic exploit
>>
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>>49865075
She truly is the best girl
>>
>>49865281
that earring. I can't believe Homera is a wannabee scene kid.
>>
>>49865075
>>49865281
>>49865640
Homura go kill youself.

No, nevermind. Get over here, I'm going to kill you instead. I'm going to steal Sayaka's kill.
>>
>>49865281
That truly is the dumbest look on her face.
>>
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>>49840179

I think this one turned out kinda neat.

So I decided on Spirit as a spec for reasons that should become obvious. I put a bronze to changing invulnerable to regeneration, a bronze to change enhanced sustenance to watcher puchuu, and a bronze to make natural aging into enhanced outfit. Then I put all my discretionary points into Mag, including all remaining coins.

Final stats;
STR 4
AGI 6
VIT 5
MAG 24
LUCK 5

Being a dark magical girl in an elaborate outfit, Gothic Lolita seems both the appropriate and inevitable style for this character's transformation. The mystic weapon is an ornate black shovel, mostly used like a wizard's stave. She's 16 with an average build making her quite mature-looking for a magical girl setting. Her other perks are Awareness, Fake Parents, Mana Channel and Fortunate.

Being 100% Magic and focused on spirits, her primary fighting method is to not fight at all. She sends her minions to do her fighting for her, and she has a lot of them. This is why I figured regeneration would be better; not necessarily for healing wounds but for generating more mana to do more magic with. The Watcher Puchuu would in this case be a pretty sinister figure I think, a truly diabolical friend who helps the Mistress to avoid any direct confrontation.

The Mistress fights from the shadows. She has the cover of her normalish parents, and Awareness and the Watcher to help prevent any ambush on her person, so she sends her minions and keeps herself at home. Very weak in direct conflict, but even if she gets tagged she'll regenerate anything non-fatal and is somewhat Fortunate after all.

Good villain probably, always able to send the Monster for this Week. If she were me she'd be interested in political dominion over her town and eventually the world, with the idea of being the ultimate benevolent dictator; if only everyone else will get out of her way. And if force is required to do that, force will be delivered.
>>
>>49869591
>MAG 24
How in the
>>
I wanna get in on the RP side of this but I can't get into the discord server and the IRCs never get anything posted on them when I'm about.
GMT life is pain
>>
>>49870654
The discord is even more dead than the irc during peak hours. In the irc there's a few gmt people around, and insomniac murrikans. you should try putting your hours in the bounty sign up and see who can take you.
>>
>>49870375
What were you expecting from a monostat build?
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