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Infinity General: RIP Toni Edition

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Thread replies: 312
Thread images: 37

File: ToniMacayana.jpg (365KB, 739x518px) Image search: [Google]
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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where people die in close combat despite being miles away from it.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page

>Rules Wiki Offline Backup
https://mega.nz/#!Dxs3VbKQ!_tRgLeIszkdMBvnpCFE4xHELtngLRL26cexppwmAIws

>Official Army Builder:
https://army.infinitythegame.com/

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>N3 Reverse Index Web App (a bit outdated as of HSN3 but still a bit viable to look at)
http://n3index.bastian-dornauf.de/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://www.mediafire.com/?xm5aqb4sdx4g446

>Operation Icestorm Scan (beginner missions)
https://mega.nz/#!AkkG0ZZA!CE-YzCWIWVROcSnnlkZI8SMWxWoNb1LkFbWI-LamYR8

>The RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>WIP Tactica
https://1d4chan.org/wiki/Category:Infinity_Tactics

>RPG Character Creation
http://infinity.modiphiusapps.hostinguk.org/

>Faction colour scheme creator here:
https://dl.dropboxusercontent.com/u/61395031/Infinity/index.html

Last thread
>>49719529
>>
>>49750461
>RIP Toni

Blatant lies!
She's fucking lives
We'll get her TAG model soon
Fuck You ;_;
>>
Here's a PDF'd, bookmarked version of Op: Icestorm made from the photos in the OP.
http://www25.zippyshare.com/v/CTyezp52/file.html
>>
>>49750461
ALIVE
>>
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>>49750581
>We'll get her TAG model soon
They already released it.
So you can replay her death
>>
>>49750640
So, we'll get an "All You Need To Do Is Kill" scenario where Toni get her brain fried over and over again until she git gud?

Seems leggit
>>
>>49750700
>All You Need To Do Is Kill
Wew lad.
>>
>>49750700
>>49750706
*All You Need Is Kill

Shut up.....
>>
>>49750640
>All You Need Is Kill
>Toni, Full Metal Bitch

YES! YES! YES!
>>
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>>49750461
I didn't get an answer last thread so I'll ask again

in the RPG character creation thing you always get something called a "geist"

looking up as much fluff as I can, I can't figure out what the hell a geist is

I guess while I'm asking, is Submondo just a general in-universe term for organized crime

can these threads have more fluff discussion, I'd really like to get into the setting but decent info is hard to find
>>
>>49750842
I vaguely remember it being a kind of pseudo-AI secretarian (like Siri, but functional), that you can set to do stuff and it predicts your behaviour. You grow with one and it's sometimes more of a additional piece to your consicious.
>>
>>49750842
"Submondo" literally means "underworld" and considering main PanO language is Spanish, it could be the case.
>>
>>49750926
>considering main PanO language is Spanish

I thought it was Indian
Or post-christian Norse trash talk
>>
>>49750461
jesus christ is CB going to give me 3d glasses to look at this pic
>>
>>49750965

Its more like engrish and spanish, what with East India Company + Spanish colonial empire in Sphess.

>>49750700

>not being the filthy xenos that makes sure she stays ded.
>>
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>>49750842
>>49750868

This is definitely correct, Geists are pseudo-AIs that essentially everyone in the Human Sphere uses (with exception of Ariadnans, obviously) to assist them with daily life. That includes stuff that would seem normal for a Siri/Cortana of today, like helping with searches and suggestions on Maya or serving as your news aggregator/social media feed, but also goes way deeper: your geist operates a bunch of background services such as your comlog 'universal translator' and firewalls which defend you against hacking, and will predict your needs and arrange services to satisfy them without any need to consult you. The delivery REM shows up at 2pm because you're always getting hungry around then, and today its to yum because you've got that little frown at the edges of your mouth which you get when you're feeling homesick and that dish always reminds you of what mom used to make back on Shentang to make you feel better.

Since you get a geist when really young, and the more it interacts with you the better it knows you to do its job, a lot of people keep the same geist for a lifetime, though it does seem implied that some people arent so sentimental and might swap out for a new one running superior software. Theiur appearance can also vary, as they can be run directly from your personal comlog, can be stored on a remote secure server to which you communicate via Maya, or even loaded into their own robotic bodies to physically follow you around.
>>
>>49750965
>>49751513
I think it varies from planet to planet. Like norska is common in Svalarheima, but pretty much unheard in Acontecimento, which has strong Indian and SA presence and language maps that recflect that. English is probably more a Neoterra/Earth thing, but acts as lingua franca alongside spanish.
>>
>>49751646
That thing looks like a damned soul that has spent countless years knowing only eternal pain, and now has a chance to inflict that constant torture upon another.
>>
>>49751771
It's the typical 4chan user's geist.
>>
Could someone give some tips on how to build an efficient limited insartion list? We have small tournaments each week, and for 3 months I lost every game. In fact I have not won a single tournament game yet. This are the models I have
Red veil HQ
Qapu Kalaki starter, HQ support pack
1xSaladin,1xFidey bording shotgun, Odelisque box, Janisery HMG, Djbanza hacker, Spec ops.
Sekban HRL,

Most the people I play against are nomads, steel phalanx and some ariadna. Nomads are the most common out of 14 people playing 7 people have an army and 5-6 play it every event'
>>
Question the the people that have the RPG, do they have AROs in the RPG?
>>
>>49752560
Also do they have some sort of character progression system? how does it work? levels? XP to buy stuff? etc.
>>
>>49752058
I dunno. Take the HRL Fasid?
You have the Fiday already.
Take Hafza and pretend to be more Fasids so your opponent has to pick one to engage?
>>
>>49752560
Of a sort. You give the GM heat to attempt them, and that heat is spent by the GM in turn to do various things. AROs are the usual lot. Sometimes you have feats that let you reduce the cost of the AROs, or you can ready an action to foreswear the heat cost.

>>49752688
This part, I'm not sure about.
>>
>>49753234
Thank you, I do hope the progression system is good.
>>
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>>49753133
Hafza can't pretend to be another silhouette value, anon. I know you wish to be carried away by the strong and manly hands of a caramel brown haqqislamite, but even they have limits to what they can do.
I'm sorry to disappoint you.
>>
>>49753133
My problem with that is that nomads and phalanx have super snipers and at least 2 msv2 or higher models, and they just kill any of my specialists turn one or two. I tried killing their snipers, but non of the models I own have a favored ratio of kill vs snipers.

I only have the hmg fasid, that is in red veil. I could try to buy maybe one or two models, but the bigger ones cost too much for me right now.

Also am not sure I did a good buy with saladin and the fidey. I was told they are a good combo, but saladin seem to die turn 1-2 no matter how good I try to hide and protect him. my opponents are willing to sacrifice one or two models to make me not have a turn. And while in friendly games it ain't as bad, because I have more models there, having 2 not working models out of 10 is much more a problem.

Is there any news on haqislam getting any real heavy infantry specialists or hackers at least. Nomads have it awesome, because everything they have is either a hacker or FO or a doc with good stats, and steel phalanx have ungodly stats.
>>
>>49752058
Play Qapu Khalqi and go with the Jannisary Pain Train + Hawwa + Sekban Link Team. Pure, brute force. Make them feel your anger, anon.
>>
>>49752058
Get Janissary box.
Run 5 man Janissary link.
Wreck face.
>>
>>49753269
So what am I suppose to do.
I played this last time.
Haqqislam
──────────────────────────────────────────────────

10
ZHAYEDAN (Marksmanship L2) Breaker Rifle + Light Shotgun / Pistol, Knife. (0 | 31)
DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)
SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
AZRA
>>
>>49753317
yeah but what do I do till then. I have 2 months till december that is 3 tournaments plus a ton of normal games.

I don't get how that import thing is suppose to work
This is my last list:

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/logo_401.png[/img][b] Haqqislam[/b]
──────────────────────────────────────────────────

[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/orden_regular.png[/img]10
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_5.png[/img] [b]ZHAYEDAN (Marksmanship L2)[/b] Breaker Rifle + Light Shotgun / Pistol, Knife. (0 | [b]31[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_6.png[/img] [b]DJANBAZAN[/b] Sniper Rifle / Pistol, Knife. (0.5 | [b]31[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_36.png[/img] [b]SALADIN Lieutenant[/b] Combi Rifle, Nanopulser / Pistol, CCW. (0 | [b]36[/b])
[img]https://assets.infinitythegame.net/infinityarmy/img/_logosweb/401/logo_30.png[/img] [b]AZRA
>>
>>49753437
That explains why you did so badly, you only had three and a half units.
>>
>>49753471
grrr

Saladin Lt
Fidey boarding shotgun
Zhayadna breaker rifle
Azrail HMG
Djbanaza sniper
Taureg Hacker
Janisery HMG
Ghulam doc plsu
Ghulam FO
Hawza FO pretending to be a ghulam.
>>
>>49753303
>haqislam getting any real heavy infantry specialists

The fuck you say? The Ayyar are all Specialist Troops, and both Janissary & Asawira have doctor profiles. Nomads have the Mobile Brigada hacker and the specialist Riot Grrl and that's it for their HI specialists.

Also dude just screenshot the list and post that.
>>
>>49753502
I dont know how to make screenshots.
>>
>>49753303
Use Hafza to pretend you have more than one Saladin. Use your Strategos to position Fiday so that he kills snipers turn 1. Haqq has awesome infiltrating specialists. I lose to Haqq constantly, often losing an Intruder, a Custodier and a Daktari all to the same Fiday.
>>
>>49753556
I kind of a can't pretend to be a saladin, when I only have 1 saladin model. My store doesn't have more on sales right not.

How do people get thier fidey anywhere near your models? in our games there are normal 2-3 snipers 1-2 with msv2 killing anything without strong armor that goes in to line of sight, and doesn't have 2 or more wound of course.
>>
>>49753590
Ask if you can proxy one of the Saladins until you get another model. If not, at least disguise it as a trooper that isn't functionally the same. Maybe pretend it's a big bad ARO unit so your opponent might piss away orders trying to deal with a threat that doesn't exist. Anything is better than a Ghulam, that's a huge waste of the holoprojector's potential.

Your Fiday should not be in LoS of a sniper in most cases. It should be deployed directly behind a sniper, and it should be deployed last. Impersonation is also a good defensive measure against everybody else. MSV2 and big weapons don't help if you can't shoot the target at all.
>>
>>49753847
The problem is that sniper buildings have only enough free space for one model to stand there, and we have a house rules that, if a model can't fit in to a postion it can't be there. So no shoting while being stuck to walls etc.

Which of my models should I proxy the ghulam as? the khwaraji or a spitfire odelisque or spitfire hawza, are my options right now.
>>
>>49753590
This many snipers is unusual, are you sure you're playing with enough terrain? Them being so dominant could be a symptom of a board too open, put more shit to block firelanes. There shouldn't be sniper nests that can dominate the table in the deployment zones.
>>
>>49753901
Try playing without those sniper buildings, or at least move them away from the deployment zones so a sniper has to spend some orders to get in the perfect nest.
>>
>>49753901
All those options are kinda shitty desu. Maybe proxy it as a Halqa instead, mech deployment can really help with reaching objectives. You'll have more options for holoprojector shenanigans when you have more minis.

And as the other anon said, this kinda stinks of a board skewed towards snipers. You shouldn't be able to see across the board from your deployment zone.
>>
>>49753913
Well I play for a short time, but from what I have been told was that. First people played mostly camo ariadna lists, then the shop owner first droped the armies played to 10 models, followed by people spaming armies with a lot of msv. The tables are sadly pre made and both sides have 1-2 high towers. The tables are are pre made and there is no way to remove them. Which imo sucks, but there is nothing I can do about it.
>>
>>49754046
Can see about dropping boxes and shit onto the table, add some scatter to at least give some disadvantage to shooting.
>>
>>49754060
The towers are realy tall. Two smaller ones are 6" and the single one in the other deployment is 8"+ no way to get up on it, even if one starts at the very bottom of the turret.

>>49754017
How different from ghulam are halqa models? I have 4 ghulam, 3 veil ones and 1 support pack doc.
>>
>>49754116
>single one in the other deployment is 8"+

Why allow this? Even if it takes a couple orders to get to the top having it that quickly accessible is asking for abuse.
>>
>>49754116
Not that different, and they're incredibly old. They might even be oop now that I think about it, so proxying should be fine.
>>
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>>49754206
Yeah they are OOP now. And there were only ever two basic rifle sculpts anyway.
I hope CB is working on a Halqa box...
>>
>>49754197
From what I have been told, is to stop people from runing 20+ camo token lists. They seemed to be a big problem in our store for a year or so. Although I have not played infinity yet, when that was true

>>49754206
Cool OOP, would be great. Generaly people are rather strickt about using proxy models here. they are ok with using a fidey as any fidey, but god forbid someone wanted to use one as something else. .
>>
>>49754269
Even so they've aged pretty well for sculpts from the stone age. They look better than some things still being produced.
>>
>>49754060
>>49754116
It could be an excuse to bring out all those rules about visibility conditions and terrain that no one ever uses, but I agree that the situation sucks ass, snipers are not meant to decimate your army on turn one. The least you can do is ask the shopowner to lift the rule that prevents from climbing the turret in one order, so your fiday can manage the situation. As it stands now you're playing a heavily skewed version of Infinity that shouldn't exist.
>>
>>49754269
Awesome. I'll use ghulam as them. OPP model happen to be proxy allowed at my store. Thanks for the help.
>>
>>49754322
Oh yeah, I do like the sculpts but never got any, but now they're OOP I can't find any ;_;
But the fact they got taken OOP kinda implies to me they're up for a box. Probably just wishful thinking on my part though.

>>49754348
Halqa are neat. Cheap, good line infantry starting half way up the table with a good selection of specialist options. I think you'll be pleased with them!
>>
>>49754338
Well Normaly other armies have something like an Achiless or an Ajax walk up the table turn 1, tanking all the shots to the face. Even with 2 snipers I have never seen ajax die, and achiles maybe one time in 3 months of seeing them being played. they also have those crazy nano smoke that works even with msv stuff.
>>
>>49754309
There's more than MSV snipers in high places to stop camo spam. Now your meta skews to the high tech range (ODD, Albedo, etc everywhere) so anything not able to match that tech advantage (which Haqq can struggle time to time) is pushed out the door.
>>
>>49754382
That's the warping of the metagame in action. Armies either abuse the advantage or adapt to counter the broken tactic, if you don't do either of these things you're in for a bad time.
>>
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>>49752688
Assuming it functions like MC3e, which is also running on 2d20, you get XP to buy stuff.

For scale comparison, you get 300-500 a 4 hr session.
>>
I promised the PDFs for the infinity RPG, there are three new pdfs, specifcally for Pan O with Neoterra, Varuna, and SValheim.

https://www.sendspace.com/file/r8owxs

I do have a request though if someone is willing to do it, can we get the Aradina vanilla faction tactica made?
>>
>>49755007
So very similar to 40k, sounds cool. I can't wait
>>49755386
Thank you
>>
So where can I get multiple to scale shipping containers (that aren't paper) for cheap?
>>
Why aren't there hacking programs to take control or possess enemy remotes (not Remote Presence TAGs)?
>>
https://youtube.com/watch?v=RUylF0u5FbQ
>>
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Who is ready for them?
>>
>>49754269
You know, aside from the scale difference, those don't looks too bad. Kind of weird for visible face models that tend to age fastest.
>>
>>49751646
>dreamfall
my nigga.

Shouldn't ariadnan officials use some in their jobs, though? They're behind the rest of the human sphere, but that's still way better than our current tech.
>>
>>49756535
My body is ready
>>
>>49758112
I want to be hyped, but I suspect the first released model will be lacklustre. If it's something useful, like the T2 profile, and has a nice pose (aiming or neutral pls, none of that dynamic bullshit), then it'll be good. I've not used Vet Kazaks in years, so it'll be a good addition to my lists.
>>
>>
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Would it be weird to find an indie composer to make a "Corregidor theme" kind of music?
Their culture is such a weird blend that I find it kinda hard to decide what kind of existing music they would go with. It's supposed to be a mix of African, South Amercian or Mexican and kind of militaristic or at least intimidating tune.

Disregarding WildC.A.T.S. theme joke

Other factions I think everyone could easily assign music to.
>>
>>49758449
I think it will also have the aradna starter resculped. It is one of the older ones.
>>
>>49758771
Faction / Sectorial theme songs, go!

Morats:
https://youtu.be/nqWZqQXk_Ao
>>
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>>49759324
ALEPH:
https://www.youtube.com/watch?v=yydNF8tuVmU
>>
>>49759324
Yu Jing

https://www.youtube.com/watch?v=rTdOnDSPZ_Q&index=12&list=FLn1I6mGmZQxQGhR-uDRkX3w
>>
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>>49759324
Military Orders, natch
https://www.youtube.com/watch?v=yhhDbaah9DQ
>>
>>49758112
Resculpted ariadna starter pack please
>>
>>49759324
Vanilla Ariadna/Rodina
https://www.youtube.com/watch?v=0rAHrHd2lcw
>>
>>49759748
As cool as Battlecry is... It's not Japanese and aggressive enough. Try this for size:
https://www.youtube.com/watch?v=x_CzD0GBD-4
>>
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>>49759324
JSA DAMASHIIII!
https://www.youtube.com/watch?v=M8ZHkbnHNMw
>>
>>49759791
Eh, i just like the beat as it is, and its somehow suited the "Bushido Rebel" theme of them.
Traditionals are quickly gets old now, senpai.
>>
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>>49759324
USARF is so obvious it hurts
https://www.youtube.com/watch?v=ec0XKhAHR5I
>>
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>>49759827
Classics mixed with modern music never get old.
But I guess you have a point.
>>
>>49759879
>that pic
I-is that
Mugen?
>>
>>49759953

Neko is blatantly notMugen.
>>
>>49759462
>>49759324
https://www.youtube.com/watch?v=mobtxEJHhY4&ab_channel=TheGreentea37
>>
How do you guys decide what to project as with your Holoprojectors?
>>
>>49760600
Depends on the model. If it's someone you intend to hide you can project him as a cheerleader.

Or you can project him as a asawira to make him waste orders to kill him.

Hafzas are flexible as shit.
>>
>>49760600
I tend to go with the option that gives the best trolling potential. Usually works.
>>
>>49760658
Talking a Kanran FO
>>
>>49760682
Take a KHD and impersonate Sun Tze HI.

"Oh you wanted to hack my armor? Think again, asshole."
>>
>>49755523
http://shippingcontainermodels.com/
>>
>>49760682

Kanren doesn't have many mind games with it. Yu Jing doesn't have other infiltrators that don't come in marker state, and really the power of deploying 8 inches forward with 3 holo-echoes beats out the mind games you can usually run. I know some people have their Kanren be a KHD but have it deployed with it's three echoes like they're the FO. But most of the time I don't bother masking my Kanrens as anything besides themselves.
>>
>>49760716
>>49760744
Playing this in ISS so what if I just project as Sforza?
>>
>>49760862
>Playing this in ISS
And this changes things how? Sun Tze is ISS.
Also, Sforza usually disguises too so no point in impersonating him unless as a mindfuck.
>>
>>49760716
Strategos gives it away unfortunately.
>>
Alright fa/tg/uys,

I've read the rulebooks for infinity, and I know I want to play, but I'm not sure where to start. There are plenty of players in my area that I can meet up with but I want to get some models beforehand, can anyone help with a basic list to build off of? I don't really feel like reaching out to anyone for a demo game and asking to use their models as well.

I'm looking at ALEPH, although I want to steer clear of the greek heroes.I like the idea of tricky shit like people with TO camo and the ekdromoi, but when it comes to actually putting a list together I'm kind of lost. I'll want to do some tournaments as well so getting used to using some engineers/FOs/whatever is helpful.

I played WHFB, casual and at tournaments, all through 7th and 8th ed so I'm not new to wargames at all. Any advise from you sages?
>>
>>49761414
Only if you declare or use it.
Alternative option: which of the 4 Sun Tzes is the real one?
>>
>>49762135

Then you're losing an order every turn and a command token, it hardly seems worth it.

Using the Kanren to mask the real Sun Tze is more useful, but honestly it's kind of a waste of his skills still. He works very well as an infiltrator, and it's not like Sun Tze is easy to assassinate anyways. WIP 17 flash pulse with Mimetism, Total Immunity, 2 wounds, high ARM/BTS and NWI is hard enough to crack even before guards are put around him.
>>
>>49761353
Sforza isn't in my list so I was thinking of using the Kanren KHD to project as Sforza to block off a flank in case someone decides they want to test if it is the real Sforza.
Other list has Sforza and a Kanren but I haven't decided what they'll be yet.
Neither list have Sun Tze and the one with the Kanren and Sforza has a Wu Ming link so anyone worth their salt could probably tell I can't fit Sun Tze in there
>>
Best use for the Kotail is?
>>
>>49762666
Bouncing and flanking or bouncing and button pushing. Both are acceptable.
>>
So I recently got into the game with the Onyx box and I am currently just playing the the suggested list in the box. Should I start thinking about Fireteams or should I get more pieces to get a full Fireteam going before thinking about it?
>>
>>49762951

You can proxy your Legate as a Samaritan (just be clear to your opponents about it) and you can field a full team of 4 Rodoks + the Samaritan. The Legate can join the Rodok team too, but his lack of super jump makes it a much worse option. If you're going to play a Sectorial, you might as well play with link teams.
>>
>>49762951
There's no reason to go without fireteams in a sectorial. Use Rodoks, and proxy something as either a fifth monkey or a Samaritan. I'd personally go with the former, the Samaritan doesn't add that much to the team for its price and can move faster on its own.
>>
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>>49761928
Here you go bud. Built cheaply using pretty new models, using top tier choices with an emphasis on sneaking.
>>
>>49762951
Unidron link is amazing, you should grab the SWC box and run one. Use the legate as a Nexus proxy.
>>
>>49763616
Note you start the Dasyu in HD, then hotswap them into group one when stuff dies.
>>
>>49760463
https://www.youtube.com/watch?v=THKurgSmomM
>>
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>>49761928
>>49763616
Maybe you should try suggesting a 200pts list for a beginner.

Here's one that uses only the starter box and support pack. While it's not super powerful, it will be good enough to learn the game. Once you get the hang of it, you can add fancy stuff like Devabots or Post-Humans.
>>
>>49754375
Ok, I tried out the halqa in three games today. I do not know if am doing something wrong, but they just die super fast. In fact they are kind of a worse then ghulams. Ghulams I can try to hide out of LoS in my deployment, while if I try to deployment they just get killed faster removing orders from my pool.

So is there something like an anti msv/anti sniper list for HQ, preferably one that deals with nomads and steel phalanx well. Am just sick of losing all the time, I spent over 200$ on the models, more then my friends, and when they win from time to time, I just keep losing over and over again.
>>
>>49763616
>>49763644
>>49765503

Awesome, thanks guys. I'll grab some guys from these lists and get some beginner games here. After a few games I'll be comfortable enough to just get whatever I need to fill out a collection
>>
>>49766319
I think you just need to git gud. There's no auto-win lists. Snipers should go down to high burst weapons in active turn. There's very little that directly counters MSV aside from something too tough to die from them or a Fiday knife in the back. But you always just need to make tactically sound decisions.
>>
>>49765220
My righteous brother
>>
>>49766319
Oh right, I guess I forgot about the shit board you're playing on I recommended them. Really you'd be best off fighting fire with fire using sectorial link teams, because you have one big advantage playing as Haqq: Normal sniper rifles. Your snipers cost 1/3 the SWC compared to everybody else's, so you can spam the motherfuckers relentlessly. 4 and 5 man link teams are also immune to the smoke combo, which is nice.

Other than that, use tough HI with HMGs against snipers. They're firing one shot, you're firing 4. You'll most likely win that engagement. Also remember that tactics are important. You could have the best list in the world but if you fuck up the decisions you make in the game you aren't going to win.
>>
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So what's next in the list of things that were originally intended to be bigger but were sculpted smaller due to limitations to later be sculpted at a large size?
>>
>>49766543
Teutonic Knights.
>>
>>49766319
Okay, some tactics: you have Red Veil Haqq, Fiday and Saladin, right? Field Saladin with two Ghulam on his flanks. Field Fiday close to the sniper, within 16", but so that he can't see her right away. Place your Tuareg sniper in a good spot (preferably prone) and take the Al Fasid.
In first turn use coordinated order to put the Ghulam in suppresive fire. Your Saladin should be safe now. Next kill the sniper with Fiday or Tuareg, taking advantage of Surprise Shot and high burst. After the MSV is gone (they're expensive, there should not be more than one) lay some mines and roll out with mr porta-potty.
>>
>>49762364
Even worse than Sun Tze. Sforza is irregular which will give it away in the first order phase, and the difference is not that huge as to make the enemy target Sforza specifically. Maybe waste a Warcor's Discover.

>>49766319
>In fact they are kind of a worse then ghulams.
They're not supposed to be survivable. You're just paying 1 point to start a cheap WIP14 specialist halfway up the table, which is a big order advantage in ITS. Start them near a console (preferably in a building so attackers face a BS+6 shotgun ARO), when it's your turn rush for the click and if you survive enter suppressive fire. It's not really rocket surgery.
>>
>>49766543
>>49766592
Yuan Yuan
>>
X-visor doesn't mitigate triangulated fire's -3 right?
>>
>>49766890
No. X-Visor only affects range penalties. Triangulate Fire ignores range, cover, camo, odd
>>
>>49766421
Ok, thanks. I will have to wait for sectorials till next month. Not all are legal right now. Right now the legal ones are the steel phalanx, the japan yu jing and I think one of the nomad ones. Although of the last one am not sure, I have problems with recognising nomad stuff.
I did try to kill snipers with hmgs, the problems is that with tall towers my dudes get no cover, and am hiting them on -6 or -9, or worse if they have camo or ODD. Maybe I just could use more. Like coordinate 2-3 models and hit them with all of them at the same time. Even If I lose 3-4 models it should be ok, if I go first, I think. If I go second the snipers will just wipe me out, because there is only space for 8 models to hide in deployment out of LoS.

>>49766768
The problem is that our consols and objectives are in the open, any model that tries to touch them, needs to have ODD or mimetism at least or it just dies from sniper fire from the towers.
>>
>>49766543
MY DICK
>>
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>>49767166
Why your dudes get no cover shooting towards the towers? Aren't there any corners or walls or shit?

>there is only space for 8 models to hide in deployment out of LoS
This is retarded. Demand that they limit access to those fucking towers, or at least remove cover on the top. Demand that they put MUCH more terrain on the table. Take a laser pointer and point it from a DZ to the other DZ, ideally there shouldn't be direct lines of fire between the 2 zones. Pic related is how a normal table for Infinity should be in terrain density, the table at your LGS seems more suited for 40k than this game.
Accept that until they fix this problem you're playing an uphill battle, tactics can only get you so far against this unbalanced situation.
>>
>>49767166
>only some sectorials are legal
>noob stomper: the army is among them
I'm not even surprised. It seems like the people at your store have constructed some insane kind of unique meta based around their inability to put down terrain.
>>
>>49767166
>The problem is that our consols and objectives are in the open, any model that tries to touch them, needs to have ODD or mimetism at least or it just dies from sniper fire from the towers.
Smoke grenades
Fire support
Suicide rush to console and let them worry about retaking it
>>
>>49767166
>Not all are legal right now. Right now the legal ones are the steel phalanx, the japan yu jing and I think one of the nomad ones.
You know, you should've told us from the beginning that your EO is retarded, would've saved so much time.

>>49767392
hej ziom :)
>>
>>49767483
Sorry I'm not anyone you know, it's just that I get irritated when exposed to blatant retardation.
So from this I assume there's other players fed up with the situation? Or is anyone A-ok with playing Sniper Elite: Infinity edition?
>>
>>49767661
>Sorry I'm not anyone you know
Not Warsaw meta? I just noticed the Zen showcase table with Vertor's mat.
>>
What is wrong with people.
>>
>>49767802
Sometimes there's shit people in your games and some places let them fester. Luckily the handful of places I've gone to play haven't had anyone wanting to ban certain practices or armies.

Though lately we've been having a good deal of Polish and other Euro posters, and it's been horror stories as far as I can tell.
>>
>>49755523
define cheap
http://www.ebay.com/itm/Shipping-Containers-3-40k-Infinity-Dust-Tactics-28-mm-terrain-/282180694158?hash=item41b347b08e:g:0g4AAOSwDN1URGS6
>>
>>49767775
It's just a random pic I pulled from the web with a nice table, I actually live in pastaland
>>
That free paper guy first:
http://www.toposolitario.com/principal/index.html

Other paper:
http://www.pworkwargames.com/en/pdf-terrain/68-pwork-scenery-ruined-building-scenery-set-01.html?
(Worldworks was supposedly up again, but I can't get the site to come up)

And a pile of others:
http://sharkmountedlasers.com/product-category/sharkslide-terrain/
http://hexagonmill.com/product-category/pre-painted-terrain/mod-block-terrain/tech-city/
http://plastcraftgames.com/en/
http://www.mechanicalwarhorse.com
http://www.lasercutcard.co.za/shop/scenery/futurehab
http://www.terrakami.com/store/en/scifi-28mm-misc/53-scifi-street-shop.html
http://topdownterrain.com
http://www.antenocitisworkshop.com
http://www.systemagaming.com
http://banduawargames.com/en/935-designed-for-infinity
http://www.microartstudio.com
https://warsen.al
http://deathraydesigns.com/product-category/terrain/scifi/
https://www.4ground.co.uk
https://www.miniaturescenery.com/ProductPage.asp?CODE=BG1APT
http://gcmini.mybigcommerce.com/28mm-tomorrows-war/
http://impudentmortal.com/product-category/terrain/28mm-terrain/
http://www.customeeple.com
http://www.zenterrain.com/en_US/c/BUILDINGS/63
http://www.warmill.co.uk
http://www.bplaser.com/index.aspx?pageid=1860721&category=1741645
http://www.sarissa-precision.com
http://ttcombat.com/collections/sci-fi-scenics
http://angrymojogames.com/gaming-terrain/hexopolis/
http://frontierwargaming.com/?product_cat=sci-fi
http://blotz.co.uk/index.php?main_page=index&cPath=23_29
http://mcstudiohobby.simplesite.com
http://www.knightsofdice.com/store/
https://everylittlewar.com/collections/all/game_infinity+designer_every-little-war
>>
>>49768448
There are also at least 2 threads on the official forums with free terrain patterns for lasercutting.
>>
>>49768997
Found them.

http://infinitytheforums.com/forum/topic/29183-free-laser-cut-stuff-from-wargaming-lodz/
http://infinitytheforums.com/forum/topic/14184-free-laser-cut-cube-terain-plans-extras-its-objective-room-instructions-objectives-added/
http://www.data-sphere.net/forum/viewtopic.php?t=2248

The first one has some container patterns. Not the size of actual standardized ones, but good for gaming.
>>
>>49767166
>not all sectorials are allowed
>steel phalanx is A-OK tho
Did the tourny organizer explain this nonsense or is he or his girlfriend playing Steel Phalanx themselves? Just what the fuck.
>>
So where can I get miniature soda cans and bottles to scale? I have this idea of a Coca-Cola security detail for USAriadna themed list.
>>
>>49772716
Some urban MAS resin bases have cans on them.
>>
>>49767392
The terrein is rather dense. Aside for the towers LoS is realy limited, not shoting from one side to the other side of the board. Some people even said that it favors close range armed models. the problem are those msv2 snipers that ignore cover, camo, smoke etc. In fact some people told me that naftuns could be a good unit, if they had better stats.
I wish djabanza had 4-4 movment. with 4-2 they can't get up the towers, or infiltration or something like the phalanx smoke that works even against msv armed snipers.

>>49767661
From what I have been told, the sniper bonanza started, because people were playing full camo armies with like 16-20+ models. Although I have not played infinity when that happened.
>>49770836
Well normaly he plays nomads or steel phalanx, switching with his brother or girlfriend. If all 3 play, then it is most often 2 nomad armies and 1 phalanx played by him.
>>
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>>49772963
>the problem are those msv2 snipers that ignore cover, camo, smoke etc
They only igonre camo and smoke. Can't ignore Cover without Marksmanship lv2. Also can't ignore Surprise Shot without MSV3 and I don't think any sniper has that (unless some CA one has). And no MSV can do shit against Impersonation. You can stealth your way up to Base to Base with their Lieutenant and only then strike.

Terrain density needs a delicate balance. It can't bee too dense, because it favours cheap warbands too much, leading to a kurwaspam meta. But it can't be too open, because then snipers dominate.

>I wish djabanza had 4-4 movment
An HMG/Sniper platform doesn't need it. Ask Intruders or Nisses.
Djanbazan is supposed to outrange enemies, not get closer, That is other models' job.

>Well normaly he plays nomads or steel phalanx, switching with his brother or girlfriend. If all 3 play, then it is most often 2 nomad armies and 1 phalanx played by him.
If the Nomad sectoral allowed is Corregidor, no wonder you're having a hard time. Those armies are tough to crack for new players.

Impersonation is a great tool at killing MSV snipers (don't even need to shank them, just get within 16" so they can't use their range bonuses, but you can), although at Limited Insertion it may be a bit risky, because it's an order hungry suicide unit. Alternatively use the Fiday to cut down cheerleaders and mine the DZ behind the sniper's back, so that he wastes next turn killing her, while you use your next one to get in HMG range and just blast the sniper away. Preferably with something tough like Al Fasid or an Azra'il (they should allow you to proxy him with an Al Fasid).
>>
>>49770836
I am filled with rage.
>>
>>49773779
>And no MSV can do shit against Impersonation.
Except one that has BioVisor as well.
>>
>>49775421
Aside from MULTI Rifle Black Friar is there a unit like that? And you can easily outrange the guy. Sniper BF has only MSV2.
>>
So, the Guijia. Is it really as bad as everyone lets on? Sure, it has limited special rules associated, and it's stats are decent enough but not amazing, and it's 88 points, but it's not THAT bad?
>>
>>49776036
No, it's a competent platform. It's just that Guijia is very standard/bland compared to other TAGs and even compared to YJ's HI selection.
>>
>>49776036
Its a Lizard that costs 1 more point for better CC and an AP CCW. Take that however you want.
>>
>>49776036
Guija is pretty solid.
>>
>>49775505
The Tohaa slugbot.
>>
>>49775505
Bao, but that one only has a shotty.

>>49776036
It's okay. It's a fast and tough HMG that can effectively engage heavy armour, there's no other unit in YJ to fill that particular role. It's just rather bland by TAG standards.
>>
>>49762993
>>49763028
>>49763631
Thank you, I will try these options when I get the chance.
>>
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Reposed the HMG Swiss. Thoughts?
>>
>>49773779
Well they ignore cover by virtue of being able to draw line of sight from their towers, well they aren't actual towers in 2 out of 3 cases, they are street lights with spacce left only for one base. Ill try to use the fidey more offten, but I can never deploy it close enough to the enemy for him to work.

Also concerning fidey, is it true that if I move him and my opponent can't see him, he can still unload in to my other dudes he sees removing models and unspent orders? I am hoping against hope that it is not the case, as am the only HQ player here, and all the other people play for much longer.
>>
>>49778587
Wait, have players been calling AROs against models not activating when you activate something else? Because you can't do that.

Also you can put the Fiday right up to their deployment edge as your last piece to put out if you don't want to risk the roll. Gets close without much risk and can get near tricky bits.
>>
>>49778439
She looks great god bless.
>>
>>49778587
You can only ARO against the activated unit.

Is all the terrain other than those ridiculous sniper towers really low? Because that's the only way I can envision them being able to see the entire board while still having dense terrain.
>>
>>49778587
>street lights with spacce left only for one base
Sounds like a cheesy ass fuck.
>>
>>49778667
Coordinated orders may be a good way to go, since they can only ARO one, so 3 will get free shots.
>>
>>49778587
>Well they ignore cover by virtue of being able to draw line of sight from their towers, well they aren't actual towers in 2 out of 3 cases, they are street lights with spacce left only for one base.
Cover is cover. Unless they can see them from the other side, the Cover rules are pretty damn clear: http://wiki.infinitythegame.com/en/Cover

>Also concerning fidey, is it true that if I move him and my opponent can't see him, he can still unload in to my other dudes he sees removing models and unspent orders
Okay, they are cheating. 1. you can only ARO against the activated model. If no one can see the activated model, no AROs are generated and 2. killing a guy does not remove his order from the order pool. Orders are generated at the start of the turn and only removed by spending them.
http://wiki.infinitythegame.com/en/ARO:_Automatic_Reaction_Order
>>
>>49778587
So let me get this straight
>an event where sectorials are arbitrarily banned except -surprise surprise- the ones played by the organizer &friends
>you activate a unit out of sight/ZoC and they still ARO-shoot other inactive troops
>they ignore cover mods by virtue of being on the top of a fucking lamp post
>when they kill a unit in your turn they remove an unspent order from your pool

WHAT THE FUCK??
Idk what games those guys are playing but sure as hell it's not infinity. The only question remaining is if they're cheating intentionally or they're legitimately retarded.
>>
>>49780475
Does any of this sound like N2? I've not played in N2, but I remember reading the rules and a lot of stuff was different then. Because my only explanation for this kind of thing would be being stuck in a past edition.
>>
>>49779647
thanks I'll talk to them about it. This weekend we have another round of games.
>>
>>49780568
No, that sounds suspiciously like blatant cheating.
>>
>>49780578
Ask if what you're playing is N3. Because if it is, you have the wikis on your side.
If not, stop playing with them, read the rulebooks and stick to playing with your friends.
In fact you should read the rulebooks anyway, because it sounds a bit like you're learning from other players who are teaching you wrong. The game is pretty complicated, it pays to have a rulebook PDF on your phone or tablet.
>>
>>49780578
inb4 "you're wrong/butthurt, we're awesome, git gud"
>>
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>>49780605
TRIGGERED
>>
>>49778667
Well one of the towers is 8"+ tall on it stand on building that is twice as tall as a paper cargo crate. This side of the table is less dense with terrain. It is mostly 3 big buildings with the middle one having the tower. the other side of the table is dense with terrain, but those are mostly as tall as a cargo conteiner, maybe a bit more. It has two "guard" towers that look like lap posts, with armored conopies for troopers that give +3 extra armor. So some snipers end up with 8-9 armor when up there. the middle is full of small crates, walls etc. but all models that aren't crawling are always seen from the towers from both sides of the board. But that does sometimes change, for example the nomad players often make others play in space, which changes the terrain to 0-Graviton, making all units that aren't made for space fights or which aren't HI have half range on their non energy weapons, and auto miss on red range of weapon.
>>
>>49780619
how the hell do you know am Polish ?
>>
>>49780626
>making all units that aren't made for space fights or which aren't HI have half range on their non energy weapons, and auto miss on red range of weapon.
>non energy weapon

what the fuck

http://wiki.infinitythegame.com/en/Special_Terrain_Rules#Zero-G_Terrain
>>
>>49780636
I didn't, I am and there was a cheater guy in Warsaw meta that used to tell people to "git gud"
Somehow I am not surprised this is Poland. It seems everything bad about Infinity comes from Poland.
>>
>>49780626
I think you just need to stop playing with those people. That's not Infinity, that's an awful homebrew pretending to be it.
>>
>>49780636
Oh god my sides.
I was just about to ask if you're in Poland, w had a nasty cheater lately that ran 270 points and 6 SWC in a 200 pt tournament, when questioned about it threw a massive shitfit and got banned from pretty much everything local.
>>
>>49780805
Come to think of it, he ran Steel Phallanx and his GF played Bakunin... Coincidence?
>>
>>49780626
>the nomad players often make others play in space, which changes the terrain to 0-Graviton, making all units that aren't made for space fights or which aren't HI have half range on their non energy weapons, and auto miss on red range of weapon
Sorry to say but that's kindergarten-level make-believe "nuh-uh, my army is totally the best because I say so!" bullshit.
>>
>>49780805
How people like these even survive daily life?
>>
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>>49780828
Would be hilarious. And also mean that it's one trainwreck and not separate incidents.

>>49780894
A healthy dose of absurd humor and an unhealthy dose of alcohol.
>>
>>49780894
By conning their way through it. IIRC he tried pulling the same shit in 40k competitive scene before and was likewise kicked out.
>>
>>49780894
Ah, you meant the cheater not Poles in general. In that case the answer is badly functioning weaponized autism.
>>
>>49780675
Am kind of a scared to play vs people I do not know. Sure I maybe losing right now, and from people are telling here, the game may work a bit different then we play right now. But I heard some real horror stories about how people play the game outside of our casual games. Losing to snipers maybe bad, because my army is not optimal for it, but I doubt I would want to play vs an 20+ camo token army, or some YU Jing HI spam cheeze fest list.
>>
>>49781003
HI Spam is not a cheese fest. It usually means 13 orders max and it puts lots of points in one basket. Granted, a properly run HI link pain train is nasty, but that's just one of the things you might encounter anyway, like TAGs or TO Camo snipers or AD units killing a badly deployed link with a shotgun burst.
>>
>>49778587

Blow his head up.
>>
>>49781003
Camo spam is only scary if you're not prepared for it. Yu Jing HI link lists are easily thwarted by Ghazi and their jammers, if you have orders to feed them – just isolate the link leader through a wall or from inside a smoke cloud.
But most of all you should try playing with people that actually know the rules.
>>
>>49781003
HI spam isn't too bad. Camospam is annoying and facing massive lists is pretty boring, but at least they're playing the game without ridiculous fuckery like invincible double cover snipers and insane space homebrew. It seems like the homebrew was made to stop spammy armies dominating, but they just replaced that problem with an even worse problem.
>>
>>49781114
The problem is we are limited to 10 orders max, and what in the end is more important, I don't have the ghazi. Can't build tactics around models I don't own, because I may as well be playing steel phalanx myself.
>>
So let me sum this up:

>tables with shit distribution of terrain, probably much too little; built as-is, hard to modify the layout?
>there are designated sniper towers, despite house-rules saying "doesn't fit - doesn't act" snipers can fit on lamp posts
>somehow being on a high lamp post/tower is enough to remove cover from something that's not close to the tower. Also, towers give some kind of armor above normal cover bonus, giving them like 8-9 ARM
>games are specifically limited to certain sectorials (including Steel Phalanx); EO, his gf and his brother happen to play the allowed sectorials
>some kind of ARO fuckery (AROing against different model than the active one?)
>bullshit-tier faction houserules like "half range on all non-energy weapons" (wtf does that even mean?)

What did I miss?
>>
>>49781510

Looks like also they're limiting to ten orders/a single combat group? >>49781429
>>
We're beating a dead horse here. I think we gave the guy all the advice possible regarding the situation, both tactical (more cover, fiday fiesta, HMGs and snipers of his own, actually following the rules as written) and "social" (fuck those cheating cunts). It's up to him now to sort this matter in his best interest.

So let's broaden the topic a bit, what are the most memorable Infinity-related horror stories you've heard? Close encounter of the third type with That Guy, tales of autism and retardation, of cheatery and whining extraordinaire. Bonus points if they actually happened to you, but it's not a requisite.
Share with us your best.
>>
Regardless, that is... groups can have house rules to fix problems in their local casual metas. Groups can make little mistakes in rules which make them play by incorrect rules thinking thats how its meant to be (oh god do me and mine do this all the time). Groups can have an incomplete terrain collection which makes assembling a good table hard to do.

But this? This is not that. This is some sort of alternate dimension of fuckery that seems intentionally designed to advantage certain players in the group. Every game you play this way is going to reduce your understanding of Infinity the game, If you are interested in Infinity, do not accept this.... my advice would be a) Find other people and play correctly; b) Insist your current group cite the wiki for their rules so maybe by sheer grit and determination you can shame or overpower them into being better.

But I'm assuming that Infinity is what you're after, and maybe you just like hanging out with these people, and feel that is worth spending money on miniatures so you can be their punching bag. Seems a little crazy, but friendships can be weird sometimes.Unfortunately, if that's the case, there's no advice anyone can give to help you win games, except maybe join the house rule invention circle and insist on fighting only on desert planets because all non-Haqq models there suffer -6 BS and the effects of Biotechvore.
>>
>>49781924
I'm lucky that I've yet to stumble into such players and I travel around my side of the state a fair bit to play. Even on some of the Infinity podcasts they talk about how rarely they run into That Guys.

Though lately with the increase in Euro posters it seems that place is a shithole for actually playing the game.
>>
>>49781924
Well, the only real That Guy that happened locally was the cheating drama queen thing that bled into /tg/ a few threads ago.
>>
>>49782403
Uh yeah I remember the past threads, the dude that >>49780805 is talking about. I'd laugh my ass off if it was actually him the EO that keeps abusing the poor bastard ITT.

There was another horror story that happened in the US about a sperglord that kept taunting a marine veteran about his murdered family and got so beaten up he ended in hospital, but fuck me if I saved the greentext.
>>
If I spend a Command token to do a coordinated AD, is only one regular order spent, or multiple?
>>
>>49782837
Only one, from the regular pool and the orders from those troopers are wasted.
>>
>>49781510
>bullshit-tier faction houserules like "half range on all non-energy weapons" (wtf does that even mean?)

Well combi weapons and energy weapons work as normal, but low tech weapons like shotguns or rifles, that use old tech and aren't ment to be used in space don't work. It is a balancing thing to stop cheaper faction to dominat over the weaker factions like nomads.
And it is not that bad as some people here tell. If someone infiltrates first, he can take both towers in opponents deployment, and have his own.
>>
>>49782897
>Weaker factions like Nomads
>Weaker factions
?????????
>>
>>49778439
Looks awesome
>>
>>49782897
I can appreciate such things in theory, but capping lists at 10 dudes (and desu something like capping at 16-18 would be more reasonable) completely removes any advantage Ariadna might have had. You don't need to give the high tech factions more advantages after that.

Being able to steal your opponent's garbage tower doesn't make the towers any less garbage.
>>
>>49782869
>wasted
God damnit that's shit
>>
>>49783058
Well no one likes americans or russians here, and French became disliked now too, by insulting Poland again. It is good that people who think about playing factions that support those countries feel the burn.

Most people think the towers are ok. It is realy sad that maciek had to bring this up in public instead of voicing his presumed problem to us. Now people did tell him that playing islam is not a goo idea, but he went for it anyway. We aren't trying to discourage him from playing or leave the game, but everyone else is having fun, and it realy isn't our foult that he isn't geting better with his game skill.
>>
>>49783114
Maybe if his meta actually played the game than some made up self-serving one he could get good. As it is it's a shitty environment and he should try elsewhere.
>>
>>49783188
You are in the right to have such an opinion, it is a free internet. But some people feel that pandering to russians, americans and islam is not a thing that should be accepted.
>>
>>49783060
http://wiki.infinitythegame.com/en/index.php?title=Airborne_Deployment_(AD)

As long as they are off the game table, AD troopers add no Orders to their respective Order Pools. However, an undeployed AD trooper still generates an Order usable only to deploy with Airborne Deployment.
To deploy using any Level of the Airborne Deployment Special Skill, the user must declare an Entire Order and expend his own Order, which was not added to the Order Pool during the Order Count phase of the Active Turn.

Rules as written and intended, as the FAQ also answers.
>>
>>49783114
>It is good that people who think about playing factions that support those countries feel the burn.
Not really though. It's not like playing those factions actually does anything for the nations they represent. If you can't disconnect fiction from reality that's your problem. I play space China without liking current China. A balanced game is better than an unbalanced game.

A balanced game is better than an unbalanced game. Deliberately unbalancing a game is stupid, and Maciek has every right to be unhappy with the situation. Warning him that you skewed the game doesn't make it much better. It's like warning a guy that you just pissed in the drink he wanted to buy. He can get a different drink, but you could always have just not pissed in it.
>>
>>49783240
How is buying models that represent fictional versions of those countries pander to them?

It's a game.
>>
>>49783289
yeah, and you probably think that playing nazis is not supporting nazis.
>>
I think the EO or one of his friends is here >>49782897 guys! How's it going in dear old Poland?
>>
>>49783381
Yeah. The nazis don't get anything out of me playing with tiny nazi figures in a tabletop game. If they did I probably wouldn't do it, because I don't like them.
>>
>>49783114
>It is realy sad that maciek had to bring this up in public instead of voicing his presumed problem to us

But he didn't really. He asked for advice with the game, and when people offered it to him his explanations started to reveal to us that what you guys play isn't really Infinity at all. People started rightfully calling the bullshit out, and explained to him everything that differs between the actual rules and whatever the fuck game you guys play.

>We aren't trying to discourage him from playing or leave the game, but everyone else is having fun,

Sounds like you just need another punching bag. Of course you'd rather he stays to consistently lose to your rigged, shitty rules rather than either stop playing or go somewhere else and learn to play the game properly.
>>
>>49783114
>git gud post

well that didn't take long
>>
>>49783425
besides you showing that it is ok to be a nazi, right? But I can imagine that it could be ok if someone was a nazi himself.
We are true Polish people, and we do not accept muslims, russians or americans. It is enough that CB tried to insult us with making teutonic knights polish.
>>
>>49783618
That makes no sense. Because I play a fictional version of Islam (which mind is pretty much the total opposite of Islam in our world) I'm pro-Islam?
>>
>>49783618
I'm going to let you in on a secret. Tiny figurines cannot actually be nazis. It's a game.
>>
>>49783618
>TIL playing a faction in a boardgame means wholeheartedly endorsing it in real life
Never change Poland, there's a reason you're the joke of our continent. Do you also insult people playing Risk with black tokens for being niggers?
>>
Now I want to thank God for another day of me not being a pole.
>>
>>49783702
I have no problems with black people, as long as they don't come here. With some exeption of course.
>>
>>49782897
This is the stupidest shit I have ever read.
>>
>>49783861
It is not stupid. It is how the game should be, more realistic. Plus in strenghtens the Polish spirit.
If nomads could only have husar wings the game would be perfect, in both esthetics and game play.
>>49783778
Then you are thanking Poles. Everyone knows that Jesus mother was Polish, which makes Jesus Polish too, and he by virtue of being catholic is also God. And it is probably good that you thank God, for not being Polish, as God already picked your whole ancestry to not be good enough to be Polish scrub.
>>
>>49783928
Holy fuck. Maciek needs to escape from this den of stupid while he still can. Even the awful spam metas would be better than this.
>>
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>>49783928
>>49783618
>>49783114
>>49782897
My trolling sense tingles...
>>
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>>49783978
Now that we finaly have a strong true Polish leadership we will make Great Poland, and dominate first Europe then the world.
>>
>>49783618
it is so hard to tell poles apart from trolls
>>
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>>49784109
Trolls are a danish thing, no trolls in Poland.
>>
>>49784019
It's some quality stuff though. This is good bait, none of that low effort memery.
>>
>>49784143
I wonder if the HQ playing dude is going to be sad what I did with his questions.
>>
>>49784143
This "good bait" has been called bullshit almost immediately while the "low effort memery" of some weeks ago about Islam and Europe ruined a whole thread.
Poleposting is an exercise in futility. Sometimes the simpler things are the best.
>>
>>49784208
It took a little while. And it heavily depends on where the bait actually started. If the whole thing is a fabrication from start to finish and this store with the sniper lampposts doesn't exist, then that's fucking impressive. If the second pole's posting is all bait then he did a fairly good job but ended up going overboard. If someone is just pretending to be him and jumping in with bait now then I'm disappointed.

The thing about low effort memery is that it's highly unreliable. It hinges entirely on other people starting argument among themselves, and while it can be very successful for the amount of work you put into it, it falls flat more often than not.
>>
>>49784324
Am not even polish am Lithuanian.
>>
>>49784402
So you're Russian then?
>>
>>49783928
>If nomads could only have husar wings the game would be perfect
I, too, like space Gypsies, Latinos, Africans, and furries. Go diversity!
>>
>>49784470
*spit*
>I, too, like space Gypsies, Latinos, Africans, and furries. Go diversity!
hold on, hold one my friend. I get it trolling an all, but Gypsies is going a bit too far.
>>
>>49784324
I don't think the guy asking for help is trolling, he started to post 1 or 2 threads ago iirc and I think he's genuine. The troll is the guy who started poleposting pretending to be one of those regular players, and pushed the stereotype too hard.

Or maybe he's genuine too, with poles you're never 100% sure. Not that it matters though.
>>
>>49784736
You can never truly be sure when it comes to trolls. Some people are just that stupid. It's a universal constant no matter what country you go to.
>>
>>49784769
>It's a universal constant no matter what country you go to.
I got carried away with polebashing, fair enough.
>>
>>49784470
Please, Lithuania wishes it was Russian and not just a Polish province with delusions of grandeur.
>>
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>>49758771

Qapu Khalqi

https://www.youtube.com/watch?v=XUhVCoTsBaM
>>
Back on topic:

Anyone going to Brooklyn Bash at end of the month?
>>
>>49786158
I like the turndown for what remix of that theme. Plus, that theme reminds me too much of the TTS series from 40k.
>>
>>49756535
I feel like it's probably my space racism talking, but I feel like they've either released this, or a box very similar to these morats before and it looks the same.
>>
>>49786677
Could be that you've already seen it since there is already a Suryat HMG blister out.
>>
newbie PanO player here.
how do I deal with enemy TAGs effectively?
shooting them with B1 missile launchers seems like a coin toss.
>>
>>49787165
Hacking is always a solution.
>>
>>49787165
Linked team Multi sniper rifle for 3 shots and armor piercing. You've also got access to two shot panzerfausts and D.E.P.
>>
>>49787165
Magister Knights or Teutons. Or a good ML platform.
Yea, the shot is B1, but it's AP+Exp. That's enough to actually one-shot a TAG and if it's a BS14 platform, even better.
The first time I used Holy Sepulchre he one-shot a Raicho with the DEP, from behind. That was VULT.
>>
>>49787165
You play the hyperpower the right way.

Throw your own giant robot at the problem.


We have plenty
>>
>>49783618
>cb makes teutons shit to reverse psychology polish
Fucking plumbers GO HOME
>>
>>49788727
:^$
>>
>>49787165
Flank or hack. Or punch them with your own TAG. Or hit them with your cleverly hidden Swissile Guard.
>>
>>49789629
As shit as Teutons are, 34 pts for a two-shot BS14 anti-TAG model sounds like something that can make it's points back. It's a similar cost to Fiday and no one expects Fidays to live for long.
>>
>>49789687
Fidays are pretty reliable against that first target though. Burst 1 isn't great, especially when you can't make a template.
>>
>>49789822
Well, no, but ideally you'll be doing it in your active turn anyway, when the opponent can't go above Burst 1 himself. Doesn't change the fact that Teutons are kinda shit.

MLs are kind of ARO pieces. And when that guy is a Swissile Guard, that's a BS15 ARO piece that grants -9 to enemy while in cover. That one shot is gonna land.

What I'm saying is don't underestimate missiles due to their low burst.
>>
>>49789985
>That one shot is gonna land
>gets multi-critted on 2s
>>
>>49789985
They're still very specialised weapons though. The only reason to use a burst 1 weapon actively is that there's no other convenient way to deal with the target. Otherwise it's best to take advantage of a higher burst gun.
>>
Assault hacking devices mess up TAGs.
>>
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>>49772963
>Well normaly he plays nomads or steel phalanx, switching with his brother or girlfriend. If all 3 play, then it is most often 2 nomad armies and 1 phalanx played by him.
Fucking knew it. Only the chosen can play their sectorials, everyone else can suck it.

What is the fucking rationale here? Why not let everyone play sectorials? Just what the fuck, man?
>>
This must be some sophisticated shitposting, I refuse to a believe there is a meta out there that is literally manure.
>>
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What's the unit in the back of this picture (the four-armed robot)? It looks ALEPH.
>>
>>49793103
Marut
>>
>>49793111
Thanks.
>>
>>49792925
I find it's best to have absolutely no expectations of humanity whatsoever. Some people are just garbage.

>captcha is in fucking greek
Legacy captcha has really gone downhill recently.
>>
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Your number is up, motherfuckers
>>
>>49793731
71 faggot
>>
>>49793731
They look really nice, can't wait to read about them in your blog.
>>
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Hey I got a limited insertion biotechvore mission at 300 points coming up. I play military orders. Should I just load up on knights and drones with spitfires?
>>
>>49794710
Thank you, I hope you won't be waiting too long.
>>
>>49794824
Knights, sure. They can withstand Biotechvore easily.
REMs not so much, as Biotechvore does extra damage to them. But they're usually also fast, so maybe you can get them out on turn one.
>>
>>49794824
Yeh. A Bulleteer and spitfire knight should be useful. Also you could get a Father Knight with ML and set him up in your deployment zone. BTS9 means he doesn't need to give a fuck and he can take potshots at the enemy during their own mad rush into the midfield.
>>
I have to play some limited insartion games soon, and have little to non xp with them.
Made this kind of a list
DJANBAZAN Sniper Rifle / Pistol, Knife. (0.5 | 31)
SALADIN Lieutenant Combi Rifle, Nanopulser / Pistol, CCW. (0 | 36)
TUAREG Hacker (Assault Hacking Device)Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0.5 | 35)
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 18)
FIDAY Boarding Shotgun, Smoke Grenades / Pistol, AP CCW, Knife. (0 | 29)
DJANBAZAN HMG / Pistol, Knife. (1.5 | 35)
HAFZA (Forward Observer) Rifle + Light Shotgun / Pistol, Knife. (0 | 17)
FASID HMG + (Smoke and Normal) Light Grenade Launcher, Antipersonnel Mines / Heavy Pistol, Knife. (2 | 53)
GHULAM Doctor Plus (MediKit) Rifle + Light Shotgun / Pistol, Knife. (0 | 16)
ZHAYEDAN Missile Launcher, Nimbus Grenades / Pistol, Knife. (1.5 | 30)
6 SWC | 300 Points
It would have to proxies the ML Zhayede and the Fasid would be proxied by models from red veil.

Is it good enough?I feel like going naked wiht so few specialists and no bots.
>>
>>49795071
Use your specialists well and you'll be fine. You've got 2 good ones and 2 spares, I definitely wouldn't take any away but that many should do.

>Zhayedan ML
Nah man. The only Zhayedan you should be taking are the ones with marksmanship. There are better ML platforms around like Jans and Govads.
>>
>>49795207
hmm didn't notice he doesn't have marksman ship.Although I was thinkin about him mostly as a nimbus carrier to protect my djabies. sucks, but nothing one can do about it. What else could I be runing as a 30pts model. Maybe and al hawwa hacker. 3 kind of a camo dudes, could be a bit brutal. Or a Farzan if people go realy hard after my saladin and hafza. Plus If I took the farzan I could drop the djabi sniper and replac him with a taureg one. Would give me a 4th camo dude, and a ton of infiltration.
Am realy not used to making limited insartion lists.
>>
>>49796524
I think you should keep some kind of weapon that can take down TAGs, because they're likely to see a lot more use in limited insertion lists. The hidden deployment assault hacker is a good start, but it has trouble actually killing the things.
>>
>>49796620
Which model do you think I should use for anti TAG ?
>>
>>49796620
Hawwa could be great for that, with a BS and D-Charges. Immobilize and blow up.
>>
>>49796691
Tuareg will be good for hacking, but anything ML would be great for destroying it. Or Azra'il, either loadout. Fuerbach possibly more, because it's better for AROs and TAGs like to hide at the end of active turns.
>>
>>49794824
>>49794969
>>49794972
I just realized Biotechvore + Limited Insertion favours Knights (and HI based lists) a lot. They're great at fighting midfield and have good BTS while LI means your HI link will not be swamped. Not to mention spammy armies tend to have low BTS.
I think I may switch from vanilla PanO to full time MO after all.
>>
>>49794889
what blog?
>>
Now I know, what the hell am I taking Teutons for? Magisters are a lot better. However I am aiming to do a somewhat effective Teuton fluffy list, so tell me your thoughts

Military Orders
──────────────────────────────────────────────────

GROUP 1 10
FATHER-KNIGHT Lieutenant Combi Rifle / Breaker Pistol, DA CCW. (0 | 44)
TEUTONIC KNIGHT Spitfire / Pistol, AP CCW. (2 | 37)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
TEUTONIC KNIGHT Combi Rifle, Panzerfaust / Pistol, AP CCW. (0 | 34)
ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 21)
ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15)
ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
SPEC. SERGEANT Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)

GROUP 23 / 1
ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13)
ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 19)
WARCOR (Sixth Sense L1) Flash Pulse / Stun Pistol, Knife. (0 | 3)

6 SWC | 299 Points

[url=http://army.infinitythegame.com/index.html?l=IwBgzAPsCsIVICkAOMiwmIghMlWAmZAThz2UOQHYz9EibsDErp7o2mW2DoAWHM1bsBXYQSrJOQntABsg7uzwABGSMXj+m2QqY1QSMGGYqVQA]Open in Infinity Army
>>
>>49797951
It's not a good idea in general, but if you're hell bent on it I'd still only take 2. One spitfire and one EXP CCW.

That FK is wasted with just a combi, give him something better to do. You have no way to deal with camo and only one dedicated ARO unit. The second group is a bit extraneous, a mediocre spitfire with 3 orders isn't something to get excited about. I assume you're not planning on playing ITS with this due to the lack of specialists.

And Magisters aren't always a lot better than Teutons, sometimes it's other things that are better than Teutons. Like the Santiago, he's a much better spitfire platform. Or the FK missile launcher, he's a better anti-armour ARO dude.
>>
>>49797708
I prefer not to link it here. Not that I think there would be anything wrong but I'll let the dude decide for himself if he wants to.
I recognized his paintjob because he uses a peculiar orange tone, and because of the garuda in top right of the pic. His articles are pretty interesting too, with insights on chinese meaning and pronunciation; you should be able to find him easily searching for YJ-centered blogs online though.
>>
>>49797951
I'd remove one Teuton and some Order Sergeants for Konstantinos/MSV2 Sergeant and maybe some Remotes. Or possibly a Crusader Brother, since you're floating a few orders.
>>
Can speculative (not intuitive) fire be done against a camo marker?
>>
>>49799825
From the wiki
>Enemies cannot declare Attacks against a trooper in the TO Camouflaged state without previously Discovering that trooper, or declaring Intuitive Attack.

Speculative fire is an attack action, so no. The only way I see it possible (and I still have some doubts on this) is targeting another unit close to the camo marker and placing the circular template to cover both of them.
>>
>>49793731
Speaking of numbers, shut the fuck up #12583 and do your duty.
>>
>>49800128
>The only way I see it possible (and I still have some doubts on this) is targeting another unit close to the camo marker and placing the circular template to cover both of them.

That's perfectly valid.
>>
>>49799825
>>49800128
You know, targeting a camo marker with speculative fire is mentioned in the big blue box right in the wiki section.
How could you miss that?
>>
>>49800284
>this reading comprehension
Come on now. It refers to the static modifier of the camouflage (-3) and TO camouflage (-6) skills that get negated by template weapons. The term marker isn't even used once in the whole page.
>>
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>>49800395
Pffff, I knew that alright.
But yeah, rereading the rules it seems you can only catch a marker in the template if theres also another legal target under it.
It's weird, but apparently spec fire is counted as an attack on a certain target and you can't attack markers even though the attack isn't aimed at the marker. Yeah.
>>
Hello friends. I'm getting into this game with a friend and I'm trying out the JSA sectorial (inb4 weeb, I just like the idea of their playstyle). I've just made a goal list, but I'm not sure how effective it actually would be.

As such, I want to see your thoughts on it, and maybe some JSA players could post lists of their own so I can compare? It's not to copy/paste, I hate netdecking and all that, it's just so I can see if I have the right idea and maybe get some reasonings for choices.

Anyways, here's my list: (299 Pts, 4.5 SWC)

Group 1:

Yuriko Oda (Panzerfaust)
Keisotsu (Paramedic)
Keisotsu (FO)
Keisotsu (FO)
Kempei (CoC)
Raiden (HRL, Minelayer)
Oniwaban
O-Yoroi (Lieutenant)
Tokusetsu Doctor

Group 2:

Yojimbo
Aragoto (CR+LS)
Aragoto (BS)

The idea is to have a multi-threat assault, in which the enemy must worry about a TAG approaching from one side, a biker group coming from another, with an Oniwaban waiting to punish their counter-play. The koalas and minelayers make the battlefield a pain to move through and the koalas can also set off mines (I think?).
>>
>>49783702
You have to take into account that wargaming in Poo-land is the refuge of sweaty, right-wing nerds that don't have the balls to join the neo-nazis like normal people. Curbstomping noobs is proof Poland Stronk to those sad, sad people.
>>
>>49803053
Why do you want to derail the thread with this half-assed bait? Are you getting paid by GW at least?
>>
>>49803158
How is truth bait?
>>
fuck off pol. I mean both of you too, /pol/ and pollacks. No one cares about ancap. No one cares about some remote country town in Russia. This is a sci-fi and fantasy board, where people go to escape the drudgery of real life, and not continue to listen about politics or baba yaga. Fuck off.

Also, rank factions in terms of miniature aesthetics:

1) Yu Jing - Sweet HI. Stuff that are very outstanding - Yan Huo, Hac Tao, Zhanshi SWC (new), Onibawan, ninja, akira bikes, etc. Many outstanding models. Mediocre stuff is far and few. RV stuff is very very average though.

2) Pan-O: Sweet TAGs, everything else is ok. #1 in the fluff, but #2 in looks. Most stuff are nice, but not oputstanding. Icestorm is very very sweet though, nicest of the 2-faction starters

3) Aleph - Nice cyberpunkish faction. Lots of smooth lines, with no exposed cabling. Very small range.

4) CA - Alien looking faction, cool diversity, but not a big fan of the exposed muscles. Aliens look more dorky (humanoid bugs, monkeys), than scary. Some very cool models in the morat HI range, Rodnoks, Yaogat, kornak, etc.

5) Arinada - Looks like FOW in a nicer style. Older tech, but nothing stands out, due to that. Nice if you like CoD, but it sticks out like a sore-thumb in a scifi setting. Also, furries

6) Haqq - Like Arindra, but even older looking. Very very nice TAG, and nice HI. Everything else is mediocre. I'd play this for the TAG and HI, but the crapness of its strong point (LI), completely puts me off.

Nomads - Stupid coloured hair. MI/HI all look the same - smooth helmeted dudes with different eye-slits. Has the worst looking TAG (the HRMC one), reverend range is interesting, everything else is not, for a faction tha purpots itself on its diversity and cyberpunk-ness, it is everything but. brigade looks like shitty orcs.

Tohaa - Like CA, but without the cool morat stuff. Too humanoid. Boring.
>>
>>49803637
>Tohaa - Like CA, but without the cool morat stuff. Too humanoid. Boring.
Tohaa boring
>have symbiote armor causes us to have multiwound fast infantry, cool biotech, bio hacking, multiple varied links, vat grown equiv to remotes. Boring nope
>>
>>49803728
Tohaa are stupid and OP this edition and anyone playing them is probably a faggot.
>>
>>49803637
Why do people keep saying RV yu jing is "average"? Would you all prefer old goofy cartoonish sculpts?
>>
>>49803637
>Yu Jing
Arr rook same
>PanO
See: Yu Jing, but worse
>ALEPH
The faction for perverted neckbeards and gays.
>CA
Filthy alien monkeys and WoW rejects. Pass.
>Ariadna
Nothing says cutting edge cool manga aesthetic like generic military dudes, amirite?
>Haqq
See Ariadna, but with turbans.
>Tohaa
Guild Wars rejects
>Nomads
Have catgirls. Win by default.
>>
>>49803745
>OP this edition a
multiple weaknesses this faction is OP
>>
>>49803891
>Would you all prefer old goofy cartoonish sculpts?
I know I do.
>>
>>49803891
generic poses, generic troops. The hsien is the ugliest HI, and they used it. everything else is your standard AD, standard troops, in very generic poses, dude firing rifle, sex baits showing boobs. Ninja is cool, but not much cooler than a normal one.

Compare with the Zhanshi SWC box, interesting poses (other than the spitfire, which is as generic as shit), no sex-baits, nice sculpts. They're even fashionable, sniper dude has a man-bun, and the rest have boy-band hair.
>>
>>49804198
>They're even fashionable, sniper dude has a man-bun, and the rest have boy-band hair.
Wait, shit. Is Zhanshi box a K-Pop boyband?
>>
>Tournament later this month
>TO wanted lists locked in before revealing missions
>Today they're revealed; Transmission Area, Rescue, and Highly Classified

Well, I feel fucked playing Rescue with either of my lists.
>>
>>49804822
>>TO wanted lists locked in before revealing missions
That's unusual.
>>
>>49805125
Guess just to mess with us, he does that every now and again. Locals are pretty fine with it, but I'm not expecting much when the Rescue rounds begin.

Certain to be fun times with Transmission Area.
>>
>>49804198
>hsien
>ugly
How? Compared to other HI or is it the coat that triggers you
>>
>>49803280
you do know that right win parties in Poland have control over everything. To a point where skin heads who end up in prison, because of doing technicly ilegal stuff, are set free because the sfastikas they have are "asian happines symbols", Sieg heil is an "ancient scythian ways of saying hello". And the minister of history of asked who did the jewish purgs post WWII, said "they were,,ehhhe,,,ehhhe, you know..ehhe..ehhee. bad people... but totaly not Poles".
No one hides being right win in Poland.
>>
>>49805815
Fuck off pol. Both /pol/ and poland
>>
>>49758560
Nicely done.
>>
>>49803637
1: CA. All sorts of different and unique aliens, with cool tech as well. Exrah redesign when

2: YJ. Great HI, and the agents, Guijia and Tiger Soldiers look really good as well.

3: Haqq. I used to only like their bigger stuff, but Naffatun and Zhayedan look fantastic. I also like how some of the female troops have nearly exactly the same armour as the males.

4: PanO. They look good across the board, but I don't find them massively remarkable.

5: Nomads. Eh, they're alright. Some units look really nice and I'll probably get the Taskmasters, but I don't like enough of them to really get into the faction.

6: ALEPH: I'm not a fan of the greeks, and most of the vedic stuff is starting to show its age. Meh.

7: Ariadna. There are some great models, but I think I really just don't like the aesthetic of the yanks and nearly everything else is old as balls.

8: Tohaa: Boring space elves. They have fancy unique rules and fluff, but their aesthetic leaves something to be desired. Tohaamons and Chaksa are pretty cool though, I hope we get something like one of them with a Sygmaa.
>>
Can Achilles v1 duo with Patroclus when playing Steel Phalanx?

Infinity Army lists v1 as compatible (only in the sectorial though), but every time it is mentioned in the official forums a couple of the huge post count 'warcors' keep saying that it's a typo - even though it has survived the last 4-5 updates to Army.

It seems pretty clearly worded to me and that's how I've been playing it.
>>
>>49805815
>you do know that right win parties in Poland have control over everything.
Yeah that's catholic's party are totally socialists (well excep tolerance, but still).
>No one hides being right win in Poland.
It's very hard to hide own stupidity.
>>
>>49804369 #
>>49805256 #

He's the same contrarian troll that appear on the last thread before, exactly before it went sage'd. Don't bother, or you'll be trapped on the roundabout limbo of pointlest argument over and over again.

To be honest, i was kinda triggered at first, but when he mention Zhanshis, i just think he isn't worth it anymore.

i'll bet he'll pull that "skyshooting finger" shit again
>>
File: 1476247778905.png (32KB, 410x428px) Image search: [Google]
1476247778905.png
32KB, 410x428px
>>49808581
>i'll bet he'll pull that "skyshooting finger" shit again
You know too much. Nothing personnel kid, kufufu
BANG! BANG-BANG!

>>49804014
>ALEPH >The faction for perverted neckbeards and gays.
>Nomads >Have catgirls. Win by default.
What did he mean by this?

>>49803637
I agree with the first half of your list, second half imo should be reversed: Tohaa>Nomads>Haqq>Ariadna.
>>
>>49759324
>/watch?v=ec0XKhAHR5I [

This makes me want to play morats now
>>
>>49809056
Probably a nomad playing Pollack, 50% of meta is nomads.
Thread posts: 312
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