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What are your party's members to eachother? Are they true

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What are your party's members to eachother? Are they true friends or merely allies of convenience? Do they live together? Are they likely to keep hanging out together even after their adventuring days are over?
Will they have a comfy epilogue?
>>
>What are your party's members to each other? Are they true friends or merely allies of convenience?
The cleric and the paladin are true friends and worshippers of the same goddess. The rest are allies of convenience; hopefully that will change with time.
>Do they live together?
The paladin and the cleric occasionally live together when staying in the same fortress-monastery or other habitation for their fellow faithful.
>Are they likely to keep hanging out together even after their adventuring days are over?
As long as there is still injustice in the world, their work will not be done.
>Will they have a comfy epilogue?
Only after the final defeat of the forces of Chaos and Evil.
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>>49720026
Well the last campaign I played in I normally DM had what was basically a fire elemental with a love of swords setting out on adventure with a gynoid loaded out with missiles and lasers. They picked up a catboy singer along the way.

The elemental and robot became best friends and are probably still adventuring to uncover the robot's past. Or just out of boredom.

It was also a 'strongly inspired by' Adventure Time setting. I don't watch the show myself, but apparently I played "Flame Princess, but with swords." Our first adventure was protecting the annual picnic some fairies were having from an attacking goblin and his army of giant ants.
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>>49720026

>That rogue who made CON their dump stat to the point that even the wizard has more health than him.
>The cavalier who decided they'd rather be a fighter instead and as a result is nothing but CON and CHR
>The wizard who only specializes in one spell
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>>49720026
I was about to pick this up, but
>these faces
>those saggy tits
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>>49720421
KonoSuba is great, but by the end of the day it's still DEEN.
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The harbinger and shaman are twin sisters, while the arcanist and skald are family friends. Their parents were formerly adventurers that stayed friends after completing their quest, two of the old party members even having married (the twins' parents). They'll likely follow their parents' example and continue to be friends after their quest is complete.
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>>49720421
Darkness's tits arent consistent at all, they are usually much fuller and perkier than that.
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>>49720026
I'd run a 'themed campaign. Like, Barbarians+rangers+druids from one tribe, Chosen troop of soldiers for several difficult missions (fighters, cleric, maybe mage), Cult of some demon/eldrich stuff (warlock warlock warlock warlock mushroom mushroom)
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>>49720421
Its a pisstake anime, you really shouldnt be so concerned about the breasts. And it looks fine
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>>49720664
>Darkness's tits arent consistent at all
I know. They look like balloons when she's dressed, like floppy pancakes in her nightgown but somehow they're the best boobs I've ever seen in anime when she's naked.

And you can't even say it's a different animation team because she was naked and wearing her nightgown in the same episode.
>>
My guy was more attached to the initial crew, but PC deaths and minor player turn over has resulted in him being more an outlier.

One PC is my guys close friend, a remained from the first lot.
Another PC is the friends cousin, who has a thing going with an NPC.
That NPC is the brother of another PC, and that PC is crushed on by the final PC.
>>
So far, it seems that they're just allies of convenience. They may end up turning on each other, knowing their players.

This is an improvement from the last game I ran, where the characters couldn't get along at their first encounter and then spent the rest of the game actively avoiding each other. I had to cut that one short because I got tired of coming up with more and more contrived reasons for them to party-up and running 4 different games was boring for everyone.

From now on, I aim to make sure that the characters at least have compatible personalities and a reason to be together on character creation.
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>>49720026
>What are your party's members to eachother?
Everybody started out thinking of the others as a bunch of annoying idiots. They still sort of think the others are a bunch of annoying idiots, but everybody is pretty much "they're MY annoying idiots" now.
>Are they true friends or merely allies of convenience?
Pretty much family, yeah.
>Do they live together?
Journey together, yes, which pretty much means they're all living very close quarters to one another. The half-elf rogue and the human wizard are shacked up together (started out as a mutually beneficial arrangement of "you steal me spells from undeserving people, I make you shiny magic items on the cheap" and graduated to banging like rabbits), to the disappointment of the sorcerer. The cleric and paladin are courting (paladin is a knight of the realm, cleric is a third-daughter of a noble house who went into the priesthood), they haven't gotten past holding hands and full-bore courtly love yet while escorting each other to the occasional noble ball we get ourselves invited to.
>Are they likely to keep hanging out together even after their adventuring days are over?
Rogue and wizard definitely will, if we both survive. Cleric and paladin might, we're hoping. They're just so fucking SLOW about everything.
>Will they have a comfy epilogue?
I certainly hope so. I'm the wizard.
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>>49720026
>What are your party's members to each other? Are they true friends or merely allies of convenience?
Blackguard and a paladin are childhood friends, another blackguard is the first bg's buddy back from the war. Paladin has a wizard wife, who hates boths bgs. The groupd was brought together by spellsword, who is on good terms with both bgs, because he lead their paladin srike team back then, during the war. That guy has no problem both with the paladin and the wizard.
>Do they live together?
No, except for the pally/wizard couple.
>Are they likely to keep hanging out together even after their adventuring days are over?
Probably, but they have to survive first, and the chances of that are slim.
>Will they have a comfy epilogue?
Nah, doubt it, probably gonna die together preventing all the shit from hitting the fan. Most of them came in terms with that fact.
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>>49720897
>Rogue and wizard slut it up
>Paladin and cleric are both 2pure
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>>49720897
>>49720975
>>
The paladin considers the rest of the party his only friends and the family he's never had. He'd gladly die again for them at any time.
Being an undead with a mission, he is not going to survive the end of the campaign. He's destined to rest as soon as the BBEG is destroyed once and for all.
The others i think will keep hanging out, maybe even start a business together. If they survive
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>>49720975
In fairness to them, the cleric is eighteen and the paladin is only like a year older, he's been paladining for a year at the most. Compared to the rogue (20* but had a street life growing up, she's probably seen more of the world's seedy side than anybody but the venerable-aged sorcerer) and wizard (31), they're babies. Though they make a cute couple when we're not rolling our eyes at them.

* We run with "elves/dwarves/half-elves mature initially at the same rate as humans, but their slowed aging kicks in at 20" to avoid weird things like a level 1 elf who's 120 years old.
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>>49720026
We're in a shadow run game at the moment.

The rigger owns a delivery company that occasionally does "off the book" deliveries
The adept works security for the delivery company
The mage...the mage makes for a good generic gofer for things and is actually pretty good at figuring things out.
The other mage is a walking law suit, and we're only letting him hang around because of the Adept.
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>>49720026
I know every faggot wants to play the "cold hearted loner badass" but even then I never understood the idea that a group of people could realistically travel across the globe, deal with life threatening situations though reliance on one-another and their teammate's abilities, on practically a daily fucking basis, but then somehow NOT develop some degree of comradery.

If your party don't become friends at some point you're shit roleplayers. Period.
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>>49720897
>>49721048
Adorable.
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>>49721048
>In fairness to them, the cleric is eighteen and the paladin is only like a year older, he's been paladining for a year at the most

Teenagers fuck like rabbits, anon.

They should be finding places to bend her over and go to pound town whenever a chance presents itself.
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>>49720026
We've got a mostly insane Psyker Dahndra, who's crushing hard on the Ogryn Frug, she will go insane on a crusade and fall to the Dark forces of chaos and eventually become a Daemon prince of Tzeentch.
Frug dislikes her as she's a "magic mutie" and believes the only way to requisition weapons is to play a game with the armorer in question (initially it was with a sleazy IG armorer, however amazingly with his 14 int he has managed to beat every single armorer he has come across through dumb luck) and he will eventually retire to a casino on a hive world, which he wandered in one day and proceeded to win everything despite the house cheating against him.
McClain is the Ratling Sniper, he's the face of the party and deals with anything that needs to be very dead, from very far away, nro tier with Frug, Malakai, and Claetus doesn't trust Dhandra, he will eventually run his own underground crime ring using Frugs casino to profit in the shadows.
Claetus "Doc" Marome is an angry medic who's seen more'n one patient expire on his operating table, he hates everyone except his team (Frug, McClain, Malakai, and himself Dahndra is an Inquisitorial representitive that is respected but considered untrustworthy), he will eventually smoke himself to death via cancer while working at the biggest hospital in the sector after going through real medical school also he's a wyrd which makes the local inquisitorial representitves keep tabs on him until his death.
Malakai is best known for his heavy bolter Victoria, as they are inseperable, Malakai is willing to do pretty much anything to keep shells loaded up in her, and is alright with everybody, he will eventually be released back to the IG with the rank appropriate of a member of the Inquisition, from there he will retire to a hab block in an upper hive proudly displaying to all those who would care to hear the tales of their derring do together.
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>>49721116
>They should be finding places to bend her over and go to pound town whenever a chance presents itself.
I think the rogue said that to the cleric about two sessions ago almost verbatim.

Paladin is patterned off Galahad (he's even named Galath) and plays it to the hilt.
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>>49721116
>They should be finding places to bend her over and go to pound town whenever a chance presents itself.
But that's not cute. They should get married first and then consumate their marriage with missionary sex while holding hands with interlocked fingers and the lights off. Anything else would be lewd.
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>>49720026
>What are your party's members to eachother? Are they true friends or merely allies of convenience?
Began as allies of convenience, and graduated to true comrades/practically family after a series of nasty encounters with a pirate king. Over the course of a month or two the only people who didn't wind up directly saving one another's lives were the Dwarvish Rogue and the Half-Elf Barbarian.
>Do they live together?
They took over a small manor from a band of thieves in the heart of the city which most of their adventures are based out of, so yes. It cut down on the bills and makes life easier for everyone.

>Are they likely to keep hanging out together even after their adventuring days are over?
Yep. The Elf Wizard is the Human Paladin's father-in-law now, so unless something bad happens, there's that. The Dwarvish Rogue and Dwarvish Cleric come from the same clan, so they'd see each other quite often even without the party.

>Will they have a comfy epilogue?
Probably, but not too comfy. Human Paladin marrying the Wizard Elf's daughter is cute until you realize that even if he's young, his wife is going to outlive him by centuries unless he gains immortality at some point.

Plus, things are not going well. We're in the run up to our final adventure and the Lich trying to invade the city has got some serious backing. He's already killed well over half the city's high-level fighting force, and the bastard has taken to turning said high-level corpses into high-level undead.

We're planning an all-or-nothing suicide mission to stop him. I have a feeling it's not going to be pretty and is going to end with more than a couple Heroic Sacrifices. MFW that happens.
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>>49721174

>But that's not cute.

Exactly, they should save the cute sex for the marriage bed and stick to rutting like beasts for the adventure.
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>>49721174
You fucking degenerate. Reported!
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>>49721174
>They should get married first
Cleric's a third daughter of a really minor house with no real prospects for anything, she went into the priesthood because she wasn't really any use politically, so nobody really cared.

Paladin is the second son of a comparatively major house (his father is an earl and governs the city where the king lives, so not a full duke but still pretty important), ain't no way he'll be allowed to marry somebody who's almost a peasant.

It's been a sticking point at a couple of the noble balls we've attended. Usually ends up with the rogue slitting purses because no, you're not allowed to talk shit about one of our party behind her back without paying a price.
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>>49720026
>What are your party's members to each other? Are they true friends or merely allies of convenience?
They were all business partners in their Town in a brewing business before they were levied into their mercenary company. I'd say they're all allies of convenience, but they can definitely brush past that soon enough.

>Do they live together?
They're all stationed in the same tent in the company, so yes for now, during the prologue no.

>Are they likely to keep hanging out together even after their adventuring days are over?
After the whole "feeding Cadwell goat piss to make him wretch his guts out while being hunted by a Worg" fiasco, I'm not so sure they're keen on eachother, yet there's time to change.

>Will they have a comfy epilogue?
About as comfy as dismembered and escaping their burning homeland on a ship can be. So yes, extremely comfy.
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>>49721323
WFRPG?

WFRPG.
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>>49720801
DEEN might as well be a synonym for off model.
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>>49720152
>wizard that only specializes in one spell

If you accept various spells that all do the same thing, I will have you know that playing a strength-draining coup de grace wizard is fucking awesome.
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>>49720801
>Noodle Arms
I'm still sad.
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>>49721732

>tfw the anime describes her as voluptuous and shapely, yet having a powerful defined core with chiseled abs and strong arms.
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>>49721755

Fuck, meant to say the manga.

Still, she was absolutely described as being very attractive with a figure that really does look like it can take a hard beating.
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>>49720026
Can someone explain to me how those boobs work?
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>>49721810
In most shots, quite differently.

During this shot? Pancakes nailed to a wall, I swear.
>>
Every member of my character's party died except him and now he's stuck in a completely different universe for a while. He started an adventurer's guild for something to do, but had to murder his first group of recruits for turning into evil bastards in a rather remarkably short span of time. He's pretty depressed.
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>>49721847
If only.
They seem to move on their own volition. Do they have minds of their own?
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>>49720026
>What are your party's members to each other? Are they true friends or merely allies of convenience?

The barbarian considers the party to be his "clan," while other party members hold similar feelings. The only characters that don't seem to be as attached to the group are the wood elf druid and dwarf cleric. They're still close and true friends with the rest, but I don't think that they view the party as a second family. Which makes sense, considering that they are the characters with the longest lifespans and will be around long after their friends have died.

The half-orc barbarian, human paladin, halfling rogue, half-elf bard, and tiefling wizard, are all great buddies, though.

>Do they live together?

Our party acquired a ruined castle (which they use as a base) by clearing it of the undead infesting the place.

>Are they likely to keep hanging out together even after their adventuring days are over?

I think some of them will keep adventuring for much longer after the campaign ends, while others will live out normal lives.

>Will they have a comfy epilogue?

I think so. The paladin, being of noble birth, is the legal "ruler" of the party's castle. Once the campaign ends, I think he will retire to the castle and rule it like a proper lord. The rogue, interested chiefly in retiring young and living easy, most likely would remain with the paladin. The wizard, too. She's shy and bookish and has her own library in the castle. She doesn't have much reason to leave it, since she was primarily looking for a safe place to call home.

The barbarian is going to keep travelling and kicking ass until he has his own kingdom, which I can see the bard tagging along for since he lives to chronicle epic deeds and turn them into song. The druid doesn't seem to have goals beyond "travel the world, protect the wilds" or whatever, so she'll probably hang around with the barbarian and bard.

I think the cleric is the only one who would actually go off on his own.
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>>49720026
Yes and no. They're allies of convenience, but respect one another and will have a comfy epilogue after going their seperate ways.
The monk and the cleric are the party longrunners, so they'll probably leave as good friends.
The party fighter fell to darkness, so I suspect if the party finds out, they'll try to redeem him.
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>>49720026

>What are your party's members to eachother?
The human sorcerer hated the human fighter 'till the party killed him (he turned out to be a dhampir). He's indifferent about the rest of the group
The kobold wizard is the friend of everyone because she's idealistic as fuck.
The half-orc barbarian both dislikes and likes everyone depending on how the player is feeling that day.
The human cleric (who used to be a dwarf but was reincarnated) is indifferent of everyone else but hates the drow bard.
The drow bard is indifferent of everyone else but hates the human cleric.
The faerie dragon likes anyone who gives it treats and shiny things.

>Are they true friends or merely allies of convenience?
The drow, sorcerer, and half-orc are the only original members of the party. The rest joined later due to party deaths. The only person who considers people in the group true friends is the kobold.


>Do they live together?
Not other than whilst traveling, though near the end of the campaign they all stayed in the wizard's magnificent mansion.

>Are they likely to keep hanging out together even after their adventuring days are over?
The wizard would have probably wanted to stay in touch with everyone else but she snapped her staff of the archmage to defeat the villain and is lost in the planes.

>Will they have a comfy epilogue?
Most of them didn't. They just pissed off on their own merry way.

It was the most boring and grueling campaign I've run, but I forced myself to finish it. Most of the players were new and the only people who actively roleplayed were the wizard and the barbarian, though the barbarian was playing for the first time and wanted to include sexual themes for no reason. The magical girl kobold wizard was the sole reason I forced myself to run the campaign to its conclusion and was the perfect contrast to a party full of edgelord loner type characters, cheesy as it is.

The players weren't atrocious, but I doubt I'll run for the same group again.
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>>49720026
Dryad hates the Mechanic and is convincing the Medic of the same.
Mechanic has no personal animosity against anyone.
All three recognise each others value however, and so they stick together out of necessity and mutual respect.

The Lizardman hates them all, but it's a slave and so is stuck following orders until it has a chance to kill them.
The Gynoid hates them all also, but they provide her with a regular outlet for her homicidal aggression so she's more willing to go along.

Everything is going to end in tears and bloody violence.

>Why do all my Gamma World campaigns end in inter-team violence?
>>
We've got two best friends who ran away from home together seeking glory, who then got enslaved by goblins and escaped together. They ended up finding that glory and are looking for more.

Then we have two more dudes who got dragged into the wake of these two heroes and are just along for the ride.
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>>49720026
All but two were just allies of convenience and went their separate ways. I don't think anyone expected the uptight, paladin wannabe, Deus Vult knight and the cruel, manipulative, drow enchantress to shack up, but 'end of the world' situations change people.

They went from open hostility to grudging respect to exchanging banter to casual banging to close partners to shmookie-poos and stealing kisses whenever no one was looking after over a year of sessions and several years in-game. He learned to lighten up and accept more "practical" solutions and she softened up to everyone, especially him.

She dragged him off on another adventure in the epilogue to fix that whole 'dying in 50 or 60 years thing. I'd like to think they succeeded, she's used to getting her way.
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>>49721174
Boring and gay. Forced maymay. Kys.
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>>49723969
Not even a meme, I genuinely believe purity and loyalty are sexy as fuck.
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>>49721732
>>49721755

She's all CON and no STR.
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>>49724587
She's strong, but has terrible aim and dexterity.
While the bath scene was well done otherwise, I will never not be salty that they made her a noodle. I mean, not even toned. She has the physique (excluding chest) of Megumin.
>>
>>49724642
Media do this all the time
>"Warrior woman"
>Pencilthin arms that would probably snap if she tried to lift a sword
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>>49724642
>>49725452
It's also an anime. beanpoles swinging around oversized weapons is common.
>>
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>>49725538
It is, but that doesn't mean we CAN'T have nice things, especially when explicitly described as such in the source material.
>>
Well right now they would probably be allies out of convenience considering they have only been abventuring for just over a month in game. The Half-Elf and Human fighters are aren't exactly friendly, but not necessarily antagonistic towards each other. The Half-Elf absolutely hates the Monk and has had to resist ripping his throat out on multiple occasions, and the Monk is constantly egging him on. The Bard is an alright dude who gets along with the Monk well enough. Lastly we have the alchemist who generally keeps within a few feet of the Half-Elf who has kind of become a super protective big brother sort towards her. To early to say if they'll have a good epilogue but it seems like Ms Alchamist and the Half elf are gonna be practically joined at the hip for a good portion of the campaign.
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>>49720771
No it doesn't.
>>
Four druids that all use wildshape and have animal companions that cast arcane spells

roleplaying's for faggots
>>
They're a lot like us players are. Forced together over a rare mutual interest even though we barely tolerate each other, have no interest in actually getting to know one another, and only wish that we could get people that we actually wanted to be around into the interest that brings us together so that we could sod off instead of hanging out with these losers. The only difference is that they live together under one roof for now.

After the adventures have concluded, they'll probably be dead or scatter to the four winds having nice reminisces about the old days once in a while while secretly being happy that they're not around the old group anymore. If they ever come into contact again, it'll be terrifying since we all saw that one die forever, no coming back ever, or extremely awkward as they say hello and then spend the rest of the time avoiding each other. However, they'll be rich and live relatively comfortable lives in varying degrees of seclusion.
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>>49721116
>you will never fuck a cute cleric
>>
>>49720026
Last game I played in (currently GMing for the same group in another part of the same world)
>What are your party's members to eachother?
My character is a princess and sibling of the current queen (my father died of illness in game and the pending succession crisis as my siblings being shitheads about succession was a big focus of that last arc), one of the other PCs is a minor lord who was taken in by my father and served as my bodyguard. The third PC was one of his old war buddies who he took on as his squire.

>Are they true friends or merely allies of convenience?
They generally think my character can be a stubborn idiot sometimes (she can be), .But ultimately we're pretty close. My character is supporting the squire in his courting of some noble's daughter, and she recently hosted the lord's wedding.

>Do they live together?
We used to, as my bodyguard the lord PC lived on my estate, recently we've managed to reclaim his lands and so now he lives closer to them as they rebuild his keep. The squire I think stays with him.

>Are they likely to keep hanging out together even after their adventuring days are over?
I'd assume so, we plan on revisiting these PCs someday, so there's still the chance of a falling out and/or a death getting in the way of that. Likely no where near as much as they used to though, since they both have stuff to take care of and live a ways apart.


Now my party in the game I am GMing all kind hate each other, with one character actively planning to kill one of the others.
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>>49720026
In the eyes of the Warrior Summoner:
>Warlock is a decent enough sort, fairly supportive and knowledgeable, and his horrible luck is a consistent source of amusement to her.
>Mentalist is a fucking moron whose powers are a danger to the entire party, and if that asshole so much as grazes her Sheele familiar again, he's catching Mjolnir to the face.
In the eyes of the Mentalist
>Warlock is a good teacher, and a good friend. Also fairly forgiving, even if he's nearly killed the poor bastard three times with his Psychic Railgun now.
>WarSum is kinda a bitch, but she's pretty okay in a fight, so that's not bad. Also he doesn't understand why she gets so mad at him, he said he's sorry.
In the eyes of the Warlock
>Mentalist is a good companion/assistant/student/friend. He just needs to be more aware of his surroundings when using his powers.
>WarSum may give him shit on occasion, but she's actually quite nice, and very level-headed. Also, her Lilium faith and Lim Sidhe powers are incredibly interesting, from an academic and mystical standpoint.

They started out allies of convenience, Warlock likes to think of the other two as friends, nowadays.

The WarSum and Mentalist have families and homes, but the Warlock bought a manse in Lucrecio that serves as a home base for them all, as well as his home/clinic.

They might go their separate ways, they might not. It depends on how far they get. If they reach it, the epilogue is going to be them encountering the Dark Assembly, as Gaia gets declared a new netherworld. So sorta comfy?
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With the exception of the baby dragon, who liked everyone in the party initially, everyone sort of viewed it as an allies of convenience deal until everyone starting warming up to each other. The mushroom folk bard is still snarky and occasionally rude, the wizard is still kind of indifferent to her allies' actions unless they get terribly hurt, and the quarter-dwarf paladin is still very bossy, but they all love each other in their own way.

This is to contrast the rival party, who constantly squabble and fight and only stay together due to their high skills and promise of massive rewards.
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>>49720026
In my current game

>What are your party's members to each other? Are they true friends or merely allies of convenience?
Tools to be used and thrown away as needed, it's cool they feel the same way. That's what happens with two Infernals, with completely different Motivations and Urges, are forced to work together.

>Do they live together?
No. He lives with the people he's conquered, she uses an Artifact to sleep back in Malfias.

>Are they likely to keep hanging out together even after their adventuring days are over?
Most likely not, no. But it depends on how things develop, it's early on in the campaign yet

>Will they have a comfy epilogue?
Maybe? I'm hoping to go Devil-Tiger eventually, but you never know.
>>
>>49720954
Why are blackguards and paladins working together?
>>
The three founding members if the group are former French Foreign Legionnaires. They aren't exactly best friends, but bound by their common experience hunting monsters in the name of libertè. Anybody who has joined the group since is kept at arms length until they take a serious wound in a battle with a supernatural creature. After that, and a night of drinking, the new party member is "French by blood" and anyone else in the group will do anything for them.
>>
>>49731670
Probably Demons.
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