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Warhammer 40k General

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File: Best General3.png (1MB, 1014x761px) Image search: [Google]
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Genestealers' Use Return to Shadows, Its Super Effective Edition

>October's White Dwarf
Scans
https://drive.google.com/open?id=0B6o7be8UuQA_eDUzbWVrQW9EbHM

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

>The Black Library
https://mega.nz/#F!wx4BiKhD!YhnAf1BqSmAB8dO6xDM56Q!c4pGAJDb
>>
1st for Age of Emperor will mix up the system the way we need
>>
>>49679755
I'm skeptical. There's still a readily apparent disparity in the amount of care and attention put into different books/factions, and the system is still going to be flawed as long as they treat writing some factions like a chore.
>>
Second for 40k end times when?
>>
>>49679750
once again something 2e did better

People might actually take plasma pistols if their sergeants had +1BS and a second wound.
>>
Does the Death Watch Ven Dread have all the options in its kit? I see the plasma/assault cannons and a flamer but does it have a multi-melta.
>>
>>49679792
No, the Venerable Dreadnought kit does not have a Multi-melta or Autocannons.
>>
>>49679755
You mean it'll turn the core rules into a hollow shell of what they once were, and each codex will become even more bloated with unnecessary special rules?
>>
Yeah, think I'll maybe go with a vengeance weapon battery for my genecult skyfire needs. 75 points for two twin linked interceptor Lascannons seems okay.
>>
>>49679792
no

but

space wolf dread's got a multi-melta that fits in the venerable dreadnought ranged weapon arm slots

the regular dreadnought kit has a missile launcher arm
>>
>>49679771
8th ED.
>>
Subject: "Chaos Warband form Traitor's Hate is awesome".
You have two hours.
>>
>>49679771
End Times? Right now. Wulfen and Traitor's Hate/Angel's Blade are the opening moves of the 13th Black Crusade.

Age of the Emperor? Next year.
>>
>>49679852
The formation itself (and the detachment) are pretty neat. They just don't really fix any of the issues CSM have.

Even with two free rolls per turn, most games the Boons table doesn't really do anything worthwhile.
>>
>watching a battle report, daemons vs grey knights
>daemon player using an incursion formation
>constantly talks about how afraid he is of the warpstorm table
>rolls Slaanesh thirsts (roll a 6 to hit any allied khorne units/ enemy units D6 s6 ap- hits with rending)
>he has 2 khorne units vs 7 grey knight units that can be targetted
>swaps it for the warp is calm
I don't get it, what is this weird phobia these guys have?
It was statistically in their favour, if they don't like random elements why are they playing daemons?
>>
>>49679853
Traitor's Hate ends with Abaddon going to the core of the Eye of Terror.

What is he going to do there?
>>
>>49679862
Competitive 40k is about trying to remove as much of the random element from the random game based on random fucking dice rolls as possible.
>>
>>49679771
Never ever.
Now, if your asking when were getting a major overhaul of the rules, then supposedly next edition.
>>
>>49679869
cry himself to sleep for not being an ultramarine
>>
>>49679853

Today sold out "no longer available" codex in webstore

UK: Necrons (english)
France: deathwatch (french) ?, Necrons (english), Tau (french)
Germany: Necrons (english), Necrons (deutsch), Astra Militarum (deutsch), Blood angels (deutsch)
USA/Canada (English): Dark Angels (english), Blood Angels (english)
Spain: Space Marine (spanish), necrons (english)
Japan: Chaos Daemons (japanese), Chaos Space Marine (japanese), Tyranids (japanese), Necrons (english)
NZ/Australia: Dark Angels (english), Astra Militarum (english)
>>
>>49679824
The codexes have since 3rd become less and less bloated with special rules.
That's half o' people's complaints.
>>
>>49679861
>>49679837
They are quite good with support of Renegade Knights. You can get a bunch of Obsec Rhinos and/or Obsec Termis, while your big machine acts as a sacrecrow (and kills the crows if not taken seriously...)
>>
What sort of arcane points costing did GW use when they wrote the Ork codex? I was assembling some Gitz tonight and was gluing the bosspoles on when I suddenly realized that a Nob with a Bosspole is 23 points. A Flash Git is 22.

Moreover, Gitfindas cost 5 points. So apparently, a Snazzgun costs -10 points. I suppose you could factor in a single point for the Nobz having two close combat weapons, but that's it.

It's not like Gitz are fantastic. And they would be utterly unusable at 27-28ppm. But this just straight up makes zero sense.
>>
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Anyone got ideas on how to show a marine with a amputated arm?
I got this guy in an eBay box and I think it'd be interesting to roll with it instead of sticking another arm on. Anyone seen this done before?
>>
>>49679750
What would it be like if Ghazkull Thraka was a MC?
>>
>>49679869
Drag the daemon Primarchs out. All of them.
>>
Can someone who has models from both manufacturers post a comparison of models from GW and Raging heroes? I'm interested in the size and scale differences
>>
>>49679869

He teleports to a brand new galaxy with his weapons and armour broken.
>>
>>49679893
>The codexes have since 3rd become less and less bloated with special rules.
dude do you remember third

it was (for the most part) bare bones as fuck. The only army that's gotten less complex since has been the orks, largely because of the loss of the old mobbing up rules.
>>
So I was wondering what to get next for my guard army and I realized that any mechanized force ought to have Hellhounds, or some variant of such.

Normal fire is dull compared to the other options, so is the Chem Cannon or the Melta Cannon better? I haven't seen the kit so I don't know if I can just magnetize them or if they have specific pieces.

I like the concept of a fuck off cannon like the melta cannon but when you have Leman Russes and either can be a vanquisher or a demolisher the value of a small blast melta seems to diminish compared to 2+ poison AP3.
>>
>>49679902
normally they'd just get a cybernetic replacement.
>>
>>49679902
Dunno why my phone gotta flip the picture upside down tho
>>
>>49679894
>obligatory just don't play CSM post
>>49679893
GW has been simultaneously removing options and subfactions while simultaneously bloating the rules with duplicate shit. Soul Blaze is such a shitty, useless power that Daemons needed their own special version (Warpflame). Skilled Rider exists yet Ravenwing got their own special rule instead of it. We have multiple special rules for representing how severe a unit is on the charge (Rage, Furious Charge), and FC lost the I bonus only to have it re-added as a special rule for BA.

Either GW should gut the special rules section of the rulebook and just have every unit's datasheet explain its special rules, or they should severely reduce various units special rules and make the core rulebooks special rules more comprehensive and meaningful.
>>
>>49679869
He's looking for his arms.
>>
>>49679902
Probably best to toss a cybernetic styled arm on there, especially as an Assault Marine.
>>
>>49679903

Well he'd cause Fear. Because apparently the biggest Ork in the galaxy isn't really frightening. He's also pick up Hammer of Wrath (fairly pointless) and Move Through Cover (more useful but pretty minor). Smash does nothing because he only has one melee weapon that hits at Str 10 ap2 anyway.

So overall little would change. He still wouldn't be worth taking.
>>
>>49679695
How does one collect a DKOK army without becoming homeless?
Why are IG so expensive in general?
>>
>>49679903
He'd be a lot easier to dakka to death.
>>49679927
Early 3e was barebones as fuck. 3.5e was not. Then early 4e was barebones as fuck. Then it wasn't. Early 5e was barebones as fuck, and then Ward happened. GW is pretty cyclical when it comes to complexity, and they never seem to learn from it or realize how badly it fucks over some factions.
>>
>>49679893
>>49679927
>3rd
>Codixes bulky and bogged with special army rules
>Rulebook barebones as fuck

>7th
>Codices less bulky and full of special rules
>Rulebook bulky as fuck and has entire subsections filled with special rules
>>
>>49679954
>Early 5e was barebones as fuck, and then Ward happened.
ward literally wrote 5e alongside alessio
>>
>>49679828
Remember that the Cult Decurion doesn't have any Fortification slots. You'll need to run a CAD if you want one.
>>
>>49679948
Because you need a lot of them.

Mech Vet Guard is actually (relatively) cheaper just because you don't have to buy four squads and two command squads minimum for troops.
>>
>>49679974
>>49679828
Just run an allied IG detachment, you can bring a hydra and I quite like vets with a flakk missle launcher so they can take orders
>>
>>49679935
>Either GW should gut the special rules section of the rulebook

Pointless special rules like Soul Blaze certainly need to be dropped, I agree. It feels like they came up with a massive list of rules which they might want to use, then when it came to writing the Codexes, completely forgot they exist. Why does Missile Lock exist again? Does anything in the game even use it?

What worries me is the idea that they'll take the pruning shears to the game's underlying mechanics. Even leaving aside the issue of how playable the system is, I hate AoS's rules. The fixed rolls to hit and wound are so counter-productive for a narrative game. Without the need to compare stats to see what you need to roll, there's just no sense of *this* guy hitting *that* guy. It's just rolling dice and taking stuff off the table.
>>
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>>49679802
>>49679830
That's too bad, thanks for the response though.
>>
>>49679994
Does cult have any units with the rule that lets them make orders? If not you won't be ordering the vets at all. You need a PCS or a CCS for that.
>>
>>49680015
Keep Soul Blaze, just make it so that it does something worthwhile. That way Daemons can lose Warpflame and the Icon of Flame that CSM have is worthwhile.
>>
>>49679959
>>Codixes bulky and bogged with special army rules

They weren't, though. You had one or two army-wide special rules, and a few particularly special or elite units would have a couple more, but that was pretty much it. Most units and weapons just used basic profiles. Tyranids, I think, were probably the most rules-heavy book at the time.
>>
Are there any Chapters that are lead by Chaplains?

I think I remember one of the DA Successors are but does anyone know of any others?

What are the Pros/Cons of a Chapter Master Chaplain as opposed to a regular battle-bro?
>>
>>49680019
If he's running an allied detatchment he can have a CCS as th HQ.
>>
>>49680054
Nope. I don't think there is any preacher marine chapter masters.
>>
>>49680057
Right, I forgot that somehow. I'm tired.
>>
>>49680076
The closest you'd get are Black Templars, who's Captains act like a bit Chaplains. What with the constant holy zeal and all.
>>
>>49680054
the Executioners are currently lead by a chaplain, but that's because he's just waiting for shit to calm down so they can put a proper leader in his place
>>
>>49680019
You take a command squad and veteran squad as part of the allied detachment.
>>
>true line of sight will stay
>random charge distances will stay
>faction favoritism from the design team will stay
Eight edition is still going to be shit.
>>
>>49680124
Random Charges aren't a bad thing, IMO. I'd made more charges that I otherwise couldn't have made than I have failed short-range ones. Most of the time you're charging through cover anyway, so the distance is still randomised.
>>
>>49680140
I'd rather it not be random.

Like, they took away the old randomly rolled weapon ranges from nightfighting because it was obnoxious, why stick that shit on melee when it's already at a disadvantage.
>>
>>49680188
im fine with that if you make the assault charge 6" instead of 2d6"
>>
>>49680188
>>49680140
Hybrid charge plz, move + d6
>>
>>49680140
Random charges are just one of a long list of issues with the assault phase. I wouldn't really have minded it if assault wasn't already in such a shitty place without it.

Consistency is king. A unit that does okay all of the time is better than one that really well sometimes and really poorly the rest of the time.
>>
>>49680188
>They took away old nightfighting
>But added it back under Veil of Tears
>>
>>49680204
Like, that's all I'd want. Movement shouldn't be random. Ever.
>>
>>49680188
I think a good way to do it is to have a set minimum charge distance for units so there's a bigger distance you can't fail at (which I think a few units actually do have), making assault stronger, but you still get to roll for extra so you can try and do some crazy hail mary shit. Having no randomness at all removes an element of excitement I feel. It's risky to try and do that eleven inch charge, but if it works it's glorious.
>>
>>49680205
This would be nice actually. It's also a small buff to melee units since charges will be longer on average.
>>
>>49680239
But add a drawback in that you always move you minimum distance so potentially land in hot(ter) water.

No more failing 3" charges make all the difference to me though.
>>
>>49679990
Anywhere to buy those old gorgon kits, or even cheap ass recasts?
>>
>>49680205
Yeah I'd be okay with that.
>>
>>49680188
>New charge 3d6d1
>>
>>49680250
wouldnt always be a drawback, for example obsec units charging to contest/take an objective if they fail charge or not
>>
This is my jihad GSC themed army.

No xenos whatsoever, only pissed of workers who have rioted against the enslaver Imperium and want their freedom. They'll be riding looted imperial vehicles and be represented by a mixing of cadian, civilian models (neophytes), catachan (acolytes & metas) lead by the spanish civil war holy anarco trinity (Durruti, Ascaso & Garcia Oliver).

+ Interstellar Working People's Association (IWPA) + 2000 points +

CAVALCADE
Neophyte sqd (10) 2 seismic cannon, chimera 155
Neophyte sqd (10) 2 seismic cannon, chimera 155
Russ (1) Exterminator, HB’s 150
Sentinel (1) 35

LORD
Iconward [Ascaso] (1) Sacred Icon 95

THE THRONG
Magus [Garcia Oliver] (1) 2 familiars, crouchling 95
Neophyte sqd (20) 100
Neophyte sqd (10) 50
Neophyte sqd (10) 50

UPRISING
Primus [Durruti, Warlord] (1) Void sword 90
Meta (10) 3 claw, 2 lash, leader, icon 5 HF, bonesword 165
Acolyte (5) Demo 60
Acolyte (5) Demo 60

DELIVERANCE
Neophyte sqd (10) 2 Flamer 60
Neophyte sqd (10) 2 Flamer 60
Truck (1) Demo 70
Truck (1) Demo 70

DEMOLITION
Acolyte (5) saw 65
Acolyte (5) saw 65
Grinder (1) Incinerator, demo 100
Grinder (1) Incinerator, demo 100

SPECIALIST
Vindicare (1) 150

Nothing too cheese nor summoning spam but I think that this could made a fun army to play with and against.
>>
>>49680250
>But add a drawback

The assault phase is already seriously underwhelming compared to the shooting phase. Why would you buff it, then immediately add a drawback?
>>
>>49680326
Well the move on failed charge is a "drawback"
>>
>>49680279
acolytes have to take atleast 1 demo charge in demolition crew
>>
Can white be used as Crimson Slaughter base?
>>
>>49680326
You already want to make charging a fixed 6" to remove the random element, I don't think we're aiming to buff it.
>>
>>49680390
minimum of 6" +d6
>>
>>49680402
Not if you're going to have fixed charge distances, 6" for 12" for beasts and bikes.
>>
>>49680279
>vindicare
What?
I was with you until then' why is a super deadly cult assassin with you guys?
>>
>>49680402
>my LGS only plays on 48" x 48" because small shop
>eldar player brings 2 WKs often and just stomps about the board
>mfw he's getting buffed with this thinking
>>
>>49679782
>People might actually take plasma pistols if it gave their sergeants a single S7 AP2, Gets Hot attack in close combat.
Ftfy.
Heck or even if pistols were just cheaper.
>>
>>49680356
Oh, cool. Will fix that :)

>>49680456
Elite sniper? Because in GSC isn't a way to get one (nor a mediocre sniper for that matter) and I want to deploy one for that guerrilla feeling.
>>
>>49679862
link to battle reports
>>
Pistols can snap-shoot when charging.

How fix'd is the game?
>>
>>49680279
>pissed off citizens
>AND one highly trained elite sniper, indoctrinated by imperial cults

I am just not seeing it, seems awfully out of place.
>>
>>49680205
>Calvary / Bikes become even better with 12"+d6.
>Thunderwolf Calvary are even faster
>Ravenwing gets a major buff
Plz go away superfriends
>>
>>49680540
Why would cav have faster charge? They dont now

>>49680524
You dumb
>>
>>49680532
I was thinking about the White Death -> https://en.wikipedia.org/wiki/Simo_H%C3%A4yh%C3%A4

:^)
>>
>>49680279
What's with the vindicare? The only thing that an assasin would have to do with such an uprising is taking out the leaders.
>>
>>49680279
Man, how can you aford that?!
>>
>>49680550
The original poster:
>Hybrid charge plz, move + d6
>move + d6

Calvary, Bikes, Jump, Beasts, GC, and SHW all move 12"

So under the original poster's suggestion of move + d6, they'd all get 12" + d6.
>>
>>49680499
>Elite sniper?
That's not an elite sniper. It's leagues ahead of that.
Just ally in some gaurd and take rattlings, that's far closer to an elite guerrilla sniper that such a revolution would have access to than a fucking vindicare is.
Plus the gaurd is AoC with GSC. Vindicare is CtA.
>>
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>>49680607
In actual GSC models (which I don't want anyway) nope. In IG? Well, I have unassembled infantry models (both cadian and catachan) who served as well to make silicone molds to make more soldiers. So basically yes. Vehicles are going to be cheap 1/48 scale military trucks (properly converted).

>>49680581
He is infected (with the revolution!)
Pic related.
>>
>>49680610
Shit you are right. Should be 6+d6 imo
>>
>>49680614
Yes, but is a lot more points to field that :^(
>>
>>49680660
>He is infected (with the revolution!)
He's also a come the apocalypse ally.
>>
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So, is the black legion sup. considered the main chaos codex now? Because I cant find the base one anywhere, including our own DB
>>
>>49680614
Not anon, but while the crunch may be the stuff of hyperbole, it's an easy way to get that sort of sniper without any unwanted units, I think it's the perfect fit. Also who's getting that close to the Vinidicare to make CtA matter?
>>
>>49680672
Then rework your list.
Also you can in fact take it with exactly 150 points.
Ally detachment with a comand squad as HQ, a vet squad for troops and a mij squad of rattlings.
60+60+30=150.
>>
why are they getting rid of the datacards?
>>
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thoughts on this list?
>>
>>49680730
8e (aka Age of Primarchs) won't be using them.
>>
>>49680743
We already know what blacksun filter does, waste of space

We already know what 5+ armour does, waste fo space
>>
>>49680756
Battlescribe, puts rules on automatically
>>
>>49680707
Yeah, but I think I'll stick with the count as vindi. Is not game breaking and CtA wont enter in play because he'll be on it's own. His name will be Hayha in honor of the most fearsome sniper ever existed.

>>49680689
Brofist!
>>
>>49680763
You can ask it not to, s'why many dislike BS here cause novice users create bloated lists.
>>
>>49680805
fair enough, I didn't realise :/
>>
>>49680743
blacksun filters on the ethereals are useless, unless you want to lose you wont be putting them in combat ever

get rid of the shas'uis and guardian drones, you are getting 10 ld bubble anyway and FNP

use the spare points to get a shield generator on the stormsurge, maybe find a way to get nother 15 points to get the pulse driver cannon

consider finding 20 points to get SMS systems on the devilfish

consider swapping 2 ethereals for aunva, you get a far tankier HQ plus mapwide stubborn, but he cant join a unit
>>
>>49680260
leddit
though i'd question the quality of chinese recasts of scenery tier troops
>>
My friend says he got an early look at the new Beast series book. He told me that Last of the Imperial Fists gets revived and healed by tears of the Emperor.

What is this fairy tale bullshit? BL reached a new low.
>>
>>49680682

I've got a physical copy, I'd take pictures of it for you but my phone camera is fucking garbage.
>>
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>>49680836
Options are on the left, went from a 7 page pdf to a 1 page jpeg.

>>49680906
I bet his dad works at Nintendo too.
>>
>>49680906
You got proofs
It'd be completely retarded for even BL to turn a character who's entire thing was basically being awesome while trying to make sure people understand that he isn't jeebus and shouldn't be worshiped like a god, who man in turns revears like a god actually turn out to have some mythical healing deity powers in his tears
>>
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I have 2 questions

1) How deviant from the Codex Astartes is a Codex Adherent Chapter be allowed to be? I mean stuff like having a Death Company, using different names for Apothecaries and Chaplains, or maybe more.

2) What are the Kaiju of 40K
>>
>>49680935
No proofs. The novel comes out in a few hours and I will spoil the shit out of it.
>>
>>49680936
>1) How deviant from the Codex Astartes is a Codex Adherent Chapter be allowed to be?

Pretty deviant apparently considering even the Ultramarines, a bunch of guys known for humping the codex, apparently have a spare chapter they just grab replacements from in the most blatant example of exploiting loopholes in the codex imaginable.
>>
>>49680936
>2) What are the Kaiju of 40K
What are Tyranids?
>>
>>49680972
A miserable pile of chitin and venom sacks?
>>
>>49680917
cheers mate
>>
Anu advicr avout combined Ad Mech? I was planning on each unit basically being kitted for a role like breachers for vechiles and Onager for flyers, but is that too specialized?
>>
Done a bit more work on my neophytes, do the hazard stripes on the guns work? Also haven't finished the basing but does the colour seem moon-like?
>>
>>49681035
>>49680743

following on from
>>49680842

also what are you using the homing beacons for? the only thing you have that can outflank are the dronenet and you dont gain anything from them outflanking, infact it harms your army
>>
>>49681048
Pretty good, maybe do some sooty craters on larger bases?
>>
why does games workshop hate dark angels?
>>
>>49681087
You asking a question or just winding up for a whine?
>>
>>49681048
Looking good anon
>>
>>49681048
Am I the only one that has an unnaturally positive reaction to hazard stripes?

Srsly old gw art with hazards, flame motifs, and checkers EVERYWHERE drives me nuts. In a good way.
>>
>>49681048
The hand on the guy on the right looks a bit off. Outside of that little gripe, it looks pretty damn good.
>>
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>>49681123
Have you considered playing the iron warriors?
>>
>>49681123
Not a fan of it on gun, but on access panels, repurposed machinery ect sure.
>>
>>49681123
You must have loved necromunda
>>
>>49681140
Fucking IW.

"painting armour is inefficent and wasteful , but we totally need to point out than out war machine are dangerous, hazard stripes everywhere!"
>>
>>49681157
Dangerous for whoever they're pointing at.
>>
Can I put an independent character with a battle forged squad?
>>
>>49681170
>battle forged squad
Squads aren't Battleforged, detachments are.
>>
>>49681170
battle forged just means "not unbound", it doesnt affect anything outside of that

an IC can join any unit it wants except for:
It cant join a unit with an MC or GC in it
It cant join non battlebrother ally units
It cant join a unit that has other special rules forbidding it, like lone operative
>>
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Its been a while since I played, so im sorry for such an easy question.
Can someone explain the X(X) stats to me, as shown in the pic. I just cant seem to remember what they are or how their triggered
>>
>>49681205
They don't exist anymore.
>>
>>49681069
>>49680842
homing beacons provide no-scatter DS, you're thinking of the positional relay.

I gave them BS filters to get night vision, as I usually try and get night-fighting first turn.

Aun'va wouldn't be able to apply the storm of fire buffs as effectively, and the fact that he can't join a unit makes him a sitting target.

The reason for including the drones is a) s6 will ID them, ignoring FNP and b) I don't intend to use the sense of stone power (which only grants FNP 6+ anyway)
>>
>>49680935
Aren't "The Tears of the Emperor" a thing?
>>
>>49681222
Just as medieval "Splinters of the true cross" were a thing.
>>
>>49681222
nice, and yeah shit they are
Which is pretty retarded, though they're some bullshit to do with statues or some shit aren't they?
>>
>>49681215
im having to use an old codex since no one has the 6th edition of chaos in pdf
>>
>>49681205
>>49681215
The were for characteristics tests, so that creature there would have s8 for purposes of punching, but s4 to break out of a webber, T5 for purposes of being wounded but t4 for purposes of Instant Death.
>>
>>49681205
like >>49681215 said, but
They used to represent "modifiers already included in the statline"
whatever unit that statline belongs to likely has a powerfist, and is on a bike.
in olden days, stat modifiers didn't count for determining weather something was affected based on its stat (like ID)
>>
>>49681258
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!EVh0GZZS
>>
>>49681258
yeah thats not ever advisable
>>
>>49681258
here it is https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
>>
>>49681217
>homing beacons provide no-scatter DS, you're thinking of the positional relay.

ah my bad

>I gave them BS filters to get night vision, as I usually try and get night-fighting first turn.

so? all nightvision does is stop the stealth rule being in effect from nightfighting, your etherals have zero weapons and im 99.9% sure the blacksun filter isnt conferred to the breacher team you join, even if it did your breachers wont really be in range to benefit from stripping stealth

>Aun'va wouldn't be able to apply the storm of fire buffs as effectively, and the fact that he can't join a unit makes him a sitting target.

dont discount him, he is insanely tanky for his points, ablative wounds and having 4++, FNP6+ and then another special FNP will keep him around far longer than the ethereals will

> a) s6 will ID them, ignoring FNP
a 5+ wont save you either, you are spending 22 points for a redundant shas'ui and a drone that is simply not effective whatsoever
>>
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>>49681286
why is that one not in the OP's post when the OP's is missing some
Also thank you.
>>
>>49681303
>homing beacons provide no-scatter DS, you're thinking of the positional relay.

also not sure what you are deepstriking, you want your drones on the field turn 1 or you will suffer, your riptides get nothing from coming from reserves either when you already have 60" range and they arnt in a formation like retaliation cadre
>>
>>49681320
Because the OP is up-to-date content and uses an up-to-date format.
>>
>>49681320
i don't know, but would be nice if the OP had a couple of mega DB

also no probs man
>>
>>49681286
>>49681278
>>49681258
Fucking know it, it's "epub r hard 4 me shiptposting"

next hell ask you to convert a copy of traitor hate for him because "interntetz r hard"
>>
>>49681350
Not gonna happen xD
>>
>>49681339
the "up to date" doesnt have chaos or space marines codex. Hence missing

>>49681350
cant epub a copy thats not there, dumbass.
>>
>5 Titan bundle
This has to be some kind of joke
>>
>>49681303
Night-fighting is conferred, and if it means I kill one marine extra (as in, it doesn't make its cover save) then its worth the points.

I considered him, but, while he has nice buffs, I think being able to use storm of fire and the versatility of the two ethereals edges it. Tho he'd go well in a list w/more suits...

the 5+ has saved my ass in battles before, as ap4+ is common. That said, if I were shaving off points itd be the first to go, I'd try and use the devilfish as a mobile coversave.

>>49681336
Yeh, I brainfarted there... a deepstriking riptide has been useful for me in the past tho, so I guess that?
>>
>>49681393
Why?

The 1st company was serious.
>>
>>49681393

It's a slight discount, to piss off people who mortgaged their house to afford a Titan legion.
>>
>>49681393

>2 Reavers
>2 Warhound

Shouldn't a Titan house's Warhounds outnumber its Reavers significantly?
>>
Who would win in a fight Kaldor Draigo or Abaddon
>>
>>49681393
They actually did it, the absolute madmen


On a completely unrelated note: should normal Marines get Heavy Flamers outside of Sternguard? It seems weird that the SALAMANDERS, WHO ARE LITERALLY THE FLAMER CHAPTER can't take them outside of sternguard.
>>
>>49681438
Bangles get them
>>
>>49681437
Eldrad
>>
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Does Inquisition need to be my primary detachment to get an Inquisitor as my warlord, or can my Scions still be primary?
>>
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>>49681393
what, you don't have a spare couple thousand saved away to buy miniatures? weird

>>49681437
fluff or tabletop? fluff wise i think abby is stronger, on the table top abaddon is dangerous but draigo can tank his hits. actually i'm going to go roll some dice
>>
>>49681397
>Night-fighting is conferred, and if it means I kill one marine extra (as in, it doesn't make its cover save) then its worth the points.

marines will never get better than 3+ cover with nightfighting which will be rare, in turn 1 you will almost never be in 5" range to get AP3, so these points are entirely wasted on your scenario

> deepstriking riptide has been useful for me in the past tho, so I guess that?

but your first turn is your most powerful one, you are basically keeping your riptides out for minimum one turn, more if you are unlucky
>>
>>49681048
Also a question for tournament players/TO's, would the hazard stripes count as 'freehand' as far as painting scores are judged? Never really played at a tournament level but would like to take this army to some eventually
>>
>>49681488
your warlord is always in your primary detachment. thats what makes a primary detachment primary.
>>
>>49680730
No more armies this edition.
>>
>>49681474
I lol'd.
>>
>>49681451
I mean C: SM
>>
>>49681496
thats true, I guess I'll drop them

yeh, again, I brain farted, usually I'd have no SS and battlesuits (only just got the SS). Also, I think that given how hardy a riptide is, bring it on later (when stuff that might threaten it is weaken/dead) will make it a nigh-impossible to kill juggernaut
>>
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>>49681488
>>
>>49681488
Your primary detachment is the one your warlord is in.
>>
>>49681187
Did they fix the ruling for units that contain both infantry and monstrous creatures, such as kastelan robots and their datasmith?
>>
When making an army, whats the base number of marines you get in a squad before having to add.
An example
>Space marines: 80pts
>May add up to fifteen Space Marines ............................ 14 pts/model

How many normally come in the original non option added squad.
>>
>>49681619
the inquisition codex was from an earlier edition where "your army" was your primary detachment, and your warlord was your HQ with the highest leadership.

In 7th edition, if we read the rulebook, "your primary detachment" is whatever detachment has your warlord.
Its not possible to make your inquisitor a warlord and not in your primary detachment, as no other detachment satisfies the criteria for being "primary"
>>
>>49681650

It states that in the unit entry you stupid idiot
>>
>>49681650
What do you mean? Just check the unit profile.
For space marines it's 5 man base for 70 points, with the option to take 5 more for 14 ppm.
I fail to see how this is confusing.
>>
>>49681637
what ruling? whats the issue there?
>>
>>49681637
units that normally contain those things do not adhere to the ruling, it only affects ICs trying to join a unit

>>49681602
>ls, I think that given how hardy a riptide is, bring it on later (when stuff that might threaten it is weaken/dead) will make it a nigh-impossible to kill juggernaut

its the exact opposite, you lose out on your alpha strike which means more things are shooting at your army, which means they will be shooting at your shield-less stormsruge, which WILL die in turn 1, it is not a tanky model at all

also your source of interceptor are your riptides, if they start in reserve, they wont intercept anything and they will just deepstrike onto the board when you are already dead
>>
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>>49681042
Depends on what you expect to face. I'd take at least one Icarus array if you've got multiple Onagers, otherwise I'm a big fan of Neutron Lasers.
For Kataphrons I prefer Destroyers b/c of the free grav-cannon upgrade if you want/need it. You can use Sicarian variants for assaulting instead.
>>
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>>49681650
Open your codex to the unit's dataslate and look here:
>>
>>49681637
not per se; now you need to use a formation to add a character to a unit like that. though there is the odd case of farsight's 8 has a riptide that can join a unit because he's an independent character

no more farseers hanging with riptides though
>>
>>49681714
Except now he can only be take AS The 8 not alone.
>>
>>49679885
2013 called
They want their Ultramarine hate back
>>
>>49679928
Take the Bane Wolf...why is this even up for debate?
>>
>>49681725
for some reason i keep thinking it's a formation, my mistake
>>
How is this list?

++Black Crusade Detachment++
+Chaos Warband+
Bike Lord of Nurgle w/ Bolt Pistol, Power Axe and Sigil of Corruption - 140 [Warlord]

Bike Sorcerer w/ ML 3 & Last Memory of the Yuranthos (for ML 4), Bolt Pistol, Force Axe and Spell Familiar - 175

3x Chaos Space Marines: 5 Marines w/ Meltagun and Combi-Melta Champ, and Dozer Blade/Dirgecaster Rhino - 140 x 3 = 420

2x Chaos Terminators: 3 Combiplasma/Axe Terminators - 112 x 2 = 224

3x Chaos Bikers: 3 Bikers w/ 2 Bike-Mounted Flamers & Champion w/ Power Axe - 95 x 3 = 285

2x Helbrute w/ Plasma Cannon & Power Fist - 110 x 2 = 220

+Spawn Auxiliary+
3 Spawn w/ Mark of Nurgle - 108

++Ally Detachment [Daemons]++
HQ: Disc Herald of Tzeentch w/ ML 3, Paradox and Exalted Locus of Conjuration - 170

Troops: 12 Horrors - 108

Total: 1850

The plan is throw multiple small threats while using summons to lock down movement vectors. Stuff like "Assault Jetbikers, toss a screen of Daemonettes to prevent Wraithknight Countercharge." Sorcerer and Lord join the Spawn, the unit is immune to grav and resistant vs Witchfires, which really leaves mass poison as the main threat (so DE and stuff). The Bikes swapped out their TL Bolters so the regular dudes keep their extra melee attack, and the army doesn't have templates otherwise; also Wall of Death gives some minor insurance against stuff like MSU Reavers or lets me torch Pathfinders and stuff.

The only thing I'm missing modelwise are one set of bikers and kitbashing Spawn. Helbrutes instead of Havocs because I haven't scraped together enough autocannons, and I wanted additional CC-denial options.

The Horrors roll Malefic, and depending on their rolls and the game, the Herald divides his rolls among Malefic/Change/Divination (Divination especially if I manage to get Master of Ambush, and want to outflank things). The Sorcerer prefers Ectomancy (not-fulmination) though I could roll Heretek (not-technomancy) if I'm facing a vehicle-heavy army (or Knights).
>>
Did two combat patrol lists with the 40k@400 points limitation system for an upcoming monthly event.
Not sure if list 1 can pull it off or if it's just conceptually flawed.

Any pointers for polishing to do is welcome, my collection is big enought to add pretty much anything allowed in Combat Patrol.

>The thematic first choice

First thematic choice
>Pirate Patrol (400pts)<

> HQ <
Da Kaptin - Kaptin Badrukk, Da Freeboota King [2x Ammo Runt]

> Troops <
ABB (Able bodied boys) - Boyz
10x Boy [10x Slugga]

Swabbies - 10x Gretchin
Runtherd [Grabba stik]

> Fast Attack <
Boarda Boyz - 5x Stormboys
Stormboy Nob [Big Choppa]

> Heavy Support <
Da mates - Badrukk's Flash Gitz
4x Flash Gits
Furst Mate Grogg [Bosspole, Choppa, Gitfinda, Razbog's Snazzgun, Stikkbombs]


Second, less thematic more functional choice
> Madd Mek's (400pts) <

> HQ <
Big Mek [Choppa, Gift: Warboss Gazbag's Blitzbike, Slugga]

> Troops <
Waugh Boyz
12x Boy [12x Shoota]
Trukk [Big Shoota, Reinforced Ram]

> Fast Attack <
6x Warbiker
Warbiker Nob [Big Choppa]

Warbuggies [Skorcha, Skorcha]
>>
>>49681761
>>49681725
it is a formation, but you need to take all 8 or none. Once you take it, however, they are all free to act independently, and in the case of the riptide, join units
>>
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>>49679695

>post yfw your opponent hands you his army background
>>
>>49681855
you can also opt to have them as a single unit to make a really overcosted shitty deathstar, but they lose IC status if they do that
>>
>>49681867
The guy I was playing loudly read his in-character blog for army after a game once, it was a bit weird.
>>
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>>49681867
pic related
>>
>>49681820
I would rather have a Juggerlord than a Nurgle biker. Massively increased lethality versus moderately improved durability.
>>
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My first IG list. How shit is it?
743 points.

HQ is a CCS with boltgun, camo, vox and snipers.

Both troop slots consist of a PCS, two infantry squads and a HWS.
Each PCS has boltgun, vox and a heavy bolter.
Each infantry squad has boltgun and vox.
The first HWS is lascannons and the other is autocannons.

The heavy support is a Leman Russ BT with camo.
>>
It seems to me that nearly 90% of the complaints directed at GW, aside from cost of the hobby, have to do with GW's rules decisions in the rule book and codices not favoring or being balanced for competitive play.
GW has strayed away from competitive play and doesn't focus on it. They focus more on narrative play and campaigns. They only added in points to the General's Handbook to save AoS, but it is clear that it wasn't originally a priority for them.
So, given that GW doesn't emphasis competition and points costs, why do players still insist on balance and tournaments when they fucking know that GW doesn't?
Sure, you can certainly have tournaments and competitive play but can you really be angry at GW for not pricing things correctly or giving an army certain rules when it's clear they don't write books for tournaments?
>>
>>49681943
Drop the Boltguns. Heavy Weapons should go in the Infantry Squads before the PCS, and I'd stick Heavy Weapons in the Infantry Squads before sticking them in separate HWS.
>>
>>49679888
As if the webstore ever indicated that something was up.
It's enough that bols and faeit clickbait every time something is getting repackaged don't bring that cancer here retard
>>
>>49681943
Did you mean to say:

HQ
CCS,boltgun, camo, vox, snipers.

Troops
Infantry platoon
PCS, boltgun, vox, heavy bolter.
2x infantry squad, boltgun, vox.
HWS; lascannons

Infantry platoon
PCS, boltgun, vox, heavy bolter.
2x infantry squad, boltgun,vox.
HWS; autocannons

HS
Leman Russ BT, camo.
>>
>>49681949
It seems to me that 100% of your brain is rotted fecal matter. Balance is just as important for casual play, if not more so. As it is right now, it's entirely possible to end up with unwinnable catch-up, purely because GW doesn't give a flying shit and thinks Orks 7e and Eldar 7e are appropriate.
>>
>>49682011

pretty damn autistic bro
>>
>>49682011
Yes
>>49681980
Why put the HWTs in the infantry squads?
Seems like i'd be wasting heavy fire on infantry and lasgun fire on armor.
>>
>>49682034
Not him, but your formatting is pretty fucking bad. Step one to getting good feedback is making your list as easy to read as possible.
>>
Should I give a combi and/or special weapon to my Five Man Tactical Marine Squads?
I bought the Start Collecting, Two Razorbacks, a Drop Pod and the Dark Vengeance Librarian (and rulebook/templates) to start my army.
I still haven't decided on a physical codex yet. Either Dark Angels, Blood Angels or Imperial Fists.
Is there any reason to make my Ven Dread shooty if he goes in the drop pod?
Multi Melta and the Powerfists seem good enough if I can drop him into some transports or artillery.
>>
>>49682052

Ain't my list.
>>
>>49682049
On their own, the HWS is a pretty juicy target. In the squads, they get plenty of bullet catchers.

Yes, you will end up with wasted anti-infantry shooting occasionally, but 9 Lasguns shots isn't something to lose sleep over.
>>
>>49682049
2 heavy weapons teams as squad have the survival rate of paper in a carfire
thats 3 models
Ld7 T3 W2 5+
but an easy Shoot-Me-I_am_dangerous sign
>>
>>49682029
Maybe you're playing against autistic shitlords who can't have a friendly game?
>>
>>49682062
Stop shitposting then.
>>
>>49681920
I *like* the Juggerlord as the Axe *is* fun, but I don't have a suitable model for one. Also, other than the bashing up a Juggerlord (or just running a heavily converted WHFB Chaos Knight as a Counts As), my issue with is the points cost.

Mark of Khorne + Juggernaut + Axe = 80

Mark of Nurgle + Bike + Axe = 50, 60 if it's a Fist instead.

Plus you then end up sacrificing T6 on those-that-must-not-be-named since ICs can't join units with different Marks.

Now, if I was running regular CSM as an "ally detachment" for Daemonkin or something like that, I'd add a Juggerlord in a heartbeat.
>>
>>49682083
If one dude picks Orks and the other picks Saim-Han Eldar, that Ork player is in for a shitty experience regardless of friendliness.

Seriously, why are you trying to defend them? Their inability or unwillingness to even remotely balance the game far supersedes any lack of interest in competitive play.
>>
How do I CSM without going all IW ?

Seems all their good formations involve warsmiths and some variety of dinobot or oblit.
>>
>>49682074
>>49682077
Alright, thanks.
Should I replace the HBs in the PCS with autocannons and put LCs in the infantry squads or vice versa?
>>
>>49682092
Cost isn't really an issue there, you've got fat you could trim.
>>
Is the Genestealer Cult epub in the MEGA supposed to be totally illegible?
>>
>>49682115

What do those things have to do with Iron Warriors?
>>
>>49682115
Do you want to go full dinobots? If not, play Space Marines with spikey models.
>>49682116
I'd put the more valuable weapons in the Infantry Squads.
>>
>>49682135
Yes, it's punishment.
>>
>>49682129
Other than the Dirge Casters ("15 points leftover"), what fat are you seeing? The Dozer Blades? Or the Power Axes on the Bikers?
>>
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Serious question, so serious answers only please


Which Primarchs are most likely to have actually had autism?

What are the chances it passed down to their legion and following successors as a mutation or flaw?
>>
>>49682158

Iron Hands and Iron Warriors
>>
>>49682158

Dorn

Curze
>>
>>49682158
All of them
>>
>>49682151
Well, you'd lose the MoN on the Spawn, Yuranthos ain't generally worth it, those axes aren't worth 45 points, the Locus f Conjuration ain't worth it on a Summon Farm, and you've got a spare Horror.
>>
>>49681683
Can say a techpriest dominus join that unit since there's an infantry model in it?
>>
>>49682170
>Dorn
Dorn's one of the more normal primarchs, even if supremely belligerent.

Unlike most, he actually had an upbringing and meaningful human contact.
>>
>>49682190
No
>>
>>49682116
lc into the squads
then combine the squad into one big squad and attach a commissar for leadership problem mitigation.
Also orders work on the whole squad and you get the better leadership to bring them through

The disadvantage is that you need to fire all at the same target and you need to stay in unit coherency with them, so no put one LC on each side of the board
>>
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>>49682195
I disagree
>>
>>49682170
not dorn, he was pretty normal most of the time, but the lion was pretty autistic.
>>
>>49682115
Daemon allies, maybe Huron. Raptors get some buzz because of "Assault from Deepstrike, hurr" but I'm not seeing it. Could be cute against MSU scatpacks I guess but I'm not seeing it.

Forgeworld helps if your friends are cool with it; Chaos gets two pretty awesome Legacies of Ruin (Death of Kasr Lutien if you like summoning Daemons, Perdus Rift Anomaly if you like to go first since it lets you reroll to Seize and forces your opponent to reroll a successful attempt) as vehicle upgrades.
>>
Would the emperor of mankind like the lizardmen from warhammer fantasy due to their use of gold?
>>
>>49682215
You're too deep in the memes, man. I'm not sure we can save you.
>>
>>49682220
How is the Lion autistic if Dorn wasn't?
>>
>>49682224
No, the emperor isn't a God damned Greenstein. He cares about mankind, not shiny bitz.
>>
>>49682238
He accepted compromise was able to drop shit.
>>
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>>49682158
>serious answers only please
>>
>>49682115
Are you going to run Daemons or Daemon Engines? If the answer is no, just use loyalist rules of your choice. CSM don't bring anything to the table that one of the Loyalist books doesn't do better.
>>
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>>49682253
>>
>>49682295
>Are you going to run Daemons or Daemon Engines?
I'm going to run plague marines, what loyalist chapter does that better?
>>
So I have an idea for a campaign;
I play imperial guard and tyranid's so I was thinking of picking up a brood cycle. The campaign I had was actually inspired by a thread here the other day talking about comfy watchtower guards.
My thought is to have the players pick an imperial guard unit and have them guard a sleepy colony a days walk away. They'd be in a fortress of redemption and guarding the end of a main star port.
A new mining colony sets up shop at the edge of the badlands the players are guarding and as they are supposed to check incoming packages they discover a gene stealer baby and the whole planet begins going to shit.
Any idea for what tyranid units to throw in as the game progresses? I'm thinking of having it be combat d6 and some basic d6 skills like spot or perception so they aren't just green guardsmen throughout the whole campaign.
Does this sound fun and do you guys have any tips to make it better?
>>
>>49682304
Iron Hands in their Detachment. Army-wide Feel No Pain for a fraction of the cost.
>>
>>49682299

WHY DO PEOPLE KEEP POSTING THIS MEME SHOW

IT WAS NEVER GOOD AND ITS EVEN WORSE NOW

END THIS

REEEEEEEEEEEEEEEEEE
>>
>>49682158
Perturabo. Hands down.
>>
What do you do if you can reroll failed tests of some kind and get affected by an ability which makes you reroll successful ones?

E.g. you can reroll failed attempts to Seize, but your opponent can make you reroll successful attempts
>>
>>49681820
Why are you taking 3 csm squads with melta/combi-melta when you could have 2 csm kitted out like so and one havoc squad with 2 meltas?
>>
>>49682224
Unlikely. Emps hates da alien pretty hardcore.
>>
>>49682332
But it has everything, meme, funny voices and shaking paper-cutouts like Monty Python, how can i Not be the bestest ever?

>>49682348
Negation
>>
>>49679882
This is bullshit. If the probability for getting an advantage over your opponent outweighs the disadvantage in such an obvious manner a good player would always seize this chance.
>>
>>49682348
Generally I play it as both abilities cancel one another out and you just take the first roll.
>>
Help, harlies are so difficult and awkward to paint despite being so few models.
>>
>>49682348
You can only reroll once, so you just reroll the die once.
>>
>>49682348
strictly speaking, you roll the dice, ignore it the result, then roll it again.

most people will just say the rules cancel eachother out and only roll once.
>>
>>49682386
Practice on easier ones first then.

Or ask WIP, they might give a fuck.
>>
>>49682386
yes
>>
How do I know I've gone too far sinking points into pask?
>>
>>49682415
If your army feel empty when he dies and you haven make his points back in enemies.
>>
>>49682415
Did you take Pask?
>>
>>49682437

>Yes

So I've gone too far?
>>
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>>49682386
paint them in parts
add in pinstripes instead of just diamonds
don't be afraid to include some solid colours as well for more variety/less headaches

I can't stress enough how much a pain in the ass diamonds are. The less you do the easier painting them will be.
>>
>>49679948
I do it just fine. Buy from Chinese recasters bro. It's so much cheaper.
>>
>>49682356
but they were made by the old ones to be one of the enemies of chaos.
>>
>>49682386
go to youtube, i swear it's like wikipedia and has just about everything now
>>
>>49679948
don't buy FW guard
buy ebay guard.
>>
>>49682554
Truth, poland counterfeiter best friend of american wellfare wargamer.
>>
>>49682187
I'll test the list I have but I'm giving some serious consideration to your ideas too. The Poweraxe Bike Champs are an experiment: Since Chaos *has* to pay for the Veteran Sergeant Tax, and their dudes get the BP/CCW bonus, and it's possible to buff a champion each turn (or have him get more buffs from killing squad leaders), I figure if I wanted to run them as Melta-teams, I might as well stick with Grav Loyalists.

What's wrong with Yuranthos, other than robbing Psychic Focus (and the only Primaris I really care about anyway is Psychic Shriek)? It's only 5 pts more than an extra ML, plus you don't *have* to cast the "deathtrap" version of Soulblaze. If anything, having at least one cover-busting Nova would be handy against other MSU armies (and especially since GC are going to be popping up a lot).

I get why Locus can be fat, but there are enough occasions where I can see the Herald detaching for it to make a difference (especially end-game objective grabs). Move 12, cast Flickerfire, then Turbo onto the objectives. Or using Summoned Horrors/Screamers as a "leapfrog" point for him to find better firing angles. S6 vs S5 is that sweet-spot where you now can wound most stuff on 2s, deny ID toughness 3, and threaten vehicles more consistently.

Thanks for the feedback either way, as if the "MSU Axebikes" doesn't pan out I'll try something else.
>>
>>49682158
>Lion 'El Jonson
>Actually horrible social skills
>Difficulty understanding other people's motivations outside of his very close circle of also autistic DAngels
>Difficulty expressing emotion, comes off as cold, unfeeling
>Gets into fuck huge conflicts over all of these things
>>
>>49682596
>outside of his very close circle of also autistic DAngels
Not even them, man. That's kinda why he fucked up so hard with Luther.
>>
Any advice here >>49682060 ?
>>
Minor benefit to Return to Shadows:

If you need to concede a match anyhow, you can have your entire army go "fuck this, I'm out." and leave the board voluntarily.
>>
>>49682650
>>49682596
Well his social skill might be explained by growing up feral.

Interesting how him an Russ got off on such a bad foot , but I guess bawdy vikings are better at getting wild kid outta their shells than stuck-up knights.
>>
>>49682060
>Is there any reason to make my Ven Dread shooty if he goes in the drop pod?
he cannot assault the turn he comes in. So with two weapons the chance for killing someething is bigger before he gets shot to shit.
>I bought the Start Collecting, Two Razorbacks, a Drop Pod and the Dark Vengeance Librarian (and rulebook/templates) to start my army.
if you haven't assembled the razorbacks ensure you can alternae between razorback and rhino by not glueing the hatch.

>Should I give a combi and/or special weapon to my Five Man Tactical Marine Squads?
That is always a good question without an easy answer. If you take melta then ye a combimelta aids tremendously.
With plasma its more situational as you will not want to pay so much for a single shot.
Flamer is too expensive
Grav is situational as well.

the tac squad comes with a single combi.
>>
>>49682201
I'm not asking if he can, if you looked at it, did gw actually put a ruling on it since you are, so far, the only person that has blatantly said no.
>>
Name your:
>Best Spess Mahreen Chapter
>Worst Chapter

Mine:
>Black Templars
>Marines Malevolent
>>
>>49682756
Best:
Blood angels
Worst:
Smurfs and successors
>>
>>49682756

>Best Spess Mahreen Chapter

blood raven
>Worst Chapter
Space wuffs
>>
>>49682591
Yuranthos is more than 25 points and costs your primaris. I've just never been a fan.

I'd trim some of the other fat to upgrade the bikes to Nurgle if you're going to keep the axes.

I just don't think the Disc+Locus are worthwhile often enough outside the Warpflame Host.
>>
looking to start a 1000pt skitari army is the start collecting formation any good? I know the box is a good value but Am I fine going with straight Skit or am I going to want to ally ad mech
>>
does anybody know any bits stores that have the top bit of a razorback gun?
>>
I haven't played since maybe 2011/2012, and I want to make a sweet ass Ork army with a bunch of neat conversions and stuff. Are Orks viable in the current game, or are they generally just garbage?
>>
>>49682840
they are the weakest army
>>
>>49682840
...
i have

rather


unpleasant news
>>
>>49682807
>Am I fine going with straight Skit or am I going to want to ally ad mech
depends on if you want robots, treaded robots or the head honcho techman. However straight skits are fine, especially in small point levels.
>>
>>49681820
>How is this list?
Pretty bad.

>points error on the biker lord
>not taking juggerlord when you aren't using biker lord to unlock plague marine troops
>not enough warp dice to summon and still get other psychic shit done
>too many terminators
>not taking a few power mauls on your terminators
>plasma cannons on helbrutes
>too many helbrutes
>not enough spawn
>not enough MSU to MSU
>non-existent killing power

I think I'll stop here, the other guy already gave pointers as well. I hope this is a fun list because it comes across to me as trying hard to be competitive and failing even harder.
>"Assault Jetbikers, toss a screen of Daemonettes to prevent Wraithknight Countercharge."
Yeah, that's not going to happen
>>
>>49682722
Thanks I will have to think about my Dreadnaught options then.
Would he want the same gun on each arm?
I did leave the weapons on the razorback detachable.
I've been using a combi plas and plasgun on only one TAC squad, then I stick the librarian with them and give him a plas pistol and his force sword.
I think the librarian can take a combi plas though and that could be better.
Maybe instead of plas I will switch all of that to Grav.
>>
>>49682852
>>49682849
is there an up-to-date tier list around?

Will alternatively accept a quick sum-up
>>
>that moment when you realize GW has neglected chaos/renegade space marines so much
>that the 30k lists for word bearers, night lords, and alpha legion are better than the 40k codex for representing those armies
>and have better rules
>>
>>49682744
(not that anon, but) there's no ruling cause there doens't need to be.
the Independent Character rule very specifically says they cannot join units that contain a Monstrous Creature
>>
>>49682875
eldar necrons smurfs and tau are the best
>>
>>49682875
Eldar tier:
Craftworld Eldar

Top tier:
Tau
Daemons
Space Marines

Middle tier:
Everyone not otherwise mentioned

Bottom tier:
Chaos space marines
Dark Eldar
Orks
>>
>>49682875
tier 0: eldar
tier 1: marines of all flavours, tau, necrons, war convo(?), daemons(?)
tier 2: everyone else
tier 3: tyranids, orks, chaos marines
>>
>>49682875

eldar
eldar
eldar

nuffin

eldar
grav weapon space marines
tau


all others


DE/CSM/ORKS/Tyranids without flyrant

the quick version

did I mention eldar are good?
>>
>>49682900
basically this
>>
>>49682756
Marines Malevolent
Marines Malevolent
>>
>>49682591
The chances of you getting perils on an extended range sunburst are too high, and if you just want the extra mastery level it isn't efficient. Do you really want to pay 30 points to lose your sorcerer?
>>
>>49682756
>Dark Angels
>Black Templars
>>
>>49682875

Top:

Eldar
Space Marines
Necrons

High:

Tau
Daemons
Ad Mech
Genestealer Cults
Khorne Daemonkin

Mid:

Space Wolves
Blood Angels
Dark Angels
Imperial Guard
Grey Knights


Low:
Chaos Space Marines
Orks
Sisters of Battle
Dark Eldar
Tyranids
Deathwatch


Ally Tier:

Inquisition
Scions
Knights
Harlequins
Assassins

List is in no particular order besides general tiering.
>>
>>49682913
War Convocation was good when you could get Drop Pods for them to stop the Skitarii elite and Troops from being so squishy and easy to kill.
Now it's essentially any other Decurion with lots of taxes and good free rules.
>>
>>49682900
>>49682913
>>49682915
>space marines and eldar not equals
Even before GSC they were close in power level. Now that GSC are here and will prove to be the bane of stuff like eldar, CWE is in no way far above the rest of the codexes, if not slightly less powerful than C:SM.
>>
>>49682881
Word Bearers are inexcusable, but a lot of Night Lord and Alpha Legion players want them to still be relatively free of Chaos taint, which is silly. Chaos Space Marines need more Chaos and less Space Marine. Although, under all the corruption, they should still be Space Marines, savvy?
>>
>>49682820
Forge world
>>
>>49682872
>Would he want the same gun on each arm?
want yes. You might however consult your codex what he actually *can* get. A powerfist might not be the worst idea, btw.

>I've been using a combi plas and plasgun on only one TAC squad, then I stick the librarian with them and give him a plas pistol and his force sword.

NOPE do not take plasma pistols. They are expensive, they can damage the user, they have extremly short range.....

Some of these questions might depend on the codex you choose. I don't know all of them

It might also be a good idea to put a melta/combimelta tac squad in the droppod and have the ven-dread with some longrange gun and powerfist to follow the razorbacks to have something to scare ppl with melee and a lascannon has range.

The GW vendread kit only comes with one melee arm and one shooty arm (las, plasma, assault cannon) btw
melee arm can also take a heavy flamer and a stormbolter. But be careful to throw too many points into that thing.
>>
>>49682990
And what effect are GSC supposed to have against wraith knights and strength D flamers?
>>
>>49682849
>>49682852

Oh well. I'll still try. I think.
I dunno. 40k seems weird now, I just looked at the new rules in the OP and stuff.
>>
>>49683032
MCs and GCs alone do not an effective list make.
If that was the case, tau would do much better in tournaments.
Also purestrains.
>>
>>49682756
>Iron Hands

>Space Wolves
>>
>>49683040
If you find a cool group its ok. People who play the overpowered stuff usually play once around here, as they get a reputation quickly. And much can be put into don't care territory, like that new flyer book, no-one I know owns.
>>
Hey tg, I wanna make an exodite army. I've had my shit packed away for over a year and am about to get back to building. I definitely will be including some harlequins and I'm unsure about deldar. I'm tank avoidant. Jetbikes and transported troops; not sold on any HQ yet.

SO: what units are cheese? I plan on putting a lot of work in on what will end up a 100% conversion army and I don't want some shithead grognard bitching about me using something I put hours into building.

Also, more esoteric: years ago I saw a tactics primer on using wyches well with raider positioning. Had a few images (I think mostly paint) but the gist of it was that you barrel in with two raiders to make a wall, and assault through a small hole between them so that only a few models can suffer attacks. Is this familiar to anyone? I would love a link
>>
>>49683065
Last time I checked Tau with Eldar psychic support was one of the top lists.

As for the GSCs, I'll believe it when I see it.
>>
>>49681157
I thought Hazard stripes in 40k aren't actual hazard stripes, but rather some sort of Badge of honor?
>>
>>49683083

I think the only playgroup around here these days is at my local GW unless I want to take a train across the river or something.
>>
>>49683087
The what is OP question is weird. What is OP now is probably different from what will be OP in a few years. heck 2 years ago the wave serpent was Oppus Maximus with double cheese, now its meh
So if you convert heavily, go ahead. dont worry about the fleeting unit tiers. it will pass.
>>
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>>49683088
They already topped on tourney.

>>49683122
Then why are they all over a mining and trash clearance vehicle?
>>
>>49683088
>Last time I checked Tau with Eldar psychic support was one of the top lists.
Someone hasn't been keeping up with tournaments then. I've seen more inquistion plus eldar take top places in tournaments than Taudar.
Granted, this is in part due to most tournaments limiting GC and SHV, but still.
>>
>>49683150

Wait, Hazard Stripes make sense there.
>>
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>>49681157
The IW chevrons are Perturabo's personal heraldry, it's just that they plaster it everywhere.

And it looks cool.
>>
>>49683185
Yeah, that's what I mean. If it's a badge of honour, why is it also actual hazard stripes?
>>
>>49682870
>points error
65 for Lord, 15 for MoN, 20 for Bike, 25 for Sigil and 15 for Axe = 140

>unlocking plague troops
Plagues are too pricey for FNP (plus if mass FNP was the intent, then Iron Hands), plus you can't run them in a Chaos Warband.

>Not enough Warp Dice.
I took Paradox. I only need 5 dice to autopass Summoning each turn, and I still have 4 plus whatever I generate. The Sorcerer rerolls all tests anyway.

>Axes vs Mauls
Mauls are an option. I might consider it.

>Helbrutes
When I get more Autocannons, I'll most likely swap out the Helbrutes for Havocs. Plasma is because it's the only semi-reasonably costed ranged option for it IMO; the Multimelta is too short-ranged and you get no Pods/DS options for it, and the Reaper just isn't that scary since you can't do a "Rifleman" configuration. Plasma at least has the potential to make an opponent consider whether or not they should Jink.

I also get that with a lot of units cut, I *could* add a Renegade Gat-Knight, but that's a lot of money on a single model too.
>>
>>49683185
>>49683197

Thus we can conclude Protty wasn't an autist cause hed've thrown a bitchfit about improper use of warning labels.
>>
>>49682756
>Raven Guard

>Steel Confessors
Fight me, Mechanicum snowflakes
>>
Man, I want to start collecting but I just can't decide between Tau, Smurfs or IG.
>Tau are cool looking but their fluff is gay communist shit
>Smurfs are cool but I also have no idea what chapter I'd choose
>IG are really cool but they seem small and fiddly and I'm not good at painting yet


life is hard /40kg/ please hold me
>>
>>49683150
>They already topped on tourney.
Where?

They've only be out for a week, unless you mean the overkill genestealers.
>>
>>49683261
>>Smurfs are cool but I also have no idea what chapter I'd choose
what do you mean? There's only one smurfs. Do you mean C:SM?
>>
>>49683205

What the hell is a Jink?
>>
>>49683261

I'd say IG infantry and vehicles are relatively easy to painted, assuming you but cadian. They're small, but their armor and fatigues are simple enough and shades will go a long way to make them look acceptable. The hidden difficulty behind that being, you need to buy and paint a lot of models to complete a guard army. Keep that in mind.
>>
>>49683300
It's a jink. Have you not read the BRB?
>>
>>49683261
BUY ALL OF THEM, eventually you will do it anyway
>>
>>49683292
I don't know why I called them Smurfs and not Space Marines


It's been a long life, it'll be over eventually
>>
>>49683261
Don't play guard as your beginning army, it'll grow tedious if you don't like painting and it's a high count miniatures army.
>>
>>49683309

The BRB?
>>
dusted off my old Orks for the first time in yonks, got the Ork side of the AoBR set plus some others, i've currently got...

x1 warboss
x2 Painboy
x5 nobz
x3 deffcopter
x50 Boyz

Just curious as to what Orks strength and weakness are in 7th ed? also what units should i be taking to expand upon what i already have?
>>
>>49683380
BigassRuleBook common name for
warhammer 40k the rules
>>
>>49682950
I just viewed it as a generic +1 ML, plus another 5 pts to swap a Primaris (the only Primaris I really care about is the Telepathy one) for a guaranteed Nova. I don't particularly plan to use the "Extended range" version though I can imagine a few edgecases where it might save me from losing the game.

>>49683172
Scatpack Eldar with Warp Spiders, a Skatach Wraithknight (w/ Deathshroud hellstorm) Riptide wing and Culexus won Nova this year if I recall right.

>>49683300
When Bike units take "evasive maneuvers." It gives them extra protection against weapons that would normally deny them armor saves, but makes their shooting suck next turn. The Bikers *have* to declare Jink before the Plasma cannon actually fires though, and all it takes is one hit...
>>
>>49683412
>ust curious as to what Orks strength and weakness are in 7th ed?

I feel like I've seen this question asked here at least three times in the past 24 hours.
>>
>>49683135
Yes, but since I am getting back to it now I would rather not start with tear magnets.

I very distinctly remember jetbike spam wave serpents, wraithknights, and wraithguard/blade/Dflamers getting a lot of negative attention. Is that still going on?
>>
>>49683289
Well it wasn't topping, but I found the Washington State Championship where they came second.

No idea if that's what Anon meant.
>>
>>49683412
same guy?
>>49682840
anyway read the answers
>>
I had a question as a new player.
If I use harlequins can I have anyone as my ally?

I understand they are eldar but from what I've read they will work with anyone.
>>
>>49683330
that's good advice anon, thanks
>>
>>49681393
All you need is 2 more warhound to have a full blown titan legion
If I had the ability to paint better than a 6th grader with Parkinsons I might consider buying a titan or 5
>>
>>49683444

Nah, I'm >>49682840 , I don't own any Orks. I have a bunch of Space Wolves and some Tyranids, but as I say I haven't played in fucking ages.
>>
>>49683448
there is an alliance matrix, not sure where harlies are but I think you can safely ally with craftworld and dark eldar
>>
>>49683435
i assure you it's a coincidence

>>49683444
Nice trips

Also i understand they are shit tier, i'm not going to any events, just messing about with mates in a small group so just looking to play something i enjoy over beer and pretzels
>>
>>49683412
>strengths
Noone expects them to do anything in the competetive sense

>and weakness
because they can't.
>>
>>49683516
>just messing about with mates in a small group so just looking to play something i enjoy over beer and pretzels

That they work... decently at, still on the the best opportunities for conversions, bold moves and unconventional lists.

You just might distract the enemy with a awesome centrepiece model and pull of a turnabout with rules an models noone ever expects anyone to field.
>>
>>49683516
>i assure you it's a coincidence

I believe you, I just find it funny seeing the "hey guys I have these old orks and I'm getting back into 40k" posts mirroring each other.

I'd welcome more ork players to fight my guard. I promise my list isn't too tailored.
>>
Hey guys, if anyone here is from Nottingham UK, I just moved here and I'm looking for a bro(s) to game with.
>>
>>49682870
hey fucker help me with my list

1500 csm fun for the fun gods list


+ Core (694pts) +

Chaos Warband (694pts)
··Rules: Favoured Scions, Objective Secured
·· 3x Chaos Bikers
··Chaos Space Marines [Meltagun]
····5x Chaos Marine and combi bolter on champion
····Chaos Rhino [Havoc Launcher]
··Chaos Space Marines
····5x bare Chaos Marine and combi bolter on champion
··Chaos Terminators
····2x Chaos Terminator [Combi-melta, Powerfist]
····Terminator Champion [Chainfist, Lightning Claw]
··Helbrute
··Kharn the Betrayer

+ Auxiliary (181pts) +
Veterans of the Legions
9x Berzerkers

(Combined Arms Detachment) (625pts) ++

+ HQ (225pts) +
Sorcerer [2x Additional Mastery Level, Bolt Pistol, Daemonheart, Force Sword, Mark of Tzeentch, Sigil of corruption, The Balestar of Mannon,Bike ]

+ Troops (170pts)
2x squads of 14 Chaos Cultists (85pts x 2) [Heavy Stubber, 12x Replace Autopistol with Autogunand shotgun]

+Heavy Support (230pts)
Chaos Land Raider (230pts)
>>
>>49683584
If you can't find someone to play against in Nottingham, you're never, ever going to find a game.
>>
>>49683436
yes, and likely will even after (if) they get nerfed
>>
>>49683448
short answer: yes
long answer: read the rulebook to figure out how allies work
>>
>>49682756
Imperial Fists.

Iron Hands.
>>
>>49682756
>Storm Wardens

>Minotaurs
>>
>>49683516
>beer and pretzels
This always makes me sad. America took the idea of delicious pretzels and ruined them by making them hard and crunchy. Seriously, you have to look for soft pretzels and you have to go out of your way for good ones here.

God damn it
>>
>>49683733
>worst: Iron Hands

fite me fuccboi
>>
Is there anything stopping me from attaching a AM IC to an allied Red Hunter dev team to guve them both MH/TH/Sky fire AND an order on the same turn?
>>
>>49681491
HowToPlayARogueTrader.png
>>
>>49683778
Personally I'm more of a shandy and scratchings guy.
>>
>>49683788
pretty sure orders do not work on Non-AM
>>
>>49683788
Taste
>>
>>49683788
name an AM IC that can issue orders
>>
>>49683814
Creed
>>
>>49683824
pretty sure hes not an IC
>>
>>49683811
>>49683814
By that I mean give the IC a rule through orders that confers to the whole squad, like Monster Hunter?
>>
>>49683836
Ah, I see. Then im pretty sure orders require you to target an AM unit, which a unit containing just conatining an AM IC is not
>>
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>>49682158
It is Emps
>>
>>49683846
Damn. Somethibg like skyfire and ignore cover on a dev squad sounded too good to be true
>>
>>49683883
That's what we call a divination psyker.
>>
>>49682318
Just play Only War...
That is literaly the purpose of that game, you can even use your models for it.
>>
>>49683899
You can grant that rule combo with that?
>>
>>49683920
perfect timing

(alternatively, phase form from geomancy)
>>
>>49683920
He's using Red Hunters as his chapter, which would temporarily allow Skyfire. Then he has the option to combo that with Perfect Timing from Divination, or Phase Form from Geokinesis. It would be possible.
>>
>>49683032
D-Strength flamers are generally overkill against 8-point Acolytes and they can only overwatch once, when they'll likely have several groups around said wraithguard.

Mass, cheap rending kills the Wraithknight and both Purestrains and Whip Metamorphs outspeed it. It won't live to stomp.
>>
>>49683205
Shit, I haven't used power weapons in such a long time I thought they cost 10. My bad

I know you can't bring plague marines as troops in a chaos warband, what I meant to say was that a nurgle biker lord is only worth taking over a juggerlord if you want obsec plague marines in a CAD. And I can't help but like my underperforming plagueys.

I prefer mauls over axes on chaos termies because I find them more efficient at killing trash than axes, although I will keep an axe on the champ for challenges.

I'd rather run a single helbrute with a TL lascannon than two with plasma cannons, more than one helbrute is definitely too much for me if it's not deep striking in a mayhem pack.

Why aren't you dropping one CSM squad and replacing it with a havoc squad with two meltas?

>>49683617
fun/10

A chainfist and a lightning claw on the termie champ is too much, even for fun games. Give him a combi-melta to maximize the squad's alpha strike. Your termicide squad probably won't be doing much after you drop and attempt to pop, so I'd forget about upgrading their power weapons. If ever, give the champ a power fist and be done with it.

No dirge caster on Kharn's zerker party bus? Shame.

Regarding your sorcerer: Facebook draft FAQ has relics/artifacts limited to 1 per character unless otherwise stated, be aware. 225 points is a lot for a two wound model that probably won't get to do much due to lack of psychic support.

I'd rather have melta guns on your csm squads instead of combi bolters and havoc launchers.

Cultists are pretty shit, I'd keep them barebones and put the saved points elsewhere.

No gribblies? Seriously, get yourself some gribblies.
>>
Where can I find the rules for Warhound Titans? I've got most of the ruoebooks, just need to know where.

Thanks in advance
>>
>>49684019
apocalypse i belive.

the FW book index in the OP lests you find the source of most non-codex units.
>>
>>49684007
I feel your pain when it comes to Plagues. Also, I wish you could mix-and-match marks. Between that and the fact that Daemons are the only army that cannot join units to their own Battle Brothers, feels bad man.

I can see Mauls but chaff is chaff either way. I'll test both out of course, within reasonable WYSIWYG-ness.

I could replace it. The other thing I've contemplated is just dropping down to the bare minimum of two Rhinos, and adding a block of Screamers for the Herald to ride with. Again, models permitting.
>>
>>49684019
Imperial Armor 13 for chaos warhounds

Or ar you a loyalist?
>>
>>49684256
Loyalist, sorry.

But thank you you heretical death-deserving scum
>>
>>49679897
Careful, some tardbaby might pop in with MUH INTERNAL BALANCE IZ GUD. Just don't bring up how Gitz & Lootas are both snooty infantry in Heavy Support they compete with Mek Gunz--they wouldn't understand.
>>
>>49683846
Actually according to GWs facebook faq draft a unit has all the factions that it contains models from.
>>
>>49684312
get ia 13. It comes with a free application formular for recent converts
>>
>>49683967
Could the day finally be here? The long-awaited day when Eldar actually have to worry about screening units?

Truly the dawn of a new era is here.
>>
>>49684461
with GSC? no
They will to roll a six to be able to assault from shadows. and then only one unit is being assaulted. After that the genestealers are out in the open and get scatterlazored.
>>
746 points.

CSS, vox, camo, 3 snipers, carapace
PCS, vox, autocannon
IS, vox, lascannon
IS, vox, heavy bolter
PCS, vox, autocannon
IS, vox, lascannon
IS, vox, heavy bolter

Leman Russ BT, heavy bolters, camo
Scout Sentinel, camo
Scout Sentinel, camo

How is it?
>>
>>49681986
Is BoLS 'that ex you keep going back to but feel dirty about it', for anybody else
>>
>>49684461
when you have a ton of minimum sized scatterbike units you dont really care too much if one goes down.
>>
>>49684583
stationary i say
>>
>>49684596
Is that good or bad?
>>
>>49684583
Naked sents are kinda crap. 5 points buys you an autocannon, and 10 gets you the full lascannon
>>
>>49684645
So should I replace the heavy bolters on the LR for lascannons on the Sentinels?
>>
>>49684665
Or maybe I can trade the snipers for autocannons.
>>
>>49684695
Drop the HB on the ISs. The HB on the russ protect the turret from weapon destroyed resuts
>>
>>49683032
Oh no, S D flamers, killing my 40 pt squad so anything else can charge and massacre them, whatever will I do.

Oh no, a T8 model, it sure would be nice if my entire army had a special rule that they automatically wound on 6's at AP 2 or something, while hitting it on 3's with re-rolls and 4-5 attacks on the charge per 8 point model.
>>
>>49682756
Salamanders

Salamanders
>>
>>49682756
Red Hunters

White Scars
>>
>>49684498
They need to roll 6's, except all the units in the uprising roll twice, and the ones with a Primus roll three times, and the Warlord can roll and re-roll for the trait that lets him pick his result, and besides that a list at 1850 will have like 12 units rolling on the table + summoning 1-2 more per turn which use the table instead of Deep Strike.

Also, the scatbikes will be the first to die.
>>
>>49683622
It's actually not that much different than other big UK cities. There are a couple GWs where people play, and a few generic TT groups, but that's it. Either way, I'm just testing the waters.
>>
I know Smurfs are one of the biggest sues in 40k but I think nids regularly outdo them in fans eyes. What's with nid fans all being massive faggots? Bugboner boyz.
>>
>>49684937
what the hell are you talking about?
>>
>>49684932
but you can throw the mutilators to the developers windows and ask what they thought
>>
>>49684802
eldar prolly survive that.
less good armies dont. which is why i hate GSC
>>
>>49685043
I kek'd.
>>
>>49685061
One of the reasons Eldar are good is because of their mobility. If you take that away, they're just paying for things they don't use. It's like how using D against things that are S3 is just a waste of points.

Granted, they don't pay very much for it, since all their shit was undercosted as shit to begin with, but nothing is going to make a great codex worse than a shit codex.
>>
>>49685150
New Thread
>>49685150
Who's ready for a box of MKIII
>>49685150
>Robutt Girlymen Gets a Rez Edition
>>49685150
Plastic Magnus looks like shit
>>
>>49684802
It's not like you can't just shoot the Scatbikers either or bring regular Flamers...
>>
>>49685138
here is a hint for you gsc supremacy player. if you put all your stuff in ongoing reserves you lose because the table is theirs. if you put 80% in ongoing reserves, eldar need to simply blow away the other 20%. and they have the firepower and mobility to pull that off.
>>
>>49684969
Nid fans acting like nids are the be all to end all of lore, like they're the only relevant and important bit. Almost as bad as chaos fags and necron bumfucks
>>
>>49685206
Good luck, I'm behind 7 Russes.
>>
File: Apocalypse.jpg (81KB, 250x250px) Image search: [Google]
Apocalypse.jpg
81KB, 250x250px
>>49681949
>why do players still insist
>on balance and tournaments

Players don't. Faggots do. Let me explain -

Tourneys are the only time players cannot choose with whom they play. Put another way, those 'people' - whom no one would play otherwise - love tournaments because forcing others to face their unpainted, partly assembled netlist army seems to validate their sad, obsessive-compulsive existence.

Yes, publishing unbalanced rules seems terribly unprofessional for people paid to develop a game based on match play, but only sperglords have any emotional investment in strict adherence to the rules of a B&P game anyway.

HTH
>>
What toys would you suggest to model on the Kroot to justify the mechanics that allows them to use Markerlights?
>>
>>49685314
handheld scanners. the tau infantry kits come with loads of those. maybe even mounted as displays on the side of their guns
Thread posts: 416
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