Why do people keep perpetuating the "Savage Worlds is fast and simple" meme?
It's lighter than GURPS, sure, but it's not at all a HARD AND FAST system. Combat can take a LOT of time, and a simple shootout between two small parties (3-4 men each) can take over half and hour to resolve.
Is my group just super slow, or do people just claim SW is fast without having ever played it?
>>49670154
I thought it was pretty slow too. It felt like everyone was a stormtrooper firing at close range.
>>49670154
D&D 3.5 kids, is my guess. If that's your baseline (and it was for a lot of folks) then SW will seem fast and simple.
Really depends on how fast fast is.
Its a lot faster than pathfinder, certainly. Once you get the hang of passing out initiative and just going with it I feel like it goes pretty fast.
>>49670154
It has elements that theoretically make it faster such as most enemies being extras that die on a single wound, but no, ultimately it doesn't really feel THAT fast. I mean it feels faster than PF/D&D for the most part, but thats low hanging fruit.
That being said I think the combat in SW is pretty enjoyable, and the rules and gameplay sold me on the system, not the fast furious fun tagline.
>>49670225
how does it compare to 5e?
>>49670246
Yeah, I'm not really claiming the system isn't solid, it's certainly a nice system. It just bothers me that whenever someone asks for a fast/light system, SW seems to be the first answer to pop up.
The hell are you guys doing? Depending on range and cover you only need a 4 to hit which is super likely just on 2d6. Average toughness is 5 so if you're using a normal handgun thats just below your average damage anyway.
Honestly you may be doing something right because my combat usually only lasts 10-30minutes at max.
Was your GM pitting you against a troop of Wild Cards? Your average extra is supposed to go down with one wound.
>>49670154
Can we fucking stop calling everything a meme?
>>49670154
The second one.
The probabilities for doing things in Savage Worlds are all sorts of fucked, and this comes out in force during combat. The whole system is a mess whose only saving grace is "It's not FATE, GURPS or HERO".
>>49670315
Oh, I love the "stop calling everything a meme" meme. Thanks anon, saved for copy pasta later, keks were had.
>>49670315
It was used in the correct context. Stop perpetuating the "meme is a buzzword" meme.
>>49670315
shhhh....
Just accept that people will redefine words. I know I gave up long ago trying to correct idiots.
>>49670371
>>49670364
Hey, you guys stop ganging up and memeing on that guy, you're being totally undank right now, that's not very fire of you.
>>49670225
Well, it usually is suggested as an alternative for D&D so...
>>49670251
They are on the same level complexity in combat-wise, but SW enemies tend to die faster in my experience.
>>49670192
In my experience ranged combat is deadly as shit in SW.
>>49670251
Id say its pretty close in terms of complexity with 5e.
>>49670296
I mean its only 5 assuming they weren't fighting anything with any form of armor or protection. I also assume enemies were not just standing in the open waiting to get shot so it probably wasn't as simple as getting a TN4 on a d6 and having the enemy insta-die.
>>49670315
OP used meme in the literal definition of the word, though, you fucktard.
>>49670432
>In my experience ranged combat is deadly as shit in SW.
I guess my wording made that confusing. Everyone continuously missed and it was a slog. I’m specifically talking about the second or third encounter in the jungle in the starting mission of 50 Fathoms.
>>49670154
I think your group might just be slow. Combat only takes about 10 minutes max for my group.
>>49670315
Just wordfilter "meme" to "joke".
>>49670557
Well bad rolls do happen. What were their skills in shooting? A d6 still has a decent chance of hitting and once you get higher its even rarer to miss.
Not to mention bennies.
>>49670154
I've been running Savage Worlds for a while, because it's a completely non-offensive system.
In terms of speed, I have a few samples:
4 Wildcards vs. 6 extras
Gunfight resolved in about 3 rounds and 10 minutes, with description and plot being delivered in the middle of the encounter.
4 Wild cards and 3 extras vs. 1 wildcard Boss Monster
This was the only encounter of the session, so I threw my huge pile of GM bennies to soak every hit it took. On top of that, the boss monster used very evasive tactics. Encounter took about 8 rounds and 20 minutes to resolve.
5 wildcards vs. 1 wildcard and 10 extras
After kicking down the door, combat must not have lasted more than 20 minutes even with the BBEG shit-talking the party. 5 rounds exactly.
5 wildcards and 2 extras vs. 1 wildcard and 20 extras.
The encounter lasted over a dozen rounds and 45 minutes to an hour depending on when you'd say the encounter "started." We also had players new to Savage Worlds.
All I can think of for speed fixes are the following:
Are the players using bennies as anything other than a pool of extra health?
>More rerolls = more hits = significantly shorter combat
Does everyone have enough dice?
>Self-explanatory
Are you limiting wild cards on the NPC side?
>Wild cards are time-consuming.
Do NPCs fanatically fight to the last?
>Once 1/2 of them are defeated, the fun part of the encounter is over.
Do you disallow people from excessive phone use at the table?
>We've lost many precious hours to people who are in their phones and not in the game.