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What's the fastest you've ever rejected a character,

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What's the fastest you've ever rejected a character, /tg/?

Mine was right from seeing the guy's name.


>Obiwancanblowme.
>>
I've only ever rejected one character. I was finishing up a 4 year long superhero campaign, and one on my players built "Reset the Campaign man" Vetoed the shit outta that
>>
Name was "Cancer Patient" and it had some memey face for a character portrait.
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>>49660318
>"So the half elves in your game. How persecutes are they? Are they like the Jews?"
>>
Anything under 18 years old.
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When I read the character concept
>Atheist Techpriestess/Sister of Battle
But since I'm a nice guy, I spent fucking hours (before the session) trying to get his character revised, so she could fit in the game.
Apparently he was trying to remake his character from a previous Dark Heresy campaign.
I want to punch that GM in the mouth.

I was ecstatic when he didn't come back for the second session.
>>
>>49660318

Shit that never happened.

>http://archive.4plebs.org/tg/search/text/Obiwancanblowme/
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>>49660318
18, 18, 15, 19, 18, 17
"Yeah, I actually rolled those."
>>
>>49660318
>get together for the first time
>"here's my character sheet"
>>
>>49660646
>rolling 19
in all seriousness i had a player roll like 4 18s in front of me for a game i was DMing. He said "i'm gonna re roll for the sake of balance, my character isn't God". I told him he could keep it but he didn't want to break the game. Based polish bro of lifting and gaming.
>>
>>49660646
>rolled 19

Stat modifiers.
>>
I have a guy who literally made McCree from Overwatch as his character. Name, backstory, gunslinger, everything.
>>
Our group rotates GMs.

God damn I wish I was GM the session we introduced our newest player.

A Damphir sorceress with the Fey template (FUCKING HOW?!), a huge hate boner for Vampires, religion and the government, a need to drink blood (despite having shit physical stats and no grappling ability) and the dreaded CN alignment.

Our GM that week approved the character, I took one look at the notebook he had hand written her backstory into and thought, "Fuck this"
>>
>>49661041
Oh yeah, the player keeps asking us and who ever is GMing that week "why would my character care?" and "why would she go with you guys?"
>>
a guy wanted me to reflavor the tengu (in pathfinder) to kitsune. I asked why. He showed me the character's name:
Teils Mails

it was a joke, but it was so bad I banned him from making anything other than a halfling if he wanted to play from that moment onwards.
>>
>>49660669
>Explicitly tell group we're gonna have a session where we talk about the campaign and make characters together
>No one technically shows up with a premade character, but 2/3 show up with their characters basically planned out in their heads
>The third guy is just too much of a noob to have made a character on his own
>>
>>49660679
>play Warhammer fantasy RPG on Roll20
>Gm says I can roll stats for myself
>Roll actually pretty good
>Feel unconfortable for looking like I cheated
>Feel unconfortable for changing the stats since as soon as you manipulate the results, why even rolling?
>>
>>49660318
Fuck it I had a great chuckle

Someone tried to run a squirrel and dumping templates on it, which was immediately shut down by dropping ten plates on it.
>>
>>49660318
This has been copy pasted.

I know because I made Obiwancanblowme into an NPC and he's been an excellent forces / mind mage.

The quickest i've had a character rejected was recently.

"Lawful evil Paladi-" Banned
>>
>>49660318
I never reject characters.

But I do punish idiots in lore-friendly ways.

>Player: I wanna play one of these Half-Vampires!
>Me: Well alright, but be aware they are heavily stigmatized due to-
>Player: Yeah, yeah whatever. I wanna EAT people!
>[one angry mod lynching and vampire burning later]
>Me: And what did we learn?
>Player: Don't eat the mayor? And the priest?
>>
>>49661078
>My character doesn't care about any of this.
>Cool, here's a blank character sheet, make me one that does.
>>
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>>49662248
You
I like you
>>
>>49660318
>online games suck the thread
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>>49662211
>Lawful evil Paladin
Without context, I might call you a cunt for banning that one right off the bat. I mean, if the system has a Blackguard or equivalent "evil Paladin" class or the party was primarily good aligned, sure ban away for bad class/alignment choice, but I fail to see how the combo is an instant ban unless you're an unimaginative read: shit GM.

I love to play the "Smite all the evil, boy" style Paladins, but gods of Justice and Douchery aren't the only gods that can empower their faithful. What's stopping the god of Death from giving his champions divine powers? Most civilizations would classify those powers as Evil, however Death certainly is Lawful as it follows very strict rules, and I'm pretty sure a divinely empowered warrior of a god is called a Paladin. Lawful. Evil. Paladin. Played right, it could even function in a mainly neutral party.

Paladins come in all shapes and alignments, bruh. Open yourself up to the wonderful world of alternative-god Paladins, Anon.
>>
>>49660318
>me: exalted game!
>I wanna sidereal, but he's a chosen of all five maidens simultaneously, with five coloured eyes and is a legendary badass that's been kept in stasis since primordial war


>me: superhero game!
>guy: I wanna play an anarchist bomber
>>
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He used this as an avatar.

This is not the first time this happened.
>>
>>49660646
At my table, you don't get to keep shit of your rolls unless you roll in public or where it's easily verifiable.
>>49661078
>They also robbed you. Oh, yeah, you now don't have any money on your person.
I will get out the fucking stretcher if you're going to play that card.
>>
>>49661211
What did he eventually end up making?
>>
>>49662593
When you start saying "Why would my character care" you're intentionally disrupting the game.
>>
>>49662695
Sorry, I was a bit red in the eyes. I was saying that from the perspective of the DM (which I am). As in, if you tell me your character doesn't care, I'll fix that in a way you might not like.
Being careful what you wish for is sort of a constant theme in my games.
>>
>>49660646
Reminded me of a time in high school when a player showed up for the first session and literally just said "yeah I kept rolling until I got all 18s. took like 3 hours"

somehow that made sense to him. Somehow he thought that was ok.
>>
>>49662787
Now THAT's autism dedication.
>>
>>49660318
Shadowrun, first sentence:
> My new char is a bloodmage
>>
>>49662241
As long as you warn them in advance. Make them fuck up before you punish the character.

Allowing a character then immediately Rocks Falling them is the height of GM fiat abuse and just never do it ever.

>>49662248
>>49662280
Every single one of my character question sets has included one that amounted to "why are you almost guaranteed not to abandon the party?"

One where players were all members of the same organization, I had the question be something like "what's the reason for your unfaltering loyalty to [organization]?"

One player tried to initiate PvP (hot blooded character got insulted) and rather than saying "No don't" I simply asked "Why would your character pick NOW of all times to turn on a member of [organization]?"
>>
>>49662211

Aren't paladins locked into whatever their deity's alignment is?
>>
>>49660318
Ran a Deathwatch game at a con a few years back, allowed pre-registrants to submit Rank 1 characters subject to approval.
> inb4 You asked for it

> Black Templar
> At age 4, Personally recruited by Grimaldus at Helsreach after killing an Ork with a piece of scrap metal.
> Rapidly promoted through the chapter command structure
> Finishes his tenure as a neophyte in 6 months
> Promoted to the Sword Bretheren at age 12.
> Simultaneously holds offices of Reclusiarch and Castellan, refused promotion to Marshall so he can join the Deathwatch
> He's 16

I ended up being cheated out of rejecting the character because the player was hungover and didn't show up. I know this because he emailed me later asking if I'd do a one-on-one session with him instead.
>>
>Cthulhu 1920
>PC is a rocker
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>>49662989
https://1d4chan.org/wiki/Captain_Matthias_Ward
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>>49662844
>Why would your character pick NOW of all times to turn on a member of [organization]?
Becauae clearly the other member of the [organisation] is out of line and shaming the [organisation] so I must END HIM RIGHTLY.

That's a pretty poor question to ask if you want to stop PVP.
>>
>>49660430
You should have let him make it and then immediately launched the campaign into "the elfocaust didn't happen, but it will" mode.
>>
>>49663265
But a useful question for making sure that the player has an in-character reason for starting PVP.
>>
I remember the one character that should have been rejected:

ElfSwiggle Trapluck, a kender.

The DM's Girlfriend picked a kender character. I internally raged. Being a true neutral barbarian I decided to take a few swings at her when she stole something from me.

I also drug my feet and acted a bit of a jerk due to her shenanigans. Regardless I was a bout to kill her when I got booted from the group.

To this day I have no regrets for being mean to a kender.
>>
>>49663064
I would accept that in one of two ways
>Rock is actually the music of Reich Zann
>The character is the samboest wewuzkangz dindu who whitey done did rip off 30 years later
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>>49663421
*Erich Zann, freudian slip there
>>
>>49663419
>kender
maybe it's just from being here too long that's made me get distanced a bit, but are there really people that don't reject and/or kill kender on sight?
>>
>>49663389
>>49663265
Other PC was just calling him "chuck" instead of Charles Because he threw spears
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>>49662448
>how to Slaanesh
>>
A player wanted to play a wererat named Chuck E Cheese. Not even joking.
Turns out I should have let him, it would have been a lot of fun.
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>>49660318
>ask for normal people as PCs

>character is trained in Swedish Ninjutsu
>>
"Y'see, I was really planning on playing a pornomancer-"
"No."

No idea why it's in the book (Unknown Armies). It's pure creep shit.
>>
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>>49660318
Had quite a few I had to reject right off the bat when I first tried my hand at Dming on Roll20 for DnD 5th edition. One character application I rejected right off the bat was for this woman asking if her special snowflake dhampir with ind control powers could get in despite me making it clear in the guidelines I set up that I was just sticking with vanilla stuff for simplicity. She also wanted to bring her husband's character in, who was surprisingly a decent half-orc barbarian with shamanistic roots that I probably would have let in if he was applying by himself.

Another character application I instantly denied was one with a picture of some edgy anime character who lost his soul and posted his 'theme' song which was basically the opening for anime Overlord:
https://www.youtube.com/watch?v=vpbZW07z-Zk
>>
>>49660318
I have seen this very thread a few months back... is it that time of tge year again?
>>
>>49660318
I've always had to walk players through character creation, so never had to veto anything.

I did once GET vetoed, and it was the right call. The game had been delayed for weeks on end, and to stay invested i wrote ideas for backstory and basically had a short story with the characters genealogy. Submitted it, declined and wrote a new character in the next week long delay. Game only had 2 sessions anyway, fuck playing online, even with friends.
>>
Characters based on memes. If a character is pretty good but has a meme name I just tell them to change it. Ice also had a ban on dragonborn in 4e but only because they're we're way to many in the party. Had to do the same for deathwatch with space wolves. Did kick one girl out of a game because 1st wouldn't stop with the ducks out for harambe shit.
>>
>>49660318
After minor problems with disparate parties, I now no longer tell the players to just make whatever and show up. We spend one session before the start of the campaign where I briefly explain the world, my idea of GMing, and what everyone wants to play.

And I say minor problems. Shit like the DM expecting us to save the world, but the party playing a bunch of conscripts that were either stupid, cowards, or completely disinterested.

If someone rolls up with a pre-made character, I tell them "no". Every game I've played in and GM'd thusfar has certain written and unwritten rules about character creation, be they class restrictions, party needs, or anything else. This is a collaborative hobby, and my players WILL take those rules into account.
>>
>>49664097
I don't.

My players knows my games run on freedom with responsibility, they play it straight they can run with anything, they play memetards they can drudge through a swamp of 1 book vanilla.
>>
>>49664688
Yes it is a bland repost OP, but the thread brings entertaining stories anyway.
>>
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>>49661078
This shit is the only reason I've ever booted a player mid-session. This is the laziest, most cancerous shit possible that shows up in gaming groups. Even the half-n+1 things character with an animu scythe and ten careers before 12 isn't as bad. At least they keep their shit within the bounds of their own character.

A mopey do-nothing eventually infests every other player at the table with apathy, or at the very least completely unseats any sense of immersion when their character has spent the last four sessions being wheeled around on a pallet mover like Captain Pike and expressed almost as many emotions.
>>
>>49664838
>Ok from the character you're presenting, he would actually be opposed to the party. What would he be doing with them?
>He's Chaotic Neutral!
>it's not even a D&D game
Booted the fuck out.
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>>49660318
>>
>>49664838
This. Last campaign I played, two players didn't even bother playing their characters. One literally said "wake me up when the combat starts", and the other couldn't even remember that he was playing a woman. So it's just me and one other guy playing the actual fucking game, and the other guy was playing a dumb character. As in, INT dump stat dumb.

And the campaign before that we had a disinterested healer who refused to heal people. So you set up an encounter with the idea "these guys have tons of healing in their pocket", and the healer refuses to do a goddamn thing the entire time. I swear, he wandered off mid-combat to just check out some door. And then the character who was down to half health and had no armour got hit by a spell, and that was it for him. Player pissed off at me that I as the DM killed him. And literally all the fucking healer had to do was heal people. Just ONE goddamn spell would have saved that character. But no, he had to just be a contrarian sack of shit and not actually play the fucking game.

Later he also left the party damage dealer lying on the ground for three consecutive turns before he could be bothered to heal her.

And they're all friends. That's the shitty part of playing with friends. You can't kick friends. I should have talked to him, but goddamn, was it infuriating. I don't think I could have brought it up without calling him a fucknut, so I didn't.
>>
>>49664946
Damn. When I saw that thread float by I was expecting it would be full of presumptive "muh caster supremacy" rollplayers, but that reaming was well-deserved.
>>
>>49660318
>silver age superhero campaign
>get some schmuck who wants to make a cancermage or some shit
>kills criminals by giving them cancer

Yeah... no, he was thrown into the trash
>>
>>49664952
>. You can't kick friends.
Bullshit. You can kick them, because obviously, they're not being your friends if they need a removal.
>>
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>>49663187
He flew to a Halo star and grabbed a halo device and wore it.
Sound like a great idea.
>>
>>49664952
You make shitty friends and have extremely low self esteem?
That the moral of your story right?
>>
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I had a player that wanted to have the blood of a tarrasque running through his veins.
To which I responded "How the fuck would a tarrasque successfully breed with anything that doesn't have op regeneration like it does?"
>>
>>49665402
>because being X blooded has always been a literal thing.
>>
>>49665402
>not making the guy carry around bloodbags full of tarrasque blood that he can hook up to himself to get super dinosaur powers
Shit gm is what you are.
>>
>>49664743
You are far too loose with your players. Never let anyone play kender and limit special snowflake races or else you'll have people saying "well my race doesn't x so everyone else has to accept them".
>>
>>49662901
No, Paladins don't even need diety's. They are locked to Lawful Good classically and get their powers from their devotion to the ideals of lawful goodness.

Warriors that get their power from a God are Clerics, who are locked at no more than 1 step from their deity's alignment classically, although not in Eboron.

That's just DnD though.
>>
>>49665375
>neckbeard with zero social understanding and massive autism knows me better than I do

OK.
>>
>>49660318


As the guy who made the original post of this, I'm flattered, but also a bit confused why someone would copy-pasta it. It wasn't that good, and just a bit of a throwaway chuckle.

This isn't the first time it's been copied either.
>>
I don't think I've ever had too. Usually once we work out the kind of game we want to play I make a list of house rules and hand them out, players just follow them. My players are easy though, maybe I should appreciate them more. We're about to finally wrap up a campaign that's been going on for probably 3 years in real life.
>>
>>49664719
Maybe you should turn off autocorrect.
>>
>>49665516
>>49665375
But he's right
>Zero social understanding
Such as not talking to your shit friends when the problems arose and being an autistic bystander to even more autistic play styles
>>
>>49664719
You sound like loads of fun.
>>
>>49665629
>3 years
5 years here, I went through being excited at the beginning, getting into routine, burning out, getting bored, going on hiatus, running other games, going back to this one, feeling excited again and still going. I do want to end it, but it's nice to feel that I like the game again and can ST
>>
>>49665811
Pretty much once a week every week, same game. I'll admit I'm feeling a little burnt out, but I can see the finish line, and I know crossing it will be satisfying for everyone.
>>
>>49664503
You've never heard of a Swedish NInja, right? EXACTLY!
>>
>>49664503

What the hell would be a normal people, and why would you want that?
>>
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>>49665888
>swedish berrypicker ninja
I am the blueberry stained death.
>>
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>>49660391
Meme face.
>>
>>49665993
My god that pic.
Somewhat related; a real thing that I once heard someone say to several other people
> Hey have you guys seen that meme that's been going around?
>>
>>49665347
Wait a minute
Is the bloke on the left still alive?
>>
>>49664633
>missing the point of UA
All the mage types are supposed to be creep shit.
>>
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>>49666129
Yeah, people talking about memes in public really gets me. It's a certain stigma that I get from this site about people who talk about it and it's content in public being autistic I geuss. Other websites like Reddit and tumbler seem to not have this stigma and it makes me cringe a little. It's usually other site's users who leak that shit into the real world the only people I've met who reference this place in public usually seem autistic.
>>
>>49660858
Kinda gotta respect that he didn't try to slip it by using synonyms or a crappy pseudonym.
>>
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>>49664946
What does this have to do with the thread
>>49665516
Anon, I had a friend that would argue with me about everything, derail the campaign to ask about the world works because HE NEEDS TO KNOW THIS. and always tries to play a ghost soul thing or a woman.
HAD.
Campaigns run much smoother now.
We are all the better for it.
Cut the cancer from your body
>>
>>49662844
Okay I said I like you, but not allowing pvp is silly. As long as it doesn't kill, pvp is hilarious. And it doesn't take much for people to stay together when literally everything is trying to kill you.
>The devil you know...
Unless the party is explicitly against a character or that character is fundamentally against the party goals, it doesn't make sense to just say "Oh you don't have an infallible reason to stay with the party? Leave."
>>
>>49664379
If its a prideful character, then thats perfectly justifiable.
Or just let the asshole do whatever he wants, because that makes more sense than him getting a beatdown for stepping out of line.
>>
>>49665451
Hence freedom under responsibility.

Also that only happens if you let trash in your group.

My rule for TT is ironclad, never invite people you wouldn't invite to your birthday.
>>
>>49661097
but..Pathfinder already has Kitsune as a playable race...
>>
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>>49660318
>Alignment: Chaotic Evil
>>
>>49660450
Never play the Dark Eye then, mate
>>
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>>49667137
In a good aligned party, fuck him
Otherwise, as long as he's not a twat it doesn't matter
>Chaotic Neutral
in the trash
>>
>>49665968
I was running a horror campaign, with plans to escalate it. Hard to do horror with Hardvar the Hokage.
>>
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>>49662989
>>
>>49662466
>Implying making a mary sue isn't part and parcel to exalted.

Weak bait bruh
>>
>>49662527
Has anyone ever found the source for that image?
>>
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>>49664654
Disgusting
>>
>>49662901
in pathfinder, a paladin is a lawfulgood character only
BUT you can worship and work for any L/N, L/G or N/G gods....in a lawfull good way

in a game, i played a paladin of the merchant god (L/N) because there was a huge surge of banditry and the disruption of the trade routes was killing the people and the country

was fun
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>>49665402
Wizards.
>>
>>49660679
I rolled that once too. Kept them.

Played a really handsome monk.
>>
I don't ban characters, I ban players. A lot of them. Holy shit do I ban a lot of players. This one campaign, over the span of about three years, I think I talked to and threw out about a hundred different people.

Taught me not to recruit from 4chan.
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>>49668071
No one said anything about banning. We were talking about rejecting bad character ideas.
>>
>>49660318

Around 1 and a half minute. Forum game about monster hunter knights in a service of kingdom. Around 30 seconds I needed to read through characters backstory and 1 minute I tried to check if my eyes were not shitting me.

That was the only time I've seen the proverbial half-vampire with double katanas.
>>
>>49660318
Guys. This is a shin-chan reference.
>>
>>49668148
Oh.
>>
>>49661078
Christ I hate players like this.

>Game starts, our party wakes up in a field with no memory of how we got there
>Just us 4 PCs and about 6 mummified corpses in the area
>The instant the DM finishes describing the scene, and a town being in the distance, our Monk fucking bolts for the town without a word to anyone else
>We just shrug and after the initial "Wow, you don't remember how you got here? Me too!" we decided to also head to the town since it's a good place to get our bearings and find some info.
>Monk is literally just wandering around the town doing nothing. As in, the DM asks what he's doing while he's there and the player just shrugs and tells him "I don't know, wandering."
>We arrive there and "happen" to bump into the Monk.
>Refuses to talk to the other PCs until the DM basically forces him to, even then just denies ever having been outside the town.
>Insists he's lived in this village his entire life, glares at the DM when a passer-by NPC has no idea who he is.
>Refuses to join the group, or do anything really, besides aimlessly wander town.
>We ignore him and try to gather info. Little success, but catch a few interesting leads and decide to head out.
>Monk player refuses to come with us.
>At this point, we've spent the better part of an hour trying to convince the Monk player to play a game he willingly signed up for.
>The DM just shrugs, and after we leave town, takes the Monk's character sheet and hands him a new one, and asks him to make a new character.
>He gets pissed, insisting the DM basically run him being a Monk wandering around a random town doing fuck-all alongside the main game.
>Dm tells him to make a new character and goes on with the real game.
>PC spends the next 3 hours bitching and moaning about it while making his new character.

I don't get why people do this shit. His next two or three characters were also a pain in the ass to get to do anything, but he learned his lesson by the 3rd PC and it was fine afterwards. 2000
>>
>>49668527
The monk is the main character, obviously

But seriously, fuck "lonewolfimthemaincharacteryoushouldplayaroundme" types, they can go suck on a brick
>>
>>49668569
Not the only player I've had like him, but was by far the worst. I will never understand it.

Only other memorable one was about a year and a half ago when it was my turn to DM.

>Party arrives in one of the many port towns in the setting
>One player immediately decides they want to take a boat to go have an adventure completely unrelated to the one they're currently on on another continent
>Ask him what sort of adventure he had in mind, wondering if he was trying to hint he wanted the campaign run a little differently.
>"I don't know, I thought we'd hit up the taverns and see what plot hooks you threw us."
>Rest of the party decides they're fun with what they're currently doing.
>"Ok, I'll go by myself then."
>Tell him that I'm not running a second campaign just for him, so if his character leaves he needs to reroll.
>Gets angry, thinking that it's unfair I'm not running an entire second campaign just for him alongside the current one.
>Then I remind him that all the other continents got destroyed 50 years ago in-setting, information I explicitly told everyone at character creation, so there's nowhere else to go to.
>He gets mad, insists I never told them that. Rage increases when everyone else backs me up on telling them.
>He gets up and storms off.
>I just shrug and have his character storm out of town and get mauled by the eldritch horrors infesting the world since the event that destroyed the other continents.
>No one really gives a shit because his character was an unlikable asshole anyways.
>>
>>49665627
I'm not sure. I remember this thread from ages back and decided to recreate it. I think you just made a really memorable thread.
>>
>>49660318
Before any words were spoken. The stench heralding player's presence was reason enough.
>>
>>49662211
>>49662448
Paladins of tyranny exist even in 3.fuck, you close-minded buffoons.
>>
>>49660318
When my entire party came to me with monsters in HERO. I was like 'I'm not ready for a monster squad come back with humans'.
>>
>>49660646
The DM didn't let me change stats so whenever I rolled poorly my character would kill himself so I could try again. The DM had to institute a no suicide rule.
>>
>>49670142
That sort of stuff is why my table uses point-buy.
>>
>>49662241
>killing your players to teach them a lesson

glad i'm not one of your players
>>
>>49660646
Best I ever got normally was two 18s using 4d6 drop lowest. One "epic" game had us use exploding dice and some crazy backstory generator table, i ended up with 40-odd Charisma as a monk
>>
>>49670441
>>killing your players
>players

Well that's not just horrible, but also illegal.
>>
>>49662787
That's so stupid and honest, it's mildly endearing.
>>
>>49668527
I've done this before. I made an alchemist who hated working with other people. I would avoid the group at all costs and the odd time I would follow to see where they went and then took off. DM complained that I wasn't being fun but I told him I wasn't being a hindrance or attacking the party.
>>
>>49670286
Bingo, same. I want to play a fucking character, I don't want to be kneecapped before I even start playing because I roll like shit. I can suffer through my bad rolls once we start playing.
>>
>>49670601
No, you were just being a fucktard.
>>
>>49670601
That's called being an asshat. You can play someone who hates other people, but it doesn't mean you have to be all by yourself either.
>>
>>49670601
You are being a hindrance...... your existence does nothing for the party and adds nothing to the game.

Literal shitter crap
>>
>>49668071
Huh, I've got 4 of your fucks in my game, and haven't had a single problem. What the fuck kind of game/ standards do you have?
>>
>>49660318

>"My name is Fitua'pauka Kalapit'torin'he Lametuanga"
>crumble sheet and throw it in the garbage
>>
>>49673673
not just calling him "Lame"
You're weaksauce if you drop characters based on names
>>
>>49673693
I'll cut myself some slack, since when I got it out of the bin and I read his backstory out of curiocity, it read nothing but "non stop murder since I was 4 years old, am now 18 and have killed a lot of defenseless children with flamethrowers and then I skinned their mothers alive."
>>
>>49664719
>ducks out for harambe
>quack lives matter
>>
>>49662844
>As long as you warn them in advance
It took til the end of the session, and he wasn't subtle. He basically necked a bunch of community leaders to death, mostly in front of witnesses or just in the middle of a crowd for the last one.

>>49670441
>>49670567
I have never killed any of my players. Except for a furfag once. Seriously, fuck that guy.
>>
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>>49674500
...Anon, where is the body?
>>
>>49660352
>implying that's not the most genre appropriate character possible for a supers campaign.
>>
>>49674508
You ask that like it's still in one piece.
>>
>>49665993

In reality the girl was too shy to sit next to someone she thinks is cute. I used to do this all the time... Whenever I had the opportunity to interact with a cute girl I would not take the chance because muh insecurities.
>>
>>49663064
He's a party animal ahead of his time caught up in the Roaring Twenties.
>Yo my cool cats, the professor showed me this hotsy-totsy theremin thing. I've been jamming with it making Ritz tunes, but I can't help but wonder if this thing could be put into, like, my orchid old guitar or some like so I could really pick at it.
>>
>>49670584
>implying it isn't a lie engineered to illicit that response in the hopes it'll be allowed
>>
>>49660318
About eight seconds, when I saw the race was homebrew. I never allow homebrew, as a general rule of thumb. Very rarely is homebrew put in the game to make it more FUN. Just to give the PCs new powers.
>>
>>49674823
This is great
>>
>>49665315
Is that any different from someone who fires radioactive beams?
>>
>>49676969
Radiation beams might be hot enough to kill the criminal immediately. It'll be the civilians nearby who get cancer.
>>
>>49676969
Yes, if the radioactive beams guy has only damaging effects then he's hardly cancerous
>>
>>49664503
One time I did that and got a german boxer/ veterinarian
>>
>>49677034
That honestly doesn't sounds half bad. Unless he trained dogs to box.
>>
>My character is a feminist witch researching a way to make men extinct and make an all female utopia

Told her to try again and not make something that's gonna end up a green text story on 4chan, thankfully she complied.
>>
>>49677973
That did end up as a Greentext story already, didn't it?
>>
>>49660646
'Sorry bro, someone in the group has to witness it.'

Cuts down on that shit dramatically while still letting pairs of players roll for characters ahead of time. Also makes it super obvious when people try to game the system and show up with cheaty rolls. 'Really, you both happened to roll a statline with nothing below 14 and two 18's?'
>>
>>49677938
Well I didn't reject the character so much as it just seemed like the most convoluted as fuck way to explain his skill set. The game was a low powered superhero thing where the first session started in a group therapy meeting for people who thought they had superpowers
>>
I've had a guy called Dildo Faggins, a blind gnome Daredevil kind of character. I was inclined to say no, for muh serious campaign reasons, but since it's a friend fuck it. There's a lot "I'll keep an eye on you" and "I see that we have a problem" and other kinds of jokes all the time, but otherwise I did not regret allowing it.
>>
>>49660318

I had a player try to roll a fighter in D&D. Needless to say, the character which would only have hindered the party at best - and caused all of the *good* characters to die trying to cover for him - was vetoed by all the veteran players at the table with hilarious haste.
>>
>>49678056
As another GM, this is still insufficient. I had a group of kids come into a shop I was running for with one rolled character, almost full 18s.
>Right, we use a point buy here. Here's your character sheet back.
>No but she really rolled them, I watched!
I don't give a shit. Your screeching howler monkey of a boytoy is about as trustworthy as you are. You say you rolled these stats in order and all of the Rogue important stats for your Rogue were maxed? I'm sure that took you all day to do, but it's not relevant.
>>
>>49662448
>Death is Evil meme
>>
>>49667551
Looks like an RPG-maker resource.
>>
>>49668368
haven't seen Shin-chan in years my man
>>
As long as several sessions, unfortunately. The guy has had a track record of making self-important, smartass characters who based their self-worth upon undermining others, and this one was no different. What sealed the deal for me though is that he skipped a session where his character played an important role to play video games with his Internet boyfriend.
>>
This seems like a good thread to ask this.
Im playing as a NG noble knight (3.5 edition rides on horseback and fucks people with a lance) and I want to really roleplay the WICKED CHIVALROUS aspect of being a noble knight because our dwarf cleric recently saved my life.
How can I do this effectively or rather what are some tips and pointers/A basic outline for what a noble knight would be like within the confines of his social caste?
>>
>>49660318
Was creating character and a regiment for Only War. One guy wanted to name his guy "Sanic", a psyker whose only characteristics were being blue and going fast.
They also wanted to name their regiment the "420th Blazers".
>>
>Dark Heresy
>Character class: Flag Waver
>Description: He loves to wave his flag

>tfw I wasn't the GM
>tfw he was the GMs first pick for the campaign
>tfw GM skipped my char for a 3 Techie, 1 Psycher, 1 Made Up Shit party
>>
>>49678337
It's sufficient for people you have a nominal level of trust in. If you're taking any-old randos, point-buy forever.
>>
>>49665402
>Tarrasque, mates with dragon
>Dragon/tarrasque baby mates with humanoids the same way dragons seem to do constantly
>1000 generations later
>This is Steve, he is human in every way but has webbed toes and cant taste salt.
>>
>>49662989
>asking if I'd do a one-on-one session with him instead
So he wanted you to sit down with him and tell him, he's a QT 16 year old bad ass. You could make good money doing shit like that in Japan.
>>
>>49660318
>Player wants to keep his character secret
>"I want to play this"
>Hands paper to me with "Chaotic evil drow" written on it
>No.
>"But i want people to believe I'm this"
>Crosses out evil and writes good
>No.
>Makes a wood elf paladin
>Leaves his name and alignment blank
>Okay the character because other players want to get started
Big mistake. I should have kicked him out, but it turned out the rest of the players wanting a goblin genocide simulator was the deciding factor for me to leave that group.
>>
>>49678947
this is probably the worst

do people really think that the "but secretly... my character is chaotic evil... heh....." is something cool/unique/anything but horribly cliched garbage?

it's just like, how do you have no self-awareness about this sort of shit? how do people think that's cool. why do people try to do this.
>>
>>49678976
I've got a player that's "secretly" a super mary sue anime elf princess who's "just pretending" to be a level 1 human sorcerer. So she's role playing as a character that is role playing a competent player.
>>
>>49660318
Only once. In an original Cyberpunk setting someone wanted to make a super awesome hacker that made their own robot 'in secret' since AI was banned. Reasoning that someone skilled enough could have done it.

The character itself was fine, I just vetoed the robot part. The character had like a dozen disadvantages that he planned on overcoming with the AI assistant. Now he has to deal with them without being cheeky and actually relying on other people.
>>
>>49678976
A gem of "wisdom" from the same player's mouth:
>There's no point in playing non-evil characters because good and neutral characters shouldn't accept reward money or hunt for treasure
He wouldn't talk about it any further, but ended up calling me stupid and himself a genius. He got pissy when I told him off for having an inflated ego.
>>
I wish I'd have to say "no" to a character concept once.
>>
>>49679031
Hope you don't play with that guy anymore

>>49678999
I'm confused, is she doing that ironically or what
>>
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>Here's my character, I wanna play as this homebrew race/class
>it's from dandwiki.com
>>
>>49679048
He did some other non-/tg/ shit that convinced me to cut all contact with him.
>>
>>49678867
I like to think if someone managed to cross breed with that that it'd be one of those instances where the blood just doesn't get less potent. You supers forever.

>inb4 even gods don't do that.
Ik. But it's relatively easy in a lot of settings to make demigods happen. This is a different feat. And Ive definitely seen a progeny stay half breed level regardless of how many generations out. I just don't remember where.
>>
>>49679048
No she is completely serious. She takes part. pulls together and plays well with others, but between sessions she gives me updates notes on her characters "real" motives.

For example, in an early session, the group had to scrape enough coins together to get on a ship and start their adventuring career, so of course they did the usual, kill the cellar rats, basic job. it went well and the group had fun but then after she gave me a note that said something to the effect of "I have 1000 gold pieces in my bag and access to my families accounts but its not time to reveal my identity yet"
>>
>>49679084
Are you thinking of Dragonball Z.
>>
>>49679095
>after she gave me a note that said something to the effect of "I have 1000 gold pieces in my bag and access to my families accounts but its not time to reveal my identity yet"

uhh... was that something that you two established or was she just telling you that she had a bunch of gold?

either way I dunno man, I wouldn't let that shit fly in my game. You're just asking for her to do the "heh... been playing you all along... nothing personnel kid...." to your party at some point

or maybe she's super cool and just having a laff. I guess I've had so many bad experiences with players that I just assume the worst.
>>
>>49660679
Pretty sure something like that is the stats required to play a paladin in AD&Ds
>>
>>49679117
How does a GM even allow this kind of shit?
>>
>>49679153
maybe he's trying to get some pussy
>>
>>49679117
She asked if she could take "disguise self" as a cantrip, that was the extent of her establishing it with me before hand.
She is definitely going to pull some double cross bullshit later on but while shes "pretending" to be a good player I'm not going to rock the boat.
>>
>>49679157
Have you seen game store pussy, like a punched lasagne
>>
>>49660318
I rejected a character outright when he asked if he could do "This", and when i asked what, he had a step by step guide he had looked up for a minmaxed drunken master. He didn't even bother trying to hide that he had no creativity. We went through 4 or 5 other exact same scenario before I told him to gtfo because he refused to actually make and then play as a character.
>>
>>49679168
You know, when she tries to access her family accounts that would be a good time to reveal that her dastardly uncle the Usurper has already embezzled it all...
>>
>>49679433
That is a great idea, I'm stealing it.
>>
>>49670567
Only if you're a scrub who gets caught.
>>
>>49679441
Make sure he's all ham, the mustache twirling kind.
>>
>>49678976
>>49678999
I once played a rogue who was a master of disguise, who revealed this fact when at the end of the first session, he removed his eyepatch and his hook hand and revealed he wasn't, in fact, a stereotypical pirate but was, in fact, a master of disguise.

That was the only session.
>>
I have a few of those. Usually with the same player, but there are exceptions.

One guy wanted to play a homebrew summoner kind of guy. Basically, the summoner has cleric's saves and is proficient in pretty much all the best skills, has cleric's hp gain and armor proficiency stuff and all. He's not a caster, but rather an elemental summoner. In levels he can summon stronger elementals, and better yet, more of them. At the start, he only has one from the first tiers, but starting from I think level 4 he gets another and one more every four levels or something like that.

These things have all the elemental bullshit saves, have I think half his max hp, his own AC (in armor) an they are ranged attackers that deal the kind of element damage they are made of (ice elementals deal ice damage and so on). All that damage is ranged touch by the way but can't be enhanced by anything. They deal 1d6 damage which scales to 2d6, 3d6 and so on. I think by level 10 he was dealing 12d6 damage each round with these things on every roll that was not a 1.

And if they score a crit, they can do extra shit. Wood elementals binded an enemy, iron elementals gave DR, and so on. There were all kinds of crap. Especially the later tiers that had force elementals, life elementals and shit that dealt ludicrous things like healing all the shit back, giving extra rerolls, poisoning things with incredible save dc's. I think one of the highest tier ones was a fate elemental that could spam wishes or some shit with a 20 roll.

That guy was indestructible. A wall of elementals that dealt steady damage and kicked arse.
>>
>>49679606
Then there was THAT guy who always had the same logic of wanting his characters to be strong. That was literally his expanation whenever I called him on his bullshit. "Yeah, but I want them to be strong." He would want to play a Pathfinder psion in terms of hp and class features, but that he can take 3.5 feats and spells, take ludicrous third party feats and abilities, of course he wanted to dominate everything to have his own party and then throw a bitch fit when a high level champion saved against it and killed his ass with an entire army (yeah, he used said domination thing in the middle of a keep for every soldier, spellcaster and the like to see him do it).

Or when he bitched because they went through a town filled with fucking thieves, thugs and bandits, something which was built upon for a long time and then some local thugs wanted to gie the new kid a welcome by beating th eshit out of him (commoners really, but three of them). So, what does he do when they start pushing him around? Explode them in the middle of the street and then goes crazy why the law was after him. (They let him go with a slap on the wrist after his team mates bribed the whole lot).
>>
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>>49677973
>>49677982

It did.
>>
>>49665487
No they aren't you fucking retard
>>
>>49679433

That's beautiful
>>
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>>49664946
That shit is reddit as fuck and whoever made that a screencap should feel embarrassed, just as the initial shitposter and whoever replied to that shitpost.
Magic Hand is a level fucking 0 spell that exists precisely for this kind of stuff, not to mention you can cast it to your hearts content in 5E. And any wizard with half a brain would probably suspect that there is something wrong going on when their most personal, most precious tool (or perhaps even the whole work of his life, if he is, supposedly, inventing new spellz n shiet) is at the top of the shelf where they can't even reach it.
Besides, what kind
>"no" is fundamentally bad form in tabletop, and "yes" is a good answer to errything"
of axiomatic statement that even is? "No" can lead to as much of interaction as yes (especially if we start going into the "no, however" territory), and saying "yes" to everything without an afterthought is fucking dumb. It's all meaningless word equilibristics.
It's a dumb fucking OP post with a dumb shitpost with a dumb "le witty" reply to it that has no actual substance whatsoever.
DELETE THIS.
>>
>>49679937
I think one of the main point of the reply is that one shouldn't assume automatically "dnd"
>>
>>49679978
That was just me berating the initial shitposters inefficient suggestion to use Fly instead of Mage Hand or Unseen Servant.
Still, what kind of shitty wizard doesn't hide their spell tome away or carry it with them most of the time?
>>
>49665487
>49679736

>No they aren't you fucking retard

Oh shit he got you there.
>>
>>49666506
What about people who refer to real children as lolis and shotas?
>>
>>49660318
>Game is Good party
>"I'm going to be evil and plot for the destruction of the party"
>No
>"But it's what my character would do?"
>No
>>
>>49667192
Never playing DSA is just sound advice in general.
>>
>>49680155
>>"But it's what my character would do?"
>Then make a character that wouldn't
>>
>>49670601
You were being a hindrance to the game however.
>>
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>>49663064
>not wanting to make Cthulhu listen to your song
>>
>>49680137
Most loli artists do.
>>
>I want to have my guy have perfect mind control upon eye contact with a massive radius.
>No I won't hold back on teammates
Told him mind control is now banned.
>>
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>>49678999
You're not letting her do that right?
>>
>>49679736
Nope, it's true and you are mistaken.
>>
>>49679441
The basic idea is that everything at the level of background fluff is fair game, it's not "real" until the player has rolled the dice for it - that is, it has no mechanical effects in the game.
>>
>>49672778
>>49670286
Psst, people in the past, you don't need super stats to have fun.
>>
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>>49660318
>My character is just myself, I got transported to your setting through a magical portal

nah m8 you can go fuck yourself
>>
>>49680729
>Not stating their character for them
>Not giving them low stats in everything and an NPC class
>>
>>49680699

That's easy to say when a 16 back then only gave you a +1 bonus.

The difference between a +1 and a +3 is staggering nowadays.
>>
>>49660318

>Introduced as a yeti crawling out of the sewers.
>Gets integrated into the party as a sort of pet since he couldn't communicate with most of the party and he acted like a smelly gorrilla-dog

Okay, that was simple and it worked out for everyone involved...until we got into combat. Being the new GM that I was, I let him retcon a few things about his character, which was fine until he told me what he wanted his character to become.

>Essentially, a wendigo who hunted anything weaker than itself.
>A wendigo who would stalk its prey until they got tired, where he would come up and kill/eat them.
>Also solitary as fuck and lives away from other creatures.

Which made me veto immediately because

>The rest of the party were young women who didn't appear strong at all.
>His own description would've made him an enemy.

Then he got butthurt because I pointed out the flaws in his new concept.
>>
>>49680889
It's 10%, not that hard to calculate. 1 of 10 of your previous hits will miss.
>>
>>49680954

10% is pretty fucking significant mate.

If you had a 50/50 shot at hitting someone before, for example, now it's 40/60, which means that you're more likely to miss than you are to hit.
>>
>>49660646
>not using point buy
I can accept this, but
>rolling for stats on your own and not at the table with everyone else in the group
Asking for disaster.
>>
>>49681017
>If you had a 50/50 shot at hitting someone before, for example, now it's 40/60, which means that you're more likely to miss than you are to hit.
Same thing would happen with a 0.00001% difference, I guess that's pretty fucking significant too? Nah, it really isn't. You need to chill and rely less on stats. Plus if that 10% difference is such a huge deal, maybe play a game where it isn't as big of a deal that your build needs to be exactly right or you might gasp! have a 10% chance more to not be perfect.

Also, protip, when your character misses an attack that doesn't mean you, as a player, are a failure. You need to disassociate yourself with your character, it's just a game.
>>
>>49681065
10% is a pretty big deal dude.
>>
>>49681065
There is a difference between 49.999999:50.000001 and 40:60. One is the difference between wind speed in a vacuum and the other is the difference between sucking and being decent.
>>
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>>49681065

>a 0.00001% difference is the same as a 10% difference
>Getting a fraction of penny off a $10 item is the same as getting $1 off a $10 item.
>>
>>49678646
>WICKED CHIVALROUS
Don't kill everyone with your unstoppable power of riding a horse. You have complete chivalry.
>>
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>>49681065
>>
>>49681116
When mixing elements or calculating aerodymanics yes, when rolling a d20, not really.

>>49681121
so a 50/50 shot is decent and a 40/60 is just balls awful? Sounds like you're just grabbing descriptions out of your hat.

>>49681131
It's a matter of scale, I was pointing out that that guy made a cherry picking argument.

>>49681168
Well meme'd my friend.

Man, daytime /tg/ is full of fucking autists.
>>
>>49681188
no one is saying its some horrible impossibility, but from a statistical standpoint its a huge deal.
>>
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>>49681188
>autist calling everyone pointing out how much of an autist he is autists
Put this around your arm and do not remove it ever
>>
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>>49681188

Last (You) you'll get from me troll.
>>
>>49664654
>character theme songs
I will never ever understand why people think this is ever a good thing to do.
>>
>>49681188

>I'm_just_pretending_2b_retarded.jpg
>>
>>49662448
>God of Death is eewull


Pharasma is looking at you condenscendigly
>>
>>49681223
>Not caring about 1 out of 10 that much being the autists instead of those acting like game math is on the same level as mixing metric and imperial measurements in space travel
Cool story, bro.

>>49681213
Not on the level of a game. Matter of scale. Let's say that the 10% is your sword attack. Let's say you do 100 swings at the 50% described before. That is 50 hits. -10% is 40.

Longsword is a d6 that's 35 points of damage over however long it takes you to do 100 swings. Not that big of a fucking deal. Plus if you actually read the comment chain it started with someone saying they would literally suicide characters if they didn't roll good stats, so yes, there is at least one person saying that it is an impossibility.
>>
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>>49681188
>>
>>49660318
I had a character shot during character creation. The players were making superheroes who were basically shitty mutants who have been enhanced and controlled by the government, One player made someone who could become invisible, intangible and could read minds.
>>
>>49681289
The ability to miss a target more than half the time is kinda bad when each X round that you spend your actions swinging that sword or firing that arrow and miss is basically a free round for the opponent to get their (more than likely) more accurate hits in.
>>
>>49681289

You're so fucking bad at math it fucking hurts.

Like seriously, nobody is this bad at basic statistics.

>Assumed longsword/100 swings/d6 damage

>50/50

50 hits, assuming an average roll of (4) for each swing, would be 200 damage on average.

>40/60

40 hits, assuming an average roll of (4) for each swing, would be 160 damage on average.

>Conclusion

By simply reducing the probability by 10%, you're losing out on an average of 40 damage if you were to swing at someone 100 times.

Which, in case you couldn't tell, is pretty fucking significant.

Oh but I can't wait to see how I'm "wrong" and how RPGs aren't about the numbers when every tabletop in existence uses RNG to determine success or failure.
>>
>>49681280
There are other gods of death in PF though. Minor ones, Pharasma being the main god of death

Notably Zyphus and Charon
>>
>>49681363
Average of d6 is 3.5 so hey, my math was right and yours is wrong.

Tell me why 40hp is a huge deal, big enough that you should just fuck off and leave the game or suicide the character over it? Do I just have to take your word that you're right on all things when you can't even take the average of a d6 roll?

Protip, if you used any thought you would know that 3 and 4 will show up just as often as each other so 4 can't be more common than 3.
>>
>>49681356
I'm only using 40/60 because someone earlier cherry picked that example. I can guarantee if these people had a character with only a 50% chance of hitting they would give up on the game in a heart beat.
>>
>>49681429

>I don't know anything about what I'm talking about
>Better deflect and hope nobody notices that I didn't say shit.
>>
>>49681429
50:50 is actually pretty higher than most starting characters. A simple fighter has a +4 bonus to hit on average at level 1 and any enemy they face probably has between 13-16 AC so 50% is pretty good there. But only having a total of +2 would be like putting 13 in strength and everything else in charisma or some shit.
>>
>>49660465
>she
Well, therein lies your problem.
>>
>>49681509

Listen, this guy is either trolling or fucking retarded (probably both). Your insight is wasted on the likes of him.
>>
>>49681478
What argument was going on in that post? I simply said why I was using the 40/60 split in my example.

>>49681509
Fair enough, I will withdraw my comment about quitting the game, I apologize. But I wasn't saying put everything else in charisma, I was saying if that 13 happens to be your high roll you don't need to kill off your character (but in that case I'm going to assume it doesn't fir that total bonuses/penalty rules that at least 3,X had). I'm still not convinced 10% that big of a deal in rpgs. But oh well, I guess I'm just wrong.
>>
>>49660318
This one from my younger brother.

>"I wanna be a Gnoll"
>"'Kay"
>"Cleric"
>"Mmmmkay"
>"And my backstory is that I was molested by a priest until-"
>"Nope."
>>
>>49681555

The argument is that a 10% is significant in terms of statistical probability.

You keep going on about how you're just using "cherry picked" statistics, you use random numbers pulled out of your ass, you call people autistic for pointing out how a 10% reduction is pretty significant, and it's obvious that you don't even play the game.

That, and you haven't offered anything to support your argument beyond "nuh-uh."
>>
>anything under 18
>anything homebrew
>anything evil
>anything too edgy

I once let a player be a not-vampire by simply making him a monk with slashing unarmed damage that can suck a bit of life by using an action on anything it has grappled and that becomes weak in the sun. Not the best experience, I tell you that
>>
>>49680467
Plot twist: she's just a chuuni
>>
>>49681662
But I did.
>>49681289
And then someone said my math was bad and used incorrect math to get a 5 point difference. See >>49681363

Then I asked what makes 40 points a huge fucking deal (>>49681411) which no one answered.

And what random numbers have I pulled out of my ass?
>>
>>49681738

Nobody answered for the same reason why nobody would answer you if you asked what color the sky is.

Either you're trolling for (You)'s or you're a retard that somehow managed to get past the parental block on their parent's computer.

For the record, 40 damage, in a system where getting 100hp is a big deal, means that you're either killing most creatures in one hit or you're dealing a sizable chunk of their total hp in one hit.

If you still can't see why that's a huge deal, you're honestly beyond saving.

>And what random numbers have I pulled out of my ass?

That bullshit where you claimed that 0.00001% is just as significant as 10%
>>
>>49681188
What did you expect? Daytime /tg/ is absolutely full of shitheads that have nothing better to do than browse 4chan in the middle of the day. They're the morons that believe the mods are right about everything, and hate anything that's actually worth a damn on here, claiming that /tg/ should be for discussion only, and that creative ideas, homebrew, and anything else worthwhile should be trashed.
>>
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>>49681917
>>
>>49681905
It isn't 40 damage per a hit. It's 40 damage spread out over an entire adventure.

>That bullshit where you claimed that 0.00001% is just as significant as 10%
I wasn't claiming that it was just as significant, I was mocking his pulling out starting with 50/50 and his statement "You are more likely to miss than to hit" my example was just as true as his. I guess no one got that. But it's called hyperbole and I am not the first person to use it and I will not be the last.
>>
>>49681917

Most /tg/ OC is trash anyways so it's not a major loss.
>>
>>49680699
As someone that played a character with the highest starting stat with racial bonuses being a 12 and another member that his lowest stat was a 15, shit was not fun.

I don't mind having 7-12 as my stats, but fuck me if the party is clearly better.
>>
>>49681738
>Then I asked what makes 40 points a huge fucking deal
It's 20% of 200 damage.
A 10% loss of accuracy results in double that loss to damage output.
It also means that one in every five guys you would have killed instead lived to stab you again next turn.

It also brings you that much closer to "literally impossible to hit your target" when circumstance modifiers come into play. Another -1 or 2 for night fighting or the like, a -1 for some status effect, and now not even prayer can help you.
>>
>>49681951

>It isn't 40 damage per a hit. It's 40 damage spread out over an entire adventure.

Irrelevant

It's still 40 damage less than you would've dealt if you didn't have a 10% debuff to your accuracy.

>I wasn't claiming that it was just as significant, I was mocking his pulling out starting with 50/50 and his statement "You are more likely to miss than to hit" my example was just as true as his.

>Literally using "I was just pretending to be retarded" as an excuse for retardation.
>>
>>49681289
>>49681363
Actually guys, a difference of 2 in the ability modifier is an even bigger deal. It's not a difference of 10% as you've both been saying, it's a difference of 10 percentage points.

If you previously had a 50/50 chance to hit on an attack, and now have a 60/40 chance to hit, you actually hit 20% more often than you previously did.
You also both neglected to include the additional damage you deal because of your higher ability mod as well as the fact that a +2 to the modifier means more confirmed critical hits.

So at a 50/50 chance to hit and using a weapon with a 1d6 damage die, our brave warrior will deal 175 damage over the course of 100 swings. The crit profile is 19-20x2 as I recall, but only half of those will be confirmed, so one swing out of 20 will deal double damage, so we can add another 17.5 average damage there. Total damage expectation: 192.5 over a hundred swings.

Now for 60/40
1d6 damage die, hits 60 times out of 100, but hey! Plus two damage every hit! So now we get 3.5*60+2*60=330 damage. We still have a 10% chance to roll a 19 or 20 for double damage, but now 6 out of 10 of those will be confirmed, so 1.2 hits out of 20 deal double damage, that's 6 out of 100. So that's another 6*3.5+6*2 (damage die plus modifer) = 33 damage. Total damage expectation: 363 over a hundred swings.

So on the one hand we have 1.925 damage per swing, on the other we have 3.63 damage per swing. Let's put that into percentages, shall we? 363/192.5= 1,8857

What does that tell us? It tells us that going from an ability mod of 0 to an ability mod of 2 adds 90 motherfucking percent to your damage output.


90% more damage looks pretty damn significant to me.
>>
>>49681955
What is Kobold Camp for Dwarf Fortress?
Or the myriad of Alternate timelines for 40k, a couple of which are actually better than canon?

Or even now, if Adderall-kun delivers on his promise of a FUCKING CALVIN AND HOBBES RPG.
>>
>>49682283

Exceptions to the rule.

For every awesome expansion and adderall-kun, there's a myriad of poorly balanced, poorly written, poorly conceptualized garbage that wouldn't be out of place on furaffinity or fanfiction.net.

I'd rather let 10 awesome /tg/ homebrews die than live in a world where 90 shittily made OC was allowed to exist, especially when people end up using them as the gospel for how most RPGs will play out.
>>
>>49667192
>>49680190
care to elaborate?
>>
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Hey guys, I hope one of you could help me.
I've been co-DMing a group for roughly q year, and plan on transitioning into a player role. My main issue is that I don't want to steal the spotlight away from any of the current players, so I'm having issues picking a class (and race) that would work well with the group.
Currently in the groups is,
A naive LG Human Paladin, he's done a lot of roleplaying and is making some cool things with the parties Wizard.
An autistic NG Human Cleric, while autistic, his character is also a situational badass.
A CN Halfling Rogue, unfortunately the main DM has no clue what power limit is and allowed this player to have 63 ranks in sleight of hand.
A CN Gnome Rogue/wizard (with a rank in arcane trickster), he really likes fire.
A LN Elf Wizard, has been very inventive, and roleplays very well.

It should be noted we recently purged the group from 9 players to these 5, and currently it is a sausage party, so my character will likely be female.

Game is 3.5e with light homebrew.
Thanks in advance.
>>
>>49678646
You could extrapolate from pf cavalier. I don't remember the 3.5e names but you could also use Bodyguard for bonus chivalry, its what I did in pf. But pf has alot of support for aid another so I don't know how well it translates.
>>
>>49682376
A year, not q years.
>>
>>49682321
>OC bad.

You are why /tg/ is shit.
>>
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>>49682321
>Tolkien, Lovecraft, Twain, and other writers are the exception to the rule. I'd rather no one write books at all than have to deal with bad writing and good writing.

That has got to be the most retarded pile of shit I have ever heard.
>>
>>49679978
When i hear Wizard and Fighter i think dnd, it's one of the most famous tabletop games around dude
>>
>>49678976
Well, I wouldn't know about chaotic, because I think chaotic anything is just a poor mans excuse to act illogically, but I think the "secretly evil" can be done well. If the douche is trying to be the BBEG then that's retarded but being evil doesn't make you the antagonist. Its just how far you're willing to go to get what you want.

>dumbasses ruin fun
>>
>>49681534
He uses masculine pronouns to refer to the player, and a feminine pronoun to refer to the character. Unless you're implying that SoB should be male, in which case I don't know what to tell you.
>>
>>49682421
>>49682407

>Mmmm yes I love eating shit, mmm, oh yes, fill my mouth with your corn log

This is what you sound like.

Go to reddit if you want a bunch of spergs to mindlessly upboat your shitty OC garbage.
>>
>>49673837
Wait, how is there a gorilla underwater?
>>
>>49682468
>le ebin "anyone I don't like is from reddit" meem

Please stop shitting up the board you cunt. You are in every single thread acting like a retard.
>>
>>49679192
I disagree with this, having a min maxed character doesn't automatically mean zero creativity. Obviously you know what happened better than I do, but I think unless he's just pushing for a combat simulator, you can still have rp fun with powerful characters.
>>
>>49675633
What if it turned out the the sound of the theremin caused horrible agony in oblong tentacle parsnips.
>>
Characters I've rejected:
>Supremacist Drow who thinks everyone else is nothing but animals
>Pissy Dwarf who just wants to go back to his guard post under the mountains
>Half vampire half devil neutral evil death cleric
>Rogue dragonborn who steals everything from everyone to make his treasure hoard bigger
>>
>>49682487

It's not my fault that you're a thin skinned cunt who can't handle criticism.

Maybe if you stopped making it obvious that you don't belong, less people would tell you to go back where you came from.
>>
>>49670441
>Guy goes around killing people
>Not being Ok with making him suffer the consequences
Glad I am not with your murderhobo PC in one game.
>>
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>>49682403
you've answered your own question, anon.
>>
>>49679937
>what is improv
No just ends the scene, the whole point of the interaction is (two) people taking part, and if one is refusing then you're just an ass.

Literally anyone who's participated in theater/film/improv will tell you "no" is just detrimental, and "yes, and" is the best response.

Fuck off with your butthurt self.
>>
>>49670441
>glad i'm not one of your players
Why? are you one of those mouth-breathers who needs to burn their hands repeatedly to realize that touching a lit stove is a bad idea?
>>
>>49661078
That's why I always tell my players that they have to have the answer to two questions.
>Why would your character want or need to travel with the party?
>Why would the party want or need to keep you around?
>>
>>49682560

This.

Dealing with faggots who go on stage and don't want to feel embarrassed is the most tedious shit ever.

It's like you set up a scene and it goes like

>Hey, can you open that window
>There's no window over here
>...

And then you're just standing there because you don't know where to go anymore and the jackass doesn't bother bringing anything in to replace it.
>>
>>49660646
>rolled a 19

Anyway my DM has this rolling system for us:
Base 6 across the board and roll 12d6 with each 2d6 being added to the base 6, then arrange stats as desired.
So I once ended up with 3 18s and the other stats were a 15 and two 14s.
I wanted to reroll for lower stats but he vetoed that and just said to gimp my self with one 18 being put in a stat not normally used by my class (played a Sun soul monk).
So there came my Sun elf Sun monk with 18 Str, 17 Dex, 18 Con, 15 Int, 18 Wis, 14 Cha.
I ended up dipping into valor bard for Jack of all trades and expertise...
Many keks were had when I ended up wrestling my opponents into submission and used them as improvised weapons when I wasn't just Sun blasting them.
>>
>>49682520
>Half vampire half devil
How does that even work?
>>
>>49682468
>>49682529
Yeah, no, fuck you. You're apparently an unimaginative twit who has no understanding of the creation process. Honestly, this only proves my point about daytime /tg/

Not every idea is going to be a winner. You're right, most of it is going to be shit. The thing is, someone actually put the effort into making something, anything, instead of sitting around with their thumb up their ass expecting to be entertained by other people on the internet. And the thing is, if they're determined enough, they'll keep on working until they hit upon a good idea.

Now if you'll excuse me, I need to finish writing up a Calvin and Hobbes RPG.
>>
>>49682609
>How does that even work?
How do Mary Sues work?
Answer my question and you answer your own.
>>
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>>49682529
>"durr hurr reddit reddit reddit"
>criticism

Notice how the above isn't critic in the slightest. You are /tg/ cancer, the fag that just shows up, starts shitposting, gets mad when everyone agrees that you are shitting up the board and then start acting like the retarded faggot that you are.

Now please fuck off back to th YouTube comment section where you belong. At least there you can get meaningless internet points from other living abortions like yourself and get mad at le reddit and da 4chin.
>>
>>49682609
He wanted to do some homebrew shit where his character has a devil soul and can only be killed on the nine hells, etc.

Aside from how cringeworthingly edgy the character was, it did not fit the party or campaign at all so I said no.
>>
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>>49682468
But anon, how will we know what is good if nothing ever gets put out? That logic is actual garbage.

>I'd rather there be no candy than there being 10 delicious ones and 100 bad ones
>I'd rather date nobody than date 10 girls to find one good one
>If I can't live forever than there is no point to life at all

You sound like a defeatist piece of shit to me.
>>
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>>49682544
So a fighter?
I was thinking of going a bard or ranger, as both provide good utility but wouldn't steal the spotlight.
>>
>>49682606
>Base 6 across the board and roll 12d6 with each 2d6 being added to the base 6
Took me a while to figure out you were trying to say "2d6+6".
>>
>>49682655
Everybody loves a party buffing bard
>>
>>49682669
Alright, thanks anon.
>>
>>49682529
>>49682611
>Now if you'll excuse me, I need to finish writing up a Calvin and Hobbes RPG.

Shit! I just made the comment about Adderall-kun as an example. Welp, you just got served.
>>
>>49681917
I like how completely unrelated and out of the blue this post is.
>>
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>>49667298
>Playing chaotic evil
>as long as he's not a twat
Pick one and only one.

In 5e, I find that "not allowing multiclassing PERIOD" filters out the bulk of the asshat players, and not using the Alignment system at all gets rid of most of the rest. You get the "but muh lvl 1 rogue dip for specialization", to which I respond "You can specialize in one skill as a Feat that gives you +1 in the Stat related to that skill."
Anyone who still complains about the lack of multiclassing is noone i'd want to run a game for.

Anyone who's insistent about Alignment just wants to play an asshole and use "the rules" to justify the behavior.
>>
>>49682743
Well gishing is just abuse, but alignment is a representation of personality, not justification.
Or it should be, but I agree that most people suck.

I haven't looked at 5e much, but the general idea of multiclassing is to gofurtherbeyonddbz.png, as in something like a cavalier/bard that then prestige into Battle Herald. I would hope 5e has something to compensate for that system.
>>
>>49680729
Let them enjoy 4 levels of commoner before getting a PC class.

Stat them as 11,11,10,10,9,9.
Everyone has at least two good points, points where they are average and points where they are below average.
I kinda want to run a commoner campaign now.
>>
>>49682828
>but alignment is a representation of personality
No, alignment is either "muh unshakeable code of conduct, you are offending it" or "Lel, look how randumb and chaotic I amz" or a blank check for acting out your edgy grimderp evil fantasies.
It has absolutely nothing to do with playing a character with personality.
>>
>>49682850
I feel like you really need to put at least 12 so that way they can have a +1 to something.
>>
>>49682877

This.

If anything, alignment limits your personality because you're expected by most people to act within your alignment, which doesn't really lend itself well to creating characters with depth.
>>
>>49682877
>>49682906
Anon, are you making the character or choosing the alignment first? I usually make the character than pick the alignment that best suits what I already have
>>
>>49682877
>>49682906
But then you're putting too much emphasis on alignment, you shouldn't be defining a character based on alignment anyway.

"acting within alignment" should be generally vague. If you're good you'll obviously not be raping and pillaging. But that doesn't mean someone who's evil must.

Just have an idea for a character and chose an alignment that they would fall into.
Chaotic is just generally a shitmans excuse for being stupid but again, if you base everything on alignment then wheres the personality.

And that was my whole point
>alignment is a representation of personality, not justification

You don't get a free pass to be twat because you wrote Chaotic on your character sheet, but if a player isn't able to logically determine their actions then they should probably just stick to combat simulators
>>
>>49682965

Either you're making a character who barely fits within their alignment or you're shunting yourself into a narrow 3x3 grid that can barely describe an outsider at length, yet is expected to make up the bulk of your character's personality.
>>
>>49683044
I disagree entirely, such emphasis on alignment is a fault of the playgroup.

Morality and ethics is highly debatable, so anyone saying "you should/shouldn't do X because you're X alignment" is narrowminded.
>>
>>49682965
>than pick the alignment that best suits what I already have
What does this even mean?
Have you ever asked yourself that?
Maybe instead of finishing off the process of mechanically building a character with "And now I pick a simple personality trope to adhere to" you should put as much effort into building the hopes, fears and prejudices of your shiny new character. The Alignment Wheel was always stupid, and D&D sticks with it because it's one of the few original ideas they brought to TTRPGs, along with Beholders and Mind Flayers.
>>
>>49660318
Furries and otherkin.
They tend to ruin immersion and generally annoy the other players.
>>
>>49683092
I'll add to this; dudes playing chicks.

All my nope.
>>
>>49683081
Who said anything about picking alignment after stating a character......

You pick an alignment that aptly summarizes the backstory.
Alignment isn't perfect but it gives a general idea of a character. You don't pick an alignment and write a backstory afterwords, what kind of backwards logic is that?
>>
>>49683072

Such emphasis is the fault of the system, not the playgroup.

Your alignment can determine which spells you can use, which classes you can use, and which magic items you can use, among other things.

If alignment was purely flavor text like your height or your hair color, it'd be no big thing but because so much of D&D was based around your alignment, suddenly it becomes just another element to cheese.

And then you have the twats who took elementary ethics 101 and believe that they're the arbiter on what is or is not a lawful good action.
>>
>>49683081
Law and Chaos from oD&D worked fine, because they were cribbed wholesale from Moorcock's books. They turned shitty when they later tried to make the alignment represent personalities.
>>
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>>49683139
You know, I can understand if you've never played a TTRPG outside of D&D, that you might have the idea that the Alignment wheel is some indispensable part of roleplaying a character. But understand that it's entirely possible to play as million unique personality types in other games without being labeled "Lawful this" or "something Good".

The Alignment wheel is a roleplaying crutch for people who are new/bad at it. If you aren't 10 yrs old or completely new to roleplaying games you have zero excuse to continue using it.

Try out a TTRPG without using it, and you'll be surprised how not only is Alignment without value; it is actually detrimental to genuine roleplaying.
>>
>>49683127
I let dudes play females as long as they don't go full retard and try to make an annoying little girl or has to be the center of attention.
>>
Had 4 seats for a game, two were filled and I got like...Six applications for the other two. Online game. Told the guys the situation and and explained chargen then said "If you have concepts you want to play, It will help me know you as players."

Get send a file, the top had a clearly cropped out picture taken from a loli hentai. Top had typical 'name age race' thing. Age was 120 years old (elf of course).

I did not read anything else. That was enough. After that i was about picking among the remaining five.
>>
>>49683127
>caring about someone IRL gender on the table or online campaigns.

Obnoxious and annoying is obnoxious and annoying. Female playing guy, guy playing girl, same gender, transgender, ambigender, vampirodracogender...It's all the same. Either you are a decent addition to the group, or you are not.
>>
>>49683151
>Your alignment can determine which spells you can use, which classes you can use, and which magic items you can use,

All of this is so easily replaced/removed that it's not funny. Protection from Evil becomes Protection from Supernatural and nothing is lost.
And every edition of D&D eventually gets around to "variant alignment Paladins" which begs the question of why they had to all be based off Sir Galahad in the first fucking place.

Neutral Druids as adventurers were always a joke; you can't agressively go out and murderhobo and claim to be "completely neutral". Preserve a shrine in the middle of nowhere, sure.

Alignment is dumb.

>>49683169
Yes, and it worked in Moorcock's universe because the powers of Chaos and Law were ambiguous when it came to Evil and Good.
>>
>>49683151
Right, there is the issue of alignment restrictions, you have me there.

But that is limited to specific classes, paladins are supposed to be paragons so it doesn't make sense to have a chaotic paladin. Clerics call powers from deities so it makes more sense to be within similar alignment. And so on and so forth. Some make less sense than others but the general idea is the alignment restrictions make logical sense with the subject in question.

So its not about "ALIGNMENT COMMANDS YOU TO DO THIS" its more like, "This is the character personality, and logically it would think like this."

If you take every aspect of the game as something to cheese then you're probably not a roleplayer, which is fine, but then alignment doesn't matter.
That doesn't mean you don't min-max though, just be able to make compromises for the idea of the character over the mechanics if you really must, but I find that is rarely the case.

But I don't think this is a fault of the system still , just disagreeable people.
>>
>>49660318
>Designed a campaign for middle-powered characters.
>Character list describes an ancient powerful elven lord with tens of thousands at his command, powerful allies, etc. Concept was mostly "he's evil loner, but kind and everybody loves him" sort of shit.
>Guy who sended it liked to share weird, overpowered or stupidly outplaced character concepts with me, so I thought this was some random shit he had found somewhere and wanted to share.
>Giggled a bit.
>Turned to be his character for my game.
>>
>>49683236
Dudes playing chicks either ends up as a Motoko Kusanagi-type where they are basically a dude with Breasts, or the Erratic Whore.

Neither has any value at the table.
>>49683274
>caring about someone IRL gender on the table or online campaigns.
I've had female players in various games I've ran over the years. The ones that were good players added a bit of fresh perspective to the game. Guys always play some caricature of females. There is no value to having a guy at the table trying to RP a girl. None.
>>
>>49683191
I never said alignment was required, in fact, I said time and again it shouldn't be regarded so highly.
My point is alignment isn't the issue, its the people who make it a problem. Never us alignment as an excuse or reason behind an action, its just simply summarizing a personality.
I've never tried to act outside what I thought my characters would logically do. Irrelevant to alignment, but there are the people who argue based on alignment, which I concede, is enough reason alone to do away with it.

But I find alignment to be not nearly as important or problematic as you seem to think
>>
>>49683298
>But that is limited to specific classes, paladins are supposed to be paragons
Except that the first thing any edition does is create "Paladiins that are dickbags". That class exists in the DMG. Then later splatbooks start throwing in Paladins of every alignment flavor, without fail.

Makes you question the utility of trying to make them an Arthurian trope to begin with. And even there it falls apart, because the Arthurian knights, even the ones considered "Paladins" hardly adhered to a strict Lawful Good behavior.
>>
>>49682560
Quit trying to justify some weeaboo homolust. It also wouldn't stop interaction, and if anything add a dynamic between the fighter and wizard. Will he mock the fighter for not understanding how simple a solution it was to him? Will he be hostile about such important aspects of his own protection (as well as they party's) being tampered with? Etc.
>>
>>49683366
Not him but then why have it? What benefits has alignment enough to taple top games besides noticing the fuck who picked chaotic evil in a good party?
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>>49683396
Specifically in the case of the paladins, I think the idea is just supposed to be of the legends of gallant knights, not the pillagers we know them to be.

And in your case, alignment then becomes pretty irrelevant.
>>
>>49683366
>My point is alignment isn't the issue, its the people who make it a problem.
Alignment inevitably becomes a shield and a justification for behaving in a contrary manner that will piss off other players "because it's my alignment".
Without an alignment system the guy being a dick will be called out for being "that dick" and can expect to suffer the consequences for his dickishness from his comrades.
>>
>>49683420
Because when there is that asshole who is a knight of noble virtue, but happens to massacre an innocent, because 'lolsorandomxd" you can card him for bullshit.
It also helps for DMs who can't be bothered to remember every action you do, and is more succinct than "Generally good" or "Follows laws/codes of conduct" or what have you.

It also helps some people give direction to their characters motivations. Newer players especially need help with this, in my experience.
>>
>>49683446
Chivalry is a set of guidelines for dealing with Shorties and Peons, it was never about spotless character.
>>
>>49683406
What?
Fuck weeaboos, I couldn't give a damnedest. But if you hate roleplaying then you probably shouldn't be here.

But you seem to not understand how interaction works so Ill leave you with that.
>>
>>49683348
There's no value in a guy trying to roleplay a girl. I agree with you.

there's no value in a girl roleplaying a girl, though. Or even, in a girl roleplaying a guy.

There's some value in a guy roleplaying the Knight Captain of the King's Guard who happens to be a woman. Or the newcomer to the thieves guild who happens to be a woman. There's value in these characters or there's room to be.

If the guy playing the female Knight bodyguard manages to convey how she's conflicted between her duty to the king and protecting the realm at large. Or finding out the man she's sworn to protect is a crook, but she's still bind by oath and honor is basically everything on her current social circle and is the only thing that gives her standing, but there's also dishonor in guarding a douchebag who's hurting his followers. If a player convey the conflict of emotions, the struggle to concile or the steadfastness and the dedication to one side or the other, and conveys it well, then I dont mind her choose to make her a girl while being a guy. I have seem female characters well done by man in my table. I have seem female characters badly done. Those badly done overdid the 'female' aspect. Those well done played it subtly. But even if a guy wanted to make a woman that uses her sexuality or womanly traits for her own agenda, I'd let him. Characters. It's all about characters and how they are played. I understand that you say/think that a unexperienced roleplayer or someone who's only going for the 'female' choice to live a fetish-fantasy or as a cheap way to add 'drama' to the character, makes a uncomfortable and bad experience for everyone. But that does not mean all man playing a female character will do it that badly. Sometimes, you have a good concept, and part of it is that she's a woman. Sometimes, you just prefer roleplaying women for any myriad of reasons. If your concept is solid, if your character has it's own voice, if you play it well, it will not go badly.
>>
>>49683522

>Because when there is that asshole who is a knight of noble virtue, but happens to massacre an innocent, because 'lolsorandomxd" you can card him for bullshit.

>"Okay, I'll become an anti-paladin instead"

Wow, so hard, much difficult.

>It also helps for DMs who can't be bothered to remember every action you do, and is more succinct than "Generally good" or "Follows laws/codes of conduct" or what have you.

So it acts as a crutch that the GM can use as a leash to tug you back in when you don't follow the railroad?

Because if you need to use alignment just to remember whether or not one of the PCs is an asshole, either you're lazy to the point of lethargy or you're an idiot who shouldn't be sitting behind the table.

That or you should invest in a notebook and a good pencil.

>It also helps some people give direction to their characters motivations. Newer players especially need help with this, in my experience.

You know what else helps?

Just talking to your player.
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>>49683522
>because 'lolsorandomxd" you can card him for bullshit.
If he's in a Kingdom, it's the ruler's responsibility to mete out penalties for random massacres, and the other aspiring heroes should rightfully shun him (if not apprehend him) to preserve their own growing reputations.
Being a a sociopathic cuntbag is supposed to have consequences, but they aren't supposed to be Experience Docks/Alignment Shifts/Stern Talking-To by the Gamemaster.
And of course everyone who has an Evil/CN alignment will defend it on the basis that you acceded to then being a sociopathic cuntbag when you let them in with that alignment, they are "just playing my character, man".
>>
>>49683565
I just said, it doesn't stop player interaction and roleplaying to cast a zero level mundane spell. Again, quit trying to justify that OPs quest for weebfaggotry.
>>
>>49683605
>There's no value in a guy trying to roleplay a girl.
But inevitably, every guy playing a female PC will try their hand at roleplaying a girl, as opposed to the conflicted Knight bodyguard.
>>49683605
>Sometimes, you just prefer roleplaying women for any myriad of reasons.
None of them good or necessary to the game. It's basically the player's equivalent to the DM's Magical World fetish.
>>
>>49683619
>>49683637
Well might point is acting out of character because "I feel like it" is just obnoxious.

You don't just chose to abandon all your beliefs because "fuck it"

But again, alignment, that being morality and ethics, isn't something you can just line up on a color chart and call it green.

Some people are dense, and need more than "so what are your motivations, and how would you conduct yourself"

Of course if its a developing thing that you can reasonably say, "yea I could see this character changing behavior" then sure, alignment doesn't matter much there, its reason at that point.

Maybe "carding for bullshit" is a bad reason, but unless you have completely disagreeable tablemates I don't see why alignment has to go.
>>
>>49683673
>It's basically the player's equivalent to the DM's Magical World fetish.
No. There's this guy who regularly plays women in anything, but he just doesn't do anything with it. It's just your average selfish prick, happens to have a vagina.

To be fair though, he always plays the exact same thieving coward character in all games, with changes being only nominal, so maybe my two cents aren't worth much.
>>
>>49683763
>Some people are dense, and need more than "so what are your motivations, and how would you conduct yourself"
They get through every day of life somehow understanding how to "conduct themselves" in society (to varying degrees). Why would playing "some dude in armor/dude with wizard powers" suddenly cast their sense of morality anbd fair play into an unknown chaos?

They KNOW hitting on some guy's girlfriend and punching him out at a bar is ass-holish, both in real life and fantasy. They don't need Alignment for that. They just become known as "Grog, the assholish half-orc you don't want to be in a bar with." plain and simple.

Alignment should go because it's either an artificial encouragement to behavior or a set of boundries to behavior that people will want to test or argue about, ala "Is it lawful good to kill Goblin children."
It's fake and artificial and detracts from the complexity of player/NPC interaction, especially at the extreme when you have people trying to "Detect whether the merchant is Evil" or some other stupid shit.
>>
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In fantasy and reality, it's just Everyone Trying to Get Ahead.

The cultists trying to summon Demogorgon/Cthulhu or some other nihilistic horror are just Insane, they aren't Evil.
>>
>>49683854
Well you have me there

But sometimes people play a character that act differently from their general lives, and they have a difficult time compartmentalizing the difference. Note that these are also the people who will get upset ooc.

But again, I feel that over reliance on the alignment system is a fault of the player over the inadequacy of the system. Yes I said not everyone is capable of managing it, and perhaps in specific playgroups it would be better to remove it.
But I think it still has some value with lots of people, so that's why I'm not super into tossing alignment to the curb.
>>
>>49683763

I have never seen someone who decided to act out of character "just because" unless alignment was involved.

You must play with shitty players.
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>>49683771
>No. There's this guy who regularly plays women in anything, but he just doesn't do anything with it.
>To be fair though, he always plays the exact same thieving coward character in all games

He's consistently playing women.
He's consistently playing them as cowardly, gold-digging backstabbers.

Anon, maybe you are just too oblivious to read between the lines.
>>
>>49683960
When you cycle through randoms, you always catch a bad apple.

But I did say "carding for bullshit" is probably a bad reason, doesn't make the rest of what I said any less true.
>>
>>49684013
The million dollar word here is
>regularly
not "always", "regularly". Meaning that he plays even his male characters like that. That's why I'm having second thoughts on the validity of this.
>>
>>49683950
>But again, I feel that over reliance on the alignment system is a fault of the player over the inadequacy of the system.

Alignment is a "system" that serves no useful purpose, unless as a DM you are using it as an artificial means to enforce behavior. And as a DM you should be using environmental and NPC society factors to enforce behavior, not chastising/punishing people for "violating their alignment."
>>
>>49683950

You should be able to describe your character without referencing their appearance or their alignment.

Otherwise, why even give them a name in the first place?
>>
>>49684053
>not "always", "regularly". Meaning that he plays even his male characters like that.
Then he's the TTRPG equivalent of the Vidya player who uses a female avatar so he can look at a virtual girl's ass onscreen the whole game.

Except he's imagining his character looking like this. As you said, he's playing the same "character" just occasionally with tits. That's not the same as "roleplaying a girl", and it makes your friend an outlier to the general experience of guys playing chicks at the table.
>>
>>49684025

Actually it kinda does.

When people see "alignment," they're first and only thought is building a character that fits within that alignment.

LG will usually be pious and CE will usually be Joker with less restraint and no self-preservation.

If you're using alignment to card for bullshit then get better players.

If you're not using alignment to card for bullshit and the game has several options that break the alignment restrictions, then it raises the question, "why is it even a thing anymore?"
>>
>>49684071
Because people with crap roleplaying skills can say "I am playing a LG Dorf" and all the other roll-players at the table can nod and know exactly where he's coming from. Generic Dorf Fighter #67346
>>
>>49684151
Seldom few of my players built their characters starting with alignment.

>LG will usually be pious and CE will usually be Joker with less restraint and no self-preservation
Similar to my point I brought up earlier, unless the player somehow doesn't want to act within said parameters, alignment just servers to represent what the character already is.

I think people are getting too caught up on the "carding for bullshit" twice I've said it was poor.
>>
>>49684163

People with crap roleplaying skills will never improve until they start to think of their characters as characters and less as an [alignment][race][class] stereotype.
>>
>>49684240

>Seldom few of my players built their characters starting with alignment.
>Similar to my point I brought up earlier, unless the player somehow doesn't want to act within said parameters, alignment just servers to represent what the character already is.

Then why have in the first place?

You said it yourself, the character is already conceptualized, you already have a good idea of how they'd approach a particular situation, so why tack on an alignment at the end so that people will automatically gravitate towards the alignment more so than the actual character that's attached to it?
>>
>>49684266
Yes, that was my point.
>>49684240
>alignment just serves to represent what the character already is.
It's babby's cookie cutter approach to playing a character. And "alignment" itself is purely subjective to culture and society, and thus inaccurate unless you are running a mono-culture, which you aren't. What's considered "fair, just and honorable" in a rote Dwarven society isn't going to be the same in an Elven one, or a Halfling one, or the "Viking" one.
>>
>>49684305
This. And people aren't, for example, "Lawful" in every aspect of their life. People can be super-organized OCD neat freaks who behave in a silly and random manner in social settings, they can excellent and charismatic team-oriented leaders at work and go home to a chaotic and acrimonious relationship.

Alignment is silly paint-by-numbers characterization, it's roleplay training wheels for fresh newbies. And bad ones at that.
>>
>>49684305
Because it servers as a way to quickly convey a character, some people don't want to spend 5 min explaining their backstory and some don't want to hear it.

And in those cases, the alignment wheel helps people understand what your character is generally about.
Once you're one or two sessions in, it becomes largely irrelevant until game mechanics are tied to it. And honestly I don't mind when that is the case, meaning alignment interaction after character creation. Such as smite.
>>
>>49683637
Sometimes people need the restrictions of the alignment wheel, because sometime people don't want to deal with the one asshole on the table that decides to go apeshit.

If the table is okay with that kind of thing going in, then sure I'm all for it. But sometimes its just annoying attention grabbing, and it ruins the fun for everyone else.
>>
>>49684380
>Because it servers as a way to quickly convey a character, some people don't want to spend 5 min explaining their backstory
Backstories don't convey personality. Your alignment shouldn't be "What your characters is generally about" unless you are playing a one-dimensional stereotype.

It's tough to read this any way but "He's this LG Dorf, that's what you need to know, fuck roleplay let's hack some Orcs."
>>
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>>49684419
It breaks RP immersion to have the DM "Correct or Chastise" a PC for "alignment violations".

If the Halfling is being a repugnant douche, it should naturally fall on his comrades to "correct" his behavior or ditch his ass, so as to not be associated with repugnant douches.
If "the table" wants to have their adventuring party known as upstanding and admired heroes of the community, it naturally falls on them to enforce a code of behavior and deal with those who violate it.
If everyone wants to be known as erratic Murder-hobos, then that's fine too, there are just consequences for that in most universes.

So no, people don't "need the restriction of the alignment wheel". And it generally doesn't curtail dedicated ass-hats to begin with.
>>
>his character is an attempted clone of a WoW class

Fuck off James, and take your Demon Hunter with you.
>>
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>>49684499
Correcting the party fuck-up can be a team-building exercise that brings everyone together, pic related.
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>>49684522
And yeah, he did kill the Sarge NPC, but in the end everyone in the party was glad that this abominable fuck-up wasn't standing behind then with the .60 when they were in the Shit, and instead they had a reliable guy like Animal Mother.
>>
>>49684499
But the point being maybe the players and the DM don't want to have to deal that asshole who wants to go against the code of behavior, so they say "good or non chaotic characters" or something to that effect.

If a player just wants to grief a table he shouldn't be there anyway, but alignment restriction can also serve to convey how the campaign is going to be played.

Because sometimes people don't want to deal with that one PC that decides that its okay to play a repugnant douche.
Its the height of arrogance to think that the table should cater to the actions of one player. Again, if they are will, and signed up for that kind of adventure, sure. Maybe they just wanted to be a party of goodfellows having fun in a fantasy land.

My point is that alignment is useful in character introductions, the way the DM manages character choices should be more dynamic than, "You killed a guy, you're not acting lawful good."

And yes, if you open a campaign with "generally good" or something to that effect, you have ample reason to boot the asshole that griefs the table. Maybe it doesn't stop ass-hats from joining, but its weeds them out quick.
>>
>>49684656
>so they say "good or non chaotic characters" or something to that effect.
What is the literal difference between that and just saying "Don't try playing an asshole again, Steve."
Steve knows when he's being an asshole.
>Maybe it doesn't stop ass-hats from joining, but its weeds them out quick.
No, it really doesn't discourage ass-hats at all. Saying "All alignments are allowed" ENCOURAGES ass-hats, but saying "no evil" just challenges ass-hats to challenge "what is really evil, really? Animating grandma's skeleton? Slaughtering kobold babies?"
>>49684656
>My point is that alignment is useful in character introductions
No, it's really not, anymore than saying "I'm a Seahawks fan" differentiates your character from the character of the thousands of other Seahawks fans. At most, saying "I'm Lawful Good" tells other people that they shouldn't expect you to rape barmaids. Which really should be expected of all the "heroes", regardless of background.

You use it as a way to pencil-whip your way through roleplaying, that's all.
>>
>>49670070
>Entire group except me wants something
T. That Gm
>>
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>>49684733
If the guy wants to coach Baseball and everyone shows up dressed for Rugby, then either they gotta agree to play Rugby or find a Rugby coach.

DM's aren't paid entertainment, they aren't the Wedding Band that are obligated to do requests, you entitled shit-monger. (I'm just kidding). But seriously, they knew the DM wasn't running WoD.
>>
>>49684778
*agree to play Baseball
>>
>>49684728
So just let assholes trample your campaign? Its just another value to set parameters.

>Just challenges ass-hats to challenge "what is really evil, really?"
So you mean to say disagreeable players, which are dropped instantly. These aren't rulesets pasted on a wall, you're interacting with people, if you're douche then there's no reason to not just drop you.

Somehow, attacking people by saying "no that's not how it works, you're wrong" doesn't really work in a discussion. Since you have such are hard on for "No Alignment" you do you. But anecdotal evidence doesn't really support an argument.

But fuck it, what do I know, I'm not an asshole that tries to circumvent every word I hear.

I pray for your tablemates, because you seem like an intolerable prick.
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>>49684854
I DM for friend, or at the least people I know.
If they perform douchey actions in character, I let the players/NPCs of the game world correct/chastise/deal with them, I don't start harping on "Alignment Restrictions".

People who are persistently disruptive/randumb/fucktarded aren't invited back, I don't give half a whit what "alignment": they are trying to pull off.

My players would get a big laugh out you, and you shouldn't use big words like "circumvent" unless you are sure of their meaning.

I'm saying that Alignment serves no valuable purpose in a game, you've challenged me on that; I have described how it's an artificial and immersion breaking way to "enforce" behavior, you haven't given a persuasive argument for it's use.

If the words in this thread are too meanie for you, I suggest getting your underage ass off 4chan.
>>
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>>49684854
>Somehow, attacking people by saying "no that's not how it works, you're wrong"
>attacking
Someone is out of their safe-space.
>>
>>49679594
>BEHOLD! I had two working eyes all along!
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