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I'm sick of D&D. I hate AC, I hate Challenge Rating,

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I'm sick of D&D. I hate AC, I hate Challenge Rating, and most of all, I fucking hate levels and having to give out "XP" for battles. Unfortunately, my players are illiterate cro-magnons, so they refuse to learn a new system.

Fortunately, I think I've come up with a reasonable work around. Every week, my plan is to introduce a new houserule that we'll be "trying out".
>Week 1: Roll under mechanic. Now, you roll under your ability score instead of using a modifier
>Week 2: get rid of AC, each type of armor reduces damage done based off of type of damage dealt. Also, you get a chance to dodge or parry each attack. Start using 2d10 instead of 1d20 for ability checks.
>Week 3: Give players the option to buy any feat from any class at any level for a certain number of experience points.
>Week 4: Change Consolidate Wisdom and Intelligence, and get rid of the Charisma stat. If the character has higher than average CHA, charge extra XP (now simply called 'character points') for a feat, or give extra XP for low CHA
>Week 5: Give out points for roleplayed personality traits. If a character has a positive trait that makes them stronger, they can take a feat for it. If they have a trait that makes them weaker, give points for it.
>Week 6: change all dice to d6. Convert damage to d6, and make ability checks with 3d6 instead of 2d10.
>Week 7: teleport characters to Russia in 1917, where they fight shapeshifting beavers with FTL technology
How long do you think it will be before they realize we're just playing GURPS?
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>>49636757
I'd start calling shenanigans around week 2 or 4, I think.
Week 1 looks cosmetic (unless of course you fuck up implementation) and week 3 is a great idea.
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>>49636757
>not being able to come to a consensus by communicating with your group like civil adults
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>>49636757
They'll never realize you're playing Gurps, because nobody plays Gurps. Nobody plays Gurps because Gurps is an unholy mess.

Also, anyone in your group who can math-hammer is going to catch on that you're up to something on week 2 with the adjustment to AC. I think it's worth pointing out that you're adding an extra roll to the process (if it's free, nobody's ever not going to try to dodge or parry) without removing a roll in compensation, which will slow down the game to a nonzero degree. On week 1, they might just think you're trying for the simplicity of AD&D skill checks.
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>>49636757
I'll be really fucking suspicious around week 2, and I'll be calling quits around week 4. I don't think I'll realize that we're playing GURPS (nobody plays GURPS), but it wouldn't really matter.
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>>49636757
The ignorant will think of a toad caught in a pot on slow boil... the enlightened will see you're liberating your them.
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>>49636757
And you're deceiving your own group passive-aggressively... why?
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>>49637112
Because some people forget the main component of RPG's. Blame video games.
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>>49637112
There's a special kind of crazy person on /tg/.

They can't get over the fact that D&D is popular. It eats them up inside. It makes them upset and angry and insane, and they make posts like this because they feel lonely and ineffectual.
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>>49637154
>They can't get over the fact that D&D is popular.
If you've watched as much of the D&D process as some have, you would be mystified, too
KODT stopped being funny years ago. Now it serves as aversion therapy and a handy PTSD trigger.
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>>49637112
If the GM is forced to run a system they despise for a group of people unwilling to try anything new, then they deserve it. I was in a similar boat; I discussed that I wasn't having fun and was getting burned out, and my group refused to try anything else. I didn't want to abandon the group, and I truly believed they would have fun with another system if they just gave it a shot. Some "home rules" later, look at that, turns out they liked it and everyone had fun.

It's like getting your child to eat something different. Yes, you are decieving them, but at a point it becomes a necessity. If you can't force and don't trick them into somethign new, you'll end up with someone like my cousin that's 7 years old and eats literally nothing by cherios and penut butter.

And yes, I do belive that comparing players to bratty children with shitty diets is accurate a depressing amount of the time.
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>>49637333
>And yes, I do belive that comparing players to bratty children with shitty diets is accurate a depressing amount of the time.
Find a different group. It would be better for everyone.
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>>49637333
Mayhaps it would be different for everyone if you never DMed again, you selfish, delusional mouthbreather.
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>>49636757
GURPS is shit though.
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>>49637362
>>49637386
Why? We all had and still have fun.
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>>49637333
> I didn't want to abandon the group
Faggot
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>>49637420
Probably people who never DM'd and really like D&D?
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>>49636757
>I hate AC
Use alternate DR rules for armor.

>I hate CR
then determine what you consider appropriate challenges for your players. Don't look at it.

>I hate levels and giving out XP
Levels are inherent, sorry. If you don't like giving out XP though use milestones.

You're the cro-magnon and you're a shit DM who wants the system to do everything for him. Please go back to playing video games.
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>>49636757
>>Week 1: Roll under mechanic. Now, you roll under your ability score instead of using a modifier

Okay. I'd mumble something about THAC0 but I'd be able to live with it

>>Week 2: get rid of AC, each type of armor reduces damage done based off of type of damage dealt. Also, you get a chance to dodge or parry each attack. Start using 2d10 instead of 1d20 for ability checks.

I'd start having suspicions at this point. You're clearly trying to go for normal distribution and I'd expect the 3d6 soon.

>>Week 3: Give players the option to buy any feat from any class at any level for a certain number of experience points.

This is where you'd lose me. You're removing classes and leveling up as a mechanism. It's an okay way to handle character growth but if I want to play a game where leveling up isn't central to the game, I'll just play something other than D&D. Hell, the whole reason I still play it is because sometimes I just want to play a tabletop game with emphasis on game.

I'd just suggest we switch systems at this point
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>>49636757
>"you still playing D&D on Saturday?"
>"naw. the DM added a bunch of weird house rules and nobody knew how to win anymore."
>"why'd he do that?"
>"some kind of beaver-transformation fetish i guess? not sure, i left when he ruled that all my clerical buffs spells were invalid"
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>GM my homebrew every week
>players thank me each time and tell me how much they're looking forward to next session

you guys don't know whwt you're missing out on
>>
>>49637386
The DM needs to have fun too. He isn't running the fucking game out of the goodness of his heart. If he is he needs to stop that shit.
>>
>>49637333
>If the GM is forced to run a system they despise

>"despising" D&D

Man, you're some weird kind of joker, aren't you? We're not talking about something like getting stabbed in the kidneys or drinking draino, we're talking about a roleplaying game that's really not all that different from the skeleton that forms all roleplaying games. In fact, you could even call it the skeleton that forms the core of all modern roleplaying games.

If you "despise" a system that much, you've got bigger issues than rolling d20s.
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>>49637683
>we're talking about a roleplaying game that's really not all that different from the skeleton that forms all roleplaying games
>In fact, you could even call it the skeleton that forms the core of all modern roleplaying games.

>actually believing this

D&D babby spotted
>>
>>49636757
>I fucking hate levels and having to give out "XP" for battles.

OSR didn't involve as much proactive experience tracking. XP was generally equivalent to how much treasure the party amassed, and tallied up whenever the party decided to camp, end the adventure for that day, or reached some other kind of intermission.

You could always pick up some older (pre-AD&D) books and give that a shot, or download a retroclone like classic Labyrinth Lord.
>>
>>49636757
cro-magnons had larger brains than modern humans you know
>>
>Switching to GURPS rather than sticking with D&D
You are doing the right thing anon
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>>49637760
Elephants have larger brains than modern humans, what's your point?
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>>49638408
>implying elephant aren't smarter than us.
If they had hands humanity would be over
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>>49638408
>what's your point?
elephants did 9/11
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>>49638427
>>49638651
The humans know, shut it down!
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>>49638681
This made my day. Thank you.
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>>49636757

Week 8: bring out WFRP 2e.
>>
>I hate AC, I hate Challenge Rating, and most of all, I fucking hate levels and having to give out "XP" for battles.

That's a shame, I like those things.
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>>49636757
>whines about D&D
>it's an edition that's been dead for eight years

Why is it always 3E, Tiggy? How the fuck are there even people still alive who play it and don't know how to stop?
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>>49641484
I'm so sick of faggots like you ripping on 3e. 3e was a great game that had a ton of amazing ideas. The only problem with it is that JotC thought they could make more money by going back on their principles.

They should never have released any other edition after 3rd.
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>>49636757
As amusing as this idea is as a GM you should really just say "I'm running GURPS, if you don't want to play GURPS don't play." Thats what I do and it works fine. Honestly theres not much players need to learn when it comes to GURPS, it's mostly just roll 3d6 vs stat/skill with whatever penalties, I brought two friends who had never played a TTRPG to a session of an episodic GURPS Infinite Worlds campaign and they did completely fine. Probably the most work a player has to do is making a character and with a good GM helping thats not even that tough.
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>>49643500
Dubs of TRUTH.

I told my group that if we have another TPK then our next campaign will be GURPS. I'm really having to stop myself from just killing them all off.
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>>49640813
Why on earth would you like those?
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>>49637112

Dude, you can't possibly think this is serious after week 7.
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>>49637005
>GURPS is bad

When will this meme die? It's litterally just a collection of rules united under a set of simple concepts. Namely the heavy use of modifiers, the use of 3d6 for most character related rolls, and rolling low.

Its a mess for a shit GM who cant put an appropriate leash on their players, or who focus too much on the rules, or both.

You can literally play GURPS with just the primary attributes (ST, IQ, DX, HT), and you'd still be playing GURPS. As long as youre rolling below a target number with 3d6, it qualifies as GURPS.

GURPS is one of the most comprehensive systems, and thats too much for shit GMs to handle.
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>>49637683

The only purpose that D&D serves is as an example of what not to do.

Even D&D doesn't want to be D&D, which is why we have so many different versions that play so radically different from one another.
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>>49637509

>DM states that he doesn't like the shitty abstractions and poorly defined rules.
>Accuse him of wanting a video game

Classic tha/tg/uy behavior familia.
>>
>GURPS
>not RQ or generic BRP or something from that family
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>>49649307
When gurps gets good. Because it's not. Just the core rule book alone. No cheaty builds and nonsense. It's a dumb system that's granular to the point of absurdity.

>just ignore these rules and play with these!
Why even play gurps then? Why not play something you don't need to ignore any rules to have a good time?
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>>49650173
>hey anon, want to build some stuff with legos?
>nah, legos suck, they're just a mess, there's way too many pieces and it becomes overwhelming
>but anon, you don't have to use ALL the pieces, just the ones you need!
>that's stupid, why not just buy some toys where you use all the pieces?
This is how you sound right now
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>>49650244
Admittedly, if he wants to build a toy to play with, building it yourself from lego is not superior to buying one that is already built.
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>>49650244
>okay lets play lego lemme pour em out
>you can stop now
>no really, that's enough lego
>there's literally nowhere to stand the entire floor is covered in lego

>just use the ones you need!
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>>49650273
In this metaphor, GURPS is a lego set (ultra flexible, but requires imagination to get everything you can out of it), videogames are "normal" toys (prepackaged, no imagination required, and it tells you exactly what it is and what its limits are when you buy it), and D&D is, dunno, an erector set or some shit. It's a set of building blocks much like the legos, but it can only be used in a certain number of ways, and there are severe limits to the number of things you can build with it without severely changing some of the pieces that the set comes with.
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>>49650286
>Okay so here's the legos, I have them neatly sorted by type so you can-
>THERE'S TOO MANY LEGOS
>Okay, but you don't even have to look at them all, you can just take these. See here's the space ones and here-
>FUCK YOU THERE'S TOO MANY
>Will you just liste- WHY ARE YOU DUMPING THEM ON THE FLOOR
>TO SHOW MY POORLY THOUGHT THROUGH ARGUMENT THAT THERE'S TOO MANY DESPITE THEM BEING SORTED AND IN ORDER WITH NO INDICATION ANYWHERE THAT I WAS SUPPOSED TO USE THEM ALL
>You're just retarded, I see that now.

Of course, if you've been playing with 3.5 grognards I suppose you'd know about there being too many legos, wouldn't you?
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>>49636757
Present it as a homebrew system that you've been working on, give them some janky DF character sheets with wildcard skills and keep it as basic as you can for them (no hit-locations, use Sorcery instead of Magic).
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>>49650384
I disagree with your assertion.

If GURPS is a lego set, specialist games (such as D&D and its offshoots) are toy sets like He-man & co.

Videogames are videogames.
Thread posts: 52
Thread images: 5


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