Does /tg/ like 100% Orange Juice? Even though it's vidya it's pretty much recreatable on tabletop exactly.
I think it's a remarkably well-designed game for what it tries to be. The whole mechanic of setting goals and trying to achieve them is a lot more interesting than a lot of other mass-market style board games.
>/tg/
>liking things
>>49600112
We aren't THAT bad. We're not /v/.
>>49600059
that fucken poppo
>>49600548
Would it be as fun on tabletop? It feels like it'd play a lot slower in real life.
>>49600675
The only thing I can think of that would slow it down much is the calculating of how many stars you gain or lose.
>>49600533
yeah we only blanketly dislike things if they're popular here!
>>49601007
Or if they're not popular and appeal to "hipsters."
The only games we don't blanket hate are ones that don't garner enough attention to be noticed.
>>49601067
Sounds more like /a/ then.
I just want them to buff Saki
>>49599450
I just keep wishing this was dokapon kingdom.
At least people play oj, which is why I've got ever stupid dlc to date.
>>49600675
People have done this. Apparently it works fine with only small changes.
I personally wouldn't bother, its right on the edge of too shallow for me but I enjoy the charm of the game.
If you were gonna make a tabletop I'd make the game a little less rng and a little more strategic.
>year 20XX
>not maining Yuki
>>49600533
Well, you're technically right insofar as this is a board about roleplay and tabletop not vidya....
>>49599450