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/btg/ Battletech General: PoliceMech Edition

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Thread replies: 319
Thread images: 56

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Old Thread: >>49439148

New! TtS: Ionus
https://mega.nz/#!3wtj2TjT!ZXoc7m3ndJTVXNBC25QxfBb75SNdz6PLyEj39jHefVo

BattleTech video-game pre-alpha gameplay
https://www.youtube.com/watch?v=FjEeDz51pHE [Embed] [Open] [Embed] [Embed] [Open] [Embed] [Embed]

XTRO Primitives V is out
http://www.mediafire.com/download/yb4d49e12iya8ct/E-CAT35XT015_XTRO_Primitives_V.pdf
(Haha!) TtS: Butte Hold
http://www.mediafire.com/download/c5ggig1wz21l8r0/
E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf

================================================

>BattleTech Introductory Info and PDFs
http://bg.battletech.com/?page_id=400

>Overview of the major factions?
http://bg.battletech.com/universe/great-houses/
http://bg.battletech.com/universe/the-clans/
http://bg.battletech.com/universe/other-powers/

>How do I find out which BattleMechs a faction has?
http://masterunitlist.info/

Unit Designing Softwares
>SSW Mech Designer
http://www.solarisskunkwerks.com/
>MegaMek Lab
http://megameklab.sourceforge.net/

>/btg/ does a TRO:
http://builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
http://pastebin.com/pE2f7TR5

>Map of /btg/ players (WIP):
https://www.zeemaps.com/map?group=1116217&add=1

>Rookie guides
http://pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
http://www.sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
http://megamek.info/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
https://www.mediafire.com/folder/9q792hobnbpw3/Battletech
https://www.mediafire.com/folder/sdckg6j645z4j/Battletech
>>
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Battlebump.
>>
>>49503593
Poor Assassin, being a joke even in lore
>>
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>>49503618
It's really more of a ninja than an Assassin, apparently. It does best when it can leap from tree to tree and throw smoke- and firebombs.
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Preview pic of the Steiner VTOL PA(L)
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> [Embed] [Open] [Embed] [Embed] [Open] [Embed] [Embed]

OP cleanup when?
>>
>>49503765
I could get the same from a Dervish, and maybe a Kintaro (can't remember if there's a JJ version)
>>
>>49504011
Well yeah, but both of those mechs can actually deliver more than papercuts with their missile systems, so it's a waste of potential damage.
>>
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>>49504663
The Assassin has comparable weapons tonnage to the Jenner, it just did sillier things with it. It's a perfectly fine chassis. Have a mixtech stealth sniper.
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>>49503618
>Poor Assassin, being a joke even in lore

Inspired this sketch in my US history class all those years ago...
>>
>>49506299
Nice locust and stinger
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Flashbulb Hatchetman. Come at me AC units.
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>>49506313
>stinger

That's this one.
>>
>>49506299
>>49506409
Are you the same guy with those great graph paper TROs? For some reason that stuff looks a bit familiar
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>>49506849
>Are you the same guy with those great graph paper TROs?

You mean like this one? Yes.
>>
>>49506299
>>49506409
Damn, those are pretty good.
>>
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This thread should not be on page 8.
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>>49508414

Heh... beat me by the time it took me to look up a file in my "Battletech" folder!

>Damn, those are pretty good.

Thanks!

I was so pleased with this one ... then some kind soul on /btg/ pointed out that my math didn't add up!
>>
Gentlemen behold!
>>
Could someone start putting the Links to the places that sell the minis I always have to come back every couple of threads and ask like an Idiot.

I know Iron Wind Metals, there was one or two others.
>>
>>49510612
FRP Games is the other big one, along with Warhansa for the russkie mechs.
>>
>>49510612
Just bookmark warhansa you goof
>>
Thread seems slow.

Ok, I need one more lance to fill out my FWL company. I have the lance my players already put together and one of NPCs /btg/ helped me out with yesterday.
Yesterday's lance of modified mechs here:
Blackjack BJ-1X >>49485321
Archer ARC-2R >>49485739
Grasshopper GHR-5Q >>49486951
Cyclops CP-10-Z >>49487281
Ironically enough my original lance for the company already included a Cyclops and a Grasshopper (as well as a Quickdraw and Cicada).

So now I want to throw in one last lance of preferably factory standard 'mechs appropriate to the FWLM in the mid 3060s.

Recommendations?
>>
>>49511404
Archer-4M
Trebuchet
Wolverine-M
Awesome-9Q, what the shit are you thinking, building a FWL unit with no awesomes?
>>
>>49511404
I'll toss you a few pilot personalities, and mechs with a minimum of customs (probably only 1/4) in a bit, when inspiration strikes
>>
>>49512974
it's called purple bird bait
>>
What (if any) optional rules do you fellows generally play with/ prefer.
Personally play with quite a lot if not all tac ops stuff, but torn on if i should keep playing with woods-cover or not.

Woods tiles absorbing damage definitely increases the lifespan of light mechs and vehicles, but i feel like it just invalidates too many weapons and turns the match into a contest of who can destroy nature the fastest. (In a 3025-3030 campaign anyways)
>>
>>49511404
Hey, so what are the players piloting? It seems like you could use some scouts if they aren't already doing that. Let me know; I have some ideas for rides/pilots if you need speedies.
>>
>>49503823
Is that fucking Strike Witches, BT edition?
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>>49513607
Floating criticals is really the main one we use.

We've started using some of the weather/terrain ones.
>>
>>49513607
Some of the movement options like Sprinting and Evasion, Extreme Range shots, as well as a couple other options. It depends on what we're doing really.
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I did this as a joke when I made the OP a few weeks ago, either it's quietly gotten out of hand or everyone's oblivious.

I'm okay with either result.
>>
>>49516267
It's kinda the result of this thread dying repeatedly because nobody has their shit together and so mobilefags are starting most of the threads, but partially (as one of those mobilefags) because I think it's funny
>>
>>49508425
>80 tons
Aren't Landmates at most Protomech-sized?

Do you have more?
>>
>>49516425
lets see how long we can keep this going. At the very least its a neat way to date the threads
>>
Does someone here have the record sheet of the MAD-SD Marauder Douglas?
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>>49517091
>Aren't Landmates at most Protomech-sized?
Yeah, they're oversized PA.
>>
>>49509792
Where get?
>>
So what was it that ayy liaos kept yelling to justify their genocidal tendencies?
>>
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>>49517091
>Aren't Landmates at most Protomech-sized?

Yes, but if you're trying to argue that the world is better off with *fewer* things inspired by the artwork of Masamune Shirow, I think you'll be fighting an uphill battle.

>Do you have more?

Yes. Every once in a while I toss a few out here, usually when this thread could use a bump.
>>
>>49511262
>>49511016
SO, does warhansa get away with what they are doing because russia? I love the figures and have been waiting to order because money (just moved, been dropping thousands on furnature and shit) but they got an article on beasts of war and now I'm scared that someone might try to shut them down.
>>
>>49518685
This is a pretty bitchin readout. My favorite part is, no joke, the text boxes: They are so clean, good handwriting, and they have such sharp edges that overlap the art without visible erasure lines. I LOVE IT.
>>
>>49518794
Yeah, they get away with it because Russia.

>article on beasts of war

Oh god what, no, where, WHY?!

The LAST thing we need is for other websites to publish them! Word of mouth was what kept us chugging along.

While jewnited slaves of america can't really sue the russian guy(s) for copyright bullshit, they can still shut their paypal and website down and make transactions and ordering difficult.

Beasts of War proving they're retarded as fuck as always.
>>
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>>49519189
>This is a pretty bitchin readout.

Thanks. This one might look familiar.

>>49518685
>when this thread could use a bump

Page 9? Emperor's Teeth!
>>
>>49519204
SO your saying, funding be damned, i should order asap.

>>49520383
Hah, that's pretty funny. Is this a hobby of yours? I dig it. When I custom build mechs I always get too hyper focused and make shitty machines...I'd be interested in seeing more of your tech readouts, and requesting a few if you're bored. I love crossovers.
>>
>>49520481
>SO your saying, funding be damned, i should order asap.

Yeah, pretty much. The longer this goes on, the more I suspect Catalyst, Microjew and Piggy are trying to bring down the hammer on their operation.
>>
>>49520481
>Is this a hobby of yours? I dig it.

It used to be, about 25 years ago.

>When I custom build mechs I always get too hyper focused and make shitty machines...

I was typically more interested than the aesthetics than the practicality in terms of game play. There are always the worthless tractors that we tend to ignore (Assassin, Charger, Banshee) in favour of the mechs that can actually dish out the punishment (Awesome, Marauder, Warhammer). The three gauss rifles on the Devastator (which later became the Achilles - apparently "Devastator" was already taken - by a tank, as I understand it) are an obvious lean toward the latter, although I'm sure if I had really thought about it, it wouldn't have been too hard to squeeze a 300XL engine in there!

>I'd be interested in seeing more of your tech readouts, and requesting a few if you're bored. I love crossovers.

It would be neat, maybe, to create another one. I think I'd have to take a read over the updated mech construction rules first, though. I understand they've changed in the last three decades. What the hell is a "partial wing?"
>>
>>49520574
to be fair, most of the mechs on their site ARE basically stolen. I'd be kinda mad if someone took my designs and made money off them without my permission. Plus with how copyright law works, shit gets hairy fast.

Though I did email them a while back, and they said someone else designs the mini's and they sell them, so they might have some kind of legal insulation planned.
>>
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>>49520690
>it wouldn't have been too hard to squeeze a 300XL engine in there!

OK, so had I done that, that would've increased the mech's engine tonnage from 8.5 to 9.5, and increased the weight of the gyro from 2.0 to 3.0. Additionally - and I can not for the life of me remember why it isn't on any of the readouts I have - the laser in the head was supposed to be a medium *pulse* laser ("Sutell VII Tandem Mount Twin Laser") instead of a regular medium laser ("Sutell VI Medium Laser"). That means I have to find three tons, which is easy: lose the machine guns, anti-missile system, and half a ton of armour.

The more challenging piece is re-arranging the criticals so they make sense. A 300 XL engine can hold 12 heat sinks, so I'm good there, but the combination of the three XL engine slots on each side torso plus the seven necessary for each gauss rifle means I have only two left to spare on each. However, if I move both remaining medium lasers into the center torso, and distribute the five tons of gauss rifle ammunition between the right arm (8 rounds) and the side torsos (16 rounds each), that should make this design quite a bit better.

A TAC on either side torso is still likely to ruin my day, though...
>>
>>49521014
>so they might have some kind of legal insulation planned.
Well yes, they're Russians. They'll just switch to bitcoins.
>>
>>49517822
It is a combination of several Heroscape and MtG:AotP sets. And it is about the size of one map sheet.
>>
>>49517536
I believe it is Megamek, so you can print the sheet through megameklab.

>>49518562
Borzinglas!

>>49520690
>Partial wing
Adds jump MP and heat dissipation while the mech us in atmosphere.
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bampu
>>
>>49506409
>>49507353
>>49508425
>>49508470

mad respect for hand drawn mechs
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>>49524889
>mad respect for hand drawn mechs

Thank you.
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Slow day on /btg/. I guess that's what happens when you have a general thread for a game that's played almost exclusively by (fairly) responsible adults who have real jobs.
>>
>>49525743
Honestly I am just bored of Battletech. The next releases don't interest me and ilClan release is too far away to keep me here talking about the game.
>>
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>>49525743
Every thread I frequent on this board is slow. I actually think /tg/ has been hemorrhaging people for a few years now. It seems really sluggish these days, and it's summer (or was till recently), so it felt really off. /btg/ has usually be slow-ish, but yeah, I agree, taking 3-4 days to fill a thread is pretty bad.

What should we discuss though? People have proven to be rather binary on their feelings of the new HBS game, and no new books are really enticing enough to talk about. I mean even CGL is bored enough to just release memes, and IWM is slow as ever getting sculpts out (but at least the reason is decent now, with Shimmy and that one sculptor enforcing higher QC on their product).
>>
So where exactly does the BV system fail? I'm trying to figure out edge-cases where it produces goofy/broken results.
>>
>>49526570
>What should we discuss though
AUs, waifus, WarShips? We could dig up and review bad fanfiction like the star wars general does? Do a roleplay thing like the old fan grand council?
We could have a pornographic writing contest? We could host a bake sale?
create and fluff out a mid-sized periphery state and then all run campaigns in it?
I dunno man
>>
>>49526835
Very fast, very light clantech machines, mostly. Also, swarms of Savannah masters. It also kinda overcosts more skilled pilots, but there isn't a TON else
>>
>>49526870
Why only fast clantech machines? Not fast machines or clantech in general?
>>
>>49526849
A complete overhaul and merge of StratOps and TacOps while stripping out aerospace rules for a separate "grand strategy" book.
>>
>>49526880
It works well enough for both of those things individually. The trick is, speed multiplies weapon value as part of BV, and pure IS-tech can't mount enough WV for this to be a real problem, but with clantech you *can*. The dasher is a great example of what I'm talking about here
>>
>>49526880
Have you SEEN the BV on the Dasher D?

>more BV than the Stormcrow B
>>
>>49525743
>"responsible adults who have real jobs"
>btg threads often full of disgruntled REEEE and aggressive factionfagging

laughing_frobisher_fishpeople.gif

>>49526835

I think it overprices undersinked mechs, but that's a hard one to get right what with bracketing effects.

It seems to overprice mechs with both jumpjets and targetting computers.

Check out the Blood Asp A for an example of both those things in action. The Gyrfalcon 4 is another one.
>>
>>49526835
Force multipliers in Introtech games. It's horridly broken when used in that manner, but elsewise it's pretty decent, assuming BV2.

>>49526849
>create and fluff out a mid-sized periphery state and then all run campaigns in it
This is a rather interesting idea. We've done the AU thing to death. Hell, it might make a decent quest or something, god forbid.

I guess my first question would be: Where would you even set it up? Are we talking Christmas land here where we can put it anywhere, or is it gonna be located past all the near-Periphery states, but not quite deep yet? I mean what did they actually do with the worlds of say, the Oberon Confederation after the Invasion Corridor was left to rot? I never actually looked into that myself.
>>
>>49527010
>btg threads often full of disgruntled REEEE and aggressive factionfagging
Yes, and sadly those things aren't exclusively the providence of schoolchildren. Look at the OF crew, they're majority over 35 and they're actually worse than this place
>>
>>49527064
>I guess my first question would be: Where would you even set it up? Are we talking Christmas land here where we can put it anywhere, or is it gonna be located past all the near-Periphery states, but not quite deep yet? I mean what did they actually do with the worlds of say, the Oberon Confederation after the Invasion Corridor was left to rot? I never actually looked into that myself.
Pseudo-clan states propped up by the Spheroid Clans as buffer states/early warning tripwire for the Homeworlds. Show up in ISP3.
>>
>>49526991
>Dasher D with clan pilot out-BVs some superheavies
holy fucking shit
>>
>>49527064
Force multipliers have been dead for something like two-three years now.
>>
>>49527099
Huh, that makes sense.

>>49527184
Hm. I haven't ever heard that mentioned. I guess I never looked either. Good to know. Did they replace them with anything else? Cause I mean 12 cheap units vs 4-5 expensive ones is still kinda fucked for the dude with the smaller force, depending. It wouldn't matter as much if it were 12 against 8, say.
>>
>>49527244
They just axed it outright. Presumably it was simpler than creating a whole new FSM and then finding out that was broken as well.
They put up a free copy of the BV chapter completely revised on the website a few years back that's miles better than the old one (same rules with the exception of the FSM change, but all errata and examples that actually tell you something).
>>
>>49527321
Huh, neat. Well, I guess I'll be omitting it from my games once again. We had some small trouble with force balance in lopsided games so we tried it and man, did it suck. So we'll just toss it and try to play more balanced matches from now on and not to so much crazy 12-on-4 nonsense.
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>>49527321
>>49527472

Force balancing now is basically, "we expect you to not only set the BV for the match, but also the expected size and force parameters of the game."

So instead of, "bring 10k BV2" and that's the entire thing, now it's intended to be something along the lines of, "bring 10K BV2, mainly Mechs, with no more than 4 vees, 4 platoons of infantry or BA, and no aerospace." Which IMO is a more sane way to handle things anyway; force balancing is never going to be more than an estimation no matter *what* you do given the vagaries of terrain and unit synergies.

>>49527064
>Where would you even set it up?

A) This is a cool idea.
B) I would set it up between the Circinus Confederation and the Rim Collection.

Also, my suggestion would be each person involved details one world and one battalion of troops (we can group battalions into regiments later based on like composition and fluff). With the usual size and participation of these threads, that's going to give us something like a dozen worlds and battalions, and a 10-14 world Periphery state with 3-4 regiments of troops is pretty much right in line with the expected troop sizes for a secondary Periphery power. If you get 3 clearly different people saying "do a rewrite" for a particular world/unit, then a rewrite is needed (to control for blatantly BS writeups).

The part that's going to cause fights is the accepted power level of the faction. Some people like Periphery powers as complete shitholes where a working Vedette makes you a warlord, some people like their Periphery states able to take on the Fedsuns and win, and sane people like their Periphery powers in between those somewhere. Without a line developer-like personage to say, "fuck you, here's the power level, deal with it", it's likely to devolve around this point. Shit, that happens with CATALYST sometimes, so obviously it's likely to happen to *us*.

>No relevant image, but I'm OK if this is useful visual cue for developing our state.
>>
>>49527472
That's pretty much how you're supposed to balance BT games. BV2 is a starting point, but you're also supposed to feel out the rest with common sense. Playing with similar force sizes is one of those common senses.
>>
>>49527632
I need a year/era that doesn't have the Periphery stuck marveling at the wonders of TRANSISTORS AND MICROPROCESSORS. Otherwise, I'm in. Preferably some sort of production for a 1.5 tech heavy and light, or the classic unseen.
>>
>>49527632
Space Poles? I'm down for that.
>>
>>49527064
>Where would you even set it up?
OP here, I was thinking somewhere in that big gap between the TC and OA, since it's really pretty damn empty
>>49527632
I like your worlds/battalions idea, I like it a lot.
I was thinking of a powerlevel of about marian /circinian-tier, but maybe with a small but working mech factory.

Also, era. I was thinking to write background to either 3025 or 3058, make it kinda like a "missing section" from periphery 1/2e, anyone have thoughts on that?
>>
>>49527632

I'm down for Space Poles. Era doesn't matter to me. I'll leave that to you experts.
>>
>>49527632
Space poles sound good, but what should they be mixed with? Battletech nations always have some weird two-part ethnic bit.
I'm voting for afghans, myself. Their antics need to make it to space
>>
>Space Poles

I would actually mix the Space Poles with something like Space Canadians for a very important reason: write what you know. When you don't write what you know, you end up with the 80's-era stereotypes from the 3rdSW...or WORST-case, you end up with something from John Wick like L5R. I can safely admit I personally don't know a huge amount about the cultural values of Poland (while I can fake Canada based on the people from the Demo Team and all the hockey people I know), so in essence, the "Canada" half can act as a crutch to the writing.

>Power Level
My views on Periphery power levels should be relatively well-known, but I'll reiterate them in short form:
>A periphery power needs to be capable of meaningfully interacting with neighboring powers in a military fashion. This is a wargame first and foremost.
>A periphery power needs to have sufficient unit variety available to it to remain interesting to players for more than a 1-off game. (As an example NOT to emulate: 3rdSW MoC, with really only 2 flavors of bugs and SHD-2Hs available to them).
>A periphery power should not be so inept or weak that a neighboring power could ignore the Pirahna Principle and destroy them, nor should it be so well-equipped that it can take on a Successor State in direct combat with ANY meaningful chance of success.

If given my preference, I'd say that our hypothetical state would be best set in 3058. It should have ready access to roughly half of the Level 2 technologies, and extremely limited access to the rest (if it can access them at all). Perhaps 20-33% of its total standing forces should be upgraded. It needs to be able to *produce* at least 2 Mech units in each weight class, so there's actually options for players to choose from. I feel that - again, for a 3058-era game - this is pretty close to the bare minimum a faction should have in general. I understand if others disagree, but I feel this gives a nice median point in the Periphery Power Level debate.
>>
>>49528101

Things I would like to see:

>Colorful conventional forces
>IS Interim tech like Dead-fire missiles that didn't take off in the IS but is considered "hot" out here.
>Use of a tech item or three that doesn't get enough use in the IS.
>>
>>49528101
As mech production goes, I'm voting for the wolverine, so that all three members of the 55 ton trio are built in the periphery

Also, I'm thinking that these guys should have one of those mercenary regiments that are essentially a house unit, they've been around so long. Those seem pretty popular in the periphery
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>>49528581
I've got your CO right here.
>>
>>49528581

>Wolverine production
Yes please.
>Long Term Mercs
eh...maybe?
>>
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Pardon the date but its the best I could do.

I figure these are the three most likely locations for our proto periphery power. Which do you prefer?

Personally I like the third option. That's a lot of open space that's never really been used.
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>>49528718
When did the CapCon reclaim half the Tikonov Reaches?
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>>49528718

Prefer #1. Mainly because there's the greatest variety of stuff around it; two periphery powers and two successor states are within reasonable reach. #2 and #3 are both pretty one-note. And a periphery power within easy reach of a Clan OZ is basically meat, which by itself would disqualify #2 and #3.
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>>49528718
1 could be a problem unless the faction tells the Word to fuck off, otherwise the Jihad ends with Regulans selling oops insurance. 2 is along the eventual Ice Hellion invasion corridor in the 70s, and in the 3050s is an area full of pirate havens. 3 is basically empty space, and then the Ravens trundle through. I'm not interested in signing up with the Ravens.
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>>49528718
1) As >>49528745 says this one has the most options for toys and plots.
2) Ice Hellions could be a problem plus they're close enough to other Clan corridors to be easy pickings for new Sibkos.
3) Great open area but yeah...don't want to deal with Ravens.
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>>49528718
I'd say either #1 or directly across the sphere from it, near the Tortuga dominions.
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>>49527632
https://www.youtube.com/watch?v=Aw2GiQ8vsrs
Because somebody had to make the obvious joke.
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>>49528915

The trouble with somewhere SE of the Fedsuns is that...
A) Its a big expanse of nothing but Fedsuns just like #3 with the Dracs.
B) You have to deal with Randis
C) You eventually will have to deal with Ravens again in all likelihood.
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>>49526835
C3 systems are overpriced BV wise, I believe. It's simply better to put better pilots in your mechs than it is to set up a C3 network.
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>>49528977
Fuck, wrong link.
https://www.youtube.com/watch?v=75zmIj_4LFQ
There. NOW obvious joke is obvious.
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>>49528977
That video reminds me, are there any particularly Christian factions in BT?
Or do I have to stick to the WoB for religious fluff?

based Sabaton
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>>49528767
Oh and don't forget that if you're starting in 3058 remember that the Smoke Jaguar OZ is pretty damn big, to the point that area 3 may have frequent clan strikes.
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>>49528992
Sure it's only near one great house, but it's near two major periphery states, one minor one, a bandit kingdom, and the jarnfolk in the deep periphery. That's a pretty decent array of neighbors
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>>49529058
Randis. Knights errant in space, eventually settle down sorta and have their own mech factory.
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>>49528718
I prefer 1 personally. Allows stuff like the Burds trying to get influence to put units there to outflank the Lyrans, potential to side with/against the WoB/Circinians, chance to give the filthy peripherat romeaboos a good thwacking.

As for mechs, I'm thinking Wolverine and Commando production?
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So either coreward of the Lyrans or rimward of the Fedsuns is what i'm hearing.
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>>49529294
Rimward of the FedSuns doesn't have much going on politically. Space Amish and Medron Prydeland are kinda isolationist, and the FedSuns are too busy with the Dracs and Caps to bother them.
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>>49526835

Under-values armour. I'm not sure if saying it over-values speed is necessarily correct but speed is used as a multiplier twice.

Both tend to be more significant when Clan tech appears, and promotes LPL spam or moonwalking with ER LLs as the most effective way to combat the slower, more numerous IS forces with heavier armour.

The values for 3025/Introductory-tech designs are also higher than their performance is worth. It's OK if you keep things segregated by tech level or year though.
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>>49528101
>>49528581
>>49529276
How about this for mechs?
Lights
>all three bugs
>homegrown panther-style trooper
Mediums
>Wolverine (maybe a variant, in addition to the-R)
>maybe the griffin or shad?
Heavies
Rifleman
Archer
Warhammer

Overall, the bugs that are mandatory in the periphery, a light trooper for bulk, a very solid medium, the only heavy unseen not produced in the periphery by canon, solid fire support and a nice multirole heavy
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>>49529706
>Lights
I say a Locust and either a Wasp or Stinger with perhaps one other...Javelin?
>Mediums
Wolverine and custom Assassin variant. Or this could be another location for Merlin production.
>Heavies
Archer
Rifleman
Tbolt
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>>49529706

I know it sounds crazy, but I'd actually prefer to stay away from 95% unseen stuff. I'd look at something more similar to this:

Light
>1 bug (pref. Locust, 'cause I'm sick of STG/WSP).
>1 homegrown Totally Not A Jackrabbit (proximity to former RWR, plus this can cause some amusing fluff as they hastily retool to get away from the Amaris design).
>Home-grown panther-style trooper

Medium
>Wolverine (totally fine with that)
>something based off the Phoenix

Heavy
>Home-grown fast heavy made for outflanking Lyran walls.
>Dragoon (brand new production as of 3057, because that Mech should not be extinct)
>Maybe a Rifleman line; some type of crap heavy anyway that's easy to make

Assault
>Stalker (because all the Periphery nations have it but none of them actually make it)
>Home-grown refit of captured Lyran Lvl1 Zeuses or Banshees, they don't technically "produce" them, but they have a permanently-established refit line

Again, at least two choices for each weight class. Total Warfare-era tech on at MOST half of them, preferably only the Dragoon, the fast heavy (b/c fast heavies don't work without L2 tech), and one of the light Mech lines.
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>>49529905
>>Heavies
>Archer
>Rifleman
>Tbolt

>>Heavies
>Rifleman
>Archer
>Warhammer

You're making the Taurians on the other side of the Inner Sphere. Stop.
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>>49529938
>>1 bug (pref. Locust, 'cause I'm sick of STG/WSP).

This actually works. IIRC Locusts are common enough on this side of the Inner Sphere that they can hand them off to raw recruits like Lori Kalamar. Yet nobody over there actually makes them. This would actually put a Locust factory close enough to the Oberons that Lori having a Locust would make sense.
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>>49529938
Jackrabbit, Phoenix, Dragoon are all excellent choices for mechs that make little sense to be extinct, especially in a realm that lacks options. You could also use preserved Star League-era designs that shouldn't have really died, like a low-tech Galahad instead of the Rifleman (AC/10s or Large Lasers?) or the Heliopolis (which had no reason to die, since it's actually quite a solid design and would give the faction a unique feel if their unique heavy carries artillery).
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>>49529955

Ah yeah...my bad there.
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>>49530051
>Jackrabbit, Phoenix, Dragoon are all excellent choices for mechs that make little sense to be extinct, especially in a realm that lacks options.

If I was the line dev for this one, what I'd do is make sure that the only direct port of an Amaris design was the Dragoon, and that only because we're "reintroducing" it in 3057 after the Amaris stigma has worn off. For the Jackrabbit/Phoenix-based designs that were in theory produced much of the way through the Succession Wars, I'd mandate that the Mech designers would take those Mechs as a starting point, and then change them slightly so that they aren't immediately recognizable as Amaris designs; the concept being similar in scope to Nazi scientists fleeing (from the RWR) to the US or Argentina and taking their work with them.

I LOVE the idea of the Helepolis being a standard heavy for a Periphery faction...just not THIS faction. Mainly because this faction would - in theory - be bordering the Lyrans, and the Heleopolis is slow as shit. Theoretical games between Guasswalls and Helepolisii would suck, hard. Giving them fast heavies to counteract the slower Lyrans is going to more reliably make for a more interesting play experience.

>>49530011
>This would actually put a Locust factory close enough to the Oberons that Lori having a Locust would make sense.

I didn't think about that, but that's a great catch and it absolutely makes sense. Nice, nice thought.
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If we're gonna include the "winged hussars" units we should do it in an interesting way.

>The Towarzysz husarski (Companion) commanded his own poczet (kopia) consisting of two to five similarly armed retainers and other servants (czeladnicy) who tended to his horses, food, supplies, repairs and fodder and often participated in battle. His 'lance' was part of a larger unit known as a banner (chorągiew). Each banner had from 30 to over 60 kopia.

A landed middle class or minor noble in a mech with 3-5 conventional units with crew drawn from their family or from the families under them. These are banded together to form the Choragiew or Banner(Battalion or Regiment depending on how we want to work it.

The vehicles could predominantly be things like the classic hover trio or something else with a good turn of speed to herd/harass the enemy and then charge when their leaders mech was in position to close and take advantage of the charge. Only Mediums and the occasional Heavy mech would be in on this. Lights would be confined to their own 'mech only' units.
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>>49530051
I think the Dragoon doesn't really fit because its a mech that had been only produced on Terra and was targeted for destruction. On the other hand, a few decrepit Rampages would be kind of different and interesting. They probably also have a lot of Whitworths, maybe even that special RWR variety.

>>49530174
Unless they discovered plans from Terra or had help from Comstar, I don't think they could build the Dragoon.
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>>49530174
>If I was the line dev for this one, what I'd do is make sure that the only direct port of an Amaris design was the Dragoon, and that only because we're "reintroducing" it in 3057 after the Amaris stigma has worn off. For the Jackrabbit/Phoenix-based designs that were in theory produced much of the way through the Succession Wars, I'd mandate that the Mech designers would take those Mechs as a starting point, and then change them slightly so that they aren't immediately recognizable as Amaris designs; the concept being similar in scope to Nazi scientists fleeing (from the RWR) to the US or Argentina and taking their work with them.
Fair enough. I personally think that the Jackrabbit can rot in hell for being terrible, though the Phoenix is salvageable, and that any Periphery faction would probably use the copious stockpiles of them that the RWR left behind. Maybe they just strip the engines and PPCs and use them for their medium trooper, all Panther-esque?

Dragoon's gotta come back, I think we can all agree on that one, the mech's just too slick and sweet to let die.

>I LOVE the idea of the Helepolis being a standard heavy for a Periphery faction...just not THIS faction. Mainly because this faction would - in theory - be bordering the Lyrans, and the Heleopolis is slow as shit. Theoretical games between Guasswalls and Helepolisii would suck, hard. Giving them fast heavies to counteract the slower Lyrans is going to more reliably make for a more interesting play experience.
What about a lowtech variant of the Galahad? It'd allow for a more unique direct fire-support role than the Rifleman and had no reason to die off. It'd also fit with the prototype shape of "we repurposed stuff from the civil war" feel I'm starting to get here.
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>>49529938
I didn't give them assaults because for reasons, the periphery has never been able to into assaults, not even the taurians could with the best industry in the periphery, so why would Joe asshole nowhere be able to? I was actually thinking that they'd have assault-weight tanks aplenty, instead, to give their combined-arms time some flair. But if we were going for periphery assault tuesday, I'd rather the Mackie for #2 assault alongside the stalker, because I love it and it deserves to live

Also, I'm reluctant to have more than one homegrown chassis in 3058, being as the vastly larger major states has managed a combined total of two between the three of them, and a minor state having as many as everyone else put together seems slightly medron to me
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>>49530302
If this periphery state is in RWR territory, they could have the Rampage instead of the Mackie.
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>>49530324
True, but I like the Mackie.
Maybe both, a decent contingent of dug-up rampages paired with new-build macks
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>>49530324
Nah, >>49530302 is right, the Mackie needs to ride again and the Rampage carries too much RWR hatred early on. If the Dragoon is restricted to being reborn only later on (a good idea I think), then the Rampage shouldn't show up until later as well, despite being a solid design. It even makes sense for the Mackie to be the assault of choice: it could be seen as a show of solidarity with the Hegemony in the wake of the Reunification War.
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>>49530324

2G version of the Rampage would be acceptable to me as a handmade assault produced in limited numbers.
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>>49528101
>It needs to be able to *produce* at least 2 Mech units in each weight class, so there's actually options for players to choose from.
Are Star League remnants, mercenaries and House defectors not acceptable sources for unit variety?

Optionally, different people could focus on different eras. Native production could change over time.
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Hey lads, here's a thought

What if this faction was descended from the survivors of the Rim Republican Army rather than the RWR?
They'd be in a bit of an interesting position, being both anti-amaris to the death, but also strongly anti-league and anti-sphereoid. That, in fact might be why they avoided the fate of the other RWR successor kingdoms like the FFR and contemporaries.
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>>49530422
Hmm...well if people are set on a nation in that area thats as good an idea as any I suppose.
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>>49530302
>I didn't give them assaults because for reasons,

I feel your argument, but NEA's got some good points too. Having a periphery source of Stalkers does make a ton of sense.

Moreover, I kind of feel that his larger concern is about gameplay. For better or ill, forces on the tabletop skew heavily towards heavies and assaults, and giving these guys a stable but not tremendous source of those units is in line with the way the game is actually played, as opposed to the fluff. Regardless, I hardly feel that giving a periphery power three faction-specific Mech lines (two of which are repurposed Rim Worlds mech chassis that are easily fluffed as being set up in a neighboring power under license) is anything resembling medron-tier if we compare it to how many periphery-only Mech varients there are. Each of those has their own production line after all.

I guess it's a question of what matters more? The fluff or the game?
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>>49530477
>I feel your argument, but NEA's got some good points too. Having a periphery source of Stalkers does make a ton of sense.
Sure, I actually agree. But if we don't agree to at least a bit of AU for the other periphery states (IE the TC having assaults (presumably just the stalker and maybe the victor/cyclops/Mackie in my dreams) and the MoC getting at least one other medium and heavy (again, I'd prefer the Centurion or Griffin and the archer or marauder), then this state just looks like it's got magic "people other than kit (who doesn't understand the importance of assaults)/Coleman (who doesn't care enough to explain things) are pimping for this faction" powers, which I ain't no fan of
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>have to leave after starting to talk about this new Periphery power
>come back to Spess Poland with Wolverines and Stalker production
Glorious. I love you guys.
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>>49530636
>then this state just looks like it's got magic "people other than kit /Coleman are pimping for this faction" powers, which I ain't no fan of

Any attempt to bring the fluff in line with the game play we've described is going to have that problem, though. The game is about heavies and assaults primarily, and the fluff is about lights and mediums.

If I was running the program, I'd put a very specific bit of fluff into this that this particular production line is the reason why the Circinus/Marians/Canopians have access to Stalkers whatsoever. Essentially, instead of fluffing this faction as so badass they get the only assault production line in the periphery, you're actually explaining an enduring mystery of "why anybody in the periphery has access to stalkers in the first place." That puts an entirely different spin on things and I feel it makes things far more reasonable.

I don't think there's any fixing the other issue you bring up, where other periphery powers each have like two or three production lines in total by 3049. It never should have been written that way in the first place. When the Successor States have 40+ production lines each in 3055-3060, keeping the periphery powers at 2-3 lines is just unnecessarily punitive. There's no noticeable power increase by giving them 8-10 production lines (and mostly L1 tech to boot) instead.
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>>49527632
>Without a line developer-like personage to say, "fuck you, here's the power level, deal with it"

I nominate you and CA to share that position. Mainly because we can ID you both and it's not some random anon saying "deal with it". And because you two seem to have distinct concepts of what you'd want out of a project and both of you two seem to have a grasp on making something interesting without managing to go Full Coleman on it and overpowering the shit out of your pet faction.
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>>49530975

If they're supplying that many Stalkers to that many factions, why hasn't another larger power conquered them to get the factory?
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>>49531009

Same reasons nobody conquered new Vandenburg to get New Vandenburg Industries (which makes new-build fucking DROPSHIPS), or conquered Detroit to get the (major) Mech factories there until the Jihad. It's just not worth it to go that far out to get a Mech factory.

That would go double for this potential factory. We're outside Lyran space, remember. Why would they bother going after a Stalker factory in the ass end of nowhere when they have a ludicrously productive factory for them already (Defiance)?
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>>49531009
The same logic could be applied to many factory worlds in the Periphery anon. The SSes are so hard up at many points that any easy target should be taken, no question. So why aren't so many others? I mean I'm getting into this late (having been around for the start of it) but a factory that makes less than a dozen Stalkers a year should be fine. It's ultra-common in fluff, and there really should be a reason why the SSes, so short on resources as they are, would even ALLOW the sale of assault 'Mechs to another power (they wouldn't) on the SW era, so the reason then lines up with the fluff in a way that's not too crazy. I for one support it. Give them a Stalker line, a Locust line, and a Wolverine line, and call it at that. They don't have to have the resources to FIELD a ton of the Stalkers; they need to sell the lion's share of them to bring in enough money to maintain themselves, especially if we're expecting them to field a few mixed regiments of combat troops. Thankfully for them, they're also situated against what is arguably the least aggressive SS among all of them not counting lack of means.

>>49527632
I'd love to write a world for this.
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>>49531009
>If they're supplying that many Stalkers to that many factions

There aren't that many Stalkers in those factions, though. A few threads ago there was a breakdown about the number of assaults in the MOC forces. As of 3028, there was something like 30 Stalkers in the entire MOC, and that was like 1/3rd of their total number of assault Mechs. If this hypothetical factory is producing a dozen Stalkers per year, then it's probably entirely capable of providing the number of Stalkers necessary to keep 4 separate Periphery factions stocked up with the things.

A dozen Stalkers/year in the 4th Succession War wouldn't be enough for somebody to haul an invasion force all the way out there, make sure the factory didn't get fucked in the invasion, repair it if necessary, and then garrison it to make sure that the power you took it from didn't take it back. And since the Lyrans have a ton of Stalkers and a major factory, the FWL has a ton of Stalkers and the Irian factory, and both factions have a bunch of other assault mech lines that make way better assault mechs anyway, not bothering to go that far away to seize the factory makes pretty firm sense.
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>>49531056
>or conquered Detroit to get the (major) Mech factories there until the Jihad
Nobody touched Detroit because DMW didn't exist until 3060, and was a joint venture between all the powers who were in a position to take it until the Jihad.
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>>49531152
>was a joint venture between all the powers who were in a position to take it until the Jihad.

FedSuns could have absolutely gone after it from the Capellan March, and chose not to. It wasn't worth the effort given how far away it was and what the FedSuns was already producing.
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>>49531056
>>49531110
>>49531125

It's specifically the "dozen or so Stalkers a year" that's ringing alarm bells for me. That's potentially more than Irian (11 per year) *and* the Stalker is a good Assault.

If they were shitting out 6 Charger-1A1s a year and had no way to refit them to any other variant then sure, it would make sense nobody gave enough of a fuck to conquer the place.
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>>49531110
I'd love to write a world for this.

Yeah, doing some dev work for this might be fun.

Bonus: we should totally put the finished product into a PDF and call it a "Turning Points" product.

>>49531125
>breakdown about the number of assaults in the MOC forces...something like 30 Stalkers in the entire MOC

That was me, and it was an estimate of roughly 36 Stalkers given a reasonably accurate number of ~100 assault mechs in the MoC (1152 mechs total, and less than 10% should be assaults). But yes, the point raised of a factory producing ~12 Stalkers/year being relatively safe from getting rolled up by the Lyrans or FWL is accurate. It can also be made more reasonable by locating the factory *not* on the very edge of Lyran space, but somewhat further away.

>>49530221
>minor noble in a mech with 3-5 conventional units with crew drawn from their family

This is fucking BRILLIANT and it makes me actually want to write on this faction. Like seriously, this is great both fluff and gameplay-wise.

>>49530302
>I didn't give them assaults because for reasons

I understand, but I personally agree with the people arguing in favor of it. I feel that the fluff already written was a mistake and hinders gameplay more than it helps. With that said, perhaps something more like this would be more reasonable?

Lights
>Locust Line (constant production)
>Home-grown light trooper (shut down ~2950 and restarted ~3052)

Mediums
>Wolverine (on/off constant production)
>parts-only line for a Phoenix "refit" that might be a production line someday (3060s)

Heavies
>Parts-only line for downrated AC/10 "Galahad" variant
>Had plans for a Dragoon line since RWR days; finally got a factory running in 3057 with outside help/debt

Assault
>Stalker line (constant production)
>finite Mackie parts depot from SLDF days, like the LAM storehouse on Bordon in the FWL

So only one actual "custom" Mech, two refit lines, one intermittent production line, and two steady lines.
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>>49531291
>That's potentially more than Irian (11 per year)

The numbers from the old House books are explicitly no longer valid. You might as well say that there's only 2000 Jumpships in the inner Sphere.

And again, nobody went and conquered New Vandenburg when they're making a few dozen Union dropships each year, plus 6 kinds of Mechs, 2 kinds of ASFs, 2 kinds of small aerospace craft, and a few combat vees. That's getting close to Coventry-level production, and literally every successor state would love to get their hands on it, and yet nothing happened to it throughout the entire sucession wars.

Your factory doesn't have to produce complete shit not to be worth going and taking. There's lots of totally valid reasons why nobody'd go conquer this factory. Too far away, can't secure supply lines, can't adequately garrison it, or taking it would just pull the Lyrans into the area too just so you can't have it cleanly and might open a new combat theatre you can't adequately counter.
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>>49531391
I'm going to remember New Vandenburg when I get around to running a campaign. Having a pilot from there would be like having a minor noble.
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I was poking around the Google translate function and Orzel is the Polish word for "eagle" which is what is on their national crest. So I thought something like the Orzel Republika or something. Nacja means "nation" so it could be Orzel Nacja too, if we want to go full ethnic. I like "Orzel Republika" myself. Could just go "Orzel Republic" too if we don't want to use fully Polish words for it, since most other factions don't do it.
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>>49531505

I wouldn't use "republic" simply because the Rim Worlds Republic is right next door. Same deal with any variant on "Commonwealth".

>>49531298
>Parts-only line for downrated AC/10 "Galahad" variant

Here's a concept for a downrated Galahad ("DR" = Downrated). Pull the Endo and Ferro for standard-tech. Heat sinks don't move (1 per leg, 1 in the CT). AC/10 for each Gauss rifle. 1 for 1 swap for all 4 ammo bins. Because infantry are a thing in the Periphery, add a MG in each side torso and the ammo feed lies between them in the head (as opposed to the CT). Fluff-wise, I envision the MGs in a twin ball mount, similar to the Wolverine's medium laser - since the faction can make the Wolverine already, they just ported the idea across to this Mech variant. In the event of artwork, this would also allow the head assembly to be changed, which would make the Mech look visually distinct from the very "modern" looking SLDF Galahad artwork.
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>>49531594
There are only so many words, man. And stuff like "empire" doesn't really fit nor convey the feel I think we're going for here.

Orzel Federation?
Orzel Union?

>Galahad
I know it's tempting to swap the Gauss out for AC/10s, but it makes it look a lot like a Hammerhands, speed considered. Maybe to differentiate it even more, they decided to "un-gun" it and compensate for their lack of a dedicated fire-support platform? Swap the Gauss for LRM10s and AC/5s in each arm? They already have AC/5s because Wolverine, so it'd work, and it'd not look anything like a Galahad unless you squint. I agree slapping some MGs on it is a good idea too.
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>>49531680
>AC/5 over LRM-10s

Maybe. It's certainly unusual.

You know...you could make it into a baby Stalker. Instead of AC/5s, use large lasers. Offhand, you should be able to wedge an LRM-10 and a LL into each arm, 1 ton of LRM ammo into each torso, the MG and ammo I described above, 8 extra heat sinks (say, two in each leg, and all the rest split into the torsos for crit padding), and still mount about 10.5 tons of armor, which for a 60-ton Mech in 3025 isn't bad at all. You'd be looking at 24 weapon heat on 18 dissipation...but you'd bracket the same way a Stalker does; fire the LRMs *or* the LLs+movement and you'll be heat-neutral all the time.

I'd feel better about doing that if we hadn't just established that these guys should actually have real Stalkers, though. The AC/5 over LRMs just *bothers* me, and I'm not super-sure why. I normally don't mind AC/5s in 3025 play, for all that they're incredibly unoptimal.

>There are only so many words

Yeah, I hear you. I'd poke around for a bit at: Union, Dominion, Association, "States of", and Federacy. Of course, actually figuring out how these worlds came to be one "nation" will probably inform the choice somewhat.
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>>49531859
I dunno, I mostly suggested it because the Wolverine being in full production means a supply of AC/5s, whereas you'd have to come up with the AC/10s for your version. And the Stalker means LRM/10s, but you're right they could have Large Lasers too. Hmm. The AC/5 thing amuses me because it becomes a Double Dragon. But seriously. Hmm. Given the resources they have, it's kinda hard to do a refit of the Galahad that doesn't just lampoon something else they already do. If we want to keep it having guns though... there's this. Dunno where it gets the AC/10 though.
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>>49531975
>but you're right they could have Large Lasers too.
There's also the fact that the original model Galahad 1D mounted 2 PPCs and 2 LLs, so it creates some precedent, and it might be more thematically appropriate that a periphery realm only had a factory originally producing the older model and so had to derive a downgrade from that.
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>>49531391

The problem is less the Houses and more the other Periphery nations in the area.

Is their military large enough to hold off the Marians, who are pretty large and lack manufacturing of their own? With a prize like that on offer, what are the Circinians going to do?

V.I. is at least sitting behind like 16 TDF regiments in a notorious hellhole asteroid-strewn system that nobody wants to fuck with. A highly productive assault factory in the possession of a nation that's probably smaller than the Marians is a bit of a different proposition.
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>>49532075
I could get behind a twin LLas and twin LRM10 model as presented. I'm just throwing shit at the wall at the moment; there's a lot of ways to approach this given the limited resources they have available. The amusing part is, you can actually make it into a not!Rifleman as well; twin AC/5s and twin LLas with the production they have. 13 tons of weapon in each arm and the need of only one ton of ammo per weapon saves a lot of weight for the SHS the Rifleman needs but doesn't have, and it's have good armor too. That might be kind of a dick move though.

>>49532101
The ultimate problem is logistics. How do the Marians take and hold the factory world so far from home? How do they keep the FWL at bay with that tremendous loss of defensive forces? Neither they nor the Cirnius Federation can really afford to give the FWL a reason to slap their shit, nor can they open themselves up to each other either. Distance plays a huge role in what can and cannot be done by certain powers, whether they have the available Jumpships and forces to actually manage it or not.
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>>49532145

The Marians don't start shit with the FWL until the Dark Age, and the Circinians are adept at stealing more shit from bigger opponents.

To be clear I'm not trying to be all CANON ONLY, FINAL DESTINATION it's just that this isn't adding up for me. Either the nation's weak enough that the other nations aren't preying on it which implies their manufacturing shouldn't be that great, or they're strong enough to defend that infrastructure which means they should be clashing more with everyone else in the area.
>>
>>49532175
They don't NEED to start shit with the FWL to get shit on. They just need to truck half their army over to Steiner space to raid another power on their doorstep, and assure them they're not there for Steiner shit. Conversely, the Circinians are gonna see that opportunity too. The Marians are barely not pirates pretending to be legit in this time frame too, so... they don't really have the good will of anyone around them. Given the chance, a lot of powers would take a stab at them while they're off playing Successor State in Steiner space.

I guess I'm standing on the other side of the fence you're looking over not really getting what you're not seeing about all this being okay. I mean it's fine, discussion is good. If we're gonna make something not-shitty, then we need criticism as much as we need ideas.
>>
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There's been too much good looking hand drawn art in this thread, I'm here to remind you that most of us suck at drawing. I was reminded of this little gem in a sketchbook from my youth.
>>
>>49532917
And here's another. I really had no idea what the scale of mechs were in bt.

>>49525743
Thanks for this by the way, I love that movie.
>>
>>49532941
>I really had no idea what the scale of mechs were in bt.

Not like the official artists really did either.
>>
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>>49531298
>given a reasonably accurate number of ~100 assault mechs in the MoC (1152 mechs total, and less than 10% should be assaults).

~57 is closer. Try not to let being a Canopianfag disrupt your objectivity.
>>
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Love coming back to a thread with these kinds of discussions.
>>
What of any in house vehicle production our proto periphery power might have?

As long as we're producing AC-5s for the Wolverine we might as well put Vedettes and perhaps the AC5 variant of the Pike in there.
>>
>>49535562
You could probably have a war crime generator like the Ignis and maybe some widespread vehicles like the Condor/Maxim/Pegasus.
>>
>>49530221

Saladins would be ideal for this imo. Maybe even have a homegrown variant that replaces the AC with 5 SRM6s and two tons of ammo(preferably dead-fire ammo as mentioned up thread) for taking advantage of the holes punched by standard Saladins. These would support solid trooper mediums and fast heavies like Wolverines and Chargers that could time their closing to knife range to take advantage of slashing attacks by the hovers.
>>
>>49535738
I love the fluff for the Ignis and would love to see it in production again...perhaps renamed and with a redesigned body to keep people happy.
>>
So it looks like the Finmark Province of the old Rimworld Republic would be the best bet for us to use...the problem is that the Rim Territories already uses the portion closest to the Lyrans when it comes around post Jihad. How do we want to work that in, if at all?
>>
>>49535738
Did someone say warcrimes?
No one warcrimes better than the Dracs
>>
>>49533299
Please note that that chart is pure fanon.
>>
>>49536242
>pdf
Why bother?
>>
>>49536263
Closest thing we have to real figures since it was generated based on in-universe facts. No one's been able to adequately refute it since it was first posted.
>>
How about we just include a throwaway line in the description of the company/factory that builds the stalkers saying something like "X is the second-largest producer of assault mechs in the periphery, and the only one in it's quadrant of space", which implies that other factories exist in other factions and places, but without having to go into detail and spend half our time fixing other people's production situations
>>
>>49533299
>OA has more heavies than mediums
Whut?
>>
>>49536610
That was pretty much everyone's reaction.
>>
>>49536291
>No one's been able to adequately refute it

The refutation is that it is pure fanon, and needs no further commentary. The fact that you're using it to shit on somebody reflects immensely poorly on you, and this is one of the very few times I regret the built-in anonymity of 4chan, because the fact that you're willing to use it to attack somebody whom you damn well know isn't being unreasonable or a fanboy means that your name ought to be remembered with disgust.

>>49535562
>vehicle production our proto periphery power might have?

Well vedettes are obvious. I agree with NEA that >>49530221 has a good idea going, so one of the Saladin/Scimitar/S-tank trio would be good. While I'm a huge fan of the ignis too, I don't think the plan here is to completely re-create the RWR, and the Ignis especially, would be a tank with a really bad reputation. I'd say one high-end medium tracked tank that is home-grown and capable of WARCRIMES, but isn't build especially for it like the ignis is. One of the APCs, certainly, should be in production, and some sort of recon vehicle. I'd avoid really heavy tanks, especially if they do produce stalkers.

>>49531006
I agree with this. I'd like to see what the two of you can do with a project lead.
>>
>>49536610
Merlins, son. They don't build mediums, but they do build a heavy
(The merlin is basically a medium, though)
>>
LTV-4 Hover Tank would be a good choice. It doesn't get enough press and its age lends itself to being produced in the periphery.
>>
>>49536566
Sounds pretty reasonable, I'd go with it.
>>49535562
How about a homegrown SFE tank that uses the same engine as one of their mechs? Give it a little fluff about how engine production of that particular model outstrips mech production, so the rest are used for tanks.
It'd be something that nobody else does and it adds just a bit more interesting variety to these guy's military
>>
>>49537096
I like that idea. Which engine/mech should we use to do that?

>>49537080
PPC Heavy Weapons Carrier is also an option.
>>
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>>49536023

I'm actually looking at the large empty space anti-spinward of the Lyrans, starting at roughly Viborg and moving anti-coreward towards Althastan. Something similar to this.

Since there's already nothing there, we can develop things more or less freely. Obviously, interactions with neighbors would have to be detailed and those neighbors are already detailed in canon...but this is one of the very few undeveloped areas left where the presence of a state could make some modicum of sense.

>>49531006

I *can* do this if people want. I'm already collating data out of this thread and making design notes. This would be a setup where I promise to listen to what people say, but I can already tell that it's going to be impossible to please everybody. I also don't have the first goddamn clue how to do layout or work everything into a nice-looking PDF at the end, so somebody else'd have to do that.

I will say that my interest in this, while piqued currently, would last only so far as it doesn't become more trouble than it's worth due to various levels of community autism. But yeah, if people are willing, I can coordinate stuff.
>>
>>49536566

Good sidestep. I'd include that, given my druthers.
>>
>>49537168
>Since there's already nothing there, we can develop things more or less freely.

Gah, I spoke very poorly there.

There are some extant planets there. This area is partially made of the Erdvynn Province of the RWR, and as such Space Poland would likely include at least the following worlds:

Erdvywnn
Calvados
Milvano
Fallen Stars
Armstrong
Tatopani
Yidtall
Haggard
Monthey
Tiberius

However, practically all of these worlds are completely undetailed except to point out that they *exist*. Aditionally, they're all pretty much within 1 jump of the Lyran border in the pic I posted, so moving out further anti-spinward means we gain complete autonomy over world creation as well.
>>
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>>49537259
>>
I'd say Enders Cluster would be perfect for our needs if it wasn't Lyran claimed for ages and ages.
>>
>>49537121
>>49537121
>Which engine/mech should we use to do that?
I was thinking either a 40 ton troopaloop tank using the locust engine, or a 55 ton companion tank to the wolverine using it's engine
>>
>>49537331

Athalstan, Shahr Kord, Cruz Alta, Huesta, New India, and Viborg are all Lyran-owned, though. We're probably looking at a border that extends from Fallen Stars to Milvano to Calvaos, to Erdwynn.
>>
>>49537259
I like the idea of moving the state out a bit, say the nearest worlds to the IS in it are fallen stars and Armstrong, and most of the worlds are new inventions of outs. Gives it a little buffer from the lyrans
>>
>>49537434

Who cares? This project is already giving periphery powers the ability to build Mechs when they should be struggling just to make tanks. Canon's already been thrown out the window, so you people might as well give them some Lyran worlds. And a warship yard, while you're at it. They can totally make leviathans out there in the periperhy, right?
>>
>>49537460
Hello deadborder, we've not missed you
>>
Perhaps a primitive mech factory or two instead?
>>
>>49536242
>PDF
Next time, open up your PDF reader, go to File, and select Export to Image. Then somebody might look at what you post.
>>
>>49537080
>>49536850
I like the hovertank ideas. It's a shame they aren't used much. Would be fun to see some guy's kopia with a Locust and a bunch of 8/12 / 9/14 hovers.
>>49537379
12/18 25 ton VTOL, LL and a couple RL pods?
>>
>>49538009
I don't think mechs in Kopia should be Lights. They just don't add enough to the unit imo. Though your example would be funny I admit. Lights should be in homogeneous units me thinks.

PP RLs but that sounds like a pretty good option.
>>
>>49538219

This is how I see things panning out.

>Lights
There have always been enough of them to keep them together in mech only units. Say a company of light mechs supported by a battalion of vehicles and perhaps a battalion of infantry as a standard unit?

>Mediums/Heavies
These got scarce way back when and they began to replace losses with vehicles till the losses were so severe and the dynamics so skewed that the Kopia idea was thought up and eventually adopted as the norm. These are the elite of the offensive units.

>Assaults
Rare enough that they're concentrated into defensive formations only such as capital and factory guard units.
>>
>>49538219
>>49538608
What of we have some of the higher ranking nobles operating kopia with exclusively mechs? Say the noble is driving their thud or ost or warhammer, while their companions are in light mechs (this is a good place to use those homegrown panther-style troopers from up thread)
>>
>>49538714
Yes I could see this. Maybe as a command unit for each Banner. People with enough clout to safely buck protocol.
>>
>>49538714
>Whammy leading not!Panthers
[approving kokuryu-kai]
>>
>The not!Panther (design #1)

30t 4/6/4 LL,SL,SRM6 w/1t ammo, and 6.5t armor.
>>
Just a thought here, but probably the whole military wouldn't be organized along hussar lines; they're supposed to be the elites, right?
So they'd probably make up a single kick-ass 'regiment' of say 100-130 kopia, then there'd be probably be some ulhan and probably a Guards regiment, organized along traditional lines, plus any mercenaries in their employ, for a total of maybe five regiments of guys
>>
>>49537648
Not that anon, but neither of my PDF readers have that option. Which one do you use?
>>
>>49536242
I don't get it, what's warcrime-y about it?

>8 machine guns

Ehhh...still.
>>
>>49539084
>The not!Panther (design #2)

35t 4/6/4 BL, MG w1/2t ammo, 13 HS, and 6.5t armor.
>>
>>49539148
>The not!Panther (design #3)

35t 5/8/5 Torso PPC, cigar MG w1/2t ammo, 13HS, and 6t armor.
>>
>>49539148
>35t 4/6/4 BL, MG w1/2t ammo, 13 HS, and 6.5t armor.
Is this a Blazer? Can it please be this? Someone needs to actually make use of blazers for serious and it may as well be the Orzel Federation (which is my vote for the name, btw; it rolls off the tongue well).
>>
>>49539148
>Blazer
OH YES

Also, I vote that the Locust-engined vee be a 40 ton 4/6 machine with a Blazer as the only gun.
>>
>>49539623
>>49539853
Yes that's a Blazer on that design. I too would like to see them used more...especially since the periphery needs more big punch weapons
>>
>>49539853
I would suggest adding an MG to that but otherwise it works and has a decent amount of armor too.
>>
>>49537331
Looks like Marik fucked Steiner after all. Good on you, Thomas. Good on you.
>>
>>49539148
>>49539190

I'm torn between these two. I'd generally prefer a 5/8/x trooper Mech, because the 4/6/4 niche is so iconically the Panther's that anything else at that speed/mass seems like a Panther ripoff. On the other hand, I love the concept of giving Blazers to this faction, and it absolutely oozes flavor. On the *third* hand, Blazers are experimental tech, and I kind of have a problem with the idea of the only home-grown unit this faction has relying entirely on a tech level that many opponents won't be OK with using in a game.

My overall suggestion is to make two available variants of the same Mech.
>35t 4/6/4 Blazer, MG w1/2t ammo, 13 HS, and 6.5t armor.
and
>35t 4/6/4 LL, MG w1/2t ammo, SRM-6 w/1t ammo, 13 HS, and 6.5t armor.

Essentially there's effectively a plug&play mount on one side for the blazer/LL, and the opposite torso is left empty (roomy chassis-ish quirk on the blazer model?). They install a shoulder-mount SRM-6 and use that empty space to install an ammo feed system. The rest of the Mech is identical between the variants.

I know that the knee-jerk reaction is to give a Periphery faction "less and less" rather than "more and more", but the impact of throwing out blazer cannons as primary weapons when they're an experimental rules level needs to be considered. Having an "equally common" variant that works under TW-level rules is important.
>>
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I design throwaway/militia/cheap-ass vees quite often, and have a company designed to do so as well I usually use to slap onto them to flavor them a bit as well. In addition to helping with this project in general, I am willing to do some vee designs for the cause too.
>>
>>49539133
PDF-XChange Editor. Migrated to it when the last reader I used became almost as bloated as Adobe. So far, it's worked out pretty well. Download link: http://www.tracker-software.com/product/downloads
>>
>>49540557

I find this compromise acceptable.
>>
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>>49540557
We have come to terms.
>>
>>49536850
>only my opinion matters, fuck the fluff

You're right about the problem with anonymity. At least on the OF you'd be remembered for your lack of argument or knowledge of the materiel.
>>
>>49540557
I'll take it. I love blazers and large lasers, so this is good stuff.

the temptation to suggest going one step further with it and trying to make it a "mini-Vindi" is strong too; 35t 5/8/5, LL, SRM4, LRM5, MG sort of thing.
>>
>>49540931

Posting fanon and expecting it to be taken as canon is literally the opposite of having "knowledge of the material". Kindly fuck off and let the adults talk.
>>
For what it's worth, I'm compiling some notes and thoughts about Space Poland. Feel free to look over stuff and disagree. Almost everything not already discussed in this threat is *purely* conceptual.
>>
>>49541559

Nice! I was just about to start compiling things myself but you saved me the trouble. We'll need to keep this up to date as things progress.

Were we still planning on making this Space Poland/Canada or did we have another option to mix the Polish with?
>>
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>>49541559

So we going with 3 mech 'lances' then by the looks of it. I'm alright with that.

>Also...potentially useful map.
>>
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>>49532941
>Thanks for this by the way, I love that movie.

Baseball, Brooklyn. The words on your shirt.

Have you ever heard of the band Front Line Assembly?
https://www.youtube.com/watch?v=RWjBPIbJMzY
>>
>>49541876

Our mystery Assault factory could be on a world just inside the Lupus Cloud which would explain why its hard to find and hasn't been raided...other than the obvious distances involved.
>>
>>49541559
Looks pretty good. Not so sure about the whole "super-light assault dropship in lieu of ASFs" thing. How about them using a mix of small craft (rather than dropships) and relying heavily on mercenaries for ASF support
>>
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>>49532917
>most of us suck at drawing

We can't all be Duane Loose or Matt Plog.
>>
>>49542584
>>49541559
I actually like the idea that they rely HEAVILY on Conventional Fighters to watch their airspace, but have no ASFs, making it their glaring weak spot. I'd say the best "escorts" they can manage are repurposed civvie haulers with more weapons/armor on them, but a homegrown pocket corvette seems a bit much. They need to have some major hole in their layers of defense, and I know not having ASF production is pretty bad, but having an effective substitute just kills the problem instead of making it a reason they aren't a bigger deal. I dunno.

We were discussing the "house unit" Mercs before when the idea was pitched; make them a battalion of ASF or something. Problem partially solved in a very band-aid kind of way. Plus, if we're doing the Kopi thing, having "house mercs" as ground pounders kinda flies in the face of the "noble and his mech" feel, especially if the Mercs are better equipped and with more varied machines.

>>49542024
If there are communication issues there, then wouldn't that also somewhat preclude its use as a factory? Or maybe that's why production is so slow? There is a "window of travel" only the SpacePoles know about that they use like twice a year to pick up new Stalkers and drop off supplies. Other than that, isolated.

Random thought: Come the Dark Ages this faction needs a 70t stealth tank. I guess when I get a chance I can get going on those vee designs in the PDF. Gimme a few on that.
>>
>>49542719
>I'd say the best "escorts" they can manage are repurposed civvie haulers with more weapons/armor on them
That's kinda what I was thinking of with the 'small craft' comment. Like, they have a small line producing a civilian shuttle of some sort that they tape AC/5s and LRMs to to suppliment their double handful of ancient vulcans
>>
>>49542024
>Our mystery Assault factory could be on a world just inside the Lupus Cloud which would explain why its hard to find and hasn't been raided...other than the obvious distances involved.
>>49542719
>There is a "window of travel" only the SpacePoles know about that they use like twice a year to pick up new Stalkers and drop off supplies. Other than that, isolated.
Hrm, what if it was one of the factories set up to supply the secret army?
>>
>>49542785
Support vehicle rules are a bitch, but it could be worse. At least, that's how you make Small Craft, right? I forget. Don't do much outside of Mechs and Combat Vees sadly.

>>49542825
That works for me if it fits the existing fluff.
>>
>>49542825
Yeah, that could work pretty well. A fairly standard factory hidden on a former Secret Army training ground or something. The Rim World Republic certainly had a lot of weird factories and outposts for the secret army. It'd also be a pretty good way to hide an assault factory from pirates or successor states. IIRC there was some hidden underwater factory in the Lyran Commonwealth that was rebuilt so it could be pretty crazily well hidden.
>>
>>49541044
>fanon is making observation from canon
Like I said, aside from butthurt no one ever made a real case against the pic.
Please take your own advice and be quiet while the adults talk, ok? Or kys, whatever's easier for you.
>>
>>49541559
VTOL shares the Locust engine.
>>
>>49542719
>but having an effective substitute just kills the problem instead of making it a reason they aren't a bigger deal. I dunno.

Dropships are not even close to an effective substitute for aeros. I think that's the point. It's something that looks cool and scary, and is actually pretty useless.

And as bad as Dropships are, having them rely on small craft is even worse. Pound for pound, small craft give you less utility than anything else built for space combat. They start at "targe" level of usefulness and go down from there.
>>
I've been wanting to learn to play through MegaMek, but literally none of my friends want to learn it with me...
>>
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Well, here's some potential vees for our new faction, design parameters cribbed from the PDF NEA supplied, thread suggestions, and my own thoughts. To be used or discarded as everyone involved sees fit.
>>
>>49544652
>5 (FIVE) Machine Guns
You don't need that much unless you intend to drive into an infantry nest. Coax and hull gun at most.
>>
>>49544714
It was specified "anti-infantry" and I didn't want to make something that was basically the 60-tonner with a LLas. I could put more armor on it but the medium tank having more armor than the heavy would be nuts, I thjink. But yeah, it's a bit over the top. Couldn't think of something else to do. Suggestion? Kinda stuck with what weapons we know they make. I guess I could re-jigger things and give it a MLas or something as a secondary gun?
>>
>>49544828
VGLs. That way you can choose between frag(fuck the infantry next to you) and smoke(hide yo shit).

Was there an incendiary VGL load?
>>
>>49544828

IIRC, that medium tank was supposed to be "not an Ignis but equally capable of warcrimes".

That said, VGLs are a fine choice.
>>
>>49544847
>>49544907
Okay, rework incoming.
>>
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>>49544933
>>49544907
>>49544847
>>49544828
>>49544714
>>49544652
v2.0. All suggestions/reminders considered. I honestly forgot about the Ignis thing.
>>
>>49545013
I'd personally drop one RL from the VTOL for armor.

That Byk looks great, though.
>crash through wall
>frag grenades everywhere
>burn anyone who survives
>>
>>49545076
It's a thought. I figured at that speed 10 extra potential damage for a kill shot was a bit preferable to 8 points of armor but I never really bother to give superfast VTOLs much armor as a personal foible.

Glad the new Byk is more appealing. I do like me some VGLs, it's true.
>>
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OFFICIAL NOVEL POWER RANKINGS
List the original novels from best to worst lads
>>
>>49545452
>Gray Death Trilogy
>The rest
>>
>>49545452
Star Lord > all
>>
>>49545452
Wolves on the Border, Heir to the Dragon, the Caballeros books, the early GDL books, then the rest.

>>49545603
>Star Lord
>>
>>49545452

1. Stackpole novels.
2. Jade Phoenix trilogy
3. Gray Death novels (except Dying Time, which is shit)
4. Wolves on the Border
5. Cassie Suthorn books
6. Far Country/Star Lord/Ideal War
7. Misc books
8. Capellan Solution books, because of rampant Mary Sue-isms
>>
Goddamn I'm so pissed off at the civilians in Against the Bot. No matter how timid I set the bot, there's always someone who thinks it's fun to charge a Warhammer in his lumberjack 'Mech or armed truck.

>"Hey Billy Bob, them Valkyrate bastards have showed up! Go fire up your Loggermech, I'll get my monster truck out of the garage!"
>"But Rufus, the Planetary Council hired mercs to defend us, we don't need to -"
>"Where's your spirit, boy, the mercs can have what we leave 'em! Now go get that 'Mech!"
>>
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>>49547049
>he doesn't have the balls to take on a Warhammer in his logging 'Mech
>>
>>49547148
I do admit the aggressive civvies in their hillbilly combat machines result in hilarious incidents. The best was probably when my Marauder knocked down an enemy Thunderbolt, dropping him on his arse, and a civvie in a Crosscut runs up to him, puts the boot in and blows up the Thud. I like to imagine it was the greatest day of his life.
>>
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This time with sound effects!
>>
>>
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>>49548189
Now that sounds balls to the wall fun.
>>
>>49549696
>After the Canada Planet's failed invasion, the Inner Sphere began to mount rotary saws on their mech arms
>>
>>49548189
You shoulda given him the Thud.
>>
>>49545126
Idea; Could an APC light mech be workable? Or would that be a world of nope?

I literally just saw Spesspoland so I've no idea what's going on beyond Poland.
>>
>>49551300

it's illegal. You can't mount an infantry bay or compartment in a Mech.
>>
>>49551300
BattleMechs can't carry infantry except for BA. So regrettably, APCs are a no go. If only the cargo rules weren't restrictive.
>>
>>49551452
Darn, Jump Infantry would love riding in behind a Commando.
>>
On the failed topic of APC Mechs, what about having a large wealth of Jump Infantry? Given polish tactics of high mobility and Dragoons, not to mention the famed Winged Hussars, I'd think that they could leverage a factory with the ability to make those jump packs pretty aggressively.
>>
Is there a Battletech version of "what the fuck did you just say about me" copypasta?
>>
>>49552570
>What the fuck did you just fucking say about me, you little surat? I will have you know I graduated top of my class in the sibko, and I have been involved in numerous secret raids on ComStar, and I have over 300 confirmed mech kills. I am trained in Fire Mandrill warfare and I am the top sniper in the entire Clan touman. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before in this Inner Sphere, mark my fucking words. You think you can get away with saying that shit to me over the Chatterweb? Think again, fucker. As we speak I am contacting my secret network of Watch agents across the Homeworlds and your IP is being traced right now so you better prepare for the storm, surat. The storm that wipes out the pathetic little thing you call your life. You are fucking dead, surat. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that is just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Clans and I will use it to its full extent to wipe your chalcas ass off the face of the Sphere, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you could not, you did not, and now you are paying the price, you chalcas freebirth. I will shit fury all over you and you will drown in it. You are fucking dead, surat.

Had to get all the contractions out.
>>
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>>49551300
Too bad we can't have a Tequila Gunner version of the Goliath.
>>
>>49553599
FASA or whoever runs BattleTech now needs to unfuck their head and make that a thing ASAP.
>>
Hey folks, 22 tons of standard armor excessive for a 75Tonner?
>>
>>49552570
The proper term is 'navy seals' copypasta.
>>
>>49553725
>large amounts of armor
>excessive

Pick one. Being hard to kill is a hell of a trait.
>>
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>>49553708

>FASA
>>
>>49553725
That's alot of armor, friend. Don't you mean hardened armor? I don't think a 75tonner can even mount that much.
>>
>>49553770
Okay, cause I've finished designing a Marauder-knock-off with STREAK's and a pair of UAC/5's, and looked up what the Marauder's armor value was. I was worried when I found out I'd fucking doubled its armor. Good to know though.
>>
>>49553859
I have been played MWO until the start of this month. I'm trying to get into the actual game now, after trying to get my friends to play MechWarrior rpg with me.
>>49553861
No, it was standard. Should I look up Hardened instead? Or make it Ferro-Fibrous?
>>
>>49553861
Just re-read, I had missed the part about armor value not exceeding double the IS value you have. Thanks man!
>>
>>49553866
>>49553897
>UAC-5s
Oh man I forgot how weird the MWO meta was compared to BT's meta.
>>
File: Wyvern mods.png (128KB, 1317x935px) Image search: [Google]
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Give me all your Wyverns, and I shall make them 5/8.

>>49553866
Good luck with those jam rolls, anon. UACs don't unjam without house rules.
>>
>>49554045
They only Jam on snake-eyes, right?
>>49554012
It's not too different, I run 3 AC/5's and four Medium lasers on my MAD-3R. I was going to do the same thing, but ran into some weight/ammo issues.

UAC/5's really complete garbage?
>>
>>49554118
>They only Jam on snake-eyes, right?
Correct, but once you get those snake eyes, you're down 9 tons of worthless weapon + ammo. They're not garbage, but MWO's meta is a bizarre mishmash of weapons that are not great on the table. Gauss Rifles and PPCs dominate on the TT.
>>
>>49554012
It's nothing but Arctic Cheetahs and Kodiaks. And 40%-50% of all Mechs are heavy, so...
>>
>>49554137
I understand. Should I go for three AC/5's then? They don't have that retarded missile scatter bullshit, so... I could probably fit them on were I so inclined, and have room for a Pulse MedLas when my ammo goes dry.
>>
>>49554183
>going for normal AC-5s
m8

M8

LB-10X is love, LB-10X is life.
>>
>>49554183
Never go standard ac/5 when you can take an LB-5X ac
>>
>>49554212
... You're onto something. I suppose I'm just still addicted to the "Horny Gorilla Bashing Two Trashcans Together" that is three AC/5's firing at staggered fire.

Do I want to take the Shotgun mode or go slug?
>>
>>49554281

Both is best. Normally you use slugs until the target has lost armour on a panel, then use cluster rounds to get a higher chance of scoring internal crits.

PPC + LB-10X AC is a pretty good combination btw. A single PPC will draw on the 'free' heatsinks in the mech's engine and works out lighter than the LB-10X by a fair way.
>>
>>49554281
Both? That's kinda the point of the LB-10X.
>>
>>49554281
>whynotboth.png
You have tonnage for 2 LB-10s with 2 tons left over, assuming 3 8 ton standard AC/5s. Though at that point, if you want missiles, the Bandersnatch is pretty much what you're looking for.
>>
>>49554361
It's for a MW campaign, and we have a psychotic Clanner Mechanic that's with us.

Should I have five STREAK2's instead of 4? Or is that better served by Ammo?
>>
>>49554466
what you need is an lb10x because they are one of the best weapons you can get.
>>
>>49553995
Just download Solaris Skunkwerks. SSW is your friend.
>>
>>49554466
thats a pretty excessive amount of streak 2s. You might as well just take 2 streak 4s so you only need 2 rolls
>>
>>49554620
I have, but I'm writing this whole thing out on paper at work because this game has my hype as fuck.
>>
>>49554658
I don't know how reliably we will be able to scav ClanTech, honestly, and the GM has us "Beyond the Periphery" in an area that "Took months on FTL travel to reach", so I'm pretty sure only way I can have fun is with ISTech.
>>
Where are the Conventional Fighter design rules again? I wanna make some for the Space Poles so the Kazanski Kopia can have a pilot or two for Top Gun references.
>>
>>49553118
>I am trained in Fire Mandrill warfare
snerk
>>
>>49554690
SRMs are a bit redundant in the face of LBX ACs
>>
>>49554690
Streak 2s have no real value if you have access to 4s. Even then, I'd probably take an SRM4 over a Streak 2 because Infernos are the first step in the road to "fuck infantry." Also, if you have LB-10X cannons, SRMs are less useful. I'd recommend a moderate battery of MLs over the SRMs.
>>
>>49554466
You could take 6 medium lasers for the same tonnage and swap the ammo out for non-exploding DHS. A much better investment really.
>>
>>49554466
Streaks are honestly not that great. MLs would be a better idea.
In fact, just bring a fucking
>>
>>49554466
Streaks don't work like they do in MWO, aside from guaranteed hits -if- they hit. In MWO you can target locations if you're a decent pilot, BT it's completely random - useful for crit seeking, but not necessarily a good massed weapon.
>>
>>49552570

What the fuck did you just fucking say about me, you little Blakist? I’ll have you know I graduated top of my class at Aitutaki, and I’ve been involved in numerous secret raids on Word of Blake, and I have over 300 confirmed kills. I am trained in nuclear warfare and I’m the top LGR sniper in the entire Regulan Fiefs armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before in the Human Sphere, mark my fucking words. You think you can get away with saying that shit to me over the HPG network? Think again, Robe. As we speak I am contacting my secret network of ROM-compromised SAFE agents across the Inner Sphere and your HPG is being traced right now so you better prepare for the storm, toaster-worshiper. The nuclear storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Regulan Fiefs and I will use it to its full extent to wipe your miserable ass off the face of the galaxy, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, Wobbie.
>>
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All my Macross mechs are assembled.
>>
>>49554692

Tech Manual.
>>
>>49554729
>>49554762
>>49554857
>>49555071
>>49555145
It seems like wiser men than I have used STREAKs enough to know their value. I still really like their concept, I guess that's what being a shitter noob is about. What if two LB 10-X AC's? I think I could finagle and free up three tonnes, or at the very least could put in a better engine, as I'm only going 3 hexes and not 4. I think I may atleast give the STREAKs a try for like, two games, or are they a pretty big noob trap?
>>
I need a mass-producable Mech perfectly designed to fuck the Taurians to death in the Dark Age
>>
>>49555718
Urbie.
Always Urbie.

They are the absolute cheapest and most plentiful.
>>
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>>49555764
Be Afraid.
Be Very Afraid.
>>
>>49555699
Just grab a bandersnatch and have fun
>>
As a new player, how effective is a lance with a Vindicator, Jenner, Banshee, and Panther?
>>
>>49555699
Use a 300XL, which will let you run triple LBX-10s and two MLs, which is basically your original idea but better
>>
>>49555813
I would, but that is two years after the setting we're playing in. I could probsbly pull a fast one on the GM, but that ill-will might earn me a tragic engine going super-critical right when the eject malfunctions.
>>
>>49555875
Aren't XL's in Heavies a bad idea, or is that the MWO talking with no idea of what's going on?
>>
>>49555846
Better than all bugs lmao
>>
>>49555764
>>49555783
No, I need something new. Urbie hordes aren't actually that scary.
>>
>>49555888

The closest MWO gets to BT on *anything* is how certain 'Mechs look.

Using it as a basis for anything BT-related is about as good an idea as using those shitty Twilight vampire novels for the same purpose.
>>
>>49555846
Seems solid enough? A 4/6/(4) fire element of the Vindie, Panther, and Banshee and the Jenner zooming around jumping people. I'd personally ditch the Banshee for a jumper just so the whole lance was jump-capable.
>>
>>49555888

XL's are sometimes bad in MWO because certain mechs have easily hittable side torsos because of the hitboxes and the fact you can actively target components.

in the tabletop its all randomized and there is no higher chance of hit depending on the geometry of a mech so XL's can be more viable. its still worth noting that the engine can be damaged from those side torsos, additional crit slots are used, and the mech will be destroyed if the side torso is lost. in many cases it can be worth it for the extra firepower you can equip. a regular engine is still really useful for its ability for a mech to loose both side torsos and keep on trucking.
>>
>>49555888
They're good if you're packing max or near-max armor and heavy weapons. They're pretty bad if you don't have a gunload to justify the vulnerability
>>
>>49556188
Ask a trash meme question, get a literal trashcan meme mech answer
>>
>>49555699
So, Streaks are still pretty decent, but it's a matter of what their use is; BT is a good bit more tactical than MW. The good thing about Streaks, and SRMs in general, is that while they aren't targeted, they whittle away enemies rather well, and are excellent crit seekers (if you're not familiar, for BT, every time you strike an exposed internal location you roll for damaging equipment in that location). LB-X ACs do a very similar function. They're also excellent for dealing with vehicles, and decent for killing infantry.
>>
>>49556192
It's hard as shit to balance converting a tabletop into a real-time game. Doesn't mean it can't be fun, but a lot of shit goes out the window.
>>
>>49556567
LBX are also great anti-aircraft weapons, as well.
>>
>>49556567
No, regular SRMs are good at killing infantry.

>inferno sticks to kids
>>
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>>49556670
It was more of a "in a pinch" statement, as compared to lasers and solid slug ACs.
>>
>>49556497
>trash meme question

wow rude
>>
>>49556842
>duffelblog
>>
>>49557110
Duffleblog is great. no h8 m8
>>
>>49556613

MechWarrior 3 did it well.

MW4 and MWO are total bullshit.
>>
>>49556376
>>49556479
These answers shall help me become a better player. Thank you, my friends, I'll keep these points in mind.
>>
>>49557145
100% but with a filename like that, a fella has to wonder if they realize what it is
>>
>>49557555
A person that's a part of a culture that parodies its ridiculousness linking a website that parodies said culture (which almost seems like a satire of what real life actually is) seeing if people take the bait?
>>
New thread:
>>49559146
>>49559146
>>49559146
Thread posts: 319
Thread images: 56


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