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Pathfinder General /pfg/

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Thread images: 40

Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

Let's all apply to Myth-Weavers games for the fun of it! Share your applications and let's help each other! http://www.myth-weavers.com/forumdisplay.php?f=141&sy=50

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest: https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

DSP's Forrest started a patreon for her own 3pp company: https://www.patreon.com/forrestfirestudios

Old thread: >>49441188
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>>49448549

Yo I want to make a character for the Fae game, what should I make?
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>>49448856
Make a youkai kitsune fey sorcerer who mind controls everyone, of course!
>>
>>49448914

Someone already made that!
>>
Stupid question. I know there are custom magic items under paizo rules. Is there any way to make a custom item that just gives you a feat?
>>
Already off to a fantastic start with this thread.
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>>49448931
Make another one, but with reversed gender!
>>
Eternal Blade for PoW when?
>>
>>49448961
Any and all custom items exist solely at the GM's discretion. There aren't any rules for making custom magic items: Instead, those are merely guidelines for the GM to use.

If you want a custom item that's covered by those guidelines, ask your GM. If you want a custom item that ISN'T covered by those guidelines, ask your GM.
>>
>>49448961
Take a look at Ioun Stones. The ones that give you a feat or some equivalent are worth 10k gold.
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>>49448856
>>49448914
>>49448931
I'm not playing PF, just saw this thred on a front page. The content of your posts screams "one person shitposting", but the poster count says otherwise.

what the fuck, guys.
>>
>>49448991

The other one is a hermaphrodite, there IS no reversed gender!
>>
>>49449083
That's easy. Make one completely genderless.
>>
>>49449031
Welcome to pathfinder.
>>
>>49449093

But then how does they poop?

Are they like those fae creatures that compel party members of opposite genders to fuck each other while they watch?
>>
>>49448914
>Kitsune
Pathfinder kitsune are furries with fox heads. They're bad kitsune.
>>
>>49449102
I am actually grateful for you guys for containing the retards.

Keep up the good fight.
>>
>>49449121
....I never really considered an anus a gender-specific item. Males have them, females have them, herms have them, jellyfish have them. Having a functional poopchute isn't a sexual quality, we just use it as one.
>>
>>49449145
If they contained the retards there wouldn't be a retard REEEEEEEEEEEEEing and calling everyone else triggered every single time someone complained about 3.5 or Pathfinder.

Not so coincidentally, that kind of posting would get you told the fuck off here.
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>>49449190
I think the retards reeeing any time anyone wants to talk positively about 3.5 or Pathfinder outside of this thread are the worse ones.
>>
>>49449209
Nobody does that.
>>
What alignment do you guys think a "generic" Roman or Greek soldier would have?

I'd assume a soldier would force lawful, but would they be more neutral or good?
>>
>>49449242
Bullshit, every time there's a thread for either someone comes in and goes IT'S SHIT FUCK YOU PLAY 5e DIE
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>>49449251
Neutral, maybe lawful neutral.
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>>49449138
Yokai kitsune are a DSP variant that is literally a fox that can turn into a person.
>>
>>49448549
I'll be applying for the Fae Game. No-nonsense half orc inquisitor who was kidnapped and tortured/trolled by evil fey, before they got bored and left her back. Swore vengeance and currently working for elven houses as a bounty hunter/occasional DEUS VULT on uppity fey.
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>>49449310
>DSP
Third party shit doesn't count.

And even then that's not much of an improvement. No fluffy tails.
>>
>>49449346
>No fluffy tails.
They are explicitly stated in the yokai.
>>
What inspired y'all to play DnD?

I was playing Lord of the Rings Monopoly and thought it was fun to move my guy around and try to hit/avoid the ring of power, and I wanted to do something more in depth
>>
>>49449354
As a fox. Not a monster girl. That is what I meant.

And it's STILL third party shit that doesn't count.
>>
>>49449370
>As a fox. Not a monster girl. That is what I meant.
Did you even read it, fukboi?
>Because of telltale foxlike features (such as a poorly concealed tail or sharp fangs), a kitsune with this racial trait only gains a +5 bonus on Disguise checks to appear fully human when in their human form.
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Alright, so I'm trying to put together a sort of jack of all trades fighter-type character.

I'm the kind of guy who has legitimately never taken a level in fighter before in my 17+ years of playing D&D.

I'm planning to take this beautiful fucking thing right here

http://pathminder.github.io/base-classes/fighter-drill-sargeant-mutation-warrior-myrmidon/

So that I can actually be a real human being.

The character is level 5. The first thing I'm doing is taking Exotic Prof-Firearms and Gunsmithing because touch attacks are too good to pass up,and Tempest Gale is freaking great as a discipline. Ranged disarms and trickshooting? Fucking done.

My plan is also to take Golden Lion to enable what my group calls 'Seal Team Six'. That's where I share the feat Paired Opportunists with fucking everyone using a class ability (in this case Tactician) and then we use the free AoO from Hunting Party or the Friendly Fire teamwork feat to trigger a fucking gangrape of the target, where everyone including me gets a free attack at +4 on the poor bastard.

Because Paired Opportunists gives you a bonus on all AoOs, I was also thinking of taking a reach weapon. I want this character to have multiple weapons and be able to adapt to many situations. He's dumped CHA, so that's not a focus, but I'm trying to take at least some useful skills, mostly Perception.

So, what should I take for other weapons? Disciplines? I know there's a magic scabbard that acts like a bag of holding I'm looking at, any other magic items?

Pic related was my reaction upon seeing the Myrmidon archetype in Path of War Expanded.
>>
>>49449394
Fine, fine. It's still third party.
>>
>>49449413
>Alright, so I'm trying to put together a sort of jack of all trades fighter-type character.
Pick a wizard.
>>
>>49449419

I've done that already several dozen times. I'm trying to challenge myself. Someone said 'play a fighter'. This is the only option.
>>
going by the OP posts of this game, every one of you playing it is a massive faggot

is this a fair assessment?
>>
>>49449251
This all depends on what their motivation for being a soldier is. And that's for you to decide. Duty to his country? Probably neutral, could be good though. To provide for his starving family? Leans a bit more toward good. Because he just wants to kill people? Maybe some evil in there.
>>
>>49449413
>using guns
>ISN'T TAKING TRENCH FIGHTER

But why
>>
>>49449465
Yes, but in different ways.

I fucking hate most races in the game for example. The kitsune posters are just a cadre of trolls that do it because it's ascended to a meme here.
>>
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Fa/tg/uys I am mad as a cockatoo that worships Khorne on cocaine.
>Playing Kingmaker
>Barbarorum ad portam
>Numerian
>Court advisors say that they are primitive
>Leather armor and iron weapons
>Army haves heavy cavalry and infantry
>Best kobold steel in whole Avistan
>First battle
>Fucking barbarians have lasors and robutts
>Kingdom's army best troops anal prolapsed
>Weaboo's samurai PC commander commits sudoku
>CyberConan 3000 Lays siege on muh cities.
>>
>>49449499
That's kind of hilarious, not gonna lie.

What was the DM's reasoning?
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>>49449472

Because the third level stance from Tempest Gale gets me Wisdom to damage on all ranged weapons anyways. Also Maneuvers.
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>>49449525
Numeria is the land filled with barbarians, future tech, and Mad Max Orcs.
>>
>>49449499
>>Barbarorum ad portam
>barbarorum
>genetive plural
WHy the fuck you goddamn mothefucking retard, holy fucking shit
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>the fey game has an Augunas/Blackmon kitsune in it
>AND a herm furry fox

http://www.myth-weavers.com/showthread.php?t=372482

http://www.myth-weavers.com/showthread.php?t=372783

Does the GM like furry foxes?
>>
>>49449538

And the Barbarians fucking HATE all of the robutts and tech. There are traits and archetypes for that shit. They've had to deal with radioactive shit and insane nanoswarms for generations.

Unless you're literally being invaded by the 'government' by which I mean the drug-addicted barbaribar ruler who is Palpatine'd by the Technic League, a bunch of CE tech worshiping mad scientist wizards, there's no reason for that shit.

If you are being invaded by the Technic League, you're going to want to teleport to their capital and just shoot everything that's glowing. The resulting explosion should wipe out half the country.

Don't go in the mountain. It isn't a mountain. It's a crashed spaceship, and there is some fucking crazy shit inside you don't want to deal with.
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>>49448931
Actually, there are no kitsune sorcerers here.

http://www.myth-weavers.com/forumdisplay.php?f=38380&tg=67631

http://www.myth-weavers.com/forumdisplay.php?f=38380&tg=67493
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>>49449544
>Spell several terms wrong for the lulz.
>Gets mad at latin misspelling
Mah Equites.
I will copy it all over Jersualem's walls in red paint.
>>
>>49449573
>And the Barbarians fucking HATE all of the robutts and tech
Savage Technologist.

Maybe a Warlord stopped being retarded and embraced the robots.
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>>49449573
Thanks for the info.
The only thing we know from the invaders is that they are an alliance between two tribes, the Tiger Lords and the Black Horses or some shit like that.
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>>49449588
PLEB
L
E
B

Plus, it's not a spelling error it's a grammatical error for no fucking reason
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>>49449121
You mean truffles?

/pfg/, two members of your party (the prettiest male and the prettiest female) encounter a pair of truffles in the woods! How do those characters deal with the truffles?
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>>49449649
Slaughter the truffle.
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>>49449544
I'm glad you grabbed onto the only error in the whole post or else we'd think that anon was perfect.
>>
>>49449661
>Dominate Person
>>
>>49449649
>uses mind control to make people rape each other
>chaotic neutral
good job pathfinder
>>
Send help /pfg/ we're dealing with some demons in a dungeon right now with some high SR which is making me a bit useless at the moment. What are some good buffs that I can use and spells to get past the SR? I'm a 10th level mythic sorc right now.
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>>49449625
Now that my kingdom has lost all the heavy elite troops, troll warriors included, what I should do?
Offer the numerians to be federatia?
The kingdom haves a fuckload of gold and silver.
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>>49449677
It's more than just a little error tbqh familia
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>>49449744
Or should do this instead?
<
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>>49449499

Kobolds do not produce good steel.
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>>49449807
Says who?
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>>49449826

What suggests they make good steel?
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>>49448549
So I take it Pathfinder helped further popularize Kitsune/Fox-People eh?
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>>49449868
Kobolds have a better grasp on chemistry and physics than dorfs.
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>>49449906

That's a bare-faced lie unless you think trapmaking means they somehow understand complex metallurgy.
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>>49449910
Can't make good springs with shitty steel.
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>>49449897
Of course!

Basically half of all mentions of "kitsune" in /tg/ these days is from /pfg/.

https://archive.4plebs.org/tg/search/text/kitsune/
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>>49449929
>Samefag go away
>>
>>49449921

You can make good springs out of mediocre steel, though.

Meanwhile the Dwarves are famous for their craftsmanship, same with Salamanders and even Elves to an extent.

Never hear about the exceptional blades of the kobold though.
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>>49449964
>Never hear about the exceptional blades of the kobold though.

Gnome propaganda.
>>
>>49449897

I wanna fuck that fox!
>>
>>49449964
>>49449921
The only metallurgical achievement kobolds are know for is making furnace workers sick.
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>>49449929
>>49449897
No, it's one assburger memester proliferating it.
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>>49449910
Just look at the racial bonus for dorfs and then that for koborls.
The dorf ads +1/4 to the alchemist's natural armor bonus when using his mutagen while the koborl ads +1/2 to the number of bombs per day the alchemist can create.
Why a dorf alchemist is more interested into give himself protection than obliterating his clan enemies? Intellectual arguments fueled by alcohol. The dorf intellectual haves a shorter life span than the average humanoid intellectual because alcohol as a depressant instigates violence while the koborl aware how this is detrimental for his community since their race is that of underdorgs decides to consumer tea and coffee and focus into destroying his enemies.
>>
>>49449964

I thought that was because kobold economies are based entirely on stealing whatever garbage they can find from other, more productive creatures.
>>
So I know you can use Dex (if you're using a finessable weapon) instead of Str for Trip, Sunder and Disarm, but where in the CRB says this? My current GM is arguing with me that I have to pick agile manuvers or get fucked because the manual says Str only
>>
>>49449807
Its not talked about in PF, but in the 3.5 material, especially the content of Races of the Dragon, it talks about how Kobolds are surprisingly efficient and skilled miners and smiths, and are skilled at making incredibly complex and sophisticated traps and machinery at mass produced rates, as well as providing a steady stream of decent quality weapons for their armories, and are decent alchemists as well.

They just don't do much with it since they live such short lives that trying to make bigger advances in metallurgy such as armor, jewelery, and creature comforts is viewed as pointless since it just gets in the way and no one lives long enough to pan out.

Essentially their a living Henry Ford conveyor belt of mining and smithing.

That, and they also they tend to refuse to use things that are also used and invented by gnomes out of spite, due to the treachery of Garl Glittergold causing the death of their God and their largest civilization
>>
>>49450021
>Kobolds
>hyper xenophobic race that usually never leaves their tunnels
>going out and stealing things
Those are Goblins anon, Kobolds and Goblins are essentially polar opposites.
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>>49450016
Since kobold intellectuals have far more chances to survival than the dorf intellectual kobold science is far more advanced than dorf science. Lets not forget the conservative mindset, main reason of arguments fueled by alcohol ending in bloodshed.
>>
>>49450067
Oh yeah that one time gnomes ruined a specie's future as a joke.
>>
>>49450074

Ah. Nevermind, then.
>>
>>49449649
Murder is the only option.
Then they shag, just to spite the rotten little bastards.
>>
>>49450067

I was not aware 3.5e lore for a defunct setting is canon for PF.
>>
>>49450055
http://www.d20pfsrd.com/feats/combat-feats/weapon-finesse-combat---final
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>>49450157
>Le happy gnome merchant.
Kobold über alles.
>>
>>49449649
Considering they're the power couple... Lewd things happen.
>>
>>49450182
>on attack rolls
He's saying CMB checks and attack rolls are two different things
>>
>>49450104
So how would I price items to do the following:
>A masterwork light crossbow modified to deliver needles containing alchemist infusions. Move action to reload the needle, swift to set up an infusion for delivery, standard to fire
>cannot fire normal ammo, only injections
>another item to allow an alchemist to change cure infusions into inflict onfusions, in order to either fire at foes, or heal an allied dhampir
>some way to make cure extracts work on constructs, seripusly what the fuck why doesn't the alchemist have any way to heal normal constructs this is bullshit
>>
>Looking at campaign
>current party is level 5
>DM says if I join I have to roll 1d4 to see what level my character is

And what exactly am I suppose to do if I roll a 1? I mean, fuck, even 4 would still put me behind, but if I roll a 1 the only two options I see for my character are dying as soon as possible to make a new PC or whoring my PC out to the rest of the party so they actually have a reason to keep this random weak-ass fucker that can't pull their weight around.

Dropped.
>>
>>49450242
Fug, didn't mean to quote anyone, my bad.
>>
>>49450103
>"It was just a prank bro!"
>"Garl dindu nuffin! He's a good gnome!"

>>49450157
Considering PF is just 3.5 with makeup on, and the Kobolds were ported over essentially unchanges, I think its safe to assume there will be similarities in the species lore capability across editions.

Especially since PF doesn't talk much about them except to affirm that they're virtually the same as in 3.5, except with more intersex mutations.
>>
>If I have Weapon Finesse, can I apply my Dex bonus to my combat maneuver checks instead of my Strength bonus??

It depends on what combat maneuver you're attempting. Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon to perform the maneuver, and therefore the weapon’s bonuses apply to the roll. Therefore, if you're attempting a disarm, sunder, or trip maneuver, you can apply your Dex bonus instead of your Str mod on the combat maneuver check (assuming you're using a finessable weapon, of course). For other combat maneuvers, you use the normal rule for determining CMB (Str instead of Dex).
>>
>>49450221
>When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus.
>>
>>49450245
Starting below the level of the rest of the party is nonsensical to me in pathfinder. Especially if death means level loss. Being lower level means dying more, staying below the rest AND while you're below everyone you're useless.
>>
>>49450212

How powerful are we talking here, senpai?
>>
>>49450221
Look at the sidebar, faggot.

Also of note: http://www.d20pfsrd.com/gamemastering/combat#TOC-Combat-Maneuvers
"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver."
>>
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>>49450245
Entitled babby detected.
>>
>>49450276

What are you suggesting he do? He'll be sitting out of combat for at least 4 sessions before he's maybe one level behind the party.
>>
>>49450262
And he uses the "well, then all combat maneuvers can use dex with weapon finesse therefore agile manuevers is useless". I think I cannot winagainst him unless I find something definitory
>>
>>49450271
Yeah, I know what it says, but GM doesn't accept that because is not in the CRB and "anyone could have posted that sidebar".
>>
>>49450242
>A masterwork light crossbow modified to deliver needles
Aren't needles already an special ammo variant for crossbows?

>another item to allow an alchemist to change cure infusions into inflict onfusions, in order to either fire at foes, or heal an allied dhampir
What's stopping you just preparing harm infusions instead?

>some way to make cure extracts work on constructs, seripusly what the fuck why doesn't the alchemist have any way to heal normal constructs this is bullshit
Yes you do. Its called Craft(Construct).
>>
>>49450286
That's assuming the DM even gives him a share of the XP if he doesn't actively participate in the combat.
>>
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>>49450270
Might as well be Prom King and Queen.
>>
>>49450276
I'm level 1, the party is level 5. I'm a hindrance to the party by even being there, if they're trying to keep me alive. Why do they even keep me there? For what purpose?
>>
>>49450298
That sidebar is an errata to the CRB by Paizo, that's about as official as it gets. Also seen here:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9ojt
>>
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>Checks out Planes of Power
>Sees new kineticist archetype
>"Maybe it's not fucking garbage"
>Reads it
>fuckinggarbage.jpeg

Does Paizo know N. Jolly exist and could write not terrible content for the kineticist?
>>
>>49450298
Get a GM who isn't an idiot.
>>
>>49449731
>buffs
Haste and displacement are good buffs
>spell to get past SR?
Anything from the conjuration school. Summons are generally helpful, even if they are acting as a meat shield for the party
>>
>>49450300
I'm pretty sure there's no precedent for an alchemist sticking extracts/infusions in needles to shoot at allies. I was looking at taking the Injected Infusions feat from Jolly's playtest and running with it.

>What's stopping you just preparing harm infusions
The Alchemist doesn't GET inflict spells, or Harm.

>Yes you do. It's called Craft(Construct)
Oh boy I sure do love needing to sit my ass down for a whole day and spend money to do something a wizard can do in one casting of Make Whole!
>>
>>49450351
But anon, that would mean Paizo would have to admit that the Kineticist isn't good and that they were wrong.
And Paizo is neeeeeeeeeeeeeeeever wrong
good lord I can't even bring myself to make a smiley face
>>
>>49450347

You're obviously there to look pretty and jerk them off until you get enough XP to be at the same level.
>>
>>49450337

That's adorable, anon!
>>
>>49450386
>jerk them off until you get enough XP to be at the same level
Does whoring yourself off to a stronger party member net you XP? If it does, I've been doing this wrong.
>>
>>49450382
Okay, this is true, but at least there's someone out there dedicated to polishing shit enough to at least make it look vaguely appealing, which is pretty damn impressive.
>>
>>49450397

Spunk is concentrated experience, this is why the children of high-level adventurers are level 5 right out of the womb.
>>
>>49450371
>Oh boy I sure do love needing to sit my ass down for a whole day and spend money to do something a wizard can do in one casting of Make Whole!

Then take arcane talent? Or some other feat that gives you access to spells? How often does healing constructs even come into play?
Anyway, healing a construct is not a very thematically fitting thing for an alchemist; an alchemist is a chemist/biologist, with medicine for living creatures, not an engineer, who can repair robots.
>>
>>49450512
>5HD babies
Disgusting
>>
>>49450590
Wait what? No an alchemist is a philosopher. The end game of alchemy is the creation of life, lead to gold, immortality, that shit. Chemist I can see, biologist is only even supported by certain archetypes.
>>
>>49450590

>Alchemists can't be metallurgists or sculptors

What?
>>
>>49450590

Or UMD and a wand.
>>
What do lvl 20 Mythic 10 PCs do after their adventure is over?
>>
New to Pathfinder. So many different arcane casters, could someone give me a rundown of their specialties? And Alchemists, could you replace a Wizard with an Alchemist?
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>>49450371
Then maybe you should have played a fucking wizard.

Whiny little bitch.
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>>49450650
Orgies with goddesses
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>>49450590
>not an engineer, who can repair robots

This is false. See: Tinkerer, Homunculist, Promethean Alchemist archetypes, and the existence of the Promethean Disciple discovery.
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>>49450590
>>49450371
Make whole doesn't work on constructs, you know. Spell resistance applies, meaning constructs are immune to it.
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>>49450650
At that point they're so powerful and have such long careers that heir adventure is never over. They now live in a constant roil of war.
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>>49450686
Bullshit: "When make whole is used on a construct creature, the spell bypasses any immunity to magic as if the spell did not allow spell resistance."
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>>49450651
>could you replace a Wizard with an Alchemist
Depends on what you mean by replace, if your group lacks an arcane caster yes, Alchemist can be ok in that case, but the sheer amount of bullshit a Wizard can throw you'll never be able to replace it. Alchemist is good though, nice choice.

Alchemist is like a scienctist you cast arcane magic through potions and mutagens, you can also be a monster (both literally and metaphorically) at melee
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>>49450651
Do you know the difference between prepared and spontaneous?
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>>49450650
Move on to level 21.

You can do that you know. This isn't 4e or 5re.
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>>49450715
Then I sit corrected.
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>>49450651
Wizard: Prepares spells in each slot ahead of time. Maximum versatility and power, but bad prep means you're screwed. Power comes from study, and sometimes schools of magic that gains benefits.

Sorcerer: Much fewer spells, but flexibility in casting them. Less intense prep work involved. Power comes from ancestral magical blood, which manifests in bloodline powers.

Arcanist: I want the best of both worlds. Prep a set of spells like a wizard, cast them like a sorc, but get the fewest spells of either. Get a few arcane tricks to help out.

Witch: Arcane caster, but gets spells like a wizard, but instead of reading a book, you mess around with your pet iguana or whatever familiar to get them. You have a patron instead of a bloodline or school, which gives you some basic theme spells. Also hexes, which can range from useless to OP as hell. Also get a weird spell list, with some healing mixed in.

Alchemist: Totally 'not a spellcaster' but really is. You just use potions an explosives as a means of doing stuff, mostly you'll be limited to improving yourself or screwing up others, but exceptions exist. Less broad than a wizard, but in my experience, more fun if you find an archetype focused on the weird flavor you wanna play.

Bard: Bard. Eh. Technically an arcane caster, but just so poorly made that you can do better, really.

Magus: A fighter/arcane caster, but focuses less on being a hybrid spellcaster in combat, and more a fighter that delivers nasty spells through weapon strikes. Pretty damn good at what they do.

There's also about a dozen other archetypes of classes that provide limited arcane spellcasting, Generally those are on a case-by-case basis.
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>>49450726
Not in that class. You have to start multiclassing like some kind of degenerate.
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>>49450726
>This isn't 4e
...4e PHB had levels from 1-30, you could move on to 21st level rather easily actually
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>>49450726
You don't get it.
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The main thing I see is most people think wizards are the strongest, and don't get me wrong they are, but the people who play them do so incompetently to the point that they aren't nearly as strong as they can be. Poorly prepared spell lists, poor spell choice, and just plain poor use of spells gimp people into being jokes rather than power houses.
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>>49450726
What's the Fire Warrior from Nausicaa doing in that gif?
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>>49450754
Not true. Pathfinder has rules for continuing a class past level 20. They're shit rules that favor casters more than martials, but they do exist.
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>>49450651
Witches are debuffers, bards are buffers/gishes, maguses are gishes. Sorcerers, wizards and arcanists are what you make of them. Sorcerers are spontaneous casters: this means they have relatively rigid spell list which makes them less than ideal for newbies as it's easy to mess up and hard to fix. Wizards and Arcanists both get spellbooks and which is better suited for your character is really up to the specifics.

Alchemists are a different beast altogether. They technically don't cast spells, which leads to some oddities(like not being subject to concentration checks). The extract list is fairly limited and if you try to replace a wizard you'll have to deal with not being able to use them offensively: Virtually all of them are self-buffs, although they can be shared with party members via discovery(though they remain single-target, which makes some of them worse than they'd otherwise be). But to supplement that they get bombs which allow them to do limited form of AoE damage, crowd control and debuffing. They also get mutagen, which can turn them capable melee combatants. They can replace some of the roles wizards usually fill, but they don't get much in the way of conjuration abilities, for example: there's an archetype for summoning spells, but things like teleportation aren't available, which can be a fairly big deal at high levels.
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>>49450740
It's fine. The construct thing wasn't even the thing I actually even wanted to know about, it was just an aside because I have craft constructs sitting there being worthless.
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>>49450818
>hey're shit rules that favor casters more than martials
So like all Pathfinder rules then? at least it's consistent
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>>49450818
Link rules.
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>>49450720
Yes
>>49450746
Alright, thank you. Wizard and Alchemist sound most interesting right now. What sort of archetypes do they have?
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>>49450686
>Spell resistance applies, meaning constructs are immune to it.

That would only apply to golems, not constructs in general.
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>>49450847
Scroll down to the bottom of this page: http://www.d20pfsrd.com/classes/character-advancement#TOC-Advancing-Your-Character
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>>49450854
Wizard archetypes are mostly boring, though there are a few flavorful options. They'll mostly change how you memorize spells, or give you a few basic tricks. Almost all of them play the same, prepare and learn spells, cast spells, go rest. Not to say wizards are bad, but they are a class defined by their spells, no matter how hard paizo has tried to give them other toys.

Alchemist, however, is more limited in scope and height than a wizard, but can do DAMN. NEAR. ANYTHING. From being a mad scientist that self rezzes in clone bodies easily, to making homunculi and other oddities, to straight up turning into a savage beastmode fighter, to outright replacing the rogue. It's more than I can sum up. Take a look at the d20pfsrd, and take a gander at some alchemist archetypes. Some people who play them more than me would hopefully be able to give you better answers once you have an idea of what you wanna know more about.

>>49450827
I'd have to disagree on one point. While it's easier to fix in the long run, it's also really easy for a new player to prepare spells that sound cool, but end up being worthless for the encounters, or the day. Learning proper spell-prep as a wizard is plenty challenging in it's own way.
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>>49450891
>Martials gain fucking nothing
>Casters get more and more and more spells of higher level to use with metamagics and shit
Holy fucking shit I want to punch someone
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>>49450767
But can you move on to level 31? How about
40?

>>49450847
Page 406 of the Core rulebook.

>>49450841
>>49450818
I mitigated that in Homebrew by using Words of Power for any castign above 9th level (because it really does restrain casters a whole lot). The martial tax feats go up as well, so there are Greater Weapon focus, Greater Weapon Spec, Greater Improved Trip, etc. Most class abilities continue to scale unless it specifically says 'capped' and even then if it makes sense I let those fly (for martials).
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>>49450891
Wow, those are really bad.
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>>49450932
Actually, all their abilities continue to grow. If it doesn't say 'capped' it goes on increasing, including Weapon Training,, Armor Training, Sneak Attack, etc.
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>>49450932
And you'd think Path Of War would offer something scaling there(any reasonable would apply those spell slot rules to your maximum maneuver level), but there's no "Metainitiation" in it to make use of 10th level manuvers.

On a similair point, are there any plans to make Mythic options for PoW characters?
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>>49450951
So literally fucking nothing
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>>49450977
>martials abilities do nothing meme.
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>>49451018
+1 to hit and damage every 5 levels and -1 to armor penalties is fucking nothing when compared to more and more 9+ level spells

Martials should have extra attacks for higher BaB and more stuff
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>>49451018
>I don't like it, therefore it is a maymay
anon pls
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>>49451038
More stuff I can agree with, but after a certain point, extra attacks just slow down the game.
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>>49450932
>>49450977
Anon contain your assburgers
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>>49451054
これはベイトです
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>>49451038
Bro, you get like 1d6 every 2 levels, that's broken as shit
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>>49450253
>except with more intersex mutations.

I just got done reading Kobolds of Golarion because I am making a kobold character. I didn't see this fact mentioned in it.
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>>49451095
>Casters becomes more easily capable of raping the fabric of reality
>Martials hit things REALLY hard
Oh yeah, all this damage is soooooooooooooooo broken
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>>49451169
Its in Inner Sea Races.
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>>49451038
The weirdest thing is this happens to me constantly in higher level play:
>gunslinger
>if you come within 200ft of him you will die, no exception
>no hiding from him because magic items
>barriers don't matter because of seeking/cyclonic
He can solve any combat problem (which is most problems in pathfinder) because they will die the next round. He isn't versatile, he does one thing, kill.

However as combat is such a massive part of the system what are you supposed to do about this?
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>>49451200
Combat in PF can already be solved within 1-3 rounds, pending on the enemy count, already.
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>>49451095
Play Unchained Fighter.

Or realize damage is, in most situations, the fastest and best way to end combat, and that combat makes up a good 50% of problems that need to b solved.
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>>49451218
Not with only casters, they take longer because they output less damage unless they are pure blasting specialists, which most don't invest in (it requires heavy investment and creating vulnerabilities, like being cross blooded).
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>>49451200
Bullets don't do cascade damage, a large amount of foes will fuck him over
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>>49451238
>Not with only casters
with Casters only, you should have enough bases covered that at high enough levels you can completely circumvent combat all together.
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>>49451257
Scatter fire arms exist, and they do damage in cones.
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>>49451038
I'd rather see martials doing overflow damage and treating enemy HD as HP if there's a big enough level difference. Lv7 fighter walks into a building full of goblins? First fucker to provoke an AOO causes the room to be emptied.
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>>49451262
Yeah that's a meme born out of the /pfg/ echo chamber.

Let's say you need to get at an artifact inside a fortress. The fortress is guarded by creatures with see invisibility goggles and is teleport trapped. The fortress also practices safe wall building (layered to prevent earth glide/see through stone/etc.).

How are you going to bypass this?
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>>49451337
Disjunction.
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>>49451365
Lets say you're level 16. Also that only disjoins one of many teleport traps covering the fortress. You'll need a lot of disjunction.

Also you got close enough to disjoin, you've entered combat with the guards.
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>>49451391
Actually if you're level 17 your range is 170ft. You've been getting shot at by guards for 400ft. You would have to teleport in, then have someone disjoin, which would work. Unless that spot was teleport trapped. Or what do you do if the fortress moves at 200ft per round?
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>>49451337

>The fortress is guarded by creatures with see invisibility goggles

Or, you know, constant true seeing.

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/devil/erinyes
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>>49451419
Even better.
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>>49451391
>Lets say you're level 16.
But we're talking >20 level play here.
>Also you got close enough to disjoin, you've entered combat with the guards.
Dominate person, and you can apply metamagic to make disjunction a ranged spell.
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>>49451427
That's actually important, because if they merely had See Invisibilty, the party could bypass it with Mind Blank spells. That won't work against True Seeing.

Anyway, why can't the party fight the guards?
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>>49451435
They're not people, you'll need mass dominate monster. Except they're spellbaned against dominate monster/disjoin/anti-magic field/wish.
>>
What alignment would be a guy who is brutally honest, harsh to the point of even being rude, who believes in the survival of the strongest and his goal is reaching physical and mental perfection. He won't sacrifice himself for meaningless things and will not sacrifice others for the same.
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>>49451417
>You've been getting shot at by guards for 400ft
Unless I'm going underground with one of the many spells to cave tunnels.
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>>49451451
He's saying you should be able to bypass all combat with all casters.

So you teleport in to do this. One of the enemies is a gunslinger. Unless you're a divination wizard he wins initiative because he has 50 dex and always acts
In surprise rounds.. You then die because he shoots you before you cast the mass dominate momster.
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>>49451452
>Except they're spellbaned against dominate monster/disjoin/anti-magic field/wish.
a) I'm pretty sure you cant protect against wish, only limited wish.
b) at this point it's rather ridiculous and combat isn't even a option either, these monsters are probably Tarrasque Golems with 20 levels in barbarian,aren't they?
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>>49451472
As already stated the walls block that. They also have see through stone and patrolling earth elementals.

>>49451453
A flavor of neutral. I don't know enough to decide LN/TN/CN. Being rude is not an alignment.
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>>49451513
You're above level 20, they're defending against high level caster with similarly level spells. What, do you want to fight CR 1/3 orcs as a level 25 wizard? You should expect defensive 9th level spells.
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>>49451514
>As already stated the walls block that
You don't get it, dig till spell doesn't work anymore (you're inside anti-magic field) cast disjuction, keep digging XP
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>>49451514
>>49451417
>>49451419
>If I keep adding and adding more abilities eventually caster will die
Of course
Now my turn, infinite dudes attack the gunslinger, how the gunslinger survive?
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>>49451535
No they don't work because they're layered substances you can't pass through, no magic. Earth glide won't help you, you need to mundanelu dig.
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>>49451552
He doesn't. Never said the gunslinger was the strongest. I'm saying just saying you can bypass all combat is highly unrealistic with the kind of defenses CR25+ threats will have.
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>>49451557
>mundanelu dig
Please, I'll summon a creature to do that or tell my friend's eidolon to do that, I'm not going to get dirt on my clothes.
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>>49451569
You can bypass all combats of your CR+5-7, of course if you throw an encounter of CR+9001 not even casters will survive, but by then "rocks fall" also works and takes less time to prepare
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>>49451598
>>49451598
Nothing I stated was above your CR, enemies using a 9th spell when you're level 25 is BELOW your CR. The enemy always acting in surprise rounds may just be a thing he got from his class long before level 20. Wall layering is mundane. Teleport traps are not above your CR. creatures having true seeing is something that happens at CR 11.
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>This castle encounter
Funny thing, similar happened to us
>Be trapped in a church
>Countless enemies outside
>"Guys, there's no need for any of this"
>Try to come up with a bottle neck (using the metal doors)
>Two of our martials almost die
>"Come on guys, listen to me"
>They try to climb to the highest part of the church and fire from above
>They almost get killed because trops have archers and are so many that statistically they end hitting
>Enemies start torching the church
>They say we're done GM, fuck you
>Wait, where's the caster?
>Tunnel digged by earth elemental I cast leads to forest 2 km away
It was so fucking funny
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>>49451653
Earth elementals don't leave holes behind them, burrow doesn't leave a hole.
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>>49451337
Planar Binding/Animate/Control Undead, etc. Send an army of outsiders in to do the work for you.

For fucks sake you're a god damn wizard. Why are you wasting time doing your own laundry?
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>>49451337
Spam Earthquake on a daily basis until the fortress has been leveled?
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>>49451680
GM said it did for comedic purposes
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>>49451653
>>49451680
Earth Glide (Ex)

A burrowing earth elemental can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. If protected against fire damage, it can even glide through lava. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other sign of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.
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>>49451712
Sounds like an excuse because the GM overestimated his encounter and wanted to just avoid TPK
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>>49451694
The walls are adamantine. Your forces get killed by guards because they're CR 14 or so and get shot by guards appropriate for your level.
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>>49451734
What? It was me the one who cast the earth elemental and left, it wasn't a TPK at all, only the rest of players wanted it to be a TPK, I tried to tell them that we could leave whenever we wanted.
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>>49451569
It's only unrealistic thanks to the enemy's own casters, mind you. Not that that makes your argument fall apart, but it's an interesting bit to note.
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>>49451754
> Your forces get killed by guards because they're CR 14
Then I'll just build up an army of higher CR creatures.
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>>49451773
How?
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>>49451769
But you broke the rules to do it.
Even if it was GM approved.
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>>49451771
If you're a party it's also difficult if there is a dex based martial or anyone with dimensional dervish. If they beat you initiative you die that round and saves scale better than DC so he'll pass whatever saves you throw at him (I can link a fighter build that'll pass nearly all saves).
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>>49451806
>You broke the rules
What rules?
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>>49451862
Earth glide doesn't leave a hole for you to go with the earth elemental.
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>>49451870
"I" didn't leave I hole I told the GM I used my earth elemental to leave, he described what happened, not me.
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>>49451893
How did you leave using the earth elemental? That's like saying it's not your fault you shot him, all you did was pull the trigger in his direction.
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>>49451893
How did you use your earth elemental to leave? You can't. That's the broke. Rule. Likely your GM didn't know. Fucking cheater.
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>>49451893
The GM was taking fucking pity on you by bending the rules
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>>49451734
>>49451806
>>49451870
Earth elementals have burrow, just saying
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>>49451800
Gate, or outsider binding. I should be at a high enough level that respectable angels or other outsiders would take notice of me. I would probably have a high diplomacy modifier, and the wealth to give them anything they would want.
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>>49451917
>>49451930
>>49451935
>What's burrow?
http://www.d20pfsrd.com/magic/all-spells/b/burrow
>Loose material collapses behind the target 1 round after it leaves the area
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>>49451954
That is the spell idiot

*Burrow (Ex)
Note!

Burrow details were not included in the Pathfinder Roleplaying Game so the details shown here were copied from d20srd.org.

A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise. Creatures cannot charge or run while burrowing. Most burrowing creatures do not leave behind tunnels other creatures can use (either because the material they tunnel through fills in behind them or because they do not actually dislocate any material when burrowing); see the individual creature descriptions for details.
>>
>>49451954
>>49451945
Look at >>49451717 it doesn't leave a hole if it is an earth elemental.
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>>49451969
>Most
Not all
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>>49451930
>"I have my powerful earth elemental actually dig the goddamn hole instead of gliding through the soil."
>>
>>49452000
And earth elementals specifically don't leave any trace.
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>>49452000
Earth elementals do not dislocate material when burrowing so they are in creatures who do not create tunnels
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>>49452002
Which will take many hours. Earth elementals don't dig faster than just a strong guy. You're a fucking cheater kid.
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>>49450854
Let me put it this way: the Alchemist supports the play-styles of Killer Queen, Zoids, Iron Man, The Hulk, Edward Elric, The Ghostbusters, Ash Ketchum, Dr. Doom, Batman, and more.
>>
>>49452008
>>49452016
I could have cast a bullete if i wanted or whatever, I cast earth elemental because that's what my GM told me I should cast. Are you this level of retard? I could have even teleported if I wanted.
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>tfw my Slayer got a high-risk infiltration mission halfway through yesterday's session

OH BOY OH BOY
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>>49452008
>>49452016
>>49452024
>You're a cheater for thinking of something clever that your earth elemental could do, simply because it isn't specifically stated they can do it that way.
>>
>>49452060
No it's specifically stated he can't do it. You're not clever you were cheating.
>>
>>49452039
>tfw maxed stealth with my ranger to go full big boss snake eater
>caught every fucking time
Why I even play this game?
>>
>>49452060
Earth Glide text is there for a reason moron
>>
>>49452034
>Are you this level of retard?
Yes, now fuck off with your shitty stories that have nothing to do with the conversation, adults are talking
>>
>>49452034
>waaah! It's not my fault my GM made me cheat

No fuck you, I doubt he said that you're trying to shift the blame now faggot.
>>
This >>49452060 is not me (>>49452034) btw
>>
>>49452064
Not him, and I may be misunderstanding, but it states that earth elementals have a burrow speed in addition to earth glide. As a DM myself I can see it being reasonable for the player to share the EE's space during burrowing.
>>
>>49452034
Your story was utter shit and you were not clever
>>
>>49452024
Not even the original guy. Just responding to highly autistic bait like this for some reason.

I wager any one large or better earth elemental is gonna outclass any 5 trained "just a strong guy"s even if the DM is autistic enough to say that it's literally shoveling and pushing soil by hand instead of using natural advantages. Besides, sounded like the party was basically dicking around forever anyway.
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>An Earth Elemental can glide through solid dirt, but can't make a hole in the ground.
>>
>>49452091
So how are your non existent games going? still not being invited to games?
>>
>>49452112
Earth glide that they have is not the spell earth glide. It is an Ex ability that tell you how they burrow. They burrow and don't even leave a ripple. If he had put himself in an extra dimensional space (like a bag of holding) and had the earth elemental hold it I would be fine with it. But a burrowing earth elemental had no space around it.
>>
>>49452150

See >>49452132
>>
>>49452135
I have two games currently. Stop being a faggot and trying to make yourself feel better for being a cheating retard.

>>49452125
Digging a 2km hole would take 5 strong guys several weeks. It sounds like they had a lot do combat rounds, not a lot of actual time.
>>
>>49450351
Wait, you have it already? Any chance you could share that archetype?
>>
>>49452163
Yes, and? An earth elemental has no special ability to dig. This is a true statement. Sure you could consider it a flaw with their design, doesn't make it not a fact.
>>
>>49452192

I think it's the difference between doesn't, and can't.

RAW, it doesn't, which might mean Can't. If that's your level of autism, more power to you.

RAI, I cannot imagine it being literally unable to do this. It boggles my mind. Maybe that's my autism. That's cool too.
>>
>>49452192
The thing is, you're defending that flaw like it's a divine truth when it is in fact VERY RETARDED and should be omitted.
>>
>>49452150
>It is an Ex ability that tell you how they burrow.
Why are you assuming this given that the two are stated separately? Why WOULD they state the two separately if they were the same thing?
>>
>>49450351
Have scans come out for this yet? I wanted to see the new toys divine casters get in there
>>
>>49452217
It CAN dig. I do not understand why it being an earth elemental it should be supernaturally good at digging to the point of doing several weeks of work for a team in a few minutes by itself. Its made of awakened earth, which is why it can pass through earth magically. I see no reason it should be magically good at moving it as well.
>>
>>49452217
It can probably slowly push ground away and pick up rocks, but it does not magically create pits.
>>
>>49452229
Because the Ex ability tells you how they burrow. What was linked was generic rules for burrowing. The specific rules for now an earth elemental burrows trumps them. That's how paizo does its monster design. Specific clarifies and modifies general.

>>49452225
In my mind it isn't retarded. An earth elemental is probably good at digging, sure, but no so supernaturally good it can dig a 2km tunnel in a matter of minutes. ALSO the ex earth glide ability also restricts them from burrowing as normal because they can't. They don't have normal burrowing, which is fine. You're trying to defend a shit story and an unclever use of an ability that doesn't even work that way.
>>
>>49452217
In what way should the earth elemtal be able to dig? Just blast holes through things dirt as it moves? That's retarded.
>>
There're lots of creatures with natural burrow, if he can summon an earth elemental I dunno, if you're so autistic to get triggered by it, why he couldn't have summoned one of those, I in fact, if I were his GM, wouldn't even bat an eye if he summoned the earth elemental
>>
>>49451824
>If they beat you on initiative you die that round

You can't be certain they'll win the initiative, and even if they do it's no promise they'll beat you on that turn if you've properly warded yourself against it.

Also by the time you have 9th level spells, your saves mean shit. Eat a Euphoric Tranquility modified by a Reach Metamagic Rod, or look at the bomb.

How do you handle this- I cast Akashic Form so that if I die, I just respawn at my HQ. Then I go find some weakass scrub somewhere. A dirt farmer two towns over from the fortress should work fine. I insult his mother and begin combat, casting Phasic Challenge so that no creature other than this dirt farmer can interact with me. Then I teleport away, because there's no range limit on Phasic Challenge. I appear in the fortress, completely immune to the guards' abilities to harm or stop me. I then use my 25~ rounds to find the artifact. I put my hands on the artifact and then dismiss Phasic Challenge, at which point my Contingency spell goes off causing me to teleport away before there is any opportunity for interaction.
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>>49452294
Forgive me for thinking that a creature which displays object mastery over a specific element is capable of manipulating that element in any way, shape, or form.
>>
>>49452332
Earth elemtnals don't have mastery over earth though. They're just awakened earth.
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>>49451337
>>49451391
>>49451417
>>49451452
>>49451514
>>49451557
>>49451754
How in the ever living fuck are these NPCs getting all these abilities without access to either Casters or Caster-Equivelent monsters that are casting spells? How does the Gunslinger have 50 Dex? I thought you said there were only Monsters so as to avoid Charm Person, so where did the Gunslinger come from? All classes at high enough level can end a single enemy easily if they win Initiative, so what difference does it make with the Gunslinger? How the fuck do all these monsters have magical effects so close to an AMField? Where did they get an Adamantine wall that sticks a comparable distance in the ground? Who is generating the AMField?

This sounds a lot like either another post-20 Wizard is purposefully dicking with the players, a God (which is essentiall a caster by function) is dicking with them, or the GM has build a contrived scenario built around dicking casters over via bullshit fiat, but also at the same time dicks over the martials just as bad.
>>
>GM, while these are trying to get killed and are ignoring me, how about I summon an earth elemental to escape
>Of course, player
>So I cast it and tell it to dig a tunned so we can escape
>Sure, he leaves you behind becuase he can't dig tunels, he just glides, fuck you faggot, you all die!
I'm glad I don't browse here as often as I did in the past
>>
>>49452372
I think he's talking about the fact that they have a feature that's literally called Earth Mastery.
>>
>>49452243
>I see no reason it should be magically good at moving it as well.
Then how can it move itself?
>>
>>49452401
But that's not what Earth Mastery does at all.
>>
>>49452385
To be fair, the guy saying that is came here to start shit and shout about "echo chambers" at the top of his lungs.
He is not normal to here
>>
>>49452458
Are you very good at moving around meat because you're made of it? Could you, theoretically, dig a 2km tunnel through meat in a few minutes?
>>
>>49452458
It moves its conscience through dirt into the next pile of stons, see? was that hard?
>>
>>49452489
>dig a 2km tunnel through meat in a few minutes?
Yes, ask your mom. I digged that shit all night long.
>>
>>49452377
>How in the ever living fuck are these NPCs getting all these abilities without access to either Casters or Caster-Equivelent monsters that are casting spells?

They can have access to casters, it doesn't matter. The point is that your level 25 caster can't accomplish the goal while "circumventing all fights" (whatever that means).

>How does the Gunslinger have 50 Dex?
I dunno that one.

>I thought you said there were only Monsters so as to avoid Charm Person, so where did the Gunslinger come from?
Monsters can have class levels. Maybe it's a monster with 20 levels in Gunslinger.

>All classes at high enough level can end a single enemy easily if they win Initiative, so what difference does it make with the Gunslinger?
I think Gunslingers get some ability to always have 20 on their initiative. Maybe. I don't know much about Gunslingers, because they're a shit class for twats.

>How the fuck do all these monsters have magical effects so close to an AMField?
Uh... Selective Spell? Does that work with Antimagic Field?

>Where did they get an Adamantine wall that sticks a comparable distance in the ground?
I don't think that matters. They probably got it from the Elemental Plane of Earth, though.

>Who is generating the AMField?
Could be a caster. Or maybe the artifact. Does that matter? Even if they have no casters, they could have scrolls or somethings.

>or the GM has build a contrived scenario built around dicking casters over via bullshit fiat
Yes.

For the record, I'm not the guy that you replied to, just some Anon also trying to make sense of all this. It's not working.
>>
>>49452332
it is moving lump of earth
not earth wizard
>>
>>49452524
50 dex is possible if he multiclasses into barbarian and alchemist and minmaxes.
>>
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>it's another "implied powers vs enumerated powers" episode of /pfg/
>>
>>49452542
People think there are a lot of different implied powers, we can't use those in an argument because I certainly don't think earth wizardry is implied.
>>
>>49452520
My mom is dead!
>>
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Can other DMs give me their two cents?

I'm running a game for three players: two experienced ones and one new-ish one. They are playing:

Experienced: Conjurer Wizard
Experienced: Blaster Sorcerer
New-ish: Wind Oracle

This is obviously a very glass cannon-y party and things tend to get resolved very quickly, either by victory or by retreat.

The game's going really well so far, except I want to help the newer player feel more included and important in combat. Brainstorming encounters, I'm worried the Oracle will just be a healbot behind the offense.

My understanding is that the Oracle is a perfectly good class, though I haven't dealt with it before. What reasons is it considered good? Any such reasons that might give the Oracle added relevance in this environment?
>>
>>49452566
Yeah, I know, I told you I did a lot of digging that night.
>>
>>49452586
Wind is one of the weaker types of oracles. Also oracles are a gish/front line, not a backline.
>>
>>49452524
>The point is that your level 25 caster can't accomplish the goal while "circumventing all fights" (whatever that means).
Except he started whining and screaming how they're limited to 16th level in>>49451391
which makes this whole thing fall apart

Also, if you requre an equally bullshit wizard to get in a bullshitting match to bullshit away all the other wizard's things for the sole purpose of forcing combat via PC preptime strategies, then its not a good counter-example against the Caster-Martial disparity, since it requires the same level of combat circumvention methods, just applied in reverse

Also, no one said "all" fights, that post just said they should have the capability to circumvent combat, which implies that it should be the case in most instances, but not all.

Plus this level of bullshit is so extraneous and almost impossible to occur that it exists squarely in the exception department, not a qualifier.
>>
>>49452617
>Also oracles are a gish/front line, not a backline
debatable, as the differing Mysteries can radically alter their role, like how Lore makes them massive Skillmonkeys
>>
>>49452617
Alas the wind thing is getting pretty tied to the character concept, which the player is quite fond of (and I agree it's a flavourful character; traveling sootthsayer / gambler / drunk in a homebrewed Silk Road setting). Perhaps if the strength of the Wind Mystery is an issue I can figure out some buffs for it?
>>
>>49452636
How many campaigns do you actually play in that you bypass all combat? I've played a lot of level 17+ games and it doesn't happen. This level of bullshit defense is the norm.
>>
>>49452586
The Oracle will be able to deal with more physical punishment than the Wizard or the Sorcerer with his bigger hit dice and medium armor, but not a whole lot more.

Oracles can generally get by with a combination of casting and fighting in the same way a Cleric can: fighting at lower levels and casting at higher ones.
>>
>>49452657
They still have D8 HD and medium armor training.
>>
>>49452673
>This level of bullshit defense is the norm.
No it isn't, you see some bullshit, but no GM can come up with all counters, they forget soem stuff and then you exploit that, they might say "eh, mmm, no, they also have this and that", but you already won because he's building the encounter to fuck you up, and like a wise martial arts you just have to say "then I don't retrieve the artifact, I create my own plane and go live peacefully there and leave this doomed plane behind"
>>
>>49452673
>This level of bullshit defense is the norm.

No it's not, because normal campaigns don't expect the party to circumvent or avoid all combats and people don't actually build their PCs to do that.
>>
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>my GM is saying spellbooks are normally 10 pages
>I have 114 pages worth of spells
>>
I'm playing a Brass dragon in this campaign I'm joining. How should I roleplay this Brass dragon.

Don't ask why a dragon, it's the GM who told us to pick a dragon type
>>
>>49452746
>then I don't retrieve the artifact, I create my own plane and go live peacefully there and leave this doomed plane behind
Then you have to leave the campaign. I never really got why "I'm just going to leave the adventure and live peacefully" is an option in people's eyes.

>No it isn't
I would disagree. Last time I did a level 20 oneshot it was chasing around a 400 on a side adamantine cube moving at 600ft per round and plane shifting every 10 minutes guarded by a sorcerer 20/wizard 8 and his army of simulacrum.

The party was me (a witch), an oracle, a ninja, a fighter, and a sorcerer.

We did eventually do it, but it was after I intentionally failed the save to his teleport trap, went into a cube of lava, and dug my way out.
>>
>>49452796
>Then you have to leave the campaign
I would, because it stopped being a campaign, is just a me gainst them GM mentality, and that's not healthy. There's no story, it's just putting shit on top of shit to kill players.

Sorry you have to deal with this level of cancerous people.
>>
>>49452835
>There's no story, it's just putting shit on top of shit to kill players.
There was plenty of story in that game. I loved to hate the BBEG. It was very satisfying when I got to piss on all the statues he had of himself.
>>
>>49452835
This, if I forget something and players use that something to bypass the encounter I wont go "nuh nuh they're also immune to that", no, I'll reward them
>>
>>49452672
Out of curiousity, which Curse did he choose?

Wind is by no means a terrible Mystery to take, it just isn't the most optimal. It has great utility and defensive options. If you introduce situations where he can use his revelations to their best effect, he'll shine.
>>
>>49452870
In this case that is what happened. He had nearly everything accounted for. I know because I had seen the same level 20 oneshot run twice people. He refined it between times run, but it was pretty air tight by the final iteration.
>>
>>49452776
What kind of wizard has a spellbook only 10 pages long? That's not even enough to have all your cantrips and 1sts known.
>>
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>>49452882
Haunted.

She shines in a flavourful, out-of-combat sense as there's a lot of spiritual phenomena going on as well that she helps deal with (think Mushishi if you've seen it), but this is definitely a combative campaign.

I can certainly custom engineer encounters to her abilities but I see this as more of a band aid.
>>
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Sorry to come in at the end of the thread. I need opinions on AP concept.

>Engines of War
>Being goblinoid is a curse, a constant roil of agony and fear under the heels of greater races. First they were slaves, then soldiers, then vermin, and now finally outcasts. However you seek to be outcast no longer, and instead become conquerers. The Adventure Path follows a war of conquest, of a great unified nation of goblinoids and lesser giantkind. You are members of Clan Mordrek, a small group swept up in the tides of war. Can you lead your people to greater position among the goblinoid clans, and lead your people to victory? In the wake of war you may be able to find not only your clan's past, but the forgotten history of the goblinoid people, and what lay beyond the clouded annals of time.

>Book one follows the Siege of Rohas Vel, the eastern jewel in the crown of the Dellish empire and the uncovered in the Temple of Pel Who Bit the Sun.

>Introduces several subsystems to the AP.

>Conquest
>Conquest is essentially if the players complete certain events in certain ways, acquire certain items, or make certain alliances they gain conquest. This gives them better or worse situations later on in the AP. There are guidelines for creating new conquests. Each divergent event has brackets for where the players currently fit.

>Mysteries & Truth
>The AP delves into the tortured history of the goblinoid people, and as such you uncover many of the lost mysteries of species. Similar to conquest certain items can be researched to gain truth. Truth can then reveal important secrets that can help you in the AP. Both players and NPCs can research such items using an adapted version of research from ultimate intrigue.
>>
>>49452960
Custom encounters may not be the answer, but there should be times out of combat where she is the one best suited for solving problems, and it sounds like you're doing a good job with that as far as spiritual phenomena are concerned.

Has the player expressed concern that she isn't contributing as much to combat as the others? If not, I would talk to her first. You may just be worrying about a problem that isn't really there.

If she has mentioned something about it, I'd recommend giving her some tips on how to fight more effectively, either through positioning or spell selection.
>>
>>49452996
Right off the bat I don't like the premise idea that you're hard racelocked.

Will lose out on a lot of people who just don't want to be a goblin.
>>
>>49453084
Player is male by the way sorry, referring to the character as 'she'.

Advice on combat choices and position kind of happens organically already ("you sure you don't want to be here?").

He hasn't complained, but nor is he the sort to, and I could tell he looked a tad bored in the last encounter. Certainly I'll have that conversation with him about how he imagined his character contributing, but for a newer player this can be difficult to answer. I'd like to be able to put a couple solid suggestions on the table.
>>
>>49453122
Is true. Part of the plan is adding more goblinoids increasing the possible races to the following:
>Goblins
>Hobgoblins
>Bugbears
>Monkey Goblins
>Gubbins (aquatic goblins)
>Gremlins (native outsider proto goblins related to barghest)
>Mere-troll (large goblin cousins often mistaken for small underfed trolls)

Hard race locking is a problem, but I don't think it is one I can fix without entirely changing the AP (unless being a slave soldier is a thing, I could make it a trait perhaps).
>>
Hi all, newish player here. Wondering if there's a homebrew or official class similiar to Runepriest in 5e.
https://www.dandwiki.com/wiki/Runepriest,_Variant_(5e_Class)

Basically I just want a class that uses Runes as my attack spells. Is Cleric's Rune Domain similar? Wanting to switch over to the better game and leave 5e behind me.
>>
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>>49451337

A hummingbird tengu or tiefling stalker (vigilante) 4/harbinger 1 of the Lords of the Wheel would fare very well in this scenario's lower-level version.

A stalker (vigilante) receives an inspiration pool and free inspiration on all Knowledge, Perception, and Sense Motive checks. They can take an investigator talent to apply this to Linguistics and Spellcraft checks as well, which synergizes with Orator. (A hummingbird tengu makes especially good use of Orator due to +4 Linguistics.) Thus, they can work their social skills to coax and manipulate.

Their Stealth will be quite dependable due to Small size, a +2 racial bonus, and, from the Lords of the Wheel, a +2 insight bonus and Lurker in Darkness. Stalking Ghoul from the stalker progression should confer another +4 competence bonus, and is officially a pseudo-Hide in Plain Sight:
https://archive.4plebs.org/tg/thread/44704993/#44709784

Ghostwalk lets them turn incorporeal to pass through walls up to 5 feet thick, and Fading Strike is rechargeable teleportation.

Running Hunter's Stance grants scent, Formless Dance is concealment and See Invisibility, and Time Skitter looping keeps them mobile.

They can even use Dizzying Venom Prana to prep a target for interrogation:
https://archive.4plebs.org/tg/thread/49405525/#49410885

The character has a surprising amount of non-daily, non-combat utility, and that is before they leverage their very high initiative and Sneak Attacking multiattack maneuvers.
>>
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Anyone stat'd and given abilities to Mizutsune?
>>
>>49453497
Describe it
>>
I have a question about familiars.

Under the "Share Spells" ability:

Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Does the second clause-
>A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

only apply to spells cast on the familiar via the first bit-
>The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself.

Or does it mean you can cast any spells on the familiar even if they don't normally affect creatures of the familiar's type?

For example, Enlarge/Shrink person.
>>
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>>49453497
Man, the design of bubble dragons has changed a lot.
>>
>>49453216
Purple Duck's Rune Magic has you covered.

I suspect you'll regret leaving 5e for this flaming garbage heap, though
>>
>>49454112
A leviathan (male) who is graceful, elegant, and is able to naturally produce a soap like substance from its body that it can use to move across terrain quickly or encase its enemies in bubbles.
>>
>>49454181
What cr you want it
>>
>>49454181
Leviathan isn't even a typically gendered creature you fuckbend.
>>
>>49454232
CR10-11, like most adult dragons
>>
>>49454260
Fuckbend (male)
>>
>>49454147
It's two clauses separated by a period so the two are not connected to one another.

The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself

Also

A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

So yes, a wizard could cast Enlarge or Shrink Person on his familiar.
>>
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>>49454269
Sorry, that's more like young dragons

>>49454260
>>49454232
Guys, >>49454181
Isn't the original poster, but that anon did a better description then I would have.
>>
>>49454326
Sorry anon, I just wanted to shitpost on your behalf
>>
My players in Kingmaker have just finished book 2, and just took the baby owlbear that was in the owlbear's lair back home. They want to raise it, and the cavalier wants to eventually have it as his mount. Are there any stats for Owlbear companions?
>>
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>>49454356
Holy shit, a circumstance where replying to a "stat x" post with an Owlbear statblock is actually the appropriate thing to do.

I don't know how to react to this.
>>
>>49454378
I meant Companion stats. Like how Wolf animal companions have different stats from an actual Wolf statblock, I was wondering if anyone had converted Owlbears to have similar Companion statblocks.
>>
>>49454378
maybe by posting the owlbear statblock?
>>
New Thread

>>49454589
>>49454589
>>49454589
>>49454589
>>
>>49454433
Well to be a bit of a killjoy, a Cavalier can't take a magical beast as a mount without the Monstrous Mount feat, and even then they have a very restrictive choice of mounts that doesn't include the Owlbear.

Best case scenario: your player has a new Owlbear pet that will grow into the base form of the owlbear and then never progress from its adult owlbear stats, because they are designed to not be companions.
>>
>>49452673
>This level of bullshit defense is the norm.
No. Just no. Look at nearly every published campaign ever, and speaking from my own experience with some friends' homebrew campagins, this is not the norm. The norm is not expecting/coming to a gentleman's agrement with the Wizard player on what is and isn't exeptable, and to limit things to make the other characters feel useful.

This bullshit is essentially the DM acting like that one kid on the playground who keeps going "Nuh-uh! You didn't win because I said so!" whenever you play any make-believe games with him.

This shit is only normal if the GM and the group are turbo autists, and I mean literal autism/aspergers.
>>
>>49450726
sauce
Thread posts: 320
Thread images: 40


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