What sort of things would you find in the post-apocalyptic New York subway?
Metro 20XX: America Edition thread.
>>49317947
The most vile thing on god's green Earth:New Yorkers
>>49317947
Homeless people
>>49318011
New Englanders are worse desu
>>49317947
rat's. possibly cockroaches, if they haven't been killed by the rats. ghosts of past new yorks.the one honest public works employee, still hard at work
>>49318011
What ifall the New Yorkers are dead, and the tourists inherited the earth?
>>49317947
It'd basically be Escape from New York, minus Manhattan being walled off
>>49318173>people who visit New York for pleasure
I stand corrected: there are worse things on this planet.
>>49317947
I guess it depends on the kind of apocalypse.
Nuclear: Fallout New New York
Zombie: Left 4 NYC
Demonic: Hellgate, Yank Edition
Alien: Uh... Crysis?
>>49318377
Let's go nuclear. Full Metro mode.
>>49318173
So literally only Manhattan remains?
>>49318460
Mutants, insane scavengers, bandits, etc. Wildlife, obviously, possibly mutated as well. Most work is going to be done figuring out what mutated into what. After that, you've run out of run completely, and you'll have to start adding things that are completely new, like Fallout's Super Mutants (I realize that they're mutated humans, but they weren't byproducts of the radiation, but a virus.)
>>49318185
Good movie, good inspiration too.
Flooded stations and tunnels. Hope you like subway crocodiles.
>>49318460
>>49318554
American STALKER.
but STALKER is a russian thing the Americans would be RANGERS
>>49320124
>mobility scooters bolted onto carriages and hooked up to generators ferry the Rangers through the New York subway
>>49320167
>>49320168
>>49320124
>>49320168
>Freedom would be called Liberty
>Duty is called Order
>Bandits are gangsters
>Monolith could with be some Christians or eco freaks
>>49320216
>>49320221
>ecologists are a hippie commune
>>49320221
>>49320221
Or even better, Christian eco-freaks. That's a thing.
>>49320238
Unionized plumbers/railway workers with detailed knowledge of the underground ganging together to keep control of the tunnels they spent their pre-apocalypse work life maintaining. Expect subway cars built up to be mobile living quarters that double as battering rams. They probably have monthly dues to pay to the barricaded electrical workers that keep their deathtrams running.
Transients that were insane BEFORE the world ended roving around in packs, barely resembling humans. Mad gibbering echoing down the dark hallways as the pitter patter of malformed feet draw ever closer.
Sections of the subway filled with the rotting remains of refuge camps slaughtered by the aforementioned transient hordes, picked clean of useful refuse by scavenging parties sent out by the unions.
>>49320246
>>49320278
>>49320294
>>49320303
>>49320341
Are there any good post apocalyptic pen and papers? Anything in the vein of STALKER?
>>49320221
>>49320247
Its kind of hard to say since Freedom "liked the zone" but I always thought they looked it becasue it was a free land no rules or authority over it and most never really cared about the nature aspect of it
https://www.youtube.com/watch?v=N3yzVdCC5PA
>>49320358
>>49320384
>>49319915
>>49320398
>>49320433
>>49320368
There's several STALKER-specific systems in various states of completion. There's also Other Dust, which is from the same company as Stars Without Number, and is quite good. GURPS After the End is a fairly solid supplement, even if you aren't working with the system, since it's fairly concerned with worldbuilding as opposed to just mechanics (as some GURPS books are). Aside from that, Apocalypse World is the other good one I frequently hear.
>>49320278
I might rip the first one for my game (OP). Think it'd be reasonable for them to set up shop in the 174th St. Yard and surrounding area, and make use of the 8th Avenue line as their main territory? It's an underground yard, it's got space for 5 trains and change, and it runs along a fair number of important stations.And is Unity a terrible name for multiple unions banding together?
>>49320451
>>49320463
>>49320463
I appreciate the aesthetic posts. I've got a love for urbex, hence why I'm not such a fan of the "world's a desert" Mad Max approach to the apocalypse and more amenable to stuff like this. I'll post a few.
>>49320470
>>49320482
Thanks and glad I could help. I don't have a ton of suggestions, but I figured the images couldn't hurt.
>>49320503
Hey, man, anything helps.
>>49320503
>>49320521
>>49320534
>>49320534
>>49320543
Good Stuff! Thanks.
>>49320554
>>49320557
>>49320560
>>49320570
Apparently I have no shortage of creepy-ass tunnel pics...
>>49320570
>>49320583
>>49320598
>>49320609
Holy HDR, dude
>>49320609
>>49317947
the TMNT....on a somewhat more serious note..a race of intelligent rats would fit right in...maybe they are at war with roach people?...or bandits..i dunno
>>49320461
Having a hub wouldn't be a bad idea. Could even have it function as a way for the PCs to get around in a somewhat safe manner, in exchange for insanely high ticket prices or favors done for Unity. They would probably have access to some areas of the city that are otherwise inaccessible, too. IMO, the majority of their strength would lie in their mobility: hard to fuck with people that can flip a few levers and zip off in a wrought-iron encased missile of fuckyou.
Also offers a good platform for political interplay. The mobility of Unity hinges on other groups providing the infrastructure required for them to function, while at the same time, the services Unity provides for those groups is invaluable.Simplistic, yet to the point, while conveying an easily understood ethos. Not bad at all.
>>49320623
It was the decaying remains of an old European hospital or mental institute. (Germany somewhere IIRC...)
>>49320665
Well, this is about all for me for the moment - off to get some sleep.
>>49320663
Good point about politics. If Unity's got most of the working trains and the knowledge to keep the subway itself running, that's... well, a pretty big deal. You'd likely see a couple Unity workers at most stations to keep the place maintained and be a liaison of sort. And, of course, to keep the fuck-you on rails going.
I'm thinking Unity would end up the major northern power, up at 207-168th, with outposts at the subway's power stations (they're more south, right?). I keep coming back to having a major trade outpost in the City Hall station, largely because I want something still beautiful for my players to get to see. Other than those, Times Square, and Grand Central, what would be the really big stations that'd still play host to a population? I'm not from New York, and I've never even visited, so I'm not familiar beyond what Google searches yield me (and "busiest stations" doesn't necessarily correspond to "most important stations").
Pic related: The relatively simplified MTA map that I'm using. 469 stations, hundreds of which are aboveground, is a little much for me to process and a lot much for me to prepare for players.
>>49320545
Who the fuck goes barefoot in a place like that?
>>49320867
I didn't want to say anything, but that creeps me out too. Glass, rusty nails, and lord only knows what else could be in that shit, not to mention the bacteria...
>>49320772
Imagine how much cooperation and upkeep would go into making sure a place as centrally located as the City Hall station remains safe enough for merchants to want to flock to.
Personally, I'd pick a few outlier stations (such as the 207-168th area you mentioned) and build them up to be the struggling capitals of various underground factions, with the City Hall grand trade station serving as a shaky testament to the cooperaton of the various political powers of the setting. Unity would be the main force in charge of making sure all these places stay connected.
It would probably be much easier to control and maintain narrower, less centrally located stretches of subway, while using the largest stations as reference/meetup points. The less points of ingress to your station, the less ways for the mutant and bandit hoards to fuck with you, after all.
I'd think more like "small bastions of humanity somehow thriving amidst the catacombs of a fallen civilization's infrastructure" vs "big subterranean population hubs connected through treacherous stretches of tunnels". Gives you more room to off-the-cuff things.
If you want to go with the latter though, just have your own fluff justify which stations count as important: it's a post apoc world, who knows how things turned out.
>>49320545
>>49320867
>>49320920
>>49321251
Makes sense to handle it that way, yeah. Though the "outlier stations" in New York are SERIOUS outlier stations. Coney Island would get a pass if any of its aboveground bits remained, but there's no way some of the eastern outliers would be active and regularly present in Manhattan.
>>49320867
People without shoes.
>>49320482
Mad Max isn't apocalyptic. That's just what Australia is like.okay that's just the first film. The other 3 are post-apoc.
>>49320246
What's this from?
>>49322188
Doomsday, it's mostly shit.
>>49321916
Mad Max is near apocalypse and takes place during societies slide into chaos, not a period we usually see. The rest are all decidedly post apocalyptic because nukes, though
>>49317947
>What sort of things would you find in the post-apocalyptic New York subway?
Vast underground cities built later in the aftermath...
>>49323949
Not to mention existential quandaries...
>>49318554
And then there's the one thing scarier than Mutant Cockroaches and Cannibal Scavengers...
Small Children!
Hoards of them scuttling and gibbering across the floors and down the darkened corridors and tunnels... The scratching and soft whispers.... "Mommy.... Mommy..."
>>49324025
>>49324037
>>49324048
Perhaps the apocalypse was brought on by something more sinister and even some of the machinery has taken on a life of its own.
>>49323949
>>49324071
Speaking of mutants...
>>49320216
guy on the left. "you go first."
>>49324081
>>49320278
Speaking of underground economics - perhaps giant fungus forests for food and mold light sources?
>>49324143
Or perhaps strange glowing crystals that suddenly grow in the aftermath.
>>49324099
Obviously he's read that well known adventurer's handbook "Exploring Dangerous Places" by Hugo First.
>>49324195
>>49324208
>>49324221
>>49324195
i hadn't heard that one before, i like it. totally going to use that in a wizards library when someone asks "what kind of books he got?"
>>49324231
>>49324241
>>49324261
>>49324266
'Trust' - what's that? Never heard of it.
>>49324281
>>49324288
Just getting to the underground market's a bitch when you're a tunnel rat...
>>49324300
>>49324308
>>49324318
>>49324330
>>49324025
>trusting children in horror
>ever
>>49324062
That's horrifyingthe artist forgot the bow mg
>>49324448
The mounting is there, it's just removed. The coax is missing, too, isn't it?
You realise people already live in the NYC subway system
>>49325072
Sure, but there's not ruins above it (usually) and there's not nearly as many people. Plus, well, it has outside support now.
>>49324300
>hello yes
>one scuba tank please