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D&D 5e general /5eg/

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Because I didn't see a thread yet.
What are some cool and less common mounts?
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How do you feel about racial paragon classes?
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>>49294858
>What are some cool and less common mounts?
Bulls
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>>49294880
>paragon classes
I'm not famliar with 3.5 mechanics, aren't those the same as prestige classes? Also can't they just be added as options for already existing classes (subclasses)?
>>
Theorycrafting:
Sorcerer now runs of Wis instead of Cha and Cleric becomes a Cha class instead.
What changes?
>>
Tg help me out with my ritual. I'm a level 6 (7 next session) Bard playing AL season 4 storyline. (Orasnou).
Ever since a bad experience with a "that guy" on my party, and also because my guy is a grief stricken father (behind a charlatan background), I've been looking out for an in game companion to watch my back and I found one in one of those ghosts from the amber temple, Kristoff the Young.
They are supposed to be strictly a cosmetic reward, giving you an added personality trait until you feel like dismissing the partnership, but I've went insane with it.
For months, I've been secretely gathering everything plot wise that would let me convince the DM to make Kristoff an artificial host body. I have Glovia's ritual that she was going to use to shove her daughters soul into another one's body, I have Lucian's tinker master workshop, I have a shit load of books from the amber temple that talk about holding spirits within amber, and I've even put quite some study in my own magic book, one our ocasional wizard party member copies her spells into in exchange for favors.

My DM thought I was retarded for a sec, but then went for it. Created a whole cohort with some powers and Features and warned me to RP the shit out of it, because Kristoff has a lot more scrupulous than I. He also said I'm almost making almost an entire fucked up new school of hybrid magic, so while if I suceed, it will be something so unique only Stradh will be able to reverse engineer, but that I should look to every option I've got to improve those odds.

I think he's only being this indulgent because the rest of the party are mosty just there to dice roll.

So, to help the odds I've also gone and convinced into letting Music Boxes be one of my instrument proficiencies, and next week, I'm traveling to the land of the elves where I'm going to call in a favor to get the last piece I've come up with for this puzzle.
>>
What do you think of this character I made?
Tried filling out everything. I'm not a native english speaker though, tips on how to write better?
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>>49295027

Which is basically to get their elf spell casting leader of hers to get one of her spellsingers to adapt a lot of sensitive wizard base intelect into something closer to what I can use

I've also had to spend downtime days and some gold to procure the chassis for this construct, but I still have a shit load left, just limited access to resources. I can't someone to just Wish it for me, (level 7 stuff is where I'm mostly stuck at)
>>
What are some interesting builds for a warlock that aren't overly cheesy?
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>>49295093
Undying Light Patron
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>>49295113
That's a patron, not a build.
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>>49295124
It's a start.
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>>49291079
So I went to the event and actually got to play for a bit. I tagged along with the party as Gart the guard to lead the party to a cavern and help them save some civilians.

I think I'm going to join this group at the store again soon. What sort of stuff should I get besides dice?
>>
>>49294880
>>49294988
He might be talking about paragon paths, a thing from 4e. Once you hit level 11, you picked a specialisation associated with one aspect of your character. Usually it was your class, but it could be your race, what god you worshipped, or what theme you took. In the context of 5e, a racial paragon path would be a class-agnostic archetype. I don't think it would work for 5e because you get archetype features at different levels depending on class. The closest you get is Bladesinger being associated with elves and Battlerager being associated with dwarves.
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>>49295076

maybe taking a level in Warlock could help

Also, do it in Glovia's music hall. That's like, your place of power
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Hey /5eg/, can I get a bit of feedback on this archetype? My DM was willing to let me make an archetype to gain the right feel rather than me having to multiclass.
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>>49294858
If a druid wants a themed build, is there any way to buff up specific wild shape forms naturally? Or are you stuck with default animal stats forever?
>>
Could a total newb get a game going with the free pdf's or would the starter set be a good buy for the premade story and characters to keep things simple? I wanna try tabletop roleplaying with some friends (none of us with experience) soonish but live outside the US so with shipping it's not an impulse buy.
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>>49295093
>Defensive Sniper
Devil's Sight + Darkness

>Binder
Minions of Chaos + Chains of Carceri

>Punishment
Flame Shield + Armor of Agathys + Hellish Rebuke

>The Threefold Pact
Book of Ancient Secrets + Booming Blade + Shillelagh + Find Familiar
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>>49294993
Clerics get less good at Wisdom checks and saves. Sorcerers get better at them. Vow of chastity becomes a real challenge for more Clerics. Sorcerers get laid a lot less often.
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>>49295231
You can level up the animal a little health wise if it makes sense. They have concentration spells to make forms a bit more dangerous in animal form, or pull up their AC briefly.

Just try to keep the long run in mind, and look at forms they can get later on to make sure you keep things balanced. A themed build might not be able to work forever unless you want to let them look into getting some custom expensive magical armour to put on top of their animal form.
>>
>>49295233
Yes. That's precisely what those are for. Please follow up with any specific questions about how to do stuff, several us are happy to help.
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>>49295231
GM fiat can fix and buff anything
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>>49295241
>The Threefold Pact
I keep hearing people say that this makes the other two pacts obsolete. How true is that? Are the perks that the other two pacts not enough to keep them better than a tomelock with this build?
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>>49295233
>being that lawful
Just pirate 'em straight outta the trove in OP
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>>49295339

not really obsolete, no, but you can certainly minimize the majority of your pact losses through them, in a way making one of the other pacts can't
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So assuming I would like to look at every official D&D setting ever, of which there appear to have been around 20, and distilled them down to where I took the top 5 most interesting aspects of each and then blended them into a new setting, how crazy and unplayable do you think the setting would be?
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Hey, im running death house for my party and plan on leading into curse of strahd. Two questions:

1. Any suggestions for music to play for atmosphere?

2. The party (drow lore bard, half-giant brawler, human evoker) is level 3, how much should i tweak the combat encounters to give them a reasonable challenge?

Beyond that any advice is gladly acceptes
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Try to get this in last thread but then it got archived.
What superstitions do you throw in your games or have had to deal with?

DMG has a thing for small bodies of water being portals to another plane, so I have a thing where people are genuinely afraid of puddles and whatnot that form on certain days. So raining seasons are an ill omen.
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>>49294858
In a sea-fairing campaign? Sharks.
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>>49295093
The Seeker is a terrific pact for some fun stuff, especially in melee. You have a shield at 1st level, but then you get a mini time stop ability at 6th level. It's actually a really fun pact to play as a Tomelock with a staff.
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>>49295728
I like borrowing the superstition that dead bodies not buried at dawn become undead. Someone dies, you throw a wake featuring weekend at bernie's fun, and then bury them at dawn so they're safe traveling to the next life.
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Crossposting
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>>49295840
>warlock
>melee
PLEASE LET GOD SMITE ALL BLADELOCK PLAYERS
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>>49295961
>>roll for stats
>>my numbers are high enough to do it
>>DM offers an earth elemental patron
>>playing in Zendikar
>>playing a Kor Geomancer
>two spell slots, has a red mana crystal in his sword and a white mana implement
>>starts in an hour

I'm kinda pumped, I'll let you know how it goes
>>
>>49296035
If you roll good stats, use them on a class that's *actually good* as a gish. Play a valor bard. Play a paladin. Even a damn EK or arcane trickster makes a better fucking gish.

WHATEVER IGNORE ME BRO - GOD'S GOT MY BACK EVENTUALLY
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>>49295961
I literally said tomelock you faggot
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>>49296086
>>>eldritch knight
>>ok
Heh ok. They can't shapeshift their weapon at will and can run out of spells
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>>49296122
I gave you the benefit of the doubt, separating the ideas in each sentence.
Instead, you've confirmed an even worse case scenario:
>tome lock
>melee
Just end it senpai.
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>>49296127
>changing melee weapon types
>anything more than a worthless ribbon
>warlocks
>can't run out of spells
Welcome to D&D! Is this your first edition?
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>>49296035
So... refluffing Kor Geomancer into a Bladelock? Or going for the Oath of Vengeance Paladin route?
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>>49296086
Kor get acrobatics & athletics for free and a climb speed. I took the false life invocation. My AC is 17 at level 3. I have thundering smite (although I'm considering using greenflame blade, opinions?) My spells are saveless buff spells (and I didn't take armor of agathys thanks) I think I'll be fine.
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>>49296157
You literally have no idea what you are talking about. What *cantrip* might be useful to a warlock in melee?

He didn't say what is fun at high level, he said what is fun - and Greenflame + Shillelagh is fun.
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>>49294858
I once had a player express to me that he wanted a dire chicken mount. I was prepared to give it to him. Too bad the campaign didn't make it far due to schedule conflict.
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>>49295233

If you wanna spend zero on getting into DnD, the OP links have the starter set rulebook and the starter set adventure to go with it. Just buy a set of RPG dice (set of 6 that have the iconic d20, d4, d6, d8, d10, d12. Some sets come with a 7th percentile dice aka the d100) and print out character sheets for everyone (if you are gunning for full starter/basic experience, check out the Starter Set pre-made characters in Wizard's site which is available for download) and get rolling. As said the Starter Set has a rulebook that defines the need to know basics for newbies and the adventure module that goes with it is a well-designed adventure that perfectly draws new players into the DnD experience since each encounter introduces a lot of aspects of DnD to new players. It is like one big tutorial adventure. The starter set comes with starter pre-made characters that fill the big 4 core classes (1 melee focused Fighter, 1 ranged focus Fighter, 1 Cleric, 1 Rogue and 1 Wizard) that make up a balanced party giving you an optimized group that can tackle the adventure's challenges.

After the Starter Set, and wanna go beyond the basics, you can read up on the Player's Handbook which expands on the Starter Set rulebook. If you wanna take a role of the Dungeon Master, the Monster Manual and Dungeon Master's Guide are your best tools.
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Ahhh, I get it. This guys a theory crafter who is obsessed with level 20 builds instead of what people actually play

Have fun building the best character ever and never getting invited to play :)
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>>49296208
You will be fine - that's not what I take issue with. I take issue with people being intentionally suboptimal, because I'm a min-max'ing freak.
IGNORE ME - GOD WILL SMITE YOU EVENTUALLY

>>49296211
If you intentionally join a melee as a warlock, you're playing your class wrong.
But that's OK! You can suck dick as much as you'd like! It's your character bro! ^_^
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>>49295656

>1

Forgo use of music and try to take advantage of sound. A creak of a door or footsteps that the party doesn't make is far more effective than playing music. In fact use music scarcely and use it during big occasions to make music matter.

>2

Haven't read up on Death House yet but won't it still he a challenge for a level 3 as well? I heard horror stories already regarding that place with TPKs.
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I don't even play Warlocks and I think the bizarre revulsion Bladelocks inspire in some people is kind of mildly cunty.

Seriously; it's not a good class.
So the fuck what? Literally, how does it even matter to you? Go play your own game and ban them if you care THAT much. Go write angry messages on the WotC forums so they'll revamp or ban it. Go do ANYTHING AT ALL productive about it, rather then just pissing and moaning like a bitch when someone else enjoys the type of fun you don't like other people to have.
Why don't you go ACTUALLY PLAY your own game for once for fuck's sake?

Seriously, I've never even CONSIDERED playing a Warlock and the argument annoys me because it's like five people tops saying the same fucking shit thread after thread and it is officially boring as fuck.
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>>49296336
And it's the best way to play Elric

>>sexier thighs than Conan
>>
how the fuck would one go about opening up a potion store with permanent / semi Permanent ( 1 year+ potions)?
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What pairs up well with a troll (dungeon boss)? Thinking of trash mons that lead up to it. They may or may not be allies to the troll. Something stronger than hobgoblins, I guess.

I am planning to have a Beholder in there somewhere as well in the dungeon.
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>>49296405
I.....huh. I guess so, actually.
I never figured a Pact Weapon could in fact be the entity you are making a pact WITH, but I suppose you could fluff it that way.
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>>49295076

bump

I really need more ideas to make this ritual happen more easily.
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>>49296157
>>49295961
>TOMElock with these melee cantrips
>WAA WAAAAH KILL BLADELOCK PLAYERS
>TOMElock
Kill yourself
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>>49296539
>tomelock
>melee
laughinganimegirls.jpg
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Has anyone DMed any of the published adventures? If so, how are they to run?
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>>49296641
Curse of Strahd is literally the only good one, and Hoard of the Dragon Queen is illegible railroading. Abyss has some useful stats which i've cribbed though
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>>49296641

They are good to run. Lost Mines, Out of the Abyss and Curse Of Strahd are fun to DM for. Curse of Strahd in particular is required DMing/playing esp for those who did not experience the original AD&D module.
>>
>>49296641
All of them but HotDQ range from okay to great. Lost Mine of Phandelver is a great intro campaign, Princes of the Apocalypse is a bit of a mess but has a lot of material to work with, same with Out of the Abyss, and SKT looks to be pretty good as well. HotDQ is the only one that stands out as actually bad.
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>>49296423
stirges which make their nests in the troll's flesh
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>>49296584
>mastermind level 10

that's literally all. the mastermind class is really great and you should look into it
>>
I have 15,000 gold to waste (well, I should keep some for rezzes, but whatever), but can't buy magic items. Should I just buy a warhorse with plate barding?
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>>49296336
Not one jumping into the arguments, but it's mainly a difference of people who like to powerlevel, and people who've played Bladelock and felt bad.
Bladelock just loses it's stride and it's a game. Once you see a dip in your capabilities as a party member, it's gonna start to suck.
That's all fine and good though, if you don't care about the numbers and just think thematically about it, it's a fucking roleplaying game for a reason, but there's slightly better alternatives that can be thematically whatever you want.
>>
>>49295233

Get dice or free dice roller app

Get free basic rules of Wizard of the Coast Website

Get two PWYW(free) one shot adventures off DMs Guild that are designed for use with the basic free rules.

The adventures are called "A Most Potent Brew" and "Horror at Havel's Cross"
>>
Hey, a friend of mine is running a 'raid' style game to test out some Monsters combinations for his other high powered game. I'm supposed to make the strongest character I can, and I decided to make a Barbarian since I've only ever done sneaky rogues and spell casters.

We're allowed 1 very rare, 1 rare, and 1 uncommon magical item and 1000gp worth of equipment and that's it. So any advice on how to make the best death machine out of that?
>>
>>49296805
Oh, and it's lvl 20 and he is going to try very hard to kill us all. We've got some support, and some other martial, but this guy is probably going to be either the heaviest hitter or the heaviest hit.
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>>49296805
get as many hunting traps as possible.

if you're going to go to a high level game, consider having all the players just be battlemaster fighters and go in like a tactical squad
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>>49296690

There are blogs and guides out there for HotDQ to address its inherent problems for DMs. Kobold Press was contracted to make that book and they were doing it blind and on a tight schedule. Get the Errata, find the blogs and guides and fix the adventure while you prepare the sessions. Kobold press even released an add on adventure for it later. It is railroady but it can be a decnt campaign for newish players coming off LMoP. The DM just needs to do a little more prep work with it.
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>>49296641
In order of playability for the published adventures
LMoP>SKT>CoS>PotA>OotA>HotDQ/RoT

They all can be played, but the further down the line one goes the harder it is from having to juggle too many things at once to becoming a massive railroad or requiring the players to do something they may not (specifically in OotA once they are out of the Underdark the game takes a big leap of "they need to go to Gauntlegrym. Oh, they want to just go home? Too bad, they need to go there to continue the adventure").

If you can, look up the Sean McGovern's guides to the adventures. They have proven invaluable to me for my adventures. Link to his sales page on DMs Guild -
http://www.dmsguild.com/browse.php?author=Sean%20McGovern
>>
>>49296641
HotDQ requires intense system knowledge for a DM to run, but is okay - much like every Paizo published adventure. Most of the problems are from it being complete before the core books were, causing obvious issues. Rise of Tiamat is better, less linear, and encourages roleplay even though it is still glued to factions. I recommend just starting at level 8-9, running the last chapter of HotDQ and capturing the dragon mask, and then diving into RoT.

Princes of the Apoclypse I'm not too familiar with, but it's got some cool stuff in it.

Out of the Abyss is pretty glorious to run as DM, you can easily convert the sandbox into fronts (or whatever you want to call the generic DW GM advice that's repeated in many, many games) which is my preferred style of format for DMing. I can lay out a few paths for the party and they take one and run with it with the ultimate goal of returning to the surface.

Curse of Strahd is probably the best published adventure out there right now. It's I6 expanded, a "perfect" sandbox in that the players have a clear final goal from the beginning and no defined path to get ther but they cannot just walk away, and is extremely customizable to taste. It's pretty brutal up front and really highlights the "village hero to regional/national hero" arc extremely well.
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>>49296742
>combat
>combat
>combat
Bladelocks still get EB+CHA without sacrificing a lot and eventually don't do a lot with the weapon. It's pretty solid early in the game.
>>
>>49294858
Giant warthogs
Rhinos
Cockatrices
Giant frogs
Mounted lizards
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>>49294858
So I'm planning on opening up a morally ambiguous option for the players to get a "home base" of sorts. This would include a once/5 day ritual allowing the party to open a portal and return to it, the portal will be 2-way and will persist for a set amount of time. This base will also be able to house NPCs should they so choose but they're going to have to figure that out on their own.


Just looking for some input or advice. Is this idea completely retarded? This campaign is going to be extremely long and spread out across many continents. I just want the players to have a place to call home.
>>
>>49296721
The rogue archetype?


Also I feel like just going rogue kinda undersells Legendary Soldier status.
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>>49296336
People who play bladelocks - in spite of the objective fact that they are completely and utterly suboptimal - tend to be the kind of people who think pic related is an amazing character concept.

I don't maintain you can't play a bladelock and enjoy it. I don't maintain you can't play a bladelock and not die. I don't maintain you can't play a bladelock and roleplay it in a not-cringeworthy fashion.
I maintain it's weak as an option (because it objectively is) and that most of the people who have strong desires to play bladelocks are manchildren.
>>
>>49297210
When did a Legendary Soldier class get published?
>>
>>49297084
That's what I said. You literally pointed out what I said. It has it's stride, but it loses it. It doesn't compare later on.
My thing is, I've seen it before and it definitely happens elsewhere, but falling behind your party, and not feeling up to their par, ruins a chunk of the game.
Also, I at least don't find it fun blasting the same spell constantly.
>>
>>49297210
rogues might look weak compared to some other PC classes but in a real world context, compared to ordinary soldiers, a high level rogue is still horrifically deadly.

if that doesn't catch your fancy, maybe you could stat him as a ranger. if you're okay with a little magic, it's better damage than a rogue, but more sneaky than a fighter. i haven't played that specific MGS game but doesn't he have a wolf pet or something? could be a beastmaster.
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>>49297484
>high level tomelock
Blasting the same spell over and over, get rituals.

>high level chainlock
Blasting the same spell over and over, has a familiar

>high level bladelock
Blasting the same spell over and over, never loses their sweet magic staff
>>
>>49297398
But that looks kinda cool, though.
>>
>>49297398
Yeah, I've already experience with two separate players who poke holes in your theory. Manchildren will play shit characters regardless of class; even good classes with lots of limitations out on them to prevent them from ruining it they will still turn to complete shit.

And again, I don't care if someone plays any kind of Warlock or not. I DO care that I've heard this exact argument with the exact talking points on these threads a thousand fucking times and there is literally not a single thing you could say that has no already been said.
When you could literally type up and post an entire post on the consistency and frequency of bubbly goblin farts and how they represent their lack of a calcium-rich diet or something equally inane and retarded and it would STILL be a superior topic if only because it's actually something new instead of something you don't even have the dubious honor of being a hundredth person to retread the subject of, it's time to drop it once and for all.

You've made up your mind and you're neither interesting enough, clever enough or compelling enough to change someone's mind over the internet over a subject if they disagree with you.
Anything other activity past that point on the subject matter is literally whining like a child over shit you can't control and refuse to actually do anything productive or meaningful about.

Now can we shut the fuck up about it already?
I'd enjoy hearing about stuff that happened in ACTUAL games you ACTUALLY played rather then more of this horseshit. Maybe interesting ways you've used classic monsters or 3e monsters you've tried to port to 5e. Anything at all, really.
>>
>>49297741
Jesus, what crawled up your ass?
>>
>>49297757
I'm just fucking tired of hearing about it.
It is unproductive and boring as hell, and EVERYONE who's been on /5eg/ for more then a single thread has heard the argument at LEAST twice, quite possibly more.
>>
>>49297776

I have no idea what you are talking about. Please explain it to me like I'm a 5 year old.
>>
>>49297854
tl;dr
It's a boring subject and you can't win the argument.
Talk about something interesting instead.
>>
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>>49297741
>I've already anecdote
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>>49297601
Pffff.
>>
>>49294988
>>49295165
A racial paragon class was a three-level base class that could only be taken by members of that race, because it relied on/enhanced their natural abilities in some way.

For example, the Drow paragon class gave them extra uses of their SLAs, improved their darkvision range, reduced their Light Blindness to Light Sensitivity, and gave them +2 Dex.

5e would probably be better off with racial paragon FEATS. You know, like we already have for the svirfnebli.
>>
>>49297854
>>49297916

D&D material, you fuckwits. Post some god damn adventurer pictures at least.

Victorian Era is okay, steampunk is not :^)
>>
>>49298037
That's not a cat girl.
>>
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ice queen a cute
>>
>>
>>49298037
Is that Princess Carolyn?
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>>49298013
It literally does.

Being the guy who isn't naturally strong but makes a deal for a sick magic sword and super powers appears to edgelords everywhere, and edgy shit is awesome. I don't get why kids these days hate it.

On another note: can the pact weapon be a ghostly laser blade like the Spectral Soul Reaver?
>>
Am I being too harsh on this new group concerning travel encounters?

I ran Lost Mines with some friends who are new to DnD and they have been enjoying it. After Goblin Arrows and forgoing the the Cragmaw Hideout, I allowed a quick travel to Phandalin and they dicked around and got the quests from NPCs. After that, I dropped a cartographer NPC who was passing by and sold them a map of the overworld (the one in the module) and introduced them to traveling around the overworld map.

I felt that the modules RAW of having 1 encounter a day was rather light so I decided to tweak it and roll for every hex (still using the d20 17-20 rule it had before rolling d12 for the encounter table.) Thing is, it was a blood travel. The rolls were always >17 and they got orcs right outside of Phandalin, Stirges the next, then hobgoblins and then ghouls right after. It was when they got back to the Goblin Hideout they were barely surviving.

They are paranoid as fuck now and have survived a long rest. I think I broke something at the end of the session (they just made parley with Yeemik for Sildar's life.)
>>
>>49298167
No, that's a cat
>>
>>49298032
I'm reminded of something I liked from late cycle 3.5, notable in the Dragon Born, Hellbred, and the flying bastards from Races of the Wild.

We see a bit of it in 5E, races that have more abilities they gain at higher levels beneath 10, but only really applied to Tieflings.

I suppose race related feats in limited volume might work quite well.
>>
>>49295220
Overpowered as shit m8.

How many Abilities in 5th give a you flat bonus to hit let alone in large freaking area?

What non combat shit did you not give yourself?

You have a damage buff with your rage/capstone. You have defensive shit with resistance to melee, and disadvantage to attackers.You have a fucking flat hit buff which is rare as shit in this edition, which has an area effect greater than a fireballs radius.

Seriously tone this shit down.
>>
>>49298183
You can fluff it to look however you want, my setting has a large kraken from the plane of elemental water. I have a character who made a (GOO) pact with it, his glaive appears scaled, the blade is a large tooth, and it constantly drips water.
>>
>>49298183
>and edgy shit is awesome
HAHAHAHAHA
>>
>>49297210
You really think that massive sneak attack damage isn't appropriate??
>>
>>49298183
>On another note: can the pact weapon be a ghostly laser blade like the Spectral Soul Reaver?

I don't THINK so but I guess it doesn't matter since you can summon it from nowhere and it takes the form of a weapon you choose ahead of time.
The Soul Reaver's wraith-blade would be relatively fitting.
>>
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>>49298465

>edging
>>
>>49298546
>STOP LIKING WHAT I DONT LIKE
>>
What do you guys think about using Revanants as a player option for undying court Areanal elves or Karnathi soldiers for Eberron?
>>
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>>49298600
>>
So DMs, when you make up your adventure modules, do you put everything into a certain format? I've seen people who typed their adventures out like the published adventures of WotC and some just have everything written in paper and stat blocks around up the ass looking messy. Some just have index cards everywhere.
>>
>>49298780
Chicken scratch notes. I remember most everything needed to get around but I need to write out some notes on how certain npcs are.
>>
>>49298525
You can laugh, doesn't make it any less true. You seem really young.
>>
>>49295041
A deathwish maybe isn't the best flaw to have, especially on a character with ambitions. It's also likely that he's already been defeated once or twice, as most fights betweened trained gladiators aren't to the death.
>>
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>>49298962
>But that (>>49297398) looks kinda cool, though
>>
Someone sell me this over Pathfinder.

How expensive are the rulebooks? I like to have as many as possible but Pathfinder has a million.

Will my group like this if we're traditionally min-maxers?

What about the guy who only ever roleplays on a bleach roleplay forum?
>>
>>49298962
Would you stop fucking arguing with the troll who responds with greentext and bait image replies?
>>
>>49299227
>How expensive are the rulebooks
You can get the three core ones for under $30 apiece on Amazon. There's also the Basic Rules and SRD that let you play the game completely but have a more limited race and class selection.

>Will my group like this if we're traditionally min-maxers?
If character generation is more important to them than actually playing the game, probably not. But if they actually enjoy *playing*, 5e is the superior experience.

>What about the guy who only ever roleplays on a bleach roleplay forum?
That depends on the game you run, not the system.
>>
How do necromancer wizard do in 5e?
>>
>>49299227
>How expensive are the rulebooks? I like to have as many as possible but Pathfinder has a million

Most RPG books around 30-40 bucks no matter what system. With 5e there's only 3 core books and everything else is setting or adventure stuff.
You can get it all on the link above.
>Will my group like this if we're traditionally min-maxers?
They might, but they also might be frustrated when no matter how hard they try to min-max even low level monsters in large numbers can still be a threat.
Min-maxing can be done, but 5e isn't designed for it and it doesn't reap great rewards like it formerly did.
>What about the guy who only ever roleplays on a bleach roleplay forum?
He can try and make one thing but in actual play it's going to perform like something else.
>>
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>>49299230
>responding to yourself
Oh I am LAFFIN'!

>But that (>>49297398) looks kinda cool, though
>>
>>49299279
You could have a wizard without any archetype and it would still be amazing.
>>
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Is there a good way to convert Pathfinder Magic Items and Enemies to 5E?
>>
>>49299227
pastebin.com/X1TFNxck

Now go read and decide for yourself
>>
>>49295076

can you acess the rest of barovia?
>>
>>49299371

it's been 2 years, no homebrew on that?
>>
>>49299371

Is there a good reason to convert Pathfinder Magic Items and Enemies to 5E?

There is this for monsters
http://marklenser.com/5econverter/
>>
>>49299371
It's not too difficult but most of the core items are already converted in the DMG. The big thing about 5e over Pathfinder is that the scale of the items are generally far, far lower. There are no +5 Flaming Burst Dancing Elven Scimitars when the absolute maximum one can get on a piece of equipment or something is a +3, +2 with minor effect or a +1 with a cool effect.

Enemies translate readily enough. Here, just look over the rules for doing so for 3/3.5 in this document.
>>
guys I am unsure about call lightning
> On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one
Does this mean you can move the initial cilender aoe or just the position where the lightning strikes INSIDE the existing cilender aoe?
>>
>>49299654
Inside the existing.
>>
>>49299564
Another thing to note is that magic items are completely optional. You can run a non-magic item campaign for you and your other characters and they are not gimped at all. Slightly harder but not impossible to play 1-20 without a single magic item.

And if you do have magic items, many require your character to attune to them and they can only be attuned to 3 at a given time. This prevents issues from previous editions where by level 20 your character is decked out in 20+ magical items, now it is just three but in game terms those three are typically awesome.

Last thing would be that feats are few and far between but far more robust and, get this, OPTIONAL. Whenever your character would get an ability score improvement (depends on class, not level) you can drop the ability score increase and take a feat, many of which increase an ability and then add a nice suite of other things to them (Heavy Armor Mastery for instance increase your Str or Con by 1 and you gain 3 resistance vs non-magical piercing, slashing and bludgeoning damage as long as you wear heavy armor).

All around, 5e is a better game for roleplaying and lower end magic rather than the truly ridiculous powergaming high high fantasy of Pathfinder. Give it a try though, you may like what you see.
>>
>>49299654
Within the existing cylinder
>>
>>49297398
>not playing bladelocks as pic related
>>
>>49299279
They are well made imo.
>>
>>49299866
>playing bladelocks
>>
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>>49299927
>>49299866
>Not Playing eldritch knights as pic related
>>
>>49300086
SLAM DUNK
>>
>>49300086
EK is fine.
Never go bladelock.
>>
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>about to start up Storm King's Thunder campaign
>party seems like a decent setup - got a rogue, warlock, barbarian, a cleric, and a fifth who we don't know yet
>warlock is Lawful Evil aligned with Lord's Alliance
>really truly believes evil is the fun alignment and that we should have a designated healer

well here's to hoping the first session doesn't fucking explode on us
>>
so what are the rules for crafting constructs in D&D?
>>
The asshole who has been making bad archetypes here. I was trying to come up with a Chronomancer for the wizard. How broken is it?

http://pastebin.com/PPDnK7Hs
>>
>>49300197
JACKPOT!!
>>49300199
I've always wondered why bladelocks don't get a pact armor invocation.
>>
>>49300199
>Never go bladelock.

Don't be a child, you can play whatever you want in DnD and have fun
>>
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>>49300216
Honestly, of the evil alignments, LE is about the best when it comes to party cohesion. They may be cruel and stuff, but they do have a sort code of ethics and they are the most likely to pair off with others to take down threats. Ask if they'd like to play a member of Zhentarim and go from there, some of the early areas (Bryn Shander, Triboar, Goldenfields) have Zhentarim agents that pay good for doing a few measly sidequests.
>>
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>>49300351
Yeah! Just like monks in 3.5 were totally legit!
It's about *ROLEPLAY* man - don't tell people what to do!
>>
>>49300415
There are two differences there:

First, though power imbalance certainly exists in 5e, it's nowhere near as bad as it was in 3.5.

Second, Monks needed literally every attribute to be basically maxed to function (only Charisma wasn't needed). Bladelocks really only need Charisma, Dexterity (or Strength if they wanna go with a more armored route), and a modicum of Constitution (same as any other melee class). Stretched about as thin as an Eldritch Knight, really.
>>
Besides the Mystic, what do you think/hope the next class will be?

Personally hoping for a proper Artificer or proper Warlord class.
>>
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>>49300411
>>49300216
Alignments were always a bad idea, but since Dungeons and Dragons invented them, it feels obligated to use them Edition after Edition.

The party is the protagonist of the story, whether feel-good or ruthless ruffians.

Ditch Alignments and you'll never go back.
>>
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>>49300508
Play what you want man! You can play whatever you want!
>>
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So I panicked during a session as DM and TPK'd my players after they all failed a saving throw roll to not get damaged by the boss. It was an intense battle too but the spirits that drained from their faces was too much for me. I fumbled my thoughts and then narrated how the villain they were facing (not the BBEG of the adventure) went on to kill the ally NPCs they brought with them and then described how death was taking them over and before they know it, they woke up back in the inn, three days before the fight.

I just time looped them and said their HP is replenished, their levels remain but their items are reverted back save the one trinket one of the party members picked up in the dungeon leading to the climatic battle which the party surmised was some kind time traveling trinket.

I admit, the relief in their faces looked rewarding to see since the genuine emotion they showed esp after the boss killed them all and seeing the NPCs they enjoyed being with dying in front of them. Now they're planning how to change the outcome.

So yeah, out of panic, I sent them in a time-loop thanks to a random trinket they picked up. Should I stick with this hook or just make it a one time thing? My table are saying things are getting interesting but still, I feel like I copped out the feel of risk and danger of the world. I fear of writing myself in a corner with it.
>>
>>49300531
Alchemist, Warlord, MAYBE a martial adept class, I think the maneuver fighter is just fine, but if they REALLY want to do something based on the crusader, warblade, and swordsage, they might be able to pull something good off. Also, when they make the psionic class, I hope it comes with psionic archetypes for the fighter and rogue.
>>
Blade Pact Warlock update

earlier in the thread, I said that I was playing a Kor blade pact warlock, which is what triggered this whole kerfuffle anyway. It was not a combat heavy session, which was fine. He had tons of rope, which I used to great effect with my climb speed and grappling hook. I gave him a southern accent and a cowboy hat, which contrasted interestingly with the Kor Wizard. I took a broad typing of spells, which meant that while I had to conserve my spellcasting I had a ton of tricks up my sleeve and was ready for just about anything. During a roleplay scene where he was getting freaked out by some fey, I had his weapon shift constantly in fear. It was exactly the type of character I wanted to play. Slippery, wild card and mobile with a bunch of inherent magic. It wouldn't have worked if I played a bard. I'm glad I got to experience bladelock, and I'd suggest it if your party ever needs a "fifth man" type.
>>
>>49300531
>proper Warlord class.
5e just doesn't have the Tactical-style combat that really calls for a Warlord type character.

And the small amount that IS called for is easily handled by a Battlemaster or War Cleric.

As for Artificer, as long as it doesn't turn into another "summoning class". 5e has avoided those types because they bog down combat terribly.
>>
>>49300558
The only people you need to worry about making happy are the players.
If they are satisfied, it doesn't matter what we think.
>>
>>49300575
Bladelocks suck - your anecdotal experience is irrelevant senpai =/
You can like playing them all you want. You liking them won't change a single thing about blade pact being objectively worse than tome and chain. Fuck, it's worse than fucking *star chain*.
>>
>>49300605
>Bladelocks suck - your anecdotal experience is irrelevant senpai =/
>>>>>>>>I only theorycraft and never play the actual game
ok friend
>>
>>49300637
But he Theorycrafts in the most OPTIMAL way!
>>
>>49300605
Here's my anecdotal evidence too.
I played a bladelock/battlemaster and not only doled out the most damage in the party, I was also an effectively tank.
>>
>>49300605
>>does more damage than blastlocks
>>has the same amount of spells as blastlocks
>>is significantly more tanky than blastlocks
hmm
>>
>>49300637
I play the game a whole lot more than you, yet here we still are - living in a world where bladelocks still suck!

>>49300649
Neat! You'd have done it better without being a bladelock!

>>49300655
>does more damage than blastlocks
>is significantly more tanky than blastlocks
Exhibit A - someone who neither plays the game *nor* understands it!
>>
>>49300605
Theorycrafters are about as useful as getting permavirgin's advice on the best way of getting your girlfriend to orgasm.
>>
>>49300693
Except I actually play the game, where bladelocks suck~
>>
>>49300669
>bladelock
>9 damage per round
>blastlock
>8 damage per round and they have to burn an invocation to do it

bladelocks are more flexible and more dangerous than blastlocks
>>
>>49300717
Alright, specifically tell us how they suck in a concise and detailed fashion rather than just repeatedly stating it. Please, enlighten us.
>>
>>49300729
Not that guy but aren't concise and detailed antonyms of each other?
>>
>>49300729
Eldritch blasting is better, in that it eventually just straight wins in raw damage while simultaneously not putting your ass in melee where you'll take more damage and have your concentration disrupted far more often~
>>49300722
The delusion is 2real. 2 reel faaaaam
>>
Can there be a Bladelock Discussion General aka /bldg/ (see that? it's like "building" like building a bladelock or building an argument against a bladelock, haha funny)

That would be nice.
>>
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Does anyone know if the roll20 storm king's thunder official assets are worth purchasing?
>>
>>49300827
Retards feel the need to defend their shitty character builds when they could just accept that they're suboptimal and move on.
Sad!
>>
>>49300840

If it's any good as the Lost Mines stuff, it probably is.
>>
>>49300242
Broken as in relatively useless in actual play. Borrowed time is just bad Quickened Spell, Expedite is the is extremely situational and not great for adventuring. Timeslip forward is useless on allies and pointless to use on most enemies. Timeslip reverse is not great for a wizard, who should avoid danger in the first place, and could cause needless headaches. Overall, make it simpler and make one core feature to make it unique.>>49300328
>>
>>49300729
Alternatively, you could not respond to meme images and posts ending in ~.
Fucking idiot.
>>
>>49300784
once you get great weapon master, the average of each blade attack deals 18 damage on average. each eldrich blast still only deals 8 damage. The blastlock will never surpass a bladelock in damage, and the bladelock has more utility.

>>49300827
i would but i'd wager too chicken to show up. Let's air this out now. We'll show that bladelock is completely viable, and then never talk about it again.
>>
>>49300897
If you're going a fucking *STRENGTH BLADELOCK* (which is the only way you can even possibly compete with the bbc (big blasting cock)), that means YOUR AC SUCKS MASSIVE COCK, and EVERYTHING WILL TRUCK YOU IN MELEE.
Please mane - don't go full retard.
>>
Fuck all you bladelocks this and that ass holes, I'm going to restart discussion

>>49300229

The DM rules, but there is a framework to build from, off the Manual of Golems. a Day per 1000 gp worth of the material your crafting in the actual spell, and then depending on the difficulty and such a few more days fucking around with the ritual casting

You need to have a proper object to do the thing which you want to do, but also the means to summon a spirit from a plane pertaining to the task you want to do it in. A Spell of your own casting will require you to be level 9 at least, however, you can certainly appeal to other means
>>
Eh, just because bladelock paladin is "suboptimal" doesn't mean it sucks. It outbursts paladins more often, but has less health and overall team utility to offset it. From level like 6-12 or so it's awesome, and then it falls off.

Regardless, fun to dick around with, especially for RP reasons, but I also don't need to min/max in an edition where any class is still viable (even rangers sometimes, though they do need somw love), and yeah.
>>
>>49299279

They're strong but your myriad of pets are going to bog down your turn and some characters might not appreciate having to sit around while you resolve your 4+ turns.
>>
Also, just realized the discussion was on bladelocks without multiclassing: then in which case yeah, bladelock isn't the /best/ choice. Warlock basically bega to be multiclassed with, outside of certain situations.
>>
>>49300941
We're comparing straight bladelocks. Not multiclassing.
>>
My friend played Planescape: Torment recently and I told him if he loved that, he should get into DnD. We've ran Lost Mines with a group of buddies and we're having a lot of fun. He then asked if it's possible if he can play in the Planescape setting and I told him it hasn't been used since the 2nd edition.

Any good conversions out there? I only ran into Great Mordon March and Dead Gods conversions at the moment. I'm willing to DM for him an adventure with another group who are looking to play a new adventure.
>>
>>49300973
Yop, I fucked up and read the initial posts wrong.
>>
>>49300919
>there is no way to get armor class in 5e
>>one level in war cleric will get you heavy armor and more warlock spells to burn
hmm
>>
>>49300941
It's worth mentioning that while the Blastlock might have a leg up in damage at 11th when they get a 3rd blast, by that time the Bladelock ought to have a decent magical weapon bonded as their Pact weapon, giving them more accuracy and likely leveling out the damage difference.
>>
>>49300991
>multiclassing
You know why you're taking levels in other classes mane?
It's because bladelocks suck! ^_^
>>
>>49294858
Everyone is talking about how shit bladelock is. Does anyone have a build for lock that isn't terrible I'm going to be playing soon.
>>
>>49300981
It's piss easy to convert from 2e to 5e. I've done it for old modules myself. Just grab the stuff from the OSR trove.
>>
>>49301006
bladelock or blastlock? What level are you starting? how long do you think you'll be playing? how friendly is your GM to homebrew?
>>
>>49301001
You're also in melee! Wooo melee!
Or if you had the epiphany you're likely to have over that many levels of playing a fucking bladelock that not being in melee is *better*, and have acquired a magical ranged weapon, congrats - you could've played a valor bard the whole time!
>>
>>49301006
No, one troll and a few retards responding to him are.
They simply take up most of the room of the thread as trolls and retards are wont to do.
>>
>>49301003
>>warlock is not flat out better if you take three levels in sorcerer
ok
>>
>>49301006
Pick chain. Pick tome. They're both amazing.
Any of the currently released warlock patrons are also great. Fiend is the best unless you count UA for sheer raw mechanical power, while undying light is if your DM allows UA.
>>
>>49301003
Hue. Still viable (I will continue to say every class is viable, because from a 1-10, the only class not at a 9 or a 10 is ranger, which is like a 7.5), but yeah, for pure "I need to kill it dead" that min/maxing likes to do, then yes, blastlock is gross. Especially if you go a few levels in sorcerer, but meh.
>>
>>49300784
Bladelocks cast the same cantrip just as well and do more damage at earlier levels~
>>
>>49301001
It true. Bladelock can do a lot of fun things. But I still feel like any warlock can do better with a few levels of another class. Even a one level dip does a lot.
>>
>>49300981
The 5e DMG has a ton of information on Sigil and the Great Wheel cosmology, including rules for the effects of staying on Puter Planes too long. Most of the goofy planar creatures are there in the MM, even modrons. No stats for cranium rats or dabuses, but if you're fucking with a dabus you're fucking with She Who Must Not Be Statted.
>>
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Is there a spell, Divination or otherwise, that would allow you to fight effectively in a Fog Cloud.
Not counting spells that would dispel/disperse the Cloud.
>>
>>49301063
*ANYTHING* in 5e is fucking viable - it's 5e! In a world where everyone benches 400, and you lift 350, *you suck* m8!

>>49301069
>bladelocks not using their blade are better than bladelocks that actually use their pact feature
Thanks for making my argument for me brah! ^_^
>>
What happened to unearthed arcana this month? Last month? Has the idea just being abandoned or something?
>>
>>49301094
faery fire
>>
>>49301094
True Seeing
>>
>>49301099
Last month's was The Faithful.

This months comes out tomorrow, it's another ranger rework. It was pushed back due to Labor Day.

Next time, try doing a Google search before posting.
>>
>>49301024
>>49301059
Thanks boys.
Not sure how long we are playing, I liked some of the control abilities warlock had. I think we are doing players handbook only and starting on strahd.
>>
>>49301095
By the levels it matters your blade should be a magical staff, but thanks for showing your continued ignorance!
>>
>>49301123
Not -just- a ranger rework; a 1-20 ranger rework.
>>
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>>49301146
>By the levels it matters
>>49301069
I thought we were talking about low levels bruh! Woah bro you're really fast on moving those goalposts! Like, woah!
>>
>>49301095
Oh no, I only deal 350 damage every 30 rounds instead of 400, what a gosh darn shame. Good thing the three pillars of D&D aren't Combat, Combat, and Combat amirite?
>>
>>49301112
>>49301119
Thanks.
Does Truesight affect a Displacer Beast's displacement defense?
>>
>>49301178
Glad you got BTFO. Reread it a few times and you might understand.
>>
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>>49301196
Because bladelock features add soooo much to exploration! And soooo much to interaction!
Not like tome - which lets you learn every ritual spell in the game - or chain - which gives you a minion who can speak, go out on missions for you, turn invisible, fly, shift into animals at will, handle objects, let you see through its senses...
Naaaah. Those are shitty!
>>
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>>49301236
Shift those goalposts! Trump 2020!
BTFO!
>>
>>49301242
Oh no, I forgot hiding my favorite weapon and not showing any signs of being a spellcaster is /totally/ the wrong thing to do. Might not help too much in exploration, but hey, not every class needs to be the pinnacle of each pillar (other than bards lololol)
>>
>>49301242
Plus, familiars get killed, tomes can burnt, shit happens. Good and bad, and a fun dm recognizes the things that can happen and plays off of them.
>>
>>49301279
You mean like anyone can do while not picking a shitty pact with a deception or sleight of hand check, or with simple first level magic?
;)

>>49301295
You can resummon familiars - them dying has no long term consequences whatsoever ;)
You can resummon your book - losing your book has no long term consequences whatsoever ;)
>>
>>49301316
Ah right, I forgot about the things that other characters and npcs can do /and still get caught/. W h o o p s. I should absolutely just rely on good rolls and dumb dm's/npc's, makes total sense.

Now for your other points: the find familiar spell either gets used as a ritual (taking you out of a fight or situation for a bit), or you eat one of your precious spell slots. Familiars are awesome until they die, and then you have to slink away for a while. And your tome requires an hour long ritual to get back, and you need one of your invocations to use it for rituals. Rituals are certainly helpful, but not all that /amazing/, depending on the situation. But that's just how any rp is, so meh.
>>
>>49301316
Also, your initial points were about combat: now that we've slunk away from it, anything we go into doesn't really fucking matter because /it all fucking varies on the situation and dm/.
>>
>>49301386
>I forgot about the things that other characters and npcs can do /and still get caught/
Oh, you mean what can be solved with 2nd levels spells and which your "lollook guys I still have my weapon even though I can shit magical bolts out my hands at will xD we're clear!" is irrelevant for~

>>49301415
>Also, your initial points were about combat: now that we've slunk away from it
>we've
LOL
>>49301196
>Good thing the three pillars of D&D aren't Combat, Combat, and Combat amirite?
Spell it with me!
A U T I S T !
>>
>>49301449
Alright boyo's, I'm sorry for taking up this thread with a troll, I'm just gonna step back and let him touch himself about how optimized and perfect all of character choices are. Also, did I fuck up with we've? We have. We. Have. And loooooool I forgot, D&D really only truly ever cares about is combat, excuse me, I really should be off playing Fate if I didn't want to worry about such things.
>>
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>>49301481
Not the straw!
>>
>>49297165
I think its a good idea. A home base is generally important to ground your players and connect them to the world. Make it possible for them to lose their ability home if needed (tie it to an item?) and be sure to give it a lot of flavor (memorable NPC's and the like).
>>
>>49301481
If you're actually sorry, then fucking stop.
Now.
>>
What's a good heist adventure? I need to steal some ideas.
>>
>>49301533
Steal hookers.
>>
>>49301533
Are you looking for just source material, or something already made/ready for conversion?
>>
>>49301533
Really, all heists are functionally the same; someone has something you want in a secure location. You cannot breach this location through force, so you must use planning and trickery. One or more members of the heist stab you in the back during the heist, usually.

All you need is something they want; gold, magical items, an important artifact, etc.
>>
>>49301533
acq inc did a heist adventure in the first half of their series thing:

https://www.youtube.com/watch?v=j_fGKY44DaI
>>
>>49301567
It's also fun if it's something a character originally had, or they got screwed out of. But that tends to work better in an established campaign, not the start of one.
>>
>>49301591
This is correct and I actually DMed something of the sort some time ago.
>>
>tfw you're new to the hobby and your RL group is a bunch of no-fun-allowed spergs

Does it get better or should I just drop the whole thing?
>>
>>49301198
Yup, because you could see that one of the beasts is an illusion
>>
>>49301533
Steal the princess.
>>
>>49301622
If you can't play with people you can't play with people.
Don't force yourself to associate with manchildren and autists - it's never worth it.
>>
>>49301622
Try and find a new group.
It won't be easy, but it's worth it.
If not, try to find a group online, though this takes longer and unfortunately is even less reliable in many ways.
>>
>>49301551

An already made module (homebrew or published) even if it's not converted. I just really need a layout or a general overview how a successful heist should go. I'm looking for tons of options and contingencies just in case my players do something unexpected.

I'm basing this off of the post-game discussion they had where they were talking how they should start staking out the place and jotting down key people and stuff. With the detail their minds are going through, I don't want to disappoint them by making a really detailed heist area.

>>49301567
>>49301591
>>49301617

They actually need to steal a 5000gp diamond so they can get a hermit wizard they befriended to cast Gate so they can get to Sigil where the BBEG they nearly killed ran off to.

>>49301584

Thanks, I'll look into that.
>>
>>49301633
>>49301544
Steal the hooker princess.
>>
>>49301622
Find a different group?
I've been riding the same group as I started, but we're a bunch of dummies so we have fun.
>>
>>49301622
Online groups are great if you don't want to hurt feelings/be in the same area as them in the future. But yeah, if you don't have group chemistry, it's hard to make a game happen.
>>
>>49301648

The mythical hooker princess. The top hooker, one only told about in whispers. You can only meet her with a special, nondescript letter in the largest brothel in the land. Comparable to a fortress, it boasts the best bouncers in all the land.
>>
>>49301533
Keep it high lethal. The thing that makes modern heists cool is it's gun vs gun, so at any moment there can be a good emotional death from bullets. This also ups the ante as they will have to plan likes an actual heist.
>>
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Is there a term for the piece she's wearing around her neck? It's not metal, so is gorget appropriate?
>>
>>49301730
Yes. Or choker.
>>
>>49301730
and I mean the lower part not the collar around her neck.
>>
>>49301686
It is called the "Pink Rose Manor", and all manner of debauchery may be done within it's confines including hand holding, cuddling, talking and the most depraved of acts such as making love in the missionary position under the blankets with the candles blown out for the sole purpose of (magical) procreation. Heading this foul den is the Hooker Princess, a woman of near mythical renown who uses a small army of bouncers to protect her underlings and clientele.
>>
>>49301730
Broad Collar.
>>
>>49301711

That's the thing though, my table are already treating it like an actual heist. They found out a diamond of great reknown (something like the Hope Diamond) is going to go up in an auction in the black market which the rogue using his criminal connections found out. So just before the session ended, they are now sailing to the country where the auction is happening. They are planning hard and talking about possibilities until they get there and see the location themselves.

I'm excited and nervous at the same time. I wanna get it right and really make it high stakes like you suggested.

I want to make them feel rewarded when they try to attempt staking out possible leads like personnel or disguises and fun ways to make things all go to plan without getting caught if they decide to get in quiet or decide to go full-on Heat ala Al Pacino and friends and go crazy with masks.
>>
I want to ask if monk unarmed strike consider weapons cause if you multiclass a monk with lock or other, can you use those weapon cantrip in SCAG
>>
>>49301841
Unarmed strikes are not weapons. They are a type of melee weapon attack you can do in place of doing a melee weapon attack with a weapon.
>>
>>49301841
>>49301856
More to the point, no, unarmed strikes don't work with the SCAG cantrips. But any monk weapon would so it is workable. Note however that such attacks won't trigger the martial arts extra unarmed attack or enable flurrying.
>>
>>49301778
Restore purity to the hooker princess using time magic and abstinence education.
>>
>>49301889
This is very true.
>>
>>49301916
>abstinence
>not going back and teaching her about true love and monogamous sexual and spiritual devotion before she becomes corrupted
>>
>>49301958
>implying abstinence as a policy one should hold to before committing oneself to a lifelong relationship with one's one true love shouldn't be instilled as good methodology in every adolescent's heart
>>
>>49301841

Don't even bother, it won't work with your martial arts or flurry of blows, meaning it's probably a downgrade overall.
>>
>>49301797
Then you need to start compiling. Get yourself some rudimentary, or as well made as you want, blueprints that they can acquire. This is so they can have a layout. Stake out will come up with information that they can see, so they plot guards routes and what not. If they do an insider they can get some inside information, so maybe some cash to the buss boy or bartenders.
Everything they do should build on the potential heist and give them a good minute to plan it. Once it goes down, it's up to the roll gods and if they invested enough time.
>>
>>49301797
I'd also recommend to do it like mask party. They have to get into the auction, probably through stealing invites. This can lead to a bit of roleplay while they can stake out where exactly to go, then a few spells here and there can pretty much put the party attendees on the ground. If they don't have the spells, sell them through some black market scroll dealer. Like some AOE sleep that lasts for 5 minutes or something on anyone not possessing something or other.
>>
>>49296448
The pact is with Arioch, not Stormbringer.

retard
>>
>>49302071
>>49302037

Alright, jotting this stuff down.

My main challenge though is that I want to balance the openness and being too railroad-y. Like I want to add a lot of options and hints around the location to show "Hey guys, this entire heist area is your playground. The city has information, go nuts and find the perfect method to get that diamond!" but then there's the fear of making it too open that there's the "putting too much eggs in a basket" that they might start to feel unsure how to approach (my players are crafty but when things get too far too open in choices they lose themselves in it) so I want to lean in and make things more focused (like add an NPC who can give them hints on entrypoints) but then there's the problem of it being like a railroad where an NPC is spoonfeeding them stuff. I want to find a middle ground to that.

Though at the end of the day, I can always tweak on the fly. If they missed out on information by not tailing a guy and eavesdropping that there could be an entrypoint from the sewers, I'm willing to make that information available in another form.
>>
>>49301778
The thing about Pink Rose Manor isn't getting in, it's getting out.
>>
>>49302212

Should have said: "The thing about Pink Rose Manor isn't getting in, it's pulling out."
>>
>>49301503
Thank you for the advice. The price of the base will be regular human sacrifices, I think, and the party has a chaotic good, life domain cleric, and a druid. I think this will stimulate some serious introspection and debate between the cleric and the evil wizard.
>>
>>49302210
To ease it, define the options. If you've played GTA it's like we do this, this, or that, here's the pluses and minuses of each. Don't throw way to many, make some options just clearly bad so it's just a few options. The hard ones are still options, just really hard.
The NPC part, it won't feel spoonfeedy if they have to pay, or promise something in return. Now, they can go back on promises but who says the underworld doesn't have magical contracts.
>>
>>49296448
I once had a warlock with a magical hypno-clam on a stick, which was my patron.
>>
>>49300558
I think you accidentally-d your way into a potentially very interesting plot hook that you should develop and run with. Obviously don't shoot them back in time all the time, but maybe make something of it. Let them examine the artifact and see what they want to do with something of such great power.
>>
>>49302245
I didn't want to use their official slogan for copyright reasons.


Complete side thing: my group made themselves an official adventuring group and could name it. I then messed with them by making them go through rudimentary copyrights court since it was the name of another group.
Has any DMs enacted what would be modern day things for shits?
>>
Which is better for a Barbarian Damage Sponge, a Spellguard Shield or a Shield +3?
>>
>>49302334
No but that seems like the sort of silly throwaway joke that my players would appreciate. Will save that for later.
>>
>>49302322

I'm thinking of a checkpoint system where if they reach a certain threshold, they can avoid a loop. Since the loop started after getting killed by the sub-villain, I was thinking that they should kill these villains to get out of the current loop. So if they killed Villain A, and progressed forward until they eventually get killed by something along the way to get to Villain B (or get killed by Villain B when they reach him/her), they will restart right after they killed Villain A.

The twist is that the reason why killing these people making them move on to the next check point is because this artifact trinket thing feeds on souls of people with great power (to circumvent the loophole of killing random people to feed it souls.) As they progress killing villains after villain, it gets them closer to the BBEG which is revealed that the trinket they're carrying actually belongs to him and thanks them for empowering it by killing his rivals. I was thinking a Lich but those guys like their phylactery safe and sound and it might be too farfetched for him to have a keikaku that depends on the adventurers.

The biggest problem here is that it becomes railroad as fuck since they have to kill certain targets instead of dealing it another way. Though there is a potential of them killing another powerful non-villain NPC to feed the trinket.
>>
>>49302422
A floating shield so you can use GWF while having 26 AC
>>
>>49302334
No, cuz trying to pretend an idea can be property is philosophically absurd senpai
>>
>>49302465
Hmm, what you could do with it is, since it is powered by draining the souls of the party's victims, have it occasionally make a mistake in recreating the past and have strange anomalies pop up. Maybe force someone to attune to it if they want it to recharge and it has a corrupting the mind effect similar to the one ring from LotR.
>>
>>49297398
great weapon master is such a good feat that literally any build with a decent str score is not suboptimal using it.
>>
>>49302691
Suboptimal means suboptimal. You would be *better off* picking/playing something else.
There are two classes in the game that are worse than warlocks in melee - wizards and sorcerers. Literally no one else is worse.
>>
>>49302691
>>49302750
Correction - bladesinging wizards (which isn't a good wizard archetype) are better than bladelocks in melee.
>>
>>49302691
I feel like it's sort of suboptimal on paladins, they can use bonus actions better than just hitting again and +10 damage doesn't mean too much when you can guarantee a divine smite more reliably without the -5 to hit. Plus paladins don't have too many chances at getting feats in comparison to fighters.
>>
Can you play an eldritch knight without taking war caster?

desu I hate the stupid somatic spell rules, they don't seem to add anything
>>
>>49302780
If you go two-handed, sure. It's not an action to take one hand off a weapon.
>>
>>49302771
GWM is fucking great on devotion paladins. Your Channel Divinity completely negates the penalty you take from GWM.
>>
>>49302824
But with sword & board it's basically gimping yourself?
>>
>>49302865
Dueling + S&B is really consistent. Especially when you get hold of magic shields, which break the bounded accuracy conditioning.
>>
>>49302865

Not totally but mostly. You'll want Warcaster for the concentration bonus anyways. Getting to Booming Blade or Green Flame Blade with your OA is awesome.

Either way, you can put away your sword to cast with your object interaction and pull it for your attack on your next turn, but it leaves you weaponless (for things like defensive duelist or opportunity attacks) until then. I wouldn't do it at all. If you want to sword and board without Warcaster then I probably would say "don't play a casting class".

Why do you have such an aversion to warcaster anyways?
>>
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>>49300086
>Instead playing my EK as pic related

What are you going to do, stab me?
>>
>>49297589
>high level tomelock
has a book of rituals

>high level chainlock
has an animal friend

>high level bladelock
lol you forget to pick a pact or something bro?
>>
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>>49302938
>you forget to pick a pact or something bro?
>>
>>49301094
Gust of wind.
>>
>>49302917
>>Why do you have such an aversion to warcaster anyways?
I just dislike so-called "mandatory" feats because then everyone's character ends up playing the same. I'd prefer that they were things characters have to make them unique.
>>
>>49300840
It is. Using it right now and it basically is the entire campaign premade down to the tokens AC. No need to do anything besides just play the game. Even has all the journal entries to give you info on every item, npc, monster, region, ect. The dynamic lighting is also solid. Would recommend watching review videos though but I am quite happy with it.
>>
>>49303010

It's not "mandatory" but you will be a much, much, much better caster/fighter if you take it. Advantage on your concentration saving throws (Haste) as well as letting you use the SCAG cantrips.

you probably have less wiggle room than a Battlemaster for your feat selection because Eldritch Knight is slightly weaker than them by base. Keep that in mind.
>>
Should I go for Shillelagh as a Tomb lock? I was wondering if I were to dual wield, would I be able to cast it on both my weapons?
>>
>>49303086
Shillelagh is nice, but Thorn Whip is just... an awesome cantrip.

Bonus points for making it a tentacle for GOOlocks.
>>
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>>49301533
use one last job and set it in a fantasy universe
>>
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>>49302930
>Not realizing the beauty of eldritch knights is that both are not only fun but good.
>Not enjoying your archetype not starting flame wars on Mongolian image boards.
>>
>>49303120
Why is that?
>>
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>>49303217
EK gets spellcasting as a fighter. There's nothing really to complain about - the fighter base is just too fucking good, and being able to pickup shit like haste and greater invisibility is just too suave.
MEANWHILE, BLADELOCKS!
>>
>>49300531
Really, I think they can do Warlord with another Battlemaster Light archetype in the vein of Cavalier, Scout, and Monsterslayer.

An Alchemist would certainly be neat, but niche, in 5E's system.

I'm not sold on the presented Wizard Tradition for Artificer in playtest, honestly it seems more appropriate for another type of crafting wizard like a maester. As it stands now it captures neither the feel of the 3.5 or the 4E artificers.

I would like to see more Warlock options that bring back the flavor of Binders. Maybe as a "Vestige" Pact or a unique pact boon.

I want to see this edition tackle again the concepts of Truenaming and Incarnum.

>>49300562
I agree with you, anon, about psionic archetypes for both Fighter and Rogue. Perhaps with enough wiggle room that they both embody different options pending discipline. Like, the difference between a Lurk and a Soul Knife or a Psychic Warrior and a Soul Knife. Come to think of it, a divine equivalent of the eldritch knight, kind of like a Templar with limited magic.

Maybe see a Paladin or Barbarian or Monk take on the Sohei.

Even if I want the Shai'ir to be their own thing, they may work best as an Arcane Tradition or a Warlock pact.
>>
>>49297589
>>mfw i literally didn't realize you could use a staff as a pact weapon and that is amazing
>>
>>49301161
Oooo, color me interested.
>>
>>49303236
Bladelocks are fine if you want to play a non caster gish.
>>
>>49303296
They're the worst melee combatants in the game outside sorcerers~
>>
>>49301079
>She Who Must Not Be Statted.
If you want to avoid any mucking around with that idiocy, just replace her with this image, floating around the city.
Saves several major headaches.
>>
>>49303307
>if i, the only person saying a thing, continue saying it for three years, other people will start to believe it

I've had enough. i'm playing a bladelock just to spite you. and yeah, i'm probably going to dip into another class like rogue to get cunning action and more spells, but i'm going to enjoy the fuck out of it and there's nothing you can do to stop me
>>
>>49303340
Please play bladelocks - it will make everyone else feel more powerful! ^_^
>>
Is there anything wrong with playing a Neutral Evil character, so long as your character isn't "lolevil" and knows not to get the party in deep shit? He'd be willing to make the decisions that the others might not want to make, and could make for some fun roleplaying opportunities. Does this seem like an okay way to go with an evil alignment?
>>
>>49299530
This is a miracle.

How well does it work?
>>
>>49300533

Or the players could just not be edgelords.
>>
>>49303392
When you don't help the party fight evil because you don't think it's worth it for you, it gets really troublesome really fast.
>>
>>49303421
This character would definitely have a reason to help the party. Sort of an "enemy of my enemy" situation. And he wouldn't try to screw over the party because he knows they're the only thing keeping him from getting slaughtered.
>>
>>49303447
So you see a burning orphanage being attacked by creatures you think have a high chance of killing you. Your party members all rush in to save a retarded orphan who is the only one left alive.
What do you do?
>>
>>49303484
Hmm. Good point. Do you have any suggestions on how I can go about this? There's the option of "you're basically the prisoner of someone else in the party, and you gotta help them or else" option is there, but it's a little weak.
>>
>>49303392
>>49303421
Playing an evil character in a neutral or good group is easy. Make your goals align with the parties goals. It is literally that easy. People too often slip into the folly that a good campaign means you have to play "the good guys".
>>
>>49303514
Try the true neutral alignment anon it often gets the shaft for having "no character", but it's still good.
>>
What is the best class for an archer/crossbowman?
>>
>>49303514
It is weak. And it's basically always weak unless you're something like a mind-slave or otherwise magically bound to follow/aid your party members.
And that would suck in and of itself.
>>
>>49303548
Fighter, rogue, or ranger.
>>
>>49303539
That's what I was sort of thinking. "How am I supposed to rise in power with this [BBEG] in the way?" Plus, the character may be after some of the magic items that the BBEG has or something.
>>
>>49303539
see
>>49303484
>>
>>49303484
The character he is describing could rationalize saving the child easily. To him, the rest of the party are tools to further his own goals, stepping stones to something much larger. Because he needs the group for whatever reason, he may think it will be good to befriend them and fool them into think he is good himself and also getting on their good side. Being evil doesn't mean you're autistic. Neutral Evil has no qualms with lying and deceiving their "friends". You can do acts of good and be evil.
>>
>>49300411
is that some free icecream i spy?
>>
>>49303554
>>49303548
What kind? Spam? DPR? Arrow tricks? Stealth archery?
>>
>>49303586
He dies in the rescue, as he expected he very well might.
Sounds like a pretty failed evil character, who calculates risk vs reward so poorly.
>>
>>49303586
>>49303628
Sounds like that cliche line for the evil guy in the group. Something like, "Maybe I shouldn't have tried playing the hero for once." Queue sad music as his eyes slowly close.

But yeah, that's completely within the characters rights as neutral evil if his objective requires the being group alive. They're an asset and some people don't like losing them.
>>
>>49303705
Dying over an asset seems like the very dumbest thing you might do.
If you want to play a *dumb* evil character, that's perfectly fine though. Some people are dumb.
>>
>>49303603
I had a fighter archer and a rogue archer in my party at the same time, and they played very differently. The rogue stayed closer to the party and relied on his sneaks, the fighter went as far away as possible and was doing ~20 damage per round
>>
>>49303724
Shit happens, it comes with the business.
Also, really implying evil characters have no compassion for their comrades. You probably think evil for the sake of evil is the way evil should be.
>>
>>49303771
Yeah. Compassion for comrades who run into certain death to save one retarded child. That's a compelling reason for an evil character to suicide.
C'mon bruh.
>>
I want to play an evil character that is absolutely obsessed with being a "hero". Not even just having the reputation of one but honestly loves playing the role. I'm picturing just the odd situation coming up that would further his heroic efforts but actually be an incredibly cruel and possibly insane thing in the actual moment.
>>
>>49303728
Battle master fighters can do fun shit.
>pushing enemies of ledges from 120ft away
>Disarming the BBEG
>letting the caster get free to move around
>etc.
>>
>>49303802
The scenario is a terrible example but using it, it's still a thing. A merry group of murderers feeling some compassion towards an orphan, maybe they like orphan meat. The comrades are good guys? It's still a fucking thing. I'm sorry you don't read good literature and think the lolsoevil guys are cool, but there's a lot of ways to be evil, whether chaotic, neutral, or lawful, that isn't pissing on corpses and burning schools down.
>>
>>49303802
Original asker here. Maybe it's a simple matter of "These guys are the only ones who are helping me at all; if they die, I'm screwed" type deal? And if that's the case, he definitely wouldn't want to piss them off.
>>
>>49303825
There's a Spider-Man comic with Carnage going around pretending to either be Spider-Man or just a hero in general. He ends up goring people and killing some innocents on accident. It's just like, "Brutal hero" as most heroes would want them punished by the law.
>>
>>49303825
I feel my comment was lost to the void.
Look into some Carnage pretending to be spider-man comic. Googling that might pop it up, but it's basically Carnage going around trying to be a hero and just goring the villains, and maybe some civvies on "accident".
>>
>>49303848
Your options are either A) dumb or B) not evil. There's no way that is both smart and evil for a person to commit suicide in an attempt to save a literally retarded child in a burning orphanage.

>>49303861
If you're simply screwed if they die, you're still not necessarily dead. If you're dead, you're irredeemably and irrevocably screwed, where that isn't the case if your meatshields kick the bucket without you.
>>
>>49303903
You're still pushing the lolsoevil bit. That's not an ultimatum in this case. Try harder.
>>
>>49303927
>You're still pushing the lolsoevil bit
What are you even talking about? You're fishing that out of your own subconscious - I haven't talked about what actually constitutes evil action *ONCE*. The only thing I've done is to imply that suicidal altruism isn't the mark of a smart evil character. That's it!
How autistic are you senpai?
>>
>>49303956
Wait, I just realized that the character in question was going to be a necromancer. No need to worry about the "suicidal altruism" part when he can just send in his zombies to take care of it for him.
>>
>>49303956
And I'm merely pointing out that in the situation given you're trying to push this person off as being a dumb evil person, when in actuality there's hundreds upon hundreds of ways they could portray an evil person and it not being just leaving comrades behind, and easily fitting this scenario. No need for slandering, unbunch your undies.
>>
>>49303862
>>49303892
I think I remember hearing about that bit. It's a fair comparison, but what it lacks is the idea of Frightening Enthusiasm and inevitable habits of torturing villains and anyone else on the wrong end of their "heroics".
>>
>>49304006
Well, it fits the torturing bit. Most heroes would interrogate but not push to far. An evil hero would pull out a few gallons of water and some pliers. Also, with how the carnage was played out, it might even fit the "Frightening Enthusiasm".
>>
>>49304004
>when in actuality there's hundreds upon hundreds of ways they could portray an evil person and it not being just leaving comrades behind, and easily fitting this scenario
Provide one~
Keep in mind the stipulation that you fully believe that if you were to help out you would most likely die, which is part of that scenario~
>>
>>49304039
>>
>>49303988
See, now that's fine.
>>
>>49303484
>>49303903
>>49304040
>Your options are either A) dumb or B) not evil.
>Keep in mind the stipulation that you fully believe that if you were to help out you would most likely die
Can't I just shoot and kill the orphan? If I kill the orphan before the monster does, I'm sparing them from a horrible death so it's A) a good act, stops me from fighting something out of my league so B) smart, and finally I just killed an orphan C) completely evil.
>>
>>49304040
Have you not been reading? He feels the need to keep his assets, his comrades, alive. For his greater scheme of evil, he needs those other people alive.
>>
>>49304057
>Can't I just shoot and kill the orphan?
Sure! That's perfectly fine. I don't know how your party is going to take it, but that would offer some nice RP.

>>49304062
So he's dumb, in that he's willing to sacrifice his life for his assets, which are only valuable to him while he is alive. But I already said you can be dumb-evil senpai~
>>
>>49304089
There's a new thread. You can try harder there.
>>
>>49304116
A brilliant rebuttal. Exactly what I'd expect, retard-chan~
>>
>>49304055
>>49304062
Yeah, I think considering that my character is a necromancer fixes any of the problems discussed here. He needs the party to get around and make himself look good, but if he's worried about sticking his neck out for something, he'll just send in some undead mooks to handle it for him.
>>
>>49304147
Yeah - that should work out just fine.
>>
Could anyone upload southland heroes from kobold press?
>>
do you think a wizard could cast minor illusion while hiding their hands in long robe sleeves?
>>
>>49305083
i thought that's why they wore long sleeved robes

for hiding shit
Thread posts: 348
Thread images: 49


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