How much time on your regular games is spent on roleplaying (as in having characters interact, plot development etc) and how much is spent on using the rules (as in rolling the dice, making strategic decisions, possibly metagaming)?
>>49291358
My group is all newbies so its 60% explaining the rules and talking out of character
>>49291358
80/20 I guess? but doesn't B most always go with A?
>>49291358
If they're separate then you're playing a bad game
>>49291358
More or less 60/40. The rules tend to support the roleplay, not in the other direction.
>>49291358
In our 5e campaign, we spend an hour shitposting about random bullshit and generally having a good time (30%), going through the bulk of Barovia (65%), with the remaining time being spent on rules but only if we run into combat (5%).
If you know what you're doing you'll be transitioning in and out seamlessly that you won't even notice. Consider that.
>>49291358
80/20
We run online too, so there's paragraphs of setting/scenario/area descriptions and then everyone chatting about what they do. If there is a fight, everyone drops into initiative really easily and power through their turns without issue.
>>49291358
Depends on thesystem.
>>49291358
Both are dwarfed by the time spent bullshitting and joking about things
>>49292194
This. No sense in counting time in and out when you could be having fun with friends.