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Why even bother saving the world if there are two intact settlements

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Thread replies: 18
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Why even bother saving the world if there are two intact settlements and no fucking drinkable water on the entire planet? Even if you take out the big bad, you're still fucked.
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>>49262426
>(towns) only have guilds and curses
horrifying
>>
>>49262426

If the big bad is responsible, you might still be able to fix things after the fact and start expansion outwards again.

If the big bad is unrelated, I guess because there's no choice but the struggle left.
>>
>>49262426
>the land of Xeen
>the entire fucking planet
I don't know what OP is talking about, but are these the same thing
>>
>>49262551
There's another landmass on the reverse side, but you can't easily move between the two unless you're an adventurer.
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>>49262426

I've recently tried replaying Xeen games. They've lost much of their charm, but I still had quite a lot of fun playing them.

Still, I don't think I'd recommend them to an average fa/tg/uy.
>>
>>49262927
If you played them back in the day, they're worth revisiting. The grid movement feels pretty primitive, but it works.
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>>49262952

Yeah, pretty much. World is fun to explore, location screens are still pretty sweet and basic game mechanics are solid if slightly boring and unintuitive to an unprepared player (as in one that hasn't read through a manual).

A better entry point into the series would be one of VI-VIII games, with my preferred one being VII.
>>
I mean, you gotta love those space-fantasy aesthetics.
>>
>>49262480
Fun to think about though. For instance, the guilds are probably trapped there by curses. And there are probably few to no uncursed resources (look at the central wells) so you have these ratfuck urban nightmares where teams of highly specialised guildsmen, almost certainly all bearing minor curses and/or mutations, wage gang war to try and pry that slightly less awful food source or armory or well from the clutches from each other. And outside of the town in the uncursed wilderness you probably have another town or village growing on the basis of trading supplies into the cursed town for the looted wealth of the cursed town (which is dangerous, but a seller's market).

I suspect the grand curse is in the wells, and that the healthy two towns might well be healthy at the expense of the others.
>>
>>49262426
It says walled towns. Are there no unwalled towns?
>>
Might&Magic's """"setting"""" is basically just a hastily made excuse for you to do RPG stuff and have references thrown at you, and they pretty much just made it up as they went along. It's the worldbuilding equivalent of a porn plot. The less you think about it, the better.

>>49263207
Nope.
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>>49263447
I dunno man I'm feeling >>49263167 CURSETOWN as a module.
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Tower guard a smiling cute.
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Who likes visibly smart girls?
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>>49263704
>>49263881
MUTIES GET OUT.
>>
>>49262426
stop being such a whiny bitch and solve the water crisis.
>>
>>49267771

Said the plot of Fallout 3.
Thread posts: 18
Thread images: 8


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