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Late night /bfg/ general Tau fleet just arrived in beta with

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Late night /bfg/ general

Tau fleet just arrived in beta with brand new ships and multiple alien, non-Tau ships included, why isn't /tg/ talking about this? Having a blast myself
>>
Tau finally dropped? I might have to pick that up. Are they using the awful second sphere fleet designs from GW or the awesome forge world third sphere designs?
>>
>>49245439
FW
Also Niccassar escorts, kroot war spheres and demiurge ships.
>>
>>49245439

Forge world mostly, you got Demiurg and Kroot ships alongside some classic and some new Tau ships.

Demiurg stronghold especially is a GOAT design
>>
>>49245573
>Demiurg stronghold
I always thought that shit flied like Star Destroyers, the pointy bit pointed to the enemy.
I do feel retard now.
>>
>>49245560
>>49245573

Fuck yes.

I'm still astonished GW tried to sell those awful second sphere designs. They're interesting from a fluff point of view, the janky early efforts of a young race, but they just look like complete crap.
>>
>>49245419
I didn't think they would have demiurg too. That's pretty awesome.
>>
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Bumping before going to sleep.
>>
>hear Tau drop
>hype
>user that new trick I learned, remote in from work to start patch downloading on home desktop
>turns out to be literally five seconds
O-okay. Th-thanks, frogs...
>>
Make sure you opt in to the beta so that you can actually play with the tau.
http://steamcommunity.com/games/363680/announcements/detail/789642184927032261
>>
Downloading now. I am hype.

I read in a comments section somewhere about a new campaign?
>>
Damocles Crusade expansion when?
>>
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>>49245419
> It's all Ochre Now.
>>
Been sitting here for a while trying to get a game. Where's errybody at?
>>
>>49248906

Got bored, played skirmish.

>holy kek, they're voiced like ching-chang impersonators
>>
>>49248784
I want more story goddammit!
>>
>>49249184
rude
>>
>>49249462

No but really, they are.

And they seem massivly overpowered, at least in skirmish. Never got the chance to play TT, but they seem WAY too shooty.
>>
>>49249554
They're flimsy and slow as duck. Even their lightest escorts seem to be 188 speed.
>>
>>49248906
I was getting my queue to pop without much trouble. Make sure you're in regions: all
>>
>>49249586

Based on what I've experienced in skirmish that doesn't seem to matter much. I'm gonna try to catch a MP game.

>where the fuck is my campaign?
>>
>>49249639
They're swingy as fuck on breakthrough missions.

Basically take as many seeker missiles as you can and spam the fuck out of the torpedo button. Do not stop moving to the other side of the map for any reason.

Hope the opponent is either slow or stupid, because if you get stopped you will not be winning today.

They're overpowered as fuck in assassination, though.
>>
I can't wait for Tyranids now, maybe they'll finally allow auto ram on some option So that I don't need to micro 10+ ramship
>>
>>49249703

Just had my first mp, at Tau v atau of course. I'm very impressed with the Castellan.
>>
>>49249922

Welp, after 4-5 games I stand by my original statement. I know the stats of them on the TT, and having never played it I can't gauge their effectiveness off of that. But almost any attack from the front is suicide. They strip shields from full to null so quickly, and their turning radius allows them to pivot and keep raining fire down. I would say lower their ROF.
>>
>>49245419
Downloading right now, getting hype.
>>
Any nice webms of stuff.
>>
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>>49245628
That can happen.
But if you see official pic, the model self you see, the pointy is the truster or backside.
The cockpit is a clear sign if you see it.
>>
Haven't lost a single game to Tau while playing with IN, ramming is great!
>>
>>49245419
I haven't played this since release.

Is the balance still retarded?
>>
>>49255165
Balance has gotten a lot better in regards to pulsars.
>>
>>49255171
What about Chaos permastealth shenanigans?
>>
Where is everyone?
are you all busy playing the game?
>>
I thought Tau were all missile all the time or is it limited to special abilities?

I'm probably retarded here, but are gun ranges all the same with only accuracy / damage modifiers being the difference?
>>
>>49248784
>>49249421
Never.

Most of those ships are post-Damocles Crusade
>>
>>49255217
No, botg range and accuracy differ among the diffrent gun tyoes and factions.
>>
>>49255255
Damn I can't type for shit on this phone, sorry grammernazi's. I meant to say that both the accuracy and the range differ among the weapons, weapon types, upgrades and factions.
>>
I'm building a demirge army as we speak. supremacy dwarf will be fun going to take the color theam from this game probs. red and black like the Ai mechs from peacewalker
>>
>>49245439
>Tau finally dropped?

Only as beta.

The demiurg drilling laser is definitely fun.
>charge up to 7 in one of the asteroid fields
>if anything gets close enough to fire on it the ship is basically dead unless it's an Eldar who can swoop away
>>
>>49249554
>they seem massivly overpowered, at least in skirmish

Mostly because the AI is retarded as fuck.
Tau are slow and squishy. All you really need to do is hit the thrusters the moment you get spotted so they don't have too much time to wreck your shit from afar.

But i you play a sniping match against them you are as good as dead.
>>
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Necron fleets when?
>>
>>49255644
I really do hope they will add another few fleets.
But with the small playerbase I am not entirely sure if it will still be profitable for them to provide DLC past the ones they promised as preorder bonus.


What they would really need to do is add some kind of long term progression. Once you upgraded everything it quickly starts to feel repetitive because there is nothing else to look forward to anymore.
>>
>seeker missiles fly in circles and proceed to hit friendly ships

Sigh...
>>
>>49255666
Did they change something about torpedoes?
With the SM I never had friendly fire torpedoes deal any damage to my own ships. But now with the Tau I constantly have to make sure that my fleet isn't clustering too much because otherwise the second row annihilates me from behind when I leave the torpedoes on auto
>>
>>49255664
What they really need is an MMO-type PvP galaxy campaign. Team up with friends to help conquer the sector/segmentum. Different types of battle/scenery/terrain in different areas.
>>
>>49255688
Yeah, that goes into the same direction I meant. Add something that leads to matches still having some result once you hit max level.
>>
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I have returned from my mission of taking pics and playing the beta for a bit.

First of all, let's start with the escorts.
>>
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>>49255721
Second one looks pretty much the same as the first one.
>>
>>49255664
>progression
Fucking milenials and their progression systems.
Back in my day we had one game and enjoy it.


The problem with game right now is that ranked is boring. Players still crash the game when loosing or abuse the lag spike to put more ships than the point limit.

73 sword escorts is not fun. Reporting the fuckers does little to nothing.

Playing with chaos and fighting chaos is the most boring thing ever.

On the flip side the Orks are no longer auto win. I was surprise to loose a match while making dinner.
>>
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>>49255733
Third one is definitely an auxiliary race ship.
>>
>>49255733
>Second one looks pretty much the same as the first one.
All the Tau ships look fairly close to be honest.
>>
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>>49255741
>>49255744
Not all of them as evidenced by this fella.
>>
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>>49255750
Next up some line ships.
Starting off with the light cruiser that is more expensive than regular cruisers.
>>
>>49255750
Yeah, the messenger is different, same for the auxiliary ships, but the light cruisers and above vary only slightly.

Also does anyone know if these point distributions are final, i.e. taken from the TT? The differences seems way too huge in some cases, especially with the light cruisers.
>>
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>>49255762
Then the second one.
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>>49255774
Finally the cheapest one, built for missile spamming.

Also a thing i forgot to mention about the earlier ship is that it has frontal lances with AP capabilities.
>>
>>49255762
>free escorts
well thats a thing
>>
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>>49255791
More like free escort.

Next up the cruiser options we get.
>>
>>49255721
>I have returned from my mission of taking pics and


> Shas'O
> Shas
> Not Kor'O

Apply yourself.
>>
>>49255791
Not really "free" since their costs are calculated into the cost of the ship carrying the hooks as far as I can tell.
At least partly.
>>
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>>49255796
The only difference between these two is that one costs a single point more and has twin forward facing rail guns instead of singular rails on 2 weapons.
>>
>>49245419

nyds when?

I'm waiting to see how they do nyds before buying.
>>
>>49255796
>More like free escort
Both light cruisers with Gravatic hooks come with a pair. So you get two "free" Wardens. I say free, they're included in the price of the ship.
>>
>>49255741
Damn it someone release an offical picture of what a Niscarr looks like already so we can end the age of pancake-bear speculation.
>>
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>>49255798
Soon.
But first i will unload all the pics i took.

Now here you can see both the cruiser and one of the effects of the fire caste favor.
Yes, favors are cast specific.
More effects coming soon.
>>
>>49255807
>nyds when?
The Tau DLC will be fully released before the end of the month.
I guess when it officially comes out the devs will provide a road map for what is planned in the future, the current one only reaches to the Tau release IIRC.
>>
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>>49255814
and the second fire warrior effect.
>>
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>>49255822
Next up, water caste.
>>
>>49255814
Still not too sure which favors to pick on my ships.
Fire caste seems superstrong but then again you are too squishy to constantly engage the enemy at short range.

Earth caste seems like the most versatile choice since you get a free upgrade slot and also a pulsar-like attack which is fairly strong. But hard to aim since it doesn't point exactly forward and also on a huge cooldown.

Forgot the other two favors but run of them gave additional speed, which is probably sorely needed too.
>>
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>>49255833
>>
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>>49255840
Earth caste.
>>
>>49255840

Can we get any pics of what the Nicassar, Kroot or Demiurg vessels pilot portraits look like? GW haven't given much idea so it will be interesting to see how the designers handle that...
>>
>>49255856
>>49255741
>>
>>49255856

They all lack portraits, which Tau ships do have.
>>
>>49255850
Assuming you don't know about that yet - you can make a ranked admiral for MP and thus get access to all ship classes right away.
>>
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>>49255850
>>49255876
welp, that's what i get for having last played when Spehss muhreens were a new thing.

Also, sorry for delay.
>>
>>49255885
Don't worry m8, I power leveled up to 5 to see what their ships look like before I realized I could just abuse the ranked mode, too.
>>
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>>49255885
Next up, air caste.
How i wish we could post more than just one pic at a time.
Or that i would had been smart and smashed some of these pics together in paint.

Well, slow mind slows entire body i guess.
>>
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>>49255894
Last of the air caste shenanigans.

Next up, some portraits and a picture of a destroyed Tau ship.
>>
>>49255904
>by 50
That is 33% for most of them, isn't it?
Pretty decent
>>
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>>49255904
I present you, Tau crew.
Drones for spotters and drones for repairs, seems legit.
>>
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>>49255917
And finally, the destroyed Tau ship.
Which is represented by a destroyed traitor ship due to reasons.
>>
>>49255927
>Which is represented by a destroyed traitor ship due to reasons.

I think they mentioned that not all assets are ingame yet. IIRC, their transport ships also still show a pilot portrait from the IN
>>
>>49255927
That's pretty much it.
I have some screencaps i took in space im willing to share if you just want pics of ships in space.
>>
>>49255939
No pics of anything above cruiser class?
>>
>>49255964
Nope, sorry.
I was a bit lazy and i haven't tried the ranked one yet, so no pics of those.
>>
>>49255971
Alright, thanks Anon!
>>
>stealthic alloy: the ship is considered stealthy until it is revealed atleast once
>>
>>49256111
I'm not entirely sure yet what that means. Do my ships remain in stealth, no matter what I do, unless they enter the detection range of an enemy's ship?
>>
>>49256187
They're likely considered on running silent until detected.
>>
>>49256193
Just tried and that seems to be the case. Seekers against eldars arent that good idea the nimble fucks dodge them like hell and then you have a swarm of moving missiles going everywhere in the engagement zone
>>
>>49255161

Really? I lost my first 3 or 4 until I figured out that an unupgraded Dauntless (and even a Tyrant) doesn't have the armor to just rush strait in.

>>49255639

Had a match last night that I was proud of. Two Dauntless vs one of their light cruisers and a bunch of escorts lured them around an asteroid field into a gas cloud. Lured them in with my MkI while my MkII swung around the field. Then once the MkI was detected I did a high speed turn w/ the MKII and rushed in AAF behind a wave of torps.

I find once you get the Tau's shields down you've got them. And yes, all ramming, all the time.
>>
>>49256252
A lot of their ships have very low hull points, so yeah, once the shields are gun they start dropping like flies.

The only problem is that they will in return strip your shields in one or two salvos if you just let them fire from range.
>>
>>49256252
All I do is rush straight in with my Dauntlesses, almost never even lose a single ship, don't know why, but ramming seems to work great for me.
>>
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Shas'O Wee'A Boo here.
I went back in and took some pics from the competitive mode version 8thanks for the tip guys).

So, let's start with the kroot battle sphere.
You wont see it, but the parts on it are rotating constantly, looking pretty damn great.
>>
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>>49256329
Next up some demiurg ships.
>>
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>>49256332
same from behind.

Also worth a note, these auxiliary ships are the battle cruiser ecuivalents of the Tau.
>>
>>49256329
>identical armor into all directions
>all weapons have 360° firing arc
So you just park it somewhere in space and then let it do whatever it wants?
>>
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>>49256347
Then the second one.
>>
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>>49256332
>>49256347

>Place Demiurg ship inside an asteroid field
>Cutting laser charges up as those small drones begin to mine the asteroids

Small details man
>>
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>>49256364
From behind.
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>>49256377
And finally, the only battleship the Tau have.
I took pics of it rather liberally, so just say if you dont want to see it from above, side and back as well as directly front and i wont post those pics.
>>
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>>49256398
Since no voices are raised against it, i'll proceed with the dumping.
>>
>>49256398
>20 directly firing weapons
That thing probably looks pretty neat in action
>>
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>>49256416
Side profile.
>>
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>>49256425
Rear.
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>>49256437
And final pic is from directly above.
>>
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>>49256449
Bonus pic, i forgot during my last dumping that i took a pic of my ship while it was warping out.
>>
Could someone explain what the fuck the seeker missiles upgrade does? If I uderstood it correctly. It is a passive AoE damage against enem,y ships in your point defence range.
>>
>>49245419
The game wont go past the first loading screen for me. Do any of you guys have any tips before I get a refund?
>>
>>49256519
Yes, don't be a faggot.
>>
>>49256534
I would like to not be a faggot and play the game but that option seems to be locked off from me.
>>
>>49256516
IIRC, that is exactly what it does. If ships get into the defense turret range they take damage. Similar to the Nurgle favor.
>>
>>49256519
How long did you wait? The loading screen can take a while
>>
So what do the favours look like on tau ships?
>>
>>49256565
I'll give it one more shot so.
>>
>>49256571
do you mean look like, as in hull textures or just what they do?
If latter, check these posts.
>>49255814
>>49255822
>>49255833
>>49255840
>>49255850
>>49255885
>>49255894
>>49255904
>>
>>49256398
>407 points
Is that a typo or is it that good?
>>
>>49256602
Textures
>>
>>49256329

>Speed 75

wew lads, I can't wait fight one of these!
>>
>>49256628
Give me 15 minutes or so, that's how long it takes for my computer to start up the battlefleet.
>>
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>>49256571
They just change the colour and add some trims. Bit of an let down, but understandable because I sure cant think of how to make water caste ship look different copared to fire caste.
>>
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>>49256648
>>
>>49255803
Lower one has heavy ion cannons instead of regular ones.
>>
>>49255644
After the tyranids

>Already in the battlefleet app
>>
>>49256648
>water caste favour
>Sa'cea sept colours
What did they mean by this?
>>
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>>49256696
That Sa'cea sept now officially has the best colour scheme and biggest blue booty
>>
>that /v/ 40K thread
What a bunch of casuals, I'm glad /tg/ has got a thread going on. Can't wait to dust off my orkz and plow some Tau.

I really hope the more races they add, the more we will see some balanced fleets after the initial "new race is OP" week.
>>
Ohboy, the experimental eart caste railgun on autocast is pretty mean. if you anticipate where enemy will plop his ships in and put your ship facing it the autocast will immediately shoot it when the game starts
>>
>>49256329
Kroot Doomwheel, nice.
>>
>>49256707
>best
>not Fior'la
Farsight represent,
>>
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>>49256684
>>
>>49256707
Show me the booty.
I need it.

Also, Shas'o Wee'a boo here again, pics of different favors coming soon.
>>
And they still have not fixed that the prow mounted fixed weaponry firing line is different from movement line.
>>
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>>49256836
Like anon up here said >>49256648
It's only a color change.
Here we go, Fire.
>>
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>>49256838
Seriosuly, this is not not right, especially when autocast wastes the shot because it thinks it will hit.
>>
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>>49256842
Water.
>>
>>49256555
So if I take all point defense upgrades I can get a pretty nice 6k fuckoff distance for my ships
>>
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>>49256854
Maybe it's planned to be used only against imperial battleships broadside?

>>49256857
Earth.
>>
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>>49256875
Wind.

Now we just need heart and we can summon a new chaos god.
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>>49249776

Fuck yes, Tyranids fleets! Me biomass you long time.
>>
>>49256620
It's no typo, but it has three hooks so it comes with three escorts which are calculated into the price
>>
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>>49256884
Also it looks like auxiliary ships can only use water caste favor.
>>
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>>49256898
And it wont change the outwards look of the ship at all.
>>
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>>49256907
And now some extra pics of the Tau cruiser, because i neglected it in the past and didn't take any pictures of it specifically.
>>
>>49256735
it has a limited range though, doesn't it?
>>
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>>49256919
Same ship, different angle.
>>
>>49256838
I thought that was intentional to make it a bit more challenging to use them.
>>
Would you guys like it if they added in additional campaigns for the various factions? Also is it true that they'll be adding Tyranids?
>>
>>49256921
>Experimental rail gun
>Limited range

See video.
https://www.youtube.com/watch?v=Mpoq27ykAKw
>>
>>49256938
>Also is it true that they'll be adding Tyranids?
Tyranids came in second after the Tau on the poll I think, but unless I remember it incorrectly they never stated they would just work through the poll from top down.
>>
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>>49256933
And lastly the second cruiser, the cheaper one.
>>
>>49256565
Took a while but it does in fact work. Thanks anon.
>>
>>49256944
Limited range of half the map. the cooldown is long but you can pop defense turrets with two shots
>>
It seems like the player base of this game is mostly dead. Hopefully that changes so the devs will bother to balance and add more races. I haven't played in a while because I main Eldar and get an endless stream of salt (even though I never bring the battleship) and it seemed like a lot of people just quit the game after a month.
>>
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>>49256885
They will look like the ship models.
Like in the app>>49256829
>>
>>49255763
>>49255750
I could've sworn the Messenger is one of the GW ones. It's got the same shape as the other GW Tau ships (which I like), rather than the FW ones, which practically all look like the tanks.
>>
>>49256992
Problem is, the game is with upgrading rather complex, games can take longer and longtime motivation is rather low.
>>
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>Forgeworld Tau fleets plus older merchant ships plus alien auxiliaries
holy shit my dick
>>
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>>49256398
>>49256416
>>49256425
>>49256437
>>49256449
>>
>>49257094
Well, plus *one* older merchant ship, maybe.
>>
>>49257052
I think the gw models need more fluent form on the main hull.
But you are right the forge bigger ships look too sleak. Tank form is on the spot.
>>
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>>49257165
>I think the gw models need more fluent form on the main hull.
I liked the blocky look, I thought it gave them a sorta old-school used future sci-fi feel. Like in Alien or the original star wars.
>>
I've been thinking of getting this because of the sale. As someone with only casual RTS experience with shit like Warcraft, Red Alert, and Total War, would this be a worthwhile purchase for someone looking to learn the genre a bit more or will I just be outclassed by better players to the point of barely being able to learn?
>>
>>49257212
Id recommend you play the story first then try out some of the races in skirmish mode.
After that, just jump in and take every engagement as a learning trip.
Just remember these few rules.
>Eldar die if you smash their faces in with ramming
>Orks will smash your face inn with their rams, stay the fuck away from them and snipe at them, at least in MP
>Imperials are pretty versatile but excell at nearly nothing, torpedo spamming galore with them and orks inevitable
>Chaos are long range dicks whose only ships to come to close range are the ones with nurgle favor.
Prepare for space AIDS
>SM have loads of armor and rather little health, arm yourself with torps and lances and beware their boarding actions
>Tau are so far a long range nimble and fast as fuck people.
Deal with them as you would deal with the eldar
>>
>>49256873
Base PD is 1.5k and 3k with upgrade. Still absolute murder.
>>
>>49257244
>torpedo spamming galore with them and orks inevitable
Meant to say from them.
>>
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>>49257186
It really looks like Alien.
But its more like a transporter than what tau vehicles look like.
For me its too blocky.
>>
>>49256829

Wait, this is a thing?!
>>
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>>49257746
Sure its an app game, turn based game.
https://www.youtube.com/watch?v=KTwPioZEin4&feature=youtu.be
>>
>>49257840
Lowpoly does not make tyranids justice
>>
>>49257868
Not really, but its an app game, so less resources on that is better.
>>
>>49255917
Do they also have pics for the Minor alien crews?

Id like to know what a Niccasar looks like, or a confirmation for Demiurg as Squats 2.0
>>
>90% of tau players just right click enemy and wait till his ships get rammed and torpedoed
>>
Is there any difference between the two Cruiser options for the Tau?

They look identical apart from a 1-point cost difference.
>>
>>49258086
No. Tau Transports used Imperial Navy portraits however. A bug most likely.
>>
>>49258230
Auxiliaries.
>>
>>49256825
I believe Farsight was from Vior'la.
>>
>>49258240
In Imperial Navy uniforms?
>>
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>Tau cruisers cost less points than Tau light cruisers
>>
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>>49258283
>the expensive light cruisers include 2 docked escorts
read a book nigga
>>
>>49245419
I've heard the single player is lacking re: the same objectives over and over
True or not?
>>
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Based flying bricks.
>>
>>49258393
Eh. A little, but not terribly, imo. But then, I liked it.
>>
>>49258343
So the Tau have better navy than the Imperium?

Since when? Even the forgeworld one sucked huge dicks compared to IN.

If my memory does not fuck me Tau ships had longer range, but where slow and melted facing other races at mid and short range. Didn't had lances.

On the flip side all the IN in the video game must be competent in order to face the other races cheese and blant over costed IN ships.

it is delicious when chaos players rage quit when my Torpedos hit or my lol so random nova spam fleet gets a lucky shot
>>
>>49258393
There are like 5 different mission types and there's some variation in who you're facing and whether you're on offense or defense.

It's definitely not a super varied game, but I wouldn't say it's just the same thing over any more than any other video game.
>>
>>49258458
>If my memory does not fuck me Tau ships had longer range, but where slow and melted facing other races at mid and short range. Didn't had lances.

That's pretty much how it is ingame. They can do a lot of damage in the 6000 and 9000 ranges, but they're slow and have weak defenses. It might be my imagination, but it also feels like they have a harder time taking down shields than most other races.

To me they seem kinda like a slower Chaos with no lances but more ordnance. But then I haven't played them a whole lot yet so tmmv.
>>
>>49258458
Aren't Tau ships canonically one of the best races for navy? They have the Manta for fuck sake.
>>
>>49258212
One has heavy ions and the other heavy twin rails. The rails one is better.
>>
>try imperial navy in ranked mode
>try a carrier fleet to see how it fares against tau
>get matched against ork
>ork just blobs up and spams nova cannons and zappa guns
>ships die in seconds

Well nice to know the balance is still worse then during the beta.
>>
>>49258535
Necrons have that.

Fleet wise and lore wise the Tau fleet is.

The comparison is something like a random hive world local enforcers (not arbites) vs an entire crusade.

Sure the enforces could take down some army dudes but in the long run, the Tau are outgun, outman, out tech, by everyone.

Forgeworld Tau are the actual Tau Navy and suck balls if I recall correctly even Ork ships are faster.

Tau pilots have trouble keeping up with Imperial pilots, in general Tau have a really hard time against other races in Space, that has been like that since for ever.

Unless it changed recently and the Tau got their power of making other races around them retarded. Tau are shit in space.
>>
>>49258591
Imperial Navy carrier have always been bad.

Ork are an autopilot race once they hit max level.

Beside IN and Eldar after the pulsar nerf are the only two fun fleets to play.
>>
>>49258617
Tau are still ass. Their space navy tech is still in its infacy because they did not encounter that much resistance until Damocles.
>>
>>49258617
>Tau pilots have trouble keeping up with Imperial pilots,

No, they don't. The fluff outright states that Tau pilots have more experience than their counterparts in other races.

Furthermore, in the Stormcloud games lore, It was the Necron pilots that struggled with keeping up with Tau pilots.

Apologize now for being wrong.
>>
>>49258633
You'd think the devs would care about balance and fleet builds...

Still hard to grasp that the beta was also more stable then the current release version.
>>
>>49258654
I haven't read any of the Tau codexes since the second one. Wasn't it that Tau pilots are better suited for void combat but lack experience compared to Imperial fighter aces?
>>
>>49258651
Pre-Damocles Tau fleet were no match for the Imperial fleet.

Post Damocles Tau Fleet, is more or less equal with to Imperial fleet. Except the leadership cause the Tau admirals have shown to be competent than the Imperial ones.
>>
>>49246748
>that pic
>not realizing that an empire which puts a giant ramming prow on all ships will use ramming a lot
>>
>>49258654
Oh my fucking god what?!

How the fuck can the Tau more experience than a Necron, Eldar, Chaos or IN pilot? Maybe an ork.

Tau live what 40 years? are ready for combat around 10?

Yep Tau got their new edition bubble of super special snowflake again.
>>
>>49258617
>Forgeworld Tau are the actual Tau Navy and suck balls if I recall correctly even Ork ships are faster.
Nah, the FW Tau navy is actually quite good. They cna go toe to toe with the Imperial Navy. Their ships are a bit slow, but carry hevay long range firepower and have deflector shields that make them fairly hard to damage from the front. They suck at boarding actions, though.

The original GW Tau fleet, which lore-wise was designed for exploration and trade, with some weapons added for self-defence, sucked balls (real like equivalent would probably be auxillary cruisers and armed merchantmen compared to proper warships). They were very slow, and moreover ridiculously undergunned for their price. I think their "battleship" had less firepower then a Lunar-class cruiser, while costing almost as much as Imperial battleships.
>>
>>49258689
You are missing like 3-4 years worth of lore, man. Going dump it.

>Most Tau team leaders and fighter aces have more experience than a whole squadron of other races’ pilots, all of which they turn to the pursuit of victory for the Tau’va.

-"Death from the Skies"
>>
>>49258694
Tau bubble of stupidity in action. God I dislike the new Tau lore they are no longer the young race with potential and building a federation of different aliens.

They are just the super special snowflake that are better at everything because lol plot.
>>
>>49258717
They will still get eventually fucked in the ass because they are too few and will not have enough time to develop further before the Nids arrive or the Necrons wake up.
>>
>>49258717

Water Caste expends its entire life in space and their biology is adapted to the rigors of space. In the long distant past, they even had wings.
>>
>>49258738
Their original fleet was roftstomped by the Imperial Navy.

They spent hundreds of years upgrading their fleet so it won't happen again. This netted them results. don't see how this is bad. The Tau thing is fast progress.
>>
>>49258737
Why would I want to read the new fluff that ruined the Tau?
>>
>>49258752

>Water Caste

Air Caste.
>>
>>49258752
You mean Air Caste, man.
>>
>>49258752
Void born.

Also it is Air Caste unless GW fucked up again.


How the fuck do Tau have more experience than the rest of the older races, that by sheer years alone of existing have more time fighting than the Tau pilots been alive.


My inner sperg is raging hard at his stupidity:
>Most Tau team leaders and fighter aces have more experience than a whole squadron of other races’ pilots, all of which they turn to the pursuit of victory for the Tau’va.
>>
>>49257244
>Tau are so far a long range nimble and fast as fuck people.
>Deal with them as you would deal with the eldar

Not so fat there

>litrrally, they're slow as fuck. Nice turn rates though
>>
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>>49258768
Because it's Sugoi.

Here is the fluff about Necron elite pilots struggling against a Tau Ace pilot. Advanced Tau AI + Unshackle Tau conviction + Peerless Tau Skill = Unbeatable.

>Kassen and Noble Flame

>The Noble Flame is an exceptional combat craft, blessed with one of the most advanced AI suites in the Tau Empire. Always inclined to trust his own instincts rather than the programming of his AI, however, Kassen has somewhat of a strained relationship with the craft's artificial sentience. Even though he regularly overrides the targeting protocols or frostily ignoring its strategic advice, Noble Flame's AI still works tirelessly to keep its master alive, something that paid dividends during the terrifying war on Blackfathom. When they do work in harmony, Karrsen and Noble Flame are an unstoppable pairing that the Scythes of Hamanekh have been unable to defeat in aerial combat. Of course, Kassen hasn't face all three at once.
>>
>>49258788

Do they posses any engineered or purposely selectively breed biological adaptation for space-travel? Did they ever have wings.
>>
>>49258515
>It might be my imagination, but it also feels like they have a harder time taking down shields than most other races.

It is just your imagination. They strip shields.
>>
>>49258788
>How the fuck do Tau have more experience than the rest of the older races, that by sheer years alone of existing have more time fighting than the Tau pilots been alive.

Tau pilots are trained early and they enter combat far earlier than their counterparts.
>>
>>49258788
>that by sheer years alone of existing have more time fighting

Surely, the Imperial Guard is the pinnacle of human strategy and tactics.
>>
>>49258811
Void Born

As in born in the Void. A sub category of humans that are born inside space ships, space stations, anything space related. Used to zero gravity and the confusing environment of space without their ups and down.


Yes Void born are the natural evolution of humans in space. Perfectly adapted to navigate in xyz while also not having the crippling effects that Air cast has when walking in solid ground.

But somehow Tau are better because plot reasons. When your fluff is stupid even by 40k stupidity and over the top there is something wrong.
>>
>>49258737
>reading "Blades of Damocles"
>the Tau are dropping Smurfs like flies, every shot killing one while their drones make them almost immune to the return fire

They sure have a large boner for the Tau.
>>
>>49258894
Imperial Navy.


We can add the silly Tau lore where an Ethereal was better than orks at melee before the I2 meme came around.
>>
>>49258906
Have you read the new Storm of Damocles?

It's super marine wank. Justa second let me find the offending text.
>>
The whole thing about Tau being more experienced is funny, because the ingame tooltip claims they are naturally more skilled than human pilots, but they lack experience.
>>
>>49258905
>natural evolution

A pale imitation to engineered evolution oriented to improve the skills of a species already possessing such traits.
>>
>>49258458
>If my memory does not fuck me Tau ships had longer range, but where slow and melted facing other races at mid and short range. Didn't had lances.

150 base speed and the same amount of hull as Eldar ships without holofields to compensate. If you survive the up to 15k range Tau alpha strike, you'll melt them in mid to close range.
>>
>>49258921
That Tau Ethereal has been training all his life to the point that he reached inner calm and reached Eldar levels of agility and focus. Typical monk business. You won't bat an eye if it was a human.
>>
>>49258932
No, I'm reading the Blades one right now.
>>
>>49258965
Alrighty.
>>
>>49258788

>Imperium.
>Experience.

The same Imperium defined by being wasteful, brutish simpleton, corrupt to the core and overall incompetent, that only wins due size and manpower.
>>
>>49258906
The problem with Tau fluff is that they can't loose. So they end with stupid crap like "better than everyone else"

If they made a federation like the 3rd edition codex implied anime meka and super cool tau would not have been needed.

Some random auxiliary race got shit before the Tau Empire and its allies could mount a proper defense.

Instead, commander shas' special tactical genius of more battles than Primarchs outsmarted the Eldar into fighting the Imperials so he could deploy their totally not a Titan StormRapeSurge and forget the mantas they used to fight them since Tau have super science beyond the Necrons real space science and Eldar warp science.
>>
>>49258975
Contrary to what D&D might tell you, experience and skill aren't the same thing.
>>
>>49258946
That was their fluff before.
Apparently "Death from the Skies" somehow got it backward. I propose we squa... no that doesn't work anymore... we xenobiology it?
>>
Jotunn glared at the bulkhead before him. He slapped a pair of melta bombs onto its seal.

The blasts ripped a hole large enough for him to get his hands through, and he tore the edges of the doors open and pushed himself inside.

Five Crisis battlesuits stood in defiant guard of their ethereal leader.

The Space Wolf charged.

This was the first time he’d seen one of this type of battlesuit in the flesh. The Lone Wolf sensed that he was facing the commander of the foe and looked forward with grim relish to the moment he could kill the enemy leader in battle.

The guardian spear fired individually inscribed bolter shells that Jotunn himself had crafted. They punched through the armour plating of the Crisis suits and exploded inside, ripping their interiors apart with a hail of steel fragments.

Two of the battlesuits fell before he even reached them. Two more were cut down by his ancient blade, and the last one tried to fire a fusion blast at him from point-blank range, but Jotunn twisted out of the path of the shot and rammed the guardian spear through its chest, killing the pilot within.

The XV9 stepped forwards. It was armed with long shield and double-barrelled plasma rifle. Jotunn sidestepped the plasma shot as he charged.

He drove the XV9 into the wall with such force he felt the armoured battlesuit crack. He drove again and again, then let the ruined suit slide to the floor. A hellfire bolt-shell killed the pilot inside.

Jotunn strode to the sealed blast doors. They were marked with a vast Ke’lshan symbol. He hammered on it with his armoured fist.

‘Open in the name of the Emperor of Mankind,’ he roared and clamped a melta charge onto it. The door did not open. It exploded. Jotunn kicked the remains away and stooped to enter.
>>
>>49258956
Actually no, it was a cool character. Aun'Shi and his ethereal abs.

But when every tau some how is better for no reason beside plot armour.

Tau don't feel small or weak anymore. The dread of being one battle away from getting Zerg Rush is not there.
>>
>>49259011
I'm a huge Tau fanboi and even I am getting annoyed by this shit.
>>
>>49259011

Didn't they lose in Mont'ka (albeit by the Imperium cheating with a forgotten superweapon)?
>>
>>49259011

Just add additional hints that they are recieving help from a third species, faction (likely the Eldar).
>>
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>>49259061
>Inside was a small meditation chamber, hung with scrolls of tau script. Jotunn growled as he smelt his foe. The ethereal had been knocked back into the corner of the room by the force of the blast. He paced towards it, fangs exposed. The ethereal shrank back. It was always thus. The xenos quivered before the judgement of mankind.

The xenos had the temerity to speak. The Space Wolf did not know the words. He did not care. Learning the speech of the foe only opened you up to their lies– all within the Deathwatch knew that in understanding lay madness.

As Jotunn stood over it, the ethereal held some symbol of office up towards Jotunn, as if warding the Space Marine off.

Jotunn ripped it from him and flung it against the wall.

The ethereal was still speaking.

Jotunn answered with a roar. He let the twin barrels of his guardian spear speak for him.

-Storm of Damocles

Tl:dr Deathwatch commander murders a Tau commander in a BLOODY HAZARD suit and his suited bodyguard like it was nothing

Oh my God what wank. I hate Space Marines now.
>>
>>49259100
The Tau won the ground war but the Imperium blew up the world and set the Gulf on fire.

Nobody won anything but the Admech who looted Tau tech and tested a new weapon.
>>
How can you say you like video games and not be hyped by Dawn of War 3? Its literally WC3 2.0
>>
>>49259127
Space Wolf Space wolfing.

Wank fest factions vs wank fest faction.

At least the marine have the excuse of being like a demi-god. With centuries of experience.

The Tau show up, with some how more experience and skills for no reason.
>>
>>49259160
Your bait doesn't work on me because I am in fact looking forward to DoW3
>>
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When will we get the true masters of Void combat?
>>
>>49259127
>a living embodiment of war has no trouble incinerating blue berry bushes
Colour me not suprised
>>
>>49259204
Big Ass Armies
Base-building
HERO UNITS
GIT HYPED YOU CUNT
>>
>>49259160

>WC3

Never played it.
>>
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>>49259240
>mfw I just wanted DoW2: the sequel

I feel like the only person in the world who enjoyed DoW2 more than DoW1.
>>
>>49259205
What do Necrons play like on tt?
>>
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Shas'o Wee'a boo here again.
You guys probably knew this already (i haven't read the thread too well so im not certain) but im just gonna point it out anyways.

Tau can choose their fighting style prior to the fight.
Pics inbound.
>>
>>49259426

Like you are raping someone.
>>
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>>49259473
>>
>>49259473
what?
First time I see it.
>>
>>49259473
>>49259495
Holy shit.
Very nice.
>>
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>>49259495
Also, when heavily damaged, random imperial ship parts get lodged into your ship.
>>
Mont'ka says that you use void suits for boarding. Is there any Tau ship properly suited for the task? I see that they have Vespids, which become more powerful as the Ethereal levels up, and Kroot upgrades. There's also, of course, Fire Warrior Favour.
>>
>>49257482
>But its more like a transporter than what tau vehicles look like.

Wasn't that like their whole lore?
That they don't really have a full space navy and use re-purposed designs?
>>
>>49259495
>>49259473
How do you tend to play the Tau? I usually go for one main ship and then a load of escorts, over the two bigger ship combo.
>>
>>49259494
Sounds good.
>>
>>49259515
Also they get an upgrade that gives them a free boarding action every time they launch a bomber, which is neat.
>>
>>49259525
Depends on points.
If there's plenty of points then i take a cruiser and two LC's.
If less points or my ships are blown to bits, one cheap LC and plenty of escorts.
>>
How are you supposed to use the Kroot sphere properly?

It's slow and ridiculously limited in mobility, it has low range with lacking firepower and it can only board decently, to do which it needs to somehow get close with its snail pace.
>>
>>49259563
You put in in the front of your fleet and build around it. Your superior firepower should force the enemy to come to you unless it's Chaos or Eldar. Once the enemy charges you the sphere will fuck them up with boardings. It'
>>
>>49259499
>>49259509
Worth noting is that Kauyon seems to be the default, so if you forget to choose one, that's what you get.
>>
>>49259563
Try to lure enemies close to it.
Also i think it's made for use against non-tau players.
>>
>>49259600
This.
>>
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>>49258807
>tau were a young race struggling to find it's place in the universe
>relying on battlesuits, pulse weapons, tanks and auxillaries with air support
>new tau are perfect snowflakes with no flaws that do everything better then everyone else
>only use big retarded battlesuits that go against early tau fluff and doctrine

It's because of weaboo cunts like you and waac faggots that I can't enjoy my Tau in peace.
>>
>>49258921
Hey, Aun'shi was cool!
>>
>>49259657
Waac?
>>
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>>49259657

Kids grow fast. They can't be little ones forever.
>>
>>49259676
Win at any cost, aka riptide/supremecy spam, etc.
>>
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The logic of Warhammer 40k is really simple.

Is your faction making assloads of money?
Then it's winning all the wars, gets the best tech, is better than everyone else for lightyears on end.

Do you want to stop the Tau wank? Stop buying Tau shit. It's as simple as that.
>>
>>49259703
40k is a setting, the story does not move. everything happens years ago or just before the ending of the millennium.

40k is constantly at the end of times, just minutes before midnight in a Doomsday clock.

Some writers and players tend to forget that and ask for plot advance.
>>
>>49259751
>40k is a setting, the story does not move.
>Someone hasn't read the news.

Cadia will fall soon.
>>
What's the difference between bastion and stronghold Demiurg? Why should you chose one over the other?
>>
>>49259751
>40k is a setting, the story does not move. everything happens years ago or just before the ending of the millennium.

What does that have to do with anything? The Tau are progressing and evolving with the setting's set timeline that ends (Currently) in 999 41K.
>>
>>49259761
Cadia has been falling since forever

Remember the Eye of Terror campaign? Lost and the damn?

You need to be over 18 to post here.
>>
>>49259240
>big ass armies
You mean 20 unit cap and tactical marine squads consisting of five men?
>>
>>49259363
Nah, I get where you're coming from. I really enjoyed the DoW2 campaigns (though retribution suffered from being wide and shallow), and would happily buy another game in that vein.

I just hope they put even half as much effort into making interesting RTS missions as Blizzard did with SC2, there were some really bland portions of DoW1-era games' campaigns.
>>
>>49259792

It has never fallen due Games Workshop's fiat. This time, it will be different.
>>
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>>49259751
>40k is a setting, the story does not move.
>>
>>49259792
>Remember the Eye of Terror campaign? Lost and the damn?

Rectconned player event. You know, like SoC.

Which means GW will rewrite it save from player shenanigans and this time it will stick.
>>
Bork'an or Dal'yth?

Or in other words: Missiles or bombers?
>>
>>49259777
Difference in points and amount of weaponry IIRC, but otherwise they are pretty much the same. Same type of weaponry and so on.
>>
>>49259817
Anon you have no idea how much GW has squat in the past.

You do not wish that.
>>
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>>49259761
Cadia will never fall, traitor scum!
>>
Which is the best Tau light Cruiser?
>>
>>49259127
>Oh my God what wank. I hate Space Marines now.
Don't bother. Space Marines are always excused when they do bullshit stuff.
>>
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>assassination defense as Tau
>weak defenses so the enemy can focus fire the shit out of the objective
>slow as shit so you can't run just away
>mfw
>>
>>49259956

Would Kroot Spheres work in assassination? Can auxiliaries be your admiral?
>>
>>49259818
Missiles. Asston of damage, homing, click to target rather than forward firing yet still have infinite range.
>>
>>49259777
In ranked your renown is very limited and there is no way you can afford 400 per upgrade on the battleship version. That leaves you with cruiser one which has reasonable costs and still has the same mining laser while also being faster.

In persistant just go for the battleship one since renown is unlimited. It's better bang per point. Don't forget the +3k range to all weapons during lock-on so you can actually reach stuff with the laser.
>>
>>49259998
I don't see why not.
That sounds like a pretty good plan on paper.
>>
>>49260010
>30s lifetime
>infinite range
pick one
>>
I love the Tau, are they going to be free in retail version, or it's going to be dlc?
>>
>>49260233
I don't quite know.
Prepare for DLC.
>>
>>49260233
It's DLC unless you pre-ordered the game or bought it within the first couple of weeks. It's the decond DLC fleet, remember. And those of us who pre-ordered or bought it a bit after release get the first two fleets for free.
>>
>>49260233

Those who preorder the main game get it for free. Those who didn't DLC.
>>
>>49260286
>>49260255
Oh okay, thanks, I'll take it in mind. I wish CA did the same with Total Warhammer and not only with Chaos.
>>
>>49260332
The "or if you buy it during the first two or so weeks of release," was a VERY nice addition. If that becomes more precedent, we might see pre-order culture lessen to a large degree.

Though after Tau we're all equal crowd in regards of needing to pay for the DLC.
>>
Is it me, or do they look like Upper-Class British/French Officer?
>>
>>49245633
>They're interesting from a fluff point of view, the janky early efforts of a young race
It IS interesting from a fluff view, but it also makes no sense given it totally clashes with their ground stuff, which should be equally early.
>>
>>49259514
>Kor'O i think we hitted something when we fled that battle
>>
You know getting into this game I would not have expected Chaos to be the guys playing long range keep away.
>>
>>49260663
Yeah, speed and lances was not what I expected from them, either. You'd think they were just a Chaotic equivalent to the Imperial fleet with some Chaotic Space Marine ships thrown in. Something that would let them fight with lots of Chaotic abandon and just dive straight at the enemy, not something that would require them to fight intelligently and with actual strategy.

But for what it's worth, at least it adds another fleet with a unique way of fighting. None of these fleets really feels like a copy of any of the others.
>>
>>49260744
Bitch to catch up with for my poorly optimized orks though.
>>
>>49260790
A bitch for most of us to catch up with. I main IN, and fighting them is always an interesting and frustrating experience.

Though a Chaos/Eldar fight would be hilarious to watch.
>>
Does the Messenger escort give you "markerlights"? I heard that they are the equivalent of Pathfinders on the tabletop. Their presence helps coordinate firepower giving you more accurate shots.
>>
>>49258722

The cruiser in the original Tau fleet was actually crazy good for its price, and the battleship had most launch bays for its prize in the game by a huge margin even if it had no guns and shields. Tau won several BFG tournaments.
>>
What the fuck is the point of the Warsphere? shit speed, shit armor, shit weapons
>>
>>49261250
360 degrees shooting?
>>
>>49261250

It's a giant wall. A goddamn rock to cover your fleet. Think of it as a moving bunker.
>>
>>49259998
It's possible in the beta.

>>49259657
I still don't know if I'm madder about the tau's fluff evolution or the newcrons.
But I haven't been awed by 40k since the Medusa V campaign, I think.

I'm curious, what is the last change/addition to the fluff you guys enjoyed?

>>49258975
>standard imperial navy procedure (for an Emperor-class carrier)
>get 1000000 recruits
>put them through the harshest and most inhumane selection process imaginable
>10000 roookie pilots
>crusade against daemons, renegades and xenos
>100 veteran aces
>to fill 8 squadrons
When you have no restriction on manpower, a lot of things become possible.
>>
>>49261570
>I'm curious, what is the last change/addition to the fluff you guys enjoyed?
I actually liked it when the Tau went from 'too insignificant to bother with' to 'huh, maybe we should look out for those guys.'

I just wish they'd given it a more Newcron like approach and beefed Tau space to a point where them holding of the Imperium made more sense and didn't need 'suddenly, Tyranids' to stop the Imperium from sending the next wave.
>>
>>49261570
Call me crazy, but I actually like that they gave the higher-tier Necrons more personality.
>>
Not the bees: Markerlight upgrade + Seeker Missile + additional turret upgrades on Wardens.
>>
>>49261675
I think that it does the faction disservice, mainly with the removal of the C'Tan as a credible threat, and that it was handled poorly; we didn't really need tomb kings in space, nor did we need another faction with scheming aristocrats after the Imperium and the Dark Eldar.
>>
>>49262012
>mainly with the removal of C'Tan as a credibly threat
How so? I should preface this by saying that my only experience with the Newcrons is that their leaders actually have personalities now. I don't know anything beside that. Considering that's all I know, I kind of like it.
>>
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WHERE WE ARE GOING WE WONT NEED EYES.
>>
>>49262115
C'Tan were blown to pieces and are now essentially just Pokemons which the Necrons can unleash from the shards that remained.
>>
>>49262135
How did the Tau even get into the warp?
>>
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>>49262158
Via the magic of placeholders.

Also, i haz a flying dorf fort now.
>>
>>49262142
Arent there still a few that got away and took over necrons?
>>
>>49262158
If memory serves they can enter it for short jumps, this one obviously pushed it too far.
>>
>>49262158
Kroot?
>>
>>49261570
>medusa V

That brings back memories of reading WD as a kid.
>>
>>49262196" I told the earth caste that taking the "gravity drive" from that weird gue'la was a bad idea..."
>>
>>49262158
They found an old crashed imperial explorator ship on their moon orbiting T'au
>>
That carrier battleship is crazy stronk btw
You can kiss your SM boarding Torps goodbye.
>>
>>49262158

It's a placeholder for Lost in Deep Space. Also, their Warp is called gravitic jump (in this game at least).
>>
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>>49262184
>>
It's been a while since we last had a /bfgg/ thread.
What's more this one even reached the post limit.
Should someone make a new thread?
>>
>>49262184
Fuck I love how those look basically like a corporate colony in space.
>>
>>49262188
I don't think there are any that are confirmed to have gotten away.
It is just not stated explicitly for all of them that they were destroyed, so some might have gotten away.
>>
>>49262400
if you could, then please do.
>>
>>49262448
Give me a pic for the next OP and I'll do it.
>>
>>49262363
This looks really good.

Though it seems odd to have a mercenary/auxiliary acting as your flagship.
>>
>>49262503
Find an event horizon pic and title it "we won't need markerlights where were going"
>>
>>49262431
We know there are some that have are free and are gathering their shards (apocalypse has rules for this, even) but I don't recall any mention of those free coalescing C'tan bringing their minions back into the fold.
>>
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>>49262503
How about this?
>>
>>49262158
In older fluff Tau used warp drives, although they only "skimmed" the warp, making lots of short jumps. The downside was that it was slower than proper war jumps, but because they spent so little time in the warp it was a lot more safer and reliable (if a trip would take three weeks for a Tau ship, an Imperial ship would make it in one week most of the time, but also had a non-trivial chanse of the trip taking 300 years in real space, or everybody getting eaten by demons).

In the 6th edition Tau codex they retconned the Tau from having had their "gravitivistic drives" since the 1st sphere expansion (they originally reverse engineerid it from a crashed vessel found on thier planet's moon, likely one of the colony ships the Imperium sent to the planet that got caught in the warp storm) to using STL generation ships for the 1st sphere expansions and .99...9c drives for the second sphere. They didn't give any details on the 3rd sphere, except that they upgraded their ships with new drives that let them reach previously unimagineable speeds. White Dwarf later mentioned the Tau using warp-skimming drives, so I quess they're still canon for 3rd sphere expansion.
>>
>>49262517
It need to be related to /bfgg/ although one could argue that Event Horizon is pretty related.

>>49262535
Will do.
>>
>>49262563
Photo swap the dude face with a taus
>>
>>49262535

>having your graphics settings this high up

Nigga
>>
>>49262661
That wasn't mine.
i just took it from an old thread long time ago.
>>
>>49262661
What's wrong with having your graphics that high?
>>
>>49255763
It's because 2 of the LC hulls come with free escorts.

You can't choose to bring Wardens with you. They come for free on Capships equipped with Gravitic Hooks.

Same with Dhows; they're an upgrade for Wardens or summoned via Reinforcements if you take the Water Caste Favor.
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